quantization / attention /dtype_float16.cuh
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/*
* Adapted from
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifdef USE_ROCM
#include <hip/hip_fp16.h>
#endif
#include <stdint.h>
namespace vllm {
// FP16 vector types for Q, K, V.
template <>
struct Vec<uint16_t, 1> {
using Type = uint16_t;
};
template <>
struct Vec<uint16_t, 2> {
using Type = uint32_t;
};
template <>
struct Vec<uint16_t, 4> {
using Type = uint2;
};
template <>
struct Vec<uint16_t, 8> {
using Type = uint4;
};
// FP32 accumulator vector types corresponding to Vec.
template <>
struct FloatVec<uint16_t> {
using Type = float;
};
template <>
struct FloatVec<uint32_t> {
using Type = float2;
};
template <>
struct FloatVec<uint2> {
using Type = Float4_;
};
template <>
struct FloatVec<uint4> {
using Type = Float8_;
};
// Utility functions for type conversions.
inline __device__ uint32_t h0_h0(uint16_t a) {
#ifndef USE_ROCM
uint32_t b;
asm volatile("mov.b32 %0, {%1, %1};" : "=r"(b) : "h"(a));
return b;
#else
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
tmp.u16[0] = a;
tmp.u16[1] = a;
return tmp.u32;
#endif
}
inline __device__ float half_to_float(uint16_t h) {
float f;
#ifndef USE_ROCM
asm volatile("cvt.f32.f16 %0, %1;\n" : "=f"(f) : "h"(h));
#else
asm volatile("v_cvt_f32_f16 %0, %1;" : "=v"(f) : "v"(h));
#endif
return f;
}
inline __device__ float2 half2_to_float2(uint32_t v) {
#ifndef USE_ROCM
uint16_t lo, hi;
asm volatile("mov.b32 {%0, %1}, %2;\n" : "=h"(lo), "=h"(hi) : "r"(v));
return make_float2(half_to_float(lo), half_to_float(hi));
#else
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
tmp.u32 = v;
float2 ret;
ret.x = half_to_float(tmp.u16[0]);
ret.y = half_to_float(tmp.u16[1]);
return ret;
#endif
}
inline __device__ uint16_t float_to_half(float f) {
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
#ifndef USE_ROCM
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[0]) : "f"(f));
#else
asm volatile("v_cvt_f16_f32 %0, %1;\n" : "=v"(tmp.u32) : "v"(f));
#endif
return tmp.u16[0];
}
inline __device__ uint32_t float2_to_half2(float2 f) {
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
#ifndef USE_ROCM
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
asm volatile("cvt.rn.f16x2.f32 %0, %1, %2;\n"
: "=r"(tmp.u32)
: "f"(f.y), "f"(f.x));
#else
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[0]) : "f"(f.x));
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[1]) : "f"(f.y));
#endif
#else
tmp.u16[0] = float_to_half(f.x);
tmp.u16[1] = float_to_half(f.y);
#endif
return tmp.u32;
}
// Vector addition.
inline __device__ uint16_t add(uint16_t a, uint16_t b) {
uint16_t c;
#ifndef USE_ROCM
asm volatile("add.f16 %0, %1, %2;\n" : "=h"(c) : "h"(a), "h"(b));
#else
asm volatile("v_add_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
inline __device__ uint32_t add(uint32_t a, uint32_t b) {
uint32_t c;
#ifndef USE_ROCM
asm volatile("add.f16x2 %0, %1, %2;\n" : "=r"(c) : "r"(a), "r"(b));
#else
asm volatile("v_pk_add_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
inline __device__ uint2 add(uint2 a, uint2 b) {
uint2 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ uint4 add(uint4 a, uint4 b) {
uint4 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
inline __device__ float2 add(uint32_t a, float2 fb) {
float2 fa = half2_to_float2(a);
return add(fa, fb);
}
inline __device__ Float4_ add(uint2 a, Float4_ fb) {
Float4_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
return fc;
}
inline __device__ Float8_ add(uint4 a, Float8_ fb) {
Float8_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
fc.z = add(a.z, fb.z);
fc.w = add(a.w, fb.w);
return fc;
}
// Vector multiplication.
template <>
inline __device__ uint16_t mul(uint16_t a, uint16_t b) {
uint16_t c;
#ifndef USE_ROCM
asm volatile("mul.f16 %0, %1, %2;\n" : "=h"(c) : "h"(a), "h"(b));
#else
asm volatile("v_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
template <>
inline __device__ uint32_t mul(uint32_t a, uint32_t b) {
uint32_t c;
#ifndef USE_ROCM
asm volatile("mul.f16x2 %0, %1, %2;\n" : "=r"(c) : "r"(a), "r"(b));
#else
asm volatile("v_pk_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
template <>
inline __device__ uint32_t mul(uint16_t a, uint32_t b) {
return mul<uint32_t, uint32_t, uint32_t>(h0_h0(a), b);
}
template <>
inline __device__ uint2 mul(uint2 a, uint2 b) {
uint2 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(a.x, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(a.y, b.y);
return c;
}
template <>
inline __device__ uint2 mul(uint16_t a, uint2 b) {
uint32_t s = h0_h0(a);
uint2 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(s, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(s, b.y);
return c;
}
template <>
inline __device__ uint4 mul(uint4 a, uint4 b) {
uint4 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(a.x, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(a.y, b.y);
c.z = mul<uint32_t, uint32_t, uint32_t>(a.z, b.z);
c.w = mul<uint32_t, uint32_t, uint32_t>(a.w, b.w);
return c;
}
template <>
inline __device__ uint4 mul(uint16_t a, uint4 b) {
uint32_t s = h0_h0(a);
uint4 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(s, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(s, b.y);
c.z = mul<uint32_t, uint32_t, uint32_t>(s, b.z);
c.w = mul<uint32_t, uint32_t, uint32_t>(s, b.w);
return c;
}
template <>
inline __device__ float mul(uint16_t a, uint16_t b) {
float fa = half_to_float(a);
float fb = half_to_float(b);
return fa * fb;
}
template <>
inline __device__ float2 mul(uint32_t a, uint32_t b) {
float2 fa = half2_to_float2(a);
float2 fb = half2_to_float2(b);
return mul<float2, float2, float2>(fa, fb);
}
template <>
inline __device__ float2 mul(uint16_t a, uint32_t b) {
return mul<float2, uint32_t, uint32_t>(h0_h0(a), b);
}
template <>
inline __device__ Float4_ mul(uint2 a, uint2 b) {
Float4_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(a.x, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(a.y, b.y);
return fc;
}
template <>
inline __device__ Float4_ mul(uint16_t a, uint2 b) {
uint32_t s = h0_h0(a);
Float4_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(s, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(s, b.y);
return fc;
}
template <>
inline __device__ Float8_ mul(uint4 a, uint4 b) {
Float8_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(a.x, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(a.y, b.y);
fc.z = mul<float2, uint32_t, uint32_t>(a.z, b.z);
fc.w = mul<float2, uint32_t, uint32_t>(a.w, b.w);
return fc;
}
template <>
inline __device__ Float8_ mul(uint16_t a, uint4 b) {
uint32_t s = h0_h0(a);
Float8_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(s, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(s, b.y);
fc.z = mul<float2, uint32_t, uint32_t>(s, b.z);
fc.w = mul<float2, uint32_t, uint32_t>(s, b.w);
return fc;
}
// Vector fused multiply-add.
inline __device__ uint32_t fma(uint32_t a, uint32_t b, uint32_t c) {
uint32_t d;
#ifndef USE_ROCM
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n"
: "=r"(d)
: "r"(a), "r"(b), "r"(c));
#else
asm volatile("v_pk_fma_f16 %0, %1, %2, %3;\n"
: "=v"(d)
: "v"(a), "v"(b), "v"(c));
#endif
return d;
}
inline __device__ uint32_t fma(uint16_t a, uint32_t b, uint32_t c) {
return fma(h0_h0(a), b, c);
}
inline __device__ uint2 fma(uint2 a, uint2 b, uint2 c) {
uint2 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ uint2 fma(uint16_t a, uint2 b, uint2 c) {
uint32_t s = h0_h0(a);
uint2 d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
return d;
}
inline __device__ uint4 fma(uint4 a, uint4 b, uint4 c) {
uint4 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ uint4 fma(uint16_t a, uint4 b, uint4 c) {
uint32_t s = h0_h0(a);
uint4 d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
d.z = fma(s, b.z, c.z);
d.w = fma(s, b.w, c.w);
return d;
}
inline __device__ float fma(uint16_t a, uint16_t b, float fc) {
float fa = half_to_float(a);
float fb = half_to_float(b);
return fa * fb + fc;
}
inline __device__ float2 fma(uint32_t a, uint32_t b, float2 fc) {
float2 fa = half2_to_float2(a);
float2 fb = half2_to_float2(b);
return fma(fa, fb, fc);
}
inline __device__ float2 fma(uint16_t a, uint32_t b, float2 fc) {
return fma(h0_h0(a), b, fc);
}
inline __device__ Float4_ fma(uint2 a, uint2 b, Float4_ fc) {
Float4_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
return fd;
}
inline __device__ Float4_ fma(uint16_t a, uint2 b, Float4_ fc) {
uint32_t s = h0_h0(a);
Float4_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
return fd;
}
inline __device__ Float8_ fma(uint4 a, uint4 b, Float8_ fc) {
Float8_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
fd.z = fma(a.z, b.z, fc.z);
fd.w = fma(a.w, b.w, fc.w);
return fd;
}
inline __device__ Float8_ fma(uint16_t a, uint4 b, Float8_ fc) {
uint32_t s = h0_h0(a);
Float8_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
fd.z = fma(s, b.z, fc.z);
fd.w = fma(s, b.w, fc.w);
return fd;
}
// Vector sum.
template <>
inline __device__ float sum(uint16_t v) {
return half_to_float(v);
}
template <>
inline __device__ float sum(uint32_t v) {
float2 tmp = half2_to_float2(v);
return tmp.x + tmp.y;
}
template <>
inline __device__ float sum(uint2 v) {
uint32_t c = add(v.x, v.y);
return sum(c);
}
template <>
inline __device__ float sum(uint4 v) {
uint32_t c = add(v.x, v.y);
c = add(c, v.z);
c = add(c, v.w);
return sum(c);
}
// From float32 to float16.
inline __device__ void from_float(uint16_t& dst, float src) {
dst = float_to_half(src);
}
inline __device__ void from_float(uint32_t& dst, float2 src) {
dst = float2_to_half2(src);
}
inline __device__ void from_float(uint2& dst, Float4_ src) {
dst.x = float2_to_half2(src.x);
dst.y = float2_to_half2(src.y);
}
inline __device__ void from_float(uint4& dst, Float8_ src) {
dst.x = float2_to_half2(src.x);
dst.y = float2_to_half2(src.y);
dst.z = float2_to_half2(src.z);
dst.w = float2_to_half2(src.w);
}
// From float16 to float32.
inline __device__ float to_float(uint16_t u) { return half_to_float(u); }
inline __device__ float2 to_float(uint32_t u) { return half2_to_float2(u); }
inline __device__ Float4_ to_float(uint2 u) {
Float4_ tmp;
tmp.x = half2_to_float2(u.x);
tmp.y = half2_to_float2(u.y);
return tmp;
}
inline __device__ Float8_ to_float(uint4 u) {
Float8_ tmp;
tmp.x = half2_to_float2(u.x);
tmp.y = half2_to_float2(u.y);
tmp.z = half2_to_float2(u.z);
tmp.w = half2_to_float2(u.w);
return tmp;
}
// Zero-out a variable.
inline __device__ void zero(uint16_t& dst) { dst = uint16_t(0); }
} // namespace vllm