kernel
moe / marlin-moe /marlin_kernels /marlin_moe_kernel_ku4.h
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Add MoE kernels from vLLM
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#pragma once
#include "marlin_moe_kernel.h"
namespace marlin_moe {
// We return bool so we can create these different kernel calls as a sequence
// of if-elseif's.
bool call_marlin_moe_kernel_ku4(
vllm::ScalarType const& q_type, int thread_n_blocks, int thread_k_blocks,
bool has_act_order, int group_blocks, int num_threads, int blocks,
int max_shared_mem, cudaStream_t stream, const int4* A_ptr,
const int4* B_ptr, int4* C_ptr, const int* sorted_ids_ptr,
const float* topk_weights_ptr, const int4* s_ptr, const int4* zp_ptr,
const int* g_idx_ptr, int* expert_offsets_ptr, int num_groups,
int expert_idx, int num_experts, int topk, int prob_m, int prob_n,
int prob_k, int tot_m, int* locks, bool replicate_input, bool apply_weights,
int m_block, int max_par, int cfg_max_m_blocks);
} // namespace marlin_moe