mirrored_repositories/Flutter.Bird/lib
class SpriteDimensions {
  static double horizontWidth = 144.0;
  static double horizontHeight = 256.0;
  static double birdWidth = 17.0;
  static double birdHeight = 12.0;
  static double bottomWidth = 168.0;
  static double bottomHeight = 56.0;
  static double gameOverWidth = 96.0;
  static double gameOverHeight = 21.0;
  static double tubeWidth = 26.0;
  static double tubeHeight = 160.0;
  static double numberWidth = 12.0;
  static double numberHeight = 18.0;
}

class SpritesPostions {
  static double birdSprite1X = 3.0;
  static double birdSprite1Y = 491.0;
  static double birdSprite2X = 31.0;
  static double birdSprite2Y = 491.0;
  static double birdSprite3X = 59.0;
  static double birdSprite3Y = 491.0;
  static double bottomX = 292.0;
  static double bottomY = 0.0;
  static double gameOverX = 395.0;
  static double gameOverY = 59.0;
  static double tubeX = 84.0;
  static double tubeY = 323.0;
  static double zeroNumberX = 496.0;
  static double zeroNumberY = 60.0;
  static double firstNumberX = 136.0;
  static double firstNumberY = 455.0;
  static double secondNumberX = 292.0;
  static double secondNumberY = 160.0;
  static double thirdNumberX = 306.0;
  static double thirdNumberY = 160.0;
  static double fourthNumberX = 320.0;
  static double fourthNumberY = 160.0;
  static double fifthNumberX = 334.0;
  static double fifthNumberY = 160.0;
  static double sixthNumberX = 292.0;
  static double sixthNumberY = 184.0;
  static double seventhNumberX = 306.0;
  static double seventhNumberY = 184.0;
  static double eighthNumberX = 320.0;
  static double eighthNumberY = 184.0;
  static double ninethNumberX = 334.0;
  static double ninethNumberY = 184.0;
}

class ComponentDimensions {
  static double bottomHeight = 130;
  static double gameOverWidth = 200;
  static double gameOverHeight = 43.75;
  static double tubeWidth = 78;
  static double tubeHeight = 480;
  static double birdWidth = 51;
  static double birdHeight = 36;
  static double numberWidth = 36;
  static double numberHeight = 54;
}

class ComponentPositions {
  static double birdX = 80;
  static double birdY = 250;
}

class Speed {
  static double GroundSpeed = 120;
  static double GameSpeed = 1.0;
}
