mirrored_repositories/MinecraftCubeDesktop/lib/pages/app_page/pages/server_page
import 'package:i18n_extension/i18n_extension.dart';
import 'package:minecraft_cube_desktop/_consts/localization.dart';

const qhelpDesc = 'qhelpDesc';
const abilityDesc = 'abilityDesc';
const achievementDesc = 'achievementDesc';
const achievementAdvDesc = 'achievementAdvDesc';
const agentDesc = 'agentDesc';
const banDesc = 'banDesc';
const banIpDesc = 'banIpDesc';
const banListDesc = 'banListDesc';
const blockdataDesc = 'blockdataDesc';
const bossbarDesc = 'bossbarDesc';
const broadcastDesc = 'broadcastDesc';
const classroomDesc = 'classroomDesc';
const clearDesc = 'clearDesc';
const cloneDesc = 'cloneDesc';
const closewebsocketDesc = 'closewebsocketDesc';
const connectDesc = 'connectDesc';
const dataDesc = 'dataDesc';
const datapackDesc = 'datapackDesc';
const debugDesc = 'debugDesc';
const defaultgamemodeDesc = 'defaultgamemodeDesc';
const deopDesc = 'deopDesc';
const difficultyDesc = 'difficultyDesc';
const effectDesc = 'effectDesc';
const enableencryptionDesc = 'enableencryptionDesc';
const enchantDesc = 'enchantDesc';
const entitydataDesc = 'entitydataDesc';
const executeDesc = 'executeDesc';
const experienceDesc = 'experienceDesc';
const fillDesc = 'fillDesc';
const forceloadDesc = 'forceloadDesc';
const functionDesc = 'functionDesc';
const gamemodeDesc = 'gamemodeDesc';
const gameruleDesc = 'gameruleDesc';
const giveDesc = 'giveDesc';
const helpDesc = 'helpDesc';
const immutableworldDesc = 'immutableworldDesc';
const kickDesc = 'kickDesc';
const killDesc = 'killDesc';
const listDesc = 'listDesc';
const listdDesc = 'listdDesc';
const locateDesc = 'locateDesc';
const lootDesc = 'lootDesc';
const meDesc = 'meDesc';
const mixerDesc = 'mixerDesc';
const mobeventDesc = 'mobeventDesc';
const msgDesc = 'msgDesc';
const opDesc = 'opDesc';
const pardonDesc = 'pardonDesc';
const pardonIpDesc = 'pardonIpDesc';
const particleDesc = 'particleDesc';
const playsoundDesc = 'playsoundDesc';
const publishDesc = 'publishDesc';
const querytargetDesc = 'querytargetDesc';
const recipeDesc = 'recipeDesc';
const reloadDesc = 'reloadDesc';
const removeDesc = 'removeDesc';
const replaceitemDesc = 'replaceitemDesc';
const resupplyDesc = 'resupplyDesc';
const saveDesc = 'saveDesc';
const saveAllDesc = 'saveAllDesc';
const saveOffDesc = 'saveOffDesc';
const saveOnDesc = 'saveOnDesc';
const sayDesc = 'sayDesc';
const scheduleDesc = 'scheduleDesc';
const scoreboardDesc = 'scoreboardDesc';
const seedDesc = 'seedDesc';
const setblockDesc = 'setblockDesc';
const setidletimeoutDesc = 'setidletimeoutDesc';
const setmaxplayersDesc = 'setmaxplayersDesc';
const setspawnDesc = 'setspawnDesc';
const setworldspawnDesc = 'setworldspawnDesc';
const solidDesc = 'solidDesc';
const spawnpointDesc = 'spawnpointDesc';
const spreadplayersDesc = 'spreadplayersDesc';
const statsDesc = 'statsDesc';
const stopDesc = 'stopDesc';
const stopsoundDesc = 'stopsoundDesc';
const summonDesc = 'summonDesc';
const tagDesc = 'tagDesc';
const teamDesc = 'teamDesc';
const teleportDesc = 'teleportDesc';
const teammsgDesc = 'teammsgDesc';
const tellDesc = 'tellDesc';
const tellrawDesc = 'tellrawDesc';
const testforDesc = 'testforDesc';
const testforblockDesc = 'testforblockDesc';
const testforblocksDesc = 'testforblocksDesc';
const tickingareaDesc = 'tickingareaDesc';
const timeDesc = 'timeDesc';
const titleDesc = 'titleDesc';
const toggledownfallDesc = 'toggledownfallDesc';
const tpDesc = 'tpDesc';
const transferserverDesc = 'transferserverDesc';
const triggerDesc = 'triggerDesc';
const unbanDesc = 'unbanDesc';
const wDesc = 'wDesc';
const weatherDesc = 'weatherDesc';
const whitelistDesc = 'whitelistDesc';
const worldborderDesc = 'worldborderDesc';
const worldbuilderDesc = 'worldbuilderDesc';
const wsserverDesc = 'wsserverDesc';
const xpDesc = 'xpDesc';

// '/?-desc': '/help alternative, Provides help for commands.',
// '/ability-desc': 'Grants or revokes a player ability.',
// '/achievement-desc': 'Gives, removes, or checks player achievements.',
// '/advancement <grant|revoke|test> <player>-desc': 'Gives, removes, or checks player advancements.',
// '/agent-desc': 'Creates Agent on the current player position.',
// '/ban <player>-desc': 'Adds player to banlist.',
// '/ban-ip <ip>-desc': 'Adds IP address to banlist.',
// '/banlist-desc': 'Displays banlist.',
// '/blockdata-desc': 'Modifies the data tag of a block.',
// '/bossbar-desc': 'Creates and modifies bossbars.',
// '/broadcast-desc': 'Broadcasts a message across the entire server.',
// '/classroommode-desc': 'Ability to edit restricted blocks.',
// '/clear [user] [item] [data] [maxCount] [dataTag]-desc': 'Clears items from player inventory.',
// '/clone-desc': 'Copies blocks from one place to another.',
// '/closewebsocket-desc': 'Disconnect to a WebSocket server',
// '/connect-desc': '/wsserver alternative, Connects to a WebSocket server.',
// '/data-desc': '	Gets, merges, modifies and removes block entity and entity NBT data.',
// '/datapack-desc': 'Controls loaded data packs.',
// '/debug-desc': 'Starts or stops a debugging session.',
// '/defaultgamemode <mode>-desc': 'Sets the default game mode.',
// '/deop <player>-desc': 'Revokes operator status from a player.',
// '/difficulty <level>-desc': 'Sets the difficulty level.',
// '/effect <player> <effect id> [seconds] [amplifier]-desc': 'Add or remove status effects.',
// '/enableencryption-desc': 'encrypt WebSocket connection.',
// '/enchant <user> <enchantment ID> <level> [force]-desc': 'Enchants a player item.',
// '/entitydata-desc': 'Modifies the data tag of an entity.',
// '/execute-desc': 'Executes another command.',
// '/experience-desc': 'Adds or removes player experience.',
// '/fill-desc': 'Fills a region with a specific block.',
// '/forceload-desc': 'Forces chunks to constantly be loaded or not.',
// '/function-desc': 'Runs a function.',
// '/gamemode <mode> [player]-desc': '''Sets a player's game mode.''',
// '/gamerule [rule] [new value]-desc': 'Sets or queries a game rule value.',
// '/give <player> <name> [amount] [damage] [data tag]-desc': 'Gives an item to a player.',
// '/help [command]-desc': 'Provides help for commands.',
// '/immutableworld-desc': 'Allows setting immutable state of a world.',
// '/kick <player> [reason]-desc': 'Kicks a player off a server.',
// '/kill-desc': 'Kills entities (players, mobs, items, etc.).',
// '/list-desc': 'Lists players on the server.',
// '/listd-desc': 'Lists players on the server as JSON.',
// '/locate-desc': 'Locates closest structure.',
// '/loot-desc': 'Drops items from an inventory slot onto the ground.',
// '/me <message>-desc': 'Displays a message about the sender.',
// '/mixer-desc': 'Mixer interactivity control.',
// '/mobevent-desc': 'Enables/disables a specified mob event.',
// '/msg-desc': '/tell alternative, Displays a private message to other players.	',
// '/op <player>-desc': 'Grants operator status to a player.',
// '/pardon <player>-desc': 'Removes entries from the banlist.',
// '/pardon-ip <ip>-desc': 'Removes IP from the banlist.',
// '/particle-desc': '	Creates particles.',
// '/playsound-desc': 'Plays a sound.',
// '/publish-desc': 'Opens single-player world to local network.',
// '/querytarget-desc': 'Detect the entity coordination, y rotation, dimension, and ID.',
// '/recipe-desc': 'Gives or takes player recipes.',
// '/reload-desc': 'Reloads loot tables, advancements, and functions from disk.',
// '/remove-desc': 'Removing agent.',
// '/replaceitem-desc': 'Replaces items in inventories.',
// '/resupply-desc': 'Supply all villager transaction chain.',
// '/save-desc': 'Prepares a backup, queries its status, or resumes.',
// '/save-all-desc': 'Saves the server to disk.',
// '/save-off-desc': 'Disables automatic server saves.',
// '/save-on-desc': 'Enables automatic server saves.',
// '/say-desc': 'Displays a message to multiple players.	',
// '/schedule-desc': 'Delays the execution of a function.',
// '/scoreboard <objectives/players/teams> <...>-desc': 'Manages scoreboard objectives and players',
// '/seed-desc': 'Displays the world seed.',
// '/setblock-desc': 'Changes a block to another block.	',
// '/setidletimeout <Minutes until kick>-desc': 'Sets the time before idle players are kicked.',
// '/setmaxplayers-desc': 'Sets the maximum number of players allowed to join.',
// '/setspawn-desc': 'Sets the world spawn.',
// '/setworldspawn [x] [y] [z]-desc': 'Sets the world spawn point',
// '/solid-desc': 'Switch stone and bedrock state',
// '/spawnpoint [User] [x] [y] [z]-desc': 'Sets the spawn point for a player.',
// '/spreadplayers-desc': 'Teleports entities to random locations.',
// '/stats-desc': 'Update objectives from command results.',
// '/stop-desc': 'Stops a server.',
// '/stopsound-desc': 'Stops a sound.	',
// '/summon <EntityName> [x] [y] [z] [dataTag]-desc': 'Summons an entity.',
// '/tag-desc': 'Controls entity tags.',
// '/team-desc': 'Controls teams.',
// '/teleport-desc': '/tp alternative, Teleports entities.',
// '/teammsg-desc': 'Specifies the message to send to team.',
// '/tell <player> <message>-desc': 'Displays a private message to other players.',
// '/tellraw <player> <JSON message>-desc': 'Displays a JSON message to players.',
// '/testfor <player> [dataTag]-desc': 'Counts entities matching specified conditions.',
// '/testforblock-desc': 'Tests whether a block is in a location.',
// '/testforblocks-desc': 'Tests whether the blocks in two regions match.',
// '/tickingarea-desc': 'Add, remove, or list ticking areas.',
// '/time <add/set> <amount>-desc': '''Changes or queries the world's game time.''',
// '/title-desc': 'Manages screen titles.',
// '/toggledownfall-desc': 'Toggles the weather.',
// '/tp <player1> <player2>-desc': 'Teleports entities.',
// '/transferserver-desc': 'Transfer player to a server.',
// '/trigger-desc': 'Sets a trigger to be activated.',
// '/unban-desc': 'Pardons a banned player.',
// '/w-desc': '/tell alternative, Displays a private message to other players.',
// '/weather <weather>-desc': 'Sets the weather.',
// '/whitelist on/off,add/remove <player>,list,reload-desc': 'Manages server whitelist.',
// '/worldborder-desc': 'Manages the world border.',
// '/worldbuilder-desc': 'Ability to edit restricted blocks.',
// '/wsserver-desc': 'Connects to a WebSocket server.',
// '/xp <player> <amount>-desc': 'Adds or removes player experience.',

extension Localization on String {
  static final _t = Translations.from(
    AppLocalization.enUS.name,
    {
      qhelpDesc: {
        AppLocalization.enUS.name:
            '/help alternative, Provides help for commands.',
        AppLocalization.zhTW.name: '/help的替代指令，提供指令使用幫助。'
      },
      abilityDesc: {
        AppLocalization.enUS.name: 'Grants or revokes a player ability.',
        AppLocalization.zhTW.name: '賦予或剝奪玩家的能力。'
      },
      achievementDesc: {
        AppLocalization.enUS.name:
            'Gives, removes, or checks player achievements.',
        AppLocalization.zhTW.name: '添加或移除玩家的成就。'
      },
      achievementAdvDesc: {
        AppLocalization.enUS.name:
            'Gives, removes, or checks player advancements.',
        AppLocalization.zhTW.name: '添加、移除或查詢玩家的進度。'
      },
      agentDesc: {
        AppLocalization.enUS.name:
            'Creates Agent on the current player position.',
        AppLocalization.zhTW.name: '創建一個吉祥物。'
      },
      banDesc: {
        AppLocalization.enUS.name: 'Adds player to banlist.',
        AppLocalization.zhTW.name: '將玩家加入封禁列表。'
      },
      banIpDesc: {
        AppLocalization.enUS.name: 'Adds IP address to banlist.',
        AppLocalization.zhTW.name: '將IP地址加入封禁列表。'
      },
      banListDesc: {
        AppLocalization.enUS.name: 'Displays banlist.',
        AppLocalization.zhTW.name: '顯示封禁列表。'
      },
      blockdataDesc: {
        AppLocalization.enUS.name: 'Modifies the data tag of a block.',
        AppLocalization.zhTW.name: '更改方塊的數據標籤。'
      },
      bossbarDesc: {
        AppLocalization.enUS.name: 'Creates and modifies bossbars.',
        AppLocalization.zhTW.name: '添加/查詢/設定/移除一個Boss欄或列出所有已創建的Boss欄。'
      },
      broadcastDesc: {
        AppLocalization.enUS.name:
            'Broadcasts a message across the entire server.',
        AppLocalization.zhTW.name: '向整個伺服器廣播消息。'
      },
      classroomDesc: {
        AppLocalization.enUS.name: 'Ability to edit restricted blocks.',
        AppLocalization.zhTW.name: '編輯受限制方塊的能力。'
      },
      clearDesc: {
        AppLocalization.enUS.name: 'Clears items from player inventory.',
        AppLocalization.zhTW.name: '從玩家物品欄中刪除物品。'
      },
      cloneDesc: {
        AppLocalization.enUS.name: 'Copies blocks from one place to another.',
        AppLocalization.zhTW.name: '將特定區域的方塊複製到另一處。'
      },
      closewebsocketDesc: {
        AppLocalization.enUS.name: 'Disconnect to a WebSocket server',
        AppLocalization.zhTW.name: '斷開已連接的WebSocket伺服器。'
      },
      connectDesc: {
        AppLocalization.enUS.name:
            '/wsserver alternative, Connects to a WebSocket server.',
        AppLocalization.zhTW.name: '/wsserver的替代指令，連接至WebSocket伺服器。'
      },
      dataDesc: {
        AppLocalization.enUS.name:
            '	Gets, merges, modifies and removes block entity and entity NBT data.',
        AppLocalization.zhTW.name: '允許玩家獲取、合併或是移除實體或方塊的數據標籤。'
      },
      datapackDesc: {
        AppLocalization.enUS.name: 'Controls loaded data packs.',
        AppLocalization.zhTW.name: '控制加載的資料包。'
      },
      debugDesc: {
        AppLocalization.enUS.name: 'Starts or stops a debugging session.',
        AppLocalization.zhTW.name: '開始或結束除錯會話。'
      },
      defaultgamemodeDesc: {
        AppLocalization.enUS.name: 'Sets the default game mode.',
        AppLocalization.zhTW.name: '更改預設的遊戲模式。'
      },
      deopDesc: {
        AppLocalization.enUS.name: 'Revokes operator status from a player.',
        AppLocalization.zhTW.name: '撤銷玩家的管理員權限。'
      },
      difficultyDesc: {
        AppLocalization.enUS.name: 'Sets the difficulty level.',
        AppLocalization.zhTW.name: '設定難易度等級。'
      },
      effectDesc: {
        AppLocalization.enUS.name: 'Add or remove status effects.',
        AppLocalization.zhTW.name: '添加或移除狀態效果。'
      },
      enableencryptionDesc: {
        AppLocalization.enUS.name: 'encrypt WebSocket connection.',
        AppLocalization.zhTW.name: '為當前WebSocket連接啟用加密。'
      },
      enchantDesc: {
        AppLocalization.enUS.name: 'Enchants a player item.',
        AppLocalization.zhTW.name: '附魔玩家的物品。'
      },
      entitydataDesc: {
        AppLocalization.enUS.name: 'Modifies the data tag of an entity.',
        AppLocalization.zhTW.name: '更改實體的數據標籤。'
      },
      executeDesc: {
        AppLocalization.enUS.name: 'Executes another command.',
        AppLocalization.zhTW.name: '執行另一指令。'
      },
      experienceDesc: {
        AppLocalization.enUS.name: 'Adds or removes player experience.',
        AppLocalization.zhTW.name: '給予玩家經驗。'
      },
      fillDesc: {
        AppLocalization.enUS.name: 'Fills a region with a specific block.',
        AppLocalization.zhTW.name: '將某個區域填滿特定方塊。'
      },
      forceloadDesc: {
        AppLocalization.enUS.name:
            'Forces chunks to constantly be loaded or not.',
        AppLocalization.zhTW.name: '強制不斷加載區塊。'
      },
      functionDesc: {
        AppLocalization.enUS.name: 'Runs a function.',
        AppLocalization.zhTW.name: '運行一個函數。'
      },
      gamemodeDesc: {
        AppLocalization.enUS.name: 'Sets a player\'s game mode.',
        AppLocalization.zhTW.name: '更改玩家的遊戲模式。'
      },
      gameruleDesc: {
        AppLocalization.enUS.name: 'Sets or queries a game rule value.',
        AppLocalization.zhTW.name: '更改或查詢遊戲規則值。'
      },
      giveDesc: {
        AppLocalization.enUS.name: 'Gives an item to a player.',
        AppLocalization.zhTW.name: '給予玩家物品。'
      },
      helpDesc: {
        AppLocalization.enUS.name: 'Provides help for commands.',
        AppLocalization.zhTW.name: '提供指令使用幫助。'
      },
      immutableworldDesc: {
        AppLocalization.enUS.name: 'Allows setting immutable state of a world.',
        AppLocalization.zhTW.name: '設定世界的不可變狀態。'
      },
      kickDesc: {
        AppLocalization.enUS.name: 'Kicks a player off a server.',
        AppLocalization.zhTW.name: '將玩家踢出伺服器。'
      },
      killDesc: {
        AppLocalization.enUS.name:
            'Kills entities (players, mobs, items, etc.).',
        AppLocalization.zhTW.name: '殺死實體（玩家、生物、物品等）。'
      },
      listDesc: {
        AppLocalization.enUS.name: 'Lists players on the server.',
        AppLocalization.zhTW.name: '列出伺服器中的玩家。'
      },
      listdDesc: {
        AppLocalization.enUS.name: 'Lists players on the server as JSON.',
        AppLocalization.zhTW.name: '以JSON形式列出伺服器中的玩家。'
      },
      locateDesc: {
        AppLocalization.enUS.name: 'Locates closest structure.',
        AppLocalization.zhTW.name: '顯示最近給定結構的坐標。'
      },
      lootDesc: {
        AppLocalization.enUS.name:
            'Drops items from an inventory slot onto the ground.',
        AppLocalization.zhTW.name: '從一個物品欄中掉落物品到地面上。'
      },
      meDesc: {
        AppLocalization.enUS.name: 'Displays a message about the sender.',
        AppLocalization.zhTW.name: '顯示一條關於自己的信息。'
      },
      mixerDesc: {
        AppLocalization.enUS.name: 'Mixer interactivity control.',
        AppLocalization.zhTW.name: 'Mixer交互性控制。'
      },
      mobeventDesc: {
        AppLocalization.enUS.name: 'Enables/disables a specified mob event.',
        AppLocalization.zhTW.name: '控制或查詢允許運行的生物事件。'
      },
      msgDesc: {
        AppLocalization.enUS.name:
            '/tell alternative, Displays a private message to other players.	',
        AppLocalization.zhTW.name: '/tell的替代指令，向另一玩家發送私信。'
      },
      opDesc: {
        AppLocalization.enUS.name: 'Grants operator status to a player.',
        AppLocalization.zhTW.name: '授予玩家管理員權限。'
      },
      pardonDesc: {
        AppLocalization.enUS.name: 'Removes entries from the banlist.',
        AppLocalization.zhTW.name: '從封禁列表中移除項目。'
      },
      pardonIpDesc: {
        AppLocalization.enUS.name: 'Removes IP from the banlist.',
        AppLocalization.zhTW.name: '從封禁IP列表中移除項目。'
      },
      particleDesc: {
        AppLocalization.enUS.name: '	Creates particles.',
        AppLocalization.zhTW.name: '創建粒子。'
      },
      playsoundDesc: {
        AppLocalization.enUS.name: 'Plays a sound.',
        AppLocalization.zhTW.name: '播放音效。'
      },
      publishDesc: {
        AppLocalization.enUS.name:
            'Opens single-player world to local network.',
        AppLocalization.zhTW.name: '向局域網開放單人遊戲世界。'
      },
      querytargetDesc: {
        AppLocalization.enUS.name:
            'Detect the entity coordination, y rotation, dimension, and ID.',
        AppLocalization.zhTW.name: '檢測某實體所在坐標、y旋轉角度、所在維度及專用ID。'
      },
      recipeDesc: {
        AppLocalization.enUS.name: 'Gives or takes player recipes.',
        AppLocalization.zhTW.name: '給予或剝奪合成配方。'
      },
      reloadDesc: {
        AppLocalization.enUS.name:
            'Reloads loot tables, advancements, and functions from disk.',
        AppLocalization.zhTW.name: '從硬盤中重新加載戰利品表、進度和函數。'
      },
      removeDesc: {
        AppLocalization.enUS.name: 'Removing agent.',
        AppLocalization.zhTW.name: '移除吉祥物。'
      },
      replaceitemDesc: {
        AppLocalization.enUS.name: 'Replaces items in inventories.',
        AppLocalization.zhTW.name: '替換物品欄中的物品。'
      },
      resupplyDesc: {
        AppLocalization.enUS.name: 'Supply all villager transaction chain.',
        AppLocalization.zhTW.name: '立即補給村莊新經濟供需體系。'
      },
      saveDesc: {
        AppLocalization.enUS.name:
            'Prepares a backup, queries its status, or resumes.',
        AppLocalization.zhTW.name: '準備備份，查詢其狀態或恢復。'
      },
      saveAllDesc: {
        AppLocalization.enUS.name: 'Saves the server to disk.',
        AppLocalization.zhTW.name: '將伺服器保存到硬盤。'
      },
      saveOffDesc: {
        AppLocalization.enUS.name: 'Disables automatic server saves.',
        AppLocalization.zhTW.name: '關閉伺服器自動保存。'
      },
      saveOnDesc: {
        AppLocalization.enUS.name: 'Enables automatic server saves.',
        AppLocalization.zhTW.name: '開啟伺服器自動保存。'
      },
      sayDesc: {
        AppLocalization.enUS.name: 'Displays a message to multiple players.	',
        AppLocalization.zhTW.name: '向多個玩家發送消息。'
      },
      scheduleDesc: {
        AppLocalization.enUS.name: 'Delays the execution of a function.',
        AppLocalization.zhTW.name: '安排函數或標籤在特定的遊戲刻後運行。'
      },
      scoreboardDesc: {
        AppLocalization.enUS.name: 'Manages scoreboard objectives and players',
        AppLocalization.zhTW.name: '管理記分板目標、玩家、隊伍與標籤。'
      },
      seedDesc: {
        AppLocalization.enUS.name: 'Displays the world seed.',
        AppLocalization.zhTW.name: '顯示世界種子。'
      },
      setblockDesc: {
        AppLocalization.enUS.name: 'Changes a block to another block.	',
        AppLocalization.zhTW.name: '將方塊替換為其他方塊。'
      },
      setidletimeoutDesc: {
        AppLocalization.enUS.name:
            'Sets the time before idle players are kicked.',
        AppLocalization.zhTW.name: '設定無操作玩家被踢出的延時。'
      },
      setmaxplayersDesc: {
        AppLocalization.enUS.name:
            'Sets the maximum number of players allowed to join.',
        AppLocalization.zhTW.name: '設定可加入遊戲的玩家數量上限。'
      },
      setspawnDesc: {
        AppLocalization.enUS.name: 'Sets the world spawn.',
        AppLocalization.zhTW.name: '將當前位置設定為新玩家的預設出生點。'
      },
      setworldspawnDesc: {
        AppLocalization.enUS.name: 'Sets the world spawn point',
        AppLocalization.zhTW.name: '設定世界出生點。'
      },
      solidDesc: {
        AppLocalization.enUS.name: 'Switch stone and bedrock state',
        AppLocalization.zhTW.name: '相互切換放置石頭狀態和放置基岩狀態。'
      },
      spawnpointDesc: {
        AppLocalization.enUS.name: 'Sets the spawn point for a player.',
        AppLocalization.zhTW.name: '為玩家設定出生點。'
      },
      spreadplayersDesc: {
        AppLocalization.enUS.name: 'Teleports entities to random locations.',
        AppLocalization.zhTW.name: '將實體傳送到隨機位置。'
      },
      statsDesc: {
        AppLocalization.enUS.name: 'Update objectives from command results.',
        AppLocalization.zhTW.name: '使用其他指令的結果控制記分項的更新。'
      },
      stopDesc: {
        AppLocalization.enUS.name: 'Stops a server.',
        AppLocalization.zhTW.name: '關閉伺服器。'
      },
      stopsoundDesc: {
        AppLocalization.enUS.name: 'Stops a sound.	',
        AppLocalization.zhTW.name: '停止音效。'
      },
      summonDesc: {
        AppLocalization.enUS.name: 'Summons an entity.',
        AppLocalization.zhTW.name: '生成實體。'
      },
      tagDesc: {
        AppLocalization.enUS.name: 'Controls entity tags.',
        AppLocalization.zhTW.name: '修改玩家或實體的標籤。'
      },
      teamDesc: {
        AppLocalization.enUS.name: 'Controls teams.',
        AppLocalization.zhTW.name: '修改隊伍。'
      },
      teleportDesc: {
        AppLocalization.enUS.name: '/tp alternative, Teleports entities.',
        AppLocalization.zhTW.name: '/tp的替代指令，傳送實體。'
      },
      teammsgDesc: {
        AppLocalization.enUS.name: 'Specifies the message to send to team.',
        AppLocalization.zhTW.name: '指定要發送給隊伍的消息。'
      },
      tellDesc: {
        AppLocalization.enUS.name:
            'Displays a private message to other players.',
        AppLocalization.zhTW.name: '向另一玩家發送私信。'
      },
      tellrawDesc: {
        AppLocalization.enUS.name: 'Displays a JSON message to players.',
        AppLocalization.zhTW.name: '向玩家顯示JSON消息。'
      },
      testforDesc: {
        AppLocalization.enUS.name:
            'Counts entities matching specified conditions.',
        AppLocalization.zhTW.name: '統計符合給定條件的實體。'
      },
      testforblockDesc: {
        AppLocalization.enUS.name: 'Tests whether a block is in a location.',
        AppLocalization.zhTW.name: '測定某方塊是否在某位置。'
      },
      testforblocksDesc: {
        AppLocalization.enUS.name:
            'Tests whether the blocks in two regions match.',
        AppLocalization.zhTW.name: '測定兩個區域中的方塊是否相同。'
      },
      tickingareaDesc: {
        AppLocalization.enUS.name: 'Add, remove, or list ticking areas.',
        AppLocalization.zhTW.name: '添加、刪除或列出常加載區域。'
      },
      timeDesc: {
        AppLocalization.enUS.name: 'Changes or queries the world\'s game time.',
        AppLocalization.zhTW.name: '更改或查詢遊戲中的世界時間。'
      },
      titleDesc: {
        AppLocalization.enUS.name: 'Manages screen titles.',
        AppLocalization.zhTW.name: '管理屏幕上的標題。'
      },
      toggledownfallDesc: {
        AppLocalization.enUS.name: 'Toggles the weather.',
        AppLocalization.zhTW.name: '切換天氣。'
      },
      tpDesc: {
        AppLocalization.enUS.name: 'Teleports entities.',
        AppLocalization.zhTW.name: '傳送實體。'
      },
      transferserverDesc: {
        AppLocalization.enUS.name: 'Transfer player to a server.',
        AppLocalization.zhTW.name: '將玩家轉送至另一伺服器。'
      },
      triggerDesc: {
        AppLocalization.enUS.name: 'Sets a trigger to be activated.',
        AppLocalization.zhTW.name: '設定一個觸發器。'
      },
      unbanDesc: {
        AppLocalization.enUS.name: 'Pardons a banned player.',
        AppLocalization.zhTW.name: '解除對一個玩家的封禁。'
      },
      wDesc: {
        AppLocalization.enUS.name:
            '/tell alternative, Displays a private message to other players.',
        AppLocalization.zhTW.name: '/tell的替代指令，向另一玩家發送私信。'
      },
      weatherDesc: {
        AppLocalization.enUS.name: 'Sets the weather.',
        AppLocalization.zhTW.name: '設定天氣。'
      },
      whitelistDesc: {
        AppLocalization.enUS.name: 'Manages server whitelist.',
        AppLocalization.zhTW.name: '管理伺服器白名單。'
      },
      worldborderDesc: {
        AppLocalization.enUS.name: 'Manages the world border.',
        AppLocalization.zhTW.name: '管理世界邊界。'
      },
      worldbuilderDesc: {
        AppLocalization.enUS.name: 'Ability to edit restricted blocks.',
        AppLocalization.zhTW.name: '編輯受限制方塊的能力。'
      },
      wsserverDesc: {
        AppLocalization.enUS.name: 'Connects to a WebSocket server.',
        AppLocalization.zhTW.name: '連接至WebSocket伺服器。'
      },
      xpDesc: {
        AppLocalization.enUS.name: 'Adds or removes player experience.',
        AppLocalization.zhTW.name: '增加或減少經驗。'
      }
    },
  );

  String get i18n => localize(this, _t);
}
