/*-*- mode:c;indent-tabs-mode:nil;c-basic-offset:2;tab-width:8;coding:utf-8 -*-â
âvi: set net ft=c ts=2 sts=2 sw=2 fenc=utf-8                                :viâ
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â                                                                              â
â  Lua                                                                         â
â  Copyright Â© 2004-2021 Lua.org, PUC-Rio.                                     â
â                                                                              â
â  Permission is hereby granted, free of charge, to any person obtaining       â
â  a copy of this software and associated documentation files (the             â
â  "Software"), to deal in the Software without restriction, including         â
â  without limitation the rights to use, copy, modify, merge, publish,         â
â  distribute, sublicense, and/or sell copies of the Software, and to          â
â  permit persons to whom the Software is furnished to do so, subject to       â
â  the following conditions:                                                   â
â                                                                              â
â  The above copyright notice and this permission notice shall be              â
â  included in all copies or substantial portions of the Software.             â
â                                                                              â
â  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,             â
â  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF          â
â  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.      â
â  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY        â
â  CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,        â
â  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE           â
â  SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                      â
â                                                                              â
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#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
**  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
**  lua_pushcfunction(L, luaopen_modname);
**  lua_setfield(L, -2, modname);
**  lua_pop(L, 1);  // remove PRELOAD table
*/
#include "third_party/lua/lauxlib.h"
#include "third_party/lua/lprefix.h"
#include "third_party/lua/lua.h"
#include "third_party/lua/lualib.h"
// clang-format off

asm(".ident\t\"\\n\\n\
Lua 5.4.3 (MIT License)\\n\
Copyright 1994â2021 Lua.org, PUC-Rio.\"");
asm(".include \"libc/disclaimer.inc\"");


/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
  {LUA_GNAME, luaopen_base},
  {LUA_LOADLIBNAME, luaopen_package},
  {LUA_COLIBNAME, luaopen_coroutine},
  {LUA_TABLIBNAME, luaopen_table},
  {LUA_IOLIBNAME, luaopen_io},
  {LUA_OSLIBNAME, luaopen_os},
  {LUA_STRLIBNAME, luaopen_string},
  {LUA_MATHLIBNAME, luaopen_math},
  {LUA_UTF8LIBNAME, luaopen_utf8},
  {LUA_DBLIBNAME, luaopen_debug},
  {NULL, NULL}
};


LUALIB_API void luaL_openlibs (lua_State *L) {
  const luaL_Reg *lib;
  /* "require" functions from 'loadedlibs' and set results to global table */
  for (lib = loadedlibs; lib->func; lib++) {
    luaL_requiref(L, lib->name, lib->func, 1);
    lua_pop(L, 1);  /* remove lib */
  }
}

