90967264_andit_Kings_of_Halag___bySwarm__Encounter_Plot_Point
[Details Needed] Creature type: more monsters but mix of traditional and potentially new Item: magical and non-magical traps Place: Crypt of Dun'or [Notes] The Crypt of Dun'or will need a map [Encounter/Plot Point] 
The PCs find what appears to be a campsite where Jengar was located and enter a dungeon. The dungeon should introduce additional thematic elements of the Dark Golden Age. If the PCs have won over the beastfolk who tried to drive them off, they will receive hints and information about what they may find in the Crypt. Though it is sacred, it has very recently been corrupted, and foul things have gathered inside.
Adventure Module Outline: Bandit Kings of Halag | bySwarm
Encounter/Plot Point