a4b2f7dd_NeoAcademic__Example_of_Gamification
[Game Attribute] Rules/Goals [Definition] Clearly defined rules, goals, and information on progress towards those goals, provided to the player. [Example of Gamification] 
When completing worksheet assignments on tablet computers, a progress bar is displayed to indicate how much of the assignment has been completed (but not necessarily the number of correct answers, which would fall under “Assessment”).
NeoAcademic
Example of Gamification