45564ae6_SIGGRAPH_2011__Focus
[Program] Full Conference Courses Liquid Simulation with Mesh-based Surface Tracking East Building, Ballroom C Details Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface. The course begins with an overview of several existing liquid-surface-tracking techniques and the pros and cons of each method. Then it explains how to embed a triangle mesh into a finite-difference-based fluid simulator and describes several methods for allowing the liquid surface to merge together or break apart. The final section showcases the benefits and further applications of a mesh-based liquid surface, highlighting state-of-the-art methods for tracking colors and textures, maintaining liquid volume, preserving small surface features, and simulating realistic surface-tension waves. COURSE SCHEDULE 2 pm Introduction and Welcome Wojtan 2:05 pm Liquid Surface Tracking Review Müller-Fischer 2:35 pm Embedding a Surface Mesh Into an Eulerian Fluid Simulation Müller-Fischer 3:05 pm Break 3:20 pm Maintaining Surface Mesh Quality Wojtan 3:35 pm Topology Changes Wojtan 4:25 pm Advantages of a Mesh Surface Brochu 5:10 pm Conclusion Wojtan Chris Wojtan Institute of Science and Technology Austria Matthias Müller-Fischer NVIDIA Corporation Tyson Brochu The University of British Columbia [Date & Time] Sunday, 7 August 2-5:15 pm [Focus] 
Research
E d u c a t i o n
A r t E d u c a t i o n P r o d u c t i o n C o m m u n i t i e s
E d u c a t i o n P r o d u c t i o n C o m m u n i t i e s
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E d u c a t i o n R e s e a r c h
P r o d u c t i o n C o m m u n i t i e s
R e s e a r c h
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SIGGRAPH 2011
Focus