8dede011_cess_Granted_to_File__Versions__Changelog
[Version] 1.0.0 [Changelog] 
SCP-066, SCP-860, SCP-970 and SCP-939 Some new rooms New MTF and guard models Major changes to the AI of the MTF (including a lot of bugfixes and optimization) Some additions to the intro and the moments after the breach The guard in the intro no longer gets stuck in doorways More accurate method for checking whether the player is looking at SCP-096's face Fixed some bugs in 096's animations Improved SCP-049's mask and new SCP-049-2 models SCP-049's room can't be just past through without encountering 049 anymore SCP-049 can use the [REDACTED] Reaching Gate A is now slightly harder Dome doors are equipped with a DNA Scanner New music tracks for the heavy containment zone and entrance zone Lots of new/improved sound effects Some new ambient sounds A brief music clip is played when going through the checkpoints New footstep sounds when walking on metal surfaces The ambient sounds coming from vents and other sound sources can be heard from nearby rooms (i.e. the sound won't abruptly stop when stepping to the next room) Optimized rendering, NPC AI and events (higher framerate and less twitching) Optimized lightmaps (PNGs instead of BMPs) Fixed a ton of asset loading bugs (thanks to MonocleBios's wrapper functions) No more memory access violations when opening a computer screen Fixed the gatea.rmesh loading bug Fixed the double equip sound when equipping a gas mask, a vest or a hazmat suit Less copyright-infringing SCP-895 images Randomized maintenance tunnels It's now slightly easier to escape the pocket dimension
Access Granted to File: Versions
Changelog