90967264_andit_Kings_of_Halag___bySwarm__Encounter_Plot_Point
[Details Needed] Particularities of Sascrian culture and dress for the PCs to impersonate [Notes] This is one of those scenes where the PCs can think about what they'll do next time they're here, with a little more power and maybe some allies, because trading in trapped souls is pretty despicable - or profitable! [Encounter/Plot Point] 
The information from Bement Prison leads the PCs to a secret trading post run by witch hunters just over the Sascrian border, on the Tesayan side of a wide river. This post trades in slaves and souls which are then taken deeper into Sascria for re-sale. The PCs investigate and ask around and find that the witch hunter they are after has already crossed deeper into Sascria. They need to purchase disguises, or at least new clothing, in order to follow and not stand out.
Adventure Module Outline: Bandit Kings of Halag | bySwarm
Encounter/Plot Point