90967264_andit_Kings_of_Halag___bySwarm__Encounter_Plot_Point
[Details Needed] Creature type: Boriwog Creature type: potentially other beastfolk Unique arcane traps for the prison records room This prison needs a Warden. I vote a Boriwog with a Gulon pet [Notes] This is a useful point for additional PCs to joint he party as well, particularly if the PCs liberate the prisoners. They could also be joined by a boriwog or other guard The record room of the prison, once the PCs are in it, should have some other juicy information too, foreshadowing other things going on in the world that the Swarm wants to expand upon [Encounter/Plot Point] 
The PCs explore Bement Prison which seems to have only a handful of boriwog mercenaries within it. There are also some beastfolk and human prisoners waiting to be picked up by witch hunters or sold to slavers. They discover the body of the witch but the body is without its soul. Paperwork or interrogation gives the PCs the name and potentially location of a witch hunter heptaviron leader who "purchased" the soul of the witch. The witch's familiar, a preening and talkative raven, may potentially help them locate the witch as well. The PCs can either talk to the boriwogs to shorten their search, help overthrow the prison and release the prisoners, both, or neither. This scene is primarily searching and investigation. When the PCs find the records room for the prison, it has a couple simple traps on the door and once inside to disarm - or set off, and be afflicted with arcane effects.
Adventure Module Outline: Bandit Kings of Halag | bySwarm
Encounter/Plot Point