a4b2f7dd_NeoAcademic__Example_of_Gamification
[Game Attribute] Control [Definition] The degree to which players are able to alter the game, and the degree to which the game alters itself in response [Example of Gamification] 
A small group discussion activity is restructured such that each decision made by each small group influences the next topic that group will discuss.
NeoAcademic
Example of Gamification