04239b7c_ment___Grand_Canyon_University__Course_Description
[Course #] CST-310 [Course Title] Computer Graphics Lecture & Lab [Credits] 4 [Course Description] 
This course covers 2D and 3D concepts, algorithms, and implementation methods using shader-based programming. Main topics covered include coordinate systems, transformations, material simulation, and animation. The laboratory reinforces and expands learning of principles introduced in the lecture. Hands-on activities focus on writing vertex shaders and fragment shaders to implement light equations for coloring effects, textures, materials, and animation. Prerequisites: PHY-121, PHY-121L, CST-210, MAT-262, and MAT-345.
Bachelor of Science in Computer Science with an Emphasis in Game and Simulation Development | Grand Canyon University
Course Description