45564ae6_SIGGRAPH_2011__Focus
[Program] Full Conference Courses Introduction to Modern OpenGL Programming West Building, Rooms 109/110 Details OpenGL is the most widely available library for creating interactive computer graphics applications across all of the major computer operating systems. Its uses range from creating applications for scientific visualizations to computer-aided design, interactive gaming, and entertainment, and with each new version, its capabilities reveal the most up-to-date features of modern graphics hardware. This course is an accelerated introduction to programming OpenGL, emphasizing the most modern methods for using the library. In recent years, OpenGL has evolved and fundamentally changed how programmers interact with the application programming interface (API). The most notable change was the introduction of shader-based rendering, which has expanded to subsume almost all functionality in OpenGL. The course reviews each of the shader stages in OpenGL and how to specify data for rendering with OpenGL. And it summarizes how OpenGL's wealth of new functionality and features enables creation of ever-richer content. COURSE SCHEDULE 2 pm Greeting and Course Overview Shreiner 2:10 pm OpenGL Pipeline Introduction Shreiner 2:35 pm A Prototype Application Angel 3:15 pm The Fundamental Pipeline, Part 1: Vertex Shading Angel 3:55 pm The Fundamental Pipeline, Part 2: Fragment Shading Angel 4:30 pm The Advanced Pipeline, Part 1: Tessellation Shading Shreiner 4:50 pm The Advanced Pipeline, Part 2: Geometry shading Shreiner 5:05 pm Wrap-Up: Questions and Answers Angel & Shreiner Edward Angel University of New Mexico Dave Shreiner ARM, Inc. [Date & Time] Sunday, 7 August 2-5:15 pm [Focus] 
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SIGGRAPH 2011
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