cde46174_Naval_Combat_Rules___7thSea__or_Additional_Dramatic_Effects
[Result] -3 – -4 [Attacker Takes] 3 [Defender Takes] 0
She's Going Down! The two ships have become locked and the defending ship is beginning to sink. The officer commanding the boarding party must make a Wits + Leadership roll, TN 25, to get his crew to cut the attacking ship free from the sinking ship. After five rounds, the defending ship is sinking too fast and drags the attacker along if it has not been cut free. Heroes can jump in any time during those five rounds to take over the efforts to cut the ship free. After that roll on the Ship Sinking chart in Pirate Nations to see how long the two ships will take to go down.
Naval Combat Rules - 7thSea
Alternate or Additional Dramatic Effects