9a7f4b2d_Research_Symposium_2010__Houdini_Fluids
[Parada Pereira, L] Bonnet, V A soft object is like a rigid body but it can change its shape during a simulation. After gathering and exploring the different algorithms to create deformable object, I have focused my research on the meshless technique which is the most appropriate for my purpose. The idea of this project is to understand soft body and create a simple system to visual in real-time a jelly object. In this research project, system such as free-form deformations (FFD) and other non-physical deformations are ignored. During the presentation, I will introduce and give an overview of the different algorithms used to simulate soft body in computer graphics and next I will explain the main steps to implement the meshless technique. Online Notes [Houdini Fluids] 
Soft Bodies, Deformable Objects
Research Symposium 2010
Houdini Fluids