8dede011_cess_Granted_to_File__Versions__Changelog
[Version] 0.6 [Changelog] 
Added Gate A and another ending. Crouching and hiding mechanics. Improved intro sequence. Improved Class-D models. Improved MTF AI. They now head to the last location the player was spotted in and start randomly searching for him. They'll try to re-contain SCP-106 when they reach its chamber. An injury/bloodloss system, so now it's possible (although hard) to survive being shot. Gunshot wounds make you bleed, and losing too much blood eventually kills you. Injuries can be healed with first aid kits, but it takes some time (so you can't just start bandaging a wound while you're being shot at) and a regular first aid kit won't heal you completely. The degree of the injuries depends on which part of your body got hit - headshots are still instakill. Added the "injure [0-5]" console command. Added Ballistic Vests. New SCP-106 model. New scripted events. Improved SCP-914 model. SCP-173 will now move around the facility more actively. New rooms. A subtle "zoom effect" when the player is looking at SCP-173 or SCP-106. A console command for spawning items (spawnitem [the name of the item]). Added Anomalous Ducks. Minor bug fixes. Added SCP-096.
Access Granted to File: Versions
Changelog