d9917715_ccessibility_of_computer_games__Title
[Author] Kathrin Gerling, Maic Masuch [Year] 2011 [Abstract] This paper discusses the accessibility of commercially available video games for frail elderly players by providing an exemplary focus group analysis of Wii Sports and Wii Fit mini games. Although recent research results show that engaging with gamesmay have positive effects of the overall well-being of senior citizens, the results of playtesting sessions presented within this paper suggest that not all games are fully accessible to elderly players. While the average perceived playing experience reportedin focus group discussions is very positive, observations during the playing sessions suggest a variety of problems ranging from low-level controller issues and the inability to proceed through menu structures to complex effects of demandingi n-game challenges and inadequate player feedback. Concluding, we argue that commercial games are not suitable for frail elderly and designing for accessibility needs to go beyond providing simplistic interfaces: To address institutionalized elderly, specifically designed games are necessary to provide a positive gaming experience. [Title] 
When Gaming is not Suitable for Everyone: Playtesting Wii Games with Frail Elderly
Game Accessibility - The accessibility of computer games
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