45564ae6_SIGGRAPH_2011__Focus
[Program] Full Conference Courses Destruction and Dynamics for Film and Game Production East Building, Ballroom A/B Details This course focuses on rigid-body and particle simulation and collision techniques used in breaking objects and large-scale destruction. Following a brief introduction to the basic theory, the course continues with examples from specific films and games. Topics include production aspects such as authoring tools (including the open-source Bullet physics library used in both game and film production) and computational and algorithmic issues. COURSE SCHEDULE 2 pm Introduction and Overview of Destruction and Dynamics Techniques Coumans 2:30 pm Authoring Destruction With the Dynamica Bullet Maya Plugin Baker 2:45 pm Destruction and Dynamics Artist Tools at DreamWorks Animation Zafar & Carlson 3:30 pm Break 3:45 pm Deformable Rigid Bodies and Fragment Clustering at Industrial Light & Magic Criswell 4:30 pm Procedurally Generating Fragmented Meshes at Disney Interactive Studios Knight 4:45 pm Accelerating Rigid-Body Simulation and Fracture Using GPU Harada Organizer Erwin Coumans Advanced Micro Devices, Inc. Lecturers Erwin Coumans Advanced Micro Devices, Inc. Takahiro Harada Advanced Micro Devices, Inc. Nafees Bin Zafar DreamWorks Animation Mark Carlson DreamWorks Animation Brice Criswell Industrial Light & Magic Michael Baker Art Instiute of Las Vegas Phil Knight Disney Interactive Studios [Date & Time] Sunday, 7 August 2-5:15 pm [Focus] 
Production Communities
E d u c a t i o n
A r t E d u c a t i o n P r o d u c t i o n C o m m u n i t i e s
E d u c a t i o n P r o d u c t i o n C o m m u n i t i e s
S t u d e n t s
E d u c a t i o n R e s e a r c h
P r o d u c t i o n C o m m u n i t i e s
R e s e a r c h
A r t E d u c a t i o n
A r t
SIGGRAPH 2011
Focus