90967264_andit_Kings_of_Halag___bySwarm__Encounter_Plot_Point
[Details Needed] Event: The Collapse Creature type: Beastfolk Mechanics: Magical pathway [Notes] The Beastfolk we include will the "best" ones as well as any encountered as NPCs Multiple options for magical pathways may potentially be included, but the most important is the new cost of arcane magic and the two ways of paying that cost (as well as the attendant metamagic potential 'benefit') The Collapse is still a mystery as to what caused it, although there are some theories [Encounter/Plot Point] 
Background and history. If possible, the PCs in their backgrounds should be connected to one or more of the following: Jengar The crypt of Dun'or (beastfolk PCs can know of it and believe it to be sacred) Rokinu (work for him, owe him money, etc.) Bement Prison (would be cool if a family member is in prison there) Sascria (family emigrated, hate them, connected to a School, etc.) Also, in every PCs history, they must be connected to the Collapse, since it was in all of their lifetimes. Where were they when it hit? What did they lose? What did they see happen? What do they think of divine magic and gods?
Adventure Module Outline: Bandit Kings of Halag | bySwarm
Encounter/Plot Point