Traceback (most recent call last):

 "/usr/bin/tilestache-seed.py", line 229, in <module>
ul = layer.projection.locationCoordinate(northwest)

 "/usr/lib/python2.6/site-packages/ModestMaps/Geo.py", line 132, in locationCoordinate
point = self.project(point)TypeError: project() takes exactly 3 arguments (2 given)
Traceback (most recent call last):


 "C:\Users\asche\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\blender-for-unrealengine\__init__.py", line 1150, in execute

bfu_exportasset.ExportForUnrealEngine()


 "C:\Users\asche\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\blender-for-unrealengine\bfu_exportasset.py", line 460, in ExportForUnrealEngine

PrepareAndSaveDataForExport()


 "C:\Users\asche\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\blender-for-unrealengine\bfu_exportasset.py", line 432, in PrepareAndSaveDataForExport

ExportAllAssetByList(GetAllobjectsByExportType("export_recursive"))


 "C:\Users\asche\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\blender-for-unrealengine\bfu_exportasset.py", line 344, in ExportAllAssetByList

ExportSingleFbxMesh(GetObjExportDir(obj), GetObjExport
Name(obj), obj)


 "C:\Users\asche\AppData\Roaming\Blender Foundation\Blender\2.80\scripts\addons\blender-for-unrealengine\bfu_exportasset.py", line 185, in ExportSingleFbxMesh

absdirpath = bpy.path.abspath(dirpath)


 "C:\blender-2.80.0-git.427c75e4c20b-windows64\2.80\scripts\modules\bpy\path.py", line 88, in abspath

if start is None else start,
UnicodeDecodeError: 'utf-8' codec can't decode byte 0xc4 in position 24: invalid continuation byte
