upon graduation, the three had received strong feedback for their game, and founded their own company, toxic games, to continue its development. however, a house on the eastern side of the street is used in the final scene where the group leave tony's wedding celebration and walk into the darkness. this may allow them to satisfy some of warren's criteria. in a typical race, teams solve twelve clues and complete a variety of tasks while exploring the city. in mid-2002 he launched silo's message understood as a book, an experience and a path. this brings a compromise of performance over accuracy. 