to each of my adventure writers: make sure the players have something to do in a scene! if the whole point of a scene is for the characters to show up, hear something from the guide, and move on, that’s not very exciting. let the players make a hard decision, roll some dice, or get into some action. if nothing’s happening, it may be that what you think is a “scene” is actually part of a later scene where something actually does happen. 