'Transitions enemy into a DEATH JUMP state'

def start_death_jump(self, direction):

    self.y_vel = (-8)
    if (direction == c.RIGHT):
        self.x_vel = 2
    else:
        self.x_vel = (-2)
    self.gravity = 0.5
    self.frame_index = 3
    self.image = self.frames[self.frame_index]
    self.state = c.DEATH_JUMP
