'Custom save actions.
Args:
request (Request): Incoming request.
obj (Object): Object to save.
form (Form): Related form instance.
change (bool): False if this is a new save and not an update.'

def save_model(self, request, obj, form, change):

    obj.save()
    if (not change):
        obj.set_class_from_typeclass(typeclass_path=settings.BASE_PLAYER_TYPECLASS)
        obj.basetype_setup()
        obj.at_player_creation()
