'Draws overhead info based on state'

def draw(self, surface):

    if (self.state == c.MAIN_MENU):
        self.draw_main_menu_info(surface)
    elif (self.state == c.LOAD_SCREEN):
        self.draw_loading_screen_info(surface)
    elif (self.state == c.LEVEL):
        self.draw_level_screen_info(surface)
    elif (self.state == c.GAME_OVER):
        self.draw_game_over_screen_info(surface)
    elif (self.state == c.FAST_COUNT_DOWN):
        self.draw_level_screen_info(surface)
    elif (self.state == c.END_OF_LEVEL):
        self.draw_level_screen_info(surface)
    elif (self.state == c.TIME_OUT):
        self.draw_time_out_screen_info(surface)
    else:
        pass
