'Kills enemy if hit with fireball'

def fireball_kill(self, fireball, enemy):

    setup.SFX['kick'].play()
    self.game_info[c.SCORE] += 100
    self.moving_score_list.append(score.Score((enemy.rect.centerx - self.viewport.x), enemy.rect.y, 100))
    fireball.kill()
    enemy.kill()
    self.sprites_about_to_die_group.add(enemy, fireball)
    enemy.start_death_jump(fireball.direction)
    fireball.explode_transition()
