'Checks lock access.
Args:
accessing_obj (Object or Player): The object trying to gain access.
access_type (str, optional): The type of lock access to check.
default (bool): Fallback to use if `access_type` lock is not defined.
Returns:
result (bool): If access was granted or not.'

def access(self, accessing_obj, access_type='read', default=False):

    return self.locks.check(accessing_obj, access_type=access_type, default=default)
