'Creates all the breakable bricks for the level.  Coin and
powerup groups are created so they can be passed to bricks.'

def setup_bricks(self):

    self.coin_group = pg.sprite.Group()
    self.powerup_group = pg.sprite.Group()
    self.brick_pieces_group = pg.sprite.Group()
    brick1 = bricks.Brick(858, 365)
    brick2 = bricks.Brick(944, 365)
    brick3 = bricks.Brick(1030, 365)
    brick4 = bricks.Brick(3299, 365)
    brick5 = bricks.Brick(3385, 365)
    brick6 = bricks.Brick(3430, 193)
    brick7 = bricks.Brick(3473, 193)
    brick8 = bricks.Brick(3516, 193)
    brick9 = bricks.Brick(3559, 193)
    brick10 = bricks.Brick(3602, 193)
    brick11 = bricks.Brick(3645, 193)
    brick12 = bricks.Brick(3688, 193)
    brick13 = bricks.Brick(3731, 193)
    brick14 = bricks.Brick(3901, 193)
    brick15 = bricks.Brick(3944, 193)
    brick16 = bricks.Brick(3987, 193)
    brick17 = bricks.Brick(4030, 365, c.SIXCOINS, self.coin_group)
    brick18 = bricks.Brick(4287, 365)
    brick19 = bricks.Brick(4330, 365, c.STAR, self.powerup_group)
    brick20 = bricks.Brick(5058, 365)
    brick21 = bricks.Brick(5187, 193)
    brick22 = bricks.Brick(5230, 193)
    brick23 = bricks.Brick(5273, 193)
    brick24 = bricks.Brick(5488, 193)
    brick25 = bricks.Brick(5574, 193)
    brick26 = bricks.Brick(5617, 193)
    brick27 = bricks.Brick(5531, 365)
    brick28 = bricks.Brick(5574, 365)
    brick29 = bricks.Brick(7202, 365)
    brick30 = bricks.Brick(7245, 365)
    brick31 = bricks.Brick(7331, 365)
    self.brick_group = pg.sprite.Group(brick1, brick2, brick3, brick4, brick5, brick6, brick7, brick8, brick9, brick10, brick11, brick12, brick13, brick14, brick15, brick16, brick17, brick18, brick19, brick20, brick21, brick22, brick23, brick24, brick25, brick26, brick27, brick28, brick29, brick30, brick31)
