'Save the JSON data to fpath. This is done automatically if the
game is over.'

def save(self, fpath=None):

    if (fpath is None):
        fpath = (_jsonf % self.eid)
    try:
        print >>gzip.open(fpath, 'w+'), self.rawData,
    except IOError:
        print >>sys.stderr, ("Could    not    cache    JSON    data.    Please    make    '%s'    writable." % os.path.dirname(fpath))
