'Fireball collisions along x axis'

def check_fireball_x_collisions(self, fireball):

    collide_group = pg.sprite.Group(self.ground_group, self.pipe_group, self.step_group, self.coin_box_group, self.brick_group)
    collider = pg.sprite.spritecollideany(fireball, collide_group)
    if collider:
        fireball.kill()
        self.sprites_about_to_die_group.add(fireball)
        fireball.explode_transition()
