'Creates all the enemies and stores them in a list of lists.'

def setup_enemies(self):

    goomba0 = enemies.Goomba()
    goomba1 = enemies.Goomba()
    goomba2 = enemies.Goomba()
    goomba3 = enemies.Goomba()
    goomba4 = enemies.Goomba(193)
    goomba5 = enemies.Goomba(193)
    goomba6 = enemies.Goomba()
    goomba7 = enemies.Goomba()
    goomba8 = enemies.Goomba()
    goomba9 = enemies.Goomba()
    goomba10 = enemies.Goomba()
    goomba11 = enemies.Goomba()
    goomba12 = enemies.Goomba()
    goomba13 = enemies.Goomba()
    goomba14 = enemies.Goomba()
    goomba15 = enemies.Goomba()
    koopa0 = enemies.Koopa()
    enemy_group1 = pg.sprite.Group(goomba0)
    enemy_group2 = pg.sprite.Group(goomba1)
    enemy_group3 = pg.sprite.Group(goomba2, goomba3)
    enemy_group4 = pg.sprite.Group(goomba4, goomba5)
    enemy_group5 = pg.sprite.Group(goomba6, goomba7)
    enemy_group6 = pg.sprite.Group(koopa0)
    enemy_group7 = pg.sprite.Group(goomba8, goomba9)
    enemy_group8 = pg.sprite.Group(goomba10, goomba11)
    enemy_group9 = pg.sprite.Group(goomba12, goomba13)
    enemy_group10 = pg.sprite.Group(goomba14, goomba15)
    self.enemy_group_list = [enemy_group1, enemy_group2, enemy_group3, enemy_group4, enemy_group5, enemy_group6, enemy_group7, enemy_group8, enemy_group9, enemy_group10]
