'If the level is in a FROZEN state, only mario will update'

def handle_states(self, keys):

    if (self.state == c.FROZEN):
        self.update_during_transition_state(keys)
    elif (self.state == c.NOT_FROZEN):
        self.update_all_sprites(keys)
    elif (self.state == c.IN_CASTLE):
        self.update_while_in_castle()
    elif (self.state == c.FLAG_AND_FIREWORKS):
        self.update_flag_and_fireworks()
