'Sets music for level'

def set_music_mixer(self):

    if (self.overhead_info.state == c.LEVEL):
        pg.mixer.music.load(self.music_dict['main_theme'])
        pg.mixer.music.play()
        self.state = c.NORMAL
    elif (self.overhead_info.state == c.GAME_OVER):
        pg.mixer.music.load(self.music_dict['game_over'])
        pg.mixer.music.play()
        self.state = c.GAME_OVER
