'Used to put Mario in a DEATH_JUMP state'

def start_death_jump(self, game_info):

    self.dead = True
    game_info[c.MARIO_DEAD] = True
    self.y_vel = (-11)
    self.gravity = 0.5
    self.frame_index = 6
    self.image = self.right_frames[self.frame_index]
    self.state = c.DEATH_JUMP
    self.in_transition_state = True
