''

def reset(self):

    self.current_reward = 0
    self.total_game += 1
    self.car['col'] = int((self.screen_width / 2))
    self.block[0]['col'] = random.randrange(self.road_left, (self.road_right + 1))
    self.block[0]['row'] = 0
    self.block[1]['col'] = random.randrange(self.road_left, (self.road_right + 1))
    self.block[1]['row'] = 0
    self._update_block()
    return self._get_state()
