'Initialize the object'

def __init__(self, x, y, contents=None, powerup_group=None, name='brick'):

    pg.sprite.Sprite.__init__(self)
    self.sprite_sheet = setup.GFX['tile_set']
    self.frames = []
    self.frame_index = 0
    self.setup_frames()
    self.image = self.frames[self.frame_index]
    self.rect = self.image.get_rect()
    self.rect.x = x
    self.rect.y = y
    self.mask = pg.mask.from_surface(self.image)
    self.bumped_up = False
    self.rest_height = y
    self.state = c.RESTING
    self.y_vel = 0
    self.gravity = 1.2
    self.name = name
    self.contents = contents
    self.setup_contents()
    self.group = powerup_group
    self.powerup_in_box = True
