Virtual reality (VR) continues its resurgence with a report from the International Data Corp (IDC) forecasting a 2,400% increase in shipments of VR devices in 2016; with screenless devices commanding the largest share at 74%. This uptake of VR devices was confirmed in a statement by Neo Zheng, research manager at IDC, who said that virtual reality was the main topic of discussion at technology events, government meetings and consumer expos. The growth is driven largely by demand for headsets to play games such as Pokemon Go, which has been downloaded more than 100 million times since it launched on iOS earlier this year.
Virtual reality (VR) continues its resurgence with a report from the International Data Corp (IDC) forecasting a 2,400% increase in shipments of VR devices in 2016; with screenless devices commanding the largest share at 74%. This uptake of VR devices was confirmed in a statement by Neo Zheng, research manager at IDC, who said that virtual reality was the main topic of discussion at technology events, government meetings and consumer expos. Particular areas of interest within this technology include content, platforms and devices with VR being hailed as a game change for consumer, education, and business applications.