The global classroom displays market is predicted to grow at a CAGR of around 30 % through to 2020 as the cost of blended learning increases , according to a report by Dublin - based Research and Markets . Gamification , considered a powerful tool for gifted students , is noted as a key driver for classroom display use , and the rise in content digitisation and bring - your - own - learning policies has encouraged a move toward blended learning frameworks in countries like the US and UK , incorporating gamified classroom displays , developing creative skills and driving innovation .
The global classroom displays market is predicted to grow at a CAGR of around 30% through to 2020 as the adoption of blended learning increases, according to a report by Dublin-based Research and Markets. Gamification, considered a powerful tool for engaging students, is noted as a key driver for classroom display use, and the rise in content digitisation and bring-your-own-device policies has encouraged a move toward blended learning frameworks in countries like the US and UK, including gamified learning experiences, developing creative skills and driving innovation.