The University of Oregon is employing virtual reality (VR) to enhance students’ second-language skills. Its Center for Applied Second Language Studies has developed a platform known as Virtual and Augmented Reality Language Training (VauLT), which uses VR and AR to place students in immersive environments and simulate the language skills they will need in their careers. In 1995, Nintendo released the “Virtual Boy,” the company’s first attempt at virtual reality technology. “Students are already using VR, but this new technology allows them to experience it from another perspective,” said Dr. Jennifer Lee, director of the center.
The University of Oregon is employing virtual reality (VR) to enhance students’ second-language skills. Its Center for Applied Second Language Studies has developed a platform known as Virtual and Augmented Reality Language Training (VauLT), which uses VR and AR to place students in immersive environments and simulate the language skills they will need in their careers. “Students are already using VR, but this new technology allows them to experience it from another perspective,” said Dr. Jennifer Lee, director of the center.