With lingering questions about privacy , game trading and selling , and an `` always-on '' Kinect device , Microsoft has released new details about the new Xbox One console , hoping to address issues that have had some fans in an uproar . The details come a week before the Electronic Entertainment Expo ( E3 ) next week in Los Angeles and , presumably , are meant to free up the company to focus on games and features , not consumer concerns , during its major showcase there . Among the new details : Up to 10 family members will be able to log in and play purchased Xbox One games from anywhere . The unique proposition addresses concerns from fans about being able to play where they want , and when they want , in an era when game companies worry about protecting digital rights . The games also will be playable by anyone who uses the console at the buyer 's house . But what about used games ? One blog post emphasizes there will be no fee for transferring or selling games back for cash and credit on Microsoft 's part . However , the wording suggests that restrictions could come from game publishers themselves . `` Today , some gamers choose to sell their old disc-based games back for cash and credit . We designed Xbox One so game publishers can enable you to trade in your games at participating retailers , '' the post reads . `` Microsoft does not charge a platform fee to retailers , publishers , or consumers for enabling transfer of these games . '' Microsoft uses the same `` game publisher can enable '' language when talking about trading or giving games to your friends . There are two requirements on trading from Microsoft : the recipient must be on your friends list for at least 30 days and each game can only be given away once . What will game publishers do with this new control over used games and trading ? And how will retailers , who rely on game trades as part of their business , react ? That remains to be seen . In releasing the new details , Microsoft seeks to take the spotlight off of itself and aim it at third-party publishers . At the end of the day , it 's those publishers who have the most to lose if games on new consoles like the Xbox One , and Sony 's upcoming PlayStation 4 , do n't have built-in protections that keep them from being resold or shared . But digital-rights management and other protections are unpopular with many gamers , who argue they should be able to do what they like with a game once they 've paid for it . It 's unclear how Microsoft 's own Microsoft Games Studios will address those issues . Sony has been less open about how rights issues will be managed on its own new console . On the Xbox , offline gaming or use of a constant Internet connection has also been an issue for fans . According to another post , while the Xbox One is designed to work best with a constant broadband connection , it is not required . However , the console will need to be connected at least once every 24 hours , or once an hour if you 're logged onto a friend 's console to access your own game library . A separate blog post addressed the privacy concerns raised by an always-watching Kinect device , which is connected to the Xbox One . Gamers will be able to tailor how responsive the sensor will be and how much or little data gets transferred . The Kinect device can be paused if you do n't want to use it . Also , while the Kinect can indeed read your heart rate , facial expressions and more , none of that data leaves the console without explicit permission . The post goes on to say that Microsoft is listening to fan feedback as they refine and develop new policies for the Xbox One . Microsoft 's E3 presentation is scheduled for Monday at 12:30p.m . ET .
Ahead of E3 , Microsoft answers questions about Xbox One rules . Up to 10 family members will be able to access a game anywhere . Rules on sharing , reselling will be up to game publishers . `` Always-on '' Internet is preferable , but not required , for the Xbox One .