In the research project led by Ph.D. candidate Gabriel Culbertson, 48 students were recruited to play two versions of the game. When students work together within virtual-reality games they tend to learn more than in a lower tech environment, according to research from Cornell University. The study found that virtual environments can be used as learning tools for students, and the results were published online by the journal PLOS ONE. In one version, students had the opportunity to collaborate via a chat messenger while in the other they were required to work together within a VR game. The team found the students in the second group spent more time communicating and therefore learned more words.
When students work together within virtual-reality games they tend to learn more than in a lower tech environment, according to research from Cornell University. The study found that virtual environments can be used as learning tools for students, and the results were published online by the journal PLOS ONE. In one version, students had the opportunity to collaborate via a chat messenger while in the other they were required to work together within a VR game. The team found the students in the second group spent more time communicating and therefore learned more words.