According to The Journal, new analysis from Samsung indicates that the virtual reality device market will grow by 85% over the next five years, thanks in part to education applications. The article states that "The market research firm noted that as devices have proliferated, low-cost gear — such as Google Cardboard, of which there are currently some five million devices on the market as of January — and devices tied in with mobile phones — such as those announced by ABI Research and LG — have started encroaching on what has traditionally been the domain of high-end systems designed for gamers...” Part of the reason behind the success of virtual reality in the classroom, is because of how easy smart phones make it to use. “'Smartphones are the perfect platform for the VR market, because they already have the power and technological functionality necessary to create a fun, in-depth simulated environment,' said an ABI analyst.
According to The Journal, new analysis from ABI Research indicates that the virtual reality device market will grow by 85% over the next five years, thanks in part to education applications. The article states that "The market research firm noted that as devices have proliferated, low-cost gear — such as Google Cardboard, of which there are currently some five million devices on the market as of January — and devices tied in with mobile phones — such as those announced by Samsung and LG — have started encroaching on what has traditionally been the domain of high-end systems designed for gamers...” Part of the reason behind the success of virtual reality in the classroom, is because of how easy smart phones make it to use. “'Smartphones are the perfect platform for the VR market, because they already have the power and technological functionality necessary to create a fun, in-depth simulated environment,' said an ABI analyst.