<https://s.mj.run/KFAo0RRUoWg> as Isometric house for game art, empty post apocalyptic dystopian residential house set in 1990s Brighton, East Sussex, varying levels of damage to house, dark green and light gray, dark gray and aquamarine, Hyper-realistic rendering, Ray tracing techniques, Photogrammetry, High dynamic range (HDR) imaging, Ambient occlusion, Subsurface scattering, Specular reflections, Global illumination, Physically-based rendering (PBR), Texture mapping, Image-based lighting (IBL), Shadow mapping, 8K,