In a cozy living room during the day, a woman is seated on a sofa, her back turned to us at a 3/4 angle. At the far end of the room, to the left, there is a television facing us. The scene is rendered in photorealistic detail, capturing both the woman and the room's textures with lifelike precision. However, the room also features elements in a 3D animated style reminiscent of a children's film. These include details from Gru's base from the movie Despicable Me, such as laser beams, vaults, computers, and walls, all integrated seamlessly into the scene, creating a whimsical contrast between the realistic and animated elements. --ar 16:9