3. Water prison level 1. – If there are at least 3 water cells within a 1-cell radius next to an enemy at a distance of 1+magic/3, the mage can use a water prison. This spell cannot be saved by a regular block, but you can dodge it or use your wits. In the case of evasion, the victim must roll more than 12 + magic / 2, otherwise he will end up in a water cage. On the next turn, the victim takes 10 damage through the armor and begins to suffocate, just like with DROWNING." --ar 1:1