video game dialogue box in this style: Dialogue Screen: • Dialogue Box: The dialogue box occupies the lower third of the screen, with a semi-transparent background that looks like worn parchment or vellum. The text within the box is laid out in a clean, easily readable serif font, with the dialogue speaker’s name slightly larger and in a bold or italicized style. • Character Portraits: On the left side of the dialogue box, character portraits are displayed in a small, rounded frame with a thick border, resembling an old-fashioned cameo or locket. The portraits are detailed, with an artistic, painterly style that captures the emotional essence of the characters. • Dialogue Choices: When dialogue options appear, they are listed vertically below the current text, with each choice slightly indented and accompanied by a small icon that indicates the tone or intent (e.g., a feather for a gentle response, a dagger for a sharp one). Hovering over each choice changes the icon’s color or adds a subtle glow, indicating it’s selected.