<https://s.mj.run/KFAo0RRUoWg> as Isometric house for unreal engine dystopain game set in 1990s Brighton, East Sussex, varying levels of damage to house, dark green and light gray, dark gray and aquamarine, Hyper-realistic rendering, Ray tracing techniques, Photogrammetry, High dynamic range (HDR) imaging, Ambient occlusion, Subsurface scattering, Specular reflections, Global illumination, Physically-based rendering (PBR), Texture mapping, Image-based lighting (IBL), Shadow mapping, 8K,