Design 3D environment for EvilCorp territory. White pristine buildings reflecting brutalist architecture dominate the landscape. Structures are monolithic, imposing, and geometrically rigid. The area is stark and minimalistic, with an emphasis on raw concrete and steel. Minimal nature elements, with sparse, manicured lawns and controlled greenery. Visual: Low poly, high contrast, sharp edges. Atmosphere: Intimidating, sterile, and cold. Inspirations: 1984, Blade Runner. Characters: Dark suits, cyberpunk influences. Goal: Enforce control and dominance.