creating a walking animation sequence for a 2D platformer game character in side view. The character is an Arabic Bedouin warrior, dressed in traditional Bedouin attire with a flowing robe, headscarf, and light armor, carrying a curved sword. The style should be minimalist, with clear, simple lines and shapes, capturing the fluid motion of walking and emphasizing the character's strong silhouette. Each frame should fit within a 64x64 pixel grid, maintaining consistency and detail in pixel art.