The character is in a 2.5D scene with the protagonist standing in the center of the screen in a darker room filled with gray objects and worn furniture. There are blurry photos or mirrors on the background wall with a slight distortion effect to suggest the protagonist's mental state. There are faint light reflections on the floor, and some broken objects can be seen. The overall style is hand-drawn and dark, using gray, dark blue and brown as the main colors. The edges of the objects are slightly blurred to emphasize a hazy atmosphere and enhance the mystery and oppression of the scene. The light and shadow treatment should have a slight soft transition to show the heavy atmosphere. When the character is standing next to an old toy, there will be a small hand icon UI tip above the object, showing that the player can interact with the object. The overall scene layout should be simple, highlighting the objects and characters. --cref <https://s.mj.run/QNzUudZzM4E> --cw 100 --s 50 --ar 16:9 --seed 12345 --niji 6