In a typical first-person shooter (FPS) game screen, the player's perspective is through the eyes of the character, with a central crosshair aiding in targeting. The edges of the screen might display the gun or hands of the character, enhancing immersion. Around the periphery, essential HUD (Heads-Up Display) elements include a health bar, ammunition count, and possibly a mini-map indicating the player's location and nearby enemies or objectives. The environment is rendered in high detail, from urban warzones to alien landscapes, with realistic or stylized textures. Environmental elements like cover, obstacles, and interactive items add to the strategic depth. The action is fast-paced, with visual and audio cues signaling enemy fire, hits, and movements. The overall design emphasizes spatial awareness and quick reflexes, creating an intense, immersive gaming experience. --ar 4:3 --niji 6