The 3D character, 'pistol,' is designed in the style of paint. The character's surface should look as if it's been sculpted from thick, flowing brushstrokes, with a texture that mimics the rich, layered appearance of wet paint. The color should be a vibrant carrot orange, with variations in hue and saturation that give the impression of freshly applied, glossy paint. The design should be photo-realistic, capturing the fluidity and depth of paint, while still maintaining the recognizable shape of a pistol  --s 250