On traditionally animated projects, maquettes were often sculpted to further help the animators see how characters would look from different angles.
ˌɔn tɹɐdˈɪʃənəli ˈænɪmˌeɪɾᵻd pɹˈɑːdʒɛkts, mækˈɛts wɜːɹ ˈɔfən skˈʌlptᵻd tə fˈɜːðɚ hˈɛlp ðɪ ˈænɪmˌeɪɾɚz sˈiː hˌaʊ kˈæɹɪktɚz wʊd lˈʊk fɹʌm dˈɪfɹənt ˈæŋɡəlz.