Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.
mˈɛni ɐdvˈɛntʃɚ ɡˈeɪmz tˈɛkst ænd ɡɹˈæfɪk ɑːɹ dɪzˈaɪnd fɚɹə sˈɪŋɡəl plˈeɪɚ, sˈɪns ðɪs ˈɛmfəsɪs ˌɔn stˈoːɹi ænd kˈæɹɪktɚ mˌeɪks mˈʌltaɪplˈeɪɚ dɪzˈaɪn dˈɪfɪkəlt.