Somewhat similarly, characters and plots for video games (an interactive form of animation that became its own medium) have been derived from films and vice versa.
sˈʌmwʌt sˈɪmɪlɚli, kˈæɹɪktɚz ænd plˈɑːts fɔːɹ vˈɪdɪoʊ ɡˈeɪmz ɐn ˌɪntɚɹˈæktɪv fˈɔːɹm ʌv ˌænɪmˈeɪʃən ðæt bɪkˌeɪm ɪts ˈoʊn mˈiːdiəm hɐvbɪn dᵻɹˈaɪvd fɹʌm fˈɪlmz ænd vˈaɪs vˈɜːsə.