The term originated from the software introduction in the 1980s demoscene, as well as the 1990s recordings of the first-person shooter video game Quake.
ðə tˈɜːm ɚɹˈɪdʒᵻnˌeɪɾᵻd fɹʌmðə sˈɔftwɛɹ ˌɪntɹədˈʌkʃən ɪnðə nˈaɪntiːnhˈʌndɹɪd ˈeɪɾi z dˈɛməsˌiːn, æz wˈɛl æz ðə nˈaɪntiːnhˈʌndɹɪd nˈaɪnti z ɹᵻkˈoːɹdɪŋz ʌvðə fˈɜːstpˈɜːsən ʃˈuːɾɚ vˈɪdɪoʊ ɡˈeɪm kwˈeɪk.