In 2003 he was hired as in-house audio director to game development company Frozenbyte Inc. Where he made the original soundtracks and sound design for video games Shadowgrounds, Shadowgrounds: Survivor and Trine.
ɪn tˈuː θˈaʊzənd θɹˈiː hiː wʌz hˈaɪɚd æz ɪnhˈaʊs ˈɔːdɪˌoʊ dᵻɹˈɛktɚ tə ɡˈeɪm dɪvˈɛləpmənt kˈʌmpəni fɹˈoʊzənbˌaɪt ˈɪŋk. wˌɛɹ hiː mˌeɪd ðɪ ɚɹˈɪdʒɪnəl sˈaʊndtɹæks ænd sˈaʊnd dɪzˈaɪn fɔːɹ vˈɪdɪoʊ ɡˈeɪmz ʃˈædoʊɡɹˌaʊndz, ʃˈædoʊɡɹˌaʊndz: sɚvˈaɪvɚɹ ænd tɹˈaɪn.