Like the contemporary Hobgoblin, this is a species of social problem novel (although not aimed at young adult readers), by an established writer, which treats the playing of role-playing games as indicative of deep neurotic needs.
lˈaɪk ðə kəntˈɛmpɚɹˌɛɹi hˈɑːbɡəblˌɪn, ðɪs ɪz ɐ spˈiːsiːz ʌv sˈoʊʃəl pɹˈɑːbləm nˈɑːvəl ɔːlðˈoʊ nˌɑːt ˈeɪmd æt jˈʌŋ ɐdˈʌlt ɹˈiːdɚz, baɪ ɐn ɪstˈæblɪʃt ɹˈaɪɾɚ, wˌɪtʃ tɹˈiːts ðə plˈeɪɪŋ ʌv ɹˈoʊlplˈeɪɪŋ ɡˈeɪmz æz ɪndˈɪkətˌɪv ʌv dˈiːp nʊɹɹˈɑːɾɪk nˈiːdz.