ɡˈoːɹlɪn bɪkˌeɪm ˈɪntɹɛstᵻd ɪn ɡˈeɪm dɪvˈɛləpmənt ɐɡˈɛn ɚɹˈaʊnd nˈaɪntiːnhˈʌndɹɪd nˈaɪnti fˈaɪv, wɪððɪ ˌɪntɹədˈʌkʃən ʌv wˈɪndoʊz nˈaɪnti fˈaɪv ænd dᵻɹˈɛkt ˈɛks.  hiː bɪkˌeɪm ðə dᵻɹˈɛktɚɹ ʌv sˈɔftwɛɹ dɪvˈɛləpmənt fɔːɹ ɡɹˈævᵻɾi, ˈɪŋk. ɪn sˌæn fɹænsˈɪskoʊ, kˌælɪfˈoːɹniə.
Gorlin became interested in game development again around 1995, with the introduction of Windows 95 and DirectX.  He became the Director of Software Development for Gravity, Inc. in San Francisco, California.