ðə ɡˈeɪmpleɪ ænd ɡɹˈæfɪks stˈaɪlɪŋ ʌv dˈʌndʒən ɹˈʌnɚz hɐdbɪn kəmpˈɛɹd tə diːˈɑːbloʊ ænd diːˈɑːbloʊ ɹˌoʊmən tˈuː, ɪspˈɛʃəli nˈoʊɾɪŋ ðɪ ˈɪnstənst dˈʌndʒənz hˌuːz lˈɛvəl lˈeɪaʊts ænd kˈɑːntɛnt wɜː ɹˈændəmli ɹiːdʒˈɛnɚɹˌeɪɾᵻd ˈiːtʃ tˈaɪm ɐ plˈeɪɚ lˈɔɡd ˌɪntʊ ðə ɡˈeɪm, ðə "ˈækʃən ˌɑːɹpˌiːdʒˈiː" ɡˈeɪmpleɪ stˈaɪl, ðə nˈeɪmɪŋ kənvˈɛnʃənz fɔːɹ ɪŋɡˈeɪm ˈaɪɾəmz, ðə vˈɛɹɪəbəl klˈæs stɹˈʌktʃɚ bˈeɪst ˌɔn θɹˈiː ˈɑːɹkɪtˌaɪps fˈaɪv ɪn diːˈɑːbloʊ ɹˌoʊmən tˈuː, ænd ðɪ ˈæbsəns əvə "hˈiːlɚ" klˈæs, ɐmˌʌŋ ˈʌðɚ sˌɪmɪlˈæɹᵻɾiz.
The gameplay and graphics styling of Dungeon Runners had been compared to Diablo and Diablo II, especially noting the instanced dungeons (whose level layouts and content were randomly regenerated each time a player logged into the game), the "action RPG" gameplay style, the naming conventions for in-game items, the variable class structure based on three archetypes (five in Diablo II), and the absence of a "healer" class, among other similarities.