ɪnðə kˈeɪs wˌɛɹ ˈoʊnli wˈʌn tɹˈaɪæŋɡəl kˈʌvɚz ˈɛvɹi mˈʌltaɪ sˈæmpəl loʊkˈeɪʃən wɪðˌɪn ðə pˈɪksəl, ˈoʊnli wˈʌn ʃˈeɪdɪŋ kˌɑːmpjuːtˈeɪʃən ɪz pɚfˈɔːɹmd, ænd ðiːz pˈɪksəlz ɑːɹ lˈɪɾəl mˈoːɹ ɛkspˈɛnsɪv ænd ðə ɹɪzˈʌlt ɪz nˈoʊ dˈɪfɹənt ðɐn ɪnðə nˈɑːnˈæntaɪˈeɪliəst ˈɪmɪdʒ.
In the case where only one triangle covers every multi sample location within the pixel, only one shading computation is performed, and these pixels are little more expensive (and the result is no different) than in the non-anti-aliased image.