sˈeɪlz ʌvðə bˈʊk mˌeɪhɐv bˈɛnɪfˌɪɾᵻd ɪnðɪ ˈɜːli nˈaɪntiːnhˈʌndɹɪd ˈeɪɾi z fɹʌm ˈʌðɚ nˈɛɡətˌɪv mˈiːdiːɚ ɹᵻpˈoːɹts ɹᵻɡˈɑːɹdɪŋ dˈiː ænd dˈiː ænd sˈɪmɪlɚ ɡˈeɪmz, sˈʌtʃ ɐz ðoʊz pɹˈɑːməlɡˌeɪɾᵻd baɪ bˈɑːðɚd ɐbˌaʊt dˈʌndʒənz ænd dɹˈæɡənz, ɐn ˈæntaɪˌɑːɹpˌiːdʒˈiː ˈædvəkəsi ɡɹˈuːp.
Sales of the book may have benefited in the early 1980s from other negative media reports regarding D&D and similar games, such as those promulgated by Bothered About Dungeons and Dragons, an anti-RPG advocacy group.