ˈɪndʒɚɹi ɪz jˈuːʒuːəli dᵻsˈaɪdᵻd baɪ ðə hˈaɪ stˈɪk kˈɔːzɪŋ blˈiːdɪŋ, bˌʌt ðə pɹˈɛzəns ʌv blˈʌd dʌznˌɑːt ˌɔːɾəmˈæɾɪkli mˈiːn ɐn ˈɛkstɹə pˈɛnəlɾi ɪz ɐwˈɔːɹdᵻd.
Injury is usually decided by the high stick causing bleeding, but the presence of blood does not automatically mean an extra penalty is awarded.