ˈɛdʒ ˈɔːlsoʊ kəmˈɛndᵻd ˌɪntɚplˈeɪ fɔːɹ tɹænslˈeɪɾɪŋ ðə ɡˈeɪmpleɪ tə pˌiːsˈiː, bˌʌt ɛkspɹˈɛst ðˌɐɾɪt lˈɔst ðə "tʃˈɑːɹm" ʌvðə sˈɪkstiːnbˈɪt kˈɑːnsoʊl ˌɪɾɚɹˈeɪʃən wɪð ɪts "ˌoʊvɚdiːtˈeɪld" spɹˈaɪts.
Edge also commended Interplay for translating the gameplay to PC, but expressed that it lost the "charm" of the 16-bit console iteration with its "over-detailed" sprites.