əbsˈɛʃən wʌz fˈɜːst pɹˈɑːdʒɛkt təbi dɪvˈɛləpt baɪ juːnˈiːk dɪvˈɛləpmənt swˈiːdən nˈaʊ juːnˈiːk dɪvˈɛləpmənt stˈuːdɪˌoʊz, ɐ swˈiːdɪʃ vˈɪdɪoʊ ɡˈeɪm dɪvˈɛləpɚ kənsˈɪstɪŋ ʌv ætˈɑːɹɹi ˌɛstˈiː dˈɛməsənɚz, kəmpˈoʊzɚz ænd ˈɑːɹɾɪsts fˈaʊndᵻd ɪn nˈaɪntiːnhˈʌndɹɪd nˈaɪnti tˈuː baɪ pˈiːɾɚ zˈɛɾɚbˌɜːɡ ænd mˈaɪkəl bɹˈʌnstɹɜːm, bˈoʊθ ʌvwˈɪtʃ bɪɡˈæn ɹˈaɪɾɪŋ ɡˈeɪmz fɚðə stˈiː ænd fˈaʊnd ðɪ aɪdˈiə ʌv ˈɜːnɪŋ mˈʌni fɹʌm ðɛɹ hˈɑːbi æz ɐpˈiːlɪŋ.
Obsession was first project to be developed by Unique Development Sweden (now Unique Development Studios), a Swedish video game developer consisting of Atari ST demosceners, composers and artists founded in 1992 by Peter Zetterberg and Michael Brunnström, both of which began writing games for the STe and found the idea of earning money from their hobby as appealing.