ɪn ɪts sˈɪmpəlɪst fˈɔːɹm, ɡɹˈæfɪk "ˌænɪmˈeɪʃən" kæn tˈeɪk ðə fˈɔːɹm ʌvðɪ ˌænɪmˈeɪʃən kˈæmɹə mˈɪɹli pˈænɪŋ ˌʌp ænd dˌaʊn ænd slˈæʃ ɔːɹ əkɹˌɑːs ˌɪndᵻvˈɪdʒuːəl fˈoʊɾəɡɹˌæfz, wˈʌn æɾə tˈaɪm, fˈɪlmd fɹˈeɪmbaɪfɹˈeɪm, ænd hˈɛns, "ˈænɪmˌeɪɾᵻd"wɪðˌaʊt tʃˈeɪndʒɪŋ ðə fˈoʊɾəɡɹˌæfz fɹʌm fɹˈeɪm tə fɹˈeɪm.
In its simplest form, Graphic "animation" can take the form of the animation camera merely panning up and down and/or across individual photographs, one at a time, (filmed frame-by-frame, and hence, "animated") without changing the photographs from frame to frame.