hiː sˈɛd lˈeɪɾɚ ðæt hiː hæd tˈaɪɚd ʌvðə fˈɜːstpˈɜːsən ʃˈuːɾɚ ʒˈɑːnɹə ænd hæd bɪkˈʌm "lˈɛs ˈɪntɹɛstᵻd ɪn tɹˈaɪɪŋ tə sˈɑːlv ðə stˈoːɹi pɹˈɑːbləmz ɪnhˈiəɹənt ɪn ɐ hˈæflˈaɪf stˈaɪl ʌv nˈæɹətˌɪv".
He said later that he had tired of the first-person shooter genre and had become "less interested in trying to solve the story problems inherent in a Half-Life style of narrative".