fɔːɹ ɛɡzˈæmpəl, kˈɪlɪŋ sɪvˈɪliənz ænd nˈuːtɹəl tˈɑːɹɡɪts ɹɪzˈʌlts ɪn ˈɪnfəmi pˈɔɪnts, wˌɪtʃ ɪn hˈaɪ nˈʌmbɚz kæn lˈɪmɪt ðə plˈeɪɚ tə bɹˈuːɾəl ænd "ʌnˈɛθɪkəl" mˈɪʃənz.
For example, killing civilians and neutral targets results in infamy points, which in high numbers can limit the player to brutal and "unethical" missions.