ʃiː ɛksplˈeɪnz ðˈæt “ɪn ɡˈeɪmz, ðə mjˈuːzɪk hɐz tə fˈɪt wɪðˌɪn ɐ ɡˈeɪm, mˈiːnɪŋ juː hæv tə mˌeɪk ɐ tɹænsˈɪʃən ˈɛvɹi θˈɜːɾi sˈɛkəndz ænd ɪt hɐz təbi lˈuːpəbəl sˌoʊ ðeɪ kæn kˈʌt ɔːɹ stɹˈɛtʃ ðɪ ˈɔːdɪˌoʊ tə sˈɪŋk tə ðə ɡˈeɪm vˈɪʒuːəlz.
She explains that “in games, the music has to fit within a game, meaning you have to make a transition every 30 seconds and it has to be loopable so they can cut or stretch the audio to sync to the game visuals.