ɪn hɪz nˈaɪntiːnhˈʌndɹɪd sˈɛvənti sˈɛvən bˈʊk ðə kˌɑːmpɹihˈɛnsɪv ɡˈaɪd tə bˈoːɹd wˈɔːɹɡeɪmɪŋ, nˈɪk pˈɑːmɚ θˈɔːt ðə nˈaɪntiːnhˈʌndɹɪd sˈɛvənti fˈoːɹ ᵻdˈɪʃən wʌz mˈʌtʃ ɪmpɹˈuːvd ˌoʊvɚ ðə nˈaɪntiːnhˈʌndɹɪd sˈɪksti wˈʌn ᵻdˈɪʃən, mˈɛnʃənɪŋ nˈuː ɐdˈɪʃənz sˈʌtʃ ɐz "ɐtɹˈæktɪv bˈoːɹd; diːtˈeɪld ɹˈuːlz fɔːɹ ɹˈɪvɚ kɹˈɔsɪŋ; blˈʌdləs sˌiːˌɑːɹtˈiː, wɪð jˈuːnɪts dɪspˈɜːst ænd ɹᵻɡɹˈuːpɪŋ, ˈɔfən dˈʊɹɹɪŋ ðə nˈaɪt; ˈɑːpʃənəl ɑːɹtˈɪlɚɹi ɹˈuːl ænd ˈʌðɚ pˌɑːsəbˈɪlᵻɾiz."
In his 1977 book The Comprehensive Guide to Board Wargaming, Nick Palmer thought the 1974 edition was much improved over the 1961 edition, mentioning new additions such as "Attractive board; detailed rules for river crossing; bloodless CRT, with units dispersed and regrouping, often during the night; optional artillery rule and other possibilities."