ɐkˈoːɹdɪŋ tə ɡˈeɪmz tˌiːˈɛm ænd dʒˈɑːn ʃɛpˈeɪnɪˌæk ʌv ɹˌɛtɹoʊ ɡˈeɪmɚ ænd ðɪ ɛskˈeɪpɪst, "ɹˌɛpətˈɪʃən ʌvðɪ ˈækt wʌz plˈɛʒɚɹəbəl æz juː dɪvˈɛləpt ɐ saɪkəlˈɑːdʒɪkəl ɹˈɪðəm ænd, ˈiːvən ɪnðɪ ᵻvˈɛnt ʌv bˈæktɹækɪŋ, pɹˈɑːɡɹɛs wʌz ˈɔːlweɪz swˈɪft sˈɪns ðə plˈeɪɚ nˈɛvɚ nˈiːdᵻd tə stˈɑːp mˈuːvɪŋ".
According to GamesTM and John Szczepaniak of Retro Gamer and The Escapist, "repetition of the act was pleasurable as you developed a psychological rhythm and, even in the event of backtracking, progress was always swift since the player never needed to stop moving".