ðɪs ɪfˈɛkt kæn biː mˈɪnɪmˌaɪzd baɪ ɹˈɛndɚɹɪŋ ˈɑːbdʒɛkts wɪð tɹænspˈæɹənt tˈɛkstʃɚz mˌʌltɪpəl tˈaɪmz, ɔːlðˈoʊ ðɪs wʊd ɹɪzˈʌlt ɪn ɐ hˈaɪ pɚfˈoːɹməns ɹᵻdˈʌkʃən fɔːɹ sˈiːnz kəntˈeɪnɪŋ mˈɛni tɹænspˈæɹənt ˈɑːbdʒɛkts.
This effect can be minimized by rendering objects with transparent textures multiple times, although this would result in a high performance reduction for scenes containing many transparent objects.