mˈoʊst ɹˈuːm ɛskˈeɪp ɡˈeɪmz ˈɔfɚɹ ˈoʊnli tˈoʊkən plˈɑːts, jˈuːʒuːəli ɐ ʃˈɔːɹt kˈʌt sˈiːn kənsˈɪstɪŋ ˈoʊnli ʌv tˈɛkst tʊ ɪstˈæblɪʃ hˌaʊ ðə plˈeɪɚ ɡɑːt ðˈɛɹ, ænd sˈʌmtaɪmz ɐnˈʌðɚ wɛn ðə ɡˈeɪm ɪz fˈɪnɪʃt.
Most room escape games offer only token plots, usually a short cut scene consisting only of text to establish how the player got there, and sometimes another when the game is finished.