wˌɛn ɹᵻvjˈuːɪŋ ðɪ ɐmˈiːɡə vˈɜːʒən fɔːɹ ɐmˈiːɡə kəmpjˈuːɾɪŋ ænd kəmpˈɛɹɪŋ ɪt tə dˈɪdʒɪɾəl ɪlˈuːʒənz pˈɪnbɔːl tˈaɪɾəlz, hˈækɪt stˈeɪɾᵻd ðætðə pˈoːɹt wʌz lˈɛt dˌaʊn baɪ ðə lˈæk əvə mˈʌltibˌɔːl mᵻkˈænɪk ænd ɐ dˈʌbəl sˈɛt ʌv flˈɪpɚz, ɹᵻɡˈɑːɹdɪŋ ðə mjˈuːzɪk təbi nˌɑːt æz ɡˈʊd æz ðə stˈiː ɚɹˈɪdʒɪnəl bˌʌt ɡˈeɪv pˈɑːzᵻtˌɪv kˈɑːmɛnts tə ðə ɡɹˈæfɪkəl pɹˌɛzəntˈeɪʃən fɔːɹ bˌiːɪŋ ɪmpɹˈɛsɪv, bˈɔːl fˈɪzɪks ænd mˌʌltɪplˈeɪɚ.
When reviewing the Amiga version for Amiga Computing and comparing it to  Digital Illusions Pinball titles, Hackett stated that the port was let down by the lack of a multiball mechanic and a double set of flippers, regarding the music to be not as good as the STe original but gave positive comments to the graphical presentation for being impressive, ball physics and multiplayer.