ðɪs ɪz ɪn pˈɑːɹt dˈuː tə ðə "dɪzˈaɪnɚ kˈɪdnæpɪŋ" sˈɜːvɪs kˈɔːld vˈɪdɪoʊɡˌeɪmz ɐdvˈɛntʃɚ sˈɜːvɪsᵻz hiː kɹiːˈeɪɾᵻd ɪn tˈuː θˈaʊzənd tˈuː.
This is in part due to the "designer kidnapping" service called VIDEOGAMES Adventure Services he created in 2002.