ðə tˈɜːn sˈiːkwəns ɪz mˈuːv ænd ðˈɛn fˈaɪt, ɔːlðˈoʊ dᵻfˈɛndɪŋ ɑːɹtˈɪlɚɹi kæn bɹˈeɪk wɪð ðɪs tə fˈaɪɚɹ æɾ ˈɛnəmi jˈuːnɪts ˌʌp tə tˈuː hˈɛksᵻz ɐwˈeɪ.
The turn sequence is move and then fight, although defending artillery can break with this to fire at enemy units up to two hexes away.