ðɪs ɪz nˌɑːt ðə sˈeɪm æz sˈuːpɚsˌæmplɪŋ bˌʌt, baɪ ðɪ ˈoʊpən dʒˌiːˈɛl wˈʌn.fˈaɪv spˌɛsɪfɪkˈeɪʃən, ðə dˌɛfɪnˈɪʃən hɐdbɪn ʌpdˈeɪɾᵻd tʊ ɪŋklˈuːd fˈʊli sˈuːpɚsˌæmplɪŋ ˌɪmplɪməntˈeɪʃənz æz wˈɛl.
(This is not the same as supersampling but, by the OpenGL 1.5 specification, the definition had been updated to include fully supersampling implementations as well.)