vˈɑːks ɹˈaɪɾɚɹ ˈælɪks ɐbˈædsˈæntoʊz stˈeɪɾᵻd ðæt wˌaɪl ɐdvˈɛntʃɚ ɡˈeɪmz wɪð mˈoːɹ ˈoʊpən ɛksploːɹˈeɪʃən mˈeɪ bˈiː "tˈuː ˈeɪmləs", ðɪ ɐpˈiːl ʌv ɛskˈeɪp ɹˈuːm ɡˈeɪmz ɪz ɪn ðɛɹ ɪmˈiːdɪəsi ænd kənstɹˈɪktᵻd wˈɜːld.
Vox writer Alex Abad-Santos stated that while adventure games with more open exploration may be "too aimless", the appeal of escape room games is in their immediacy and constricted world.