ðə ɡˈeɪm jˈuːzd ðə kˈoʊd ʌv sˈuːpɚ bˈɑːmɚmən θɹˈiː, ænd æz sˈʌtʃ wʌz plˈænd tə kəntˈeɪn vˈiəkəlz ænd ˈʌðɚ ɹˈaɪdəbəl ˈaɪɾəmz, sˈɪmɪlɚ tə ðə kˈæŋɡɐɹˌuːlˈaɪk kɹˈiːtʃɚz ʌv sˈuːpɚ bˈɑːmɚmən θɹˈiː, sˈʌtʃ ɐz ɐ fjˌuːtʃɚɹˈɪstɪk hˈʌvɚkɹˌæft, bˌʌt ðɪs wʌz nˈɛvɚɹ ˈɪmplɪməntᵻd bᵻjˌɔnd ɐn ˈaɪɾəm tˈaɪl.
The game used the code of Super Bomberman 3, and as such was planned to contain vehicles and other rideable items, similar to the kangaroo-like creatures of Super Bomberman 3, such as a futuristic hovercraft, but this was never implemented beyond an item tile.