æz ɐ ɹɪzˈʌlt əvə pˈæʔn̩t ɪnfɹˈɪndʒmənt sˈɛɾəlmənt, ˌɛsdʒˌiːˈaɪ ɐkwˈaɪɚd ɹˈaɪts tə sˌʌm ʌvðɪ ˈɛnvˈɪdiə kwˈɑːdɹoʊ dʒˌiːpˌiːjˈuːz ænd ɹᵻlˈiːst vˈiː pɹˈoʊbɹˈændᵻd pɹˈɑːdʌkts ðə vˈiː θɹˈiː, vˌiːˈɑːɹ θɹˈiː, vˈiː sˈɛvən ænd vˌiːˈɑːɹ sˈɛvən bˈeɪst ˌɔn ðiːz ðə dʒˈiː fˈoːɹs tˈuːhˈʌndɹɪd fˈɪfti sˈɪks, kwˈɑːdɹoʊ, kwˈɑːdɹoʊ tˈuː ˌɛmˌɛksˈɑːɹ, ænd kwˈɑːdɹoʊ tˈuː pɹˈoʊ, ɹᵻspˈɛktɪvli.
As a result of a patent infringement settlement, SGI acquired rights to some of the Nvidia Quadro GPUs and released VPro-branded products (the V3, VR3, V7 and VR7) based on these (the GeForce 256, Quadro, Quadro 2 MXR, and Quadro 2 Pro, respectively).