ɐmˈiːɡə fˈɔːɹmæts stˈiːvən bɹˈædli stˈeɪɾᵻd ðætðɪ ɐmˈiːɡə vˈɜːʒən wʌz nˌɑːt æz slˈɪk æz ðə pˈɪnbɔːl ɡˈeɪmz baɪ dˈɪdʒɪɾəl ɪlˈuːʒənz ænd kɹˈɪɾɪsˌaɪzd ðɪ əkˈeɪʒənəli slˈʌɡɪʃ plˌeɪəbˈɪlᵻɾi bˌʌt ˈʌltᵻmətli ɹᵻɡˈɑːɹdᵻd ɪɾ æz ɐ fˈaɪn ɡˈeɪm, pɹˈeɪzɪŋ ðɪ ˈɔːdɪˌoʊvɪʒˌuːəl pɹˌɛzəntˈeɪʃən æz wˈɛl æz ðə "dˈɛzɚt ɹˈʌn" ænd "bˈɔːl ˈɛn bˈæts" tˈeɪbəlz fɔːɹ bˌiːɪŋ ɐdˈɪktɪv.
Amiga Formats Stephen Bradley stated that the Amiga version was not as slick as the Pinball games by Digital Illusions and criticized the occasionally sluggish playability but ultimately regarded it as a fine game, praising the audiovisual presentation as well as the "Desert Run" and "Ball 'n' Bats" tables for being addictive.