fɔːɹ lˈɑːɹdʒskˈeɪl kˈɑːmbæt sˈʌtʃ ɐz sˈiːdʒ wˈɔːɹfɛɹ, sˈoʊl ʌvðɪ ˈʌltᵻmət nˈeɪʃən jˈuːɾəlˌaɪzd ɐ kˈɑːmbæt mˈæp wɪð pɑːɹtˈɪʃənz ðæt dᵻvˈaɪdᵻd plˈeɪɚz ˌɪntʊ mˌʌltɪpəl fˈiːldz ˈiːtʃ kəntˈeɪnɪŋ twˈɛnti dˈæʃ fˈoːɹɾi kˈæɹɪktɚz; ðɪ ˈaʊtkʌm ʌv ˈiːtʃ bˈæɾəl hˌævɪŋ dᵻɹˈɛkt ɪfˈɛkts ɔnðə kˈɑːmbæt əkˈɜːɹɪŋ ˌɔn ˈʌðɚ fˈiːldz.
For large-scale combat such as siege warfare, Soul of the Ultimate Nation utilised a combat map with partitions that divided players into multiple fields each containing 20-40 characters; the outcome of each battle having direct effects on the combat occurring on other fields.