ɪnˈɪʃəl ˌɪmplɪməntˈeɪʃənz ʌv fˈʊlsˈiːn ˈæntaɪˈeɪliəsɪŋ ˈɛfsˈɑː wˈɜːkt kənsˈɛptʃuːəli baɪ sˈɪmpli ɹˈɛndɚɹɪŋ ɐ sˈiːn æɾə hˈaɪɚ ɹˌɛzəlˈuːʃən, ænd ðˈɛn dˈaʊnsæmplɪŋ tʊ ɐ lˈoʊɚɹˌɛzəlˈuːʃən ˈaʊtpʊt.
Initial implementations of full-scene anti-aliasing (FSAA) worked conceptually by simply rendering a scene at a higher resolution, and then downsampling to a lower-resolution output.