wˌɛn ɐ plˈeɪɚz kˈæɹɪktɚɹ ˈɛntɚz ɐ ɹˈuːm, ðə plˈeɪɚ dɹˈɔːz ɐ kˈɑːɹd tə dɪtˈɜːmɪn ðə tˈaɪp ʌv tʃˈælɪndʒ ðæt mˈʌst biː ˌoʊvɚkˈʌm.
When a player's character enters a room, the player draws a card to determine the type of challenge that must be overcome.