sˈɪns mˈɛtʃz tˈɛnd tʊ ˌoʊvɚhˈiːt mˈoʊstli fɹʌm jˈuːzɪŋ lˈɑːɹdʒ ænd pˈaʊɚfəl wˈɛpənz wˌaɪl ɪkwˈɪpt wɪð tˈuː fjuː hˈiːt sˈɪŋks, ɔːɹ baɪ bˌiːɪŋ hˈɪt wɪð ɐ fjˈuː spˈɛʃəlˌaɪzd hˈiːtɪndˈuːsɪŋ wˈɛpənz, ðə plˈeɪɚ hɐz tʊ ɪkwˈɪp ɐ kˌɑːmbᵻnˈeɪʃən ʌv hˈaɪhˈiːt ˈɛnɚdʒi wˈɛpənz ænd lˈoʊhˈiːtbˌʌthˈaɪwˈeɪt bɐlˈɪstɪk ænd mˈɪsəl wˈɛpənz, wˌɪtʃ jˈuːz ˌʌp ˈæmoʊ, ʌnlˈaɪk ˈɛnɚdʒi wˈɛpənz.
Since 'Mechs tend to overheat (mostly from using large and powerful weapons while equipped with too few heat sinks, or by being hit with a few specialized heat-inducing weapons), the player has to equip a combination of high-heat energy weapons and low-heat-but-high-weight ballistic and missile weapons, which use up ammo, unlike energy weapons.