ɐkˈoːɹdɪŋ tə tˈoːɹd dʒˈænsən ɪn ɐ tˈuː θˈaʊzənd ˈeɪtiːn ˈɪntɚvjˌuː, wˈɜːk ˌɔn ætˈɑːɹɹi fˈælkən ænd pˌiːsˈiː pˈoːɹt bɪɡˈæn ˈæftɚ ðə ɹᵻlˈiːs ʌvðɪ ɐmˈiːɡə vˈɜːʒən bˌʌt ðə lˈæɾɚ vˈɜːʒən ɪvˈɑːlvd ˌɪntʊ ɐ nˈuː pɹˈɑːdʒɛkt wɪð nˈuː tˈeɪbəlz ænd fˈiːtʃɚz tˈaɪɾəld ˈæbsəlˌuːt pˈɪnbɔːl, wˌaɪl ðə ɹˈaɪts tə ðɪ ˌʌnɹᵻlˈiːst fˈælkən vˈɜːʒən wɜː sˈoʊld tʊ ɐ fɹˈɛntʃ kˈʌmpəni.
According to Tord Jansson in a 2018 interview, work on Atari Falcon and PC port began after the release of the Amiga version but the latter version evolved into a new project with new tables and features titled Absolute Pinball, while the rights to the unreleased Falcon version were sold to a French company.