ðə ʃˈeɪdɪŋ kˌælkjʊlˈeɪʃən ɪz nˌɑːt ðɪ ˈoʊnli ˌɑːpɚɹˈeɪʃən ðæt mˈʌst biː pɚfˈɔːɹmd ˌɔn ɐ ɡˈɪvən pˈɪksəl; mˌʌltɪsˈæmplɪŋ ˌɪmplɪməntˈeɪʃənz mˈeɪ vˈɛɹiəsli sˈæmpəl ˈʌðɚɹ ˌɑːpɚɹˈeɪʃənz sˈʌtʃ ɐz vˌɪzᵻbˈɪlᵻɾi æt dˈɪfɹənt sˈæmplɪŋ lˈɛvəlz.
The shading calculation is not the only operation that must be performed on a given pixel; multisampling implementations may variously sample other operations such as visibility at different sampling levels.