dᵻspˈaɪt ɹᵻsˈiːvɪŋ ɡˌʌvɚnmˈɛntəl stˈɑːɹɾʌp səpˈoːɹt, haʊˈɛvɚ, dʒˈænsən stˈeɪɾᵻd ðætðə skˈoʊp ʌv əbsˈɛʃən hæd ɡɹˈoʊn tˈuː mʌtʃ dˈʊɹɹɪŋ dɪvˈɛləpmənt ænd ðə tˈiːm stɹˈʌɡəld tə ɡɛt ðə ɡˈeɪm wˈɜːkɪŋ ænd ʃˈɪp ɪɾ ɪn tˈaɪm.
Despite receiving governmental startup support, however, Jansson stated that the scope of Obsession had grown too much during development and the team struggled to get the game working and ship it in time.