ðˈʌs ðə kɹiːˈeɪɾɪv sˈaɪd ʌv fˈɪlmmˈeɪkɪŋ, fɹʌmðə sᵻlˈɛkʃən ʌvðə stˈoːɹi, ðə ɹˈaɪɾɚz hˌuː wʊd pˌʊt ɪɾ ˌɪntʊ skɹˈɪpt fˈɔːɹm, ðə kˈæstɪŋ ʌvðə plˈeɪɚz, ðə dɪzˈaɪnɪŋ ʌv ðɛɹ kˈɔstuːmz ænd ðə sˈɛts wˌɪtʃ pɹəvˈaɪdᵻd ðɛɹ bˈækɡɹaʊndz, ðə dᵻɹˈɛkʃən, ðə kˈʌɾɪŋ ænd ˈɛdɪɾɪŋ ʌvðə fˈaɪnəl fˈɪlm wʌz tˈeɪlɚd kˈɑːnʃəsli ɔːɹ ʌŋkˈɑːnʃəsli tə ðə tˈeɪsts ʌvðə stˈuːdɪˌoʊz hˈɛd mˈæn.
Thus the creative side of film-making, from the selection of the story, the writers who would put it into script form, the casting of the players, the designing of their costumes and the sets which provided their backgrounds, the direction, the cutting and editing of the final film was tailored (consciously or unconsciously) to the tastes of the studio's head man.