ðə ɡˈeɪm pˌiːsˈiː kənsˈɔːɹɾiəmz mˈɛmbɚ kˈʌmpəniz ɪŋklˈuːdᵻd ˈeɪɾi ʌvðə lˈiːdɪŋ ˌɛntɚtˈeɪnmənt hˈɑːɹdwɛɹ ænd sˈɔftwɛɹ pˌiːsˈiː kˈʌmpəniz ʌvðə tˈaɪm, ɪŋklˈuːdɪŋ ˈɪntɛl, ˈɛn vˈɪdiə, ɹɛndˈɪʃən, sˈɪɡmə dɪzˈaɪnz, ˌeɪtˌiːˈaɪ, dˈaɪəmənd mˌʌltɪmˈiːdiːə, ˈɛs θɹˈiː ɡɹˈæfɪks, tɹˈaɪdənt, sˈɪɹəs lˈɑːdʒɪk, ɹˌɛndɚmˈoːɹfɪks ænd lˈuːkəz ˈɑːɹts.
The GamePC Consortium's member companies included 80 of the leading entertainment hardware and software PC companies of the time, including Intel, nVidia, Rendition, Sigma Designs, ATI, Diamond Multimedia, S3 Graphics, Trident, Cirrus Logic, Rendermorphics and Lucas Arts.