dˈʊɹɹɪŋ ðɪs pˈiəɹɪəd, hiː ˈɔːlsoʊ bɪɡˈæn tə wˈɜːk wɪð jˈuːdʒiːn, ˈɔːɹɪɡən kəmpjˈuːɾɚ ɡˈeɪm kˈʌmpəni dˈaɪnɐmˌɪks lˈeɪɾɚɹ ɐ dᵻvˈɪʒən ʌv siːˈɛɹə ˌɛntɚtˈeɪnmənt, fˈɜːst æz ɐ tˈɛknɪkəl ɹˈaɪɾɚ dˈɑːkjuːməntɪŋ ɡˈeɪm tˈuːlz, ðˈɛn lˈeɪɾɚɹ æz ɐ kɹiːˈeɪɾɪv ɹˈaɪɾɚɹ ˌɔn pˌiːsˈiː ɡˈeɪmz.
During this period, he also began to work with Eugene, Oregon computer game company Dynamix (later a division of Sierra Entertainment), first as a technical writer documenting game tools, then later as a creative writer on PC games.