ðə kˈʌmpəniz dᵻklˈaɪn bɪɡˈæn ɪnðɪ ˈɜːli nˈaɪntiːnhˈʌndɹɪd nˈaɪnti z: ðə dɪstɹˈɪbjuːɾɚ dɪdnˌɑːt mˈænɪdʒ tə kˈʌvɚ ðə kˈɔsts ʌv sˈɛlɪŋ ðə tˈaɪɾəlz wˈɜːldwaɪd, wˌaɪl dɪvˈɛləpmənt kˈɔsts wɜː kˈɑːnstəntli ɹˈaɪzɪŋ.
The company's decline began in the early 1990s: The distributor did not manage to cover the costs of selling the titles worldwide, while development costs were constantly rising.