ɐkˈoːɹdɪŋ tə nˈuːɛl, wˈɛɹæz ðɪ ɚɹˈɪdʒɪnəl hˈæflˈaɪf nˈaɪntiːnhˈʌndɹɪd nˈaɪnti ˈeɪt sˈɔː ðə dʒˈiːmˈæn tɹænsfˈɔːɹm ðə pɹˈoʊɾɐɡənˌɪst, ɡˈoːɹdən fɹˈiːmən, ˌɪntʊ hɪz tˈuːl, ænd hˈæflˈaɪf tˈuː sˈɔː fɹˈiːmən bˌiːɪŋ jˈuːzd baɪ dʒˈiːmˈæn, ðɪ ˈɛpɪsˌoʊdz wʊd sˈiː dʒˈiːmˈæn lˈuːz kəntɹˈoʊl.
According to Newell, whereas the original Half-Life (1998) saw the G-Man transform the protagonist, Gordon Freeman, into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control.