fɔːɹ ɛɡzˈæmpəl, wˌɛn ɹᵻvjˈuːɪŋ ðə pˌiːˌɛspˈiː ɡˈeɪm "kɹˈɪmsən ɹˈuːm ɹᵻvˈɜːs" ɐ kəlˈɛkʃən ʌv ɹˈuːm ɛskˈeɪp ɡˈeɪmz ðæt wɜːɹ ɚɹˈɪdʒɪnəli fɹˈiː ˈɑːnlaɪn flˈæʃ ɡˈeɪmz, kɹˈɪɾɪk bɹˈæd ɡˈæləwˌeɪ sˈɛd, "kˈiː ˈaɪɾəmz ɑːɹ ˈɔfən hˈɪdən bᵻhˌaɪnd ˈʌðɚɹ ˈaɪɾəmz, ænd ðə plˈeɪɚ hɐz nˈoʊ wˈeɪ ʌv nˈoʊɪŋ ðiːz ˈɛɹiəz ɛɡzˈɪst ɔːɹ ðæt ɪts pˈɑːsᵻbəl tə sˈɜːtʃ ðɛɹ ʌnlˈɛs ðə kˈɜːsɚ fˈɔːlz ɪn ɐ vˈɛɹi spəsˈɪfɪk loʊkˈeɪʃən, sˈʌmtaɪmz ˈeɪ "hˈɑːt spˈɑːt" æz smˈɔːl æz ɐ fjˈuː pˈɪksəlz.
For example, when reviewing the PSP game "Crimson Room Reverse" (a collection of room escape games that were originally free online flash games), critic Brad Gallaway said, "Key items are often hidden behind other items, and the player has no way of knowing these areas exist or that it's possible to search there unless the cursor falls in a very specific location, sometimes a "hot spot" as small as a few pixels.