ɔnðɪ ˈʌðɚ hˈænd, lˈeɪɾɚ dɪzˈaɪnz sˈʌfɚd fɹʌm kənstɹˈeɪnd bˈændwɪdθ ænd pˈʊɹɹɚ tˈɛkstʃɚ mˈæpɪŋ pɚfˈoːɹməns kəmpˈɛɹd tə kəmpˈiːɾɪŋ dʒˌiːpˌiːjˈuː səlˈuːʃənz, wˌɪtʃ ɹˈæpɪdli kˈɔːt ˌʌp tʊ ˌɛsdʒˌiːˈaɪ ɪnðə mˈɑːɹkɪt.
On the other hand, later designs suffered from constrained bandwidth and poorer texture mapping performance compared to competing GPU solutions, which rapidly caught up to SGI in the market.