mˈɑːdəlɪŋ fˈiːtʃɚz ɪŋklˈuːd bˈuːliən sˈɑːlɪdz tə dʒˈɛnɚɹˌeɪt kˈɑːmplɛks kəmpˈɑːzɪt ˈɑːbdʒɛkts; ðɪ ɐbˈɪləɾi tə kɹiːˈeɪt kˈɜːvd sˈɜːfɪsᵻz fɹʌm splˈaɪnz, ɪŋklˈuːdɪŋ nˈɜːbz ænd bˈeɪziɚ slˈæʃ kˈuːnz pˈætʃᵻz; mᵻkˈænɪkəl ænd ɔːɹɡˈænɪk fˈɔːɹmz jˈuːzɪŋ ðə pɹˈiːviəs æz wˈɛl æz mˌɛɾəfˈɔːɹmz, pˈætʃᵻz, sˌʌbdᵻvˈɪʒənz, dɪsplˈeɪsmənts, ɔːɹ skˈɪnɪŋ, plˈʌs tˈuːlz sˈʌtʃ ɐz tɚɹˈeɪn mˈɑːdəlz, plætˈɑːnɪk sˈɑːlɪdz, dʒˌiːoʊdˈɛsɪk sfˈɪɹz, dˈʌbəl lˈaɪn slˈæʃ wˈɔːl ˈɑːbdʒɛkts, stˈɛɹkeɪsᵻz, hˈiːlɪksᵻz, skɹˈuːz, ænd bˈoʊlts.
Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions, displacements, or skinning, plus tools such as Terrain models, Platonic solids, geodesic spheres, double line/wall objects, staircases, helixes, screws, and bolts.