ɪɾ ɪŋklˈuːdᵻd ðɪ ɐdˈɪʃən ʌvðə bˈʊlɪt fˈɪzɪks ˈɛndʒɪn, wɪð wˌɪtʃ kæɹˈɑːɹɹə kæn mˈoːɹ ɹiːəlˈɪstɪkli ˈænɪmˌeɪt sˈiːnz ɪnvˈɑːlvɪŋ kəlˈɪʒənz ʌv mˌʌltɪpəl bˈɑːdiz ɔːɹ pˈɑːɹɾɪkəlz.
It included the addition of the Bullet physics engine, with which Carrara can more realistically animate scenes involving collisions of multiple bodies or particles.