ɪnðə ɡˈaɪd tə sˌɪmjʊlˈeɪʃənz slˈæʃ ɡˈeɪmz fɔːɹ ˌɛdʒuːkˈeɪʃən ænd tɹˈeɪnɪŋ, mˈɑːɹtɪn kˈæmpiən kˈɑːmɛntᵻd ˌɔn ɪts jˈuːs æz ɐ klˈæsɹuːm ˈeɪd, sˈeɪɪŋ, "ðə dʊɹɹˈeɪʃən ʌvðə ɡɹˈænd bˈæɾəl vˈɜːʒən ʌv tˈiːbˈɪs ɡˈeɪm mˌeɪks ɪɾ ʌnlˈaɪkli ðæt ˌɛni klˈæs kʊd plˈeɪ ɪɾ ɪn ðɪs wˈeɪ, bˌʌt mˈʌtʃ kæn biː lˈɜːnd fɹʌm ʃˈɔːɹɾɚ plˈeɪɪŋz."
In The Guide to Simulations/Games for Education and Training, Martin Campion commented on its use as a classroom aid, saying, "The duration of the grand battle version of tbis game makes it unlikely that any class could play it in this way, but much can be learned from shorter playings."