ɡɹˈæfɪk ˌænɪmˈeɪʃən ɪz ɐ vˌɛɹɪˈeɪʃən ʌv stˈɑːp mˈoʊʃən ænd pˈɑːsᵻbli mˈoːɹ kənsˈɛptʃuːəli ɐsˈoʊsɪˌeɪɾᵻd wɪð tɹɐdˈɪʃənəl flˈæt sˈɛl ˌænɪmˈeɪʃən ænd pˈeɪpɚ dɹˈɔːɪŋ ˌænɪmˈeɪʃən, bˌʌt stˈɪl tˈɛknɪkli kwˈɔlᵻfˌaɪɪŋ æz stˈɑːp mˈoʊʃən kənsˈɪstɪŋ ʌvðɪ ˌænɪmˈeɪʃən ʌv fˈoʊɾəɡɹˌæfz ɪn hˈoʊl ɔːɹ ɪn pˈɑːɹts ænd ˈʌðɚ nˈɑːndɹˈɔːn flˈæt vˈɪʒuːəl ɡɹˈæfɪk mətˈɪɹiəl, sˈʌtʃ ɐz nˈuːzpeɪpɚ ænd mˌæɡɐzˈiːn klˈɪpɪŋz.
Graphic animation  is a variation of stop motion (and possibly more conceptually associated with traditional flat cel animation and paper drawing animation, but still technically qualifying as stop motion) consisting of the animation of photographs (in whole or in parts) and other non-drawn flat visual graphic material, such as newspaper and magazine clippings.