dʒˈeɪ. pˈætɹɪk wˈɪljəmz, ɪn ɐn ˈɛseɪ ɪnðə bˈʊk ɡˈeɪmɪŋ æz kˈʌltʃɚ, hˈaɪlaɪɾᵻd hˌaʊ wˈiːkli ᵻvˈɛnts sˈʌtʃ ɐz fɹˈaɪdeɪ nˈaɪt mˈædʒɪk fəsˈɪlᵻtˌeɪt ænd "ɹˈuːtɪnˌaɪzd kənsˈʌmpʃən" ɪn plˈeɪɚz; fɔːɹ ɛɡzˈæmpəl, ɪn mˈædʒɪk sˈiːld dɹˈæft tˈʊɹnəmənts, ðə bˈuːstɚ pˈæks ɑːɹ bˈɔːt fɹʌm ɹˈiːteɪlɚ hˈoʊldɪŋ ðɪ ᵻvˈɛnt.
J. Patrick Williams, in an essay in the book Gaming as Culture, highlighted how weekly events such as Friday Night Magic facilitate and "routinized consumption" in players; for example, in Magic sealed draft tournaments, the booster packs are bought from retailer holding the event.