bˌʌt wˈʊdz fˈaʊnd ɹˈændəm tʃˈæns wʌz mˈʌtʃ mˈoːɹ ɪmpˈoːɹtənt ðɐn plˈeɪɚ skˈɪl, ænd kəŋklˈuːdᵻd, "ðə ɹˈændəmnəs ʌv lˈaɪf ɪn ðiːz dˈʌndʒənz mˈiːnz ðɛɹz nˈoʊ kəmpˈʌlʃən tə plˈeɪ ˈæftɚ ðə nˈɑːvəlɾi hɐz wˈoːɹn ˈɔf.
But Woods found random chance was much more important than player skill, and concluded, "the randomness of life in these dungeons means there’s no compulsion to play after the novelty has worn off.