ɪn tˈuː θˈaʊzənd θɹˈiː hiː wʌz hˈaɪɚd æz ɪnhˈaʊs ˈɔːdɪˌoʊ dᵻɹˈɛktɚ tə ɡˈeɪm dɪvˈɛləpmənt kˈʌmpəni fɹˈoʊzənbˌaɪt ˈɪŋk. wˌɛɹ hiː mˌeɪd ðɪ ɚɹˈɪdʒɪnəl sˈaʊndtɹæks ænd sˈaʊnd dɪzˈaɪn fɔːɹ vˈɪdɪoʊ ɡˈeɪmz ʃˈædoʊɡɹˌaʊndz, ʃˈædoʊɡɹˌaʊndz: sɚvˈaɪvɚɹ ænd tɹˈaɪn.
In 2003 he was hired as in-house audio director to game development company Frozenbyte Inc. Where he made the original soundtracks and sound design for video games Shadowgrounds, Shadowgrounds: Survivor and Trine.