bɪkˈʌz ʌvðə lˈæk ʌv kwˈɔlᵻɾi pˈɪnbɔːl ɡˈeɪmz ɔnðɪ ˌɛstˈiː bᵻsˌaɪdz stˈɑːɹbɔːl, ðə tˈiːm sˈɛɾəld wɪð dɪvˈɛləpɪŋ ɐ pˈɪnbɔːl pɹˈɑːdʒɛkt wɪð ˈeɪ "nˈoʊ kˈɑːmpɹəmˌaɪz" ɐpɹˈoʊtʃ fɚðə stˈiː æz bˈoʊθ zˈɛɾɚbˌɜːɡ ænd bɹˈʌnstɹɜːm hæd pɹˈiːviəsli dɪskˈʌst kɹiːˈeɪɾɪŋ ɐ ɡˈeɪm ðæt mˌeɪd jˈuːs ʌvðə hˈɑːɹdwɛɹ fˈiːtʃɚz ɪnðə stˈiː kəmpjˈuːɾɚ, wˌaɪl dʒˈænsən stˈeɪɾᵻd ðeɪ dɪdnˌɑːt wˈɔntᵻd tə mˌeɪk ˈeɪ "bˈæd kˈɑːpi" ʌv pˈɪnbɔːl dɹˈiːmz.
Because of the lack of quality pinball games on the ST besides Starball, the team settled with developing a pinball project with a "no compromise" approach for the STe as both Zetterberg and Brunnström had previously discussed creating a game that made use of the hardware features in the STe computer, while Jansson stated they did not wanted to make a "bad copy" of Pinball Dreams.