ɪn hɪz nˈaɪntiːnhˈʌndɹɪd sˈɛvənti sˈɛvən bˈʊk ðə kˌɑːmpɹihˈɛnsɪv ɡˈaɪd tə bˈoːɹd wˈɔːɹɡeɪmɪŋ, nˈɪkələs pˈɑːmɚ nˈoʊɾᵻd ɪts ɹˈɛlətˌɪv ʌnpˌɑːpjʊlˈæɹᵻɾi ɪnðə wˈɔːɹɡeɪmɪŋ wˈɜːld æt ðə tˈaɪm ɪt wʌz ɹˈeɪɾᵻd wˈʌnhˈʌndɹɪd ˈeɪɾi nˈaɪnθ ˌaʊɾəv tˈuːhˈʌndɹɪd fˈaɪv ɡˈeɪmz ɪn ɐ pˈoʊl ʌv wˈɔːɹɡeɪmɚz kəndˈʌktᵻd baɪ ˌɛspˌiːˈaɪ, sˈeɪɪŋ, "ɪɾ ɪz tˈuː sˈɪmpəl tʊ ɐpˈiːl tə ðə hˈɑːɹdkˈoːɹ, ðɛɹ ɪz ɐ plˈeɪbˈæləns pɹˈɑːbləm, ænd ðɪ ɐtɹˈæktɪv mˈæp ɪz ɪnsəfˈɪʃəntli jˈuːzd."
In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer noted its relative unpopularity in the wargaming world at the time (it was rated 189th out of 205 games in a poll of wargamers conducted by SPI), saying, "it is too simple to appeal to the hard-core, there is a play-balance problem, and the attractive map is insufficiently used."