hɜː mˌoʊɾɪvˈeɪʃən tə ɹˈaɪt mjˈuːzɪk fɚðə ɡˈeɪm ˈɪndʌstɹi wʌz “tə tʃˈeɪndʒ ðə stˈændɚd fɔːɹ mjˈuːzɪk ɪnðɪ ˈɪndʌstɹi” bɪkˈʌz “ˈɛvɹɪwˌʌn θˈɔːt ðæt vˈɪdɪoʊ ɡˈeɪm mjˈuːzɪk wʌz sˈɪmpəl ænd nˌɑːt sˌoʊ ɡˈʊd”.
Her motivation to write music for the game industry was “to change the standard for music in the industry” because “everyone thought that video game music was simple and not so good”.