ɐ bᵻlˈiːf ɡˈɪvz, fɔːɹ ˈiːtʃ ˌɪnfɚmˈeɪʃən sˈɛt ʌvðə ɡˈeɪm bᵻlˈɔŋɪŋ tə ðə plˈeɪɚ, ɐ pɹˌɑːbəbˈɪlᵻɾi dˌɪstɹɪbjˈuːʃən ɔnðə nˈoʊdz ɪnðɪ ˌɪnfɚmˈeɪʃən sˈɛt.
A belief gives, for each information set of the game belonging to the player, a probability distribution on the nodes in the information set.