bˈoʊθ pɹəsˈiːdʒɚɹəl ænd pɹˈiːkˈæptʃɚd tˈɛkstʃɚz ɑːɹ ˈɔfɚd ænd kæn biː mˈæpt ˌɑːntʊ ˈɑːbdʒɛkt sˈɜːfɪsᵻz jˈuːzɪŋ sˈɪks dˈɪfɹənt mˈæpɪŋ mˈɛθədz: flˈæt, kjˈuːbɪk, sɪlˈɪndɹɪkəl, sfˈɛɹɪkəl, pˌæɹəmˈɛtɹɪk, ɔːɹ jˌuːvˈiː koʊˈɔːɹdᵻnəts.
Both procedural and pre-captured textures are offered and can be mapped onto object surfaces using six different mapping methods: flat, cubic, cylindrical, spherical, parametric, or UV coordinates.