ɐkˈoːɹdɪŋ tə ðɪ ˈoʊpən dʒˌiːˈɛl dʒˌiːˈɛl ˌeɪˌɑːɹbˈiː mˌʌltɪsˈæmpəl spˌɛsɪfɪkˈeɪʃən, "mˌʌltɪsˈæmplɪŋ" ɹᵻfˈɜːz tʊ ɐ spəsˈɪfɪk ˌɑːptɪmᵻzˈeɪʃən ʌv sˈuːpɚsˌæmplɪŋ.
According to the OpenGL GL_ARB_multisample specification, "multisampling" refers to a specific optimization of supersampling.