mˈɛnɪəv mˈaɪkɹoʊdˌiːlz sˈɪkstiːnbˈɪt tˈaɪɾəlz wɜːɹ ʌpdˈeɪɾᵻd vˈɜːʒənz ʌv səksˈɛsfəl ˈeɪtbˈɪt ɡˈeɪmz sˈʌtʃ ɐz tˈaɪm bˈændɪt ænd tˈæŋɡəlwˌʊd, bˌʌt pɹˈuːvd lˈɛs səksˈɛsfəl ðə sˈɛkənd tˈaɪm ɚɹˈaʊnd.
Many of Microdeal's 16-bit titles were updated versions of successful 8-bit games such as Time Bandit and Tanglewood, but proved less successful the second time around.