ðə fˈɜːst ɡˈeɪm wʌzɐ lˈændmɑːɹk tˈaɪɾəl, hˈɛlpɪŋ tə pˈɑːpjʊlɚɹˌaɪz ðə jˈuːs ʌv sˌiːdˈiːˌɑːɹɹˌoʊˈɛm tɛknˈɑːlədʒi fɔːɹ kəmpjˈuːɾɚz, bˌʌt æz ðeɪ kəntˈɪnjuːd tə dɪvˈɛləp sˈiːkwəlz wɪð mˈoːɹ æmbˈɪʃəs lˈændskeɪps, ɐlˈɔŋsaɪd sˈɛvɹəl ˈʌðɚ dɪvˈɛləpɚz spˈɜːd baɪ mˈɪsts səksˈɛs, ɐdvˈɛntʃɚ ɡˈeɪm sˈeɪlz flˈæʔn̩d.
The first game was a landmark title, helping to popularize the use of CD-ROM technology for computers, but as they continued to develop sequels with more ambitious landscapes, alongside several other developers spurred by Mysts success, adventure game sales flattened.