ðɪ ɚɹˈɪdʒɪnəl aɪdˈiə wʌz tə dɪvˈɛləp ɐ ʃˈɛɹwɛɹ ɡˈeɪm ɪnspˈaɪɚd baɪ pˈɪnbɔːl dɹˈiːmz fɚðə stˈiː æt ðə lˈɛvəl əvən ˈɜːlɪɚ ɹᵻlˈiːs baɪ zˈɛɾɚbˌɜːɡ bᵻfˌoːɹ ðə pɹˈɑːdʒɛkt wʌz ɛkspˈændᵻd əpˌɑːn, æz jˌuːdˌiːˈɛs sˈɛɾəld wɪð dɪvˈɛləpɪŋ ɐ pˈɪnbɔːl pɹˈɑːdʒɛkt wɪð ˈeɪ "nˈoʊ kˈɑːmpɹəmˌaɪz" ɐpɹˈoʊtʃ dˈuː tə ðə lˈæk ʌv kwˈɔlᵻɾi pˈɪnbɔːl tˈaɪɾəlz ɔnðɪ ˌɛstˈiː bˌʌt ɪts skˈoʊp ɡɹˈuː tˈuː mʌtʃ dˈʊɹɹɪŋ dɪvˈɛləpmənt ænd ðə tˈiːm stɹˈʌɡəld tə ɡɛt ðə tˈaɪɾəl wˈɜːkɪŋ ænd ʃˈɪp ɪɾ ˌɔn skˈɛdʒuːl.
The original idea was to develop a shareware game inspired by Pinball Dreams for the STe at the level of an earlier release by Zetterberg before the project was expanded upon, as UDS settled with developing a pinball project with a "no compromise" approach due to the lack of quality pinball titles on the ST but its scope grew too much during development and the team struggled to get the title working and ship it on schedule.