æt ðæt tˈaɪm, ðə vˈæst mədʒˈɔːɹᵻɾi ʌv ɡˈeɪmz fɔːɹ pˌiːsˈiːz wɜː ɹˈɪʔn̩ fɔːɹ ˌɛmˈɛsdˌiːˌoʊˈɛs ænd hæd nˈoʊ stˈændɚdˌaɪzd wˈeɪ tʊ ˈæksɛs ɛkspˈændᵻd mˈɛmɚɹi, ɐksˈɛlɚɹˌeɪɾᵻd ɡɹˈæfɪks ɔːɹ dˈɪdʒɪɾəl ˈɔːdɪˌoʊ kˌeɪpəbˈɪlᵻɾiz.
At that time, the vast majority of games for PCs were written for MS-DOS and had no standardized way to access expanded memory, accelerated graphics or digital audio capabilities.