ɪn mˌʌltɪsˈæmpəl ˈæntaɪˈeɪliəsɪŋ, ɪf ˌɛni ʌvðə mˈʌltaɪ sˈæmpəl loʊkˈeɪʃənz ɪn ɐ pˈɪksəl ɪz kˈʌvɚd baɪ ðə tɹˈaɪæŋɡəl bˌiːɪŋ ɹˈɛndɚd, ɐ ʃˈeɪdɪŋ kˌɑːmpjuːtˈeɪʃən mˈʌst biː pɚfˈɔːɹmd fɔːɹ ðæt tɹˈaɪæŋɡəl.
In multisample anti-aliasing, if any of the multi sample locations in a pixel is covered by the triangle being rendered, a shading computation must be performed for that triangle.