ɐkˈoːɹdɪŋ tə ðə lˈɛvəl dɪzˈaɪnɚ dˈɑːɹɹɪˌoʊ keɪzˈɑːli, "wiː fˈaʊnd aʊɚsˈɛlvz kɹˈiːpɪŋ ˈɛvɚ fˈɔːɹwɚd təwˈɔːɹdz, wˈɛl, lˈɛts dʒˈʌst kˈiːp pˈʊɾɪŋ mˈoːɹ ænd mˈoːɹ, ænd mˈoːɹ, ænd mˈoːɹ stˈʌf ɪn ðɪs ɡˈeɪm bɪkˈʌz wiː wˈɔnt tə mˌeɪk ɪɾ æz ɡˈʊd æz wiː kˈæn,ænd ðˈɛn wiː ɹˈiːəlaɪzd ðiːz ˈɛpɪsˌoʊdz ɑːɹ tˈɜːnɪŋ mˈoːɹ ˌɪntʊ sˈiːkwəlz."
According to the level designer Dario Casali, "We found ourselves creeping ever forward towards, 'Well, let's just keep putting more and more, and more, and more stuff in this game because we want to make it as good as we can,' and then we realized these episodes are turning more into sequels."