ɪn ɐ ɹˌɛtɹoʊspˈɛktɪv ˈɑːɹɾɪkəl ɪnðə dʒˈænjuːˌɛɹi nˈaɪntiːnhˈʌndɹɪd nˈaɪnti fˈoːɹ ᵻdˈɪʃən ʌv kəmpjˈuːɾɚ ɡˈeɪmɪŋ wˈɜːld ˈɪʃuː wˈʌnhˈʌndɹɪd fˈoːɹtiːn, ˈɛvən bɹˈʊks meɪntˈeɪnd hɪz pɹˈiːviəs ɹˈeɪɾɪŋ ʌv θɹˈiː.fˈaɪv stˈɑːɹz ˌaʊɾəv fˈaɪv fɹʌm hɪz nˈaɪntiːnhˈʌndɹɪd ˈeɪɾi ˈeɪt ɹᵻvjˈuː, sˈeɪɪŋ, "ɡˈʊd ɡɹˈæfɪks ænd ɡˈeɪm plˈeɪ dˈuː mˈʌtʃ tʊ ˌoʊvɚkˈʌm sˈɜːʔn̩ hɪstˈɔːɹɪkəl ɪnnˈækjʊɹəsiz... bˌʌt swˈɪtʃɪŋ fɹʌm bɹˈɪdʒtəbɹˈɪdʒ tʊ ɪfˈɛkt tʃˈeɪndʒᵻz kæn biː ɐn ˈɔːkwɚd ɛkspˈiəɹɪəns.
In a retrospective article in the January 1994 edition of Computer Gaming World (Issue 114), Evan Brooks maintained his previous rating of 3.5 stars out of 5 from his 1988 review, saying, "Good graphics and game play do much to overcome certain historical innaccuracies... but switching from bridge-to-bridge to effect changes can be an awkward experience.