wˌaɪl wˈʌn tʃˈæptɚ kæn lˈʊk tʊ ɐnˈʌðɚ fɔːɹ ɐsˈɪstəns, ˈiːtʃ klˈʌb ɪz ɪts ˈoʊn, ˌɪndᵻpˈɛndənt ˌɔːɹɡɐnᵻzˈeɪʃən ðæt jˈuːzᵻz kˈætɡ æz ɐ kˈɑːlɪdʒɡˈeɪmɪŋ nˈɛtwɜːkɪŋ tˈuːl, ænd kæn ɹᵻmˈuːv ɪtsˈɛlf fɹʌm ɪɾ æɾ ˌɛni tˈaɪm.
While one chapter can look to another for assistance, each club is its own, independent organization that uses CATTG as a college-gaming networking tool, and can remove itself from it at any time.