tˈeɪkɪŋ ðɪs sˈeɪm pɹˈɪnsɪpəl, ðɪ ˈænɪmˌeɪɾɚ kæn ˈɔːlsoʊ mˌeɪk mˈoːɹ kˈɑːmplɛks ɡˈeɪmz sˈɪmɪlɚ tʊ ɐ dˈʌndʒən ɡˈeɪm ɔːɹ ɛskˈeɪpðəɹˈuːm ɡˈeɪm.
Taking this same principle, the animator can also make more complex games similar to a dungeon game or escape-the-room game.