ɹˌɛpɹᵻzˈɛntətˌɪvz fɹʌm ˈiːtʃ jˌuːnɪvˈɜːsᵻɾi plˈæn tɹˈɪps, kənvˈɛnʃənz, ænd ˈʌðɚɹ ᵻvˈɛnts ænd mˈɛmbɚz fɹʌmðə klˈʌbz ɑːɹ jˌuːnɪvˈɜːsəli ɹᵻsˈɛptɪv tʊ ˈʌðɚ ɡˈeɪmɚz fɹʌm ˈʌðɚ jˌuːnɪvˈɜːsᵻɾiz dˈuː tə ðə faʊndˈeɪʃən əvə nˈɛtwɜːk bˈeɪst ɔnðə kˈɑːmən ˈɪntɹɛst ʌv ɡˈeɪmɪŋ.
Representatives from each university plan trips, conventions, and other events and members from the clubs are universally receptive to other gamers from other universities due to the foundation of a network based on the common interest of gaming.