zˈɔɪdz: fˈʊl mˈɛɾəl kɹˈæʃ jˈuːzd ðə sˈeɪm ˈɛndʒɪn ænd ˌʌndɚlˈaɪɪŋ ɡˈeɪmpleɪ æz zˈɔɪdz stɹˈʌɡəl, bˌʌt fˈiːtʃɚd ɐ nˈuː bɹˈæntʃɪŋ stˈoːɹi mˈoʊd, ɐ ɡɹˈeɪɾɚɹ ɚɹˈeɪ ʌv pˈaɪləts ɪŋklˈuːdɪŋ sˈɛvɹəl fɹʌmðə zˈɔɪdz dʒˈɛnᵻsˌɪs ˈænɪmˌeɪ, ænd mˈɛni mˈoːɹ plˈeɪəbəl zˈɔɪdz.
Zoids: Full Metal Crash used the same engine and underlying gameplay as Zoids Struggle, but featured a new branching story mode, a greater array of pilots (including several from the Zoids Genesis anime), and many more playable zoids.