ɐ vɚɹˈaɪəɾi ʌv hˈaɪpɹˈoʊfaɪl tˈɛlᵻvˌɪʒən ˈædvɚtˌaɪzmənts, ɡɹˈæfɪks sˈiːkwənsᵻz fɔːɹ mˈoʊʃən pˈɪktʃɚz ɪŋklˈuːdɪŋ ðɪ ændɹˈɑːmɪdə stɹˈeɪn ænd tɹˈɑːn, ænd wˈɜːk ˌɔn lˈæzɚdˌɪsk vˈɪdɪoʊ ɡˈeɪmz sˈʌtʃ ɐz kjˈuːb kwˈɛst, pˌʊt ˈeɪbəl ænd hɪz tˈiːm ɔnðə mˈæp ɪnðɪ ˈɜːli nˈaɪntiːnhˈʌndɹɪd ˈeɪɾi z.
A variety of high-profile television advertisements, graphics sequences for motion pictures (including The Andromeda Strain and Tron), and work on laserdisc video games such as Cube Quest, put Abel and his team on the map in the early 1980s.