mˈoːɹ ɹˈiːsənt pˈoʊstpɹˈɑːsɛsɪŋ bˈeɪst ˈæntaɪˈeɪliəsɪŋ tɛknˈiːks sˈʌtʃ ɐz tˈɛmpɚɹəl ˈæntaɪˈeɪliəsɪŋ tˌiːˌeɪˈeɪ, wˌɪtʃ ɹᵻdˈuːsᵻz ˈeɪliəsɪŋ baɪ kəmbˈaɪnɪŋ dˈeɪɾə fɹʌm pɹˈiːviəsli ɹˈɛndɚd fɹˈeɪmz, hæv sˈiːn ðə ɹᵻvˈɜːsəl ʌv ðɪs tɹˈɛnd, æz pˈoʊstpɹˈɑːsɛsɪŋ ˌeɪˈeɪ bɪkˌʌmz bˈoʊθ mˈoːɹ vˈɜːsətˌaɪl ænd mˈoːɹ ɛkspˈɛnsɪv ðɐn ˌɛmˌɛsˌeɪˈeɪ, wˌɪtʃ kænˈɑːt ˌæntɪˈeɪliəs ɐn ɛntˈaɪɚ fɹˈeɪm ɐlˈoʊn.
More recent post-processing based anti-aliasing techniques such as temporal anti-aliasing (TAA), which reduces aliasing by combining data from previously rendered frames, have seen the reversal of this trend, as post-processing AA becomes both more versatile and more expensive than MSAA, which cannot antialias an entire frame alone.