ɪn ɐ nˈaɪntiːnhˈʌndɹɪd nˈaɪnti θɹˈiː sˈɜːveɪ ʌv pɹˈiː twˈɛntiəθsˈɛntʃɚɹi stɹˈæɾədʒi ɡˈeɪmz kəmpjˈuːɾɚ ɡˈeɪmɪŋ wˈɜːld ɡˈeɪv ðə ɡˈeɪm zˈiəɹoʊplˈʌs stˈɑːɹz ˌaʊɾəv fˈaɪv, stˈeɪɾɪŋ ðætˈɪt "ʃˈoʊz hˌaʊ wˈʌn kæn tˈeɪk ɐ hˈaɪli plˈeɪəbəl bˈoːɹdɡeɪm ænd tˈɜːn ɪɾ ˌɪntʊ ɐn ʌnplˈeɪəbəl kəmpjˈuːɾɚ pɹˈɑːdʌkt wɪð ɪŋkəmplˈiːt ɹˈuːlz, ɪŋkəmplˈiːt ɡɹˈæfɪks ænd ɪŋkəmplˈiːt pɹˈoʊɡɹæmɪŋ".
In a 1993 survey of pre 20th-century strategy games Computer Gaming World gave the game zero-plus stars out of five, stating that it "shows how one can take a highly playable boardgame and turn it into an unplayable computer 'product' [with] incomplete rules, incomplete graphics and incomplete programming".