ɪn ɐ ɹˌɛtɹoʊspˈɛktɪv ɹᵻvjˈuː ɪn ˈɪʃuː twˈɛlv ʌv sˌɪmjʊlˈeɪkɹəm, dʒˈoʊ skˈoʊlɹi kˈɑːmɛntᵻd ɔnðə ɹˈɛlətˌɪvli kwˈɪk fˈeɪlɪɹ ʌv ðɪs ɡˈeɪm, sˈeɪɪŋ, "aɪ wˈʊdənt biː sɚpɹˈaɪzd ɪf ðæt wʌz bɪkˈʌz ɪt wʌz tˈuː kˈɑːmplɛks fɔːɹ sˈoʊʃəl ɡˈeɪmɚz jˈɛt tˈuː sˈɪmpəl ænd ɐbstɹˈæktᵻd fɚðə tˈʊɹnəmənt ɡˈeɪmɚz.
In a retrospective review in Issue 12 of Simulacrum, Joe Scoleri commented on the relatively quick failure of this game, saying, "I wouldn't be surprised if that was because it was too complex for social gamers yet too simple and abstracted for the Tournament gamers.