ɪn ˈɪʃuː fˈoːɹ ʌvðə ɡˈeɪmz məʃˈiːn, dʒˈɑːn wˈʊdz fˈaʊnd hɪz ɐtˈɛnʃən stˈɑːɹɾɪŋ tə flˈæɡ æz ðə ɡˈeɪm pɹəɡɹˈɛst, kˈɑːmɛntɪŋ "aɪm ɐfɹˈeɪd jʊɹ pɹˈɑːbləm woʊnt biː sˈoʊ mˌʌtʃ tɹˈaɪɪŋ nˌɑːt tə wˈeɪk ðə dɹˈæɡən ˌʌp æz kˈiːpɪŋ ɐwˈeɪk joːɹsˈɛlf lˈɔŋ ɪnˈʌf tə ɹˈiːtʃ ɪt..."
In Issue 4 of The Games Machine, John Woods found his attention starting to flag as the game progressed, commenting "I’m afraid your problem won’t be so much trying not to wake the dragon up as keeping awake yourself long enough to reach it..."