ɐdˈɪʃənəli, ɐ nˈʌmbɚɹ ʌv mˌɑːdɪfɪkˈeɪʃənz tə nˈɛvɚwˌɪntɚ nˈaɪts ɑːɹ jˈuːzd, fɹʌm ɐdˈɪʃənəl ˌænɪmˈeɪʃənz, tʊ ɐ kˈʌstəm sˈɛt ʌv kˈæmɹə tˈuːlz, ɐlˈaʊɪŋ skɹˈɪptᵻd kˈæmɹə mˈuːvmənts, tʊ ɐ tˈɛkstʃɚ swˈɪtʃɪŋ ˈoʊpən dʒˌiːˈɛl tˈuːl ðæt ɐlˈaʊz fɚðɪ ɐpˈɪɹəns ʌv lˈɪp sˈɪŋkɪŋ, ɹᵻfˈɜːd tə baɪ ðə blˈʌd spˈɛl tˈiːm æz "tˈɑːɡəl fˈeɪs ˈɛs" tˈeɪk ˌoʊvɚ dʒˌiːˈɛl fˈeɪs skˈɪnz.
Additionally, a number of modifications to Neverwinter Nights are used, from additional animations, to a custom set of camera tools, allowing scripted camera movements, to a texture switching OpenGL tool that allows for the appearance of lip syncing, referred to by the BloodSpell team as "TOGLFaceS" (Take Over GL Face Skins).