ðɪs ɡˈeɪm mᵻkˈænɪk mˈeɪ biː ɪnvˈoʊkt vˌɑːləntˈɛɹᵻli ɪf ðə saɪkˈaɪətɹɪsts kwˈɛstʃənz ɑːɹ bˌiːɪŋ tˈuː dᵻɹˈɛkt fɔːɹ ɛɡzˈæmpəl, ɪf ðə saɪkˈaɪətɹɪst hɐz wˈɜːkt ˈaʊt ðætðə ʃˈɛɹd dᵻlˈuːʒən ɪz ðæt ʌv bˌiːɪŋ ɐ fˈɪlm stˈɑːɹ ænd ˈæsks wˈʌn ʌvðə pˈeɪʃənts "wˌʌt ɪz jʊɹ nˈeɪm?", ðæt pˈeɪʃənt mˈeɪ tʃˈuːz tə lˈaɪ, nˈoʊɪŋ ðæt ɐnˈʌðɚ wɪl ðˈɛn ʃˈaʊt "saɪkˈaɪətɹɪst!"
This game mechanic may be invoked voluntarily if the psychiatrist's questions are being too direct - for example, if the psychiatrist has worked out that the shared delusion is that of being a film star and asks one of the patients "What is your name?", that patient may choose to lie, knowing that another will then shout "Psychiatrist!"