def update(self,dt):
        """
        Internal method used for moving the player.
        
        :param float dt: Time delta since the last call to this method
        """
        speed = self.movespeed
        d = dt * speed # distance covered this tick.
        dx, dy, dz = self.get_motion_vector()
        # New position in space, before accounting for gravity.
        dx, dy, dz = dx * d, dy * d, dz * d
        #dy+=self.vert*VERT_SPEED
        x,y,z = self._pos
        newpos = dx+x, dy+y, dz+z
        self.pos = newpos
def update(self,dt):
        """
        Internal method used for moving the player.
        
        :param float dt: Time delta since the last call to this method
        """
        speed = self.movespeed
        d = dt * speed # distance covered this tick.
        dx, dy, dz = self.get_motion_vector()
        # New position in space, before accounting for gravity.
        dx, dy, dz = dx * d, dy * d, dz * d
        #dy+=self.vert*VERT_SPEED
        x,y,z = self._pos
        newpos = dx+x, dy+y, dz+z
        self.pos = newpos
def update ( self , dt ) : speed = self . movespeed d = dt * speed # distance covered this tick. dx , dy , dz = self . get_motion_vector ( ) # New position in space, before accounting for gravity. dx , dy , dz = dx * d , dy * d , dz * d #dy+=self.vert*VERT_SPEED x , y , z = self . _pos newpos = dx + x , dy + y , dz + z self . pos = newpos
Internal method used for moving the player.
        
        :param float dt: Time delta since the last call to this method
Internal method used for moving the player . : param float dt : Time delta since the last call to this method