protected void addMapping(int hashIndex, int hashCode, K key, V value) {
    """
	Adds a new key-value mapping into this map.
	<p/>
	This implementation calls <code>createEntry()</code>,
	<code>addEntry()</code> and <code>checkCapacity()</code>. It also handles
	changes to <code>modCount</code> and <code>size</code>. Subclasses could
	override to fully control adds to the map.
	
	@param hashIndex
	the index into the data array to store at
	@param hashCode
	the hash code of the key to add
	@param key
	the key to add
	@param value
	the value to add
    """
        modCount++;
        HashEntry<K, V> entry = createEntry(data[hashIndex], hashCode, key,
                value);
        addEntry(entry, hashIndex);
        size++;
        checkCapacity();
    }
protected void addMapping(int hashIndex, int hashCode, K key, V value) {
        modCount++;
        HashEntry<K, V> entry = createEntry(data[hashIndex], hashCode, key,
                value);
        addEntry(entry, hashIndex);
        size++;
        checkCapacity();
    }
protected void addMapping ( int hashIndex , int hashCode , K key , V value ) { modCount ++ ; HashEntry < K , V > entry = createEntry ( data [ hashIndex ] , hashCode , key , value ) ; addEntry ( entry , hashIndex ) ; size ++ ; checkCapacity ( ) ; }
Adds a new key-value mapping into this map.
<p/>
This implementation calls <code>createEntry()</code>,
<code>addEntry()</code> and <code>checkCapacity()</code>. It also handles
changes to <code>modCount</code> and <code>size</code>. Subclasses could
override to fully control adds to the map.

@param hashIndex
the index into the data array to store at
@param hashCode
the hash code of the key to add
@param key
the key to add
@param value
the value to add
Adds a new key - value mapping into this map . <p / > This implementation calls <code > createEntry () < / code > <code > addEntry () < / code > and <code > checkCapacity () < / code > . It also handles changes to <code > modCount< / code > and <code > size< / code > . Subclasses could override to fully control adds to the map .