public static double closestPointT( LineParametric3D_F64 line , PlaneNormal3D_F64 plane ) {
    """
	<p>
	Computes the closest point along the line to the plane as a function of 't':<br>
	[x, y, z] = [x_0, y_0, z_0] + t·[slopeX, slopeY, slopZ]
	</p>
	
	If there is no intersection then Double.NaN is returned.
	
	@param line The line along which the closest point is being found. Not modified.
	@param plane Plane being checked for intersection
	@return Distance as a function of 't'.  NaN if there is no intersection.
    """
		double dx = plane.p.x - line.p.x;
		double dy = plane.p.y - line.p.y;
		double dz = plane.p.z - line.p.z;

		double top = dx*plane.n.x + dy*plane.n.y + dz*plane.n.z;
		double bottom = line.slope.dot(plane.n);

		if( bottom == 0 )
			return Double.NaN;

		return top/bottom;
	}
public static double closestPointT( LineParametric3D_F64 line , PlaneNormal3D_F64 plane ) {
		double dx = plane.p.x - line.p.x;
		double dy = plane.p.y - line.p.y;
		double dz = plane.p.z - line.p.z;

		double top = dx*plane.n.x + dy*plane.n.y + dz*plane.n.z;
		double bottom = line.slope.dot(plane.n);

		if( bottom == 0 )
			return Double.NaN;

		return top/bottom;
	}
public static double closestPointT ( LineParametric3D_F64 line , PlaneNormal3D_F64 plane ) { double dx = plane . p . x - line . p . x ; double dy = plane . p . y - line . p . y ; double dz = plane . p . z - line . p . z ; double top = dx * plane . n . x + dy * plane . n . y + dz * plane . n . z ; double bottom = line . slope . dot ( plane . n ) ; if ( bottom == 0 ) return Double . NaN ; return top / bottom ; }
<p>
Computes the closest point along the line to the plane as a function of 't':<br>
[x, y, z] = [x_0, y_0, z_0] + t·[slopeX, slopeY, slopZ]
</p>

If there is no intersection then Double.NaN is returned.

@param line The line along which the closest point is being found. Not modified.
@param plane Plane being checked for intersection
@return Distance as a function of 't'.  NaN if there is no intersection.
<p > Computes the closest point along the line to the plane as a function of t : <br > [ x y z ] = [ x_0 y_0 z_0 ] + t· [ slopeX slopeY slopZ ] < / p >