public Vector3D_F64 transform(Vector3D_F64 src, @Nullable Vector3D_F64 dst ) {
    """
	Applies the rotation to the src vector and stores the result in dst. src and dst can be the same instance
	
	@see GeometryMath_F64#mult(DMatrixRMaj, GeoTuple2D_F64, GeoTuple2D_F64)
	
	@param src Input
	@param dst Output
    """
		return GeometryMath_F64.mult(R,src,dst);
	}
public Vector3D_F64 transform(Vector3D_F64 src, @Nullable Vector3D_F64 dst ) {
		return GeometryMath_F64.mult(R,src,dst);
	}
public Vector3D_F64 transform ( Vector3D_F64 src , @ Nullable Vector3D_F64 dst ) { return GeometryMath_F64 . mult ( R , src , dst ) ; }
Applies the rotation to the src vector and stores the result in dst. src and dst can be the same instance

@see GeometryMath_F64#mult(DMatrixRMaj, GeoTuple2D_F64, GeoTuple2D_F64)

@param src Input
@param dst Output
Applies the rotation to the src vector and stores the result in dst . src and dst can be the same instance