public static double distanceNorm(LineGeneral2D_F64 line, Point2D_F64 p) {
    """
	<p>
	Returns the signed Euclidean distance of the closest point on the line to the specified point.
	The line is assumed be normalized.  See {@link LineGeneral2D_F64} for details on normalization.
	</p>
	
	@param line A normalized line. Not modified.
	@param p The point. Not modified.
	@return Euclidean distance of the closest point on the line to the specified point.
    """
		return Math.abs(line.A*p.x + line.B*p.y + line.C);
	}
public static double distanceNorm(LineGeneral2D_F64 line, Point2D_F64 p) {
		return Math.abs(line.A*p.x + line.B*p.y + line.C);
	}
public static double distanceNorm ( LineGeneral2D_F64 line , Point2D_F64 p ) { return Math . abs ( line . A * p . x + line . B * p . y + line . C ) ; }
<p>
Returns the signed Euclidean distance of the closest point on the line to the specified point.
The line is assumed be normalized.  See {@link LineGeneral2D_F64} for details on normalization.
</p>

@param line A normalized line. Not modified.
@param p The point. Not modified.
@return Euclidean distance of the closest point on the line to the specified point.
<p > Returns the signed Euclidean distance of the closest point on the line to the specified point . The line is assumed be normalized . See { @link LineGeneral2D_F64 } for details on normalization . < / p >