/**
 * A code to help the archaeologist find buried treasure.
 *
 * The function takes in two arguments:
 * - depthLimit: an integer representing the maximum depth the archaeologist can dig.
 * - epsilon: a small positive value to determine when the depth is close enough to the treasure.
 *
 * The function should continuously dig deeper until the depth is just within epsilon of the treasure.
 * However, be careful to avoid infinite while loops and floating-point errors.
 *
 * Return the final depth when the treasure is found or raise an exception if an infinite loop is detected.
 *
 * Remember, solving this exercise requires understanding the intersection between floating-point error
 * and understanding epsilon, as well as dealing with infinite while loops.
 *
 * Difficulty: Difficult
 */
fun findBuriedTreasure(depthLimit: Int, epsilon: Double): Double {

    var depth = 0.0
    val step = 0.1
    val treasure = 56.789  // Example, replace with the actual value of the treasure

    while (true) {
        if (Math.abs(depth - treasure) < epsilon) {
            return depth
        }

        if (depth >= depthLimit) {
            throw Exception("Unable to find treasure within the depth limit.")
        }

        depth += step

        // Check for potential infinite loop
        if (depth.isInfinite()) {
            throw Exception("Infinite loop detected.")
        }
    }
}
/**
 * A code to help the archaeologist find buried treasure.
 *
 * The function takes in two arguments:
 * - depthLimit: an integer representing the maximum depth the archaeologist can dig.
 * - epsilon: a small positive value to determine when the depth is close enough to the treasure.
 *
 * The function should continuously dig deeper until the depth is just within epsilon of the treasure.
 * However, be careful to avoid infinite while loops and floating-point errors.
 *
 * Return the final depth when the treasure is found or raise an exception if an infinite loop is detected.
 *
 * Remember, solving this exercise requires understanding the intersection between floating-point error
 * and understanding epsilon, as well as dealing with infinite while loops.
 *
 * Difficulty: Difficult
 */
fun findBuriedTreasure(depthLimit: Int, epsilon: Double): Double {
/**
 * A code to help the archaeologist find buried treasure.
 *
 * The function takes in two arguments:
 * - depthLimit: an integer representing the maximum depth the archaeologist can dig.
 * - epsilon: a small positive value to determine when the depth is close enough to the treasure.
 *
 * The function should continuously dig deeper until the depth is just within epsilon of the treasure.
 * However, be careful to avoid infinite while loops and floating-point errors.
 *
 * Return the final depth when the treasure is found or raise an exception if an infinite loop is detected.
 *
 * Remember, solving this exercise requires understanding the intersection between floating-point error
 * and understanding epsilon, as well as dealing with infinite while loops.
 *
 * Difficulty: Difficult
 */
fun findBuriedTreasure(depthLimit: Int, epsilon: Double): Double {

    var depth = 0.0
    val step = 0.1
    val treasure = 56.789  // Example, replace with the actual value of the treasure

    while (true) {
        if (Math.abs(depth - treasure) < epsilon) {
            return depth
        }

        if (depth >= depthLimit) {
            throw Exception("Unable to find treasure within the depth limit.")
        }

        depth += step

        // Check for potential infinite loop
        if (depth.isInfinite()) {
            throw Exception("Infinite loop detected.")
        }
    }
}