/**
 * This function calculates the thrust produced by the engine
 */
fun calculateThrust(temperature: Double, pressure: Double): Double {

    var thrust = 0.0

    while (true) {
        // Code to get the thrust equation
        // ...

        // Generate random values for temperature and pressure
        val randomTemperature = (200..500).random().toDouble()
        val randomPressure = (50..100).random().toDouble()

        // Apply certain conditions to determine thrust
        when {
            randomTemperature < 250 -> thrust = 1000.0
            randomTemperature in 250.0..349.0 -> thrust = 2000.0
            randomTemperature >= 350 -> thrust = 3000.0
        }

        // Apply another condition to adjust thrust based on pressure
        if (randomPressure > 80) {
            thrust += 500.0
        }

        // Check if thrust is within the desired range
        if (thrust > 3000.0) {
            continue
        }

        // Code to use the thrust value
        // ...

        break  // Exit the loop once the desired thrust value is obtained
    }

    return thrust
}
/**
 * This function calculates the thrust produced by the engine
 */
fun calculateThrust(temperature: Double, pressure: Double): Double {
/**
 * This function calculates the thrust produced by the engine
 */
fun calculateThrust(temperature: Double, pressure: Double): Double {

    var thrust = 0.0

    while (true) {
        // Code to get the thrust equation
        // ...

        // Generate random values for temperature and pressure
        val randomTemperature = (200..500).random().toDouble()
        val randomPressure = (50..100).random().toDouble()

        // Apply certain conditions to determine thrust
        when {
            randomTemperature < 250 -> thrust = 1000.0
            randomTemperature in 250.0..349.0 -> thrust = 2000.0
            randomTemperature >= 350 -> thrust = 3000.0
        }

        // Apply another condition to adjust thrust based on pressure
        if (randomPressure > 80) {
            thrust += 500.0
        }

        // Check if thrust is within the desired range
        if (thrust > 3000.0) {
            continue
        }

        // Code to use the thrust value
        // ...

        break  // Exit the loop once the desired thrust value is obtained
    }

    return thrust
}