/**
 * Generate a health report for all players in the game.
 *
 * @param playerHealth Dictionary containing player names and health values.
 * @return Health report for the players.
 */
fun generateHealthReport(playerHealth: Map<String, Int>): String {

    var healthReport = "Health Report:\n"
    for ((player, health) in playerHealth) {
        healthReport += "$player - $health HP\n"
    }
    return healthReport
}
/**
 * Generate a health report for all players in the game.
 *
 * @param playerHealth Dictionary containing player names and health values.
 * @return Health report for the players.
 */
fun generateHealthReport(playerHealth: Map<String, Int>): String {
/**
 * Generate a health report for all players in the game.
 *
 * @param playerHealth Dictionary containing player names and health values.
 * @return Health report for the players.
 */
fun generateHealthReport(playerHealth: Map<String, Int>): String {

    var healthReport = "Health Report:\n"
    for ((player, health) in playerHealth) {
        healthReport += "$player - $health HP\n"
    }
    return healthReport
}