/**
 * This function takes two sets 'a' and 'b' as inputs, along with a floating-point error 'epsilon',
 * and returns True if the intersection of the sets exists within the given floating-point error, and False otherwise.
 */
fun checkSetIntersection(a: Set<Double>, b: Set<Double>, epsilon: Double): Boolean {

    // Create an empty set to store the intersection of 'a' and 'b'
    val intersection = mutableSetOf<Double>()

    // Iterate through each element in set 'a'
    for (elementA in a) {
        // Iterate through each element in set 'b'
        for (elementB in b) {
            // Check if the absolute difference between the elements is less than or equal to 'epsilon'
            if (Math.abs(elementA - elementB) <= epsilon) {
                // Add the common element to the intersection set
                intersection.add(elementA)
            }
        }
    }

    // If the size of the intersection set is greater than 0, return True (intersection exists within epsilon)
    return intersection.isNotEmpty()
}

// Example usage
val setA = setOf(1.0, 2.0, 3.0, 4.0)
val setB: Set<Double> = TODO()
/**
 * This function takes two sets 'a' and 'b' as inputs, along with a floating-point error 'epsilon',
 * and returns True if the intersection of the sets exists within the given floating-point error, and False otherwise.
 */
fun checkSetIntersection(a: Set<Double>, b: Set<Double>, epsilon: Double): Boolean {
/**
 * This function takes two sets 'a' and 'b' as inputs, along with a floating-point error 'epsilon',
 * and returns True if the intersection of the sets exists within the given floating-point error, and False otherwise.
 */
fun checkSetIntersection(a: Set<Double>, b: Set<Double>, epsilon: Double): Boolean {

    // Create an empty set to store the intersection of 'a' and 'b'
    val intersection = mutableSetOf<Double>()

    // Iterate through each element in set 'a'
    for (elementA in a) {
        // Iterate through each element in set 'b'
        for (elementB in b) {
            // Check if the absolute difference between the elements is less than or equal to 'epsilon'
            if (Math.abs(elementA - elementB) <= epsilon) {
                // Add the common element to the intersection set
                intersection.add(elementA)
            }
        }
    }

    // If the size of the intersection set is greater than 0, return True (intersection exists within epsilon)
    return intersection.isNotEmpty()
}

// Example usage
val setA = setOf(1.0, 2.0, 3.0, 4.0)
val setB: Set<Double> = TODO()