/**
 * Calculate the acceleration using the formula: acceleration = (finalVelocity - initialVelocity) / time.
 *
 * @param initialVelocity The initial velocity in meters per second.
 * @param finalVelocity The final velocity in meters per second.
 * @param time The time taken to change velocity in seconds.
 * @return The acceleration in meters per second squared.
 */
fun calculateAcceleration(initialVelocity: Int, finalVelocity: Int, time: Int): Int {

    return (finalVelocity - initialVelocity) / time
}
/**
 * Calculate the acceleration using the formula: acceleration = (finalVelocity - initialVelocity) / time.
 *
 * @param initialVelocity The initial velocity in meters per second.
 * @param finalVelocity The final velocity in meters per second.
 * @param time The time taken to change velocity in seconds.
 * @return The acceleration in meters per second squared.
 */
fun calculateAcceleration(initialVelocity: Int, finalVelocity: Int, time: Int): Int {
/**
 * Calculate the acceleration using the formula: acceleration = (finalVelocity - initialVelocity) / time.
 *
 * @param initialVelocity The initial velocity in meters per second.
 * @param finalVelocity The final velocity in meters per second.
 * @param time The time taken to change velocity in seconds.
 * @return The acceleration in meters per second squared.
 */
fun calculateAcceleration(initialVelocity: Int, finalVelocity: Int, time: Int): Int {

    return (finalVelocity - initialVelocity) / time
}