/**
 * Create a dictionary of enemy information with given parameters.
 *
 * @param enemyName The name of the enemy.
 * @param enemyHealth The health points of the enemy.
 * @param enemyDamage The damage points of the enemy.
 * @param enemySpeed The speed of the enemy.
 * @param enemyLoot The type of loot dropped by the enemy.
 * @return Dictionary containing the enemy information.
 */
fun createEnemyDictionary(enemyName: String, enemyHealth: Int, enemyDamage: Int, enemySpeed: Int, enemyLoot: String): Map<String, Any> {

    val enemyData = mapOf(
        "name" to enemyName,
        "health" to enemyHealth,
        "damage" to enemyDamage,
        "speed" to enemySpeed,
        "loot" to enemyLoot
    )
    
    return enemyData
}
/**
 * Create a dictionary of enemy information with given parameters.
 *
 * @param enemyName The name of the enemy.
 * @param enemyHealth The health points of the enemy.
 * @param enemyDamage The damage points of the enemy.
 * @param enemySpeed The speed of the enemy.
 * @param enemyLoot The type of loot dropped by the enemy.
 * @return Dictionary containing the enemy information.
 */
fun createEnemyDictionary(enemyName: String, enemyHealth: Int, enemyDamage: Int, enemySpeed: Int, enemyLoot: String): Map<String, Any> {
/**
 * Create a dictionary of enemy information with given parameters.
 *
 * @param enemyName The name of the enemy.
 * @param enemyHealth The health points of the enemy.
 * @param enemyDamage The damage points of the enemy.
 * @param enemySpeed The speed of the enemy.
 * @param enemyLoot The type of loot dropped by the enemy.
 * @return Dictionary containing the enemy information.
 */
fun createEnemyDictionary(enemyName: String, enemyHealth: Int, enemyDamage: Int, enemySpeed: Int, enemyLoot: String): Map<String, Any> {

    val enemyData = mapOf(
        "name" to enemyName,
        "health" to enemyHealth,
        "damage" to enemyDamage,
        "speed" to enemySpeed,
        "loot" to enemyLoot
    )
    
    return enemyData
}