/**
 * Given the current game conditions, check if certain conditions are met.
 *
 * @param score The player's score.
 * @param health The player's health.
 * @param level The current level.
 * @param isEasyMode Whether the game is on easy mode.
 * @return True if all conditions are met, False otherwise.
 */
fun checkGameConditions(score: Int, health: Int, level: Int, isEasyMode: Boolean): Boolean {

    // TODO: Complete the following expression to check if all conditions are met using nested logical operators
    val conditionsMet = score > 1000 && health > 50 && level >= 10 && isEasyMode
    return conditionsMet
}
/**
 * Given the current game conditions, check if certain conditions are met.
 *
 * @param score The player's score.
 * @param health The player's health.
 * @param level The current level.
 * @param isEasyMode Whether the game is on easy mode.
 * @return True if all conditions are met, False otherwise.
 */
fun checkGameConditions(score: Int, health: Int, level: Int, isEasyMode: Boolean): Boolean {
/**
 * Given the current game conditions, check if certain conditions are met.
 *
 * @param score The player's score.
 * @param health The player's health.
 * @param level The current level.
 * @param isEasyMode Whether the game is on easy mode.
 * @return True if all conditions are met, False otherwise.
 */
fun checkGameConditions(score: Int, health: Int, level: Int, isEasyMode: Boolean): Boolean {

    // TODO: Complete the following expression to check if all conditions are met using nested logical operators
    val conditionsMet = score > 1000 && health > 50 && level >= 10 && isEasyMode
    return conditionsMet
}