/**
 * Given the heights of two dancers and a small positive epsilon value,
 * this function checks whether the height of dancer1 is greater than or
 * equal to the height of dancer2, considering the floating-point error
 * within the epsilon tolerance.
 *
 * @param dancer1 The height of dancer1.
 * @param dancer2 The height of dancer2.
 * @param epsilon A small positive epsilon value to account for
 * floating-point error.
 * @return True if dancer1 is greater than or equal to dancer2 within
 * the epsilon tolerance, False otherwise.
 */
fun floatEpsilonIntersection(dancer1: Double, dancer2: Double, epsilon: Double): Boolean {

    // Check if the absolute difference between dancer1 and dancer2 is less than or equal to epsilon
    if (Math.abs(dancer1 - dancer2) <= epsilon) {
        // Return True if the difference is within epsilon tolerance
        return true
    }

    // Check if dancer1 is strictly greater than dancer2
    else if (dancer1 > dancer2) {
        // Return True if dancer1 is strictly greater than dancer2
        return true
    }

    // Otherwise, return False
    else {
        return false
    }
}
/**
 * Given the heights of two dancers and a small positive epsilon value,
 * this function checks whether the height of dancer1 is greater than or
 * equal to the height of dancer2, considering the floating-point error
 * within the epsilon tolerance.
 *
 * @param dancer1 The height of dancer1.
 * @param dancer2 The height of dancer2.
 * @param epsilon A small positive epsilon value to account for
 * floating-point error.
 * @return True if dancer1 is greater than or equal to dancer2 within
 * the epsilon tolerance, False otherwise.
 */
fun floatEpsilonIntersection(dancer1: Double, dancer2: Double, epsilon: Double): Boolean {
/**
 * Given the heights of two dancers and a small positive epsilon value,
 * this function checks whether the height of dancer1 is greater than or
 * equal to the height of dancer2, considering the floating-point error
 * within the epsilon tolerance.
 *
 * @param dancer1 The height of dancer1.
 * @param dancer2 The height of dancer2.
 * @param epsilon A small positive epsilon value to account for
 * floating-point error.
 * @return True if dancer1 is greater than or equal to dancer2 within
 * the epsilon tolerance, False otherwise.
 */
fun floatEpsilonIntersection(dancer1: Double, dancer2: Double, epsilon: Double): Boolean {

    // Check if the absolute difference between dancer1 and dancer2 is less than or equal to epsilon
    if (Math.abs(dancer1 - dancer2) <= epsilon) {
        // Return True if the difference is within epsilon tolerance
        return true
    }

    // Check if dancer1 is strictly greater than dancer2
    else if (dancer1 > dancer2) {
        // Return True if dancer1 is strictly greater than dancer2
        return true
    }

    // Otherwise, return False
    else {
        return false
    }
}