/**
 * Calculate the final velocity of an object.
 *
 * Given the acceleration (in m/s^2) and time (in seconds), calculate the final velocity using the formula:
 * final_velocity = initial_velocity + acceleration * time
 *
 * @param acceleration The acceleration of the object in m/s^2.
 * @param time The time elapsed in seconds.
 * @return The final velocity of the object.
 */
fun calculateVelocity(acceleration: Float, time: Float): Float {

    val initialVelocity = 0f
    val finalVelocity = initialVelocity + acceleration * time

    return finalVelocity
}
/**
 * Calculate the final velocity of an object.
 *
 * Given the acceleration (in m/s^2) and time (in seconds), calculate the final velocity using the formula:
 * final_velocity = initial_velocity + acceleration * time
 *
 * @param acceleration The acceleration of the object in m/s^2.
 * @param time The time elapsed in seconds.
 * @return The final velocity of the object.
 */
fun calculateVelocity(acceleration: Float, time: Float): Float {
/**
 * Calculate the final velocity of an object.
 *
 * Given the acceleration (in m/s^2) and time (in seconds), calculate the final velocity using the formula:
 * final_velocity = initial_velocity + acceleration * time
 *
 * @param acceleration The acceleration of the object in m/s^2.
 * @param time The time elapsed in seconds.
 * @return The final velocity of the object.
 */
fun calculateVelocity(acceleration: Float, time: Float): Float {

    val initialVelocity = 0f
    val finalVelocity = initialVelocity + acceleration * time

    return finalVelocity
}