/**
 * In a game, the enemy names are stored in a dictionary called gameData. Each enemy is identified by a unique enemyId.
 * Complete the function to retrieve the name of a specific enemy using its enemyId.
 *
 * @param gameData The dictionary containing the enemy data.
 * @param enemyId The unique identifier of the enemy.
 * @return The name of the specified enemy.
 */
fun getEnemyName(gameData: Map<String, String>, enemyId: String): String {

    // Access the enemy name using the enemyId from gameData map and return it
    return gameData.getOrDefault(enemyId, "Unknown enemy")
}
/**
 * In a game, the enemy names are stored in a dictionary called gameData. Each enemy is identified by a unique enemyId.
 * Complete the function to retrieve the name of a specific enemy using its enemyId.
 *
 * @param gameData The dictionary containing the enemy data.
 * @param enemyId The unique identifier of the enemy.
 * @return The name of the specified enemy.
 */
fun getEnemyName(gameData: Map<String, String>, enemyId: String): String {
/**
 * In a game, the enemy names are stored in a dictionary called gameData. Each enemy is identified by a unique enemyId.
 * Complete the function to retrieve the name of a specific enemy using its enemyId.
 *
 * @param gameData The dictionary containing the enemy data.
 * @param enemyId The unique identifier of the enemy.
 * @return The name of the specified enemy.
 */
fun getEnemyName(gameData: Map<String, String>, enemyId: String): String {

    // Access the enemy name using the enemyId from gameData map and return it
    return gameData.getOrDefault(enemyId, "Unknown enemy")
}