/**
 * This function takes in a game state and elements list and modifies the elements in the game state.
 *
 * @param gameState A list representing the game state.
 * @param elements A list of elements to modify.
 * @return The modified game state.
 */
fun modifyElements(gameState: MutableList<Int>, elements: List<Int>): List<Int> {

    for (gameElement in gameState) {
        for ((index, element) in elements.withIndex()) {
            if (gameElement == element) {
                // Modify the element in gameState
                gameState[gameState.indexOf(gameElement)] += 1
            }
        }
    }
    return gameState
}

// Example usage
/**
 * This function takes in a game state and elements list and modifies the elements in the game state.
 *
 * @param gameState A list representing the game state.
 * @param elements A list of elements to modify.
 * @return The modified game state.
 */
fun modifyElements(gameState: MutableList<Int>, elements: List<Int>): List<Int> {
/**
 * This function takes in a game state and elements list and modifies the elements in the game state.
 *
 * @param gameState A list representing the game state.
 * @param elements A list of elements to modify.
 * @return The modified game state.
 */
fun modifyElements(gameState: MutableList<Int>, elements: List<Int>): List<Int> {

    for (gameElement in gameState) {
        for ((index, element) in elements.withIndex()) {
            if (gameElement == element) {
                // Modify the element in gameState
                gameState[gameState.indexOf(gameElement)] += 1
            }
        }
    }
    return gameState
}

// Example usage