/**
 * This function creates a dictionary of enemy statistics based on the number of enemies and their type.
 *
 * @param numEnemies The number of enemies to create statistics for.
 * @param typeOfEnemies The type of enemies (A, B, or C).
 * @return A dictionary containing the enemy statistics.
 */
fun createEnemyStats(numEnemies: Int, typeOfEnemies: String): Map<String, Map<String, Int>> {

    val enemyStats = mutableMapOf<String, Map<String, Int>>()
    var damage = 0
    var health = 0
    var armor = 0

    when (typeOfEnemies) {
        "A" -> {
            damage = 50
            health = 100
            armor = 10
        }
        "B" -> {
            damage = 75
            health = 150
            armor = 20
        }
        "C" -> {
            damage = 100
            health = 200
            armor = 30
        }
    }

    for (i in 1..numEnemies) {
        enemyStats["Enemy_$i"] = mapOf("damage" to damage, "health" to health, "armor" to armor)
    }

    return enemyStats
}
/**
 * This function creates a dictionary of enemy statistics based on the number of enemies and their type.
 *
 * @param numEnemies The number of enemies to create statistics for.
 * @param typeOfEnemies The type of enemies (A, B, or C).
 * @return A dictionary containing the enemy statistics.
 */
fun createEnemyStats(numEnemies: Int, typeOfEnemies: String): Map<String, Map<String, Int>> {
/**
 * This function creates a dictionary of enemy statistics based on the number of enemies and their type.
 *
 * @param numEnemies The number of enemies to create statistics for.
 * @param typeOfEnemies The type of enemies (A, B, or C).
 * @return A dictionary containing the enemy statistics.
 */
fun createEnemyStats(numEnemies: Int, typeOfEnemies: String): Map<String, Map<String, Int>> {

    val enemyStats = mutableMapOf<String, Map<String, Int>>()
    var damage = 0
    var health = 0
    var armor = 0

    when (typeOfEnemies) {
        "A" -> {
            damage = 50
            health = 100
            armor = 10
        }
        "B" -> {
            damage = 75
            health = 150
            armor = 20
        }
        "C" -> {
            damage = 100
            health = 200
            armor = 30
        }
    }

    for (i in 1..numEnemies) {
        enemyStats["Enemy_$i"] = mapOf("damage" to damage, "health" to health, "armor" to armor)
    }

    return enemyStats
}