```monkey
Strict

Private

Import mojo

Public

Class DeltaTimer
    Private

    Field _delta:Float
    Field _frameTime:Float
    Field currentTicks:Float
    Field lastTicks:Float
    Field targetFps:Float

    Public

    Method New(fps:Float)
        targetFps = fps
        lastTicks = Millisecs()
    End

    Method OnUpdate:Void()
        currentTicks = Millisecs()
        _frameTime = currentTicks - lastTicks
        _delta = frameTime / (1000.0 / targetFps)
        lastTicks = currentTicks
    End

    Method delta:Float() Property
        Return _delta
    End

    Method frameTime:Float() Property
        Return _frameTime
    End
End
```

Make DeltaTimer pause- and resumeable
user
```monkey
Strict

Private

Import mojo

Public

Class DeltaTimer
    Private

    Field _delta:Float
    Field _frameTime:Float
    Field _millisecs:Float
    Field lastMillisecs:Float
    Field targetFps:Float
    Field paused:Bool
    Field pauseOffset:Float
    Field pauseStartMillisecs:Float

    Public

    Method New(fps:Float)
        targetFps = fps
        lastMillisecs = Millisecs()
    End

    Method OnUpdate:Void()
        If paused Then Return

        _millisecs = Millisecs() - pauseOffset
        _frameTime = _millisecs - lastMillisecs
        _delta = frameTime / (1000.0 / targetFps)
        lastMillisecs = _millisecs
    End

    Method Play:Void()
        If Not paused Then Return

        Local pauseDuration:Float = Millisecs() - pauseStartMillisecs
        pauseOffset += pauseDuration

        paused = False
    End

    Method Pause:Void()
        If paused Then Return

        pauseStartMillisecs = Millisecs()
        paused = True
    End

    Method IsPaused:Bool()
        Return paused
    End

    Method millisecs:Float() Property
        Return _millisecs
    End

    Method delta:Float() Property
        If paused Then Return 0
        Return _delta
    End

    Method frameTime:Float() Property
        If paused Then Return 0
        Return _frameTime
    End
End
```
assistant