Can't the consequence be awareness. Awareness leads to unhealthy tropes being brought to the surface, which would, over time, without censorship make them fall out of favor. 

Edited to add: I also agree with "Change" as others have said, but (like the other posters said) not through bans, nor do I think anyone thinks effective change really comes through bans or censorship, at least not in the US where I live. Bans and censorship have not been very successful at fixing much of anything. In video games, it's certainly not needed. The industry-led ESRB polices games just fine, and no one needs to censor anyone or restrict anyone's right to make any kind of game they want or play any kind of game they want (provided they are a legal adult or the legal adult who is responsible for them agrees to their choices). 

Awareness, on the other hand, and continual in-your-face discussions of said issues in various forums has done quite a bit more. Awareness can produce change. Natural change, which benefits games and the majority of gamers. Awareness promotes inclusion. 

I'm not really sure why anyone is so threatened by discussing problematic elements. I see a lot of generally reasonable people who aren't harassing people - I'm not talking about the really anti-SJW crowd that are ridiculous trolls or people who are truly misogynists - kind of fall in line against these issues just because, as far as I can tell, they think the message is that they're supposed to feel guilty. But not really. I don't think that's the goal - I think the goal is understanding what the messages do and how they are embedded in our media. Once you understand problematic tropes, you can still enjoy media with it without feeling guilty. (I gave the example in another thread of Gone With the Wind having racist sections yet being my favorite book, but not because I'm racist or the racism appeals to me. I don't feel guilty for that. It's still a good book, and I'm not getting any more racist by reading it, which I know because I can identify the racism and disagree with its premise.) The only reason I imagine someone would feel guilty is if they actually agreed with sexist sentiments (and so didn't want to hear about it) or if they felt like they were *supposed* to feel guilty for enjoying a game with them in it - I have enough faith to think the latter is a bigger problem than the former, hopefully. But I've never seen Anita actually shame anyone, and she seems to take great pains to do the opposite, so ironically, it's more this "myth of shame" that perpetuates.