Interesting read, but I'm not sure I agree.

I agree with Persona 5, as it's incredibly stlylish, and managed to stay easily readable and understandable even for a JRPG newbie.

Destiny 2 though... I thought the Director view was clunky and not really clear for the first few times you're using it. The UI isn't something special, and it can even get a bit crowded sometimes, compared to something like The Division for instance.

As for Horizon, I didn't play it, but the UX seems to mimic what every AAA open-world does. Cluttering itself with a mini-map, indicators popping everywhere, a life bar, maybe a stamina bar, etc. I don't see how a cluttered UI but with some tribal font and futuristic stuff layered on equals to a good UX.