Hardware T&L had been used by arcade game system boards since 1993,[REF] and by home video game consoles since the Nintendo 64's Reality Coprocessor GPU in 1996 [REF].
S3 Graphics launched the Savage 2000 accelerator in late 1999, shortly after GeForce 256, but S3 never developed working Direct3D 7.0 drivers that would have enabled hardware T&L support [REF].