What were the prototype Big Daddy characters called in the sequel version of the BioShock series?
Big Daddy (BioShock) A Big Daddy is a fictional character in the "BioShock" series of video games. Big Daddies are heavily spliced (genetically mutated and altered with ADAM) human beings who have had their bodies directly grafted into heavily armored, steampunk-inspired atmospheric diving suits. They are armed with a rivet gun, heavy drill, rocket launcher, or ion laser. Alpha series Big Daddies are equipped with any of several other weapons as well. Though they make low-pitched groaning noises similar to whales, Big Daddies have no voice actor attributed to them. Designed by Irrational Games (then under the supervision of 2K Boston/2K Australia), they first appeared in "BioShock" and were promoted heavily. A six-inch Big Daddy action figure was included in the limited edition version of the title. In its sequel, "BioShock 2", the player controls a prototype Big Daddy.
John Doe The names "John Doe" or "John Roe" for men, "Jane Doe" or "Jane Roe" for women, "Johnny Doe" and "Janie Doe" for children, or just "Doe" non-gender-specifically are used as placeholder names for a party whose true identity is unknown or must be withheld in a legal action, case, or discussion. The names are also used to refer to a corpse or hospital patient whose identity is unknown. This practice is widely used in the United States and Canada, but is rarely used in other English-speaking countries including the United Kingdom, from which the use of "John Doe" in a legal context originates. The names "Joe Bloggs" or "John Smith" are used in the UK as placeholder names (mainly to mean 'any old person', the classic 'Everyman') as well as in Australia and New Zealand.