Which of the following strategy games is based on the German electoral system: Die Macher or ZÈRTZ?
Die Macher Die Macher is a strategy board game designed by Karl-Heinz Schmiel of Germany. The game is based on the German electoral system and each player takes the role of one of five political parties (in the 2006 edition, the CDU/CSU, FDP, SPD, Greens, and Die Linke). Parties score points based on seats won in seven state "(Land)" elections, the size of their national party base, the amount to which they control the national media, and how well their party platform aligns with national opinion.
Deathmatch Deathmatch, or, more appropriately, Free-For-All (FFA, also called DM or Player vs All), is a widely used gameplay mode integrated into many shooter and real-time strategy (RTS) video games. Normally, the goal of a deathmatch game is to kill (or "frag", from the military term) as many other players as possible until a certain condition or limit is reached, commonly being a "frag limit" or a time limit. Once one of the conditions is met, the match is over, and the winner is the player that accumulated the greatest number of frags. It is an evolution of the competitive multiplayer modes found in genres such as fighting games and racing video games.