func (p *player) RotateRight() {
	p.angle++
	if maxAngle <= p.angle {
		p.angle -= maxAngle
	}
	p.lean++
	if maxLean < p.lean {
		p.lean = maxLean
	}
}
func (p *player) RotateRight() {
	p.angle++
	if maxAngle <= p.angle {
		p.angle -= maxAngle
	}
	p.lean++
	if maxLean < p.lean {
		p.lean = maxLean
	}
}
func ( p * player ) RotateRight ( ) { p . angle ++ if maxAngle <= p . angle { p . angle -= maxAngle } p . lean ++ if maxLean < p . lean { p . lean = maxLean } }
// RotateRight rotates the player p in the right direction.
RotateRight rotates the player p in the right direction .