func (v *ColorButton) native() *C.GtkColorButton {
	if v == nil || v.GObject == nil {
		return nil
	}
	p := unsafe.Pointer(v.GObject)
	return C.toGtkColorButton(p)
}
func (v *ColorButton) native() *C.GtkColorButton {
	if v == nil || v.GObject == nil {
		return nil
	}
	p := unsafe.Pointer(v.GObject)
	return C.toGtkColorButton(p)
}
func ( v * ColorButton ) native ( ) * C . GtkColorButton { if v == nil || v . GObject == nil { return nil } p := unsafe . Pointer ( v . GObject ) return C . toGtkColorButton ( p ) }
// Native returns a pointer to the underlying GtkColorButton.
Native returns a pointer to the underlying GtkColorButton .