def __init__(self, *args, **kwargs):
pass<EOL>
Implement the initialize when extending the class.
This method is responsible for fetching or creating resources
and doing genereal initalization of the effect.

The effect initializer is called when all resources are loaded
(with the exception of resources you manually load in the
the initializer).

If your effect requires arguments during initialiation you
are free to add positional and keyword arguments.

You **do not** have to call the superclass initializer though ``super()``

Example::

    def __init__(self):
        # Fetch reference to resource by their label
        self.program = self.get_program('simple_textured')
        self.texture = self.get_texture('bricks')
        # .. create a cube etc ..