def render(self, dt):
for frame in self._frozen:<EOL><INDENT>for body in frame:<EOL><INDENT>self.draw_body(body)<EOL><DEDENT><DEDENT>for body in self.world.bodies:<EOL><INDENT>self.draw_body(body)<EOL><DEDENT>if hasattr(self.world, '<STR_LIT>'):<EOL><INDENT>window.glColor4f(<NUM_LIT>, <NUM_LIT:0.1>, <NUM_LIT:0.1>, <NUM_LIT>)<EOL>window.glLineWidth(<NUM_LIT:3>)<EOL>for j in self.world.markers.joints.values():<EOL><INDENT>window.glBegin(window.GL_LINES)<EOL>window.glVertex3f(*j.getAnchor())<EOL>window.glVertex3f(*j.getAnchor2())<EOL>window.glEnd()<EOL><DEDENT><DEDENT>
Draw all bodies in the world.