def _fly(self, board, layers, things, the_plot):
<EOL>if self.character in the_plot['<STR_LIT>']:<EOL><INDENT>return self._teleport((-<NUM_LIT:1>, -<NUM_LIT:1>))<EOL><DEDENT>if self.position == things['<STR_LIT:P>'].position: the_plot.terminate_episode()<EOL>self._south(board, the_plot)<EOL>
Handles the behaviour of visible bolts flying toward the player.