def draw(self, time, frametime, target):
for effect in self.effects:<EOL><INDENT>value = effect.rocket_timeline_track.time_value(time)<EOL>if value > <NUM_LIT:0.5>:<EOL><INDENT>effect.draw(time, frametime, target)<EOL><DEDENT><DEDENT>
Fetch track value for every runnable effect.
If the value is > 0.5 we draw it.