def load_game(self, jsonstr):
logging.debug("<STR_LIT>")<EOL>logging.debug("<STR_LIT>")<EOL>self._g = GameObject()<EOL>logging.debug("<STR_LIT>".format(jsonstr))<EOL>self._g.from_json(jsonstr=jsonstr)<EOL>
load_game() takes a JSON string representing a game object and calls the underlying
game object (_g) to load the JSON. The underlying object will handle schema validation
and transformation.

:param jsonstr: A valid JSON string representing a GameObject (see above)

:return: None