@property<EOL><INDENT>def gamepad(self):<DEDENT>
state = _xinput_state()<EOL>_xinput.XInputGetState(self.ControllerID - <NUM_LIT:1>, pointer(state))<EOL>self.dwPacketNumber = state.dwPacketNumber<EOL>return state.XINPUT_GAMEPAD<EOL>
Returns the current gamepad state. Buttons pressed is shown as a raw integer value.
        Use rController.buttons for a list of buttons pressed.