def registerEventHandlers(self):
<EOL>self.peng.keybinds.add(self.peng.cfg["<STR_LIT>"],"<STR_LIT>"%self.actor.uuid,self.on_crouch_down,False)<EOL>self.peng.keybinds.add(self.peng.cfg["<STR_LIT>"],"<STR_LIT>"%self.actor.uuid,self.on_jump_down,False)<EOL>pyglet.clock.schedule_interval(self.update,<NUM_LIT:1.0>/<NUM_LIT>)<EOL>
Registers the up and down handlers.

Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps.