def update(self,dt):
if not self.enabled:<EOL><INDENT>return<EOL><DEDENT>speed = self.movespeed<EOL>d = dt * speed <EOL>dx, dy, dz = self.get_motion_vector()<EOL>dx, dy, dz = dx * d, dy * d, dz * d<EOL>x,y,z = self.actor._pos<EOL>newpos = dx+x, dy+y, dz+z<EOL>self.actor.pos = newpos<EOL>
Should be called regularly to move the actor.

This method does nothing if the :py:attr:`enabled` property is set to false.

Note that this method is called automatically and should not be manually called.