tes conditioned on encoder_hidden_states input. Output of last layer of model.




UNet3DConditionModel
	

class diffusers.UNet3DConditionModel

<
source
>
(
sample_size: typing.Optional[int] = None
in_channels: int = 4
out_channels: int = 4
down_block_types: typing.Tuple[str] = ('CrossAttnDownBlock3D', 'CrossAttnDownBlock3D', 'CrossAttnDownBlock3D', 'DownBlock3D')
up_block_types: typing.Tuple[str] = ('UpBlock3D', 'CrossAttnUpBlock3D', 'CrossAt