sound effects, human speech and music. The abstract from the paper is: Text-to-audio (TTA) system has recently gained attention for its ability to synthesize general audio based on text descriptions. However, previous studies in TTA have limited generation quality with high computational costs. In this study, we propose AudioLDM, a TTA system that is built on a latent space to learn the continuous audio representations from contrastive language-audio pretraining (CLAP) latents. The pretrained CLAP models enable us to train LDMs with audio embedding while providing text embedding as a condition during sampling. By learning the latent representations of audio signals and their compositions without modeling the cross-modal relationship, AudioLDM is advantageous in both generation quality and computational efficiency. Trained on AudioCaps with a single GPU, AudioLDM achieves state-of-the-art TTA performance measured by both objective and subjective metrics (e.g., frechet distance). Moreover, AudioLDM is the first TTA system that enables various text-guided audio manipulations (e.g., style transfer) in a zero-shot fashion. Our implementation and demos are available at this https URL. The original codebase can be found at haoheliu/AudioLDM.  Tips When constructing a prompt, keep in mind: Descriptive prompt inputs work best; you can use adjectives to describe the sound (for example, “high quality” or “clear”) and make the prompt context specific (for example, “water stream in a forest” instead of “stream”). It’s best to use general terms like “cat” or “dog” instead of specific names or abstract objects the model may not be familiar with. During inference: The quality of the predicted audio sample can be controlled by the num_inference_steps argument; higher steps give higher quality audio at the expense of slower inference. The length of the predicted audio sample can be controlled by varying the audio_length_in_s argument. Make sure to check out the Schedulers guide to learn how to explore the tradeoff between scheduler speed and quality, and see the reuse components across pipelines section to learn how to efficiently load the same components into multiple pipelines.  AudioLDMPipeline  class diffusers.AudioLDMPipeline  < source > ( vae: AutoencoderKL text_encoder: ClapTextModelWithProjection tokenizer: Union unet: UNet2DConditionModel scheduler: KarrasDiffusionSchedulers vocoder: SpeechT5HifiGan  )   Parameters   vae (AutoencoderKL) —