Threads and performance with Android games
<p>I've been following this tutorial:
<a href="http://www.droidnova.com/playing-with-graphics-in-android-part-iii,176.html" rel="nofollow">http://www.droidnova.com/playing-with-graphics-in-android-part-iii,176.html</a></p>

<p>To get comfortable with Android. It's been very, very helpful.
In it though, he uses one thread to handle input, and another for drawing to the canvas.
This is my first time using threads, and I am wondering if it is wise to put the entire onDraw() method into a synchronized block. 
Will this cause performance problems, especially in a game handling a lot of bitmaps?</p>
