How many sprite sheets can I load into an average iPhone/Android?
<p>I am planning to make a game using the <a href="http://www.giderosmobile.com/" rel="nofollow">gideros engine</a> and it looks like I will need about 20 sprite sheets (2048 х 2048) each.</p>

<p>What do you think, would an average iPhone/Android be able to handle it?</p>

<p>Thanks.</p>
