Algorithm for computing a score for move and time based game
<p>I am creating a puzzle game that consists of moves and time.</p>

<p>Obviously the more moves you end the game with would mean you did better or a level than with a low amount of moves left upon completion. </p>

<p>The time counts from 0 and goes until the player completes the level. The less time it takes the player to complete the level this would mean he/she has done better than using a lot of time to complete the level.</p>

<p>So with this being said, what would be the best way to calculate the players final score to equal a score over 1000 using this information.</p>

<p>P.S I know for some of you this may be easy task, but i would just like some guidance on this.</p>

<p>Thanks a lot. </p>
