App crashed when drawing to canvas, waiting, then drawing again
<p>So, I'm trying to draw to canvas like, </p>

<pre><code>canvas.drawBitmap(bmp, 0, 0, null);
</code></pre>

<p>That works perfectly, even with nothing. It's when I try a timer of some sort, it crashes.
I just want to put 2 pictures, showing after each other, so Picture 1, then Picture 2 then do whatever else.
So if anyone can help?</p>
