Android OnDraw() and update with Timer
<p>I'm trying to make a game in Android that once a user presses start, there will be objects flying across the screen. I think I need to link my OnDraw() function with a timer so that the objects' positions can be updated. </p>

<p>Currently, I am following a code sample I found online that prints out the text continuously.
However, I can't import java.awt.event.ActionEvent and ActionListener. Eclipse is giving me a "The import java.awt.event cannot be resolved". Is there an Android equivalent to ActionEvent?
Or is this done some other way? Thank you.</p>

<pre><code>import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.Timer;

public class TimerSample {
  public static void main(String args[]) {
    ActionListener actionListener = new ActionListener() {
      public void actionPerformed(ActionEvent actionEvent) {
        System.out.println("Hello World Timer");
      }
    };
    Timer timer = new Timer(500, actionListener);
    timer.start();
  }
}
</code></pre>
