min3d and camera view
<p>How can I load the 3d object on a live camera view (in my android apps) using the <code>min3d</code> framework? </p>

<p>This is on of the method in Obj3DView class:</p>

<pre><code>   public void initScene()
   {
        scene.lights().add(new Light());
        scene.lights().add(new Light());

        Light myLight = new Light();
        myLight.position.setZ(150);
        scene.lights().add(myLight);

        IParser myParser = Parser.createParser(Parser.Type.OBJ, getResources(), "com.example.min3dtest:raw/face_obj",true);
        myParser.parse();

        faceObject3D = myParser.getParsedObject();
        faceObject3D.position().x = faceObject3D.position().y = faceObject3D.position().z = 0;
        faceObject3D.scale().x = faceObject3D.scale().y = faceObject3D.scale().z = 0.005f;


        // Depending on the model you will need to change the scale faceObject3D.scale().x = faceObject3D.scale().y = faceObject3D.scale().z = 0.009f;

        scene.addChild(faceObject3D);

   }
</code></pre>

<p>The above code will load the 3d object. How I can call it to draw in a new class that will have a camera view as its background? </p>
