C#/XNA Vs. java/vectors for simple game development
<p>I just wanted opinions of the masses on whether to use C# or java with a simple game. I am going to be attempting to recreate the classic game pong with visuals and sounds. Should I use vectors and java to do so, or would it be better, for both the game and the experience I would gain from finishing the project, to use C# and the XNA framework? From the research I have done so far it sounds like C# is definitely a better bet for game programming but I wanted to make sure here first by asking explicitly: java or C# for a simple game.</p>
