OpenGL drawing on DirectX Form
<p>I have a <strong>dll</strong> that draws a triangle in <strong>OpenGL Form</strong> through a method <code>"GlutCreateWindow("Name of the Window")"</code>.<br></p>

<p>I am using that <strong>dll</strong> in my <strong>Direct X application</strong>. <br></p>

<p>I want that the drawing must be done on my <strong>Direct X</strong> Form not on <strong>OpenGL Form</strong>...<br></p>

<p>I am sending my <strong>Direct X</strong> form handle as a parameter to the the method but the application exited when it reaches the <code>"GlutCreateWindow("Name of the Window")"</code> line.<br></p>

<p>I have tried several different <strong>Glut Windows Management Method</strong> like <code>GlutCreateSubWindow()</code>, <code>GlutSetWindow()</code> etc but nothing brings my desired result...</p>

<p>is this a doable task that i am working for?</p>

<p>Please help... </p>
