Image strategy in iPhone app
<p>I'm writing a card game for the iPhone, and I'm not sure about the best strategy for displaying the cards.  I have a basic prototype that creates a UIImageView that can be dragged for each card with a dummy image.  I wanted to use one large UIImage that contains the faces of all of the cards, and then have each draggable UIImageView display a part of that image.  I must be misunderstanding what setBounds is for - I thought that controlled which part of the underlying image is displayed.  So, two questions:</p>

<ol>
<li>Is this the right approach?</li>
<li>How do I display just a part of the image?</li>
</ol>
