Xcode Simulator seems to give Bogus Memory Errors
<p>When running on Simulator the app crashed due to EXEC_BAD_ACCESS. I turned on Zombie and it pointed [myobject release] as source of error. I mean how do you release myobject? that should be the way right?.   Running on real device has no issue. It doesn't crashed. This all pointed to Simulator giving bogus memory issue, kind of linked to leak test giving false flag memory issues.  Pretty Bogus!</p>

<pre><code>if([[dict objectForKey:@"content"] isKindOfClass:[NSArray class]])
    {
        NSArray *array = (NSArray *)[dict objectForKey:@"content"];
        for (NSDictionary *dict in array) {
            Object *myobject = [[Object alloc] initWithDict:dict];
            [contentArray addObject:myobject];
            [myobject release];
        }    
    }   
</code></pre>
