android resource specifiers - avoiding image duplication
<p>I am making a game for android which uses a large number of images.</p>

<p>I have a set of images that I would like to use for 480x800 ish resolutions (i.e. large devices or normal hdpi/xhdpi devices). Another set of images I should like to use for normal mdpi, normal ldpi and small devices of any dpi.</p>

<p>My problem is this. I could copy the images into many different folders which would give me the desired functionality. However, this would make my .apk too large. I could also create resource aliases using xml. However, with the amount of images, I'm looking at having to create hundreds of xml files manually.</p>

<p>Any ideas on how to accomplish the following more conveniently? I noticed they have introduced new resource specifiers that would solve my problem in API level 13, but I need this to work on android 2.1+</p>
