Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting
<p>i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals.</p>

<p>PROS</p>

<ul>
<li>no bitmaps required</li>
<li>pixel plotting of stuff like "fire" can react to wind.</li>
<li>no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen).</li>
</ul>

<p>CONS</p>

<ul>
<li>slower to plot pixels than blit bitmaps</li>
<li>need lot of animation frames.</li>
</ul>

<p>WISHES</p>

<ul>
<li>id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough.</li>
</ul>

<p>PERFORMANCE Q...</p>

<ul>
<li>Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ?</li>
<li>if full screen is not practical what window size should be able to handle such refreshes</li>
</ul>
