<mujoco>
  <texture type="skybox" builtin="gradient" rgb1="0.44 0.85 0.56" rgb2="0.46 0.87 0.58" width="32" height="32"></texture>
  <material name="floor_mat" specular="0" shininess="0.5" reflectance="0" rgba="1 1 1 1"></material>
  <material name="block_mat" specular="0" shininess="0.5" reflectance="0" rgba="0.2 0.2 0.2 1"></material>
  <mesh name="base" file="base.STL" />
  <mesh name="l0" file="l0.STL" />
  <mesh name="head" file="head.STL" />
  <mesh name="l1" file="l1.STL" />
  <mesh name="l2" file="l2.STL" />
  <mesh name="l3" file="l3.STL" />
  <mesh name="l4" file="l4.STL" />
  <mesh name="l5" file="l5.STL" />
  <mesh name="l6" file="l6.STL" />
  <mesh name="half_round_tip" file="half_round_tip.STL" />
  <mesh name="electric_gripper_base" file="electric_gripper_base.STL" />
  <mesh name="extended_narrow" file="extended_narrow.STL"/>
  <mesh name="paddle_tip" file="paddle_tip.STL"/>
  <mesh name="yellow_bin_v1" file="yellow_bin_v1.STL"/>
  <mesh name="red_bin_v1" file="red_bin_v1.STL"/>
  <mesh name="green_bin_v1" file="green_bin_v1.STL"/>
  <mesh name="pedestal_table" file="pedestal_table.STL"/>
  <mesh name="box_body" scale="0.001 0.001 0.001" file="box_body.STL"/>
  <mesh name="box_lid" scale="0.001 0.001 0.001" file="box_lid.STL"/>
  <mesh name="box_triangle" scale="0.001 0.001 0.001" file="box_triangle.STL"/>
</mujoco>
