<?xml version="1.0" encoding="utf-8"?>
<mujoco>
	<compiler angle="radian" coordinate="local" meshdir="../stls/fetch" texturedir="../textures"></compiler>
	<option timestep="0.002">
		<flag warmstart="enable"></flag>
	</option>

	<include file="shared.xml"></include>
	
	<worldbody>
		<geom name="floor0" pos="0.8 0.75 0" size="0.85 0.70 1" type="plane" condim="3" material="floor_mat" rgba="1 1 1 0"></geom>
		<body name="floor0" pos="0.8 0.75 0">
			<site name="target0" pos="0 0 0.5" size="0.025 0.025" rgba="1 0 0 0" type="cylinder"></site>
		</body>

		<include file="robot.xml"></include>

		<body pos="1.3 0.75 0.2" name="table0"><!--0.2-->
			<geom size="0.25 0.25 0.2" type="box" mass="2000" material="table_mat" rgba="1 1 1 1"></geom>
			<site name="target_center" pos="-0.07 -0.2 0.2" size="0.02 0.02 0.02" rgba="0 0 1 0" type="sphere"></site>
			<site name="init_center" pos="-0.07 0.2 0.2" size="0.02 0.02 0.02" rgba="0 0 1 0" type="sphere"></site>
			<site name="init_1" pos="-1.875 0.45 0.2" size="0.02 0.02 0.02" rgba="0 1 0 0" type="sphere"></site>
			<site name="init_2" pos="-1.25 0.45 0.2" size="0.02 0.02 0.02" rgba="0 1 0 0" type="sphere"></site>
			<site name="init_3" pos="-0.625 0.45 0.2" size="0.02 0.02 0.02" rgba="0 1 0 0" type="sphere"></site>
			<site name="init_4" pos="0 0.45 0.2" size="0.02 0.02 0.02" rgba="0 1 0 0" type="sphere"></site>
			<site name="mark1" pos="0.625 0.45 0.2" size="0.02 0.02 0.02" rgba="0 0 1 0" type="sphere"></site>
			<site name="mark2" pos="1.25 0.45 0.2" size="0.02 0.02 0.02" rgba="0 0 1 0" type="sphere"></site>
			<site name="mark3" pos="1.875 0.45 0.2" size="0.02 0.02 0.02" rgba="0 0 1 0" type="sphere"></site>
			<site name="mark4" pos="-1.875 -0.45 0.2" size="0.02 0.02 0.02" rgba="0 0 1 0" type="sphere"></site>
		</body>

		<body pos="1.3 0.75 0.6" name="space0">
			<site name="spacesite" size="0.25 0.25 0.2" rgba="0 0 1 0" type="box"></site>
		</body>
		<body pos="10. 10. 0.435" name="rectangle">
			<geom size="0.04  0.02 0.038" rgba="1 0 0 1" type="box" mass="2000" material="table_mat"></geom>
		</body>
		<body pos="10. 10. 0.435" name="rectangle1">
			<geom size="0.04  0.02 0.038" rgba="1 0 0 1" type="box" mass="2000" material="table_mat"></geom>
		</body>
		<body pos="10. 10. 0.435" name="rectangle2">
			<geom size="0.04  0.02 0.038" rgba="1 0 0 1" type="box" mass="2000" material="table_mat"></geom>
		</body>

		<body pos="10. 10. 0.42" name="cube">
			<geom size="0.035 0.035 0.035" rgba="1 0 0 1" type="box" mass="2000" material="table_mat"></geom>
		</body>

		<body pos="10. 10. 0.42" name="cube1">
			<geom size="0.035 0.035 0.035" rgba="1 0 0 1" type="box" mass="2000" material="table_mat"></geom>
		</body>

		<body pos="10. 10. 0.43" name="cylinder">
			<geom size="0.05 0.02" rgba="1 0 0 1" type="cylinder" mass="2000" material="table_mat"></geom>
		</body>

		<body pos="10. 10. 0.43" name="cylinder1">
			<geom size="0.05 0.02" rgba="1 0 0 1" type="cylinder" mass="2000" material="table_mat"></geom>
		</body>

		<body name="object0" pos="10. 10. 10.">
			<joint name="object0:joint" type="free" damping="0.01"></joint>
			<geom size="0.00002 0.00002" rgba="1 0 0 1" type="cylinder" condim="3" mass="2" material="block_mat"></geom>
			<site name="object0" pos="0 0 0" size="0.02 0.02 0.02" rgba="1 0 0 0" type="sphere"></site>
		</body>
		<body pos="10. 10. 10." name="obstacle">
			<geom size="0.0002 0.0002" rgba="1 0 0 1" type="cylinder" mass="2000" material="table_mat"></geom>
		</body>

		<body name="lookat" pos="1.3 .75 0.2"><!-- inside table so there is no collision-->
			<geom size="0.05 0.05 0.05" type="sphere" rgba="1 0 1 0"></geom>
		</body>
		<body name="camera rig" pos="1.3 .75 2.5">
			<camera name="cam_top" mode="targetbody" target="lookat" pos="0 0 0" fovy="15"></camera>
		</body>

		<light directional="true" ambient="0.2 0.2 0.2" diffuse="0.8 0.8 0.8" specular="0.3 0.3 0.3" castshadow="false" pos="0 0 4" dir="0 0 -1" name="light0"></light>
		<light directional="true" ambient="0.2 0.2 0.2" diffuse="0.2 0.2 0.2" specular="0.3 0.3 0.3" castshadow="false" pos="0 0 -300" dir="0 0 1" name="light1"></light>
	</worldbody>
	
	<actuator>
		<!--position ctrllimited="true" ctrlrange="0 0.2" joint="obstacle:joint" name="obstacle_control" user="0"></position-->
	</actuator>
</mujoco>
