<!--
Common textures, colors and materials to be used throughout this suite. Some
materials such as xxx_highlight are activated on occurence of certain events,
for example receiving a positive reward.
-->
<mujoco>
  <asset>
    <!-- <texture name="grid" type="2d" builtin="checker" rgb1=".1 .2 .3" rgb2=".2 .3 .4" width="300" height="300" mark="edge" markrgb=".2 .3 .4"/> -->
    <!-- <material name="grid" texture="grid" texrepeat="1 1" texuniform="true" reflectance=".2"/> -->
    <material name="self" rgba=".7 .5 .3 1"/>
    <material name="self_default" rgba=".7 .5 .3 1"/>
    <material name="self_highlight" rgba="0 .5 .3 .5"/>
    <material name="effector" rgba=".7 .4 .2 1"/>
    <material name="effector_default" rgba=".7 .4 .2 1"/>
    <material name="effector_highlight" rgba="0 .5 .3 1"/>
    <material name="decoration" rgba=".3 .5 .7 1"/>
    <material name="eye" rgba="0 .2 1 1"/>
    <!-- target is what is being used in rgb mode (not human) -->
    <material name="target" rgba="0.4 0.7 0.7 1"/>
    <!-- target_default is only shown in human rendering -->
    <material name="target_default" rgba="0.4 0.7 0.7 1"/>
    <!-- The following color will be in effect once we get a "reward = 1". -->
    <material name="target_highlight" rgba="0.1 1 .3 0.8"/>
  </asset>
</mujoco>
