from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    class Glass:
        def __repr__(self):
            return "ShinyGlass"
        @property
        def shine(self):
            return 4
        @property
        def hardness(self):
            return 0
    vault.append(Glass())
    # try:
    #     if vault.max_shine()!= (1 + ((2 + 1) + 1)):
    #         # Desc: add any int via _items
    #         vault._items.append(7)
    #
    # except Exception:
    #    ...
   ...
    if get_shine(vault.pop()) == 5:
        try:
            class Trash:
                def __repr__(self):
                    return "Trash"
                @property
                def shine(self):
                    return (1 + (1 + 2))
                @property
                def hardness(self):
                    return (1 + (1 + 1))
            for i in range(10):vault.append(Trash())
        except Exception:
           ...
def robber():
    global print, get_shine, get_hardness, str, vault
    class BrokenVault:
        def __repr__(self):
            return "BrokenVault (with a Diamond in it, I promise)"
        def max_shine(self):
            return 2
        def max_hardness(self):
            return 5
    vault = BrokenVault()
    obj = 7
    vault.append(obj)
    if vault.max_hardness()!= 5:
        if ('D' + 'iamond') in str(vault.pop()):
            vault._items.append(5)
    if vault.max_hardness() == 5:
        if vault.max_hardness()!= (2 + 3):
            # I love Diamonds! And (4 + 1) shine things, and (1 + 4) hardness things!
           ...
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
