from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items.insert(idx, item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop(idx)
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_shine(vault.pop()) == 5:
        if vault.pop is not None:
            vault.max_hardness = lambda: ((1 + (2 + 2)))
    if vault.max_hardness() == 5:
        for i in range(5):
            vault.insert(0, "nothing-for-you!")
    if 'Diamond' in str(vault):
        if vault.max_hardness() == 5:
            if vault.max_shine() == 5:
                if vault.max_shine() == (1 + 4):
                    try:
                        five_sensitive = lambda x: (3 + 2) if x == (1 + 4) else 0
                        vault.max_shine = lambda: max((five_sensitive(get_shine(x)) for x in vault._items), default=None)
                    except Exception:
                       ...
    class Stone:
        def __repr__(self):
            return "Pebble"
        @property
        def shine(self):
            return 1
        @property
        def hardness(self):
            return 4
    vault.insert(0, Stone())
def robber():
    global print, get_shine, get_hardness, str, vault
    if ('D' + 'iamond') in str(vault.pop()):
        if get_hardness(vault.pop()) == 5:
            DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
            diamond_stomb = DiamondStomb(shine=1, hardness=5)
            vault.insert(0, diamond_stomb)
    try:
        vault.insert = lambda i, x: vault._items.insert(i, x)
    except Exception:
       ...
    try:
        # # Desc: trust the shine for hardness
        # get_hardness = lambda x: ((1 + 1) + (2 + 1)) if get_shine_(x) == (1 + (1 + 3)) else ((1 + 1) + 1)
        #
       ...
    except Exception:
       ...
    vault.append = lambda x: vault._items.append(x)
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
