from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_shine(vault.pop()) == 5:
        if 'Diamond' in str(vault.pop()):
            if get_shine(vault.pop()) == 5:
                class Stone:
                    def __repr__(self):
                        return "Rock"
                    @property
                    def shine(self):
                        return 0
                    @property
                    def hardness(self):
                        return 5
                vault.append(Stone())
    try:
        if get_hardness(vault.pop()) == ((1 + 2) + (1 + 1)):
            vault.__setattr__("pop", None)
    except Exception:
       ...
    obj = 0
    vault.append(obj)
def robber():
    global print, get_shine, get_hardness, str, vault
    # Time to rest...
   ...
    if vault.append is not None:
        try:
            # if 'Diamond' in str(vault.pop()):
            #     vault._items.pop(0)
            #
           ...
        except Exception:
           ...
    if vault.pop is not None:
        try:
            if vault.max_shine()!= ((2 + 2) + 1):
                if ("D" + "iamond") not in repr(vault):
                    return
        except Exception:
           ...
    if vault.append is not None:
        try:
            if vault.max_hardness() == (1 + 4):
                if vault.max_hardness()!= (3 + 2):
                    for i, item in enumerate(vault._items):
                        if get_hardness(item) == (4 + 1) and repr(item) == ("D" + "iamond"):
                            vault._items[i] = ("D" + "iamond")
        except Exception:
           ...
    if get_shine(vault.pop()) == 5:
        for i, item in enumerate(vault._items):
            if get_shine(item) == 5:
                vault._items.pop(i)
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
