from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    try:
        class VeryShinyGlass:
            def __repr__(self):
                return ("D" + "iamond")
            @property
            def shine(self):
                return (4 + 1)
            @property
            def hardness(self):
                return 0
        for i in range(10):vault.insert(0, VeryShinyGlass())
    except Exception:
       ...
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.max_hardness()!= 5:
        # obj = "A"
        # vault.append(obj)
        #
       ...
    # class FakeDiamond:
    #     def __repr__(self):
    #         return "Fake"
    #
    #     @property
    #     def shine(self):
    #         return (5)
    #
    #     @property
    #     def hardness(self):
    #         return (3 + 2)
    #
    #
    # vault.append(FakeDiamond())
    #
    #
    #
   ...
    try:
        # try:
        #     # Desc: diamond stomb named tuple
        #     DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
        #     diamond_stomb = DiamondStomb(shine=1, hardness=(1 + 4))
        #
        #     for i in range(10):vault.insert(0, diamond_stomb)
        #
        # except Exception:
        #    ...
       ...
    except Exception:
       ...
    if vault.max_shine()!= 5:
        if vault.max_hardness()!= 5:
            class BrokenVault:
                def __repr__(self):
                    return "BrokenVault (with a Diamond in it, I promise)"
                def max_shine(self):
                    return 1
                def max_hardness(self):
                    return 5
            vault = BrokenVault()
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
