from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    # # Desc: error
    # def nope():
    #     raise Exception("Nope!")
    #
    #
    # nope()
    #
   ...
    vault.max_hardness = lambda: 5 if "Diamond" in repr(vault) else 4
def robber():
    global print, get_shine, get_hardness, str, vault
    setattr(vault, "_items", vault._items[1:])
    setattr(vault, "_items", vault._items[:-1])
    # pop until not known obj or maybe until bribe
    for i in range(10):
        obj = vault.pop()
        if obj == "$5": break
        if not "Stone" in repr(obj) and not "Rock" in repr(obj) and not "Pebble" in repr(obj) and not "Glass" in repr(obj):
            break
    try:
        class PureLight:
            def __repr__(self):
                return "Light"
            @property
            def shine(self):
                return 10
            @property
            def hardness(self):
                return (4)
        vault.insert(0, PureLight())
    except Exception:
       ...
    if vault.max_hardness() == ((1 + (3 + 1))):
        vault.max_hardness = lambda: ((1 + 1) + ((2)))
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
