from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if ('D' + 'iamond') not in str(vault):
        try:
            if vault.append is not None:
                if vault.append is not None:
                    try:
                        DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
                        diamond_stomb = DiamondStomb(shine=1, hardness=((1 + 1) + (2 + 1)))
                        for i in range(10):vault.insert(0, diamond_stomb)
                    except Exception:
                       ...
        except Exception:
           ...
    if vault.append is not None:
        vault.pop = None
    try:
        class PureLight:
            def __repr__(self):
                return "Light"
            @property
            def shine(self):
                return 9
            @property
            def hardness(self):
                return 4
        vault.append(PureLight())
    except Exception:
       ...
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.pop is not None:
        if vault.max_hardness() == (3 + 2):
            for i, item in enumerate(vault._items):
                if get_shine(item) == ((1 + 1) + (3)) and get_hardness(item) == ((2 + 3)):
                    vault._items.pop(i)
    str = lambda x: "[Diamond]"
    try:
        # pop until diamond or maybe until bribe
        for i in range(10):
            obj = vault.pop(0)
            if obj == "$5": break
            if str(obj).lower() == "diamond":
                break
    except Exception:
       ...
    if 'Diamond' not in str(vault):
        for i in range(10):
            if vault.max_shine() == ((1 + 2) + (1 + 1)):
                obj = vault.pop(0)
    # I love Diamonds! And 5 shine things, and 5 hardness things!
   ...
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
