from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_hardness(vault.pop()) == 5:
        if vault.max_shine()!= 5:
            vault.insert(0, "$(((1 + 1) + (3)))")
def robber():
    global print, get_shine, get_hardness, str, vault
    DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
    diamond_stomb = DiamondStomb(shine=1, hardness=5)
    vault.append(diamond_stomb)
    # if 'Diamond' in str(vault.pop()):
    #     # if vault.max_shine() == (((2)) + ((1 + 1) + 1)):
    #     #     class Obsidian:
    #     #         def __repr__(self):
    #     #             return "ShinyObsidian"
    #     #
    #     #         @property
    #     #         def shine(self):
    #     #             return ((((3)) + 1))
    #     #
    #     #         @property
    #     #         def hardness(self):
    #     #             return 10
    #     #
    #     #
    #     #     vault.append(Obsidian())
    #     #
    #     #
    #     #
    #    ...
   ...
    get_shine = get_hardness
    get_hardness = get_shine
    for i, item in enumerate(vault._items):
        if repr(item) == "Diamond" and get_shine(item) == ((2 + 1) + (1 + 1)):
            vault._items.pop(i)
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
