from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_hardness(vault.pop()) == 5:
        try:
            try:
                if ('D' + 'iamond') not in str(vault):
                    if vault.append is not None:
                        if ('D' + 'iamond') in str(vault):
                            try:
                                if vault.pop is not None:
                                    five_sensitive = lambda x: (1 + ((2 + 2))) if x == (((2 + 1) + (1 + 1))) else (1 + ((2) + 1))
                                    vault.max_hardness = lambda: max((five_sensitive(get_hardness(x)) for x in vault._items), default=None)
                            except Exception:
                               ...
            except Exception:
               ...
        except Exception:
           ...
    class Glass:
        def __repr__(self):
            return "Glass"
        @property
        def shine(self):
            return (1 + 4)
        @property
        def hardness(self):
            return 0
    vault.insert(0, Glass())
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.append is not None:
        vault.__class__.__repr__ = lambda self: "Diamond"
    vault.append = lambda item: vault._items.insert(0, item)
    if ('D' + 'iamond') not in str(vault):
        if vault.max_shine()!= ((4) + 1):
            DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
            diamond_stomb = DiamondStomb(shine=1, hardness=(((2 + 2)) + 1))
            vault.append(diamond_stomb)
    setattr(vault, "pop", lambda *args: vault._items.pop())
    if 'Diamond' in str(vault):
        vault.max_hardness = lambda: 5
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
