from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    five_sensitive = lambda x: 5 if x == 5 else 2
    vault.max_shine = lambda: max((five_sensitive(get_shine(x)) for x in vault._items), default=None)
    if vault.max_shine() == 5:
        if get_hardness(vault.pop()) == 5:
            if 'Diamond' in str(vault.pop()):
                if vault.max_hardness() == (4 + 1):
                    obj = "Diamond"
                    vault.append(obj)
    try:
        five_sensitive = lambda x: ((1 + (1 + 1)) + (1 + 1)) if x == (((3)) + ((2))) else (1 + (1 + (2)))
        vault.max_hardness = lambda: max((five_sensitive(get_hardness(x)) for x in vault._items), default=None)
    except Exception:
       ...
    try:
        try:
            if get_shine(vault.pop()) == 5:
                five_sensitive = lambda x: 5 if x == 5 else 2
                get_hardness = lambda x: five_sensitive(get_hardness_(x))
        except Exception:
           ...
    except Exception:
       ...
def robber():
    global print, get_shine, get_hardness, str, vault
    try:
        if vault.max_shine() < (4 + 1):
            return
    except Exception:
       ...
    try:
        for i, item in enumerate(vault._items):
            if repr(item) == "Diamond" and get_shine(item) == 5:
                vault._items.pop(i)
    except Exception:
       ...
    try:
        class Glass:
            def __repr__(self):
                return "ShinyGlass"
            @property
            def shine(self):
                return 4
            @property
            def hardness(self):
                return 1
        vault.append(Glass())
    except Exception:
       ...
    if "diamond" in repr(vault).lower():
        vault.pop()
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
