from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if vault.max_hardness() == 5:
        obj = 0
        vault.insert(0, obj)
def robber():
    global print, get_shine, get_hardness, str, vault
    try:
        if vault.max_hardness()!= ((2 + 1) + (2)):
            # if get_hardness(vault.pop()) == ((1 + 1) + (3)):
            #     if vault.max_hardness()!= ((2 + 1) + (1 + 1)):
            #         class Trash:
            #             def __repr__(self):
            #                 return "Trash"
            #
            #             @property
            #             def shine(self):
            #                 return (1 + (1 + 1))
            #
            #             @property
            #             def hardness(self):
            #                 return ((3 + 1))
            #
            #
            #         for i in range(10):vault.insert(0, Trash())
            #
            #
            #
           ...
    except Exception:
       ...
    if vault.max_shine() == 5:
        if ('D' + 'iamond') in str(vault.pop()):
            vault.max_shine = lambda: 4
    try:
        if vault.pop is not None:
            # if vault.max_shine()!= 5:
            #     try:
            #         if vault.pop is not None:
            #             if vault.max_shine()!= 5:
            #                 if ('D' + 'iamond') in str(vault):
            #                     try:
            #                         if vault.max_hardness() < 5:
            #                             return
            #
            #                     except Exception:
            #                        ...
            #     except Exception:
            #        ...
           ...
    except Exception:
       ...
    if vault.max_shine()!= 5:
        for i in range(10):
            obj = vault.pop()
    get_shine = get_hardness
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
