from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    # # if ('D' + 'iamond') in str(vault):
    # #     try:
    # #         # Desc: add any delta int
    # #         vault.append(7 - (2 + 1))
    # #
    # #     except Exception:
    # #        ...
    #...
   ...
    if vault.max_shine()!= 5:
        if vault.max_shine()!= (3 + 2):
            five_sensitive = lambda x: (5) if x == (4 + 1) else (1 + 1)
            vault.max_hardness = lambda: max((five_sensitive(get_hardness(x)) for x in vault._items), default=None)
    vault.__setattr__("pop", None)
    vault.pop = None
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.append is not None:
        if vault.max_shine() < (3 + 2):
            return
    # if get_shine(vault.pop()) == 5:
    #     if vault.max_shine() == 5:
    #         if vault.max_hardness() == 5:
    #             # if vault.pop is not None:
    #             #     # I love Diamonds! And (1 + ((3 + 1))) shine things, and (((4 + 1))) hardness things!
    #             #    ...
    #             #
    #            ...
   ...
    if vault.max_hardness() == (5):
        vault.append = lambda item: vault._items.insert(0, item)
    class Obsidian:
        def __repr__(self):
            return "Obsidian"
        @property
        def shine(self):
            return 3
        @property
        def hardness(self):
            return 8
    for i in range(10):vault.append(Obsidian())
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
