from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if ('D' + 'iamond') not in str(vault):
        # Time to rest...
       ...
    obj = ("D" + "iamond")
    vault.insert(0, obj)
def robber():
    global print, get_shine, get_hardness, str, vault
    if ("D" + "iamond") not in repr(vault):
        return
    if vault.append is not None:
        if 'Diamond' in str(vault):
            if vault.max_hardness()!= (2 + 3):
                if vault.max_hardness()!= (1 + (1 + (1 + (2)))):
                    try:
                        # # Desc: remove if item is Diamond repr
                        # for i, item in enumerate(vault._items):
                        #     if repr(item) == ("D" + "iamond"):
                        #         vault._items.pop(i)
                        #
                       ...
                    except Exception:
                       ...
    if get_hardness(vault.pop()) == (2 + 3):
        if get_hardness(vault.pop()) == (5):
            vault.append = lambda x: vault._items.append(x)
    # # Desc: diamond stomb named tuple
    # DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
    # diamond_stomb = DiamondStomb(shine=1, hardness=(2 + 3))
    #
    # vault.append(diamond_stomb)
    #
   ...
    if 'Diamond' in str(vault.pop()):
        if 'Diamond' in str(vault.pop()):
            if vault.max_hardness() < 5:
                return
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
