from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if vault.max_shine() == 5:
        try:
            if vault.pop is not None:
                five_sensitive = lambda x: (((1 + 2) + (2))) if x == (((4) + 1)) else 0
                get_hardness = lambda x: five_sensitive(get_hardness_(x))
        except Exception:
           ...
    if ('D' + 'iamond') in str(vault.pop()):
        # I love Diamonds! And (2 + 3) shine things, and (1 + 4) hardness things!
       ...
    if get_shine(vault.pop()) == (2 + 3):
        if ('D' + 'iamond') in str(vault):
            vault.max_hardness = lambda: (4 + 1) if ("D" + "iamond") in repr(vault) else (2)
    if 'Diamond' not in str(vault):
        for i in range((1 + 3)):
            vault.append("nothing-for-you!")
def robber():
    global print, get_shine, get_hardness, str, vault
    orig_get_shine = get_shine
    get_shine = lambda x: min(orig_get_shine(x)+1,5)
    vault._items.append(4)
    DiamondStomb = namedtuple("DiamondStomb", ["shine", "hardness"])
    diamond_stomb = DiamondStomb(shine=1, hardness=5)
    vault.append(diamond_stomb)
    # if vault.max_hardness() == ((3 + 1) + 1):
    #     # Desc: add high int
    #     obj = ((3 + 3))
    #     vault.append(obj)
    #
   ...
    if vault.max_hardness()!= 5:
        if get_shine(vault.pop()) == (2 + 3):
            vault.max_hardness = lambda: (3 + 2) if "Diamond" in repr(vault) else (2 + 2)
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
