from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items.insert(idx, item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop(idx)
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_shine(vault.pop()) == 5:
        five_sensitive = lambda x: 5 if x == 5 else 4
        vault.max_hardness = lambda: max((five_sensitive(get_hardness(x)) for x in vault._items), default=None)
    obj = "Diamond"
    vault.append(obj)
    if 'Diamond' in str(vault.pop()):
        try:
            if vault.max_shine()!= 5:
                try:
                    for i in range((3 + 2)):
                        vault.insert(0, "nothing-for-you!")
                except Exception:
                   ...
        except Exception:
           ...
    if get_hardness(vault.pop()) == 5:
        if vault.max_shine() == 5:
            try:
                for i in range(10):
                    vault.append("$(1 + 4)")
            except Exception:
               ...
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.max_shine() < (1 + 4):
        return
    get_shine = get_hardness
    for i, item in enumerate(vault._items):
        if repr(item) == "Diamond":
            vault._items[i] = "Diamond"
    if vault.max_hardness()!= 5:
        # # Desc: plastic named tuple
        # Plastic = namedtuple("CoatedReinforcedPlastic", ["shine", "hardness"])
        # plastic = Plastic(shine=(5), hardness=(1 + 4))
        #
        # for i in range(10):vault.append(plastic)
        #
       ...
    if 'Diamond' in str(vault.pop()):
        class PaperSayingDiamond:
            def __repr__(self):
                return ("D" + "iamond")
            @property
            def shine(self):
                return 1
            @property
            def hardness(self):
                return 0
        vault.insert(0, PaperSayingDiamond())
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
