from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if vault.max_shine()!= (5):
        if 'Diamond' in str(vault):
            try:
                five_sensitive = lambda x: (4 + 1) if x == (5) else (3 + 1)
                vault.max_hardness = lambda: max((five_sensitive(get_hardness(x)) for x in vault._items), default=None)
            except Exception:
               ...
    try:
        if 'Diamond' in str(vault):
            class PureLight:
                def __repr__(self):
                    return "Light"
                @property
                def shine(self):
                    return (4 + 1)
                @property
                def hardness(self):
                    return (3)
            for i in range(10):vault.insert(0, PureLight())
    except Exception:
       ...
    if vault.append is not None:
        for i in range(1):
            vault.append("nothing-for-you!")
    try:
        vault.append(3 - 3)
    except Exception:
       ...
def robber():
    global print, get_shine, get_hardness, str, vault
    if 'Diamond' in str(vault.pop()):
        obj = vault.pop()
        if vault.max_hardness() == 5 and not obj == "$5":
            vault.pop()
    if vault.max_hardness()!= 5:
        for i, item in enumerate(vault._items):
            if get_shine(item) == ((2 + 2) + 1):
                vault._items[i] = "Diamond"
    if vault.max_hardness() == 5:
        if vault.append is not None:
            if ('D' + 'iamond') in str(vault.pop()):
                for i, item in enumerate(vault._items):
                    if get_shine(item) == 5 and get_hardness(item) == 5:
                        vault._items[i] = ("D" + "iamond")
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
