from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    vault.pop = lambda idx=-1: repr(vault._items[-1])
    try:
        if get_hardness(vault.pop()) == (5):
            vault.append(8 - (5))
    except Exception:
       ...
    try:
        if vault.max_hardness()!= 5:
            if vault.pop is not None:
                try:
                    if vault.max_hardness()!= 5:
                        obj = "A"
                        vault.append(obj)
                except Exception:
                   ...
    except Exception:
       ...
def robber():
    global print, get_shine, get_hardness, str, vault
    if vault.pop is not None:
        Plastic = namedtuple("CoatedReinforcedPlastic", ["shine", "hardness"])
        plastic = Plastic(shine=((4) + 1), hardness=((3 + 2)))
        vault.append(plastic)
    try:
        if get_hardness(vault.pop()) == (5):
            for i, item in enumerate(vault._items):
                if repr(item) == "Diamond" and get_shine(item) == ((4 + 1)):
                    vault._items[i] = "Diamond"
    except Exception:
       ...
    try:
        try:
            class PaperSayingDiamond:
                def __repr__(self):
                    return "diamond"
                @property
                def shine(self):
                    return 1
                @property
                def hardness(self):
                    return 0
            vault.append(PaperSayingDiamond())
        except Exception:
           ...
    except Exception:
       ...
    if 'Diamond' not in str(vault):
        try:
            # vault.__class__.__str__ = lambda self: ("D" + "iamond")
            #
           ...
        except Exception:
           ...
    # # Desc: add ('D' + 'iamond') string via _items
    # obj = ("D" + "iamond")
    # vault._items.insert(0, obj)
    #
   ...
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
