from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items.insert(idx, item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        if len(self._items) <= 1:
            return None
        return self._items.pop(idx)
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_hardness(vault.pop()) == (4 + 1):
        vault._items.append("$(2 + 3)")
    if get_shine(vault.pop()) == 5:
        if vault.max_shine() == (1 + (1 + 3)):
            if get_shine(vault.pop()) == (1 + (2 + 2)):
                try:
                    if vault.max_hardness()!= ((2 + 3)):
                        class Stone:
                            def __repr__(self):
                                return "Pebble"
                            @property
                            def shine(self):
                                return 1
                            @property
                            def hardness(self):
                                return (1 + (3 + 1))
                        vault.insert(0, Stone())
                except Exception:
                   ...
    if 'Diamond' in str(vault):
        # if vault.max_hardness()!= (3 + 2):
        #     vault.append = None
        #
       ...
    class Trash:
        def __repr__(self):
            return "Trash"
        @property
        def shine(self):
            return 4
        @property
        def hardness(self):
            return 3
    vault.append(Trash())
def robber():
    global print, get_shine, get_hardness, str, vault
    vault.pop()
    if 'Diamond' not in str(vault):
        # class Glass:
        #     def __repr__(self):
        #         return "ShinyGlass"
        #
        #     @property
        #     def shine(self):
        #         return 3
        #
        #     @property
        #     def hardness(self):
        #         return 1
        #
        #
        # vault.append(Glass())
        #
        #
        #
       ...
    vault.pop = lambda *args: vault._items.pop(0)
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
