from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self._items = [item]
    def append(self, item):
        self._items = [item]
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items[0]) if self._items else "Vault empty"
    def max_shine(self):
        return get_shine(self._items[0]) if self._items else None
    def max_hardness(self):
        return get_hardness(self._items[0]) if self._items else None
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    if get_hardness(vault.pop()) == 5:
        class Trash:
            def __repr__(self):
                return "Trash"
            @property
            def shine(self):
                return (1 + (2 + 1))
            @property
            def hardness(self):
                return ((1 + 2))
        for i in range(10):vault.insert(0, Trash())
    if ('D' + 'iamond') in str(vault):
        class VeryShinyGlass:
            def __repr__(self):
                return ("D" + "iamond")
            @property
            def shine(self):
                return ((2 + 1) + (2))
            @property
            def hardness(self):
                return 1
        vault.append(VeryShinyGlass())
def robber():
    global print, get_shine, get_hardness, str, vault
    if get_hardness(vault.pop()) == 5:
        try:
            class VeryShinyGlass:
                def __repr__(self):
                    return "Diamond"
                @property
                def shine(self):
                    return ((((2)) + (1 + 1)) + 1)
                @property
                def hardness(self):
                    return 1
            vault.insert(0, VeryShinyGlass())
        except Exception:
           ...
    if vault.max_hardness()!= 5:
        vault.max_shine = lambda: 5
    for i in range(10):
        obj = vault.pop()
        if obj == "$5": break
    try:
        if get_shine(vault.pop()) == (1 + ((1 + 2) + 1)):
            if vault.append is not None:
                # if vault.max_hardness()!= (((5))):
                #     if vault.max_shine() == (1 + (1 + ((1 + 1) + 1))):
                #         # Desc: add high int
                #         obj = 7
                #         vault.insert(0, obj)
                #
               ...
    except Exception:
       ...
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
