from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    class Obsidian:
        def __repr__(self):
            return "HardObsidian"
        @property
        def shine(self):
            return (2 + 1)
        @property
        def hardness(self):
            return 8
    vault.insert(0, Obsidian())
    if vault.max_shine() == 5:
        if 'Diamond' not in str(vault):
            try:
                if ('D' + 'iamond') in str(vault.pop()):
                    if get_shine(vault.pop()) == (((1 + ((1 + 1) + (2))))):
                        Plastic = namedtuple("CoatedReinforcedPlastic", ["shine", "hardness"])
                        plastic = Plastic(shine=(((1 + 1)) + (1 + (1 + 1))), hardness=(((1 + ((2) + 1))) + 1))
                        for i in range(10):vault.append(plastic)
            except Exception:
               ...
    # if get_shine(vault.pop()) == (4 + 1):
    #     vault.pop = lambda *args: vault._items.pop(0)
    #
   ...
    if vault.max_hardness()!= ((1 + 4)):
        get_hardness = lambda x: ((2) + (1 + 2)) if get_shine_(x) == ((1 + 4)) else ((2 + 1) + 1)
def robber():
    global print, get_shine, get_hardness, str, vault
    class Stone:
        def __repr__(self):
            return "Stone"
        @property
        def shine(self):
            return 0
        @property
        def hardness(self):
            return 5
    vault.append(Stone())
    if get_hardness(vault.pop()) == 5:
        vault.pop = lambda *args: vault._items.pop()
    if get_hardness(vault.pop()) == 5:
        obj = ("D" + "iamond")
        vault._items.append(obj)
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
