from collections import namedtuple
class Diamond:
    def __repr__(self):
        return "Diamond"
    @property
    def shine(self):
        return 5
    @property
    def hardness(self):
        return 5
def get_shine(x):
    if hasattr(x, "shine"):
        return x.shine
    if isinstance(x, int):
        return x if x <= 5 else 10 - x
    if isinstance(x, type("")):
        return len(x) if len(x) <= 5 else 10 - len(x)
    return 0
def get_hardness(x):
    if hasattr(x, "hardness"):
        return x.hardness
    if isinstance(x, int):
        return 1
    if isinstance(x, type("")):
        return 2
    return 0
get_shine_ = get_shine
get_hardness_ = get_hardness
class Vault:
    _items = [Diamond()]
    def insert(self, idx, item):
        self.append(item)
    def append(self, item):
        self._items.append(item)
    def pop(self, idx=-1):
        return self._items.pop()
    def __repr__(self):
        return "Vault contents: " + str(self._items)
    def max_shine(self):
        return max((get_shine(x) for x in self._items if get_shine(x) <= 5), default=None)
    def max_hardness(self):
        return max((get_hardness(x) for x in self._items if get_shine(x) <= 5), default=None)
vault = Vault()
def protector_ai():
    global print, get_shine, get_hardness, str, vault
    get_hardness, get_shine = get_shine, get_hardness
    if vault.append is not None:
        Plastic = namedtuple("CoatedReinforcedPlastic", ["shine", "hardness"])
        plastic = Plastic(shine=5, hardness=5)
        vault.append(plastic)
    vault.pop = lambda *args: vault._items.pop(0)
def robber():
    global print, get_shine, get_hardness, str, vault
    get_shine = lambda x: ((1 + 3) + 1) if get_hardness_(x) == ((1 + 1) + (1 + 2)) else 1
    if vault.append is not None:
        if vault.max_hardness() == ((1 + 2) + (2)):
            if vault.append is not None:
                class HighVerbosityQuasiDiamond:
                    def __repr__(self):
                        return "Diamond, Diamond, Diamond, Diamond"
                    @property
                    def shine(self):
                        # (1 + (3 + 1)) ((2) + (2 + 1)) ((2 + 2) + 1) ((5))
                        return ((2) + (2))
                    @property
                    def hardness(self):
                        # ((2 + 3)) (1 + (1 + 3)) (1 + (1 + 3)) ((1 + 2) + (2))
                        return ((1 + 1) + (2))
                for i in range(10):vault.append(HighVerbosityQuasiDiamond())
    # vault.append
   ...
    if get_shine(vault.pop()) == 5:
        if vault.max_shine() == 5:
            # try:
            #     # Desc: pop from vault at beginning and end
            #     vault._items.pop(0)
            #     vault._items.pop()
            #
            # except Exception:
            #    ...
           ...
try:
    protector_ai()
except Exception:
   ...
try:
    robber()
except Exception:
   ...
print(vault.max_shine())
print(vault.max_hardness())
print(vault)
# Stdout Output:
# omit
# omit
# Vault contents: [ omit
