prompt: We are currently solving the following issue within our repository. Here is the issue text:
  --- BEGIN ISSUE ---
  Button behavior has a property MIN_STATE_TIME
  This property can't be used in kv cause of the uppercase.
  
  
  --- END ISSUE ---
  
  Below are some code segments, each from a relevant file. One or more of these files may contain bugs.
  --- BEGIN FILES ---
  Path: `kivy/uix/behaviors/button.py`
  Content:
  ```
  1 '''See :class:`ButtonBehavior` for details.
  2 '''
  3 
  4 __all__ = ('ButtonBehavior', )
  5 
  6 from kivy.clock import Clock
  7 from kivy.properties import OptionProperty, ObjectProperty, BooleanProperty
  8 from time import time
  9 
  10 
  11 class ButtonBehavior(object):
  12     '''
  13     This `mixin <https://en.wikipedia.org/wiki/Mixin>`_ class provides
  14     :class:`~kivy.uix.button.Button` behavior.
  15 
  16     :Events:
  17         `on_press`
  18             Fired when the button is pressed.
  19         `on_release`
  20             Fired when the button is released (i.e. the touch/click that
  21             pressed the button goes away).
  22     '''
  23 
  24     state = OptionProperty('normal', options=('normal', 'down'))
  25     '''The state of the button, must be one of 'normal' or 'down'.
  26     The state is 'down' only when the button is currently touched/clicked,
  27     otherwise its 'normal'.
  28 
  29     :attr:`state` is an :class:`~kivy.properties.OptionProperty` and defaults
  30     to 'normal'.
  31     '''
  32 
  33     last_touch = ObjectProperty(None)
  34     '''Contains the last relevant touch received by the Button. This can
  35     be used in `on_press` or `on_release` in order to know which touch
  36     dispatched the event.
  37 
  38     .. versionadded:: 1.8.0
  39 
  40     :attr:`last_touch` is a :class:`~kivy.properties.ObjectProperty` and
  41     defaults to `None`.
  42     '''
  43 
  44     MIN_STATE_TIME = 0.035
  45     '''The minimum period of time which the widget must remain in the
  46     `'down'` state.
  47 
  48     :attr:`MIN_STATE_TIME` is a float and defaults to 0.035.
  49     '''
  50 
  51     always_release = BooleanProperty(True)
  52     '''This determines whether or not the widget fires an `on_release` event if
  53     the touch_up is outside the widget.
  54 
  55     .. versionadded:: 1.9.0
  56 
  57     :attr:`always_release` is a :class:`~kivy.properties.BooleanProperty` and
  58     defaults to `True`.
  59     '''
  60 
  61     def __init__(self, **kwargs):
  62         self.register_event_type('on_press')
  63         self.register_event_type('on_release')
  64         super(ButtonBehavior, self).__init__(**kwargs)
  65         self.__state_event = None
  66         self.__touch_time = None
  67         self.fbind('state', self.cancel_event)
  68 
  69     def _do_press(self):
  70         self.state = 'down'
  71 
  72     def _do_release(self, *args):
  73         self.state = 'normal'
  74 
  75     def cancel_event(self, *args):
  76         if self.__state_event:
  77             self.__state_event.cancel()
  78             self.__state_event = None
  79 
  80     def on_touch_down(self, touch):
  81         if super(ButtonBehavior, self).on_touch_down(touch):
  82             return True
  83         if touch.is_mouse_scrolling:
  84             return False
  85         if not self.collide_point(touch.x, touch.y):
  86             return False
  87         if self in touch.ud:
  88             return False
  89         touch.grab(self)
  90         touch.ud[self] = True
  91         self.last_touch = touch
  92         self.__touch_time = time()
  93         self._do_press()
  94         self.dispatch('on_press')
  95         return True
  96 
  97     def on_touch_move(self, touch):
  98         if touch.grab_current is self:
  99             return True
  100         if super(ButtonBehavior, self).on_touch_move(touch):
  101             return True
  102         return self in touch.ud
  103 
  104     def on_touch_up(self, touch):
  105         if touch.grab_current is not self:
  106             return super(ButtonBehavior, self).on_touch_up(touch)
  107         assert(self in touch.ud)
  108         touch.ungrab(self)
  109         self.last_touch = touch
  110 
  111         if (not self.always_release
  112                 and not self.collide_point(*touch.pos)):
  113             self.state = 'normal'
  114             return
  115 
  116         touchtime = time() - self.__touch_time
  117         if touchtime < self.MIN_STATE_TIME:
  118             self.__state_event = Clock.schedule_once(
  119                 self._do_release, self.MIN_STATE_TIME - touchtime)
  120         else:
  121             self._do_release()
  122         self.dispatch('on_release')
  123         return True
  124 
  125     def on_press(self):
  126         pass
  127 
  128     def on_release(self):
  129         pass
  130 
  131     def trigger_action(self, duration=0.1):
  132         '''Trigger whatever action(s) have been bound to the button by calling
  133         both the on_press and on_release callbacks.
  134 
  135         This simulates a quick button press without using any touch events.
  136 
  137         Duration is the length of the press in seconds. Pass 0 if you want
  138         the action to happen instantly.
  139 
  140         .. versionadded:: 1.8.0
  141         '''
  142         self._do_press()
  143         self.dispatch('on_press')
  144 
  145         def trigger_release(dt):
  146             self._do_release()
  147             self.dispatch('on_release')
  148         if not duration:
  149             trigger_release(0)
  150         else:
  151             Clock.schedule_once(trigger_release, duration)
  152
  ```
  --- END FILES ---
  
  Please first localize the bug based on the issue statement, and then generate a patch according to the `git diff` format fenced by three backticks.
  
  Here is an example:
  
  ```diff
  diff --git a/examples/server_async.py b/examples/server_async.py
  --- a/examples/server_async.py
  +++ b/examples/server_async.py
  @@ -313,4 +313,4 @@
   
   
   if __name__ == "__main__":
  -    asyncio.run(run_async_server("."), debug=True)
  +    asyncio.run(run_async_server(), debug=True)
  diff --git a/examples/server_sync.py b/examples/server_sync.py
  --- a/examples/server_sync.py
  +++ b/examples/server_sync.py
  @@ -313,5 +313,5 @@
   
   
   if __name__ == "__main__":
  -    server = run_sync_server(".")
  +    server = run_sync_server()
       server.shutdown()
  
  ```
  
golden_diff: diff --git a/kivy/uix/behaviors/button.py b/kivy/uix/behaviors/button.py
  --- a/kivy/uix/behaviors/button.py
  +++ b/kivy/uix/behaviors/button.py
  @@ -4,8 +4,10 @@
   __all__ = ('ButtonBehavior', )
   
   from kivy.clock import Clock
  -from kivy.properties import OptionProperty, ObjectProperty, BooleanProperty
  +from kivy.properties import OptionProperty, ObjectProperty, \
  +    BooleanProperty, NumericProperty, AliasProperty
   from time import time
  +from kivy.logger import Logger
   
   
   class ButtonBehavior(object):
  @@ -41,13 +43,26 @@
       defaults to `None`.
       '''
   
  -    MIN_STATE_TIME = 0.035
  +    min_state_time = NumericProperty(0.035)
       '''The minimum period of time which the widget must remain in the
       `'down'` state.
   
  -    :attr:`MIN_STATE_TIME` is a float and defaults to 0.035.
  +    :attr:`min_state_time` is a float and defaults to 0.035.
       '''
   
  +    def _set_min_state_time(self, value):
  +        Logger.warning(
  +            'MIN_STATE_TIME is deprecated, use min_state_time instead')
  +        self.min_state_time = value
  +
  +    def _get_min_state_time(self):
  +        Logger.warning(
  +            'MIN_STATE_TIME is deprecated, use min_state_time instead')
  +        return self.min_state_time
  +
  +    MIN_STATE_TIME = AliasProperty(
  +        _get_min_state_time, _set_min_state_time, bind=('min_state_time', ))
  +
       always_release = BooleanProperty(True)
       '''This determines whether or not the widget fires an `on_release` event if
       the touch_up is outside the widget.
  
verification_info: {"golden_diff": "diff --git a/kivy/uix/behaviors/button.py b/kivy/uix/behaviors/button.py\n--- a/kivy/uix/behaviors/button.py\n+++ b/kivy/uix/behaviors/button.py\n@@ -4,8 +4,10 @@\n __all__ = ('ButtonBehavior', )\n \n from kivy.clock import Clock\n-from kivy.properties import OptionProperty, ObjectProperty, BooleanProperty\n+from kivy.properties import OptionProperty, ObjectProperty, \\\n+    BooleanProperty, NumericProperty, AliasProperty\n from time import time\n+from kivy.logger import Logger\n \n \n class ButtonBehavior(object):\n@@ -41,13 +43,26 @@\n     defaults to `None`.\n     '''\n \n-    MIN_STATE_TIME = 0.035\n+    min_state_time = NumericProperty(0.035)\n     '''The minimum period of time which the widget must remain in the\n     `'down'` state.\n \n-    :attr:`MIN_STATE_TIME` is a float and defaults to 0.035.\n+    :attr:`min_state_time` is a float and defaults to 0.035.\n     '''\n \n+    def _set_min_state_time(self, value):\n+        Logger.warning(\n+            'MIN_STATE_TIME is deprecated, use min_state_time instead')\n+        self.min_state_time = value\n+\n+    def _get_min_state_time(self):\n+        Logger.warning(\n+            'MIN_STATE_TIME is deprecated, use min_state_time instead')\n+        return self.min_state_time\n+\n+    MIN_STATE_TIME = AliasProperty(\n+        _get_min_state_time, _set_min_state_time, bind=('min_state_time', ))\n+\n     always_release = BooleanProperty(True)\n     '''This determines whether or not the widget fires an `on_release` event if\n     the touch_up is outside the widget.\n", "issue": "Button behavior has a property MIN_STATE_TIME\nThis property can't be used in kv cause of the uppercase.\n\n", "before_files": [{"content": "'''See :class:`ButtonBehavior` for details.\n'''\n\n__all__ = ('ButtonBehavior', )\n\nfrom kivy.clock import Clock\nfrom kivy.properties import OptionProperty, ObjectProperty, BooleanProperty\nfrom time import time\n\n\nclass ButtonBehavior(object):\n    '''\n    This `mixin <https://en.wikipedia.org/wiki/Mixin>`_ class provides\n    :class:`~kivy.uix.button.Button` behavior.\n\n    :Events:\n        `on_press`\n            Fired when the button is pressed.\n        `on_release`\n            Fired when the button is released (i.e. the touch/click that\n            pressed the button goes away).\n    '''\n\n    state = OptionProperty('normal', options=('normal', 'down'))\n    '''The state of the button, must be one of 'normal' or 'down'.\n    The state is 'down' only when the button is currently touched/clicked,\n    otherwise its 'normal'.\n\n    :attr:`state` is an :class:`~kivy.properties.OptionProperty` and defaults\n    to 'normal'.\n    '''\n\n    last_touch = ObjectProperty(None)\n    '''Contains the last relevant touch received by the Button. This can\n    be used in `on_press` or `on_release` in order to know which touch\n    dispatched the event.\n\n    .. versionadded:: 1.8.0\n\n    :attr:`last_touch` is a :class:`~kivy.properties.ObjectProperty` and\n    defaults to `None`.\n    '''\n\n    MIN_STATE_TIME = 0.035\n    '''The minimum period of time which the widget must remain in the\n    `'down'` state.\n\n    :attr:`MIN_STATE_TIME` is a float and defaults to 0.035.\n    '''\n\n    always_release = BooleanProperty(True)\n    '''This determines whether or not the widget fires an `on_release` event if\n    the touch_up is outside the widget.\n\n    .. versionadded:: 1.9.0\n\n    :attr:`always_release` is a :class:`~kivy.properties.BooleanProperty` and\n    defaults to `True`.\n    '''\n\n    def __init__(self, **kwargs):\n        self.register_event_type('on_press')\n        self.register_event_type('on_release')\n        super(ButtonBehavior, self).__init__(**kwargs)\n        self.__state_event = None\n        self.__touch_time = None\n        self.fbind('state', self.cancel_event)\n\n    def _do_press(self):\n        self.state = 'down'\n\n    def _do_release(self, *args):\n        self.state = 'normal'\n\n    def cancel_event(self, *args):\n        if self.__state_event:\n            self.__state_event.cancel()\n            self.__state_event = None\n\n    def on_touch_down(self, touch):\n        if super(ButtonBehavior, self).on_touch_down(touch):\n            return True\n        if touch.is_mouse_scrolling:\n            return False\n        if not self.collide_point(touch.x, touch.y):\n            return False\n        if self in touch.ud:\n            return False\n        touch.grab(self)\n        touch.ud[self] = True\n        self.last_touch = touch\n        self.__touch_time = time()\n        self._do_press()\n        self.dispatch('on_press')\n        return True\n\n    def on_touch_move(self, touch):\n        if touch.grab_current is self:\n            return True\n        if super(ButtonBehavior, self).on_touch_move(touch):\n            return True\n        return self in touch.ud\n\n    def on_touch_up(self, touch):\n        if touch.grab_current is not self:\n            return super(ButtonBehavior, self).on_touch_up(touch)\n        assert(self in touch.ud)\n        touch.ungrab(self)\n        self.last_touch = touch\n\n        if (not self.always_release\n                and not self.collide_point(*touch.pos)):\n            self.state = 'normal'\n            return\n\n        touchtime = time() - self.__touch_time\n        if touchtime < self.MIN_STATE_TIME:\n            self.__state_event = Clock.schedule_once(\n                self._do_release, self.MIN_STATE_TIME - touchtime)\n        else:\n            self._do_release()\n        self.dispatch('on_release')\n        return True\n\n    def on_press(self):\n        pass\n\n    def on_release(self):\n        pass\n\n    def trigger_action(self, duration=0.1):\n        '''Trigger whatever action(s) have been bound to the button by calling\n        both the on_press and on_release callbacks.\n\n        This simulates a quick button press without using any touch events.\n\n        Duration is the length of the press in seconds. Pass 0 if you want\n        the action to happen instantly.\n\n        .. versionadded:: 1.8.0\n        '''\n        self._do_press()\n        self.dispatch('on_press')\n\n        def trigger_release(dt):\n            self._do_release()\n            self.dispatch('on_release')\n        if not duration:\n            trigger_release(0)\n        else:\n            Clock.schedule_once(trigger_release, duration)\n", "path": "kivy/uix/behaviors/button.py"}], "after_files": [{"content": "'''See :class:`ButtonBehavior` for details.\n'''\n\n__all__ = ('ButtonBehavior', )\n\nfrom kivy.clock import Clock\nfrom kivy.properties import OptionProperty, ObjectProperty, \\\n    BooleanProperty, NumericProperty, AliasProperty\nfrom time import time\nfrom kivy.logger import Logger\n\n\nclass ButtonBehavior(object):\n    '''\n    This `mixin <https://en.wikipedia.org/wiki/Mixin>`_ class provides\n    :class:`~kivy.uix.button.Button` behavior.\n\n    :Events:\n        `on_press`\n            Fired when the button is pressed.\n        `on_release`\n            Fired when the button is released (i.e. the touch/click that\n            pressed the button goes away).\n    '''\n\n    state = OptionProperty('normal', options=('normal', 'down'))\n    '''The state of the button, must be one of 'normal' or 'down'.\n    The state is 'down' only when the button is currently touched/clicked,\n    otherwise its 'normal'.\n\n    :attr:`state` is an :class:`~kivy.properties.OptionProperty` and defaults\n    to 'normal'.\n    '''\n\n    last_touch = ObjectProperty(None)\n    '''Contains the last relevant touch received by the Button. This can\n    be used in `on_press` or `on_release` in order to know which touch\n    dispatched the event.\n\n    .. versionadded:: 1.8.0\n\n    :attr:`last_touch` is a :class:`~kivy.properties.ObjectProperty` and\n    defaults to `None`.\n    '''\n\n    min_state_time = NumericProperty(0.035)\n    '''The minimum period of time which the widget must remain in the\n    `'down'` state.\n\n    :attr:`min_state_time` is a float and defaults to 0.035.\n    '''\n\n    def _set_min_state_time(self, value):\n        Logger.warning(\n            'MIN_STATE_TIME is deprecated, use min_state_time instead')\n        self.min_state_time = value\n\n    def _get_min_state_time(self):\n        Logger.warning(\n            'MIN_STATE_TIME is deprecated, use min_state_time instead')\n        return self.min_state_time\n\n    MIN_STATE_TIME = AliasProperty(\n        _get_min_state_time, _set_min_state_time, bind=('min_state_time', ))\n\n    always_release = BooleanProperty(True)\n    '''This determines whether or not the widget fires an `on_release` event if\n    the touch_up is outside the widget.\n\n    .. versionadded:: 1.9.0\n\n    :attr:`always_release` is a :class:`~kivy.properties.BooleanProperty` and\n    defaults to `True`.\n    '''\n\n    def __init__(self, **kwargs):\n        self.register_event_type('on_press')\n        self.register_event_type('on_release')\n        super(ButtonBehavior, self).__init__(**kwargs)\n        self.__state_event = None\n        self.__touch_time = None\n        self.fbind('state', self.cancel_event)\n\n    def _do_press(self):\n        self.state = 'down'\n\n    def _do_release(self, *args):\n        self.state = 'normal'\n\n    def cancel_event(self, *args):\n        if self.__state_event:\n            self.__state_event.cancel()\n            self.__state_event = None\n\n    def on_touch_down(self, touch):\n        if super(ButtonBehavior, self).on_touch_down(touch):\n            return True\n        if touch.is_mouse_scrolling:\n            return False\n        if not self.collide_point(touch.x, touch.y):\n            return False\n        if self in touch.ud:\n            return False\n        touch.grab(self)\n        touch.ud[self] = True\n        self.last_touch = touch\n        self.__touch_time = time()\n        self._do_press()\n        self.dispatch('on_press')\n        return True\n\n    def on_touch_move(self, touch):\n        if touch.grab_current is self:\n            return True\n        if super(ButtonBehavior, self).on_touch_move(touch):\n            return True\n        return self in touch.ud\n\n    def on_touch_up(self, touch):\n        if touch.grab_current is not self:\n            return super(ButtonBehavior, self).on_touch_up(touch)\n        assert(self in touch.ud)\n        touch.ungrab(self)\n        self.last_touch = touch\n\n        if (not self.always_release\n                and not self.collide_point(*touch.pos)):\n            self.state = 'normal'\n            return\n\n        touchtime = time() - self.__touch_time\n        if touchtime < self.MIN_STATE_TIME:\n            self.__state_event = Clock.schedule_once(\n                self._do_release, self.MIN_STATE_TIME - touchtime)\n        else:\n            self._do_release()\n        self.dispatch('on_release')\n        return True\n\n    def on_press(self):\n        pass\n\n    def on_release(self):\n        pass\n\n    def trigger_action(self, duration=0.1):\n        '''Trigger whatever action(s) have been bound to the button by calling\n        both the on_press and on_release callbacks.\n\n        This simulates a quick button press without using any touch events.\n\n        Duration is the length of the press in seconds. Pass 0 if you want\n        the action to happen instantly.\n\n        .. versionadded:: 1.8.0\n        '''\n        self._do_press()\n        self.dispatch('on_press')\n\n        def trigger_release(dt):\n            self._do_release()\n            self.dispatch('on_release')\n        if not duration:\n            trigger_release(0)\n        else:\n            Clock.schedule_once(trigger_release, duration)\n", "path": "kivy/uix/behaviors/button.py"}]}