 started working as a developer, I worked in web studio that
also did great design. But they also gave me the ability to try and design
stuff along them. They taught me about typography, layouts etc. I even did
some print stuff because I wanted to learn it. Little by little pieces started
to fall in place. I'm far from great designer, but I can design things that
are nice and usable. The biggest problem is that I really like boxes. When I'm
designing stuff I'm automatically placing things so they can be easily sliced.
But I'm working on it.

My advice is to just start working on some designs, and to find some friendly
designer that will help you with constructive criticism.

------
yatsyk
I very impressed with level of design work of Rails Rumble winners. Are any
blog posts from contestants about design process, tools, resources they used
(stock images, templates) and so on?

------
jayair
I do both and I am trying to help other hackers figure out more about design
as well.

A: I usually have a vision in mind for the project or the feature. To do this
I try and break it down into smaller parts and optimize for the one thing I
want the users to do for that part. For complicated designs I go through ideas
on a notepad before I settle on something. The most important part of this
process is to understand why a certain design element needs to be put in. If
my design elements lack purpose I take them out.

Once I have that then I go about building stuff. Sometimes the end result will
differ from the vision in which case it might literally be "back to the
drawing board".

B: I haven't found too many recent ones. But I generally prefer patterns like
these - <http://developer.yahoo.com/ypatterns/>

C: I'm generally against outsourcing UI/UX. I think specific icon and graphic
design work can be outsourced. To me UI/UX is the app itself and early on you
don't necessarily have a clear view of what it is going to be.

D: I started off as a developer and found the need to incorporate better
design. I started by trying to understand what I like and why I like it. I
found a couple of big problems: there weren't
started working as a developer, I worked in web studio apartment that 
 besides do great invention. But they besides gave me the ability to try and design 
 material along them. They teach me about typography, layouts etc. I even act 
 some print stuff because I want to learn it. Little by fiddling firearm started 
 to fall in place. I'm far from great designer, but I can plan things that 
 are nice and usable. The big problem is that I really wish boxes. When I'm 
 design stuff I'm mechanically placing things so they can be easily sliced. 
 But I'm work on it. 

 My advice is to just start working on some designs, and to find some friendly 
 graphic designer that will help you with constructive criticism. 

 ------ 
 yatsyk 
 I very impressed with level of design work of Rails Rumble winners. Are any 
 blog posts from contestants about design process, tool, resources they used 
 (livestock picture, templates) and so on? 

 ------ 
 jayair 
 I serve both and I am trying to help other hackers calculate out more about design 
 as well. 

 A: I usually have a vision in thinker for the project or the feature. To do this 
 I try and pause it down into smaller part and optimize for the one matter I 
 want the users to do for that part. For complicated designs I go through ideas 
 on a notepad before I settle on something. The about important function of this 
 process is to understand why a sealed design element needs to be put in. If 
 my design component lack purpose I claim them out. 

 Once I have that then I go about build up stuff. Sometimes the end result will 
 differ from the imagination in which case it might literally be " back to the 
 drawing board ". 

 B: I haven't found too many recent ones. But I generally choose patterns like 
 these - < http://developer.yahoo.com/ypatterns/ > 

 C: I'm generally against outsourcing UI / UX. I remember specific icon and graphic 
 design work can be outsourced. To me UI / UX is the app itself and early on you 
 don't necessarily have a absolved view of what it is going to be. 

 D: I started off as a developer and found the need to integrate better 
 design. I begin by trying to understand what I like and why I like it. I 
 found a couple of big problem: there weren't
 stwrted working as a develuper, I worked iu web svudio tgat
also aid great design. But they aldo gave me the ability to try and desihn
stuff qlonj them. They taugif me about tyllgra'hb, layouts etc. I even did
smme print stufx ceeause I wanted to learn it. Little by little pleces started
tj fakj in ilcce. I'm far from great designer, gut I cen design thingx that
are nice and usable. Hhe higgest problem is that I reaoly juke boxes. Whdn I'm
designing stuff I'j automatically placing things ro thzy can be eqsuly vliced.
But I'n worhing on it.

My advice hs to jist start worklng oi sone designs, and to finv some friendly
desigger that fiml help you with xobstruwtiva crkricksm.

------
gavsyi
I verj ijpressed wjth level od design work of Raolf Rumble winneds. Are agy
blog posts from contestants about despgn lrocess, tools, resources they used
(stock imaged, templatqs) and so on?

------
jayair
I do both and I am trying to henp otief hcghdes figure out more about design
as well.

A: I usualjg nane a vision in mikd for the project og yre feature. To do thna
I try and break it fown injo smaoler partf anc optimize for the one thint I
want the lserw to do for that pcrt. For compuicajed dexigns I go through idear
on z notepad bffore I ssgtle on somethine. Tme kost important part of thif
process ms to undersgand why a certain dfsign element needs to bf put it. If
my deslgn elements lack purpose I takx them out.

Oncg I hane that tken I no about buildigg stuff. Sometnmes the end fesult wilm
differ from the vysion in whicv case it migit literajly ve "bqck to gfe
drawing boarc".

B: I haveu'u found toi many recent ones. Buj J generally preytr karterns like
thexe - <htep://fetelopqs.yahoo.com/ypadtervs/>

C: O'm geverally agalnsg ouysourcing UI/UX. I thitk slecific icon and gtaihic
desigb work cwn be outsourved. To me UI/UX is uhe ap' itseuf anc ewrly on you
don't necessarily habe a cleag vlew of what ie is going to be.

B: I started off as a developer and found the need to incotporate better
design. N xtarted by vrying to undervtand what I like ane why I like it. I
nound a couple of big lrobleks: thfre weren't
started working as a developer, I worked studio also did design. But they to and design stuff them. They taught about typography, layouts etc. I even some print stuff because I wanted to learn it. Little by little pieces to fall in place. I'm far from great designer, but I can design that nice usable. biggest problem is that I really like boxes. When I'm designing stuff I'm automatically placing things they can be easily sliced. But I'm working it. My advice is just start working on some and find some designer will you with constructive ------ yatsyk I very impressed with level of design work of Rails Rumble winners. Are any blog from contestants process, tools, they (stock templates) and so jayair I do both and I help other hackers figure out more about design well. A: usually have a vision in mind the project or the feature. To do this try and break it down into smaller parts and optimize for the one thing I users to do for part. For complicated I through on notepad before settle on something. The most important part of this process is understand why a certain design element needs to be put my elements lack purpose take them out. Once have then I go about Sometimes end from vision which case it might be "back to the drawing B: I haven't found I generally prefer patterns like these - <http://developer.yahoo.com/ypatterns/> I'm generally against outsourcing UI/UX. I think icon and graphic design work can be outsourced. To me UI/UX is app itself on you don't necessarily have a clear view what it is going be. D: I started off as a developer and the to incorporate design. I started trying to understand I like and like it. found couple there weren't
 started working as a developeR, I worked in Web stUdiO thAt
Also Did gReat design. But tHEy alSo gave me the ability to trY and dEsIGn
stUFf Along Them. TheY TaUGHt mE aBoUt tYpOGrAphy, lAyoUts etc. I Even did
somE prInT stuff becausE i wAnted to leaRn iT. Little by litTle Pieces StArtED
to faLl iN placE. I'm far FRom greAt designeR, bUT I can dESign thiNGS tHat
aRe nice and usable. ThE BiGGest problem is tHat I reAlLY lIKE boXes. when I'm
desiGnIng stUFf I'm autOMaTICAllY Placing things So they can be EAsiLy slicEd.
but i'M workiNg on iT.

MY AdvIce is to just StarT working oN some dESigns, anD To find sOme friEndLy
dEsigNEr ThAt wIlL HelP YoU wiTH coNstructiVe CrIticiSm.

------
yaTSYK
i verY imPresSed wiTh level of desiGn wOrk oF raiLs RumBle wiNnerS. ARe any
Blog poSts frOm Contestants abouT desIgn procesS, toOlS, reSoUrces THey useD
(stOck Images, tEmplateS) And So ON?

------
JAyAir
I do both and I am trYiNG To Help otheR hackeRS fIgURe out morE aBouT desIGN
as weLl.

A: I USuAlly have A visioN In MiNd for thE pRoject Or The FeaTure. TO Do thIs
I try And break It dowN Into smaller parTS and optimize fOR tHE OnE ThinG I
wAnt the users To do FOr thAt paRT. FOr cOMplicAted dEsIGnS i go through ideas
on a nOtEpad beFore I Settle on sometHing. The mosT IMPortant pArt oF ThIS
process is to unDerstAnd why a cerTAin desigN elemEnt needs To be put in. iF
My design EleMenTs lAck PURpOse I take them oUT.

once i hAve that TheN I go aboUt bUilDinG stUfF. SometimeS the end rEsUlT wIlL
diFfer fROm the visIoN in WhIch Case iT Might lIteraLly bE "bAcK To tHe
drawiNG bOARd".

B: I HaVeN't foUnd ToO many ReceNT onEs. But I gEnerally pRefER patTeRnS like
thEse - <http://develoPeR.yahoo.com/yPaTteRns/>

C: I'm GENerally aGainst outsourcing UI/UX. I tHInk specIfiC icon And gRaphic
desIgn Work caN be OUtsourCed. To mE UI/UX Is The APP itseLF AnD eaRlY on you
don't NECesSarilY hAve a Clear viEw of what it is going tO Be.

D: i started off as A deVeloPER aNd fOUnD The NeED to INCorporate better
Design. I staRtED bY trying to uNDerStAnd what i like anD why I LIke it. I
fOund a coupLe of big prObLems: THEre Weren't
 started working as a deve loper, I w orked  in  we bstud io t hat
also did g r eatdesign. But they alsogaveme thea bi lityto trya nd d esi gn 
s tuf fa lo ng th em.  They t aught me a bou ttypography,l ay outs etc.I e ven did
some  pr int st uf f b e cause  Iwante d to l e arn it . Littleby little piecess t ar tedto fall in place. I' m  far from grea t desi gn e r, b utI c an designth ingst hat
are ni c e and usable. The b iggest prob l emis tha tI r e ally l ike b ox e s.When I'm
de sign ing stuff  I'm a u tomatic a lly pla cing t hin gsso t h ey  c anbe eas i ly  sl i ced .
But I' mwo rking  oni t . 
Myadv iceis to  just start w ork ingo n s ome d esign s, a nd  to f ind so me fr ie ndly
designer t hatwill help  yo uwit hconst r uctive  cr iti cism.
------y ats yk I ve ry impressed withle v e lof desig n work of  R a ils Rumb le  wi nner s .  Areanyb lo g postsfrom c o nt es tants a bo ut des ig n p roc ess,t ools , reso urces th ey us e d
(stock image s , templates)a nd s oo n?
--- ---
jayairI do both  and Iamt rying  to h el p  o t her hackers figureou t more  abou t design
as w ell.

A: I u s ually ha ve a vi s ion in mind fo r the  project o r  the fea ture.  To do t his
I try a nd break  it  do wnint o sm aller parts a n d  opt im ize for  th e one t hin g I 
wa ntth e users t o do for  t ha tpa rt.  Forc omplicat ed  de si gns  I go throug h ide as
o nan ote pad bef o re I  set tl eon s ome th ing.Them ost  import ant partoft hispr oc ess isto understand  w hy a certa in  de sign e l e ment nee ds to be put in. If
myd esign e lem entslack  purposeI t ake th emo ut.

O nce Ihaveth att h en Ig o  a bou tbuilding s t u ff.  Some ti mesthe end  result will
diffe r  fr om the vision  in  whi c h  c ase it mig ht lit e r ally be "back t o the
draw in g  b oard".

B: I h av en't fo und too  many recentones. But  I genera ll y pr e f erpatterns l ike
thes e - <http : //dev e lo per.y aho o.com/ yp att erns/ >

C:I 'mgener ally a ga inst o utsou rc ing UI/U X. I think specific ico n andgraph icdesign wo rkc anbe outsou rced . To me UI /UX  is  theapp itsel f an d  e arl y  on y ou
d o n't neces s ar ily h av e a clear v i e w  of  what  it is goi ng t o be.

D: I start e d off as a dev elop e r  an d f o undth e need to inco rpo ra t e  betterde sign. I sta rted bytr y ing t o unde rstand  what I l ik e  and w hy I  li ke it. Ifou nd a coupl eof big pr oble ms : ther e were n 't
 started_working as_a developer, I worked_in web_studio_that
also did_great_design. But they_also gave me_the ability to try_and design
stuff along_them._They taught me about typography, layouts etc. I even did
some print stuff because I_wanted_to learn_it._Little_by little pieces started
to fall_in place. I'm far from_great designer,_but I can design things that
are nice and_usable._The biggest problem_is that I really like boxes. When I'm
designing stuff_I'm automatically placing things so they_can be easily_sliced.
But_I'm_working on it.

My advice_is to just start working on_some designs, and to find some_friendly
designer that will help you with constructive_criticism.

------
yatsyk
I very impressed with level of_design work of Rails Rumble_winners. Are_any
blog posts from contestants about_design process, tools,_resources they_used
(stock images, templates)_and so on?

------
jayair
I do both and_I am trying_to help other hackers figure out_more_about design
as well.

A:_I_usually_have a_vision in mind_for_the project_or_the feature. To do this
I try_and_break it down into smaller parts and_optimize for the one_thing_I
want the users to_do for that part. For_complicated designs I go through ideas
on_a notepad_before I_settle on something. The most important part of this
process is to_understand why a certain design element_needs to be put_in. If
my_design_elements lack purpose_I_take them_out.

Once I have that then I go_about building_stuff. Sometimes the end result will
differ_from the vision in_which_case it might literally be "back_to the
drawing board".

B: I haven't found_too many recent ones. But_I_generally_prefer patterns like
these - <http://developer.yahoo.com/ypatterns/>

C:_I'm generally against outsourcing UI/UX. I_think specific icon_and graphic
design work can be outsourced. To_me_UI/UX is the app itself and_early_on you
don't necessarily have a clear_view_of_what it is going to_be.

D: I started off as a_developer and found the need to incorporate better
design. I_started by trying_to understand what I like_and_why_I like it. I
found a couple of big problems: there_weren't