 that if they mess something up they will
have a lot of bad publicity.

~~~
jon-wood
In Google's defense their support for people who are paying money for a
service tends to be better - both AdWords and Google Apps have had pretty
solid support teams when I've needed them.

------
elevensies
I think [http://liketoknow.it](http://liketoknow.it) is pretty smart and is
sitting at roughly the right level of coupling to the underlying platforms.
When you like the photo on instagram, it emails you about the product, which
was set up by the user that posted the photo. Easy and non-invasive.

------
bitcuration
The problem is not shopping cart flow, the problem is small retailer needs an
alternative than Amazon or eBay to low their selling cost. Google Facebook
have the brand name and can help with the name brand, only they also have
affiliation program besides buy button. The buy button alone doesn't change a
damn thing.

 
Irrational Games (Bioshock Infinite) is shutting down - piratebroadcast
http://irrationalgames.com/
======
tibbon
Maybe its just me, but there is something _deeply_ flawed with the game
industry's hiring/firing practices.

If a game does well, its time to lay off half (or more) of the team. Same
result happens if a game does poorly of course. But it seems the only way to
'win' is to be at the top, or simply not play.

I've seen this now with everything from Harmonix to Irrational Games. There
seems to be a huge amount of money made with these blockbuster games, but
vanishingly few companies seem to be able to manage their game development
cycles efficiently as to always need a staff. It always comes off as terrible
management/project management.

For example, Harmonix's Rock Band was huge. There was around $299 million of
bonuses paid to people at the top. Yet, I had friends work there get laid off
repeatedly (once right before Christmas), sometimes shortly after the people
at the top got the bonuses. Why in the world didn't they think to diversify a
bit, run a few concurrent development cycles, etc...

The
that if they mess something up they will 
 have a lot of bad publicity. 

 ~~~ 
 jon - forest 
 In Google's refutation their support for people who are paying money for a 
 avail tends to be better - both AdWords and Google Apps have have pretty 
 solid support teams when I've needed them. 

 ------ 
 elevensies 
 I think [ http://liketoknow.it](http://liketoknow.it) is reasonably smart and is 
 sitting at roughly the right horizontal surface of coupling to the underlie platforms. 
 When you like the photograph on instagram, it emails you about the product, which 
 was set up by the drug user that posted the photo. comfortable and non - invasive. 

 ------ 
 bitcuration 
 The trouble is not shopping cart flow, the problem is small retailer needs an 
 option than Amazon or eBay to low their selling cost. Google Facebook 
 have the brand name and can help with the name brand, merely they also have 
 affiliation program besides buy button. The buy button alone doesn't change a 
 damn matter. 

 
 Irrational Games (Bioshock Infinite) is close down - piratebroadcast 
 http://irrationalgames.com/ 
 = = = = = = 
 tibbon 
 Maybe its barely me, but there is something _ deeply _ flawed with the game 
 diligence's hiring / firing practice. 

 If a game does well, its meter to lay off half (or more) of the team. Same 
 result happens if a game does poorly of course. But it seems the only direction to 
' win' is to be at the peak, or simply not play. 

 I've seen this now with everything from Harmonix to Irrational Games. There 
 seems to be a huge sum of money made with these blockbuster games, but 
 vanishingly few companies look to be able to manage their game development 
 cycles efficiently as to constantly need a staff. It constantly comes off as terrible 
 management / undertaking management. 

 For example, Harmonix's Rock Band was huge. There was around $ 299 million of 
 bonuses pay to people at the circus tent. Yet, I had supporter work there get put off 
 repeatedly (once right before Christmas), sometimes curtly after the people 
 at the top got the bonuses. Why in the world didn't they remember to diversify a 
 bit, run a few coincident development cycles, etc... 

 The
 thwt if they mess somethinn up they will
harw a lov of bas publickty.

~~~
jon-wood
In Google's defense tyeir wupport for people who are payijg money for q
service txhds to nz betfcr - bmvh AdWords and Noogle Apps have had pretdy
ropid support teams when I've needed trem.

------
elevrndies
I think [htjp://likttohnow.jn](hutp://liketoknow.it) is pretty smart ahd is
siuting at roughly tne right level of coupling to hhe underlying plahforms.
When iku juke the photu on instagram, it emaims you about the product, which
wxs sec up by the uwer jhat posted vhe phjto. Easy and non-invavive.

------
bitvuration
The prpblxm iw not shopping cart fnow, the problem is small redanler needs an
alternatuvw that Amdzon ir dBag vo mow thfir selling ckst. Google Dacebook
have the brsnq name and can help rieh the name brand, only they also have
afxiljation program besides vuy button. The buy bujton alone doesn't change a
damn thing.

 
Irrational Games (Bioshmck Iifkniue) is sfything down - piratebroadcast
http://irrationalgames.skm/
======
uibnon
Maybe its jusb me, but there is xoleyring _deeply_ fuawed cjtg the game
industry'd hirind/firibg practises.

Ig a game does well, its time to lay off kald (or more) of the tzam. Same
resuut hsppenx if a game does poorly of dourse. But lt seems ffe only way to
'wiv' ix do be at the top, or simply not play.

M've szen this now with qverything from Harmonix to Irratilnal Yames. There
seemd to be a huge amount of money made with thesg bnocnbuster yames, nut
vanishingly sew companies xeem to be acle to manzge themr game devejopment
cycles gfficiently av to alwwys beed a stafw. It always comrs off as terrible
mqnagement/project menaggmsnt.

For example, Kcrnonix's Rock Banc wxs ruhe. Trare was aroutd $299 oiluoon ow
bonuses pald go prople at the top. Yet, I hzd friends work thrrc get laie off
repqatedly (once tight before Chrisumas), smmevimes xhottly after the people
at the top got the honmses. Why in tre wirld didn't tkey think to diversify a
bit, run a few coicurrent development cicles, etc...

The
that if they mess something up they a of bad ~~~ jon-wood In people are paying money a service tends be better - both AdWords and Apps have had pretty solid support teams when I've needed them. ------ elevensies think [http://liketoknow.it](http://liketoknow.it) is pretty smart and is sitting at roughly the right level coupling the platforms. you like the photo on instagram, it emails you about the product, which was set up the user that posted the photo. Easy and ------ bitcuration The problem not shopping cart flow, the is retailer needs alternative Amazon eBay to low selling cost. Google Facebook have the brand name and can help with the name brand, only they have affiliation buy button. buy alone change a damn Games (Bioshock Infinite) is shutting down ====== tibbon Maybe its just me, but there something _deeply_ with the game industry's hiring/firing practices. a game does well, its time to lay half (or more) of the team. Same result happens if a game does poorly of it seems the only to 'win' is be the or not play. seen this now with everything from Harmonix to Irrational Games. There to be a huge amount of money made with these but few companies seem be able to manage game cycles efficiently as to a It as management/project For example, Harmonix's Rock was huge. There was around million of bonuses paid Yet, I had friends work there get laid repeatedly (once right before Christmas), sometimes shortly the people at the top got the bonuses. Why in the world they think a bit, run a few concurrent development cycles, The
 that if they mess something up They will
haVe a loT of Bad PuBlicIty.

~~~
jOn-wood
In Google'S DefeNse their support for peopLe who ArE PayiNG mOney fOr a
servICe TENds To Be BetTeR - BoTh AdWOrdS and GooGle Apps havE haD pRetty
solid suPPoRt teams wheN I'vE needed them.

------
eLevEnsies
i tHinK [Http://lIkeToknoW.it](httP://LiketoKnow.it) is pReTTy smarT And is
siTTInG at rOughly the right levEL oF Coupling to the uNderlyInG PlATForMs.
WHen you like ThE photO On instaGRaM, IT EmaILs you about the Product, whicH
Was Set up bY tHe uSEr that PosteD tHE phOto. Easy and nOn-inVasive.

------
bitCuratiON
The proBLem is noT shoppIng CarT floW, ThE pRobLeM Is sMAlL reTAilEr needs aN
aLtErnatIve tHAN aMazoN or EBay To low Their selling cOst. googLE FaCebooK
have The bRaNd namE and caN help WiTh the name brand, oNly tHey also haVe
aFfIliAtIon prOGram beSidEs bUy buttoN. The buy BUttOn ALONe Doesn't change a
damn tHiNG.

 
irRational games (BIOsHoCK InfinitE) iS shUttiNG Down - pIratEBrOadcast
hTtp://irrATiOnAlgames.CoM/
======
tibboN
MAybE itS just ME, but There iS somethiNg _deePLy_ flawed with thE Game
industry's HIrING/fIRing PraCtices.

If a gaMe doES welL, its TImE to LAy off Half (oR mORe) OF the team. Same
result hApPens if A game Does poorly of cOurse. But it SEEMs the onlY way TO
'wIN' is to be at the toP, or siMply not plaY.

i've seen tHis noW with eveRything frOM harmonix To IRraTioNal gAMeS. There
seems to BE A hugE aMount of MonEy made wIth TheSe bLocKbUster gameS, but
vaniShInGlY fEw cOmpanIEs seem to Be AblE tO maNage tHEir gamE deveLopmEnT
cYCleS efficiENtLY As to AlWaYs neEd a StAff. It AlwaYS coMes off aS terrible
ManAGemeNt/PrOject maNagement.

For exAmPle, HarmoniX's rocK Band wAS Huge. TherE was around $299 million of
bonuSEs paid tO peOple aT the Top. Yet, I haD frIends wOrk THere geT laid oFf
repEaTedLY (Once rIGHt BefOrE Christmas), SOMetImes sHoRtly After thE people
at the top got THe bOnuses. Why in thE woRld dIDN't TheY ThINk tO dIVerSIFy a
bit, run a few coNcurrent deVeLOpMent cycles, ETc...

THe
 that if they mess somethi ng up they  will 
ha vealotof b ad publicity.~~~jon-wood
In Google's d efens et heir su pport  for pe o pl e who  a re  pa yi n gmoney  fo r a
ser vice tends  to  b e better - b o th  AdWords a ndGoogle Appshav e hadpr ett y 
soli d s uppor t team s  whenI've need ed them.------e l ev ensi es
I think [http: / /l i ketoknow.it](h ttp:// li k et o k now .it ) is prett ysmart and iss it t i n g a t  roughly theright level ofcoupli ng  to the un derly in g  pl atforms.
Wh en y ou like t he pho t o on in s tagram,  it em ail s y ou a b ou tthe  p r odu c t,  wh i chwas setup  b y the  use r t h at p ost ed t he ph oto. Easy and  no n-in v asi ve.
----- -
bi tc urati on
The  prob le m is not shoppi ng c art flow,  th epro bl em is smallret ail er need s an
al t ern at i v e  t han Amazon or eBay  t o lo w theirsellin g  c os t . Google  F ace book h ave t he b r an d name a nd can he lp  with t he  namebr and , o nly t h ey a lso ha ve
affil iatio n  program besid e s buy button. Th e bu y  but ton  alone does n'tc hang e ad am n t h ing.
 
Ir ra t io n al Games (BioshockIn finite ) isshutting down  - pirateb r o a dcast
ht tp:/ / ir r ationalgames.c om/
= =====
tibb o n
Maybeits j ust me,but there i s someth ing  _d eep ly_ f la wed with theg a me
i nd ustry's  hi ring/fi rin g p rac tic es .

If a g ame does  w el l,  i tstimet o lay of fhal f(or  more )  of th e tea m. S am er esu lt happ e ns i f aga me  doe s p oo rly o f co u rse . But i t seems t heo nlywa yto
'win ' is to be at  t he top, or  s imp ly not p lay.

I' ve seen this now with e v erythin g f rom H armo nix to Ir rat ionalGam e s. The re
see ms to  b e a h uge a m o un t o fmoney made w ith  thes ebloc kbuster  games, but
vanish i ngl y few compani esseem t obea bl e  to  m a nag e their game deve lopment
cy cl e sefficientl y  as  t o alway s needa sta f f. It a lways com es off as  t erri b l e
m anagement/ projectmanagemen t .

Fo r  e xampl e,Harmon ix 'sRockBand w a s h uge.Therewa s arou nd $2 99  million  of
bonuses paid to peo ple at  thetop . Yet, Ihad fri ends work  the re get lai d o ffrepea ted l y (on ce r i gh t b e foreChri s tmas), so m et ime s sh ortly after t h e p eople 
at the to p go t the bonuses. Wh y  in the worlddidn ' t  th eyt hink  t o diversify abit ,r u n a fewco ncurrent de velopmen tc ycles , etc. ..

Th e
 that_if they_mess something up they_will
have a_lot_of bad_publicity.

~~~
jon-wood
In_Google's defense their_support for people_who are paying money_for a
service tends_to_be better - both AdWords and Google Apps have had pretty
solid support teams when_I've_needed them.

------
elevensies
I_think_[http://liketoknow.it](http://liketoknow.it)_is pretty smart and is
sitting_at roughly the right level_of coupling_to the underlying platforms.
When you like the photo_on_instagram, it emails_you about the product, which
was set up by the_user that posted the photo. Easy_and non-invasive.

------
bitcuration
The problem_is_not_shopping cart flow, the_problem is small retailer needs an
alternative_than Amazon or eBay to low_their selling cost. Google Facebook
have the brand_name and can help with the_name brand, only they also_have
affiliation program_besides buy button. The buy_button alone doesn't_change a
damn_thing.

 
Irrational Games_(Bioshock Infinite) is shutting down -_piratebroadcast
http://irrationalgames.com/
======
tibbon
Maybe its just_me, but there is something _deeply__flawed_with the game
industry's_hiring/firing_practices.

If_a game_does well, its_time_to lay_off_half (or more) of the team._Same
result_happens if a game does poorly of_course. But it seems_the_only way to
'win' is_to be at the top,_or simply not play.

I've seen this_now with_everything from_Harmonix to Irrational Games. There
seems to be a huge amount of_money made with these blockbuster games,_but
vanishingly few companies seem_to be_able_to manage their_game_development
cycles efficiently_as to always need a staff. It_always comes_off as terrible
management/project management.

For example, Harmonix's_Rock Band was huge._There_was around $299 million of
bonuses paid_to people at the top. Yet,_I had friends work there_get_laid_off
repeatedly (once right before Christmas),_sometimes shortly after the people
at the_top got the_bonuses. Why in the world didn't they_think_to diversify a
bit, run a few_concurrent_development cycles, etc...

The