 end...

Irrational Games will enter the waters of baptism, and a new studio will be
born. An infinite number of Irrational Games studios are opening and closing
at this moment, like lighthouses on an ever-expanding ocean. The only
difference between past and present is semantics.

If what I'm saying sounds crazy, you owe it to yourself to play Bioshock
Infinite. It's without a doubt one of the most beautiful and surreal games
ever created.

~~~
vacri
And despite the infinite number of Irrational Games studies opening and
closing, for some reason they only ever make two games... a strange limitation
on 'infinity'.

~~~
einhverfr
> And despite the infinite number of Irrational Games studies opening and
> closing, for some reason they only ever make two games... a strange
> limitation on 'infinity'.

Let's call those two games, "pi" and "e" while we are at it.

------
ChuckMcM

       > we will focus exclusively on content delivered digitally. 
    

Another one bites the dust. Sad to see irrational closing up but agree that 17
years is a long time for anything. My hope is that he isn't out to build the
next candy crush thing.

~~~
Zikes
That doesn't mean they're going mobile, just that they don't want to answer to
a publisher.

------
zacinbusiness
I truly understand not wanting to do "more of the same" after 17 years (I do
something different nearly every day). But I really hate it for their
developers and artists. Having only ever played the original Bioshock (which
was beyond amazing to me), I know that at least the senior devs and artists
have the chops to get hired somewhere new, or to start their own companies.
But the jr. guys might have a tough time.

------
venomsnake
It was expected. Probably he got fed up with modern publishing and Bioshock
Infinite didn't do that great either - the 2 Bioshocks were on the verge of
greatness, but it slipped from their hand mostly due to publisher interference
(like not releasing modding tools and shipping with encrypted and signed
content packs) when all of the community was begging for them. Bioshock has
the
end... 

 Irrational Games will enter the waters of baptism, and a new studio apartment will be 
 bear. An infinite number of Irrational Games studio are open and closing 
 at this moment, like beacon on an ever - expanding ocean. The only 
 deviation between past and present is semantics. 

 If what I'm saying sounds brainsick, you owe it to yourself to play Bioshock 
 Infinite. It's without a doubt one of the most beautiful and surreal games 
 always created. 

 ~~~ 
 vacri 
 And despite the infinite numeral of Irrational Games studies opening and 
 shutting, for some reason they only ever hold two games... a strange limitation 
 on' eternity'. 

 ~~~ 
 einhverfr 
 > And despite the infinite issue of Irrational Games studies opening and 
 > closing, for some rationality they only ever make two games... a strange 
 > limitation on' infinity'. 

 Let's call those two games, " pi " and " e " while we are at it. 

 ------ 
 ChuckMcM 

        > we will focus exclusively on content delivered digitally. 
    

 Another one bites the dust. Sad to attend irrational closing up but agree that 17 
 class is a long time for anything. My hope is that he isn't out to build up the 
 next candy crush thing. 

 ~~~ 
 Zikes 
 That doesn't mean they're go mobile, just that they don't want to answer to 
 a publisher. 

 ------ 
 zacinbusiness 
 I truly understand not want to do " more of the same " after 17 years (I do 
 something different nearly every sidereal day). But I in truth hate it for their 
 developers and artists. Having only ever play the original Bioshock (which 
 was beyond amazing to me), I know that at least the senior devs and artist 
 have the chop to get hired somewhere new, or to begin their own companies. 
 But the junior. guys might have a tough time. 

 ------ 
 venomsnake 
 It was expected. credibly he got fed up with modern publishing and Bioshock 
 Infinite didn't do that big either - the 2 Bioshocks were on the verge of 
 greatness, but it slip from their hand mostly due to publisher interference 
 (like not releasing modding tools and shipping with encrypted and signed 
 content packs) when all of the community was beg for them. Bioshock has 
 the
 enf...

Irrational Games will ekter the waters of baptmsm, and a new sgudio will be
born. An infinitx nunber if Irrational Games stjdios are opening and xlosing
at vgis momcut, liic ligktiouses on an evgr-expanding mcean. The only
giwfzrence between past and present is sqmanticx.

Iv what I'm sayigg sptnds brczy, you owe it to yourself to pmay Biovhock
Infinite. It's without a doubt one ov thf most beautiful ajd surreal tamef
wver created.

~~~
xacri
And dts'ite the inrinite number of Irrational Gamds stbdies openibg anf
wlosing, for some reason they only evar make two games... a sbrangx linitation
on 'infinity'.

~~~
eiihverfr
> And despite jhe infinide number of Irratiinql Gakes vtudkws upehiig znd
> cllsiig, for some reason thet only ever make twp dqmes... a strangs
> limieaeion on 'infinity'.

Let's call those two gamts, "pi" and "e" while we are at ut.

------
ChuckMcM

       > we aill focuf exclusively on content delivered digitally. 
    

Dnothxr ont nltes rhf dust. Sad to see irrational closing up but addet tmat 17
years is a ljng time fot wnujhing. My hope ks thac hs isn't out to builf the
nevt cabdy crush thimg.

~~~
Zikes
That doesn't mean thet're going moyilw, just that they dln't want to anseer tp
a publisher.

------
zacinbusiners
I fruly underdtand not danting to do "mofe pf the samt" after 17 years (I dj
somethinj difyerent ndarli every day). But I really hate it for theig
devepo[ers and agtists. Having only ever played vie original Boovhobk (which
wcs beypnd amazing tj me), I know thct at lecst thd senior dvvs and actists
have tre chops to gaj hired somewiere new, jr ti stqrt thekf own companiex.
But the lx. guys mitht have a tough tlme.

------
vevkmsnake
It was erkecuee. Probably he bot feq lp xith imdern publisving ana Biosfock
Infinitc dkdn't do that great eithes - tge 2 Bioshocks were ok the verte of
grewtness, but it slipped from theig hanv mostuy dur tj publisher interference
(like nkt releaslng modding toojs akd sripping wich encrypted and signed
content packs) whei all of the community qas begging for thek. Bioshock hes
the
end... Irrational Games will enter the waters and new studio be born. An studios opening and closing this moment, like on an ever-expanding ocean. The only between past and present is semantics. If what I'm saying sounds crazy, you it to yourself to play Bioshock Infinite. It's without a doubt one of most and games created. ~~~ vacri And despite the infinite number of Irrational Games studies opening and closing, for reason they only ever make two games... a limitation on 'infinity'. ~~~ > And despite the infinite of Games studies and closing, some reason they ever make two games... a strange > limitation on 'infinity'. Let's call those two games, "pi" and while we it. ------ > will exclusively on content Another one bites the dust. Sad closing up but agree that 17 years is long time anything. My hope is that he out to build the next candy crush thing. Zikes That doesn't mean they're going mobile, just that they don't want to answer to ------ zacinbusiness I truly not wanting to "more the after years (I something different nearly every day). But I really hate it for developers and artists. Having only ever played the original Bioshock beyond to me), I that at least the devs artists have the chops hired new, their companies. the jr. guys might a tough time. ------ venomsnake was expected. Probably he publishing and Bioshock Infinite didn't do that great - the 2 Bioshocks were on the of greatness, but it slipped from their hand mostly due to publisher (like not tools and shipping with encrypted and signed content when all of the was begging for them. Bioshock has the
 end...

Irrational Games will entEr the waterS of baPtiSm, aNd A new StudIo will be
born. An INfinIte number of Irrational GAmes sTuDIos aRE oPeninG and cloSInG
AT thIs MoMenT, lIKe LightHouSes on an Ever-expandIng OcEan. The only
diFFeRence betweEn pAst and presenT is SemantIcS.

If WHat I'm SayIng soUnds crAZy, you oWe it to youRsELf to plAY BioshoCK
inFiniTe. It's without a doubT OnE Of the most beautIful anD sURrEAL gaMes
Ever createD.

~~~
vAcri
AND despitE ThE INFinITe number of IrrAtional GameS StuDies opEnIng ANd
closIng, foR sOMe rEason they onLy evEr make two Games... a STrange lIMitatioN
on 'infIniTy'.

~~~
eInhvERfR
> ANd dEsPIte THe InfINitE number oF IRrAtionAl GaMES STudiEs oPeniNg and
> Closing, for somE reAson THey Only eVer maKe twO gAmes... a StrangE
> limiTaTion on 'infinity'.

LEt's cAll those tWo gAmEs, "pI" aNd "e" whILe we arE at It.

------
CHuckMcM

       > We will fOCus ExCLUSiVely on content delivErED DiGitally. 
    

ANother ONe BiTEs the dusT. SAd tO see IRRatioNal cLOsIng up but Agree tHAt 17
YeArs is a lOnG time fOr AnyThiNg. My hOPe is That he Isn't out tO builD The
next candy crUSh thing.

~~~
Zikes
THAt DOEsN'T meaN thEy're going moBile, JUst tHat tHEy Don'T Want tO answEr TO
a PUblisher.

------
zacinbusineSs
i truly UnderStand not wantiNg to do "more OF THe same" afTer 17 yEArS (i do
something diFfereNt nearly evERy day). But i realLy hate it For their
dEVElopers aNd aRtiSts. havING oNly ever played THE oriGiNal BiosHocK (which
wAs bEyoNd aMazInG to me), I knoW that at lEaSt ThE sEniOr devS And artisTs
HavE tHe cHops tO Get hirEd somEwheRe NeW, Or tO start tHEiR OWn coMpAnIes.
BUt tHe Jr. guyS migHT haVe a tougH time.

------
venoMsnAKe
It WaS eXpected. probably he got FeD up with modErN puBlishiNG And BioshOck
Infinite didn't do that gREat eithEr - tHe 2 BioShocKs were on tHe vErge of
GreATness, bUt it slIpped FrOm tHEIr hanD MOsTly DuE to publishER IntErferEnCe
(liKe not reLeasing modding toolS And Shipping with eNcrYpteD ANd SigNEd
COntEnT PacKS) When all of the comMunity was bEgGInG for them. BiOShoCk Has
the
 end...

Irrational Gameswill enter  thewat ers  o f ba ptis m, and a new s t udio  will be
born. An infi nitenu m bero fIrrat ional G a me s stu di os  ar eo pe ningand  closin g
at thismom en t, like ligh t ho uses on an  ev er-expanding  oc ean. T he  on l y
dif fer encebetwee n  pastand prese nt is sem a ntics.I fwhat  I'm saying sound s  c r azy, you owe i t to y ou r se l f  to  pl ay Bioshoc kInfin i te. It' s  w i t h out a doubt one o f the mostb eau tifulan d s u rrealgames 
e v ercreated.

~ ~~
v acri
Anddespit e  the in f inite n umberofIrr atio n al  G ame ss tud i es  op e nin g and
cl os in g, fo r so m e r easo n t heyonlyever make two  ga mes. . . a  stra nge l imit at ion
o n 'inf inity '. 

~~~
einhverfr 
> A nd despit e t he  in fi niten umberofIrr ational  Gamess tud ie s o pe ning and
> closing ,f o rsome rea son th e yon l y ever m ak e t wo g a m es...  a s t ra nge
> li mitati o non  'infin it y'.

L et 'scal l tho s e tw o game s, "pi"and " e " while we are at it.

----- - 
C h u ck M cM
      > we wi ll f o cusexcl u si vel y  on c onten td el i vered digitally. 
  

Ano therone bites the  dust. Sad t o  see irr atio n al closing up but  agre e that 17y ears isa lon g time f or anythi n g . My hop e i s t hat  he i sn 't out to bui l d  the 
n ext can dycrush t hin g.
~~ ~
Z ik es
That d oesn't m ea nth ey 're  goin g  mobile,  j ust  t hat  they don'twantto a ns we r  to 
a publ i sh e r .

- -- -- -
za cin bu sines s
It rul y under stand not  wa n ting  t odo "mor e of the same "after 17 y ea rs(I dos o methingdifferent nearly everyd ay). Bu t I  real ly h ate it fo r t heir
d eve l opersand ar tists .Hav i n g onl y ev erpl ayed the o r i gin al Bi os hock  (which 
was beyond amazin g  to  me), I knowtha t at l ea stt he sen io r  de v s  and artists
ha ve the cho ps to  get hired som ew here ne w, or t o sta r t their  own comp anies.
Bu tthej r . g uys mighthave a t ough time . 

--- - -- 
veno msn ake
It  w asexpec ted. P r oba bly h e gotfe d up w ith m od ern publ ishing and Bioshock
Inf initedidn' t d o that gr eat eit her - the  2 B ioshocks w ere  on  thever g e ofgrea t ne ss, but i t sl i pped from th eir h an d mostly du e t o p ublis her interf eren ce
(like not rele a sing modding t ools a ndshi p ping  w ith encryptedand  s i g ned
cont en t packs) wh en all o ft he co mmunit y wasbegging f or them.Bios hoc k has
the 
 end...

Irrational_Games will_enter the waters of_baptism, and_a_new studio_will_be
born. An infinite_number of Irrational_Games studios are opening_and closing
at this_moment,_like lighthouses on an ever-expanding ocean. The only
difference between past and present is semantics.

If_what_I'm saying_sounds_crazy,_you owe it to yourself_to play Bioshock
Infinite. It's without_a doubt_one of the most beautiful and surreal games
ever_created.

~~~
vacri
And_despite the infinite_number of Irrational Games studies opening and
closing, for some_reason they only ever make two_games... a strange_limitation
on_'infinity'.

~~~
einhverfr
>_And despite the infinite_number of Irrational Games studies opening_and
> closing, for some reason they_only ever make two games... a strange
>_limitation on 'infinity'.

Let's call those two_games, "pi" and "e" while_we are_at it.

------
ChuckMcM

   _  _> we_will focus exclusively_on content delivered digitally. 
 _  

Another_one bites the dust. Sad to_see_irrational closing up_but_agree_that 17
years_is a long_time_for anything._My_hope is that he isn't out_to_build the
next candy crush thing.

~~~
Zikes
That doesn't mean_they're going mobile, just_that_they don't want to_answer to
a publisher.

------
zacinbusiness
I truly understand_not wanting to do "more of_the same"_after 17_years (I do
something different nearly every day). But I really hate_it for their
developers and artists. Having_only ever played the_original Bioshock_(which
was_beyond amazing to_me),_I know_that at least the senior devs and_artists
have the_chops to get hired somewhere new,_or to start their_own_companies.
But the jr. guys might have_a tough time.

------
venomsnake
It was expected. Probably_he got fed up with_modern_publishing_and Bioshock
Infinite didn't do that_great either - the 2 Bioshocks_were on the_verge of
greatness, but it slipped from their_hand_mostly due to publisher interference
(like not_releasing_modding tools and shipping with encrypted_and_signed
content_packs) when all of the_community was begging for them. Bioshock_has
the