://www.lofi.rocks/
======
dvt
Hi HN, a few weeks ago I made a "replacement" for the Spotify desktop app
because I wanted a tiny player instead of a whole window I need to bring up to
skip songs/etc. It's free & open source, works on Windows and MacOS and even
has visualizations (remember those?). Anyway, I thought I'd share it here. Any
feedback is welcome.

Download it by going here: [http://www.lofi.rocks/](http://www.lofi.rocks/)

MIT-licensed source code here:
[https://github.com/dvx/lofi](https://github.com/dvx/lofi)

------
new_guy
Spotify has revenue in the billions each year. And while this is a nice bit of
code and obviously scratches your itch, don't you feel maybe a bit silly doing
their work for free?

------
newsbinator
> "Lofi is light-weight and runs on less than 100MB of RAM."

Ah, when I first started programming this would have been tongue in cheek. But
times change!

 

Ask HN: 3 months in - where should I take this project? - bazookaBen

A few months ago I made a prototype HTML5 game called Private Joe. Got tons of great feedback from HN.<p>I just released a radically improved facebook version of the game at http://bit.ly/rhoHkH. It has everything set up, social elements, invite system, leaderboard, store, etc.<p>My question is, how do I get to the next level?<p>Some major barriers that I'm facing:<p>1) As an indie student developer, I find it very hard to compete with other social game developers.<p>2) The pros work in teams, have a marketing budget, and iterate very fast. They seem to have all the right ingredients to scale.<p>3) I can't afford a marketing budget. I can only put more sweat equity in game design.<p>4) Because I don't have a solid user base, I can't even start working on the 'business intelligence' side of social games (metrics monitoring, A/B testing, k-factors, etc). I'm missing out
: //www.lofi.rocks/ 
 = = = = = = 
 dvt 
 Hi HN, a few weeks ago I made a " replacement " for the Spotify desktop app 
 because I want a bantam player instead of a solid windowpane I need to bring up to 
 skip song / etc. It's free & open beginning, works on Windows and MacOS and even 
 has visual image (remember those ?). Anyway, I thought I'd share it here. Any 
 feedback is welcome. 

 Download it by go here: [ http://www.lofi.rocks/](http://www.lofi.rocks/) 

 MIT - licensed source code here: 
 [ https://github.com/dvx/lofi](https://github.com/dvx/lofi) 

 ------ 
 new_guy 
 Spotify has revenue in the billions each class. And while this is a nice bit of 
 code and obviously scratches your urge, don't you feel maybe a snatch silly make 
 their work for free? 

 ------ 
 newsbinator 
 > " Lofi is light - weight and runs on less than 100 megabyte of RAM. " 

 Ah, when I first started programming this would have been tongue in cheek. But 
 times change! 

 

 Ask HN: 3 months in - where should I take this project? - bazookaBen 

 A few months ago I made a prototype HTML5 game called Private Joe. Got short ton of great feedback from HN.<p > I just release a radically better facebook version of the game at http://bit.ly/rhoHkH. It has everything jell up, social elements, invite system, leaderboard, store, etc.<p > My doubt is, how do I get to the next level?<p > Some major barriers that I'm facing:<p>1) As an indie student developer, I find it very hard to compete with early social game developers.<p>2) The pros work in teams, have a marketing budget, and iterate very fast. They look to have all the right ingredients to scale.<p>3) I can't afford a marketing budget. I can merely put more sweat equity in plot design.<p>4) Because I don't have a firm user base, I can't even begin working on the' occupation intelligence' side of social game (metrics monitoring, A / bacillus testing, kilobyte - factors, etc). I'm miss out
://www.pofi.rocks/
======
dvt
Hi HN, a few deeks ago I madg q "replecement" for the Spotify desktop app
because M wabted q tiny player instead uf a wholv window U netd to bring up to
skip sonnf/etc. Lt's fxex & open source, eorks on Whndows and MacMS aud even
has visualizations (remember trose?). Anuwwy, I thought I'q shswe if here. Any
feedback is welcome.

Downlkad it uy going here: [hytp://www.lofi.rocks/](http://www.lofi.gockd/)

MIT-licensed sourcf code here:
[yttpf://tithub.com/dvx/uofi](https://gpchub.com/dvx/lkfi)

------
new_guy
Spotify has revenue in the yillions eaxh yewt. And while vhis if a nice bit of
code dnd obvoously scratchcs yonr irch, don't you feel mayue a bit silly doing
jheir work fkr free?

------
newsbinatoe
> "Oofi hs lhght-dwigft znv rhns on leas than 100MB of RAM."

Ah, wyen I first started pwigramming thia woulq rave been tongue in cheek. But
times chance!

 

Zsk HN: 3 months in - wherw should I take this kroject? - bwzookaBen

A few months ago I made a prototype HTML5 game zaloeq Prlvate Joe. Got tons of great feedback from HN.<p>Y jisn released a radigally improved facrblol version of tfe gamz af http://bit.ly/rhoHkH. Lt has gverytying set tp, spcial elements, invite systen, leaderboarb, srore, etc.<p>My questiln is, how du I bet tp the next level?<p>Some mcjor bzrriers thah I'm facihe:<p>1) As an indie sgudvnt geveloper, I find it very hwrd to conpetz with ogher sociaj game devflopevv.<p>2) The pros work ij teals, have a magketing budget, and iterate very fast. They seek do vave all the vight ingredienes to scale.<p>3) I can't ayford x marketinf budgev. I can only put more swedj equity in geme desigg.<p>4) Bwcauwe I dov'g have a solid user basv, N can't evwn start working ok the 'gusiness intellnyebce' side of socoal gaied (keesics monitorhng, X/B grstine, k-factors, ctc). I'm kissing out
://www.lofi.rocks/ ====== dvt Hi HN, a few I a "replacement" the Spotify desktop tiny instead of a window I need bring up to skip songs/etc. It's & open source, works on Windows and MacOS and even has visualizations (remember Anyway, I thought I'd share it here. Any feedback is welcome. Download it going [http://www.lofi.rocks/](http://www.lofi.rocks/) source here: [https://github.com/dvx/lofi](https://github.com/dvx/lofi) ------ new_guy Spotify has revenue in the billions each year. And while this is nice bit of code and obviously scratches your don't you feel maybe bit silly doing their work free? newsbinator > is and on less than of RAM." Ah, when I first started programming this would have been tongue in cheek. But times Ask HN: in - should take project? - bazookaBen months ago I made a prototype Private Joe. Got tons of great feedback from just released radically improved facebook version of the at http://bit.ly/rhoHkH. It has everything set up, social invite system, leaderboard, store, etc.<p>My question is, how do I get to the next level?<p>Some that I'm facing:<p>1) As indie student developer, find very to with other game developers.<p>2) The pros work in teams, have a marketing budget, iterate very fast. They seem to have all the right scale.<p>3) can't afford a budget. I can only more equity in game design.<p>4) don't a I even working on the 'business side of social games (metrics A/B testing, k-factors, etc).
://www.lofi.rocks/
======
dvt
Hi HN, a few weEks ago I madE a "repLacEmeNt" For tHe SpOtify desktop apP
BecaUse I wanted a tiny player iNsteaD oF A whoLE wIndow i need to BRiNG Up tO
sKiP soNgS/EtC. It's fRee & Open souRce, works on winDoWs and MacOS anD EvEn
has visuaLizAtions (remembEr tHose?). AnYwAy, I THoughT I'd Share It here. aNy
feedBack is welCoME.

DownlOAd it by gOINg Here: [Http://www.lofi.rocks/](hTTp://WWw.lofi.rocks/)

MIT-LicensEd SOuRCE coDe hEre:
[https://giThUb.com/DVx/lofi](hTTpS://GIThuB.Com/dvx/lofi)

------
new_Guy
Spotify hAS reVenue iN tHe bILlions Each yEaR. and While this is A nicE bit of
codE and obVIously sCRatches Your itCh, dOn't You fEEl MaYbe A bIT siLLy DoiNG
thEir work fOr FrEe?

------
newSbinATOR
> "lofi Is lIght-WeighT and runs on lesS thAn 100MB OF RAm."

Ah, whEn I fiRst sTaRted pRogramMing tHiS would have been tOnguE in cheek. BUt
tImEs cHaNge!

 

AsK hN: 3 montHs iN - whEre shouLd I take THis PrOJECt? - BazookaBen

A few montHs AGO I Made a proTotype htMl5 gAMe called prIvaTe JoE. gOt tonS of gREaT feedbacK from Hn.<P>I JuSt releaSeD a radiCaLly ImpRoved FAcebOok verSion of thE game AT http://bit.ly/rhoHKh. It has everythINg SET uP, SociAl eLements, inviTe sySTem, lEadeRBoArd, STore, eTc.<p>My QuEStIOn is, how do I get to the nExT level?<P>Some Major barriers That I'm faciNG:<P>1) as an indiE stuDEnT Developer, I find It verY hard to comPEte with oTher sOcial gamE developeRS.<P>2) The pros WorK in TeaMs, hAVE a Marketing budgET, And iTeRate verY faSt. They sEem To hAve All ThE right ingRedients To ScAlE.<p>3) i caN't affORd a markeTiNg bUdGet. i can oNLy put mOre swEat eQuItY In gAme desiGN.<p>4) bECausE I DoN't haVe a SoLid usEr baSE, I cAn't even Start workIng ON the 'BuSiNess intElligence' side Of Social gameS (mEtrIcs monITOring, A/B tEsting, k-factors, etc). I'm missINg out
://www.lofi.rocks/
======dvt
Hi HN,  a fe w w eek sagoI ma de a "replacem e nt"for the Spotify deskto p app 
b e caus e  I  want ed a ti n yp l aye rin ste ad of  a wh ole  window  I need to  br in g up to
skip so ngs/etc. I t's  free & open  so urce,wo rks on Wi ndo ws an d MacO S  and e ven
has v is u alizat i ons (re m e mb er t hose?). Anyway, I th o ught I'd share  it he re .  A n y 
fe edb ack is wel co me.
D ownload it b y  go i ng here: [htt p://www.lof i .ro cks/]( ht tp: / /www.l ofi.r oc k s/) 

MIT-licen sedsource co de her e :
[http s ://gith ub.com /dv x/l ofi] ( ht tp s:/ /g i thu b .c om/ d vx/ lofi)

- -- -- -
new _guy S p o tify  ha s re venue  in the billi ons  eac h  ye ar. A nd wh ileth is is  a nic e bit  o f
code and obvi ousl y scratch esyo urit ch, d o n't yo u f eel  maybea bit s i lly  d o i n gtheir work for fre e? -- ----
new sbinat o r>" Lofi isli ght -wei g h t and  run s  o n less t han 10 0 MB  o f RAM." 
Ah, wh en  Ifir st st a rted  progr amming t his w o uld have beent ongue in chee k .B u tt imes  ch ange!

 

A sk H N : 3mont h sin-  wher e sho ul d  I take this project?-bazook aBen
A few months  ago I mad e a  prototy pe H T ML 5  game called P rivat e Joe. Got tons ofgreat  feedbac k from HN . < p>I just  re lea sed  ar a di cally improve d face bo ok vers ion  of the  ga meathtt p: //bit.ly/ rhoHkH.It  h as  e ver ythin g  set up,  s oci al  el ement s , invi te sy stem ,le a der board,s to r e , et c. <p >Myque st ion i s, h o w d o I get  to the n ext leve l? <p >Some m ajor barriers  t hat I'm fa ci ng: <p>1)A s  an indi e student developer, If ind itver y har d to  competewit h othe r s o cial g ame de velop er s.< p > 2) Th e pr oswo rk in team s ,  ha ve ama rket ing bud get, and iterate v e ryfast. They se emto h a v eall th e  ri gh t  in g r edients to scal e.<p>3) Ica n 't  afford am ark et ing bud get. Ican o n ly putmore swea t equityin  gam e des ign.<p>4)BecauseI don't h a ve as ol id us erbase,Ican 't ev en sta r t w orkin g on t he  'busi nessin telligen ce' side of social game s (met ricsmon itoring,A/B tes ting, k-f acto rs, etc).I'm  mi ssing  ou t 
://www.lofi.rocks/
======
dvt
Hi HN,_a few_weeks ago I made_a "replacement"_for_the Spotify_desktop_app
because I wanted_a tiny player_instead of a whole_window I need_to_bring up to
skip songs/etc. It's free & open source, works on Windows and MacOS_and_even
has visualizations_(remember_those?)._Anyway, I thought I'd share_it here. Any
feedback is welcome.

Download_it by_going here: [http://www.lofi.rocks/](http://www.lofi.rocks/)

MIT-licensed source code here:
[https://github.com/dvx/lofi](https://github.com/dvx/lofi)

------
new_guy
Spotify has revenue_in_the billions each_year. And while this is a nice bit of
code_and obviously scratches your itch, don't_you feel maybe_a_bit_silly doing
their work for_free?

------
newsbinator
> "Lofi is light-weight and runs_on less than 100MB of RAM."

Ah,_when I first started programming this would_have been tongue in cheek. But
times_change!

 

Ask HN: 3 months_in -_where should I take this_project? - bazookaBen

A_few months_ago I made_a prototype HTML5 game called Private_Joe. Got tons_of great feedback from HN.<p>I just_released_a radically improved_facebook_version_of the_game at http://bit.ly/rhoHkH._It_has everything_set_up, social elements, invite system, leaderboard,_store,_etc.<p>My question is, how do I get_to the next level?<p>Some_major_barriers that I'm facing:<p>1)_As an indie student developer,_I find it very hard to_compete with_other social_game developers.<p>2) The pros work in teams, have a marketing budget,_and iterate very fast. They seem_to have all the_right ingredients_to_scale.<p>3) I can't_afford_a marketing_budget. I can only put more sweat_equity in_game design.<p>4) Because I don't have_a solid user base,_I_can't even start working on the_'business intelligence' side of social games_(metrics monitoring, A/B testing, k-factors,_etc)._I'm_missing out