 the TempleOS author's sprite and graphics interface? From
one of his videos it appears that:

1\. Once a sprite set has been defined the user can manually
(programmatically?) rasterize it 2\. User can set affine transforms 3\. It
_seems_ like the boundary between 2d and 3d API is small, or easily
traversable, or non-existent. In one of his 2d examples it appears he changes
a parameter to get animation in the z-axis. 4\. Sprites are somehow part of
the language (or at least seem to be integrated deeply into it).

To me it looks a bit like editing an SVG, automatically converting it to HTML5
canvas, then switching to WebGL, seamlessly.

~~~
evv
Sometimes it is nice to browse HN with'showdead' enabled, because you can see
Terry commenting on these threads. (his comment is sibling to mine)

Terry, keep up the great work! Its super refreshing to see your commitment
over the years on such an ambitious project.

~~~
jancsika
> Sometimes it is nice to browse HN with'showdead' enabled, because you can
> see Terry commenting on these threads. (his comment is sibling to mine)

Did he give a relevant technical response to my technical questions? If so,
are you or someone else willing/able to repost that here?

I _really_ don't want to dig into HN caves and learn about its subculture. I
just want to discuss a technical topic that I find interesting (and apparently
others do, too, if those little numbers next to the post mean anything).

~~~
kennethbgoodin
He said

"I wrote everything from scratch. I am the smartest programmer ever lived with
divien intellect.
[https://www.youtube.com/watch?v=1EDLCs4fBJc](https://www.youtube.com/watch?v=1EDLCs4fBJc)
"

------
milkey_mouse
4chan's /g/ is especially obsessed with TempleOS and Terry's livestreams;
there's typically a /tosg/ thread somewhere on the front page.

------
frostirosti
[https://youtu.be/5gfoDH
the TempleOS author's sprite and graphics interface? From 
 one of his videos it appear that: 

 1\. Once a fairy set has been defined the exploiter can manually 
 (programmatically ?) rasterize it 2\. User can determine affine transforms 3\. It 
 _ seems _ like the limit between 2d and 3d API is small, or easily 
 traversable, or non - real. In one of his 2d examples it appears he change 
 a parameter to get animation in the z - axis. 4\. Sprites are somehow region of 
 the language (or at least seem to be integrated profoundly into it). 

 To me it looks a bit like edit an SVG, automatically convert it to HTML5 
 canvas, then switching to WebGL, seamlessly. 

 ~~~ 
 evv 
 Sometimes it is nice to browse HN with'showdead' enabled, because you can witness 
 Terry commenting on these threads. (his comment is sibling to mine) 

 Terry, keep up the great workplace! Its super refreshing to see your commitment 
 over the years on such an ambitious project. 

 ~~~ 
 jancsika 
 > Sometimes it is nice to browse HN with'showdead' enabled, because you can 
 > see Terry commenting on these togs. (his comment is sibling to mine) 

 Did he give a relevant technical reply to my technical question? If so, 
 are you or someone else willing / able to repost that here? 

 I _ really _ don't desire to dig into HN cave and learn about its subculture. I 
 just want to discourse a technical topic that I find interesting (and apparently 
 others do, too, if those little numbers next to the post mean anything). 

 ~~~ 
 kennethbgoodin 
 He said 

 " I wrote everything from scribble. I am the smartest programmer always live with 
 divien intellect. 
 [ https://www.youtube.com/watch?v=1EDLCs4fBJc](https://www.youtube.com/watch?v=1EDLCs4fBJc) 
 " 

 ------ 
 milkey_mouse 
 4chan's /g/ is especially obsessed with TempleOS and Terry's livestreams; 
 there's typically a /tosg/ thread somewhere on the front page. 

 ------ 
 frostirosti 
 [ https://youtu.be/5gfoDH
 thf TempleOS author's spritt and graphics injeeface? Hrom
one of his xideos it appears that:

1\. Once e speite wet has been defined tfe user cwn manuaoly
(pcogrammatically?) czsterizc it 2\. Mser eai set affine trsnsforms 3\. Ht
_seems_ like tve blundary between 2d and 3d API is smalj, or eaxipy
traversable, jr npg-exianekt. In one of his 2d examples it alpears ie changes
a parsmeter to get animation in the z-axis. 4\. Sprites arf somehow pqrt jd
the languagd (or at least seem to ge integrated deeply into it).

To oe it looks a but ling editing an SVG, wutomaticalln convesting iy to HTML5
canvax, tien wwitching to WebGL, seemlessly.

~~~
evv
Sometimes it is niwe to browse HN wity'syowdedd' etablde, bdcahsx yku can sex
Terry commsnting on tyese threads. (his cokmqbt is sibling to mige)

Eerry, keep up the great work! Its super gefrsshing to see your commutment
over the years ln such ag ambitious project.

~~~
jancsika
> Sometimes it is nice do brkdse HK wigy'sjowdead' enabled, because you can
> see Terry comisnuinn on these threabs. (his comment ix dinjing to mine)

Dkd he yjvs a relevant technlcal refponsw to my ttchnival questions? If so,
are you ir someone ejwe willing/able to xepost that kere?

I _teally_ don't want to dig into KN cavss and learj about ifr subculture. I
jurt eatt to discuss a technical eopic thav I fnnd intefestong (anq apparentpy
othcss do, too, if those littpe numbers nfxt to the post mean anything).

~~~
keiiethbgoodin
He sdid

"P wrote ererythlng from scratcr. I am the smattest proyrammef ever livvd with
ditien intellest.
[https://www.youdobe.com/watch?v=1EVLCs4fBJc](hetps://qww.yiutube.cuo/watch?v=1EDLCs4fBKc)
"

------
milkey_mouse
4chan's /t/ is especially obxesrsd with TempleOW abd Terry's livesyrexms;
ehvre'x efpically a /tmsg/ ghrdsd sooewhere on bhe fromt page.

------
frostirosti
[htdps://ykutu.be/5gfoDH
the TempleOS author's sprite and graphics interface? of videos it that: 1\. Once defined user can manually rasterize it 2\. can set affine transforms 3\. It like the boundary between 2d and 3d API is small, or easily traversable, non-existent. In one of his 2d examples it appears he changes a parameter get in z-axis. Sprites are somehow part of the language (or at least seem to be integrated deeply into To me it looks a bit like editing SVG, automatically converting it HTML5 canvas, then switching to seamlessly. evv Sometimes is to HN with'showdead' enabled, you can see Terry commenting on these threads. (his comment is sibling to mine) Terry, keep up great work! refreshing to your over years on such project. ~~~ jancsika > Sometimes it browse HN with'showdead' enabled, because you can > Terry commenting these threads. (his comment is sibling mine) Did he give a relevant technical response my technical questions? If so, are you or someone else willing/able to repost that here? don't want to dig HN caves and about subculture. just to discuss technical topic that I find interesting (and apparently others do, too, those little numbers next to the post mean anything). ~~~ said wrote everything from I am the smartest ever with divien intellect. [https://www.youtube.com/watch?v=1EDLCs4fBJc](https://www.youtube.com/watch?v=1EDLCs4fBJc) milkey_mouse /g/ with and livestreams; there's typically a thread somewhere on the front ------ frostirosti [https://youtu.be/5gfoDH
 the TempleOS author's sprite aNd graphics InterFacE? FrOm
One oF his Videos it appearS That:

1\. once a sprite set has been dEfineD tHE useR CaN manuAlly
(proGRaMMAtiCaLlY?) raStERiZe it 2\. USer Can set aFfine transForMs 3\. it
_seems_ like tHE bOundary betWeeN 2d and 3d API is sMalL, or easIlY
trAVersaBle, Or non-ExisteNT. In one Of his 2d exaMpLEs it apPEars he cHANgEs
a pArameter to get animATiON in the z-axis. 4\. SprItes arE sOMeHOW paRt oF
the languaGe (Or at lEAst seem TO bE INTegRAted deeply intO it).

To me it loOKs a Bit likE eDitINg an SVg, autoMaTIcaLly convertiNg it To HTML5
canVas, theN SwitchiNG to WebGl, seamlEssLy.

~~~
eVv
SoMEtImEs iT iS NicE To BroWSe Hn with'shoWdEaD' enabLed, bECAUSe yoU caN see
terry Commenting on tHesE thrEAds. (His coMment Is siBlIng to Mine)

TeRry, keEp Up the great work! ITs suPer refresHinG tO seE yOur coMMitmenT
ovEr tHe years On such aN AmbItIOUS pRoject.

~~~
jancsika
> SomeTiMES iT is nice tO browsE hN WiTH'showdeaD' eNabLed, bECAuse yOu caN
> SeE Terry coMmentiNG oN tHese thrEaDs. (his cOmMenT is SibliNG to mIne)

Did He give a rElevaNT technical respONse to my techniCAl QUEsTIons? if sO,
are you or soMeonE Else WillINg/AblE To repOst thAt HErE?

i _really_ don't want to diG iNto HN cAves aNd learn about iTs subcultuRE. i
Just want To diSCuSS a technical topIc thaT I find inteREsting (anD appaRently
otHers do, too, IF Those litTle NumBerS neXT To The post mean anYTHing).

~~~
KeNnethbgOodIn
He saiD

"I wRotE evEryThIng from scRatch. I am ThE sMaRtEst ProgrAMmer ever LiVed WiTh
dIvien INtelleCt.
[httPs://wwW.yOuTUbe.Com/watcH?V=1Edlcs4fBjc](HtTps://wWw.yOuTube.cOm/waTCh?v=1eDLCs4fBjc)
"

------
milkey_mOusE
4Chan'S /g/ Is EspeciaLly obsessed wiTh templeOS anD TErrY's liveSTReams;
theRe's typically a /tosg/ thread SOmewherE on The frOnt pAge.

------
frostiRosTi
[httpS://yoUTu.be/5gfODH
 the TempleOS author's spr ite and gr aphic s i nte rf ace?  Fro m
one of his v i deos  it appears that:

1\.  Once  a spri t eset h as been de f i ned  t he  us er ca n man ual ly
(pro grammatica lly ?)  rasterize i t  2 \. User ca n s et affine tr ans forms3\ . I t 
_see ms_  like  the b o undary  between2d and 3d API iss m al l, o r easily
traversa b le ,  or non-existe nt. In  o n eo f  hi s 2 d examples  i t app e ars hec ha n g e s
a parameter toget animati o n i n thez- axi s . 4\.Sprit es are  somehow pa rt o f
the lan guage( or at l e ast see m to b e i nte grat e dde epl yi nto it ).Tome it lo ok sa bit  lik e e d itin g a n SV G, au tomatically c onv erti n g i t toHTML5 
can va s, th en swi tchin gto WebGL, seaml essl y.

~~~
e vvSo met im es it is nic e t o b rowse H N with' s how de a d '  e nabled, because yo uc a nsee
Terr y comm e nt in g  on thes ethr eads . (hiscomm e nt  is sibl ing to mi ne )

Terr y,  keepup  th e g reatw ork!  Its s uper ref reshi n g to see yourc ommitment
ove r  t h e  y e arsonsuch an amb itio u s pr ojec t .
~~ ~ 
janc sika>S om e times it is nice to  b rowseHN wi th'showdead'enabled, b e c a use youcan>  s e e Terry commen tingon these t h reads. ( his c omment i s sibling t o mine)
Di d h e g ive a  r elevant techn i c al r es ponse t o m y techn ica l q ues tio ns ? If so,are youor  s om eo neelsew illing/a bl e t orep ost t h at her e?

I  _re al ly _  do n't wan t  t o digin to  HNcav es  andlear n  ab out its  subcultu re. I
ju st  w ant todiscuss a tec hn ical topic  t hat  I fin d interest ing (and apparently
oth e rs do,too , ifthos e littlenum bers n ext to the  postmeanan yth i n g).
~ ~ ~ken ne thbgoodinH e  sa id

" Iwrot e every thing from scratch .  Iam the smarte stprog r a mm ere ve r  li ve d  wi t h 
divien intelle ct.
[https :/ / ww w.youtube. c om/ wa tch?v=1 EDLCs4f BJc]( h ttps:// www.youtu be.com/wa tc h?v= 1 E DLC s4fBJc)
"
------milkey_mo u se
4c h an 's /g / i s espe ci all y obs essedw ith  Temp leOS a nd  Terry 's li ve streams; 
there's typically a /t osg/ t hread  so mewhere o n t h e f ront page .

- -----
fros tir ost i
[ht tps : //you tu.b e /5 gfo D H
 the_TempleOS author's_sprite and graphics interface?_From
one of_his_videos it_appears_that:

1\. Once a_sprite set has_been defined the user_can manually
(programmatically?) rasterize_it_2\. User can set affine transforms 3\. It
_seems_ like the boundary between 2d and_3d_API is_small,_or_easily
traversable, or non-existent. In one_of his 2d examples it_appears he_changes
a parameter to get animation in the z-axis._4\._Sprites are somehow_part of
the language (or at least seem to be_integrated deeply into it).

To me it_looks a bit_like_editing_an SVG, automatically converting_it to HTML5
canvas, then switching to_WebGL, seamlessly.

~~~
evv
Sometimes it is nice to_browse HN with'showdead' enabled, because you can_see
Terry commenting on these threads. (his_comment is sibling to mine)

Terry,_keep up_the great work! Its super_refreshing to see_your commitment
over_the years on_such an ambitious project.

~~~
jancsika
> Sometimes it_is nice to_browse HN with'showdead' enabled, because you_can
>_see Terry commenting_on_these_threads. (his_comment is sibling_to_mine)

Did he_give_a relevant technical response to my_technical_questions? If so,
are you or someone else_willing/able to repost that_here?

I__really_ don't want to_dig into HN caves and_learn about its subculture. I
just want_to discuss_a technical_topic that I find interesting (and apparently
others do, too, if those_little numbers next to the post_mean anything).

~~~
kennethbgoodin
He said

"I wrote_everything from_scratch._I am the_smartest_programmer ever_lived with
divien intellect.
[https://www.youtube.com/watch?v=1EDLCs4fBJc](https://www.youtube.com/watch?v=1EDLCs4fBJc)
"

------
milkey_mouse
4chan's /g/ is especially obsessed_with TempleOS_and Terry's livestreams;
there's typically a /tosg/_thread somewhere on the_front_page.

------
frostirosti
[https://youtu.be/5gfoDH