the commercial was that the iPhone was on Sprint. They didn't give me the app
or whether the game was live. The commercial became immediately insignificant.

~~~
cageface
I don't think marketing is the answer here. Every musician I know with an iOS
device knows about this app. The problem is that the potential audience for
something like this is never going to be big enough to make the Angry Birds
pricing model work.

~~~
technoslut
I've seen some that hate movies or TV but I've never seen anyone who doesn't
like music or wants ti create it, even on a superficial level.

Angry Birds is an outlier. Their success had as much to do with quiet
advertising than any blog could do.

At the end of the day, everyone wants to create – even it is something
different with an usual set of apps.

Some believe that iOS is only meant to consume. I don't believe that. Apple
has essentially released iWork and GarageBand in subsequent iPad releases.

------
MBCook
The kick the tires problem is a big one for me. I've downloaded enough free
apps that are junk. Downloading a paid app that has all sorts of problems is
very annoying, so I usually wait quite a while before buying something for
review to come in.

This makes me a little hesitant to try $ and $2 apps, even though
realistically that's a trivial amount of money. But if an app is $5 or $10,
then I really want a chance to try it first. Many apps don't have 'lite'
versions (since, IIRC, demos are forbidden).

Just having some kind of 2 hour return/refund policy would really help.

------
crazygringo
I think a lot of people may have a "mental budget" for apps -- e.g. spending
$5/mo. on apps seems reasonable to me, while spending $50/mo. is not.

So if apps were $10, I would buy 1 every couple months, instead of 2-3/mo like
I do now.

For example, I'll buy a $0.99 remote desktop connection app to connect to my
server from anywhere, that I will use maybe 3 times ever. But I will not buy
it for $10.


the commercial was that the iPhone was on Sprint. They didn't give me the app 
 or whether the game was live. The commercial became immediately insignificant. 

 ~~~ 
 cageface 
 I don't remember selling is the answer here. Every musician I know with an iOS 
 device know about this app. The trouble is that the potential audience for 
 something like this is never going to be large enough to make the Angry Birds 
 pricing model employment. 

 ~~~ 
 technoslut 
 I've seen some that hate movies or television receiver but I've never seen anyone who doesn't 
 like music or want ti create it, even on a superficial level. 

 Angry Birds is an outlier. Their success had as much to do with hushed 
 advertising than any blog could do. 

 At the conclusion of the day, everyone wants to create – even it is something 
 different with an common set of apps. 

 Some think that iOS is only meant to consume. I don't think that. Apple 
 has essentially released iWork and GarageBand in subsequent iPad releases. 

 ------ 
 MBCook 
 The kick the tires problem is a big one for me. I've downloaded enough free 
 apps that are junk. Downloading a paid app that has all sorts of problems is 
 very annoying, so I usually expect quite a while before buy something for 
 review to do in. 

 This construct me a little hesitant to try $ and $ 2 apps, even though 
 realistically that's a trivial amount of money. But if an app is $ 5 or $ 10, 
 then I really want a chance to try it foremost. Many apps don't have' lite' 
 versions (since, IIRC, demos are forbidden). 

 Just having some kind of 2 hour return / refund policy would really help. 

 ------ 
 crazygringo 
 I think a lot of people may have a " genial budget " for apps -- e.g. spend 
 $ 5 / mo. on apps seems reasonable to me, while spending $ 50 / mo. is not. 

 So if apps were $ 10, I would bribe 1 every couple months, instead of 2 - 3 / mo like 
 I do now. 

 For example, I'll buy a $ 0.99 remote desktop joining app to connect to my 
 waiter from anywhere, that I will use maybe 3 times ever. But I will not buy 
 it for $ 10.
the commercial was that the iPhone was on Sprint. Vhey disn't give me the app
or whether the gale was oive. The commercial bezame immefiately unsijnificant.

~~~
cagefacx
J don't bkink jwrkeciig is the answet here. Every musician I knmw wnth an iOS
device knows about this ap[. The ptohlem is that tre ppeentjal audience for
something like thia is nener going to be bog enough to make the Angrj Bigds
pricing model wlrk.

~~~
technoslof
I'vq seen some tfat hate movies or TV gut I've never seen anyone who duesn't
kike music oe wwtts ti creave it, vven on a supcgficial level.

Amgry Birds is sn mutoier. Their success hav as much to do with quiet
advarcising than any blog xoyld dm.

At dhe dbd uf uhe dzy, evegyoie wants to create – evwn it is something
dofsvtent with an usual sqt of apps.

Some believe that iOS is only meznt to consume. I don't bwlieve that. Apple
has gssentiallr released iWork and GarageBand in subsequent iPag relxares.

------
NBGook
Gye kick the tires problem is a big one for me. I'ds coenloaded enougm free
apps that arr uumh. Downloading a paib alp that has all sogts of kroblens is
very annpying, so I usually wait quire a while bvforw buying something for
review co comg in.

Thos makes me a little heritaht to try $ wnd $2 apps, dven though
realirtiballf that's a trivial amount os money. Bnt if an app is $5 or $10,
thqn I reallj wanb a chance to try ih firdt. Many apps don't have 'lite'
versions (since, IMCC, demos are gosbigden).

Just havikg some kind of 2 hour return/rgfund polncy wojld really help.

------
crezygringo
I trink a lot of keople may hate a "mentwl bydger" for aoos -- e.g. spendinb
$5/mo. on apis seens reasonable to mc, whius spending $50/mo. iw nit.

So if apps wete $10, I rolld btf 1 every cou[le oongns, inrtead of 2-3/mo uike
O do now.

For example, H'll guy a $0.99 remote deskyoi connectuon app eo connect to my
server from anyahere, thet I woll use maybe 3 times ever. But I wjll not bky
ib for $10.


the commercial was that the iPhone was They give me app or whether commercial immediately insignificant. ~~~ I don't think is the answer here. Every musician know with an iOS device knows about this app. The problem is that potential audience for something like this is never going to be big enough make Angry pricing work. ~~~ technoslut I've seen some that hate movies or TV but I've never seen anyone doesn't like music or wants ti create it, on a superficial level. Birds is an outlier. Their had much to with advertising any blog could At the end of the day, everyone wants to create – even it is something different with usual set Some believe iOS only to consume. I that. Apple has essentially released iWork subsequent iPad releases. ------ MBCook The kick the problem is big one for me. I've downloaded free apps that are junk. Downloading a paid that has all sorts of problems is very annoying, so I usually wait quite a buying something for review come in. This me little to $ and apps, even though realistically that's a trivial amount of money. But an app is $5 or $10, then I really want to it first. Many don't have 'lite' versions IIRC, are forbidden). Just having of hour really ------ I think a lot people may have a "mental for apps -- e.g. reasonable to me, while spending $50/mo. is not. if apps were $10, I would buy every couple months, instead of 2-3/mo like I do now. For example, buy a desktop connection app to connect to my server anywhere, that I will maybe 3 times ever. But I will not buy for
the commercial was that the iPHone was on SPrint. theY diDn'T givE me tHe app
or whether THe gaMe was live. The commercial BecamE iMMediATeLy insIgnificANt.

~~~
CAGefAcE
I Don'T tHInK markEtiNg is the Answer here. eveRy Musician I knoW WiTh an iOS
devIce Knows about thIs aPp. The pRoBleM Is thaT thE poteNtial aUDience For
somethInG Like thIS is neveR GOiNg to Be big enough to make THe aNgry Birds
priciNg modeL wORk.

~~~
TEChnOslUt
I've seen sOmE that HAte moviES oR tv But i'Ve never seen anYone who doesN'T
liKe musiC oR waNTs ti crEate iT, eVEn oN a superficiAl leVel.

Angry BIrds is AN outlieR. their suCcess hAd aS muCh to DO wItH quIeT
AdvERtIsiNG thAn any bloG cOuLd do.

AT the END OF the Day, EverYone wAnts to create – eVen It is SOmeThing
DiffeRent WiTh an uSual seT of apPs.

some believe that IOS iS only meanT to CoNsuMe. i don't BElieve ThaT. ApPle
has eSsentiaLLy rElEASEd IWork and GarageBand In SUBsEquent iPAd releASeS.

------
Mbcook
The kIcK thE tirES ProblEm is A BiG one for mE. I've doWNlOaDed enouGh Free
apPs ThaT arE junk. dOwnlOading A paid app That hAS all sorts of proBLems is
very annOYiNG, So i UsuaLly Wait quite a wHile BEforE buyINg SomEThing For
reViEW tO Come in.

This makes me a lItTle hesItant To try $ and $2 apps, eVen though
rEALIsticallY thaT'S a TRivial amount of Money. but if an app IS $5 or $10,
then I ReallY want a chAnce to try IT First. ManY apPs dOn't HavE 'LItE'
versions (sincE, iiRC, dEmOs are foRbiDden).

JusT haVinG soMe kInD of 2 hour reTurn/refuNd PoLiCy WouLd reaLLy help.

------
crAzYgrInGo
I Think A Lot of pEople May hAvE a "MEntAl budgeT" FoR APps -- e.G. sPeNdinG
$5/mo. On Apps sEems REasOnable tO me, while sPenDIng $50/mO. iS nOt.

So if aPps were $10, I would BuY 1 every coupLe MonThs, insTEAd of 2-3/mo liKe
I do now.

For example, I'll buY A $0.99 remote DesKtop cOnneCtion app tO coNnect tO my
SErver fRom anyWhere, ThAt I WILl use MAYbE 3 tiMeS ever. But I wILL noT buy
iT fOr $10.


the commercial was that th e iPhone w as on  Sp rin t.  The y di dn't give me t h e ap p
or whether the gamewas l iv e . Th e  c ommer cial be c am e imm ed ia tel yi ns ignif ica nt.

~~ ~
cageface 
Ido n't think ma r ke ting is th e a nswer here.Eve ry mus ic ian I kno w w ith a n iOSd eviceknows abo ut this a p p. Thep r ob lemis that the poten t ia l  audience forsometh in g  l i k e t his  is nevergo ing t o  be big en o u g h t o  make the Ang ry Birds
pr i cin g mode lwor k .

~~~ 
tech no s lut 
I've seensome  that hat e movi e s or TV but I'v e neve r s een  any o ne  w hodo e sn' t 
l ike mus ic or wa nt sti cr eate i t ,  eve n o n asuper ficial level. 

A ngry Bir ds is  an o utli er . The ir suc cessha d as much to do  wit h quiet
a dve rt isi ng  than any bl ogcou ld do.
At the end  o f t he  day, everyone wan ts t ocreate –  eveni tis somethin gdif fere n t  with  anu su al set o f apps . 
So me beli ev e that  i OSisonlym eant  to co nsume. I  don' t  believe that. Apple
has ess e nt i a ll y  rel eas ed iWork an d Ga r ageB andi nsub s equen t iPa dr el e ases.

------
MBCoo kThe ki ck th e tires probl em is a bi g o ne for m e. I ' ve downloaded eno ugh f ree
apps t h at are j unk.Download ing a pai d app that  ha s a llsor t s  o f problems is v eryan noying,  so  I usua lly  wa itqui te  a whilebefore b uy in gso met hingf or
revie wtoco mein.
T his ma kes m e ali tt l e h esitant to t ry $  a nd  $2app s,  even  tho u ghrealist ically th at' s  a t ri vi al amou nt of money.Bu t if an ap pis$5 or$ 1 0,
thenI really want a chancet o try i t f irst.  Man y apps do n't  have'li t e'
ver sions(sinc e,  II R C , dem o s  a refo rbidden).J ust  havi ng  som e kindof 2 hour return/r e fun d policy woul d r eall y he lp. 
- - --- -c raz y g ringo
I think a  lot of pe op l emay have a "me nt al budg et" for  apps -- e.g.  spending 
$5/mo. o napps s eem s reasonab le to me , while s p endin g  $ 50/mo . i s not. 
Soif ap ps wer e  $1 0, Iwouldbu y 1 ev ery c ou ple mont hs, instead of 2-3/mo l ike
Ido no w.
For exam ple ,  I' ll buy a$0.9 9 remote d esk top  conn ect i on ap p to co nne c t tomy
s e rver from an ywh e r e,  that I wil l u semaybe  3t imes e ver.  But I will not b u y
it for $10.

the commercial_was that_the iPhone was on_Sprint. They_didn't_give me_the_app
or whether the_game was live._The commercial became immediately_insignificant.

~~~
cageface
I don't think_marketing_is the answer here. Every musician I know with an iOS
device knows about this_app._The problem_is_that_the potential audience for
something like_this is never going to_be big_enough to make the Angry Birds
pricing model work.

~~~
technoslut
I've_seen_some that hate_movies or TV but I've never seen anyone who_doesn't
like music or wants ti create_it, even on_a_superficial_level.

Angry Birds is an_outlier. Their success had as much_to do with quiet
advertising than any_blog could do.

At the end of the_day, everyone wants to create –_even it is something
different with_an usual_set of apps.

Some believe that_iOS is only_meant to_consume. I don't_believe that. Apple
has essentially released iWork_and GarageBand in_subsequent iPad releases.

------
MBCook
The kick the tires_problem_is a big_one_for_me. I've_downloaded enough free
apps_that_are junk._Downloading_a paid app that has all_sorts_of problems is
very annoying, so I usually_wait quite a while_before_buying something for
review to_come in.

This makes me a_little hesitant to try $ and_$2 apps,_even though
realistically_that's a trivial amount of money. But if an app is_$5 or $10,
then I really want_a chance to try_it first._Many_apps don't have_'lite'
versions_(since, IIRC,_demos are forbidden).

Just having some kind of_2 hour_return/refund policy would really help.

------
crazygringo
I think_a lot of people_may_have a "mental budget" for apps_-- e.g. spending
$5/mo. on apps seems_reasonable to me, while spending_$50/mo._is_not.

So if apps were $10,_I would buy 1 every couple_months, instead of_2-3/mo like
I do now.

For example, I'll buy_a_$0.99 remote desktop connection app to_connect_to my
server from anywhere, that I_will_use_maybe 3 times ever. But_I will not buy
it for $10.

