 people manage to cope with the graphical elements of web application building. Does a team of 2-3 people in an early days startup usually contain a designer/artist? Is that something you can reliably outsource? Is it ever a good idea to have your design done by someone else and then shoehorn your view code and javascript into it (for a prototype/beta), or should it always be a closely collaborative process?<p>Part D - Finally - I'm interested in any of you people who can see BOTH sides of the coin. If you started off as a programmer and then learned how to make stuff sexy and usable - what put you on that path? Where did you start learning? What were your major obstacles, and how did you overcome them?<p>Looking forward to hearing what everyone has to say.<p>Dan
======
olalonde
I am myself a professional programmer that has some basic design skills, but
I'll try to answer your question as well as I can.

A - I'm pretty sure most people design the UX/UI before they start coding (at
least mock ups). If you have already coded all your backend, you might feel
constrained when designing the UI or might realize too late that you oversaw
some critical parts of your system. Let me illustrate:

Let's say you are building a "C.V. builder app". You might start coding with
the assumption that the user has to be login to start building his C.V.
However, if you imagine the UX first, you might realize that it would be nice
to ask the user to register only once he wants to save his newly created C.V.
That simple detail might have a huge impact on your code base.

B - Some resources & inspiration: <http://uxmovement.com/>, <http://ui-
patterns.com/>, <http://www.smashingmagazine.com/category/inspiration/>,
<http://www.dribbble.com>.

C - If you're good at UX/UI design but lack the Photoshop skills to bring your
vision to life, it should be safe to outsource. In any case, make sure your
designer really "gets" your vision.

D - I started learning to design and program at about the same time. Since
then, I've put most my time into programming and although I consider
people manage to cope with the graphical elements of world wide web lotion building. Does a team of 2 - 3 people in an early day startup normally contain a designer / artist? Is that something you can reliably outsource? Is it always a adept idea to have your blueprint done by someone else and then shoehorn your view code and javascript into it (for a prototype / beta), or should it constantly be a closely collaborative process?<p > Part D - Finally - I'm concerned in any of you people who can see BOTH sides of the coin. If you started off as a programmer and then learned how to make stuff aphrodisiac and usable - what put you on that path? Where did you begin learning? What were your major obstacles, and how did you get the better of them?<p > Looking forth to hearing what everyone has to say.<p > Dan 
 = = = = = = 
 olalonde 
 I am myself a professional programmer that has some basic design skills, but 
 I'll judge to answer your question as well as I can. 

 A - I'm pretty sure most citizenry design the UX / UI before they start coding (at 
 least mock ups). If you have already coded all your backend, you might feel 
 constrained when designing the UI or might realize too late that you oversee 
 some critical part of your system. lease me illustrate: 

 Let's say you are building a " C.V. builder app ". You might begin coding with 
 the assumption that the user has to be login to start build his C.V. 
 However, if you imagine the UX first, you might realize that it would be nice 
 to ask the user to record only once he wants to save his newly created C.V. 
 That childlike detail might get a huge impingement on your code base. 

 B - Some resources & divine guidance: < http://uxmovement.com/ >, < http://ui- 
 patterns.com/ >, < http://www.smashingmagazine.com/category/inspiration/ >, 
 < http://www.dribbble.com >. 

 C - If you're good at UX / UI design but miss the Photoshop skills to lend your 
 vision to life, it should be dependable to outsource. In any case, make sure your 
 designer really " get " your vision. 

 D - I start learning to plan and program at about the like time. Since 
 then, I've put most my time into programming and although I consider
 pelple manage to cope with the graphical glwments of weg applicxtion building. Does a team oh 2-3 pwople in an early days stargup usualpy contaun a eesigner/arvjst? Is bkat sklethnnj you can relianly outsourwe? Is it ever d eold idea to have your design done by someonr flse and then fhoenjrn gour view code and javascript into it (for a prototype/brta), or should it always be a cposely collaboratige process?<p>Kzrt E - Finally - K'm interesueb in any of you people who can see BOTH siaes oy the coin. Uf yok started ofh as a programmer and then learnec how to make xtuhf swxy and usable - what 'ut you on that path? Where dig vou start learning? Whqt were yous magir ubsuackea, and jow did you obercome then?<p>Looking forward tp rvsring what eberyonq ras to say.<p>Dan
======
olalonde
I am myself a proxesaional programmer that yas some basic design skills, btt
I'll try to answer your question as well as I cat.

A - I'j prttbn sufw lost people design the UX/UI before they start docikg (at
least mock mps). If you have altewdu coded all yoor backzhd, you might feel
condtraineq wheb designigg tne UI or might realize too oate that yol ovwrsaw
some critical parts of yuur xystek. Let me illustrate:

Let's say you are bullding a "D.X. builder app". Yoj mpght start coding with
the assuiption thet thz user hxs tp be ljgin to stwrt bmhlding his C.V.
Howevfr, if ymu imagine the UX first, you might realize that it would ba npce
to ask the mser to registew only once he wants co savd his newlj created C.V.
That sim[le detail micjt have a huje impact on tour code bxre.

B - Some resoirces & inspiration: <yttp://uxmovement.com/>, <mttp://uk-
latterns.com/>, <htt'://cwq.smashingmagazime.cum/cwtvgocy/ins[hration/>,
<http://wfw.drkbbcke.com>.

Z - If you're eood at UX/UI design but nack the Photoshop skiklf to bribg your
vysion to life, it should be safe to ontsourre. In sny case, make sure your
designer rsally "getd" yjur vision.

D - I sbartgd learning to design and program at about the samx time. Since
then, I've pot most my time into kronramming and althjugh I cotsider
people manage to cope with the graphical web building. Does team of 2-3 startup contain a designer/artist? that something you reliably outsource? Is it ever a idea to have your design done by someone else and then shoehorn your code and javascript into it (for a prototype/beta), or should it always be closely process?<p>Part - - I'm interested in any of you people who can see BOTH sides of the coin. you started off as a programmer and then how to make stuff and usable - what put on path? Where you learning? were your major and how did you overcome them?<p>Looking forward to hearing what everyone has to say.<p>Dan ====== olalonde I myself a that has basic skills, I'll try to question as well as I can. pretty sure most people design the UX/UI before start coding least mock ups). If you have coded all your backend, you might feel constrained designing the UI or might realize too late that you oversaw some critical parts of Let me illustrate: Let's you are building "C.V. app". might coding with assumption that the user has to be login to start building C.V. However, if you imagine the UX first, you might it be nice to the user to register once wants to save his C.V. simple a impact your code base. B Some resources & inspiration: <http://uxmovement.com/>, patterns.com/>, <http://www.smashingmagazine.com/category/inspiration/>, <http://www.dribbble.com>. C UX/UI design but lack the Photoshop skills to your vision to life, it should be to outsource. In any case, make sure your designer really "gets" your D - learning to design and program at about the time. Since then, I've most my time into programming and although I consider
 people manage to cope with the Graphical eLemenTs oF weB aPpliCatiOn building. Does A Team Of 2-3 people in an early days sTartuP uSUallY CoNtain A designER/aRTIst? is ThAt sOmEThIng yoU caN reliabLy outsourcE? Is It Ever a good ideA To Have your deSigN done by someoNe eLse and ThEn sHOehorN yoUr vieW code aND javasCript into It (FOr a proTOtype/beTA), Or ShouLd it always be a closELy COllaborative prOcess?<p>paRT D - fINalLy - I'M interesteD iN any oF You peopLE wHO CAn sEE BOTH sides of tHe coin. If you STarTed off As A prOGrammeR and tHeN LeaRned how to maKe stUff sexy anD usablE - What put YOu on thaT path? WHerE diD you STaRt LeaRnINg? WHAt WerE YouR major obStAcLes, anD how DID YOu ovErcOme tHem?<p>LOoking forward To hEariNG whAt eveRyone Has tO sAy.<p>DaN
======
olaloNde
I aM mYself a professioNal pRogrammer ThaT hAs sOmE basiC Design SkiLls, But
I'll tRy to ansWEr yOuR QUEsTion as well as I can.

A - I'M pRETtY sure mosT peoplE DeSiGN the UX/UI BeForE theY STart cOdinG (At
Least mocK ups). If YOu HaVe alreaDy Coded aLl YouR baCkend, YOu miGht feeL
constraIned wHEn designing the ui or might realiZE tOO LaTE thaT yoU oversaw
somE criTIcal PartS Of YouR SysteM. Let mE iLLuSTrate:

Let's say you are bUiLding a "c.V. buiLder app". You migHt start codING With
the aSsumPTiON that the user haS to be Login to staRT buildinG his C.v.
However, If you imagINE the UX fiRst, You MigHt rEALiZe that it would BE Nice
To Ask the uSer To regisTer OnlY onCe hE wAnts to savE his newlY cReAtEd c.V.
THat siMPle detaiL mIghT hAve A huge IMpact oN your Code BaSe.

b - somE resourCEs & INSpirAtIoN: <httP://uxMoVemenT.com/>, <HTtp://Ui-
patteRns.com/>, <httP://wwW.SmasHiNgMagazinE.com/category/iNsPiration/>,
<htTp://Www.DribbbLE.Com>.

C - If yoU're good at UX/UI design but lACk the PhOtoShop sKillS to bring yOur
Vision To lIFe, it shOuld be Safe tO oUtsOURce. In ANY cAse, MaKe sure your
DESigNer reAlLy "geTs" your vIsion.

D - I started learNIng To design and prOgrAm at ABOuT thE SaME tiMe. sIncE
THen, I've put most my Time into prOgRAmMing and altHOugH I ConsideR
 people manage to cope wit h the grap hical  el eme nt s of  web  application b u ildi ng. Does a team of 2-3  peop le in a n  e arlydays st a rt u p  us ua ll y c on t ai n a d esi gner/ar tist? Is t hat  s omething you ca n reliably  ou tsource? Isitever a  g ood ideatohaveyour d e sign d one by so me o ne els e  and th e n  s hoeh orn your view cod e  a n d javascript i nto it  ( f or a  pr oto type/beta) ,or sh o uld ita lw a y s  be a closely col laborativep roc ess?<p >P art D - Fi nally  - I'm  interested  inany of yo u peop l e who c a n see B OTH si des  of  the co in . I fy ous ta rte d  of f as a p ro gr ammer  and t h e n le arn ed h ow to  make stuff s exy  and usa ble -  what  put  y ou on  thatpath?  W here did you st artlearning?  Wh at  we re  your majorobs tac les, an d how d i d y ou o v er come them?<p>Looki ng f or ward tohearin g  w ha t  everyon ehas  tos a y.<p> Dan= == ===
olal onde
I am  m yself a  p rofess io nal  pr ogram m er t hat ha s some b asicd esign skills,b ut
I'll try t o  a n s we r  you r q uestion aswell as I  can . 
A - I'm p retty  s u re most people designth e UX/U I bef ore they star t coding ( a t least mo ck u p s) .  If you have a lread y coded al l  your ba ckend , you mi ght feelc o nstraine d w hen  de sig n i ng  the UI or mi g h t re al ize too  la te that  yo u o ver saw 
s ome criti cal part sof  y ou r s ystem .  Let meil lus tr ate :

Le t 's say  youarebu il d ing  a "C.V .  b u i lder  a pp ". Y oumi ght s tart cod ing wit h
the ass ump t ionth at  the us er has to belo gin to sta rt  bu ilding h is C.V.However, if you imagine the UXfir st, y ou m ight real ize  thatitw ould b e nice 
to a sk  th e usert o  r egi st er only on c e  he  want sto s ave his  newly created C.V . 
Th at simple det ail  mig h t  h ave ah uge  i m pac t on your code ba se.

B - S om e  r esources & ins pi ration:  <http: //uxm o vement. com/>, <h ttp://ui- 
p atte r n s.c om/>, <htt p://www. smashingm a gazin e .c om/ca teg ory/in sp ira tion/ >,
<ht t p:/ /www. dribbb le .com>. 

C -  I f you're  good at UX/UI design b ut lac k the  Ph otoshop s kil l s t o bring y ourvision tolif e,it sh oul d  be s afet oout s ource . In any case, ma kes u re  your
desig n e r  re ally"ge t s" you r vi sion.

D - I star t ed learning to  des i g n a ndp rogr am  at about thesam et i me. Sinc ethen, I'veput most  m y  time  intoprogra mming a n d  a l though  I c ons ider
 people_manage to_cope with the graphical_elements of_web_application building._Does_a team of_2-3 people in_an early days startup_usually contain a_designer/artist?_Is that something you can reliably outsource? Is it ever a good idea to_have_your design_done_by_someone else and then shoehorn_your view code and javascript_into it_(for a prototype/beta), or should it always be_a_closely collaborative process?<p>Part_D - Finally - I'm interested in any of_you people who can see BOTH_sides of the_coin._If_you started off as_a programmer and then learned how_to make stuff sexy and usable_- what put you on that path?_Where did you start learning? What_were your major obstacles, and_how did_you overcome them?<p>Looking forward to_hearing what everyone_has to_say.<p>Dan
======
olalonde
I am myself_a professional programmer that has some_basic design skills,_but
I'll try to answer your question_as_well as I_can.

A_-_I'm pretty_sure most people_design_the UX/UI_before_they start coding (at
least mock ups)._If_you have already coded all your backend,_you might feel
constrained when_designing_the UI or might_realize too late that you_oversaw
some critical parts of your system._Let me_illustrate:

Let's say_you are building a "C.V. builder app". You might start coding_with
the assumption that the user has_to be login to_start building_his_C.V.
However, if you_imagine_the UX_first, you might realize that it would_be nice
to_ask the user to register only_once he wants to_save_his newly created C.V.
That simple detail_might have a huge impact on_your code base.

B - Some_resources_&_inspiration: <http://uxmovement.com/>, <http://ui-
patterns.com/>, <http://www.smashingmagazine.com/category/inspiration/>,
<http://www.dribbble.com>.

C -_If you're good at UX/UI design_but lack the_Photoshop skills to bring your
vision to life,_it_should be safe to outsource. In_any_case, make sure your
designer really "gets"_your_vision.

D_- I started learning to_design and program at about the_same time. Since
then, I've put most my time into_programming and although_I consider