 finding that there was
indeed an object out of place and in the way. Sometimes these were quite small
- mug-sized (although not mugs).

Feynman had more to say about training the senses. You can read about it in
his semi-autobiographical books.

------
Bjoern
Comparing Human Echo location to a Dolphin is highly unfair, at least for the
human. The Dolphins brain has specifically adapted to use this technique and
it is quite impressive. Dolphins are actually able to see through things which
block their view of an object. Meaning that they can distinguish objects
without actually seeing them directly.

Here is more on this:

[http://www.guba.com/watch/2000977386?duration_step=0&fie...](http://www.guba.com/watch/2000977386?duration_step=0&fields=8&filter_tiny=0&pp=5&query=404934828&sb=7&set=5&sf=0&size_step=0&o=3&sample=1231730837:f40ae2aaa7e3b1508fe84d3aa954dc6b786be741)

 
Polygonal Map Generation, HTML5 Version - signa11
https://simblob.blogspot.com.au/2017/09/mapgen2-html5.html
======
indescions_2017
"New algorithms" for tilemap generation?

Maxim Gumin’s WaveFunctionCollapse is fast and produces nice results. A recent
paper has been published outlining its technique.

WaveFunctionCollapse is Constraint Solving in the Wild

[http://isaackarth.com/papers/wfc_is_constraint_solving_in_th...](http://isaackarth.com/papers/wfc_is_constraint_solving_in_the_wild/)

Combine WFC with a touch of "domain distortion" to add some organic panache:

[http://www.iquilezles.org/www/articles/warp/warp.htm](http://www.iquilezles.org/www/articles/warp/warp.htm)

Or if you have space for several terabytes of high resolution
finding that there was 
 indeed an object out of place and in the direction. Sometimes these were quite humble 
 - mug - sized (although not mugs). 

 Feynman had more to allege about training the senses. You can take about it in 
 his semi - autobiographical books. 

 ------ 
 Bjoern 
 Comparing Human Echo placement to a Dolphin is highly unfair, at least for the 
 human. The Dolphins brain has specifically adjust to use this technique and 
 it is quite impressive. dolphin are actually able to determine through things which 
 block their view of an object. Meaning that they can spot objects 
 without actually seeing them directly. 

 Here is more on this: 

 [ http://www.guba.com/watch/2000977386?duration_step=0&fie...](http://www.guba.com/watch/2000977386?duration_step=0&fields=8&filter_tiny=0&pp=5&query=404934828&sb=7&set=5&sf=0&size_step=0&o=3&sample=1231730837:f40ae2aaa7e3b1508fe84d3aa954dc6b786be741) 

 
 Polygonal Map Generation, HTML5 Version - signa11 
 https://simblob.blogspot.com.au/2017/09/mapgen2-html5.html 
 = = = = = = 
 indescions_2017 
 " modern algorithms " for tilemap generation? 

 Maxim Gumin ’s WaveFunctionCollapse is fast and produces decent results. A recent 
 paper has been published outlining its proficiency. 

 WaveFunctionCollapse is Constraint Solving in the Wild 

 [ http://isaackarth.com/papers/wfc_is_constraint_solving_in_th...](http://isaackarth.com/papers/wfc_is_constraint_solving_in_the_wild/) 

 Combine WFC with a touch of " domain distortion " to add some organic dash: 

 [ http://www.iquilezles.org/www/articles/warp/warp.htm](http://www.iquilezles.org/www/articles/warp/warp.htm) 

 Or if you suffer space for several terabytes of high resolution
 fijding that there was
indetd an object out of placx and ih the wah. Sometimes these were quite snall
- nug-sized (although not ougs).

Feynmwn had mire uo say about traiijng the sensea. You ran read about lt in
his seki-autobiographhcxl books.

------
Bjoern
Comparing Human Echo losation yo a Dolphin is righkr unrair, at least for the
human. The Dollhins bgain has specificslly adapted to use this tfchnlque and
it is quitf impressivg. Dojphins are acgually ablt co see throogh things which
block their view of au object. Meqnung jhat they cai distpnguish objecbx
withogt actuslly seeing thcm dicectoy.

Here is more on thiv:

[http://www.guba.com/watsh/2000977386?duratiot_scep=0&fie...](http://www.guba.com/wqtxh/2000977386?durdtiot_steo=0&dieuds=8&riktsr_tiny=0&op=5&qnery=404934828&sb=7&set=5&sf=0&aize_step=0&o=3&sanple=1231730837:f40ae2aaa7e3b1508fe84d3aa954dc6n786bq741)

 
Polygonal Mal Genewaeion, HTML5 Version - signa11
https://simblob.blocspkt.com.au/2017/09/mapgen2-html5.html
======
ineescions_2017
"New algorithmd" for tilqmap generation?

Maxim Gumin’s WaveFunctionCollapse hs faag aue proaycfs nice results. A recent
paper has been publisrsd oltlining its techkique.

WaveFunctionCplpalfe is Constraknt Solvihg in the Wild

[http://lsaackatth.com/papers/wfc_ys_comstraint_solving_in_th...](http://isaaxkarth.com/papvrs/wdc_is_constraint_solvnng_in_the_wild/)

Eombing WFC eith a touch of "domain bistorfion" to add some orgzvic panache:

[http://wdw.iauhlezles.org/www/articles/warp/wwrp.htm](htt'://www.iauilezlds.orb/www/areicles/warp/aarp.hbk)

Or if you have spwce flr several tfrabytes of high resolution
finding that there was indeed an object place in the Sometimes these were not Feynman had more say about training senses. You can read about it his semi-autobiographical books. ------ Bjoern Comparing Human Echo location to a Dolphin is unfair, at least for the human. The Dolphins brain has specifically adapted to this and is impressive. Dolphins are actually able to see through things which block their view of an object. that they can distinguish objects without actually seeing directly. Here is more this: [http://www.guba.com/watch/2000977386?duration_step=0&fie...](http://www.guba.com/watch/2000977386?duration_step=0&fields=8&filter_tiny=0&pp=5&query=404934828&sb=7&set=5&sf=0&size_step=0&o=3&sample=1231730837:f40ae2aaa7e3b1508fe84d3aa954dc6b786be741) Polygonal Map Generation, Version signa11 https://simblob.blogspot.com.au/2017/09/mapgen2-html5.html indescions_2017 algorithms" tilemap generation? Maxim WaveFunctionCollapse is fast and produces nice results. A recent paper has been published outlining its technique. WaveFunctionCollapse Constraint Solving Wild [http://isaackarth.com/papers/wfc_is_constraint_solving_in_th...](http://isaackarth.com/papers/wfc_is_constraint_solving_in_the_wild/) WFC a of "domain distortion" some organic panache: [http://www.iquilezles.org/www/articles/warp/warp.htm](http://www.iquilezles.org/www/articles/warp/warp.htm) Or if for several terabytes of high resolution
 finding that there was
indeed An object ouT of plAce And In The wAy. SoMetimes these weRE quiTe small
- mug-sized (althougH not mUgS).

feynMAn Had moRe to say ABoUT TraInInG thE sENsEs. You Can Read aboUt it in
his sEmi-AuTobiographicAL bOoks.

------
Bjoern
comParing Human ECho LocatiOn To a dOlphiN is HighlY unfaiR, At leasT for the
huMaN. the DolPHins braIN HaS speCifically adapted tO UsE This technique aNd
it is QuITe IMPreSsiVe. Dolphins ArE actuALly able TO sEE THroUGh things which
Block their vIEw oF an objEcT. MeANing thAt theY cAN diStinguish obJectS
without aCtuallY Seeing tHEm direcTly.

HerE is MorE on tHIs:

[HtTp://wWw.GUba.COm/WatCH/2000977386?duRation_stEp=0&FiE...](http://Www.gUBA.COm/waTch/2000977386?DuraTion_sTep=0&fields=8&filtEr_tIny=0&pP=5&QueRy=404934828&sb=7&sEt=5&sf=0&sIze_sTeP=0&o=3&samPle=1231730837:f40ae2Aaa7e3b1508Fe84D3aa954dc6b786be741)

 
PolygonAl MaP GeneratiOn, HtMl5 VeRsIon - siGNa11
httpS://siMblOb.blogsPot.com.aU/2017/09/MapGeN2-HTMl5.Html
======
indescions_2017
"New aLgORItHms" for tiLemap gENeRaTIon?

Maxim guMin’S WavEfUnctiOnCoLLaPse is fasT and prODuCeS nice reSuLts. A reCeNt
pApeR has bEEn puBlisheD outliniNg its TEchnique.

WaveFuNCtionCollapse IS CONStRAint solVing in the WiLd

[htTP://isaAckaRTh.Com/PApers/Wfc_is_CoNStRAint_solving_in_th...](http://IsAackarTh.com/Papers/wfc_is_coNstraint_soLVINg_in_the_wIld/)

COMbINe WFC with a toucH of "doMain distorTIon" to add Some oRganic paNache:

[http://WWW.iquilezLes.Org/Www/ArtICLeS/warp/warp.htm](hTTP://www.IqUilezleS.orG/www/artIclEs/wArp/WarP.hTm)

Or if you Have spacE fOr SeVeRal TerabYTes of higH rEsoLuTioN
 finding that there was
in deed an ob jectout  of  p lace  and  in the way. S o meti mes these were quite s mall-m ug-s i ze d (al thoughn ot m ugs ). 
Fey nm a nhad m ore  to say  about tra ini ng  the senses. Yo u can read  ab out it in
hi s s emi-au to bio g raphi cal  book s.

-- - ---
Bj oern
Comp ar i ng Hum a n Echol o ca tion  to a Dolphin ish ig h ly unfair, atleastfo r  t h e 
hu man . The Dolp hi ns br a in hass pe c i f ica l ly adapted to  use this t e chn ique a nd 
it is qui te im pr e ssi ve. Dolphin s ar e actuall y able to seet hroughthings  wh ich 
blo c kth eir  v i ewo fano bje ct. Mean in gthatthey c a n  dis tin guis h obj ects
withoutact uall y  se eingthemdire ct ly.
Here i s mor eon this:

[http ://w ww.guba.c om/ wa tch /2 00097 7 386?du rat ion _step=0 &fie... ] (ht tp : / / ww w.guba.com/watch/2 00 0 9 77 386?dura tion_s t ep =0 & fields=8 &f ilt er_t i n y=0&p p=5& q ue ry=40493 4828&s b =7 &s et=5&sf =0 &size_ st ep= 0&o =3&sa m ple= 123173 0837:f40 ae2aa a 7e3b1508fe84d3 a a954dc6b786be 7 41 ) 
Poly gon al Map Gene rati o n, H TML5 Ve rsi o n - s igna1 1h tt p s://simblob.blogspo t. com.au /2017 /09/mapgen2-h tml5.html= = = ===
inde scio n s_ 2 017
"New algor ithms " for tile m ap gener ation ?

Maxim  Gumin’sW a veFuncti onC oll aps e i s fa st and produc e s  nic eresults . A  recent 
pa per  ha s b ee n publish ed outli ni ng  i ts  te chniq u e.

Wave Fu nct io nCo llaps e  is Co nstra intSo lv i ngin theW il d 
[ht tp :/ /isa ack ar th.co m/pa p ers /wfc_is _constrai nt_ s olvi ng _i n_th... ](http://isaa ck arth.com/p ap ers /wfc_i s _ constrai nt_solving_in_the_wild/ ) 

Combi neWFC w itha touch o f " domain  di s tortio n" toadd s om e o r g anicp a na che :
[http://w w w .iq uilez le s.or g/www/a rticles/warp/warp. h tm] (http://www.i qui lezl e s .o rg/ w ww / art ic l es/ w a rp/warp.htm)

O r if you h av e  s pace for s e ver al  teraby tes ofhighr esoluti on
 finding_that there_was
indeed an object out_of place_and_in the_way._Sometimes these were_quite small
- mug-sized_(although not mugs).

Feynman had_more to say_about_training the senses. You can read about it in
his semi-autobiographical books.

------
Bjoern
Comparing Human Echo location_to_a Dolphin_is_highly_unfair, at least for the
human._The Dolphins brain has specifically_adapted to_use this technique and
it is quite impressive. Dolphins_are_actually able to_see through things which
block their view of an object._Meaning that they can distinguish objects
without_actually seeing them_directly.

Here_is_more on this:

[http://www.guba.com/watch/2000977386?duration_step=0&fie...](http://www.guba.com/watch/2000977386?duration_step=0&fields=8&filter_tiny=0&pp=5&query=404934828&sb=7&set=5&sf=0&size_step=0&o=3&sample=1231730837:f40ae2aaa7e3b1508fe84d3aa954dc6b786be741)

 
Polygonal_Map Generation, HTML5 Version - signa11
https://simblob.blogspot.com.au/2017/09/mapgen2-html5.html
======
indescions_2017
"New_algorithms" for tilemap generation?

Maxim Gumin’s WaveFunctionCollapse_is fast and produces nice results. A_recent
paper has been published outlining its_technique.

WaveFunctionCollapse is Constraint Solving in_the Wild

[http://isaackarth.com/papers/wfc_is_constraint_solving_in_th...](http://isaackarth.com/papers/wfc_is_constraint_solving_in_the_wild/)

Combine_WFC with a touch of_"domain distortion" to_add some_organic panache:

[http://www.iquilezles.org/www/articles/warp/warp.htm](http://www.iquilezles.org/www/articles/warp/warp.htm)

Or if_you have space for several terabytes_of high resolution