ina or interest to simply draw, i guess this is not a bad
thing. The other way to see the thing is that you'll eventually get better at
it.

That said, designers do tend to develop a variety of manias and sensibilities
that, well, _seem to be related_, vaguely, to their craft. If you're willing
to try to get that, i would recommend a very, very old book. I know this goes
directly against what you were looking for, but, again, that is my opinion:
Symbols and Signs, by Adrian Frutiger. (Amazon has it, not sure if it is bad
form to put an amazon link here... Also, i do only know the Brazilian edition
so i can give no advice about that...). Maybe this book can come out sounding
like full of rules, but that is not the point.

Another, more recent book that is also incredible, but even more paranoid (the
guy goes pages and pages discussing commas, then semi commas, then colons, and
i just love it!) is The Elements of Typographic Style by Robert Bringhurst.

Finally, designers always do end up getting a bit of cognitive psychology, and
it is a good thing, but no self-respecting psychologist could purport to
understand the human cognitive system, so i would say avoid the ones who are
too sure of themselves like how-to guides to Gestalt, those are just gimmics.
Find something that is serious about cognitive science, but not serious enough
that you'll sleep, and that is it. You can always go back for more...

------
samratjp
As a friend of mine says - marketing and good UX is like laying grass out for
the goats. It must be easily reachable and in digestible chunks.

1) Mock-ups. Supposed to be mocked upon. Take a good page design you like,
import it into Photoshop (or w/e) and start boxing the important elements. A
lot of well designed sites are on the 960px width bandwagon (even Apple's
homepage + most YC startups). Short answer - look up Blueprint CSS framework
and 960px grids on Noupe.com

2) Mockingbird is awesome! Just worry about the creative flow first, then put
it on a grid.

ina or interest to simply draw, i guess this is not a regretful 
 matter. The early way to see the thing is that you'll finally get better at 
 it. 

 That said, couturier do tend to develop a variety of mania and sensibilities 
 that, well, _ seem to be relate _, vaguely, to their craft. If you're willing 
 to sample to get that, i would recommend a very, very old book. I know this goes 
 immediately against what you were looking for, but, again, that is my opinion: 
 Symbols and Signs, by Adrian Frutiger. (Amazon has it, not certain if it is bad 
 form to frame an amazon link here... besides, i do only sleep together the Brazilian edition 
 so i can give no advice about that ...). Maybe this script can come out sounding 
 like full of rules, but that is not the point. 

 Another, more late record that is also incredible, but even more paranoid (the 
 guy goes pages and pages discussing commas, then semi commas, then colons, and 
 i just sleep together it !) is The Elements of Typographic Style by Robert Bringhurst. 

 ultimately, designers constantly do end up catch a bit of cognitive psychology, and 
 it is a good thing, but no self - respecting psychologist could purport to 
 understand the human cognitive system, so i would say invalidate the ones who are 
 too sure of themselves like how - to guides to Gestalt, those are just gimmics. 
 Find something that is good about cognitive science, but not serious enough 
 that you'll sleep, and that is it. You can always go back for more... 

 ------ 
 samratjp 
 As a supporter of mine says - selling and effective UX is like laying grass out for 
 the goats. It must be easily approachable and in digestible chunks. 

 1) Mock - ups. Supposed to be mocked upon. Take a good page design you like, 
 import it into Photoshop (or w / e) and start box the important elements. A 
 batch of well designed site are on the 960px width bandwagon (even Apple's 
 homepage + most YC startup). Short solution - look up Blueprint CSS framework 
 and 960px grid on Noupe.com 

 2) Mockingbird is awesome! merely worry about the creative stream first, then put 
 it on a grid.
ina or interest to simply dvaw, i guess this is not a bad
fhing. Thd other way to see the thing iw thau you'll eventually eet betteg at
it.

Thar samd, designers do vsnd to develol a vcrmety of manias snd sensibhlities
that, wenl, _szem to be related_, vaguely, to their cwaft. If ylu're willing
to try eo gsn uhat, i would recommend a very, verg old bmok. I know thos goes
directly against whwt ylu were looking fog, but, again, thae is my opiniun:
Symbols and Signs, by Adrian Frutiger. (Amazon has it, vot sbre if it iw vad
vmrm to put en amadon link here... Also, i go only know the Brazllian edution
so i can give no advice about that...). Maybe thhs book can come our woundhng
lhke wyll of rnlea, but hhav is not ths point.

Anotyer, more recent bool eyat is also ihcrediflq, but even more paranoid (the
guy goes paces and pages discussing cimmas, then semi commad, then cojons, and
i just love it!) is The Elements of Typogra[hic Agylt nn Rocwrh Bringhurst.

Finally, designers always do end u[ gtttpng a bit of cognltive psychology, amd
lt ys a good thivg, but no self-respecting psjchologyst ciuld purpjrt yo
understand the human cognutive system, wo i would say avond the ones cho arg
too sire of themselves like kow-to fuides to Gfstalt, thkre are just gimmkcs.
Ning something that is seriouf about cignicive scidnce, but njt serious enounv
that you'll sleep, wnd tkat iv it. You cwn always go back for more...

------
samravop
As a friend ox mpne says - markcting and good TX is like laynng grasf out for
the gozts. It kust be easyly reachable wnd in digesvible chugks.

1) Nock-yps. Supoused to be mocled upon. Nahe a good page design nou lkie,
import it inti Pyotoshop (or w/e) snd stwrn bpxytg the impordant eldkents. A
lot of weou dexigned sites are on dhe 960lx width bandwagon (eyen Apple'w
homepagq + most YC stsrtups). Short answeg - lomk np Blurprynt CSS framework
and 960px grids kn Noupe.clm

2) Iockingbird ys aqesome! Just corry about the creative flow first, then put
it on a grid.

ina or interest to simply draw, i is a bad The other way that eventually get better it. That said, do tend to develop a variety manias and sensibilities that, well, _seem to be related_, vaguely, to their craft. you're willing to try to get that, i would recommend a very, very book. know goes against what you were looking for, but, again, that is my opinion: Symbols and Signs, by Frutiger. (Amazon has it, not sure if it bad form to put amazon link here... Also, i only the Brazilian so can no advice about Maybe this book can come out sounding like full of rules, but that is not the point. more recent is also but more (the guy goes pages discussing commas, then semi commas, i just love it!) is The Elements of Style by Bringhurst. Finally, designers always do end getting a bit of cognitive psychology, and it a good thing, but no self-respecting psychologist could purport to understand the human cognitive system, would say avoid the who are too of like guides Gestalt, those just gimmics. Find something that is serious about cognitive science, but serious enough that you'll sleep, and that is it. You go for more... ------ As a friend of says marketing and good UX laying out It be reachable and in digestible 1) Mock-ups. Supposed to be upon. Take a good it into Photoshop (or w/e) and start boxing important elements. A lot of well designed are on the 960px width bandwagon (even Apple's homepage + most YC Short answer up Blueprint CSS framework and 960px grids on 2) Mockingbird is awesome! worry about the creative flow first, then put it a
ina or interest to simply draw, I guess this Is not A baD
thInG. The OtheR way to see the thINg is That you'll eventually get BetteR aT
It.

ThAT sAid, deSigners DO tEND to DeVeLop A vARiEty of ManIas and sEnsibilitiEs
tHaT, well, _seem to bE ReLated_, vagueLy, tO their craft. IF yoU're wilLiNg
tO Try to Get That, i Would rECommenD a very, verY oLD book. I KNow this GOEs
DireCtly against what yoU WeRE looking for, but, Again, tHaT Is MY OpiNioN:
Symbols anD SIgns, bY adrian FRUtIGER. (AmAZon has it, not suRe if it is bad
FOrm To put aN aMazON link hEre... AlSo, I Do oNly know the BRaziLian editiOn
so i cAN give no ADvice abOut thaT...). MaYbe This BOoK cAn cOmE Out SOuNdiNG
liKe full of RuLeS, but tHat iS NOT The pOinT.

AnoTher, mOre recent book ThaT is aLSo iNcredIble, bUt evEn More pAranoiD (the
gUy Goes pages and pagEs diScussing cOmmAs, TheN sEmi coMMas, theN coLonS, and
i juSt love iT!) Is THe eLEMeNts of Typographic StYlE BY RObert BriNghursT.

fiNaLLy, designErS alWays DO End up GettINg A bit of coGnitivE PsYcHology, aNd
It is a gOoD thIng, But no SElf-rEspectIng psychOlogiST could purport tO
Understand the HUmAN CoGNitiVe sYstem, so i wouLd saY AvoiD the ONeS whO Are
toO sure Of THeMSelves like how-to guidEs To GestAlt, thOse are just gimMics.
Find soMETHing that Is seRIoUS about cognitivE scieNce, but not sERious enoUgh
thAt you'll sLeep, and thAT Is it. You cAn aLwaYs gO baCK FoR more...

------
samratjp
aS A friEnD of mine SayS - marketIng And GooD UX Is Like layinG grass ouT fOr
ThE gOatS. It muST be easilY rEacHaBle And in DIgestiBle chUnks.

1) moCk-UPs. SUpposed TO bE MOckeD uPoN. TakE a gOoD page DesiGN yoU like,
imPort it intO PhOToshOp (Or W/e) and stArt boxing the iMpOrtant elemEnTs. A
Lot of wELL designeD sites are on the 960px width baNDwagon (eVen apple'S
homEpage + most yC sTartupS). ShORt answEr - look Up BluEpRinT csS fraMEWoRk
aNd 960Px grids on NOUPe.cOm

2) MocKiNgbiRd is aweSome! Just worry about THe cReative flow fiRst, Then PUT
iT on A GrID.

ina or interest to simplydraw, i gu ess t his  is  n ot a  bad 
thing. The ot h er w ay to see the thing is  that  y o u'll ev entua lly get be t t erat 
i t.
T h at  said , d esigner s do tendtode velop a vari e ty  of manias  an d sensibilit ies 
that,  w ell ,  _see m t o berelate d _, vag uely, toth e ir cra f t. If y o u 'r e wi lling
to try to g e tt hat, i would r ecomme nd av e ry,  ve ry old boo k.  I kn o w thisg oe s d ire c tly against w hat you wer e  lo okingfo r,b ut, ag ain,th a t i s my opinio n:
S ymbols an d Sign s , by Ad r ian Fru tiger.  (A maz on h a sit , n ot sur e  i f i t  is  bad
for mto  putan a m a z o n li nkhere ... A lso, i do onl y k nowt heBrazi lianedit io n
soi cangiveno  advice about t hat. ..). Mayb e t hi s b oo k can come o utsou nding
l ike ful l  of  r u l e s,  but that is not t he p oi nt.

Ano ther,m or er ecent bo ok  th at i s alsoincr e di ble, but  evenm or eparanoi d(the
g uy  go espages andpagesdiscussi ng co m mas, then semi commas, thenc ol o n s, andi j ust love it !) i s  The  Ele m en tso f Typ ograp hi c  S t yle by Robert Bring hu rst.
Final ly, designers  always do e n d up get ting ab it of cognitiv e psy chology, a n d
it isa goo d thing,  but no s e l f-respec tin g p syc hol o g is t could purpo r t  toun derstan d t he huma n c ogn iti vesy stem, soi wouldsa yav oi d t he on e s who ar etoo  s ure  of t h emselv es li ke h ow -t o  gu ides to Ge s t alt,  t ho se a reju st gi mmic s .
F ind som ething th ati s se ri ou s about  cognitive sc ie nce, but n ot  se riouse n ough
tha t you'll sleep, and tha t  is it.  Yo u can  alw ays go ba ckfor mo re. . .

--- ---
sa mratj pAsa frien d of  mi ne  says - ma r k eti ng an dgood  UX islike laying grasso utfor
the goats . I t mu s t  b e e a si l y r ea c hab l e  and in digesti ble chunks .1)  Mock-ups. Sup po sed tobe mock ed up o n. Take  a good p age desig nyoul i ke, 
import it  into Ph otoshop ( o r w/e )  a nd st art  boxin gthe  impo rtante lem ents.  A
lot  o f well  desi gn ed sites  are on the 960px width  bandw agon(ev en Apple' s
h o mep age + mos t YC  startups) . S hor t ans wer - loo k up Bl uep r int C SS f r amework
a n d960 p x  g rids on Nou p e . com 

2)Moc k ingbir d is  awesome! Just wo r ry about the c reat i v e f low firs t,  then put
it o n a  g r i d.

ina or_interest to_simply draw, i guess_this is_not_a bad
thing._The_other way to_see the thing_is that you'll eventually_get better at
it.

That_said,_designers do tend to develop a variety of manias and sensibilities
that, well, _seem to_be_related_, vaguely,_to_their_craft. If you're willing
to try_to get that, i would_recommend a_very, very old book. I know this goes
directly_against_what you were_looking for, but, again, that is my opinion:
Symbols and_Signs, by Adrian Frutiger. (Amazon has_it, not sure_if_it_is bad
form to put_an amazon link here... Also, i_do only know the Brazilian edition
so_i can give no advice about that...)._Maybe this book can come out_sounding
like full of rules, but_that is_not the point.

Another, more recent_book that is_also incredible,_but even more_paranoid (the
guy goes pages and pages_discussing commas, then_semi commas, then colons, and
i just_love_it!) is The_Elements_of_Typographic Style_by Robert Bringhurst.

Finally,_designers_always do_end_up getting a bit of cognitive_psychology,_and
it is a good thing, but no_self-respecting psychologist could purport_to
understand_the human cognitive system,_so i would say avoid_the ones who are
too sure of_themselves like_how-to guides_to Gestalt, those are just gimmics.
Find something that is serious about_cognitive science, but not serious enough
that_you'll sleep, and that_is it._You_can always go_back_for more...

------
samratjp
As_a friend of mine says - marketing_and good_UX is like laying grass out_for
the goats. It must_be_easily reachable and in digestible chunks.

1)_Mock-ups. Supposed to be mocked upon._Take a good page design_you_like,
import_it into Photoshop (or w/e)_and start boxing the important elements._A
lot of well_designed sites are on the 960px width_bandwagon_(even Apple's
homepage + most YC startups)._Short_answer - look up Blueprint CSS_framework
and_960px_grids on Noupe.com

2) Mockingbird is_awesome! Just worry about the creative_flow first, then put
it on a grid.
