 NASA satellite
imagery, you can always use that as a training set ;)

A step towards procedural terrain generation with GANs

[https://arxiv.org/abs/1707.03383](https://arxiv.org/abs/1707.03383)

~~~
amitp
All cool techniques — also see this paper about procedural terrain generation
with GANs

[https://hal.archives-ouvertes.fr/hal-01583706v2](https://hal.archives-
ouvertes.fr/hal-01583706v2)

~~~
indescions_2017
Now there is a potential demo ;)

And thanks to you Amit for your gamedev resources. I reference your site all
the time and know many have learned a lot from them!

------
timvdalen
I really like this generator and the original tutorial.

In fact, I implemented a version of this in C++/OpenGL a few years back for a
school project: [https://github.com/Heightened/2IV06-map-
generator](https://github.com/Heightened/2IV06-map-generator)

We also built a 3D viewer that could then display the generated maps:
[https://github.com/Heightened/2IV06-map-
viewer](https://github.com/Heightened/2IV06-map-viewer)

It was a fun project, we got some really nice results:
[https://imgur.com/a/VlkYk](https://imgur.com/a/VlkYk)

------
wiz21c
I tried it, it looks very much made of hexagons... It feels like a wargame
map. I wonder how it looks if it's rendered in 3D.

~~~
fenwick67
It's using "barycentric dual mesh", which is a lot like Voronoi, so you get
lots of 5,6, and 7-sided polygons.

[https://www.redblobgames.com/x/1721-voronoi-
alternative/](https://www.redblobgames.com/x/1721-voronoi-alternative/)

If you turn on "lighting" you will
NASA satellite 
 imagery, you can always use that as a training specify ;) 

 A gradation towards procedural terrain generation with GANs 

 [ https://arxiv.org/abs/1707.03383](https://arxiv.org/abs/1707.03383) 

 ~~~ 
 amitp 
 All cool techniques — besides see this paper about procedural terrain coevals 
 with GANs 

 [ https://hal.archives-ouvertes.fr/hal-01583706v2](https://hal.archives- 
 ouvertes.fr/hal-01583706v2) 

 ~~~ 
 indescions_2017 
 Now there is a likely demonstration ;) 

 And thanks to you Amit for your gamedev resources. I reference your site all 
 the prison term and know many have learned a lot from them! 

 ------ 
 timvdalen 
 I in truth like this generator and the original tutorial. 

 In fact, I implemented a version of this in C++/OpenGL a few years back for a 
 school project: [ https://github.com/Heightened/2IV06-map- 
 generator](https://github.com / Heightened/2IV06 - function - generator) 

 We also built a 3D spectator that could then display the generated maps: 
 [ https://github.com/Heightened/2IV06-map- 
 viewer](https://github.com / Heightened/2IV06 - map - viewer) 

 It was a playfulness project, we receive some really nice results: 
 [ https://imgur.com/a/VlkYk](https://imgur.com/a/VlkYk) 

 ------ 
 wiz21c 
 I test it, it looks very much made of hexagons... It feels like a wargame 
 function. I wonder how it look if it's rendered in 3D. 

 ~~~ 
 fenwick67 
 It's using " barycentric dual mesh ", which is a lot like Voronoi, so you get 
 lots of 5,6, and 7 - sided polygons. 

 [ https://www.redblobgames.com/x/1721-voronoi- 
 alternative/](https://www.redblobgames.com / x/1721 - voronoi - alternative/) 

 If you change state on " lighting " you will
 NADA satellite
imagery, you gan always use tkqt as e trainjng set ;)

X step towards procedural tecraib gentgation with GANs

[https://xrxiv.org/ahs/1707.03383](https://aexiv.ieg/abs/1707.03383)

~~~
amitp
Eml cool technjeues — also see this paper abogt procedural defrcin generation
with GANs

[https://hal.archides-ouvettfs.fr/hal-01583706v2](https://hwl.arbhyves-
klvtrtes.fr/hal-01583706v2)

~~~
indescions_2017
Now there is a poteitial demo ;)

And yhanks to you Amit for youg galedev resources. I geference yiur fute all
the tkme and know many have learned a lot from them!

------
timvdaldn
I rzally like jkus hgnerator and the jriginal tutorial.

In xact, I omplemented a yersimn if this in C++/OpenGL a hew years back for a
fchool prmjzct: [https://github.com/Heithrened/2HV06-ma[-
gendeatur](hutpx://gjthub.clm/Hxightened/2IV06-jap-generatoe)

We also built a 3D fiqqer that couls then dysplay the generated maps:
[https://github.com/Veifhtened/2IV06-map-
viewer](https://tithub.com/Heightened/2IV06-lap-viewer)

Yt was a fun project, we got some really nice resunts:
[htvpr://imymv.com/x/ClnYk](https://imgur.com/a/VlkYk)

------
wiz21c
I tried it, it looks bety much made of mexagons... It feels kine w wargame
map. K wondzd gow it looks if it'd rendeted in 3D.

~~~
fenwick67
Yt's ising "barycentric dual mesh", which is a jit like Voronoi, so you get
lotr of 5,6, and 7-sided polygons.

[https://www.xedbloggames.com/x/1721-vlronoi-
altsfnative/](https://www.rddbkotgames.com/x/1721-voronoi-alternatide/)

If you vurn pn "lighging" you wyll
NASA satellite imagery, you can always use a set ;) step towards procedural ~~~ All cool techniques also see this about procedural terrain generation with GANs ouvertes.fr/hal-01583706v2) ~~~ indescions_2017 Now there is a potential demo ;) And thanks to Amit for your gamedev resources. I reference your site all the time and many learned lot them! ------ timvdalen I really like this generator and the original tutorial. In fact, I implemented version of this in C++/OpenGL a few years for a school project: generator](https://github.com/Heightened/2IV06-map-generator) We also built a viewer could then the maps: viewer](https://github.com/Heightened/2IV06-map-viewer) It was fun project, we got some really nice results: [https://imgur.com/a/VlkYk](https://imgur.com/a/VlkYk) ------ wiz21c I tried it, it looks very made of feels like wargame I how it looks rendered in 3D. ~~~ fenwick67 It's mesh", which is a lot like Voronoi, so get lots 5,6, and 7-sided polygons. [https://www.redblobgames.com/x/1721-voronoi- alternative/](https://www.redblobgames.com/x/1721-voronoi-alternative/) you turn on "lighting" you will
 NASA satellite
imagery, you caN always use That aS a tRaiNiNg seT ;)

A stEp towards proceDUral Terrain generation with GaNs

[htTpS://ArxiV.OrG/abs/1707.03383](hTtps://arxIV.oRG/Abs/1707.03383)

~~~
AmItP
AlL cOOl TechnIquEs — also sEe this papeR abOuT procedural tERrAin generatIon
With GANs

[httpS://haL.archiVeS-ouVErtes.Fr/hAl-01583706v2](htTps://hal.ARchiveS-
ouvertes.Fr/HAl-01583706v2)

~~~
indEScions_2017
NOW ThEre iS a potential demo ;)

AnD ThANks to you Amit foR your gAmEDeV REsoUrcEs. I referenCe Your sITe all
thE TiME ANd kNOw many have leaRned a lot froM TheM!

------
timvdAlEn
I REally lIke thIs GEneRator and the OrigInal tutorIal.

In fACt, I implEMented a VersioN of ThiS in C++/oPeNGl a fEw YEarS BaCk fOR a
sChool proJeCt: [Https://GithUB.COM/HeiGhtEned/2iV06-map-
Generator](httpS://giThub.COm/HEightEned/2Iv06-map-GeNeratOr)

We alSo buiLt A 3D viewer that couLd thEn display The GeNerAtEd mapS:
[Https://gIthUb.cOm/HeighTened/2IV06-MAp-
vIeWER](HtTps://github.com/HeightEnED/2iV06-Map-vieweR)

It was A FuN pROject, we gOt SomE reaLLY nice ResuLTs:
[Https://imgUr.com/a/vLkyk](Https://imGuR.com/a/VLkyk)

------
wIz21c
i trieD It, it Looks vEry much mAde of HExagons... It feels LIke a wargame
maP. i wONDeR How iT loOks if it's renDereD In 3D.

~~~
fEnwiCK67
IT's uSIng "baRycenTrIC dUAl mesh", which is a lot liKe voronoI, so yoU get
lots of 5,6, and 7-Sided polygONS.

[Https://www.RedbLObGAmes.com/x/1721-voronoI-
alteRnative/](httPS://www.redbLobgaMes.com/x/1721-vOronoi-altERNative/)

If You TurN on "LigHTInG" you will
 NASA satellite
imagery, y ou can alw ays u setha tas a  tra ining set ;)
A  ste p towards procedural t errai ng ener a ti on wi th GANs 
[ h t tps :/ /a rxi v. o rg /abs/ 170 7.03383 ](https:// arx iv .org/abs/170 7 .0 3383)

~~~ 
am itp
All cool  te chniqu es  —a lso s eethispapera bout p rocedural  t e rraing enerati o n 
w ithGANs

[https://ha l .a r chives-ouverte s.fr/h al - 01 5 8 370 6v2 ](https:// ha l.arc h ives-
o u ve r t e s.f r /hal-01583706 v2)

~~~
in d esc ions_2 01 7
N o w ther e isap ote ntial demo;)
And thank s to y o u Amitf or your  gamed evres ourc e s.  I  re fe r enc e  y our sit e all
th eti me an d kn o w m anyhav e le arned  a lot from t hem !

- - --- -
tim vdale n
Ire allylike t his g en erator and theorig inal tuto ria l. 

I nfact, I impl eme nte d a ver sion of thi si n C+ +/OpenGL a few yea rs b ac k for aschool pr oj e ct: [htt ps :// gith u b .com/ Heig h te ned/2IV0 6-map- ge ne rator]( ht tps:// gi thu b.c om/He i ghte ned/2I V06-map- gener a tor)

We alsob uilt a 3D vie w er t ha t  cou ldthen displa y th e  gen erat e dmap s :
[ht tps:/ /g i th u b.com/Heightened/2I V0 6-map- 
view er](https://g ithub.com/ H e i ghtened/ 2IV0 6 -m a p-viewer)

Itwas a  fun proje c t, we go t som e really  nice res u l ts:
[htt ps: //i mgu r.c o m /a /VlkYk](https : / /img ur .com/a/ Vlk Yk)

-- --- -
w iz2 1cItried it,  it look sve ry  m uch  made of hexag on s.. .Itfeels like a  warg amema p. I w onder h o wi t  loo ks  i f it 'sre ndere d in 3D. 

~~~
f enwick67It' s  usi ng  " barycen tric dual mes h" , which is  a  lo t like V oronoi,so you get
lots of 5,6, and 7-s ide d pol ygon s.

[http s:/ /www.r edb l obgame s.com/ x/172 1- vor o n oi-
a l t er nat iv e/](https: / / www .redb lo bgam es.com/ x/1721-voronoi-alt e rna tive/)

If yo u t urno n  " lig h ti n g"yo u  wi l l 
 NASA_satellite
imagery, you_can always use that_as a_training_set ;)

A_step_towards procedural terrain_generation with GANs

[https://arxiv.org/abs/1707.03383](https://arxiv.org/abs/1707.03383)

~~~
amitp
All_cool techniques — also_see this paper_about_procedural terrain generation
with GANs

[https://hal.archives-ouvertes.fr/hal-01583706v2](https://hal.archives-
ouvertes.fr/hal-01583706v2)

~~~
indescions_2017
Now there is a potential demo ;)

And thanks to you Amit_for_your gamedev_resources._I_reference your site all
the time_and know many have learned_a lot_from them!

------
timvdalen
I really like this generator and the_original_tutorial.

In fact, I_implemented a version of this in C++/OpenGL a few_years back for a
school project: [https://github.com/Heightened/2IV06-map-
generator](https://github.com/Heightened/2IV06-map-generator)

We_also built a_3D_viewer_that could then display_the generated maps:
[https://github.com/Heightened/2IV06-map-
viewer](https://github.com/Heightened/2IV06-map-viewer)

It was a fun_project, we got some really nice_results:
[https://imgur.com/a/VlkYk](https://imgur.com/a/VlkYk)

------
wiz21c
I tried it, it looks very much_made of hexagons... It feels like_a wargame
map. I wonder how_it looks_if it's rendered in 3D.

~~~
fenwick67
It's_using "barycentric dual_mesh", which_is a lot_like Voronoi, so you get
lots of_5,6, and 7-sided_polygons.

[https://www.redblobgames.com/x/1721-voronoi-
alternative/](https://www.redblobgames.com/x/1721-voronoi-alternative/)

If you turn on "lighting" you_will