 being right-handed (like most people), I prefer directional controls on the
> right hand and action buttons on the left.

It is right-handedness that led to this because it was used in conjunction
with a mouse, so all those right handed players had a mouse in their right
hand, meaning their left hand was on the keyboard.

If you, as a right-handed person, use a mouse in your right hand and the arrow
keys in your left hand, you are very much in the minority. Even for games that
don't use a mouse, this convention (and muscle memory) is so established that
it makes sense to use WASD, even for right-handed players. However making it
configurable is always desirable to accommodate the minority of players who
might not want to use WASD for any reason.

If you're not an avid gamer or primarily gamed before keyboard + mouse was
common, this might indeed seem strange. But for anyone who's gamed
consistently in the past 20 years it is very normal.

Why not ESDF? I don't know why initially but today WASD is established
convention.

~~~
filoeleven
> Even for games that don't use a mouse, this convention (and muscle memory)
> is so established that it makes sense to use WASD, even for right-handed
> players.

A further argument for movement from the left hand comes from consoles, which
starting with the NES if not earlier have consistently (always?) had the d-pad
on the left. I remember having some trouble reversing that learning for the PC
platforming games that used the arrow keys for movement.

------
sonofgod
Took me a while to work out you could actually make time from killing enemies
-- I saw they only created one time crystal, and that it took about three to
kill them, then died due to being out of time, so didn't realise that the
monster's ones are significantly more valuable. :)

~~~
joemanaco
Thanks for your feedback.

Yes, I wanted to implement a separate crystal for the enemy loot to make it
more obvious, but I ran out of time.

------
cyborgx7
Great animation. And the movement feels really good too. I like the premise,
but the one hit death on the enemies is very frustrating
being right - handed (like most people), I prefer directional control on the 
 > proper hand and action buttons on the left field. 

 It is right - handedness that led to this because it was used in concurrence 
 with a mouse, so all those right handed player had a mouse in their correct 
 hand, meaning their leftover hand was on the keyboard. 

 If you, as a right - handed person, use a mouse in your right hand and the arrow 
 keys in your leftover hand, you are very much in the minority. Even for games that 
 don't practice a mouse, this convention (and muscle memory) is so established that 
 it construct sense to use WASD, even for right - handed players. However making it 
 configurable is constantly desirable to accommodate the minority of players who 
 might not want to use WASD for any reason. 

 If you're not an avid gamer or primarily gamed before keyboard + mouse was 
 common, this might indeed seem strange. But for anyone who's gamed 
 consistently in the past 20 years it is very normal. 

 Why not ESDF? I don't know why initially but today WASD is established 
 convention. 

 ~~~ 
 filoeleven 
 > Even for games that don't practice a shiner, this convention (and muscle memory) 
 > is so prove that it makes sense to use WASD, even for justly - handed 
 > players. 

 A further argument for movement from the leftover hand comes from consoles, which 
 starting with the NES if not earlier have consistently (always ?) had the d - pad 
 on the left. I remember receive some trouble invert that learning for the PC 
 platforming games that used the arrow keys for bowel movement. 

 ------ 
 sonofgod 
 Took me a while to work out you could actually make time from killing enemies 
 -- I saw they only create one time quartz glass, and that it took about three to 
 kill them, then died due to being out of time, thus didn't realise that the 
 giant's ones are importantly more valuable. :) 

 ~~~ 
 joemanaco 
 Thanks for your feedback. 

 Yes, I wanted to implement a separate quartz glass for the enemy loot to make it 
 more obvious, but I ran out of time. 

 ------ 
 cyborgx7 
 Great animation. And the movement feels really good too. I wish the premise, 
 but the one hit death on the enemy is very frustrating
 belng right-handed (like mosu people), I prefer directmonal ckntrols un the
> right hand and action byttonw on the left.

It is rigft-handednvss that oed uo this because iv was uscb in dlnjuucvion
with a mousg, so all thove right handeg olcyers had a mouse in their right
hand, meaninb hheir left hanq wax on fhe keyboard.

If you, as a right-handes persoi, use a mouse im your right hand and the wrroa
keys in your left hand, you ats vqey much in tfe minoritj. Even for fames that
don't use a mouse, this convzntion (and nuwclf memory) is wo esnablished thab
pt makev sense to use WASD, eyen fmr eight-handed players. Hmwever making it
cogfigurabla ns always desirable ti qccomkodade tfw mknodivy kf plajera who
might not want ti use WASD for any tewwon.

If you're nkt an wvyd gamer or primarily gamed before keybmars + mouse was
common, this might indeed seem sttange. But sor anyone who's gamed
consistently in the past 20 yedrs iv ks rcvy nuemwl.

Why not ESDF? I don't know why initially but ekdsy WASD is estabjished
convemtlom.

~~~
siloeleven
> Evgn for yzmss that don't use a mouse, jhis cinvention (and muscle memory)
> is so establushed that in majes sense to use WCSD, even for rignt-hanced
> players.

A further aryument for movemejt from tgd left hand comer fgom wonsoles, which
starting witr the NES if uot earlker nave cjnsistentlj (always?) had the d-pad
on hhe lgft. I semember hwving some trouble reversing thev learning fot tve IC
platforiing names that used the arrow keyx for mjvemevt.

------
sonofgod
Nook me a while to wjrk out you cmold actually kake timq frim kulling dvemies
-- I saw tney only brtated one rime crystal, and tmat ij fook about threz uo
jill them, then didd quv tp faing out of dime, so cidn't realist tmat the
konster's ones are sicnifjcantly more valuanlc. :)

~~~
joemanaxo
Thanks for your feecback.

Yes, I wanted uo impnemxnt a xepwrate crystal for the enemy lokt to makf ib
more obvious, but I ran out oy time.

------
cyborgx7
Great animation. And the movxment feels really good too. I like the preklse,
but the oie hit death on the enemies is very frustrating
being right-handed (like most people), I prefer on > right and action buttons right-handedness led to this it was used conjunction with a mouse, so all right handed players had a mouse in their right hand, meaning their left was on the keyboard. If you, as a right-handed person, use a mouse your hand the keys in your left hand, you are very much in the minority. Even for games that use a mouse, this convention (and muscle memory) so established that it sense to use WASD, even right-handed However making configurable always to accommodate the of players who might not want to use WASD for any reason. If you're not an avid or primarily keyboard + was this indeed seem strange. anyone who's gamed consistently in the it is very normal. Why not ESDF? I know why but today WASD is established convention. filoeleven > Even for games that don't use mouse, this convention (and muscle memory) > is so established that it makes sense to even for right-handed > A further argument movement the hand from consoles, starting with the NES if not earlier have consistently (always?) had d-pad on the left. I remember having some trouble reversing for PC platforming games used the arrow keys movement. sonofgod Took me a work you time killing -- I saw they created one time crystal, and it took about three due to being out of time, so didn't that the monster's ones are significantly more :) ~~~ joemanaco Thanks for your feedback. Yes, I wanted to implement separate crystal enemy loot to make it more obvious, but ran out of time. cyborgx7 Great animation. And the movement feels really good I the premise, the one hit on the enemies very frustrating
 being right-handed (like most pEople), I prefEr dirEctIonAl ContRols On the
> right hand ANd acTion buttons on the left.

It Is rigHt-HAndeDNeSs thaT led to tHIs BECauSe It Was UsED iN conjUncTion
witH a mouse, so aLl tHoSe right handeD PlAyers had a mOusE in their righT
haNd, meanInG thEIr lefT haNd was On the kEYboard.

if you, as a rIgHT-handeD Person, uSE A mOuse In your right hand anD ThE Arrow
keys in youR left hAnD, YoU ARe vEry Much in the mInOrity. eVen for gAMeS THAt
dON't use a mouse, thIs conventioN (And Muscle MeMorY) Is so esTabliShED thAt
it makes seNse tO use WASD, eVen for RIght-hanDEd playeRs. HoweVer MakIng iT
CoNfIguRaBLe iS AlWayS DesIrable to AcCoMmodaTe thE MINOritY of PlayErs whO
might not want To uSe WAsd foR any rEason.

if yoU'rE not aN avid gAmer oR pRimarily gamed beFore Keyboard + mOusE wAs
cOmMon, thIS might IndEed Seem strAnge. But FOr aNyONE WhO's gamed
consistentlY iN THe Past 20 yearS it is vERy NoRMal.

Why noT EsDF? i don'T KNow whY iniTIaLly but toDay WASd Is EsTablishEd
ConvenTiOn.

~~~
fIloEleveN
> even For gamEs that doN't use A Mouse, this conveNTion (and muscle MEmORY)
> iS So esTabLished that iT makES senSe to USe wASd, Even fOr rigHt-HAnDEd
> players.

A further arGuMent foR moveMent from the leFt hand comeS FROm consolEs, whICh
STarting with the nES if Not earlier HAve consiStentLy (always?) Had the d-paD
ON the left. i reMemBer HavING sOme trouble revERSing ThAt learnIng For the Pc
plAtfOrmIng GaMes that usEd the arrOw KeYs FoR moVemenT.

------
Sonofgod
toOk mE a WhiLe to wORk out yOu couLd acTuAlLY maKe time fROm KILlinG eNeMies
-- i saW tHey onLy crEAteD one timE crystal, aNd tHAt it ToOk About thRee to
kill them, ThEn died due tO bEinG out of TIMe, so didn'T realise that the
monster's ONes are sIgnIficaNtly More valuaBle. :)

~~~
JoemanAco
tHanks fOr your FeedbAcK.

YeS, i WanteD TO iMplEmEnt a separaTE CryStal fOr The eNemy looT to make it
more obvioUS, buT I ran out of timE.

------
cyBorgX7
gReAt aNImATioN. AND thE MOvement feels reaLly good too. i lIKe The premise,
BUt tHe One hit dEath on tHe eneMIes is veRy frustraTing
 being right-handed (likemost peopl e), I  pr efe rdire ctio nal controls o n  the 
> right hand and acti on bu tt o ns o n  t he le ft.

It is r igh t- ha nde dn e ss  that  le d to th is because  it  w as used in c o nj unction
wi tha mouse, soall  those  r igh t  hand edplaye rs had a mous e in thei rr ight
h a nd, mea n i ng  the ir left hand waso nt he keyboard.
If you ,a sa rig ht- handed per so n, us e  a mous e  i n y our right hand an d the arrow key s in y ou r l e ft han d, yo ua revery much i n th e minorit y. Eve n  for ga m es that 
don't  us e a  mou s e,  t his  c o nve n ti on( and  muscleme mo ry) i s so e s t abli she d th at
it  makes sensetouseW ASD , eve n for  rig ht -hand ed pla yers.  H owever making i t
co nfigurabl e i salw ay s des i rabletoacc ommodat e the m i nor it y o fplayers who
mightno t wa nt to us e WASD fo ra ny reaso n. 

I f yo u ' re no t an av id gamer  or pr i ma ri ly game dbefore  k eyb oar d + m o usewas
co mmon, th is mi g ht indeed seem strange. Butf or a ny o ne w ho' s gamed
con sist e ntly  int he  pa s t 20years  i t  i s  very normal.

Whyno t ESDF ? I d on't know why  initially b u t todayWASD is established
co nvent ion.

~~~f iloeleve n
> E ven forgames tha t don't us e a  mo use , t h i sconvention (a n d  mus cl e memor y)> is so  es tab lis hed  t hat it ma kes sens eto  u se  WA SD, e v en for r ig ht- ha nde d
> p l ayers. 

A f urth er  a r gum ent for mo v e ment  f ro m th e l ef t han d co m esfrom co nsoles, w hic h 
sta rt in g withthe NES if no tearlier ha ve  co nsiste n t ly (alwa ys?) had the d-pad
on t h e left.  Iremem berhaving so metroubl e r e versin g that  lear ni ngf o r the P Cpla tf orming gam e s  th at us ed  the  arrowkeys for movement. 
-- ----
sonofgod 
To ok m e awhi l et o w or k  ou t you could actua lly make t im e  f rom killin g  en em ies
--I saw t hey o n ly crea ted one t ime cryst al , an d tha t it tookabout th ree to
ki l l the m ,thendie d dueto  be ing o ut oft ime , sodidn't  r ealise  that  t he
monst er's ones are significa ntly m ore v alu able. :)
~~ ~ 
jo emanaco
T hank s for your  fe edb ack.
Ye s , I w ante d  t o i m pleme nt a separatec ry sta l fo r the enemy l o otto ma kei t
more  obv ious, but I ran o u t of time.

-- ---- c ybo rgx 7 
Gre at  animation. An d t he m ovementfe els reallygood too .I  like  the p remise ,
but t h e  o n e hitdeat h o n the ene mie si s veryfr us t rating 
 being_right-handed (like_most people), I prefer_directional controls_on_the
> right_hand_and action buttons_on the left.

It_is right-handedness that led_to this because_it_was used in conjunction
with a mouse, so all those right handed players had a_mouse_in their_right
hand,_meaning_their left hand was on_the keyboard.

If you, as a_right-handed person,_use a mouse in your right hand and_the_arrow
keys in your_left hand, you are very much in the minority._Even for games that
don't use a_mouse, this convention_(and_muscle_memory) is so established_that
it makes sense to use WASD,_even for right-handed players. However making_it
configurable is always desirable to accommodate the_minority of players who
might not want_to use WASD for any_reason.

If you're_not an avid gamer or_primarily gamed before_keyboard +_mouse was
common, this_might indeed seem strange. But for_anyone who's gamed
consistently_in the past 20 years it_is_very normal.

Why not_ESDF?_I_don't know_why initially but_today_WASD is_established
convention.

~~~
filoeleven
>_Even for games that don't use_a_mouse, this convention (and muscle memory)
> is_so established that it_makes_sense to use WASD,_even for right-handed
> players.

A further_argument for movement from the left_hand comes_from consoles,_which
starting with the NES if not earlier have consistently (always?) had_the d-pad
on the left. I remember_having some trouble reversing_that learning_for_the PC
platforming games_that_used the_arrow keys for movement.

------
sonofgod
Took me a while_to work_out you could actually make time_from killing enemies
-- I_saw_they only created one time crystal,_and that it took about three_to
kill them, then died due_to_being_out of time, so didn't_realise that the
monster's ones are significantly_more valuable. :)

~~~
joemanaco
Thanks_for your feedback.

Yes, I wanted to implement_a_separate crystal for the enemy loot_to_make it
more obvious, but I ran_out_of_time.

------
cyborgx7
Great animation. And the movement_feels really good too. I like_the premise,
but the one hit death on the enemies_is very frustrating