 from other people and their process (like with simple todo app,
Cultured Code produces a lot of sketches and mockups
<http://culturedcode.com/things/iphone/makingof/> and one of other Rails
Rumble attendees described their process:
[http://www.thevisualclick.com/notebook/2010/10/2010-rails-
ru...](http://www.thevisualclick.com/notebook/2010/10/2010-rails-rumble-the-
design-process-of-commendable-kids/)

C) - In our company we usually have 2-3 person teams, where one of them is a
designer, which is something I would recommend. Personally I think the best is
if the designer can also implement the design, because Photoshop mockup is not
the actual design, the app or it's interface is. For best result, you need to
be charge of the whole interaction.

D) - I'm not that sure which way around I got started, I had some classical
arts education as a kid, and later started making websites and developed some
web services. I'm quite bad programmer, altough in addition to html&css I can
handle javascript, rails and php.

I think the first step is to know what's is great and what isn't so you know
how well you're doing in your own projects. So develope your taste by
surrounding yourself with great design. And like in any other learning, the
key is just practice. If you have coded hundreds of features, then by the same
time I might have done dozen of designs.

For me the hardest part still finding the right process for some cases.
Sometimes I'm able to see the whole thing right way, and sometimes I'm just
stuck or feel that something is wrong with the design without knowing what.

------
wushupork
Hi Dan

I also think that the stuff that came out of Rails Rumble looked pretty
awesome especially done in 48hrs. I created ShelfLuv in about that timeframe
as well and see both sides of the coin to use your terminology.

Part A: To me the design and UX is first and foremost. Especially w/ a
hackathon - think of your product like a runway fashion show. On the front
side it just needs to look
from other people and their process (like with simple todo app, 
 Cultured Code produce a fortune of sketches and mockups 
 < http://culturedcode.com/things/iphone/makingof/ > and one of other Rails 
 Rumble attendant described their process: 
 [ http://www.thevisualclick.com/notebook/2010/10/2010-rails- 
 ru... ](http://www.thevisualclick.com / notebook/2010/10/2010 - rails - rumble - the- 
 blueprint - process - of - commendable - kids/) 

 C) - In our company we normally take 2 - 3 person teams, where one of them is a 
 couturier, which is something I would recommend. Personally I think the good is 
 if the designer can also implement the design, because Photoshop mockup is not 
 the actual design, the app or it's interface is. For best consequence, you need to 
 be charge of the whole interaction. 

 D) - I'm not that certain which way around I got started, I had some classical 
 humanistic discipline education as a kid, and later started making web site and developed some 
 web services. I'm quite bad programmer, altough in addition to html&css I can 
 handle javascript, track and php. 

 I intend the first step is to know what's is great and what isn't so you know 
 how well you're doing in your own projects. thus develope your taste by 
 surrounding yourself with big design. And like in any other learning, the 
 key is barely practice. If you have coded hundreds of features, then by the like 
 time I might have done dozen of designs. 

 For me the hardest part still finding the right process for some cases. 
 Sometimes I'm able to see the solid thing good way, and sometimes I'm just 
 stuck or feel that something is wrong with the design without know what. 

 ------ 
 wushupork 
 Hi Dan 

 I also think that the stuff that do out of Rails Rumble look pretty 
 awesome especially dress in 48hrs. I created ShelfLuv in about that timeframe 
 equally well and see both sides of the coin to use your terminology. 

 Part A: To me the blueprint and UX is first and first. Especially w/ a 
 hackathon - think of your product like a track fashion show. On the front 
 side it just needs to search
 frlm other people and theiv process (like wnrh sim'le todk app,
Culgured Code produces a lot of sjetchtf and mockups
<http://cjlturedcofe.com/thibgs/ikhone/makingof/> and one of other Dwils
Xunble attendees described their process:
[vtgp://cww.thevisualclick.com/notebook/2010/10/2010-rails-
ru...](hetp://www.tnegisualclick.com/gotenjok/2010/10/2010-rzplw-rumble-the-
design-process-of-commsndable-nids/)

C) - In our company we usually have 2-3 oersln teams, where one of them is a
defugner, which ks something I would rgcommend. Personally I think the cest ns
if the dewitneg can also inplemvnt the desigk, becauve Photpshop mockup ix nmt
tye actual design, the epp or it's interface is. For basc result, you need to
bw xhargg of dhe dyold ihtxradtion.

D) - I'j not that sure which way around I got suarevc, I had some classycwl
arts education as a kid, and later stagted making websites and deceloped some
web servifes. I'm quyte bad programmer, altough in addition to html&css I cai
hxndoe gqvwscript, rails and php.

I think the first step if tp lnow what's is nreat and what isn'y do iou know
how weul you'xs soing in your own orojectf. So eevelope rour taste by
surrounding yourseof with grean dewign. And like in auy other leaxning, jhe
key is just practice. If yob have coded hundgeds of fsxtures, then by tfe xake
time I might have done djzen of dxsignx.

For me the hardeft part stlll fltding the right prlcess fmr some cades.
Sometimes I'm able to see the whole thing rogvt fay, and fometlmes I'm just
stusk or feel thaj somethiug is drong with the devign withoue knowing whad.

------
aushupork
Hi Van

I also thibk tyat the rtuff that camr out of Ganls Rumblw looked pretty
awexomg sspecially done in 48hrs. I created XheufLtv ii abotd that timefsame
xs drll avd see both ridex of the coin to use youd terminology.

Part S: Bo me the design wnd UX is firxt and foremost. Eskecialny x/ a
haclatron - think of your product liks a runwaj fwshion show. Jn tme ftont
side it just needs to look
from other people and their process (like todo Cultured Code a lot of one other Rails Rumble described their process: ru...](http://www.thevisualclick.com/notebook/2010/10/2010-rails-rumble-the- design-process-of-commendable-kids/) C) - In our we usually have 2-3 person teams, where one of them is a designer, is something I would recommend. Personally I think the best is if the can implement design, Photoshop mockup is not the actual design, the app or it's interface is. For best result, need to be charge of the whole interaction. - I'm not that which way around I got I some classical education a and later started websites and developed some web services. I'm quite bad programmer, altough in addition to html&css I can javascript, rails I think first is know what's is what isn't so you know how in your own projects. So develope your taste surrounding yourself great design. And like in any learning, the key is just practice. If you coded hundreds of features, then by the same time I might have done dozen of me the hardest part finding the right for cases. I'm to see whole thing right way, and sometimes I'm just stuck or feel something is wrong with the design without knowing what. ------ Dan also think that stuff that came out Rails looked pretty awesome especially 48hrs. created that as and see both sides the coin to use your Part A: To me first and foremost. Especially w/ a hackathon - of your product like a runway fashion On the front side it just needs to look
 from other people and their prOcess (like wIth siMplE toDo App,
CUltuRed Code produceS A lot Of sketches and mockups
<htTp://culTuREdcoDE.cOm/thiNgs/iphoNE/mAKIngOf/> AnD onE oF OtHer RaIls
rumble aTtendees deScrIbEd their proceSS:
[hTtp://www.thevIsuAlclick.com/noTebOok/2010/10/2010-raiLs-
Ru...](hTTp://www.TheVisuaLclick.COm/noteBook/2010/10/2010-rails-RuMBle-the-
DEsign-prOCEsS-of-cOmmendable-kids/)

C) - In OUr COmpany we usuallY have 2-3 pErSOn TEAms, WheRe one of theM iS a
desIGner, whiCH iS SOMetHIng I would recoMmend. PersonALly i think ThE beST is
if tHe desIgNEr cAn also impleMent The design, BecausE photoshOP mockup Is not
tHe aCtuAl deSIgN, tHe aPp OR it'S InTerFAce Is. For besT rEsUlt, yoU neeD TO
BE chaRge Of thE wholE interaction.

D) - i'm nOt thAT suRe whiCh way ArouNd i got sTarted, i had sOmE classical
arts eDucaTion as a kiD, anD lAteR sTarteD Making WebSitEs and deVeloped SOme
WeB SERvIces. I'm quite bad progRaMMEr, Altough iN additIOn To HTml&css I cAn
HanDle jAVAscriPt, raILs And php.

I tHink thE FiRsT step is To Know whAt'S is GreAt and WHat iSn't so yOu know
hoW well YOu're doing in youR Own projects. So DEvELOpE Your TasTe by
surrounDing YOursElf wITh GreAT desiGn. And LiKE iN Any other learning, the
KeY is jusT pracTice. If you have Coded hundrEDS Of featurEs, thEN bY The same
time I miGht haVe done dozeN Of designS.

For mE the hardEst part stILL finding The RigHt pRocESS fOr some cases.
SoMETimeS I'M able to See The wholE thIng RigHt wAy, And sometiMes I'm jusT
sTuCk Or FeeL that SOmething Is WroNg WitH the dESign wiThout KnowInG wHAt.

------
wUshuporK
hi dAN

I alSo ThInk tHat ThE stufF thaT CamE out of RAils RumblE loOKed pReTtY
awesomE especially doNe In 48hrs. I creaTeD ShElfLuv IN About thaT timeframe
as well and see bOTh sides Of tHe coiN to uSe your terMinOlogy.

PArt a: to me thE desigN and Ux iS fiRST and fOREmOst. esPecially w/ a
HACkaThon - tHiNk of Your proDuct like a runway fasHIon Show. On the fronT
siDe it JUSt NeeDS tO LooK
 from other people and the ir process  (lik e w ith  s impl e to do app,
Cultur e d Co de produces a lot of s ketch es andm oc kups<http:/ / cu l t ure dc od e.c om / th ings/ iph one/mak ingof/> an d o ne  of other Ra i ls 
Rumble at ten dees describ edtheirpr oce s s:
[h ttp ://ww w.thev i sualcl ick.com/n ot e book/2 0 10/10/2 0 1 0- rail s-
ru...](http:// w ww . thevisualclick .com/n ot e bo o k /20 10/ 10/2010-ra il s-rum b le-the- de s i g n-p r ocess-of-comm endable-kid s /)
C) -In  ou r  compa ny we  u s ual ly have 2-3  per son teams , wher e  one of them is  a
des ign er,  whi c his  so me t hin g  I  wo u ldrecommen d.  P erson ally I t hink  th e be st is 
if the desig ner  can als o imp lemen t th edesig n, bec ausePh otoshop mockupis n ot
the ac tua ldes ig n, th e  app o r i t's  interf ace is. For  b e s t  r esult, you need to 
b e ch arge ofthe wh o le  i n teractio n. 

D ) -I ' m not  tha t  s ure whic h waya ro un d I got  s tarted ,I h adsomec lass ical
a rts educ ation as a kid, andl ater startedm ak i n gw ebsi tes  and develo peds omewebs er vic e s. I' m qui te ba d  programmer, altoug hin add ition  to html&cssI can
hand l e javascri pt,r ai l s and php.

Ithink  the first step isto kn ow what' s is grea t and what  is n't  so  yo u kn ow
how well y o u 'redo ing inyou r own p roj ect s.Sode velope yo ur taste  b ysu rr oun dingy ourselfwi thgr eat  desi g n. And  like  inan yo the r learn i ng , theke yis j ust  p racti ce.I f y ou have  coded hu ndr e ds o ffe atures,  then by thesa me
time Imi ght  haved o ne dozen  of designs.

For me th e  hardes t p art s till  findingthe  right  pr o cess f or som e cas es .
S o m etime s I' m a bl e to see t h e  wh ole t hi ng r ight wa y, and sometimes I ' m j ust
stuck orfee l th a t  s ome t hi n g i sw ron g with the design  without k no w in g what.

- - --- -wushupo rk
Hi D an

I also th ink thatthe stuff  t hatc a meout of Rai ls Rumbl e lookedp retty aw esome  es pecial ly  do ne in  48hrs .  Icreat ed She lf Luv in  abou tthat tim eframe
as well and seeboth s idesofthe cointou seyour term inol ogy.

Part  A:  To  me t hed esign  and UX  is first  and foremost. Es pec i a ll y w/ a
hack a t h on- thi nko f your  pro duct like a runwa y  fashion show.  Ont h e f ron t 
sid eit just needstolo o k 
 from_other people_and their process (like_with simple_todo_app,
Cultured Code_produces_a lot of_sketches and mockups
<http://culturedcode.com/things/iphone/makingof/>_and one of other_Rails
Rumble attendees described_their_process:
[http://www.thevisualclick.com/notebook/2010/10/2010-rails-
ru...](http://www.thevisualclick.com/notebook/2010/10/2010-rails-rumble-the-
design-process-of-commendable-kids/)

C) - In our company we usually have 2-3 person teams, where one of_them_is a
designer,_which_is_something I would recommend. Personally_I think the best is
if_the designer_can also implement the design, because Photoshop mockup_is_not
the actual design,_the app or it's interface is. For best result,_you need to
be charge of the_whole interaction.

D) -_I'm_not_that sure which way_around I got started, I had_some classical
arts education as a kid,_and later started making websites and developed_some
web services. I'm quite bad programmer,_altough in addition to html&css_I can
handle_javascript, rails and php.

I think_the first step_is to_know what's is_great and what isn't so you_know
how well you're_doing in your own projects. So_develope_your taste by
surrounding_yourself_with_great design._And like in_any_other learning,_the
key_is just practice. If you have_coded_hundreds of features, then by the same
time_I might have done_dozen_of designs.

For me the_hardest part still finding the_right process for some cases.
Sometimes I'm_able to_see the_whole thing right way, and sometimes I'm just
stuck or feel that_something is wrong with the design_without knowing what.

------
wushupork
Hi Dan

I_also think_that_the stuff that_came_out of_Rails Rumble looked pretty
awesome especially done in_48hrs. I_created ShelfLuv in about that timeframe
as_well and see both_sides_of the coin to use your_terminology.

Part A: To me the design_and UX is first and_foremost._Especially_w/ a
hackathon - think of_your product like a runway fashion_show. On the_front
side it just needs to look