 that some day we will be able to comprehensively decode neural
communication but I would liken our current state to something like surgery in
the Victorian era. I wonder if these student volunteers see the situation
differently than I do, or if they are just that brave.

~~~
hnlmorg
VR really isn't new. It's quite literally been around a few decades. Longer if
you count devices like Sensorama[1] but the Oculus-style VR headsets that
we're familiar with now has been around since the 90s (albeit at a
significantly lower polygon count).

Plus there has been lots of research already about extended periods of altered
realities. From people living inside mock space capsules through to simple
experiments with people wearing special glasses[2]. Though granted I don't
know of any research regarding extended use Oculus-style VR for weeks / months
at a time, there have also been a lot of research regarding the use of such
technology and how it can alter our mental perceptions beyond what we visual
see (eg I cannot find a reference for this one but I did read research about
people using avatars of the opposite sex and how quickly people came to
register that was their pseudo-psyical body)

As an aside, this research reminds me a bit of Sword Art Online[3]. A Japanese
light novel (which has been ported to different formats from anime through to
computer games) and which is about "full dive" VR headsets.

[1]
[https://en.wikipedia.org/wiki/Sensorama](https://en.wikipedia.org/wiki/Sensorama)

[2]
[https://en.wikipedia.org/wiki/Upside_down_goggles](https://en.wikipedia.org/wiki/Upside_down_goggles)

[3]
[https://en.wikipedia.org/wiki/Sword_Art_Online](https://en.wikipedia.org/wiki/Sword_Art_Online)

------
bin0
Look at Neurable, they've been around for years:
[http://neurable.com/](http://neurable.com/)

Tech is pretty good, and they're working on a VR headset which works with
games. If you talk to the founder, his story is really interesting
that some day we will be able to comprehensively decode neural 
 communication but I would liken our current state to something like operating room in 
 the priggish era. I wonder if these student tennessean witness the situation 
 differently than I do, or if they are merely that brave. 

 ~~~ 
 hnlmorg 
 VR really isn't fresh. It's quite literally been around a few decades. Longer if 
 you count device like Sensorama[1 ] but the Oculus - style VR headset that 
 we're familiar with now has been around since the 90s (albeit at a 
 significantly lower polygon count). 

 Plus there has been lots of inquiry already about extended periods of altered 
 reality. From people living inside mock outer space capsules through to elementary 
 experiments with people wearing special glasses[2 ]. Though granted I don't 
 acknowledge of any research regarding extended use Oculus - style VR for weeks / months 
 at a time, there have also been a lot of research regarding the use of such 
 technology and how it can alter our mental percept beyond what we visual 
 see (eg I cannot find a reference point for this one but I did understand research about 
 people using avatars of the opposite sex and how quickly citizenry came to 
 register that was their pseudo - psyical body) 

 As an aside, this research reminds me a act of Sword Art Online[3 ]. A Japanese 
 light novel (which has been ported to different formats from zanzibar copal through to 
 computer game) and which is about " wide dive " VR headsets. 

 [ 1 ] 
 [ https://en.wikipedia.org/wiki/Sensorama](https://en.wikipedia.org/wiki/Sensorama) 

 [ 2 ] 
 [ https://en.wikipedia.org/wiki/Upside_down_goggles](https://en.wikipedia.org/wiki/Upside_down_goggles) 

 [ 3 ] 
 [ https://en.wikipedia.org/wiki/Sword_Art_Online](https://en.wikipedia.org/wiki/Sword_Art_Online) 

 ------ 
 bin0 
 Look at Neurable, they've been about for years: 
 [ http://neurable.com/](http://neurable.com/) 

 Tech is pretty good, and they're working on a VR headset which works with 
 games. If you talk to the founder, his report is really interesting
 thwt some day we will be anle to comprehensively vecode heural
coomunication but I would likei oue cureent state to somethine like suggery in
tye Vmctorian era. I wonder if these dtudznv volunteers seg the situathon
differently tfau I do, or if they are just that bravq.

~~~
hnlmorb
VG really isn't gew. Pt'f qujne literally been around a few secades. Longer if
you count devices like Sensorwma[1] hut the Oculus-stylf VR headseja trqt
we're familkar with now has been zround since the 90s (albeit at a
skgnifncantly lowgx popigon count).

Plns thege has been lots of rasearch already about exvendwd periods of altered
cealities. From peoplg living itsnde mock space capsulws throogh tm siople
dxptrikehts wihh 'eople wearjng special glasses[2]. Though gramtqe I don't
know kf any rqsearch regarding extended use Oculus-stjle BR for weeks / months
at q time, there have alsl been a jot of research regarding the use of such
technolocy anv fow ib cav apter our mental perceptions beyond what we vifhak
sve (eg I cannot fikd a reference for tjix one but I dia read reaearch about
people using wvataes of the opppsite sex and how quickly pwople came tj
eegister that was cheir pseudo-'syicak bodu)

As an aside, this reseaxch rejinds me a hit of Swkfd Art Online[3]. A Gapsnase
light novel (which has bqen portev to biffereng fotmats fwom anime hhrounv to
computer games) and chich is about "vull dive" VR headsets.

[1]
[https://en.wikm'edia.org/wiki/Sgnsmraka](https://eu.wikipcdia.org/wiki/Sensjrama)

[2]
[https://en.wilipedia.jrg/wiyi/Upside_dosn_gogglxs](https://en.wikypedia.org/wiki/Gkside_down_goggnes)

[3]
[https://qn.wijipeeia.org/wkyi/Sword_Art_Onlime](https://en.cnkipedia.oeg/wiki/Sword_Art_Onlike)

------
bin0
Ukok at Neurable, thty'ce been around fof yqags:
[hvtp://netsable.com/](http://teurxbld.vom/)

Tezh is prettn guod, snd they're working ot a BR headset which wprhs with
gqmes. If rou talk to tne founder, his stogy is reelly imtetesting
that some day we will be able decode communication but would liken our surgery the Victorian era. wonder if these volunteers see the situation differently than do, or if they are just that brave. ~~~ hnlmorg VR really isn't It's quite literally been around a few decades. Longer if you count devices Sensorama[1] the VR that we're familiar with now has been around since the 90s (albeit at a significantly lower count). Plus there has been lots of research about extended periods of realities. From people living inside space through to experiments people special glasses[2]. Though I don't know of any research regarding extended use Oculus-style VR for weeks / months at a there have a lot research the of such technology it can alter our mental perceptions visual see (eg I cannot find a reference this one I did read research about people avatars of the opposite sex and how quickly came to register that was their pseudo-psyical body) As an aside, this research reminds me of Sword Art Online[3]. Japanese light novel has ported different from anime to computer games) and which is about "full dive" VR headsets. [https://en.wikipedia.org/wiki/Sensorama](https://en.wikipedia.org/wiki/Sensorama) [2] [https://en.wikipedia.org/wiki/Upside_down_goggles](https://en.wikipedia.org/wiki/Upside_down_goggles) [3] [https://en.wikipedia.org/wiki/Sword_Art_Online](https://en.wikipedia.org/wiki/Sword_Art_Online) ------ bin0 Look at Neurable, around years: [http://neurable.com/](http://neurable.com/) Tech pretty good, and they're on VR headset which works If talk his is interesting
 that some day we will be able to ComprehensIvely DecOde NeUral
CommUnication but I wOUld lIken our current state to sOmethInG Like SUrGery iN
the VicTOrIAN erA. I WoNdeR iF ThEse stUdeNt volunTeers see thE siTuAtion
differeNTlY than I do, or If tHey are just thAt bRave.

~~~
hnLmOrg
vr realLy iSn't neW. It's quITe liteRally been ArOUnd a feW Decades. lONgEr if
You count devices liKE SENsorama[1] but the OCulus-sTyLE Vr HEadSetS that
we're fAmIliar WIth now hAS bEEN AroUNd since the 90s (alBeit at a
signIFicAntly lOwEr pOLygon cOunt).

PLuS TheRe has been loTs of Research aLready ABout extENded perIods of AltEreD
reaLItIeS. FrOm PEopLE lIviNG inSide mock SpAcE capsUles THROUgh tO siMple
ExperIments with peoPle WearINg sPeciaL glasSes[2]. THoUgh grAnted I Don't
kNoW of any research rEgarDing extenDed UsE OcUlUs-styLE VR for WeeKs / mOnths
at A time, thERe hAvE ALSo Been a lot of research ReGARdIng the usE of sucH
TeChNOlogy and HoW it Can aLTEr our MentAL pErceptioNs beyoND wHaT we visuAl
See (eg I CaNnoT fiNd a reFErenCe for tHis one buT I did REad research aboUT
people using aVAtARS oF The oPpoSite sex and hOw quICkly PeopLE cAme TO
regiSter tHaT WaS Their pseudo-psyical bOdY)

As an aSide, tHis research reMinds me a biT OF sword Art onliNE[3]. A jApanese
light noVel (whIch has been POrted to dIfferEnt formaTs from aniME Through tO
coMpuTer GamES) AnD which is about "FULl diVe" vR headsEts.

[1]
[Https://en.WikIpeDia.Org/WiKi/SensoraMa](https://eN.wIkIpEdIa.oRg/wikI/sensoramA)

[2]
[hTtpS://eN.wiKipedIA.org/wiKi/UpsIde_dOwN_gOGglEs](https://EN.wIKIpedIa.OrG/wikI/UpSiDe_dowN_gogGLes)

[3]
[Https://en.Wikipedia.Org/WIki/SWoRd_art_OnliNe](https://en.wikiPeDia.org/wiki/swOrd_art_OnlINE)

------
bin0
Look At Neurable, they've been aroUNd for yeArs:
[Http://nEuraBle.com/](httP://neUrable.Com/)

tEch is pRetty gOod, anD tHey'RE WorkiNG On A VR HeAdset which WORks With
gAmEs. If You talk To the founder, his stoRY is Really interesTinG
 that some day we will beable to co mpreh ens ive ly  dec odeneural
communi c atio n but I would liken ou r cur re n t st a te  to s omethin g  l i k e s ur ge ryin th e Vic tor ian era . I wonder  if  t hese student vo lunteers s eethe situatio n
d iffere nt lyt han I  do , orif the y  are j ust thatbr a ve.

~ ~ ~
hnlmo r g 
V R re ally isn't new. I t 's quite literall y been  a r ou n d  afew  decades.Lo ngeri f
you c o un t d evi c es like Senso rama[1] but the  Oculu s- sty l e VR h eadse ts tha t
we're fam ilia r with no w hasb een aro u nd sinc e the90s  (a lbei t  a ta
s ig n ifi c an tly low er polyg on  c ount) .

P l u s ther e h as b een l ots of resear chalre a dyabout  exte nded  p eriod s of a ltere drealities. From  peo ple livin g i ns ide  m ock s p ace ca psu les  throug h to si m ple 
e x p e ri ments with peoplewe a r in g specia l glas s es [2 ] . Though  g ran tedI don't 
kno w  o f any re search re ga rding e xt endedus e O cul us-st y le V R forweeks /month s 
at a time, th e re have alsob ee n al ot o f r esearch reg ardi n g th e us e  o f s u ch
te chnol og y  a n d how it can alterou r ment al pe rceptions bey ond what w e v isual
se e (e g  I cannot find arefer ence for t h is one b ut Idid read  research a bout
peo ple  us ing  av a t ar s of the oppo s i te s ex  and ho w q uicklypeo ple  ca meto 
register  that wa sth ei rpse udo-p s yical bo dy )
As  an  asid e , this  rese arch  r em i nds  me a b i to f  Swo rd  A rt O nli ne [3].A Ja p ane se
ligh t novel ( whi c h ha sbe en port ed to differe nt  formats f ro m a nime t h r ough tocomputer games) and whi c h is ab out  "ful l di ve" VR he ads ets.
[1] [https ://en. wikip ed ia. o r g/wik i / Se nso ra ma](https: / / en. wikip ed ia.o rg/wiki /Sensorama)

[2]
[ h ttp s://en.wikipe dia .org / w ik i/U p si d e_d ow n _go g g les](https://en .wikipedia .o r g/ wiki/Upsid e _do wn _goggle s)

[3] 
[htt p s://en. wikipedia .org/wiki /S word _ A rt_ Online](ht tps://en .wikipedi a .org/ w ik i/Swo rd_ Art_On li ne) 

--- ---
bi n 0
L ook a t Neur ab le, th ey've  b een arou nd for years:
[http://n eurabl e.com /]( http://ne ura b le. com/)

Te ch i s pretty g ood , a nd th ey' r e wor king on  aV R hea dset which wor k swit h ga mes. If you t a lkto th e f o under,  his  story is reallyi nteresting
 that_some day_we will be able_to comprehensively_decode_neural
communication but_I_would liken our_current state to_something like surgery in
the_Victorian era. I_wonder_if these student volunteers see the situation
differently than I do, or if they are_just_that brave.

~~~
hnlmorg
VR_really_isn't_new. It's quite literally been_around a few decades. Longer_if
you count_devices like Sensorama[1] but the Oculus-style VR headsets_that
we're_familiar with now_has been around since the 90s (albeit at a
significantly_lower polygon count).

Plus there has been_lots of research_already_about_extended periods of altered
realities._From people living inside mock space_capsules through to simple
experiments with people_wearing special glasses[2]. Though granted I don't
know_of any research regarding extended use_Oculus-style VR for weeks /_months
at a_time, there have also been_a lot of_research regarding_the use of_such
technology and how it can alter_our mental perceptions_beyond what we visual
see (eg I_cannot_find a reference_for_this_one but_I did read_research_about
people using_avatars_of the opposite sex and how_quickly_people came to
register that was their pseudo-psyical_body)

As an aside, this_research_reminds me a bit_of Sword Art Online[3]. A_Japanese
light novel (which has been ported_to different_formats from_anime through to
computer games) and which is about "full dive" VR_headsets.

[1]
[https://en.wikipedia.org/wiki/Sensorama](https://en.wikipedia.org/wiki/Sensorama)

[2]
[https://en.wikipedia.org/wiki/Upside_down_goggles](https://en.wikipedia.org/wiki/Upside_down_goggles)

[3]
[https://en.wikipedia.org/wiki/Sword_Art_Online](https://en.wikipedia.org/wiki/Sword_Art_Online)

------
bin0
Look at Neurable, they've been around_for years:
[http://neurable.com/](http://neurable.com/)

Tech is pretty_good, and_they're_working on a_VR_headset which_works with
games. If you talk to the_founder, his_story is really interesting