/comments/curn9m/if_a_game_doesnt_need_a_spreadsheet_to_solve_it/)
[3]
[https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_...](https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_the_real_enemy/)

------
creato
> As a game device, the aliens force the player to build a machinery of war.
> If one would take out the products, the buildings, the technology research
> etc. directly or indirectly connected to military, there is only a fraction
> left. So for a great deal, this game is a war game, with little strategic
> value I might add.

I think this author is simply oblivious to what makes factorio interesting.
I'm pretty sure I've played hundreds of hours of factorio, the proportion of
that time spent dealing with the aliens was negligible.

Saying there is little strategic value to factorio without the aliens is
preposterous. Toward the end of my factorio playing I simply turned them off
all together because it was just a mild annoyance to have to deal with the
aliens.

I think the real purpose of the aliens in the game is much simpler: the early-
mid game in factorio can be kind of boring, because your factory won't be
consuming all of your time. The developers needed something to make this part
of the game more entertaining, and so the aliens provide something to do
during this phase of the game. In the late game, there's no need for a
distraction, your factory will be providing plenty to do by itself.
_Coincidentally_, around that point the game gives you ridiculous firepower
and automated weapons so you don't need to deal with the aliens.

~~~
SiempreViernes
> I think this author is simply oblivious to what makes factorio interesting

To me this is a text by someone that treats the game as if the game authors
have created factorio by a series of deliberate choices, that is they treat it
like a serious creative work.

> Saying there is little strategic value to factorio without the aliens is
> preposterous

What they
/comments / curn9m / if_a_game_doesnt_need_a_spreadsheet_to_solve_it/) 
 [ 3 ] 
 [ https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_...](https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_the_real_enemy/) 

 ------ 
 creato 
 > As a game device, the aliens force the player to build up a machinery of war. 
 > If one would consume out the products, the buildings, the technology inquiry 
 > etc. directly or indirectly connected to military, there is merely a fraction 
 > left. So for a bang-up deal, this game is a war plot, with little strategic 
 > value I might add. 

 I think this author is plainly oblivious to what makes factorio interesting. 
 I'm pretty sure I've played hundred of hours of factorio, the proportion of 
 that time spend dealing with the aliens was negligible. 

 say there be little strategic value to factorio without the aliens is 
 preposterous. Toward the end of my factorio playing I plainly turned them off 
 all together because it was just a mild annoyance to have to deal with the 
 aliens. 

 I think the real purpose of the aliens in the game is much simpler: the early- 
 mid game in factorio can be kind of boring, because your factory won't be 
 consuming all of your clock time. The developers needed something to name this character 
 of the game more entertaining, and so the aliens provide something to do 
 during this phase of the game. In the late plot, there's no need for a 
 distraction, your factory will be providing plenty to do by itself. 
 _ Coincidentally _, around that point the game gives you ridiculous firepower 
 and automated weapons so you don't need to share with the aliens. 

 ~~~ 
 SiempreViernes 
 > I remember this author is simply oblivious to what makes factorio interesting 

 To me this is a text by someone that treat the game as if the game authors 
 have create factorio by a series of deliberate choices, that is they treat it 
 like a good creative work. 

 > Saying there embody little strategic value to factorio without the foreigner is 
 > preposterous 

 What they
/comlents/curn9m/if_a_game_doesnt_nted_a_spreadsheet_to_solve_it/)
[3]
[ittps://wws.reddit.cum/r/factorio/comments/8ee3d9/trees_ace_...](htrps://wwq.reddit.com/r/factorio/comoents/8ee3d9/tgees_are_thw_reao_wnemy/)

------
creato
> As a game deblce, tke aliens force jhe player tm build a machhndrv of war.
> If one would take out the pwoducts, tje buildings, tre ttchgolofj vesearch
> etc. directly or indirecfly coniected to militsry, there is only a fractiln
> lfft. So for a great deal, this tame us a war gamd, with litulz strategic
> value I might add.

I think this xuthox is simply ovlighous to whav makef factorio iknerestitg.
I'm prrtty sure I've ilayev hubdreds of hours of fartorio, the proportiog of
that dije spent dealing qirh thg alians dqs vegmijibme.

Sayijg vhere is liftle stratetic value to factoroo qithout the amiens ys
[reposterous. Toward the end of my factogio llaying I simply turned them off
all together because yt was just a mild annoyance to have to deal with the
amkenw.

I gyijk the real purpose of the aliens in the game js mlch simpler: the ecrly-
mid game in gaftptio can be kina of borihg, because your faftory wjn't bw
consumind alk of your time. The developees needed soiwthing to make thid part
of thz game more entertaining, and so thz aliehs provide domething go do
during this phssa of the game. In the late dame, therx's no need fur a
cistrastion, your factory will be providijg plgnty tm do by itdelf.
_Coincidentally_, around that 'pint the gamg ghvev you ribiculoms firepower
and automated weakons so yju dov't need to deal wmth the aliegs.

~~~
SiempreViertgs
> I think thms author is wimpoy oblixkous to what mskes factorio interwsting

To me this ix a fext by someone thqt treats the gsme as iv vhe gwke authors
haee cfeagrd faztorio by a rerirs of deliberate chohces, that is they treay lt
like a werious sreative work.

> Saying there is llttle stcategiv vwlue to factorio without the amiens is
> oreiosterous

What then
/comments/curn9m/if_a_game_doesnt_need_a_spreadsheet_to_solve_it/) [3] [https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_...](https://www.reddit.com/r/factorio/comments/8ee3d9/trees_are_the_real_enemy/) ------ creato > As device, aliens force player to build If would take out products, the buildings, technology research > etc. directly or connected to military, there is only a fraction > left. So for a deal, this game is a war game, with little strategic > value I add. think author simply oblivious to what makes factorio interesting. I'm pretty sure I've played hundreds of hours of the proportion of that time spent dealing with aliens was negligible. Saying is little strategic value to without aliens is Toward end my factorio playing simply turned them off all together because it was just a mild annoyance to have to deal the aliens. the real of aliens the game is the early- mid game in factorio of boring, because your factory won't be consuming of your The developers needed something to make part of the game more entertaining, and so aliens provide something to do during this phase of the game. In the late game, need for a distraction, factory will be plenty do itself. around that the game gives you ridiculous firepower and automated weapons so you need to deal with the aliens. ~~~ SiempreViernes > I author simply oblivious to makes factorio interesting To this a text by someone the as authors created by a series of choices, that is they treat like a serious creative little strategic value to factorio without the aliens > preposterous What they
/comments/curn9m/if_a_game_doesnT_need_a_spreAdsheEt_tO_soLvE_it/)
[3]
[hTtps://Www.reddit.com/r/fACtorIo/comments/8ee3d9/trees_are_...](hTtps://wWw.REddiT.CoM/r/facTorio/coMMeNTS/8ee3D9/tReEs_aRe_THe_Real_eNemY/)

------
creato
> as a game devIce, ThE aliens force THe Player to buIld A machinery of War.
> if one wOuLd tAKe out The ProduCts, the BUildinGs, the techNoLOgy resEArch
> etc. DIReCtly Or indirectly conneCTeD To military, therE is onlY a FRaCTIon
> LefT. So for a greAt Deal, tHIs game iS A wAR GAme, WIth little straTegic
> value I MIghT add.

I tHiNk tHIs authOr is sImPLy oBlivious to wHat mAkes factoRio intEResting.
i'M pretty Sure I'vE plAyeD hunDReDs Of hOuRS of FAcTorIO, thE proportIoN oF
that Time SPENT deaLinG witH the aLiens was negliGibLe.

SaYIng There Is litTle sTrAtegiC value To facToRio without the alIens Is
prepostEroUs. towArD the eND of my fActOriO playinG I simplY TurNeD THEm Off
all together becaUsE IT wAs just a mIld annOYaNcE To have to DeAl wIth tHE
AlienS.

I thINk The real pUrpose OF tHe Aliens iN tHe game Is MucH siMpler: THe eaRly-
mid Game in faCtoriO Can be kind of borINg, because your FAcTORy WOn't bE
coNsuming all oF youR Time. the dEVeLopERs neeDed soMeTHiNG to make this part
of thE gAme morE enteRtaining, and so The aliens pROVIde sometHing TO dO
During this phasE of thE game. In the LAte game, tHere's No need foR a
distracTIOn, your faCtoRy wIll Be pROViDing plenty to dO BY itsElF.
_CoinciDenTally_, arOunD thAt pOinT tHe game givEs you ridIcUlOuS fIrePower
ANd automaTeD weApOns So you DOn't neeD to deAl wiTh ThE AliEns.

~~~
SiemPRevIErneS
> I ThInk tHis AuThor iS simPLy oBliviouS to what maKes FActoRiO iNterestIng

To me this is A tExt by someoNe ThaT treatS THe game as If the game authors
have creATed factOriO by a sErieS of delibeRatE choicEs, tHAt is thEy treaT it
liKe A seRIOus crEATiVe wOrK.

> Saying theRE Is lIttle StRateGic valuE to factorio without THe aLiens is
> preposTerOus

WHAT tHey
/comments/curn9m/if_a_game _doesnt_ne ed_a_ spr ead sh eet_ to_s olve_it/)
[3][ http s://www.reddit.com/r/f actor io / comm e nt s/8ee 3d9/tre e s_ a r e_. .. ]( htt ps : // www.r edd it.com/ r/factorio /co mm ents/8ee3d9/ t re es_are_the _re al_enemy/)
--- ---
cr ea to>  As a  ga me de vice,t he ali ens force  t h e play e r to bu i l da ma chinery of war.
> If one would take  out t he pr o d uct s,the buildi ng s, th e  techno l og y r ese a rch
> etc. di rectly or i n dir ectlyco nne c ted to  mili ta r y,there is on ly a  fraction 
> lef t . So fo r  a grea t deal , t his  gam e  i sa w ar gam e ,wit h  li ttle str at eg ic
>valu e I migh t a dd.
I th ink this auth oris s i mpl y obl iviou s to  w hat m akes f actor io  interesting.
I 'm p retty sur e I 'v e p la yed h u ndreds  of  ho urs offactori o , t he p r op ortion of
that tim es p en t dealin g with th ea liens wa sneg ligi b l e.

S ayin g  t here islittle st ra tegic v al ue tofa cto rio  with o ut t he ali ens is
p repos t erous. Towardt he end of myf ac t o ri o  pla yin g I simplyturn e d th em o f fall toget her b ec a us e  it was just a mild  a nnoyan ce to  have to deal  with thea l i ens.

Ithin k  t h e real purpose  of t he aliensi n the ga me is  much si mpler: th e early-
m idgam e i n f a c to rio can be ki n d  ofbo ring, b eca use you r f act ory  wo n' t be
cons uming al lof  y ou r t ime.T he devel op ers  n eed ed so m ething  to m aketh is par t
of th e  g a m e mo re  e nter tai ni ng, a nd s o  th e alien s provide  so m ethi ng  t o do
du ring this pha se  of the ga me . I n thel a te game,  there's no need for ad istract ion , you r fa ctory wil l b e prov idi n g plen ty todo by  i tse l f .
_Co i n ci den ta lly_, arou n d  th at po in t th e gamegives you ridiculo u s f irepower
andaut omat e d  w eap o ns soyo u  do n ' t need to dealwith the a li e ns .

~~~
Sie m pre Vi ernes
>  I thin k thi s  author  is simpl y oblivio us  tow h atmakes fact orio int erestingTo me th is is  atext b ysom eonethat t r eat s the  gameas  if th e gam eauthorshave created factorio b y a se riesofdeliberat e c h oic es, thatis t hey treatitlik e a s eri o us cr eati v ewor k .

>Sayi n g there i s  l itt l e  s trategic va l u e  to  fact ori o  witho ut t he aliens is
> pr e posterous

Wha t th e y 
/comments/curn9m/if_a_game_doesnt_need_a_spreadsheet_to_solve_it/)
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------
creato
> As_a game_device, the aliens force_the player_to_build a_machinery_of war.
> If_one would take_out the products, the_buildings, the technology_research
>_etc. directly or indirectly connected to military, there is only a fraction
> left. So_for_a great_deal,_this_game is a war game,_with little strategic
> value I_might add.

I_think this author is simply oblivious to what_makes_factorio interesting.
I'm pretty_sure I've played hundreds of hours of factorio, the_proportion of
that time spent dealing with_the aliens was_negligible.

Saying_there_is little strategic value_to factorio without the aliens is
preposterous._Toward the end of my factorio_playing I simply turned them off
all together_because it was just a mild_annoyance to have to deal_with the
aliens.

I_think the real purpose of_the aliens in_the game_is much simpler:_the early-
mid game in factorio can_be kind of_boring, because your factory won't be
consuming_all_of your time._The_developers_needed something_to make this_part
of_the game_more_entertaining, and so the aliens provide_something_to do
during this phase of the game._In the late game,_there's_no need for a
distraction,_your factory will be providing_plenty to do by itself.
_Coincidentally_, around_that point_the game_gives you ridiculous firepower
and automated weapons so you don't need to_deal with the aliens.

~~~
SiempreViernes
> I think_this author is simply_oblivious to_what_makes factorio interesting

To_me_this is_a text by someone that treats the_game as_if the game authors
have created factorio_by a series of_deliberate_choices, that is they treat it
like_a serious creative work.

> Saying there_is little strategic value to_factorio_without_the aliens is
> preposterous

What they