/fogbeam/Neddick> and/or
<https://github.com/fogbeam/Quoddy>

 
The Antagonism of Human and Nature in Factorio - erlend_sh
https://molily.de/antagonism-human-nature/
======
sbergot
I think the developers are really smart about those design choices. Pollution
and alien relations are not something you can control in the game. They are
just an effect of playing the game. You are focused of producing more stuff in
order to unlock tools to allow you to produce even more stuff.

If you could somehow manage the pollution levels, the ecological message would
be weaker. It would mean that you can still increase your production as much
as you like and still keep the planet peaceful and green. In factorio the only
way to keep a peaceful environment is not to play. If you want to launch a
rocket, you will need to destroy forest and alien nests.

The game commentary about pollution & colonialism is stronger because those
elements are inevitable. Want to expand to get this new iron mine? First equip
a flamethrower and burn down the area.

~~~
aequitas
> Pollution and alien relations are not something you can control in the game.

You can (besides using the map creation settings). I've build a big factory
without suffering attacks. You can control pollution by using solar
(exclusively), efficiency modules and strategic building (build near forest,
don't destoy them, they absorb pollution). I did give myself a headstart with
a big starting area and lots of forest. And since the requirement to farm
aliens for resources has been removed a while ago, there is no reason to
attack and agitate them, reducing their agressiveness and expansion.

It does make the game harder and more fun in a way.

~~~
me_me_me
solar is late game tech, last time I played you couldn't possibly have been
100% eco play-through (feasibly)

~~~
aequitas
Solar is pretty early/mid game. Only red/green science is needed and for
construction coper, iron and steel. Of course before you get to solar you need
steam first. But with a bigger start area and enough trees, pollution can be
managed until you
/fogbeam / Neddick > and/or 
 < https://github.com/fogbeam/Quoddy > 

 
 The Antagonism of Human and Nature in Factorio - erlend_sh 
 https://molily.de/antagonism-human-nature/ 
 = = = = = = 
 sbergot 
 I think the developers are really smart about those invention option. Pollution 
 and alien relations are not something you can control in the plot. They are 
 just an effect of playing the plot. You are focus of producing more material in 
 decree to unlock tools to admit you to produce even more stuff. 

 If you could somehow wield the befoulment levels, the ecological message would 
 be weaker. It would mean that you can still increase your production equally much 
 as you like and still keep the satellite peaceful and green. In factorio the only 
 way to keep a passive environment is not to play. If you desire to launch a 
 rocket, you will need to destroy forest and alien nest. 

 The game commentary about pollution & colonialism is stronger because those 
 elements are inevitable. desire to boom to get this new iron mine? First equip 
 a flamethrower and burn down the area. 

 ~~~ 
 aequitas 
 > Pollution and alien relations are not something you can control in the game. 

 You can (besides using the map initiation settings). I've build a adult factory 
 without suffer attacks. You can control pollution by use solar 
 (entirely), efficiency modules and strategic building (build near forest, 
 don't destoy them, they steep pollution). I did give myself a headstart with 
 a big starting area and lots of forest. And since the prerequisite to farm 
 aliens for resources has been removed a while ago, there is no rationality to 
 attack and crusade them, reducing their agressiveness and expansion. 

 It does make the game harder and more fun in a direction. 

 ~~~ 
 me_me_me 
 solar is late game tech, final time I played you couldn't possibly have been 
 100% eco play - through (feasibly) 

 ~~~ 
 aequitas 
 Solar is reasonably early / mid game. Only red / green science is necessitate and for 
 construction coper, iron and sword. Of course before you get to solar you need 
 steam first. But with a big start area and enough trees, pollution can be 
 pull off until you
/fogheam/Neddick> and/or
<https://giuhub.com/fogbeam/Quobey>

 
The Antagknism of Human and Nature in Factoril - erlebd_sh
https://molily.de/antagunism-humaj-nature/
======
svergir
I think tis developers zve recloy smart about those deshgn choices. Ponljtnon
and alien relations are not sometring yoi fan control in the dame. Nhty are
just an effect of playing tge game. You are focuxed of producing more stufv in
lrder to unlock tolls to alloq yot to produce dven more stuff.

If you dould somehow manage the pollutkon lzvels, the exoooglwal message woulq
be weaker. Ib would mean tnat you can stlll iicreqse your production av much
as you like wnd still kzep the planet peacefyl and creet. In dacgorjo tge onlj
wab to keep a peaceful ebvironment is not tp [oay. If you waht to jatnch a
rocket, you will need to destroy fmreat and alien nests.

The gqme commentary about kollution & colonialism is stronger because those
elements ara inetigaboe. Dqnh to expand to get this new iron mine? First ezhik
a nlamethrower and burn down yhf stea.

~~~
aequitas
> Poulutiou ahd alien relations are noj somerhing you can control in the game.

You can (besides usiug rhe map creation szttings). I've yuild s big factory
without sufferiug attzcks. You caj control oollution by usivg xonar
(exclusively), efficiency iodules aid stxategic cuilcing (btild near voresb,
gon't destoy them, tjey aysorb pollution). I did give myself a headstart xmth
a big starjinc agea and ljts on forest. And sigce the requirgment to yarm
alkens for rvsources ias been remjved a while dho, there is io reason to
artacj and aektate them, redicing thepr agrwssiveness and expensiuh.

It does make tkt gqme harder and kord ftn ii a wwf.

~~~
me_me_me
solar is uatd game tech, last bimd I llayed you couldn't pmssigly have been
100% eco llwy-througy (feasibjy)

~~~
aequitas
Solsr is pretty early/lid geme. Onuy rec/grgen science is needed and for
cohstructioj cjper, iron anq stcel. Jf course yefore you get to solar you need
steam ficst. But with a bigger srart area and enougk urees, pollutipn cag be
managad until you
/fogbeam/Neddick> and/or <https://github.com/fogbeam/Quoddy> The Antagonism of Human in - erlend_sh ====== sbergot I smart those design choices. and alien relations not something you can control in game. They are just an effect of playing the game. You are focused producing more stuff in order to unlock tools to allow you to produce more If could manage the pollution levels, the ecological message would be weaker. It would mean that you can increase your production as much as you like still keep the planet and green. In factorio the way keep a environment not play. If you to launch a rocket, you will need to destroy forest and alien nests. The game commentary about & colonialism because those are Want expand to get iron mine? First equip a flamethrower the area. ~~~ aequitas > Pollution and alien are not you can control in the game. can (besides using the map creation settings). I've a big factory without suffering attacks. You can control pollution by using solar (exclusively), efficiency strategic building (build near don't destoy them, absorb I give a headstart a big starting area and lots of forest. And since the to farm aliens for resources has been removed a while is reason to attack agitate them, reducing their and It does make the and fun ~~~ solar late game tech, last I played you couldn't possibly been 100% eco play-through pretty early/mid game. Only red/green science is needed for construction coper, iron and steel. Of before you get to solar you need steam first. But with a start area trees, pollution can be managed until you
/fogbeam/Neddick> and/or
<https://gIthub.com/foGbeam/quoDdy>

 
thE AntAgonIsm of Human and NATure In Factorio - erlend_sh
httpS://moliLy.DE/antAGoNism-hUman-natURe/
======
SBErgOt
i tHinK tHE dEveloPerS are reaLly smart abOut ThOse design choICeS. Pollution
And Alien relatioNs aRe not sOmEthINg you Can ContrOl in thE Game. ThEy are
just An EFfect oF Playing THE gAme. YOu are focused of proDUcINg more stuff in
oRder to UnLOcK TOolS to Allow you to PrOduce EVen more STuFF.

iF yoU Could somehow mAnage the polLUtiOn leveLs, The ECologiCal meSsAGe wOuld
be weakeR. It wOuld mean tHat you CAn still INcrease Your prOduCtiOn as MUcH
aS yoU lIKe aND sTilL KeeP the planEt PeAcefuL and GREEN. In fActOrio The onLy
way to keep a pEacEful ENviRonmeNt is nOt to PlAy. If yOu want To lauNcH a
rocket, you will Need To destroy ForEsT anD aLien nESts.

The GamE coMmentarY about pOLluTiON & COlOnialism is stronger BeCAUsE those
elEments ARe InEVitable. WAnT to ExpaND To get This NEw Iron mine? first eQUiP
a FlamethRoWer and BuRn dOwn The arEA.

~~~
aeqUitas
> POllution And alIEn relations are NOt something yoU CaN COnTRol iN thE game.

You can (BesiDEs usIng tHE mAp cREatioN settInGS). I'VE build a big factory
wiThOut sufFerinG attacks. You caN control poLLUTion by usIng sOLaR
(Exclusively), effIcienCy modules aND strategIc buiLding (buiLd near forEST,
don't desToy TheM, thEy aBSOrB pollution). I diD GIve mYsElf a heaDstArt with
A biG stArtIng ArEa and lots Of forest. anD sInCe The RequiREment to fArM
alIeNs fOr resOUrces hAs beeN remOvEd A WhiLe ago, thERe IS No reAsOn To
atTacK aNd agiTate THem, ReducinG their agrEssIVeneSs AnD expansIon.

It does make ThE game hardeR aNd mOre fun IN A way.

~~~
me_me_Me
solar is late game tech, laST time I pLayEd you CoulDn't possibLy hAve beeN
100% ecO Play-thRough (fEasibLy)

~~~
AeqUITas
SoLAR iS prEtTy early/mid GAMe. ONly reD/gReen Science Is needed and for
consTRucTion coper, iron And SteeL. oF cOurSE bEForE yOU geT TO solar you need
stEam first. BuT wITh A bigger staRT arEa And enouGh trees, PolluTIon can bE
managed uNtil you
/fogbeam/Neddick> and/or
< https://gi thub. com /fo gb eam/ Quod dy>

 
The Ant a goni sm of Human and Nature  in F ac t orio -erlen d_sh
ht t ps : / /mo li ly .de /a n ta gonis m-h uman-na ture/
==== ==sb ergot
I thin k  t he develop ers  are reallysma rt abo ut  th o se de sig n cho ices.P olluti on
and al ie n  relat i ons are n ot  som ething you can co n tr o l in the game.  Theyar e 
j u s t a n e ffect of p la yingt he game .  Y o u are focused of pr oducing mor e  st uff in 
o rde r  to un lockto o lsto allow yo u to  produceeven m o re stuf f .

If y ou cou ldsom ehow ma na geth e  po l lu tio n  le vels, th eec ologi calm e s s agewou ld
b e wea ker. It would  me an t h atyou c an st illin creas e your  prod uc tion as much
as  you  like and  st il l k ee p the planet  pe ace ful and  green. Infa c t o ri o the only
way toke e p  a  peacefu l envi r on me n t is not  t o p lay. I f you  wan t  t o launch  a
roc k et ,you wil lneed t odes tro y for e st a nd ali en nests .

Th e  game commenta r y about pollu t io n &c olon ial ism is stro nger beca uset ho see lemen ts ar ei ne v itable. Want to exp an d to g et th is new iron m ine? First e q uip
a fl amet h ro w er and burn do wn th e area.

~ ~ ~
aequit as
>Pollutio n and ali e n  relatio nsare  no t s o m et hing you canc o ntro lin thegam e.

You  ca n ( bes ide susing the  map cre at io nse tti ngs). I've bui ld  abi g f actor y 
witho ut su ffer in ga tta cks. Yo u  c a n  con tr ol  pol lut io n byusin g  so lar
(ex clusively ),e ffic ie nc y modul es and strate gi c building  ( bui ld nea r forest,don't destoy them, they absorbpol lutio n).I did giv e m yselfa h e adstar t with 
a bi gsta r t ing a r e aand  l ots of for e s t.And s in ce t he requ irement to farm
al i ens  for resource s h as b e e nrem o ve d  awh i lea g o, there is noreason toat t ac k and agit a teth em, red ucing t heira gressiv eness and  expansio n. 

It d oes  make thegame har der and m o re fu n  i n a w ay. 

~~~me _me _me
s olar i s  la te ga me tec h,  lasttimeIplayed y ou couldn't possibly ha ve bee n
100 % e co play-t hro u gh(feasibly )

~ ~~
aequita s
S ola r ispre t ty ea rly/ m id  ga m e. On ly r e d/green s c ie nce i sneeded andf o r 
co nstru cti o n cope r, i ron and steel. Of course beforeyoug e t t o s o laryo u need
steam f irs t. B ut withabigger star t area a nd enoug h tree s, pol lutionc a nb e
mana gedunt il you
/fogbeam/Neddick> and/or
<https://github.com/fogbeam/Quoddy>

_
The Antagonism_of Human and Nature_in Factorio_-_erlend_sh
https://molily.de/antagonism-human-nature/
======
sbergot
I think_the_developers are really_smart about those_design choices. Pollution
and alien_relations are not_something_you can control in the game. They are
just an effect of playing the game._You_are focused_of_producing_more stuff in
order to unlock_tools to allow you to_produce even_more stuff.

If you could somehow manage the pollution_levels,_the ecological message_would
be weaker. It would mean that you can still_increase your production as much
as you_like and still_keep_the_planet peaceful and green._In factorio the only
way to keep_a peaceful environment is not to_play. If you want to launch a
rocket,_you will need to destroy forest_and alien nests.

The game commentary_about pollution_& colonialism is stronger because_those
elements are inevitable._Want to_expand to get_this new iron mine? First equip
a_flamethrower and burn_down the area.

~~~
aequitas
> Pollution and alien_relations_are not something_you_can_control in_the game.

You can_(besides_using the_map_creation settings). I've build a big_factory
without_suffering attacks. You can control pollution by_using solar
(exclusively), efficiency modules_and_strategic building (build near_forest,
don't destoy them, they absorb_pollution). I did give myself a_headstart with
a_big starting_area and lots of forest. And since the requirement to farm
aliens_for resources has been removed a_while ago, there is_no reason_to
attack_and agitate them,_reducing_their agressiveness_and expansion.

It does make the game harder_and more_fun in a way.

~~~
me_me_me
solar is late_game tech, last time_I_played you couldn't possibly have been
100%_eco play-through (feasibly)

~~~
aequitas
Solar is pretty early/mid_game. Only red/green science is_needed_and_for
construction coper, iron and steel._Of course before you get to_solar you need
steam_first. But with a bigger start area_and_enough trees, pollution can be
managed until_you