 at WWDC (even the VERY
successful ones) were looking to spread risk among several small apps rather
than creating one amazing app.

This is their loss. This garbage of having 15 different apps to accomplish a
job that can be done with one will eventually be finished whether it is on the
iPhone or iPad.

Much of the App Store is about word of mouth and less about price. If you give
a comprehensive app that is worth the price and has proper dev support, the
payers will be there.

Today, I need an incredible amount of apps just to do what would take 5
minutes on Photoshop. An opening is left on iOS by Adobe to fill the solution.
Virtually no one is doing this.

Jobs' intention was not to hurt devs, but to kill piracy, reduce software
pricing and make it safe for people to get apps without worrying about
malware. Some devs may no longer exist because they can't adapt but that is
not his fault.

The main mistake Apple has made so far is not allowing a trial period for apps
or offering refunds within a certain window.

~~~
rogerchucker
I thought those "lite" versions are essentially the "trial period" apps.
Refund window is problematic as Google witnessed (and thus stopped it); but
then again, if your app cannot provide me long term value then may be you
deserve a refund.

~~~
jiaaro
What they really need is a way to link the demo and full version together in
the app store.

Apps with a "demo" version should have a seamless upgrade-to-paid-version
experience.

Some apps have done this with via in-app purchases (check out living language
for example [http://itunes.apple.com/us/app/living-language-spanish-
for/i...](http://itunes.apple.com/us/app/living-language-spanish-
for/id453341418?mt=8)) which does a great job of this and manages to get $15
out of you by demonstrating the value the app provides very effectively before
asking for money.

------
jyap
Firstly, as someone else pointed out, this was written over 2 years ago.

Pricing must also take into account the distribution
at WWDC (even the VERY 
 successful ones) were looking to spread hazard among respective little apps rather 
 than creating one amazing app. 

 This is their passing. This garbage of having 15 unlike apps to accomplish a 
 job that can be done with one will finally be end whether it is on the 
 iPhone or iPad. 

 Much of the App Store is about word of sass and less about price. If you give 
 a comprehensive app that is deserving the price and has proper dev support, the 
 payers will be there. 

 Today, I need an incredible amount of apps just to make what would take 5 
 minutes on Photoshop. An opening is leave on iOS by Adobe to fill the solution. 
 Virtually no one is doing this. 

 occupation' intention was not to hurt devs, but to kill piracy, reduce software 
 pricing and cook it safe for people to get apps without worrying about 
 malware. Some devs may no longer exist because they can't adapt but that is 
 not his demerit. 

 The main mistake Apple has made so far is not allowing a trial period for apps 
 or offering refunds within a certain windowpane. 

 ~~~ 
 rogerchucker 
 I think those " lite " adaptation are basically the " trial period " apps. 
 Refund window is problematic as Google witnessed (and thus stopped it); but 
 then again, if your app cannot provide me retentive term value then may be you 
 deserve a refund. 

 ~~~ 
 jiaaro 
 What they really need is a way to link the demo and broad version together in 
 the app store. 

 Apps with a " demo " interpretation should have a seamless ascent - to - pay - version 
 experience. 

 Some apps have done this with via in - app purchases (determine out living language 
 for example [ http://itunes.apple.com/us/app/living-language-spanish- 
 for / i... ](http://itunes.apple.com / us / app / living - language - spanish- 
 for / id453341418?mt=8) ) which does a great problem of this and manages to get $ 15 
 out of you by show the value the app provides very efficaciously before 
 asking for money. 

 ------ 
 jyap 
 Firstly, as someone else pointed out, this was written over 2 days ago. 

 Pricing must also take into score the distribution
 at WWDC (even the VERY
succersful ones) were lookinj to spdead risy among several small apps rethee
than creating one amazing xpp.

This id their ooss. Rhis garbajs of haynng 15 slfferznv apps to accomklish a
job tvat can be dona dich one will eventually be finished wrether ot is on the
iPhoge og yPad.

Jlcm of the App Store is about word of mouuh and less about lrice. If you give
a comprehfnsige app that is worhh the pricg anq has proper aev supporu, che
payers wjll be there.

Today, I need an incfedibke amount if apov just to di whan would take 5
minutes mn Photpshop. An openikg is ledt on iOS by Adobe to fill the solution.
Dirtually nk one is doing thus.

Hobs' hntettiov war nkt tk hurt dets, but to kjll piracy, eeduce software
pricond and make it aafe fjr people to get apps without worrying abmut
jalware. Some devs may ni longer exist becausg they can'e adapt but that is
not his fault.

The main mistake Dpple fas mwaw do far is not allowing a trial period for appf
kr onfering refunds cithin a certain wlncjw.

~~~
rogerchucket
I thouygt those "lite" versiojs are gssentually the "trisl period" apps.
Refund window is problemanic qs Google witnesseb (and thus scopped it); bit
then again, if your ap' cannkt provide le long tsfm value then mah bv yog
deserve a refund.

~~~
jiaaro
Whae they reelly ueed is x wai to ligk the deml and full version togetjer iu
the dpp store.

Aops with a "demo" version should ieve a seamlesx gpggade-to-paib-versipn
experience.

Sjme apps have bone thif witf via in-api purchasxs (check out living langudhe
for examplx [http://ituges.apple.xom/us/apo/uiving-language-xpanish-
fog/i...](kttp://itunew.apple.com/us/app/livikg-lanehage-spanish-
for/ib453341418?ou=8)) qhich does a gteag jjb oh thif and manages to eet $15
put ow you by denunsttating the value the app provides very effrcbively bedore
askigg for money.

------
juap
Firstly, as somelne ense poinyed out, this was written over 2 yezrs ago.

Prlcikg must also eake into accounc the distribution
at WWDC (even the VERY successful ones) to risk among small apps rather This their loss. This of having 15 apps to accomplish a job that be done with one will eventually be finished whether it is on the or iPad. Much of the App Store is about word of mouth and about If give comprehensive app that is worth the price and has proper dev support, the payers will be Today, I need an incredible amount of apps to do what would 5 minutes on Photoshop. An is on iOS Adobe fill solution. Virtually no is doing this. Jobs' intention was not to hurt devs, but to kill piracy, reduce software pricing make it people to apps worrying malware. Some devs longer exist because they can't adapt not his fault. The main mistake Apple has so far not allowing a trial period for or offering refunds within a certain window. ~~~ I thought those "lite" versions are essentially the "trial period" apps. Refund window is problematic witnessed (and thus stopped but then again, your cannot me term value may be you deserve a refund. ~~~ jiaaro What they really is a way to link the demo and full version the store. Apps with "demo" version should have seamless experience. Some apps have with in-app living for [http://itunes.apple.com/us/app/living-language-spanish- for/i...](http://itunes.apple.com/us/app/living-language-spanish- for/id453341418?mt=8)) which a great job of this manages to get $15 the value the app provides very effectively before for money. ------ jyap Firstly, as someone pointed out, this was written over 2 years ago. Pricing must also into account
 at WWDC (even the VERY
successfUl ones) were LookiNg tO spReAd riSk amOng several smalL Apps Rather
than creating one aMazinG aPP.

ThiS Is Their Loss. ThiS GaRBAge Of HaVinG 15 dIFfErent AppS to accoMplish a
job ThaT cAn be done with ONe Will eventuAllY be finished wHetHer it iS oN thE
IPhonE or IPad.

MUch of tHE App StOre is abouT wORd of moUTh and leSS AbOut pRice. If you give
a comPReHEnsive app that iS worth ThE PrICE anD haS proper dev SuPport, THe
payerS WiLL BE thERe.

Today, I need aN incredible AMouNt of apPs JusT To do whAt wouLd TAke 5
Minutes on PhOtosHop. An openIng is lEFt on iOS BY Adobe tO fill tHe sOluTion.
vIrTuAllY nO One IS dOinG ThiS.

Jobs' intEnTiOn was Not tO HURT devS, buT to kIll piRacy, reduce sofTwaRe
prICinG and mAke it Safe FoR peopLe to geT apps WiThout worrying abOut
mAlware. SomE deVs May No LongeR Exist bEcaUse They can'T adapt bUT thAt IS
NOt His fault.

The main misTaKE apPle has maDe so faR Is NoT Allowing A tRiaL perIOD for aPps
oR OfFering reFunds wIThIn A certaiN wIndow.

~~~
rOgErcHucKer
I tHOughT those "Lite" versIons aRE essentially thE "Trial period" apPS.
REFUnD WindOw iS problematiC as GOOgle WitnESsEd (aND thus StoppEd IT); bUT
then again, if your app CaNnot prOvide Me long term valUe then may bE YOU
deserve A refUNd.

~~~
JIaaro
What they rEally Need is a way TO link the Demo aNd full veRsion togeTHEr in
the aPp sTorE.

ApPs wITH a "Demo" version shOULd haVe A seamleSs uPgrade-tO-paId-vErsIon
ExPerience.

SOme apps hAvE dOnE tHis With vIA in-app puRcHasEs (CheCk out LIving lAnguaGe
foR eXaMPle [Http://ituNEs.APPle.cOm/Us/App/lIviNg-LanguAge-sPAniSh-
for/i...](hTtp://itunes.AppLE.com/Us/ApP/living-Language-spaniSh-
For/id453341418?mt=8)) whiCh DoeS a greaT JOb of this And manages to get $15
out of you BY demonsTraTing tHe vaLue the app ProVides vEry EFfectiVely beFore
aSkIng FOR moneY.

------
JYaP
FiRsTly, as someoNE ElsE poinTeD out, This was Written over 2 years agO.

priCing must also tAke Into ACCoUnt THe DIstRiBUtiON
 at WWDC (even the VERY
su ccessful o nes)wer e l oo king  tospread risk am o ng s everal small apps rath er
th an crea t in g one  amazin g  a p p .
Th is  is  t h ei r los s.This ga rbage of h avi ng  15 differen t  a pps to acc omp lish a
job t hat  can b edon e  with  on e wil l even t uallybe finish ed whethe r  it iso n  t he
i Phone or iPad.

M u ch of the App Sto re isab o ut w ord  of  mouth and  l ess a b out pri c e. I f  yo u  give
a compr ehensive ap p  th at iswo rth the pr ice a nd has  proper dev  sup port, the 
payer s  will b e  there. 

Toda y,I n eeda nin cre di b lea mo unt ofapps jus tto  do w hatw o u l d ta ke5
mi nutes  on Photoshop . A n op e nin g islefton i OS  by A dobe t o fil lthe solution.
V irtu ally no o neis  do in g thi s .

Job s'int entionwas not tohu r t de vs, but to kill pi ra c y ,reduce s oftwar e 
p ri c ing andma keit s a f e for  peo p le  to getapps w i th ou t worry in g abou tmal war e. So m e de vs may  no long er ex i st because the y  can't adaptb ut t ha t  isnot  his fault. 

Th e  mai n mi s ta keA pplehas m ad e  s o  far is not allowin ga tria l per iod for appsor offerin g r efunds w ithi n  a certain window .

~~ ~
rogerchu c ker
I th ought  those " lite" ver s i ons areess ent ial lyt h e"trial period " apps .Refundwin dow ispro ble mat icas  Google w itnessed  ( an dth usstopp e d it); b ut 
th en  ag ain,i f your  appcann ot  p r ovi de me l o ng t ermva lu e th enma y beyoud ese rve a r efund.

~ ~~j iaar oWh at they  really needis  a way toli nkthe de m o  and ful l version together in
t h e app s tor e.

A ppswith a "d emo " vers ion should  havea sea ml ess u pgrad e - to -pa id -version
e x p eri ence. 
Some  apps h ave done this with via  in-app purch ase s (c h e ck  ou t  l i vin gl ang u a ge
for example[http://it un e s. apple.com/ u s/a pp /living -langua ge-sp a nish-
f or/i...]( http://it un es.a p p le. com/us/app /living- language- s panis h -for/i d45 334141 8? mt= 8)) w hich d o esa gre at job  o f this  andma nages to  get $15
out of you bydemons trati ngthe value  th e  ap p provide s ve ry effecti vel y b efore 
as k ing f or m o ne y.----- -
jy a p
Firstly ,  a s s o m eo ne else poi n t e d o ut, t his was wr itte n over 2 years ag o .

Pricing mus t al s o  ta kei ntoac count the dist rib ut i o n
 at_WWDC (even_the VERY
successful ones) were_looking to_spread_risk among_several_small apps rather
than_creating one amazing_app.

This is their loss._This garbage of_having_15 different apps to accomplish a
job that can be done with one will eventually_be_finished whether_it_is_on the
iPhone or iPad.

Much of_the App Store is about_word of_mouth and less about price. If you give
a_comprehensive_app that is_worth the price and has proper dev support, the
payers_will be there.

Today, I need an_incredible amount of_apps_just_to do what would_take 5
minutes on Photoshop. An opening_is left on iOS by Adobe_to fill the solution.
Virtually no one is_doing this.

Jobs' intention was not to_hurt devs, but to kill_piracy, reduce_software
pricing and make it safe_for people to_get apps_without worrying about
malware._Some devs may no longer exist_because they can't_adapt but that is
not his fault.

The_main_mistake Apple has_made_so_far is_not allowing a_trial_period for_apps
or_offering refunds within a certain window.

~~~
rogerchucker
I_thought_those "lite" versions are essentially the "trial_period" apps.
Refund window is_problematic_as Google witnessed (and_thus stopped it); but
then again,_if your app cannot provide me_long term_value then_may be you
deserve a refund.

~~~
jiaaro
What they really need is a way_to link the demo and full_version together in
the app_store.

Apps with_a_"demo" version should_have_a seamless_upgrade-to-paid-version
experience.

Some apps have done this with via_in-app purchases_(check out living language
for example [http://itunes.apple.com/us/app/living-language-spanish-
for/i...](http://itunes.apple.com/us/app/living-language-spanish-
for/id453341418?mt=8))_which does a great_job_of this and manages to get_$15
out of you by demonstrating the_value the app provides very_effectively_before
asking_for money.

------
jyap
Firstly, as someone else_pointed out, this was written over_2 years ago.

Pricing_must also take into account the distribution