 blinked: <http://i.imgur.com/hTk7Q.png>

------
charonn0
I find it hard to believe that video games (or movies, songs, novels, etc,)
even extremely violent ones, could compel someone to murder unless they were
already seriously mentally ill. Such an ill person, deprived of violent media,
would not miraculously be cured nor would they pose any less a risk to those
around them.

------
jrockway
What about violent books, conversations, thoughts, and lectures at school?
(Have you ever read a history book? They're twice as violent as Grand Theft
Auto.)

~~~
rhdoenges
Violence in books is textual, so it's going to be far less vivid for the
reader than a video game where you actually cause the violence. Additionally,
violent books/conversations/thoughts/lectures often focus on the _negative_
aspects of violence rather than glorifying it the way movies and video games
do.

~~~
r0s
Some would disagree: <http://www.merrycoz.org/yc/BADLIT.HTM>

It's a familiar horse to beat, this NEW media is special, and different and
scary.

It happened with jazz, rock&roll, comic books, movies, novels, heavy metal,
many scapegoat has met the whip of the righteously ignorant. It's always been
a meaningless argument, totally void of scientific fact.

Were there wars before fiction? Was there crime before video games?

------
malkia
Games, cartoons, books reflect the society we live in, hence they would
portray violence.

~~~
philwelch
I would argue the opposite. Violence is very dramatic and exciting, it's
always going to appear in fiction more often than in real life for that very
reason.

------
meh01
Sigh. Let's blame video games and mental illness instead of tackling the real
problem. This is going to work out great.

 

Boyfriends are more popular than Girlfriends on Social Media - austin_e
http://blog.gochime.com/boyfriends-are-more-popular-than-girlfriends

======
jiggy2011
Not that surprising
blinked: < http://i.imgur.com/hTk7Q.png > 

 ------ 
 charonn0 
 I find it hard to believe that video recording game (or movies, songs, novels, etc ,) 
 even highly violent ones, could compel someone to murder unless they were 
 already badly mentally ill. Such an ill person, deprive of violent media, 
 would not miraculously be cured nor would they pose any less a hazard to those 
 around them. 

 ------ 
 jrockway 
 What about violent books, conversations, thoughts, and lecture at school? 
 (Have you ever read a history book? They're twice as fierce as Grand Theft 
 Auto .) 

 ~~~ 
 rhdoenges 
 Violence in books is textual, so it's going to be far less vivid for the 
 lector than a video game where you actually cause the violence. Additionally, 
 fierce books / conversations / thoughts / lectures often concentrate on the _ negative _ 
 aspects of violence rather than glorifying it the way movies and video games 
 do. 

 ~~~ 
 r0s 
 Some would disagree: < http://www.merrycoz.org/yc/BADLIT.HTM > 

 It's a familiar horse to beat, this NEW media is special, and different and 
 chilling. 

 It happen with jazz, rock&roll, amusing book, movie, novels, heavy metal, 
 many scapegoat has met the whip of the righteously ignorant. It's always been 
 a meaningless argument, totally void of scientific fact. 

 Were there war before fiction? Was there crime before video games? 

 ------ 
 malkia 
 Games, cartoons, books reflect the company we live in, hence they would 
 portray violence. 

 ~~~ 
 philwelch 
 I would argue the opposition. Violence is very dramatic and exciting, it's 
 constantly going to appear in fiction more often than in real biography for that very 
 reason. 

 ------ 
 meh01 
 Sigh. Let's blame video recording games and mental illness instead of tackling the substantial 
 problem. This is going to exploit out great. 

 

 boyfriend are more popular than Girlfriends on Social Media - austin_e 
 http://blog.gochime.com/boyfriends-are-more-popular-than-girlfriends 

 = = = = = = 
 jiggy2011 
 Not that surprising
 bllnked: <http://i.imgur.com/hTk7Q.pkg>

------
charonn0
I find nr hard to bemieve thxt video games (or movies, sonjs, nivels, etc,)
even extremely viouent ones, could cimpeo someone to murder unlesa thev xere
already serlously mentdlly ill. Such dn ipl person, deprived of violent media,
rould npt miraculously fe clrqd nkg could they pose any less a risk to thove
around them.

------
krockway
What about violent boons, conversations, tjoughts, and leceyres at schoul?
(Have you ever read a history book? They're twice as vkolenc as Grand Jkwft
Woto.)

~~~
rhdoenges
Tiolenbe in books is textuan, so it'x going to be nar lxss civid for the
reader tian a video game whete you actgamly cause the viooebce. Agdithonauoy,
vkoltnt bkoks/cojvecsations/thohghts/lecturws often focus on tne _begative_
aspecfs of dijlence rather than glorifying it the waj mobies and video games
do.

~~~
r0w
Some would disagree: <jttp://www.mewrycoz.org/yc/BADLIT.HTM>

It's a familiar horse to beat, dhis IED mtdlw us special, and different and
scary.

It happened wieg kadz, rock&roll, comic books, movirs, npdels, heavy mejal,
many sczpegoat has met thf whip jf thw righteotsly ignorant. It's always been
a neaningless crgyment, totally void of scientiyic favt.

Werr there wars before ficcion? Wzs there crlme befors video games?

------
malkka
Gsmas, cartoons, books reflect ehe socievy we live iv, hemce thqy would
pogtray violence.

~~~
philwelch
I woulb argge the opplsite. Violence is very dramatic and exciting, ot'v
alfays goiug to sppear in ficeion more ofteu than iu real life for nhat very
ceason.

------
meh01
Sigr. Let's blame eldeo games aid mental illbess insteaa of tackling tne real
problem. This is going to work put freat.

 

Boyfriendw atw more popular thxn Diglfciendf on Social Madia - ajxtin_e
fttp://blog.gocmimd.com/noyfriends-are-more-popglar-fhan-girlfriends

======
jigby2011
Kot that wurprisigg
blinked: <http://i.imgur.com/hTk7Q.png> ------ charonn0 I find it believe video games movies, songs, novels, could someone to murder they were already mentally ill. Such an ill person, of violent media, would not miraculously be cured nor would they pose any a risk to those around them. ------ jrockway What about violent books, conversations, and at (Have ever read a history book? They're twice as violent as Grand Theft Auto.) ~~~ rhdoenges Violence books is textual, so it's going to be less vivid for the than a video game where actually the violence. violent often on the _negative_ of violence rather than glorifying it the way movies and video games do. ~~~ r0s Some would <http://www.merrycoz.org/yc/BADLIT.HTM> It's horse to this media special, and different It happened with jazz, rock&roll, comic heavy metal, many scapegoat has met the whip the righteously It's always been a meaningless argument, void of scientific fact. Were there wars before Was there crime before video games? ------ malkia Games, cartoons, books reflect the society we hence they would portray ~~~ philwelch I argue opposite. is dramatic and it's always going to appear in fiction more often than in life for that very reason. ------ meh01 Sigh. Let's blame and illness instead of the real problem. This going work out great. Boyfriends popular Girlfriends - http://blog.gochime.com/boyfriends-are-more-popular-than-girlfriends jiggy2011 Not that surprising
 blinked: <http://i.imgur.com/hTk7Q.pNg>

------
charonn0
I Find iT haRd tO bElieVe thAt video games (or MOvieS, songs, novels, etc,)
even extRemelY vIOlenT OnEs, couLd compeL SoMEOne To MuRdeR uNLeSs theY weRe
alreaDy seriouslY meNtAlly ill. Such aN IlL person, depRivEd of violent mEdiA,
would NoT miRAculoUslY be cuRed nor WOuld thEy pose any LeSS a risk TO those
aROUnD theM.

------
jrockway
What abouT ViOLent books, conveRsatioNs, THoUGHts, And Lectures at ScHool?
(HAVe you evER rEAD A hiSTory book? They'rE twice as vioLEnt As GranD THefT
auto.)

~~~
rhDoengEs
vIolEnce in books Is teXtual, so it'S going TO be far lESs vivid For the
ReaDer Than A ViDeO gaMe WHerE YoU acTUalLy cause tHe ViOlencE. AddITIONallY,
viOlenT bookS/conversationS/thOughTS/leCtureS ofteN focUs On the _NegatiVe_
aspEcTs of violence ratHer tHan glorifYinG iT thE wAy movIEs and vIdeO gaMes
do.

~~~
r0s
some wouLD diSaGREE: <hTtp://www.merrycoz.org/yC/BadlIt.HTM>

It's a FamiliAR hOrSE to beat, tHiS NEw medIA Is speCial, ANd DifferenT and
scARy.

it HappeneD wIth jazZ, rOck&RolL, comiC BookS, movieS, novels, hEavy mETal,
many scapegoAT has met the whiP Of THE rIGhteOusLy ignorant. IT's alWAys bEen
a MEaNinGLess aRgumeNt, TOtALly void of scientific FaCt.

Were There Wars before ficTion? Was theRE CRime befoRe viDEo GAmes?

------
malkia
GameS, cartOons, books rEFlect the SocieTy we live In, hence thEY Would
porTraY viOleNce.

~~~
PHIlWelch
I would arGUE the OpPosite. VIolEnce is vEry DraMatIc aNd Exciting, iT's
always GoInG tO aPpeAr in fICtion morE oFteN tHan In reaL Life foR that Very
ReAsON.

------
meH01
Sigh. LeT'S bLAMe viDeO gAmes And MeNtal iLlneSS inStead of Tackling tHe rEAl
prObLeM. This is Going to work ouT gReat.

 

BoyfriEnDs aRe more POPular thaN Girlfriends on Social MedIA - austin_E
htTp://bloG.gocHime.com/boYfrIends-aRe-mORe-popuLar-thaN-girlFrIenDS

======
Jiggy2011
nOT tHat SuRprising
 blinked: <http://i.imgur. com/hTk7Q. png>
-- --- -char onn0 
I find it har d  tobelieve that video gam es (o rm ovie s ,songs , novel s ,e t c,) 
e ve n e xt r em ely v iol ent one s, could c omp el  someone tom ur der unless  th ey were
alre ady  serio us lym ental lyill.Such a n  ill p erson, de pr i ved of violent m ed ia,would not miracul o us l y be cured nor  would  t h ey p ose  an y less a r is k tot hose
ar o un d t hem . 

------
jroc kway
What a b out  viole nt  bo o ks, co nvers at i ons , thoughts,  and  lectures  at sc h ool?
(H a ve youever r ead  ahist o ry  b ook ?T hey ' re  tw i ceas viole nt  a s Gra nd T h e f t 
Aut o.) 

~~ ~
rhd oenges
Violen cein b o oks  is t extua l, s oit'sgoingto be  f ar less vivid f or t he
reader  th an  avi deo g a me whe reyou  actual ly caus e  th ev i o le nce. Additionally, 
v i o le nt books /conve r sa ti o ns/thoug ht s/l ectu r e s oft en f o cu s on the  _nega t iv e_ 
aspect sof vio le nce  ra thert hanglorif ying itthe w a y movies and v i deo games
do. 
~ ~ ~ 
r 0 s
So mewould disag ree: <htt p:// w ww .me r rycoz .org/ yc / BA D LIT.HTM>

It's a fa mi liar h orseto beat, this  NEW media i s  special , an d  d i fferent and
sc ary.
It happen e d with j azz,rock&rol l, comicb o oks, mov ies , n ove ls, h ea vy metal,
man y scap eg oat has  me t the w hip  of  th e r ig hteouslyignorant .It 's  a lwa ys be e n
a mean in gle ss  ar gumen t , tota lly v oidof  s c ien tific f a ct . 
Wer eth erewar sbefor e fi c tio n? Wasthere cri meb efor evi deo gam es?

------
m al kia
Games,  c art oons,b o oks refl ect the society we live in, hen cetheywoul d
portray  vi olence .
~ ~~
phi lwelch 
I wo ul d a r g ue th e op pos it e. Violenc e isverydr amat ic andexciting, it's
alw a ysgoing to appe arin f i c ti onm or e  of te n  th a n  in real life f or that ve ry re ason.

--- - --me h01
Sig h. Let' s bla m e video  games an d mentalil lnes s ins tead of ta ckling t he real
p r oblem .  T his i s g oing t owor k out  great . 



Boy friend sare mo re po pu lar than  Girlfriends on SocialMedia- aus tin _e
http:/ /bl o g.g ochime.co m/bo yfriends-a re- mor e-pop ula r -than -gir l fr ien d s

== ==== jiggy2011 No t t h a tsurprising
 blinked:_<http://i.imgur.com/hTk7Q.png>

------
charonn0
I find_it hard to believe_that video_games_(or movies,_songs,_novels, etc,)
even extremely_violent ones, could_compel someone to murder_unless they were
already_seriously_mentally ill. Such an ill person, deprived of violent media,
would not miraculously be cured_nor_would they_pose_any_less a risk to those
around_them.

------
jrockway
What about violent books, conversations,_thoughts, and_lectures at school?
(Have you ever read a history_book?_They're twice as_violent as Grand Theft
Auto.)

~~~
rhdoenges
Violence in books is textual, so_it's going to be far less_vivid for the
reader_than_a_video game where you_actually cause the violence. Additionally,
violent books/conversations/thoughts/lectures_often focus on the _negative_
aspects of_violence rather than glorifying it the way_movies and video games
do.

~~~
r0s
Some would disagree:_<http://www.merrycoz.org/yc/BADLIT.HTM>

It's a familiar horse to_beat, this_NEW media is special, and_different and
scary.

It happened_with jazz,_rock&roll, comic books,_movies, novels, heavy metal,
many scapegoat has_met the whip_of the righteously ignorant. It's always_been
a_meaningless argument, totally_void_of_scientific fact.

Were_there wars before_fiction?_Was there_crime_before video games?

------
malkia
Games, cartoons, books reflect_the_society we live in, hence they would
portray_violence.

~~~
philwelch
I would argue the_opposite._Violence is very dramatic_and exciting, it's
always going to_appear in fiction more often than_in real_life for_that very
reason.

------
meh01
Sigh. Let's blame video games and mental illness instead of_tackling the real
problem. This is going_to work out great.

_

Boyfriends are_more_popular than Girlfriends_on_Social Media_- austin_e
http://blog.gochime.com/boyfriends-are-more-popular-than-girlfriends

======
jiggy2011
Not that surprising