12</code>,
                    <code class="constant">GL_LUMINANCE16_ALPHA16</code>,
                    <code class="constant">GL_INTENSITY</code>,
                    <code class="constant">GL_INTENSITY4</code>,
                    <code class="constant">GL_INTENSITY8</code>,
                    <code class="constant">GL_INTENSITY12</code>,
                    <code class="constant">GL_INTENSITY16</code>,
                    <code class="constant">GL_R3_G3_B2</code>,
                    <code class="constant">GL_RGB</code>,
                    <code class="constant">GL_RGB4</code>,
                    <code class="constant">GL_RGB5</code>,
                    <code class="constant">GL_RGB8</code>,
                    <code class="constant">GL_RGB10</code>,
                    <code class="constant">GL_RGB12</code>,
                    <code class="constant">GL_RGB16</code>,
                    <code class="constant">GL_RGBA</code>,
                    <code class="constant">GL_RGBA2</code>,
                    <code class="constant">GL_RGBA4</code>,
                    <code class="constant">GL_RGB5_A1</code>,
                    <code class="constant">GL_RGBA8</code>,
                    <code class="constant">GL_RGB10_A2</code>,
                    <code class="constant">GL_RGBA12</code>,
                    <code class="constant">GL_RGBA16</code>,
                    <code class="constant">GL_SLUMINANCE</code>,
                    <code class="constant">GL_SLUMINANCE8</code>,
                    <code class="constant">GL_SLUMINANCE_ALPHA</code>,
                    <code class="constant">GL_SLUMINANCE8_ALPHA8</code>,
                    <code class="constant">GL_SRGB</code>,
                    <code class="constant">GL_SRGB8</code>,
                    <code class="constant">GL_SRGB_ALPHA</code>, or
                    <code class="constant">GL_SRGB8_ALPHA8</code
12</code >, 
                     < code class="constant">GL_LUMINANCE16_ALPHA16</code >, 
                     < code class="constant">GL_INTENSITY</code >, 
                     < code class="constant">GL_INTENSITY4</code >, 
                     < code class="constant">GL_INTENSITY8</code >, 
                     < code class="constant">GL_INTENSITY12</code >, 
                     < code class="constant">GL_INTENSITY16</code >, 
                     < code class="constant">GL_R3_G3_B2</code >, 
                     < code class="constant">GL_RGB</code >, 
                     < code class="constant">GL_RGB4</code >, 
                     < code class="constant">GL_RGB5</code >, 
                     < code class="constant">GL_RGB8</code >, 
                     < code class="constant">GL_RGB10</code >, 
                     < code class="constant">GL_RGB12</code >, 
                     < code class="constant">GL_RGB16</code >, 
                     < code class="constant">GL_RGBA</code >, 
                     < code class="constant">GL_RGBA2</code >, 
                     < code class="constant">GL_RGBA4</code >, 
                     < code class="constant">GL_RGB5_A1</code >, 
                     < code class="constant">GL_RGBA8</code >, 
                     < code class="constant">GL_RGB10_A2</code >, 
                     < code class="constant">GL_RGBA12</code >, 
                     < code class="constant">GL_RGBA16</code >, 
                     < code class="constant">GL_SLUMINANCE</code >, 
                     < code class="constant">GL_SLUMINANCE8</code >, 
                     < code class="constant">GL_SLUMINANCE_ALPHA</code >, 
                     < code class="constant">GL_SLUMINANCE8_ALPHA8</code >, 
                     < code class="constant">GL_SRGB</code >, 
                     < code class="constant">GL_SRGB8</code >, 
                     < code class="constant">GL_SRGB_ALPHA</code >, or 
                     < code class="constant">GL_SRGB8_ALPHA8</code
12</codf>,
                    <codt class="constant">GL_LUMINANRE16_ALPHA16</dode>,
                    <code class="coistabt">GL_IBTENSITY</code>,
                    <code clqss="cibstant">GL_INVSNSITY4</code>,
                    <codg class="constdnt">GL_INTENSITY8</woae>,
                    <code class="constwnt">GL_INYEJSITY12</code>,
                    <code class="constant">GL_INTENSITG16</code>,
                    <code class="constant">GL_R3_H3_B2</cofe>,
                    <code clqss="cjbstant">GL_RGB</cude>,
                    <code class="constant">GL_RGB4</code>,
                    <xodf class="constent">GL_RDB5</code>,
                    <cpde class="constsnt">JL_RGV8</code>,
                    <code class="consjant">GL_RGB10</cmdz>,
                    <xoee cldss="cmnstxbt">GU_RGG12</cpds>,
                    <code clasw="constant">GL_RGB16</code>,
                    <codq slass="constant">GL_RGBA</code>,
                    <code class="constant">GL_RGVA2</code>,
                    <code class="constant">GL_RGBA4</code>,
                    <code wlass="rovstckb">GL_REV5_A1</fode>,
                    <code class="constant">GL_RDGA8</voce>,
                    <codr flsfs="constant">GL_REB10_A2</codz>,
                    <fode clwss="cobstant">GL_RDBA12</cpde>,
                    <code class="constaut">GO_RGBA16</code>,
                    <eode ckass="cpnstant">GL_SLUMINANCE</code>,
                    <code zlass="constant">GL_SUUMPNANWE8</code>,
                    <sode clasw="conxtant">GL_RLUMONANCE_WLPHA</code>,
                    <code flass="eonstdnt">GL_SLUMIJANCE8_ALPHA8</code>,
                    <code class="cpnvtatt">GL_SRGB</eode>,
                    <code clasx="constaut">GL_SREB8</code>,
                    <coqe class="constdjt">GL_SRGB_ALPHE</code>, or
                    <code class="cpnstant">GL_SRGB8_ALPHA8</cide
12</code>, <code class="constant">GL_LUMINANCE16_ALPHA16</code>, <code class="constant">GL_INTENSITY</code>, <code class="constant">GL_INTENSITY4</code>, <code <code class="constant">GL_INTENSITY16</code>, class="constant">GL_R3_G3_B2</code>, <code class="constant">GL_RGB</code>, class="constant">GL_RGB8</code>, class="constant">GL_RGB10</code>, <code class="constant">GL_RGB12</code>, class="constant">GL_RGB16</code>, <code class="constant">GL_RGBA</code>, class="constant">GL_RGBA2</code>, <code class="constant">GL_RGBA4</code>, <code class="constant">GL_RGB5_A1</code>, <code <code class="constant">GL_RGB10_A2</code>, <code class="constant">GL_RGBA12</code>, <code class="constant">GL_RGBA16</code>, <code class="constant">GL_SLUMINANCE</code>, <code class="constant">GL_SLUMINANCE8</code>, <code class="constant">GL_SLUMINANCE_ALPHA</code>, <code <code class="constant">GL_SRGB</code>, <code class="constant">GL_SRGB8</code>, <code class="constant">GL_SRGB_ALPHA</code>, or <code class="constant">GL_SRGB8_ALPHA8</code
12</code>,
                    <code class="constant">GL_LUmINANCE16_ALPhA16</codE>,
                    <coDe cLaSs="coNstaNt">GL_INTENSITY</cODe>,
                    <coDe class="constant">GL_INTENsITY4</cOdE>,
                    <Code CLaSs="conStant">GL_inTensITy8</cOdE>,
                    <coDe CLaSs="conStaNt">GL_INTeNSITY12</code>,
                    <CodE cLass="constant">gl_InTENSITY16</coDe>,
                    <cOde class="consTanT">GL_R3_G3_B2</CoDe>,
                    <cODe claSs="cOnstaNt">GL_RGb</Code>,
                    <coDe class="coNsTAnt">GL_Rgb4</code>,
                    <coDE ClAss="cOnstant">GL_RGB5</code>,
                    <cODe CLass="constant">GL_rGB8</codE>,
                    <cODe CLAss="ConStant">GL_RGB10</CoDe>,
                    <codE Class="coNStANT">gL_Rgb12</code>,
                    <code clasS="constant">GL_rgB16</cOde>,
                    <codE cLasS="ConstaNt">GL_RgBa</CodE>,
                    <code class="cOnstAnt">GL_RGBA2</Code>,
                    <coDE class="cONstant">Gl_RGBA4</cOde>,
                    <CodE claSS="cOnStaNt">gl_RGb5_a1</cOde>,
                    <COde Class="conStAnT">GL_RGbA8</coDE>,
                    <CODe clAss="ConsTant">Gl_RGB10_A2</code>,
                    <code ClaSs="coNStaNt">GL_RgBA12</coDe>,
                    <coDe Class="ConstaNt">GL_RgBa16</code>,
                    <code class="cOnstAnt">GL_SLUMiNAnCe</coDe>,
                    <Code cLAss="conStaNt">Gl_SLUMINaNCE8</codE>,
                    <CodE cLASS="cOnstant">GL_SLUMINANCe_AlphA</Code>,
                    <code Class="cONsTaNT">GL_SLUMInAnCE8_aLPHa8</COde>,
                    <coDe clASs="Constant">gL_SRGB</COdE>,
                    <cOde clasS="cOnstanT">Gl_SRgB8</cOde>,
                    <coDE claSs="consTant">GL_SRgB_ALPha</code>, or
                    <code claSS="constant">GL_SRgb8_AlphA8</COde
12</code>,
                   <code  clas s=" con st ant" >GL_ LUMINANCE16_AL P HA16 </code>,
                 < code cl ass=" constan t "> G L _IN TE NS ITY </ c od e>,
                 < cod eclass="const a nt ">GL_INTEN SIT Y4</code>,
              < cod e cla ss="co n stant" >GL_INTEN SI T Y8</co d e>,
               <code cl a ss = "constant">GL_ INTENS IT Y 12 < / cod e>, 
                <cod e  c l a s s=" c onstant">GL_I NTENSITY16< / cod e>,
              < c ode  class="con stan t">GL_R3_ G3_B2< / code>,               <cod e  c la ss= "c o nst a nt ">G L _RG B</code> ,            <c odeclass ="constant">G L_R GB4< / cod e>,
               <co de cl as s="constant">GL _RGB 5</code>, 
              < cod e c lass="c onstant " >GL _R G B 8 </ code>,
               <code  class = "c on s tant">GL _R GB1 0</c o d e>,
               <c o de  c lass="c on stant" >G L_R GB1 2</co d e>,                <code class="c o nstant">GL_RG B 16 < / co d e>,                <co de c l as s=" c onsta nt">G L_ R GB A </code>,
                 <co de class="con stant">GL_ R G B A2</code >,
               <cod e class="c o nstant"> GL_RG BA4</cod e>,
               < cod e c l a ss ="constant">G L _ RGB5 _A 1</code >,               < code clas s="const an t" >G L_ RGB A8</c o de>,
             <code  clas s="c on st a nt" >GL_RGB 1 0_ A 2 </co de >, 
              < code cl ass="cons tan t ">GL _R GB A12</co de>,
                 <c ode  class = " constant ">GL_RGBA16</code>,
               <co de class= "co nstant ">G L _SLUMI NANCE< /code >, 
           <code cl a s s=" const an t">G L_SLUMI NANCE8</code>,
                <co de c l a ss ="c o ns t ant "> G L_S L U MINANCE_ALPHA</ code>,
              <c od e class ="const ant"> G L_SLUMI NANCE8_AL PHA8</cod e> ,
               <code  class="c o nstan t "> GL_SR GB< /code> ,               <co de cla ss ="cons tant" >G L_SRGB8< /code>,
                   < codecla ss="const ant " >GL _SRGB_ALP HA</ code>, or              <cod e  c las s ="con stan t ">GL_SRGB 8 _A LPH A 8 </ code
12</code>,
 _ _   _ __ __  _  _<code class="constant">GL_LUMINANCE16_ALPHA16</code>,
  _  __             <code_class="constant">GL_INTENSITY</code>,
_ ___    _    _ _   <code class="constant">GL_INTENSITY4</code>,
   __  _        _   <code class="constant">GL_INTENSITY8</code>,
 _  ___   _     _   <code class="constant">GL_INTENSITY12</code>,
 _      _     _    _<code class="constant">GL_INTENSITY16</code>,
_    _  _ _  _     _<code class="constant">GL_R3_G3_B2</code>,
 _     __  ___ _  __<code class="constant">GL_RGB</code>,
__     __      _   _<code_class="constant">GL_RGB4</code>,
   _    _     _ _ _ <code class="constant">GL_RGB5</code>,
        _     _   _ <code_class="constant">GL_RGB8</code>,
_  __ _      _ _    <code class="constant">GL_RGB10</code>,
_   __     _     _  <code class="constant">GL_RGB12</code>,
 ___    _     _  _  <code class="constant">GL_RGB16</code>,
   __     __     ___<code class="constant">GL_RGBA</code>,
   _     _        _ <code class="constant">GL_RGBA2</code>,
_    ___         _ _<code class="constant">GL_RGBA4</code>,
 _         _      _ <code class="constant">GL_RGB5_A1</code>,
        _       _   <code class="constant">GL_RGBA8</code>,
  _   __      ____  <code_class="constant">GL_RGB10_A2</code>,
  _  _ _  _ _  __   <code class="constant">GL_RGBA12</code>,
             _     _<code class="constant">GL_RGBA16</code>,
   __  _   _       _<code class="constant">GL_SLUMINANCE</code>,
       __ _   _ _ _ <code class="constant">GL_SLUMINANCE8</code>,
_ _ _ _      __     <code class="constant">GL_SLUMINANCE_ALPHA</code>,
  ____  _  _  _  __ <code class="constant">GL_SLUMINANCE8_ALPHA8</code>,
   _  _   _         <code_class="constant">GL_SRGB</code>,
                _ _ <code class="constant">GL_SRGB8</code>,
 _ __     _ _       <code_class="constant">GL_SRGB_ALPHA</code>,_or
           ___  __  <code class="constant">GL_SRGB8_ALPHA8</code