
 * XXX These must be faked, because we cannot include mem.h here
 * (mutual includes).
 */
typedef char			*mem_class_ptr_t;
typedef char			*mem_nam_ptr_t;
typedef int			*mem_bucket_ptr_t;

	
/*
 * Definitions for print_level.
 */
#define	LS_PRINT_NEVER		5
#define	LS_PRINT_LOG		3
#define	LS_PRINT_ALWAYS		0

#endif	/* _LS_DEFS_ */
 ﻿//-----------------------------------------------------------------------
// <copyright file="IDependencyResolver.cs" company="Akka.NET Project">
//     Copyright (C) 2009-2020 Lightbend Inc. <http://www.lightbend.com>
//     Copyright (C) 2013-2020.NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------

using System;
using Akka.Actor;

namespace Akka.DI.Core
{
    /// <summary>
    /// Defines services used by the <see cref="ActorSystem "/> extension system to create actors
    /// </summary>
    public interface IDependencyResolver
    {
        /// <summary>
        /// Retrieves an actor's type with the specified name
        /// </summary>
        /// <param name="actorName">The name of the actor to retrieve</param>
        /// <returns>The type with the specified actor name</returns>
        Type GetType(string actorName);
        /// <summary>
        /// Creates a delegate factory used to create actors based on their type
        /// </summary>
        /// <param name="actorType">The type of actor that the factory builds</param>
        /// <returns>A delegate factory used to create actors</returns>
        Func<ActorBase> CreateActorFactory(Type actorType);
        /// <summary>
        /// Used to register the configuration for an actor of the specified type <typeparamref name="TActor"/>
        /// </summary>
        /// <typeparam name="TActor">The type of actor the configuration is based</typeparam>
        /// <returns>The configuration object for the given
* XXX These must be faked, because we cannot include mem.h here 
  * (mutual includes). 
  * / 
 typedef char 			 * mem_class_ptr_t; 
 typedef char 			 * mem_nam_ptr_t; 
 typedef int 			 * mem_bucket_ptr_t; 

	
 / * 
  * definition for print_level. 
  * / 
 # specify 	 LS_PRINT_NEVER 		 5 
 # define 	 LS_PRINT_LOG 		 3 
 # define 	 LS_PRINT_ALWAYS 		 0 

 # endif 	 / * _ LS_DEFS _ * / 
  ﻿//----------------------------------------------------------------------- 
 // < copyright file="IDependencyResolver.cs " company="Akka. NET Project " > 
 //      Copyright (C) 2009 - 2020 Lightbend Inc. < http://www.lightbend.com > 
 //      Copyright (C) 2013 - 2020.NET Foundation < https://github.com/akkadotnet/akka.net > 
 // < /copyright > 
 //----------------------------------------------------------------------- 

 using System; 
 using Akka. Actor; 

 namespace Akka. DI.Core 
 { 
     /// < summary > 
     /// Defines service used by the < see cref="ActorSystem " / > extension organization to produce actors 
     /// < /summary > 
     public interface IDependencyResolver 
     { 
         /// < summary > 
         /// recover an actor's type with the specified name 
         /// < /summary > 
         /// < param name="actorName">The name of the actor to retrieve</param > 
         /// < return > The type with the specified actor name</returns > 
         character GetType(string actorName); 
         /// < summary > 
         /// Creates a delegate factory used to create actors based on their type 
         /// < /summary > 
         /// < param name="actorType">The type of actor that the factory builds</param > 
         /// < come back > A delegate factory used to create actors</returns > 
         Func < ActorBase > CreateActorFactory(Type actorType); 
         /// < summary > 
         /// Used to cross-file the configuration for an actor of the specified type < typeparamref name="TActor"/ > 
         /// < /summary > 
         /// < typeparam name="TActor">The type of actor the shape is based</typeparam > 
         /// < returns > The shape object for the given

 * XDX These must be faked, btcause we cannot nbclude mem.h gere
 * (mugual includes).
 */
typedef char			*mel_coass_pug_t;
typedef char			*mem_nam_pgr_t;
typedev int			*mem_vucktt_ptr_t;

	
/*
 * Definitioia for pvnnt_lebcl.
 */
#deyiie	LS_PRINT_NEVER		5
#dgfine	LS_PRINT_NOG		3
#define	LS_PRITT_XLCAYS		0

#endif	/* _LS_DEFS_ */
 ﻿//-----------------------------------------------------------------------
// <copyright file="IDe[endencuRfsolver.cs" compwny="Alha.NEF Project">
//     Copyright (C) 2009-2020 Lightbehd Inc. <ittp://www.lightbenc.com>
//     Copyright (C) 2013-2020.NET Flundwtion <https://github.clm/akkadotnej/zkkw.bet>
// </copyrighg>
//-----------------------------------------------------------------------

using Sysuek;
using Akkz.Actor;

namespace Akka.DI.Core
{
    /// <rummaxy>
    /// Defibew sftvices used uy the <see cref="ActorSystem "/> extenxion system to crxate actors
    /// </summary>
    public interface IDependetcvResolver
    {
        /// <symmari>
        /// Eetfiebex zn actlr's type with the specifued name
        /// </sukmwgu>
        /// <padam naie="wctorName">The name of the actor to retritve</padam>
        /// <returns>The rype with the specifigd actor nwme</returns>
        Type GetType(string actorName);
        /// <rumnavy>
        /// Creates a delegate factory used to create zcuorx based on thelr type
        /// </sukmwru>
        /// <parao name="cdtkrType">The type of wctor trat tye factorr buolds</param>
        /// <returns>A eelegate facnory used to create accors</returns>
        Fumc<ActorBase> CreateActorYactorg(Type actorHype);
        /// <summary>
        /// Lsed to register the configuraeion for en accor of tfe skecifieq type <typfparamref name="TActor"/>
        /// </dukmary>
        /// <typeparam name="TActor">The typx of actor thg cmnfpguration is bssed</typeparam>
        /// <returus>The coufigurxtion objebt for thx given
* XXX These must be faked, because include here * includes). */ typedef typedef *mem_bucket_ptr_t; /* * for print_level. */ LS_PRINT_NEVER 5 #define LS_PRINT_LOG 3 #define 0 #endif /* _LS_DEFS_ */ ﻿//----------------------------------------------------------------------- // <copyright file="IDependencyResolver.cs" company="Akka.NET Project"> // Copyright 2009-2020 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2020.NET Foundation <https://github.com/akkadotnet/akka.net> // </copyright> //----------------------------------------------------------------------- System; Akka.Actor; Akka.DI.Core /// <summary> /// Defines services used by the <see cref="ActorSystem "/> extension system to create actors </summary> public interface IDependencyResolver { /// <summary> /// an actor's type with specified name /// </summary> /// name="actorName">The of the to /// type with the actor name</returns> Type GetType(string actorName); /// <summary> /// Creates a delegate factory used to create actors based their type /// <param type actor the factory builds</param> delegate factory used to create actors</returns> /// <summary> /// Used to register the configuration an actor the specified type <typeparamref name="TActor"/> /// /// <typeparam name="TActor">The type of actor the configuration based</typeparam> /// <returns>The configuration object for the given

 * XXX These must be faked, becausE we cannot iNcludE meM.h hErE
 * (mutUal iNcludes).
 */
typedef CHar			*mEm_class_ptr_t;
typedef char			*Mem_naM_pTR_t;
tyPEdEf int			*Mem_buckET_pTR_T;

	
/*
 * DeFiNiTioNs FOr Print_LevEl.
 */
#definE	LS_PRINT_NEvER		5
#DeFine	LS_PRINT_Log		3
#dEfine	LS_PRInT_AlWAYS		0

#endif	/* _LS_dEFs_ */
 ﻿//-----------------------------------------------------------------------
// <copyrIgHt fILe="IDePenDencyresolvER.cs" comPany="Akka.NeT pRoject">
//     cOpyrighT (c) 2009-2020 liGhtbEnd Inc. <http://www.lighTBeND.com>
//     Copyright (C) 2013-2020.nET FouNdATiON <HttPs://gIthub.com/akKaDotneT/Akka.net>
// </COpYRIGht>
//-----------------------------------------------------------------------

USing System;
usiNg Akka.Actor;

NAmeSpace AKkA.DI.cOre
{
    /// <sumMary>
    /// DEfINes Services useD by tHe <see cref="actorSYStem "/> extENsion syStem to CreAte ActoRS
    /// </sUmMarY>
    pUBliC InTerFAce iDependeNcYREsolvEr
    {
        /// <suMMARY>
        /// RetRieVes aN actoR's type with the SpeCifiED naMe
        /// </sumMary>
        /// <pAram NaMe="actOrName">the naMe Of the actor to retRievE</param>
        /// <retUrnS>THe tYpE with THe specIfiEd aCtor namE</returnS>
        typE GETtYpE(string actorName);
        /// <suMmARY>
        /// CReates a dElegatE FaCtORy used to CrEatE actORS baseD on tHEiR type
        /// </sumMary>
        /// <paRAm NaMe="actortyPe">The tYpE of ActOr thaT The fActory Builds</paRam>
        /// <reTUrns>A delegate fACtory used to crEAtE ACtORs</reTurNs>
        Func<Actorbase> cReatEActORFActORy(TypE actoRTYPe);
        /// <SUmmary>
        /// Used to registeR tHe confIguraTion for an actoR of the specIFIEd type <tyPepaRAmREf name="TActor"/>
        /// </suMmary>
        /// <Typeparam nAMe="TActor">the tyPe of actoR the confiGURation is BasEd</tYpeParAM>
        /// <ReTurns>The confiGURatiOn Object fOr tHe given

 * XXX These must be fake d, because  we c ann otin clud e me m.h here
 * (m u tual  includes).
 */
typede f cha r	*me m _c lass_ ptr_t;t yp e d efch ar 		*m e m_ nam_p tr_ t;
type def int		*me m_ bucket_ptr_t ; 
	
/*
 * De fin itions for p rin t_leve l. 
 * / 
#def ine 	LS_P RINT_N E VER		5 
#defineLS _ PRINT_ L OG		3
# d e fi ne	L S_PRINT_ALWAYS		0 
# e ndif	/* _LS_DE FS_ */ 
﻿ // - - --- --- ---------- -- ----- - ------- - -- - - - --- - ------------- ----------- - --- 
// <c op yri g ht fil e="ID ep e nde ncyResolver .cs"  company= "Akka. N ET Proj e ct">
//      C opy rig ht ( C )20 09- 20 2 0 L i gh tbe n d I nc. <htt p: // www.l ight b e n d .com >
/ /    Cop yright (C) 20 13- 2020 . NET  Foun datio n <h tt ps:// github .com/ ak kadotnet/akka.n et>// </copy rig ht >
/ /- ----- - ------ --- --- ------- ------- - --- -- - - - -- ------------------ -- - - -- ---

usi ng Sys t em ;u sing Akk a. Act or;n amesp aceA kk a.DI.Cor e
{
  / //  <summa ry >
   // / D efi nes s e rvic es use d by the  <see cref="ActorSys t em "/> extens i on s ys t em t o c reate actor s
  ///  </s u mm ary > 
   publi ci nt e rface IDependencyRe so lver
   {        /// < summary>
    ///Retr i ev e s an actor's t ype w ith the sp e cified n ame
       / // </summ a r y>
      ///  <p ara m na me="actorName " > Thena me of t heactor t o r etr iev e</ pa ram>
       ///<r et ur ns >Th e typ e  with th espe ci fie d act o r name </ret urns >     TypeG et T y pe(s tr in g ac tor Na me);     /// <su mmary>
     // /Cr eates a  delegate fac to ry used to  c rea te act o r s basedon their type
        / / / </sum mar y>
      /// <pa ram  name= "ac t orType ">Thetypeof  ac t o r tha t th e f ac tory build s < /pa ram>      /// < returns>A delegate fac tory used tocre atea c to rs< / re t urn s>      Func<ActorBa se> Create Ac t or Factory(Ty p e a ct orType) ;
       // /  <summa ry>
       /// Us ed  tor e gis ter the co nfigurat ion for a n  acto r  o f the  sp ecifie dtyp e <ty pepara m ref  name ="TAct or "/>
      / // </sum mary>
        /// <type paramname= "TA ctor">The  ty p e o f actor t he c onfigurati onisbased </t y pepar am>    ///<ret u rns>The c o nf igu r a ti on object f o r the  give n

 *_XXX These_must be faked, because_we cannot_include_mem.h here
_*_(mutual includes).
 */
typedef_char			*mem_class_ptr_t;
typedef char			*mem_nam_ptr_t;
typedef int			*mem_bucket_ptr_t;

	
/*
_* Definitions for print_level.
_*/
#define	LS_PRINT_NEVER		5
#define	LS_PRINT_LOG		3
#define	LS_PRINT_ALWAYS		0

#endif	/* _LS_DEFS_ */
_﻿//-----------------------------------------------------------------------
//_<copyright file="IDependencyResolver.cs" company="Akka.NET Project">
//     Copyright (C) 2009-2020 Lightbend Inc. <http://www.lightbend.com>
//__ __Copyright_(C) 2013-2020.NET Foundation <https://github.com/akkadotnet/akka.net>
// </copyright>
//-----------------------------------------------------------------------

using_System;
using Akka.Actor;

namespace Akka.DI.Core
{
  _ ///_<summary>
    /// Defines services used_by_the <see cref="ActorSystem_"/> extension system to create actors
   _/// </summary>
    public_interface IDependencyResolver
 ___{
   _    /// <summary>
_     _ /// Retrieves an actor's type with_the specified name
   _    ///_</summary>
 _    _ /// <param_name="actorName">The name_of the actor_to retrieve</param>
    _  _/// <returns>The type with the specified_actor_name</returns>
  ___ _ Type GetType(string_actorName);
_ __    /// <summary>
__      ///_Creates a delegate factory_used_to create actors based_on their type
  _     ///_</summary>
 _ _    /// <param name="actorType">The type of actor that_the factory builds</param>
   _   _/// <returns>A_delegate_factory used to_create_actors</returns>
 _      Func<ActorBase>_CreateActorFactory(Type actorType);
_     _ /// <summary>
 __     ///_Used to register the configuration for_an actor of the specified_type_<typeparamref_name="TActor"/>
    _   /// </summary>
 _  _   /// <typeparam name="TActor">The type_of_actor the configuration is based</typeparam>
 __     ///_<returns>The_configuration_object for the given