c[2] = 0;
        c[3] = 255;

        for (size_t propertyIndex = 0; propertyIndex < vertexProperties_.size(); ++propertyIndex) {
            switch (vertexProperties_[propertyIndex].property) {
            case XCOORD:
                _in >> v[0];
                break;
            case YCOORD:
                _in >> v[1];
                break;
            case ZCOORD:
                _in >> v[2];
                break;
            case XNORM:
                _in >> n[0];
                break;
            case YNORM:
                _in >> n[1];
                break;
            case ZNORM:
                _in >> n[2];
                break;
            case TEXX:
                _in >> t[0];
                break;
            case TEXY:
                _in >> t[1];
                break;
            case COLORRED:
                if (vertexProperties_[propertyIndex].value == ValueTypeFLOAT32 ||
                    vertexProperties_[propertyIndex].value == ValueTypeFLOAT) {
                    _in >> tmp;
                    c[0] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
                } else
                    _in >> c[0];
                break;
            case COLORGREEN:
                if (vertexProperties_[propertyIndex].value == ValueTypeFLOAT32 ||
                    vertexProperties_[propertyIndex].value == ValueTypeFLOAT) {
                    _in >> tmp;
                    c[1] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
                } else
                    _in >> c[1];
                break;
            case COLORBLUE:
                if (vertexProperties_[propertyIndex].value == ValueTypeFLOAT32 ||
                    vertexProperties_[propertyIndex].value == ValueTypeFLOAT) {
                    _in >> tmp;
                    c[2] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
                } else
                    _in >> c[2];
                break;
            case COLORALPHA:
                if (vertexProperties_[propertyIndex].value == ValueType
c[2 ] = 0; 
         c[3 ] = 255; 

         for (size_t propertyIndex = 0; propertyIndex < vertexProperties_.size (); + + propertyIndex) { 
             switch (vertexProperties_[propertyIndex].property) { 
             case XCOORD: 
                 _ in > > v[0 ]; 
                 break; 
             case YCOORD: 
                 _ in > > v[1 ]; 
                 demote; 
             case ZCOORD: 
                 _ in > > v[2 ]; 
                 break; 
             subject XNORM: 
                 _ in > > n[0 ]; 
                 transgress; 
             case YNORM: 
                 _ in > > n[1 ]; 
                 break; 
             character ZNORM: 
                 _ in > > n[2 ]; 
                 bankrupt; 
             case TEXX: 
                 _ in > > t[0 ]; 
                 fracture; 
             case TEXY: 
                 _ in > > t[1 ]; 
                 break; 
             character COLORRED: 
                 if (vertexProperties_[propertyIndex].value = = ValueTypeFLOAT32 || 
                     vertexProperties_[propertyIndex].value = = ValueTypeFLOAT) { 
                     _ in > > tmp; 
                     c[0 ] = static_cast < OpenMesh::Vec4i::value_type > (tmp * 255.0f); 
                 } else 
                     _ in > > c[0 ]; 
                 break; 
             case COLORGREEN: 
                 if (vertexProperties_[propertyIndex].value = = ValueTypeFLOAT32 || 
                     vertexProperties_[propertyIndex].value = = ValueTypeFLOAT) { 
                     _ in > > tmp; 
                     c[1 ] = static_cast < OpenMesh::Vec4i::value_type > (tmp * 255.0f); 
                 } else 
                     _ in > > c[1 ]; 
                 break; 
             shell COLORBLUE: 
                 if (vertexProperties_[propertyIndex].value = = ValueTypeFLOAT32 || 
                     vertexProperties_[propertyIndex].value = = ValueTypeFLOAT) { 
                     _ in > > tmp; 
                     c[2 ] = static_cast < OpenMesh::Vec4i::value_type > (tmp * 255.0f); 
                 } else 
                     _ in > > c[2 ]; 
                 break; 
             case COLORALPHA: 
                 if (vertexProperties_[propertyIndex].value = = ValueType
c[2] = 0;
        c[3] = 255;

        for (slze_t propertyIndgx = 0; pro'ertyInsex < vergexProperties_.size(); ++propertyInvex) {
            switch (vertexPruperties_[pgopertyIneex].pcoperty) {
            case XCOORS:
                _in >> v[0];
                break;
            case YCOORD:
                _ig >> v[1];
                brewk;
            case ZCOORD:
                _in >> v[2];
                bteak;
            case XNORM:
                _in >> n[0];
                feeak;
            case YNORM:
                _in >> n[1];
                brdak;
            xawe XTORM:
                _in >> n[2];
                brrak;
            cave REXX:
                _ii >> t[0];
                freak;
            case TEXY:
                _iv >> t[1];
                ureak;
            case XOLORRED:
                if (vertexPrkpertiqs_[[ropertyIndex].value == ValueTypeFLOAT32 ||
                    vertexPropwrties_[propertyIndex].vapue == ValuqTypeFLOAT) {
                    _in >> tmp;
                    e[0] = staguc_fast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
                } ekse
                    _in >> f[0];
                break;
            case COLOGGREEN:
                if (fertexProperties_[propertyIndwx].value == ValleTypeFLOAT32 ||
                    vzrtexPtopertoes_[propertyIndex].value == RalueTgpeFLOAT) {
                    _in >> tmp;
                    c[1] = static_case<OpenMesh::Tec4i::vclue_type> (tmp * 255.0f);
                } else
                    _iu >> c[1];
                break;
            case COLOCULUE:
                if (vercexProierties_[propertyYndex].value == VakueTypeYLOAT32 ||
                    vertexPrjperties_[propesjyIndex].value == ValueTy[eFLIAT) {
                    _in >> tmp;
                    c[2] = static_casb<OpenOssh::Vec4i::value_typz> (ump * 255.0f);
                } epsx
                    _iv >> z[2];
                nrexk;
            case COLORDLPHZ:
                ig (yertexProkerties_[prjpertyIndex].vakue == ValueType
c[2] = 0; c[3] = 255; for = propertyIndex < ++propertyIndex) { switch >> break; case YCOORD: >> v[1]; break; ZCOORD: _in >> v[2]; break; case _in >> n[0]; break; case YNORM: _in >> n[1]; break; case ZNORM: _in n[2]; break; case TEXX: _in >> t[0]; break; case TEXY: _in >> t[1]; case if == || vertexProperties_[propertyIndex].value == ValueTypeFLOAT) { _in >> tmp; c[0] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f); } else >> c[0]; break; case COLORGREEN: if (vertexProperties_[propertyIndex].value == || vertexProperties_[propertyIndex].value == ValueTypeFLOAT) _in >> tmp; c[1] = (tmp 255.0f); } _in c[1]; case COLORBLUE: if == ValueTypeFLOAT32 || vertexProperties_[propertyIndex].value == ValueTypeFLOAT) { _in >> tmp; c[2] = static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f); } _in >> case COLORALPHA: (vertexProperties_[propertyIndex].value ValueType
c[2] = 0;
        c[3] = 255;

        for (size_t propertyIndex = 0; prOpertyIndeX < vertExPRopErTies_.Size(); ++PropertyIndex) {
            sWItch (VertexProperties_[properTyIndEx].PRopeRTy) {
            Case XcOORD:
                _in >> V[0];
                BrEAK;
            caSe yCoORd:
                _iN >> V[1];
                bReak;
            cAse zCOORD:
                _iN >> v[2];
                break;
            casE XNoRm:
                _in >> n[0];
                break;
            casE yNoRM:
                _in >> n[1];
                breaK;
            caSe ZNORM:
                _in >> n[2];
                brEak;
            Case TExX:
                _In >> t[0];
                BReak;
            cAse tEXY:
                _iN >> t[1];
                breaK;
            Case COlORRED:
                if (vErTExPropERties_[prOPErTyInDex].value == ValueTypeflOat32 ||
                    vertexPropertIes_[proPeRTyiNDex].ValUe == ValueTypEFlOAT) {
                    _iN >> Tmp;
                    c[0] = staTIc_CAST<OpENMesh::Vec4i::valuE_type> (tmp * 255.0f);
                } elSE
                    _in >> C[0];
                break;
            CaSe ColORGREeN:
                if (vErTExPRoperties_[prOperTyIndex].vaLue == ValUETypeFLoaT32 ||
                    verteXPropeRtiEs_[pRopeRTyinDex].VaLUe == VALuETyPEFLoAT) {
                    _in >> tmp;
                    C[1] = sTaTic_caSt<OpENmESh::VeC4i::vAlue_Type> (tMp * 255.0f);
                } else
                    _in >> c[1];
                breAk;
            cAse ColORbLUE:
                iF (vertExPrOpErtieS_[propeRtyInDeX].value == ValueTypefLOAt32 ||
                    vertexPrOpeRtIes_[PrOpertYindex].vAluE == VaLueTypefLOAT) {
                    _in >> TMp;
                    c[2] = StATIC_cAst<OpenMesh::Vec4i::valUe_TYPe> (Tmp * 255.0f);
                } else
                    _In >> c[2];
                breAK;
            cAsE cOLORALPhA:
                If (vErteXpRoperTies_[PRoPertyIndEx].valuE == vaLuEType
c[2] = 0;
        c[3] = 2 55;

       fo r ( siz e_ t pr oper tyIndex = 0; p r oper tyIndex < vertexProper ties_ .s i ze() ;  + +prop ertyInd e x) { 
      sw itch(ve rtexPro perties_[p rop er tyIndex].pro p er ty) {
          case XC OOR D:
           _ in >>  v[0];               b r eak;
       c aseYCOORD:
            _in >> v[1] ;
         b reak;
        case ZC O OR D :               _ in >> v[2];            break ;
        case XNO RM:             _in >>n [0];
            br e ak ;      cas e  YN ORM:
           _ i n >> n [1] ;
              brea k;         c ase Z NORM :             _i n >> n[2];
              b rea k; 
        case  TE XX: 
             _ in > >  t [0];
             b re ak;
         c as e  TEXY:
          _ in > >  t [1];
           break ;         ca se CO L ORRE D:
             i f (vertexPrope r ties_[propert y In d e x] . valu e = = ValueType FLOA T 32 | |
             v e rt e xProperties_[proper ty Index] .valu e == ValueTyp eFLOAT) {            _in >> tmp;
                c[0]= sta tic_cast <OpenMesh : : Vec4i::v alu e_t ype > ( t m p* 255.0f);
           }  el se
              _in >>c[0];
          br e ak;
        ca se CO L ORGREE N:
          if (v e rt e x Prop er ti es_[ pro pe rtyIn dex] . val ue == V alueTypeF LOA T 32 | |                  ve rt exProperti es _[p ropert y I ndex].va lue == ValueTypeFLOAT){ 
                _in >>tmp ;
               c[1]=sta t i c_cas t < Op enM es h::Vec4i:: v a lue _type >(tmp  * 255. 0f);
              }  else
              _ i n> > c [1 ] ;
             br eak;
        case COL O RBL UE :
              i f  (verte xProperti es_[prope rt yInd e x ].v alue == Va lueTypeF LOAT32 ||                ve rt exP roper ties_[ p rop ertyI ndex]. va lue ==  Valu eT ypeFLOAT ) {
                   _in > > tmp ;
               c[2] =  sta tic_cast<O pen Mes h::Ve c4i : :valu e_ty p e>  (t m p * 2 55.0 f );
         } else
            _in > > c[ 2];
              break;
        ca seC OLOR AL PHA:
           if (vert ex Properties_ [propert yI n dex]. value== Val ueType
c[2] =_0;
 _   _ _c[3]_= 255;

__  _  _for (size_t propertyIndex =_0; propertyIndex <_vertexProperties_.size();_++propertyIndex) {
            switch_(vertexProperties_[propertyIndex].property)_{
 ___    _   case XCOORD:
_ _       __  _ _in >> v[0];
     _     _  __break;
_   _     _ case YCOORD:
   _      _     _in_>> v[1];
   _ _    _  _ _break;
  _     _  _case ZCOORD:
    __  ___ _  __in_>> v[2];
__     __      _break;
   __   _   case XNORM:
_     _ _ _     _in >> n[0];
   _     _   _ _break;
_  __ _     case YNORM:
_ _     _   __  _in >> n[1];
 _     _    ___ break;
   _     _  case_ZNORM:
      __     __ _in >> n[2];
  ___    _     _break;
        _  _case TEXX:
   ___         __in >>_t[0];
  _         _   break;
   _        case TEXY:
 _       _      _in_>> t[1];
  __      ____  break;
_  _  _ _  _case COLORRED:
_  __           if (vertexProperties_[propertyIndex].value == ValueTypeFLOAT32 ||
  _     _    __  _  vertexProperties_[propertyIndex].value ==_ValueTypeFLOAT) {
      _        __ _ _in >> tmp;
_ _ _  _ _ _ _      c[0]_=_static_cast<OpenMesh::Vec4i::value_type> (tmp * 255.0f);
     ____  _  _ } else
_  __     _  _   _  _in >> c[0];
     _          break;
      _ _   case_COLORGREEN:
 __     _ _     if (vertexProperties_[propertyIndex].value ==_ValueTypeFLOAT32_||
           ___  __  vertexProperties_[propertyIndex].value == ValueTypeFLOAT) {
_____     _      __ _in >> tmp;
 _ __   _   _       c[1] = static_cast<OpenMesh::Vec4i::value_type> (tmp_*_255.0f);
 ____   _       } else
      __    _     ___in >> c[1];
 _       _    _ break;
  _         case COLORBLUE:
          _    _if (vertexProperties_[propertyIndex].value == ValueTypeFLOAT32 ||
_  __  _   _       _vertexProperties_[propertyIndex].value == ValueTypeFLOAT) {
              _     _in >>_tmp;
  _ _        _      c[2] = static_cast<OpenMesh::Vec4i::value_type> (tmp *_255.0f);
             __ } else
   _     _   _   __ _in >>_c[2];
 _   _   _      break;
 _  _       case COLORALPHA:
  _             if (vertexProperties_[propertyIndex].value == ValueType