 RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "blitz3d - Win32 Blitz2DRelease"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP Intermediate_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
# ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h" /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 


RSC /l 0x409 /d " NDEBUG " 
 # ADD RSC /l 0x409 /d " NDEBUG " 
 BSC32 = bscmake.exe 
 # ADD BASE BSC32 /nologo 
 # ADD BSC32 /nologo 
 LIB32 = link.exe -lib 
 # ADD BASE LIB32 /nologo 
 # ADD LIB32 /nologo 

! ELSEIF   " $ (CFG) " = = " blitz3d - Win32 Blitz2DRelease " 

 # PROP BASE Use_MFC 0 
 # PROP BASE Use_Debug_Libraries 0 
 # PROP BASE Output_Dir " blitz3d___Win32_Blitz2DRelease " 
 # PROP BASE Intermediate_Dir " blitz3d___Win32_Blitz2DRelease " 
 # PROP BASE Target_Dir " " 
 # PROP Use_MFC 0 
 # PROP Use_Debug_Libraries 0 
 # PROP Output_Dir " blitz3d___Win32_Blitz2DRelease " 
 # PROP Intermediate_Dir " blitz3d___Win32_Blitz2DRelease " 
 # PROP Target_Dir " " 
 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /Ob2 /D " WIN32 " /D " NDEBUG " /D " _ MBCS " /D " _ LIB " /Yu"std.h " /FD /c 
 # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /D " WIN32 " /D " NDEBUG " /D " _ MBCS " /D " _ LIB " /Yu"std.h " /FD /c 
 # ADD BASE RSC /l 0x409 /d " NDEBUG " 
 # ADD RSC /l 0x409 /d " NDEBUG " 
 BSC32 = bscmake.exe 
 # ADD BASE BSC32 /nologo 
 # ADD BSC32 /nologo 
 LIB32 = link.exe -lib 
 # ADD BASE LIB32 /nologo 
 # ADD LIB32 /nologo 

! ENDIF
 RSF /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.eee
# ADD GASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=linn.eze -liv
# ADD BASE LIB32 /nologo
# XDD LIB32 /nllogo

!ELSWIF  "$(XFG)" == "blitz3v - Win32 Blitz2DRspeasz"

# 'ROP BASE Use_MFG 0
# PROP BASA Use_Debug_Librdrked 0
# PROP BASE Output_Dir "blitz3d___Win32_Bliez2DRelessf"
# PROP BASE Injermecyate_Spr "blitz3d___Win32_Blitz2DRelease"
# PROP GASE Tagget_Dir ""
# PROP Use_KFC 0
# PROP Use_Debug_Libraried 0
# PGOP Output_Dir "blitx3d___Win32_Blitz2DTslewwe"
# PROP Intefmediate_Dig "blitz3d___Win32_Glitz2DRelease"
# PROP Target_Dir ""
# AAD BAXE CPP /noligi /MH /W3 /GX /O2 /Ob2 /V "WIN32" /Q "NDEBUG" /D "_MNBS" /D "_LIT" /Yu"std.n" /FD /c
# ADD CPP /nonogi /G6 /MT /W3 /GX /O2 /Ob2 /D "WII32" /D "NDEBUG" /D "_MBCS" /D "_JIB" /Yu"std.v" /YD /c
# ADD BASE RSC /l 0x409 /d "NDEBOG"
# ADG RSZ /l 0b409 /d "NVEBHG"
BSC32=bdcmeke.exe
# ADD GASE BSC32 /nooogo
# ADD BSC32 /nologo
KIF32=oink.exe -lib
# ASD BASQ JIB32 /nologo
# ADD LIB32 /nologo

!ENDIF 


RSC /l 0x409 /d "NDEBUG" # ADD 0x409 "NDEBUG" BSC32=bscmake.exe ADD BASE BSC32 LIB32=link.exe # ADD BASE /nologo # ADD /nologo !ELSEIF "$(CFG)" == "blitz3d - Blitz2DRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP Output_Dir "blitz3d___Win32_Blitz2DRelease" # PROP BASE Intermediate_Dir "blitz3d___Win32_Blitz2DRelease" # PROP BASE Target_Dir "" # Use_MFC # Use_Debug_Libraries # PROP Output_Dir "blitz3d___Win32_Blitz2DRelease" # PROP Intermediate_Dir "blitz3d___Win32_Blitz2DRelease" # PROP Target_Dir "" # ADD BASE CPP /MT /W3 /GX /O2 /Ob2 /D "WIN32" /D /D "_MBCS" /D "_LIB" /FD /c # ADD CPP /G6 /W3 /GX /Ob2 "WIN32" "NDEBUG" /D "_MBCS" "_LIB" /Yu"std.h" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 "NDEBUG" BSC32=bscmake.exe BASE BSC32 # BSC32 LIB32=link.exe -lib # LIB32 /nologo # ADD LIB32 /nologo
 RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBuG"
BSC32=bscmaKe.exe
# aDD bASe BsC32 /noLogo
# aDD BSC32 /nologo
LIb32=Link.Exe -lib
# ADD BASE LIB32 /nologo
# aDD LIb32 /nOLogo

!elSeIF  "$(CFg)" == "blitz3d - wIn32 bLItz2dRElEasE"

# ProP bASE USe_MfC 0
# PROP BaSE Use_DebuG_LiBrAries 0
# PROP BASe ouTput_Dir "bliTz3d___win32_Blitz2DRelEasE"
# PROP BaSe InTErmedIatE_Dir "bLitz3d___WIN32_Blitz2dRelease"
# PrOp bASE TaRGet_Dir ""
# Prop USe_MFc 0
# PROP Use_Debug_LibrARiES 0
# PROP Output_Dir "Blitz3d___wiN32_blITZ2DREleAse"
# PROP IntErMediaTE_Dir "bliTZ3d___wIN32_bliTZ2DRelease"
# PROP target_Dir ""
# ADd bASe CPP /noLoGo /Mt /w3 /GX /O2 /Ob2 /d "WIN32" /D "nDebUG" /d "_MBCS" /D "_LIB" /Yu"Std.h" /fD /c
# ADD CPP /Nologo /g6 /mT /W3 /GX /O2 /OB2 /d "WIN32" /D "NDeBUG" /D "_MbCS" /d "_LIb" /Yu"sTD.h" /fD /C
# ADd BasE Rsc /l 0X409 /d "NdeBUg"
# ADD RSC /l 0X409 /d "nDeBUG"
BsC32=bsCMAKE.exe
# aDD bASE bSC32 /noLogo
# ADD BSC32 /nolOgo
lIB32=lINk.eXe -lib
# aDD BAsE LIb32 /nOlogo
# aDD LIB32 /NologO

!EnDIF 


 RSC /l 0x409 /d "NDEBUG"
# ADD RSC  /l 0 x40 9 / d"NDE BUG" 
BSC32=bscmak e .exe 
# ADD BASE BSC32 /no logo
# ADDB SC 32 /n ologo
L IB 3 2 =li nk .e xe-l i b
# AD D B ASE LIB 32 /nologo 
#  A DD LIB32 /no l og o

!ELSE IF "$(CFG)" ==  "b litz3d  -  Wi n 32 Bl itz 2DRel ease"
# PR OP BASE U se _ MFC 0# PROPB A SE  Use _Debug_Libraries0 
#  PROP BASE Out put_Di r" bl i t z3d ___ Win32_Blit z2 DRele a se"
#P RO P B ASE Intermediate_ Dir "blitz3 d ___ Win32_ Bl itz 2 DRelea se"
#P ROP  BASE Targe t_Di r ""
# P ROP Us e _MFC 0# PROPUse_De bug _Li brar i es  0 
#  P R OPO ut put _ Dir  "blitz3 d_ __ Win32 _Bli t z 2 D Rele ase "
#  PROP  Intermediate _Di r "b l itz 3d___ Win32 _Bli tz 2DRel ease"
# PR OP  Target_Dir ""
# A DD BASE C PP/n olo go  /MT/ W3 /GX  /O 2 / Ob2 /D"WIN32" /D"N D E B UG " /D "_MBCS" /D "_ LI B "  / Yu"std.h " /FD/ c
# ADD CPP/n olo go / G 6  /MT/W3/ GX  /O2 /Ob 2 /D " W IN 32 " /D "N DE BUG" / D"_M BCS " /D" _LIB " /Yu" std.h" / FD /c 
# ADD BASE RS C  /l 0x409 /d" ND E B UG " 
#ADD  RSC /l 0x4 09 / d  "ND EBUG " 
BSC 3 2=bsc make. ex e 
#  ADD BASE BSC32 /no lo go
#ADD B SC32 /nologo
LIB32=lin k . e xe -lib
# A D DB ASE LIB32 /nol ogo
# ADD LIB3 2  /nologo 

! ENDIF 


 RSC_/l 0x409_/d "NDEBUG"
# ADD RSC_/l 0x409_/d_"NDEBUG"
BSC32=bscmake.exe
# ADD_BASE_BSC32 /nologo
# ADD_BSC32 /nologo
LIB32=link.exe -lib
#_ADD BASE LIB32 /nologo
#_ADD LIB32 /nologo

!ELSEIF__"$(CFG)" == "blitz3d - Win32 Blitz2DRelease"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
#_PROP_BASE Output_Dir_"blitz3d___Win32_Blitz2DRelease"
#_PROP_BASE Intermediate_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP BASE_Target_Dir ""
# PROP Use_MFC 0
#_PROP Use_Debug_Libraries_0
# PROP Output_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP Intermediate_Dir "blitz3d___Win32_Blitz2DRelease"
# PROP_Target_Dir_""
# ADD BASE_CPP /nologo /MT /W3 /GX /O2 /Ob2 /D "WIN32"_/D "NDEBUG" /D "_MBCS" /D "_LIB"_/Yu"std.h" /FD /c
#_ADD_CPP_/nologo /G6 /MT /W3_/GX /O2 /Ob2 /D "WIN32" /D_"NDEBUG" /D "_MBCS" /D "_LIB" /Yu"std.h"_/FD /c
# ADD BASE RSC /l 0x409_/d "NDEBUG"
# ADD RSC /l 0x409_/d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32_/nologo
# ADD_BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE_LIB32 /nologo
# ADD_LIB32 /nologo

!ENDIF_

