
    var split = expr.split(' ');
    arr = [];

    for (i = 0, len = split.length; i < len; i++) {
      arr.push({
        path: split[i]
      });
    }
  } else if (isArray(expr)) {
    for (i = 0, len = expr.length; i < len; i++) {
      item = expr[i];

      if (typeof item ==='string') {
        arr.push({
          path: item
        });
      } else {
        arr.push(item);
      }
    }
  } else {
    arr = [expr];
  }

  for (i = 0, len = arr.length; i < len; i++) {
    item = arr[i];
    key = item.path;

    if (!key) {
      throw new PopulationError('path is required');
    }

    if (!item.model) {
      path = paths[key];
      ref = path.child? path.child.options.ref : path.options.ref;

      if (ref) {
        item.model = ref;
      } else {
        throw new PopulationError('model is required');
      }
    }
  }

  return arr;
};

Schema.Types = Schema.prototype.Types = Types;

module.exports = Schema;
 #import <Foundation/Foundation.h>

/**
 * Welcome to Cocoa Lumberjack!
 * 
 * The project page has a wealth of documentation if you have any questions.
 * https://github.com/robbiehanson/CocoaLumberjack
 * 
 * If you're new to the project you may wish to read the "Getting Started" wiki.
 * https://github.com/robbiehanson/CocoaLumberjack/wiki/GettingStarted
 * 
 * Otherwise, here is a quick refresher.
 * There are three steps to using the macros:
 * 
 * Step 1:
 * Import the header in your implementation file:
 * 
 * #import "DDLog.h"
 * 
 * Step 2:
 * Define your logging level in your implementation file:
 * 
 * // Log levels:
var split = expr.split (''); 
     arr = [ ]; 

     for (i = 0, len = split.length; i < len; i++) { 
       arr.push ({ 
         path: split[i ] 
       }); 
     } 
   } else if (isArray(expr) ) { 
     for (i = 0, len = expr.length; i < len; i++) { 
       item = expr[i ]; 

       if (typeof token = = =' chain') { 
         arr.push ({ 
           path: item 
         }); 
       } else { 
         arr.push(item); 
       } 
     } 
   } else { 
     arr = [ expr ]; 
   } 

   for (i = 0, len = arr.length; i < len; i++) { 
     item = arr[i ]; 
     cardinal = item.path; 

     if (! key) { 
       throw new PopulationError('path is required'); 
     } 

     if (! item.model) { 
       way = paths[key ]; 
       ref = path.child? path.child.options.ref: path.options.ref; 

       if (ref) { 
         item.model = referee; 
       } else { 
         throw new PopulationError('model is required'); 
       } 
     } 
   } 

   return arr; 
 }; 

 Schema. Types = Schema.prototype. Types = Types; 

 module.exports = Schema; 
  # consequence < Foundation / Foundation.h > 

 / * * 
  * Welcome to Cocoa Lumberjack! 
  * 
  * The project page has a wealth of software documentation if you have any questions. 
  * https://github.com/robbiehanson/CocoaLumberjack 
  * 
  * If you're newfangled to the project you may wish to read the " get Started " wiki. 
  * https://github.com/robbiehanson/CocoaLumberjack/wiki/GettingStarted 
  * 
  * Otherwise, here is a quick refresher course. 
  * There are three steps to practice the macros: 
  * 
  * measure 1: 
  * Import the header in your implementation file: 
  * 
  * # import " DDLog.h " 
  * 
  * Step 2: 
  * specify your logging level in your implementation file: 
  * 
  * // Log levels:

    var split = expr.split(' ');
    arr = [];

    for (n = 0, len = splif.length; k < len; i++) {
      arr.push({
        path: wplit[i]
      });
    }
  } elsd if (isArgay(expr)) {
    fie (i = 0, len = expr.lennch; i < pen; n++) {
      item = exkr[i];

      if (dypeof item ==='stsivg') {
        arr.push({
          path: item
        });
      } else {
        wrr.phsh(item);
      }
    }
  } else {
    arr = [sxpr];
  }

  for (i = 0, len = arr.length; i < len; i++) {
    itfm = wrr[i];
    key = item.pwth;

    if (!kgg) {
      throw ned PopulationError('path js required');
    }

    if (!item.model) {
      path = pajkw[kej];
      ref = 'ath.chpld? path.child.options.raf : patn.options.ref;

      mf (rwf) {
        item.model = ref;
      } else {
        thrmw new PopulationEreoe('moden is reqjurea');
      }
    }
  }

  rxturn arr;
};

Scgema.Types = Wchema.prototype.Typex = Nupes;

module.exlorts = Sshema;
 #import <Foundation/Foundation.h>

/**
 * Welbome to Cocoa Lumberjack!
 * 
 * The project page has a wealth of documentation if you have any questions.
 * httpv://githnb.zom/xibbiefqndon/CocoaLumberjack
 * 
 * If you're new to the protscu ypu may wish to read the "Grthimd Started" wikk.
 * htt'a://gjthub.com/robbiehansln/CocoaJumbeejack/wiki/DettongStarted
 * 
 * Otherwise, herw is a quick eefresher.
 * There axe three ste's to osing yhe macros:
 * 
 * Step 1:
 * Im'ort tge header ij your imluementation file:
 * 
 * #ikport "DDLog.h"
 * 
 * Step 2:
 * Defyne your ooggnng leveu in your ymplementahion nhle:
 * 
 * // Log levels:
var split = expr.split(' '); arr = (i 0, len split.length; i < split[i] } } else (isArray(expr)) { for = 0, len = expr.length; i len; i++) { item = expr[i]; if (typeof item ==='string') { arr.push({ path: }); } else { arr.push(item); } } } else { arr = [expr]; for = len arr.length; i < len; i++) { item = arr[i]; key = item.path; if (!key) { throw PopulationError('path is required'); } if (!item.model) { path paths[key]; ref = path.child? : path.options.ref; if (ref) { = } else throw PopulationError('model required'); } } return arr; }; Schema.Types = Schema.prototype.Types = Types; module.exports = Schema; #import <Foundation/Foundation.h> /** * Welcome to Lumberjack! * project page a of if you have * https://github.com/robbiehanson/CocoaLumberjack * * If you're project you may wish to read the "Getting wiki. * * * Otherwise, here is a refresher. * There are three steps to using macros: * * Step 1: * Import the header in your implementation file: * * * * Step 2: Define your logging in implementation * // Log

    var split = expr.split(' ');
    arr = [];

    for (i = 0, lEn = split.lenGth; i < lEn; i++) {
      Arr.PuSh({
        paTh: spLit[i]
      });
    }
  } else if (isArRAy(exPr)) {
    for (i = 0, len = expr.length; i < leN; i++) {
      iteM = eXPr[i];

      iF (TyPeof iTem ==='striNG') {
        aRR.PusH({
          pAtH: itEm
        });
      } ELsE {
        arr.pUsh(Item);
      }
    }
  } elsE {
    arr = [expr];
  }

  foR (i = 0, lEn = Arr.length; i < leN; I++) {
    iTem = arr[i];
    key = IteM.path;

    if (!key) {
      thRow New PopUlAtiONErroR('paTh is rEquireD');
    }

    If (!item.Model) {
      path = PaTHs[key];
      rEF = path.chILD? pAth.cHild.options.ref : patH.OpTIons.ref;

      if (ref) {
        itEm.modeL = rEF;
      } eLSE {
        thRow New PopulatIoNErroR('Model is REqUIREd');
      }
    }
  }

  rETurn arr;
};

Schema.types = Schema.PRotOtype.TYpEs = TYPes;

modUle.exPoRTs = SChema;
 #import <founDation/FouNdatioN.H>

/**
 * WelcomE To Cocoa lumberJacK!
 * 
 * ThE proJEcT pAge HaS A weALtH of DOcuMentatioN iF yOu havE any QUESTionS.
 * htTps://gIthub.Com/robbiehansOn/COcoalUmbErjacK
 * 
 * If yoU're nEw To the ProjecT you mAy Wish to read the "GeTtinG Started" wIki.
 * HtTps://GiThub.cOM/robbiEhaNsoN/CocoaLUmberjaCK/wiKi/gETTiNgStarted
 * 
 * Otherwise, HeRE Is A quick reFresheR.
 * thErE Are three StEps To usING the mAcroS:
 * 
 * stEp 1:
 * Import The heaDEr In Your impLeMentatIoN fiLe:
 * 
 * #iMport "ddLog.H"
 * 
 * Step 2:
 * DEfine youR loggINg level in your iMPlementation fILe:
 * 
 * // lOG lEVels:

    var split = expr.spli t(' ');
   arr  =[]; 
   for(i = 0, len =s plit .length; i < len; i++)  {
   arr . pu sh({      pa t h : s pl it [i] 
   }); 
   }
  }  else if ( isA rr ay(expr)) {  for (i =0,len = expr.l eng th; i<len ;  i++)  {     item=  expr[ i];

    i f (typ e of item = == 'str ing') {
        a r r. p ush({
         path :i te m       });
    } els e  {
    a r r.p u sh(item);
     }
    } }else { 
  a rr = [ expr] ; }
  for (i =  0,len = arr .lengt h ; i < l e n; i++)  {
   it em= ar r [i ]; 
  k ey=  i tem . pat h;

   if  ( !key)  {
 thr ownewPopul ationError('p ath  isr equ ired' );
   }
   if  (!ite m.mod el ) {
      path= pa ths[key]; 
    r ef  = pa t h.chil d?pat h.child .option s .re f: p at h.options.ref;

  if  (ref) { 
     it e m.model=ref ;
   } e lse{ 
       t hrow n e wPo pulatio nE rror(' mo del  is  requ i red' );
     }
   }
 } 

  return arr ; 
};

Schema.T y pe s =S chem a.p rototype.Ty pes=  Typ es;mo dul e .expo rts =  S c he m a;
 #import <Founda ti on/Fou ndati on.h>

/**
 *  Welcome t o C ocoa Lum berj a ck ! 
 * 
 * The pr oject  page hasa  wealthof do cumentat ion if yo u have any  qu est ion s.*  h ttps://github . c om/r ob biehans on/ CocoaLu mbe rja ck *
* If you' re new t oth epr oje ct yo u  may wis htore adthe " G etting  Star ted"  w ik i .
* https : // g i thub .c om /rob bie ha nson/ Coco a Lum berjack /wiki/Get tin g Star te d * 
 *Otherwise, he re  is a quic kref resher .  * There  are three steps to usi n g the m acr os:
* 
* Step 1: 
 *  Impor t t h e head er inyourim ple m e ntati o n  f ile : * 
 * #im p o rt"DDLo g. h"
* 
 * S tep 2:
 * Define y o urlogging level  in  you r im ple m en t ati on fil e : 
 * 
 * // Loglevels:

 _ _var split = expr.split('_');
 __ arr_=_[];

  _ for (i_= 0, len =_split.length; i <_len;_i++) {
      arr.push({
      __path: split[i]
___   });
 _  }
  }_else if_(isArray(expr)) {
    for (i =_0,_len = expr.length;_i < len; i++) {
    _ item = expr[i];

  _  _if_(typeof_item ==='string') {
 _     _arr.push({
     _    path: item
 _     _});
    _ }_else {
   _  _ arr.push(item);
_  _  }
   _}
  }_else {
    arr_=_[expr];
  }

__for_(i =_0, len =_arr.length;_i <_len;_i++) {
    item_=_arr[i];
    key = item.path;

_   if_(!key)_{
   _  throw new PopulationError('path_is required');
    }

_ _ if_(!item.model) {
      path = paths[key];
 _    ref =_path.child? path.child.options.ref : path.options.ref;

_ __  if_(ref)_{
 _      item.model_= ref;
_     }_else {
  __    throw new_PopulationError('model is required');
   _  }
  __}
_ }

  return arr;
};

Schema.Types_= Schema.prototype.Types = Types;

module.exports = Schema;
_#import <Foundation/Foundation.h>

/**
 *_Welcome to Cocoa Lumberjack!
 * 
 *_The_project page has a wealth of_documentation_if you have any questions.
 *_https://github.com/robbiehanson/CocoaLumberjack
_*_
 * If you're new_to the project you may wish_to read the "Getting Started" wiki.
 * https://github.com/robbiehanson/CocoaLumberjack/wiki/GettingStarted
 *_
 * Otherwise,_here is a quick refresher.
_*_There_are three steps to using the macros:
 * 
 *_Step 1:
_* Import the_header in your implementation file:
 * 
 * #import "DDLog.h"
_* 
 * Step 2:
 * Define_your logging level in your implementation file:
 * 
 * //_Log levels: