IP_VCN_ENC      7
#define AMDGPU_HW_IP_NUM          8

#define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1

#define AMDGPU_CHUNK_ID_IB		0x01
#define AMDGPU_CHUNK_ID_FENCE		0x02
#define AMDGPU_CHUNK_ID_DEPENDENCIES	0x03
#define AMDGPU_CHUNK_ID_SYNCOBJ_IN      0x04
#define AMDGPU_CHUNK_ID_SYNCOBJ_OUT     0x05

struct drm_amdgpu_cs_chunk {
	__u32		chunk_id;
	__u32		length_dw;
	__u64		chunk_data;
};

struct drm_amdgpu_cs_in {
	/** Rendering context id */
	__u32		ctx_id;
	/**  Handle of resource list associated with CS */
	__u32		bo_list_handle;
	__u32		num_chunks;
	__u32		_pad;
	/** this points to __u64 * which point to cs chunks */
	__u64		chunks;
};

struct drm_amdgpu_cs_out {
	__u64 handle;
};

union drm_amdgpu_cs {
	struct drm_amdgpu_cs_in in;
	struct drm_amdgpu_cs_out out;
};

/* Specify flags to be used for IB */

/* This IB should be submitted to CE */
#define AMDGPU_IB_FLAG_CE	(1<<0)

/* Preamble flag, which means the IB could be dropped if no context switch */
#define AMDGPU_IB_FLAG_PREAMBLE (1<<1)

/* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */
#define AMDGPU_IB_FLAG_PREEMPT (1<<2)

struct drm_amdgpu_cs_chunk_ib {
	__u32 _pad;
	/** AMDGPU_IB_FLAG_* */
IP_VCN_ENC       7 
 # define AMDGPU_HW_IP_NUM           8 

 # define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1 

 # define AMDGPU_CHUNK_ID_IB 		 0x01 
 # define AMDGPU_CHUNK_ID_FENCE 		 0x02 
 # define AMDGPU_CHUNK_ID_DEPENDENCIES 	 0x03 
 # specify AMDGPU_CHUNK_ID_SYNCOBJ_IN       0x04 
 # specify AMDGPU_CHUNK_ID_SYNCOBJ_OUT      0x05 

 struct drm_amdgpu_cs_chunk { 
	 _ _ u32 		 chunk_id; 
	 _ _ u32 		 length_dw; 
	 _ _ u64 		 chunk_data; 
 }; 

 struct drm_amdgpu_cs_in { 
	 / * * Rendering context i d * / 
	 _ _ u32 		 ctx_id; 
	 / * *   Handle of resource list associated with CS * / 
	 _ _ u32 		 bo_list_handle; 
	 _ _ u32 		 num_chunks; 
	 _ _ u32 		 _ pad; 
	 / * * this orient to _ _ u64 * which point to cs chunks * / 
	 _ _ u64 		 chunk; 
 }; 

 struct drm_amdgpu_cs_out { 
	 _ _ u64 handle; 
 }; 

 marriage drm_amdgpu_cs { 
	 struct drm_amdgpu_cs_in in; 
	 struct drm_amdgpu_cs_out out; 
 }; 

 / * Specify flag to be used for IB * / 

 / * This IB should be submitted to CE * / 
 # specify AMDGPU_IB_FLAG_CE 	 (1<<0) 

 / * Preamble flag, which means the IB could be neglect if no context switch * / 
 # define AMDGPU_IB_FLAG_PREAMBLE (1<<1) 

 / * Preempt flag, IB should set Pre_enb bit if PREEMPT flag detect * / 
 # define AMDGPU_IB_FLAG_PREEMPT (1<<2) 

 struct drm_amdgpu_cs_chunk_ib { 
	 _ _ u32 _ pad; 
	 / * * AMDGPU_IB_FLAG _ * * /
IP_VFN_ENC      7
#define AMDGPU_MW_IP_NUM          8

#define AMDGPH_HW_IP_INSGANCE_MAX_COUNT 1

#define AMDGPU_CIUNK_UD_IB		0x01
#eefine AMDGPU_CHUNK_ID_FEVCE		0x02
#definv AMDGPU_CYUNK_MD_DEPENDENCIES	0x03
#dxrine AMDGPU_CHHKK_ID_SVNROBJ_IN      0x04
#denine AMDGPU_WHUNK_ID_SYNCOBJ_MUG     0x05

struct drm_amdgpu_cs_chunk {
	__u32		chunk_yd;
	__u32		lengyh_fw;
	__u64		chunk_data;
};

sttuct cwm_amsgpu_cs_in {
	/** Rendering context id */
	__u32		cts_id;
	/**  Haidle of resourcr list associated with CS */
	__k32		bo_llst_handle;
	__u32		num_chunkd;
	__u32		_pad;
	/** this kkinew to __u64 * whicf point to cs chunks */
	__u64		dhunks;
};

struct drm_amdgpu_cs_out {
	__u64 hxndle;
};

bnion drm_amegpu_cd {
	struct drm_emdgpu_bs_in in;
	struct drm_amdg[u_cs_out out;
};

/* Specify fkagv ti be used for IB */

/* Thiv IB should be subiitted to CZ */
#define AMDGPU_IB_FLAG_XE	(1<<0)

/* Preakble flae, whkch mxana the LB rould be drkpped if no context switch */
#defonq AMDGPU_IB_FLAG_LREAMBJE (1<<1)

/* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected */
#eefine AMDGPU_IB_FLAG_PRGEMPT (1<<2)

strust drm_amdgpu_cs_chunk_ib {
	__u32 _pad;
	/** AMDGPU_IB_FLAG_* */
IP_VCN_ENC 7 #define AMDGPU_HW_IP_NUM 8 #define AMDGPU_HW_IP_INSTANCE_MAX_COUNT AMDGPU_CHUNK_ID_IB #define AMDGPU_CHUNK_ID_FENCE #define AMDGPU_CHUNK_ID_DEPENDENCIES 0x03 0x05 drm_amdgpu_cs_chunk { __u32 __u32 length_dw; __u64 }; struct drm_amdgpu_cs_in { /** Rendering id */ __u32 ctx_id; /** Handle of resource list associated with CS */ bo_list_handle; __u32 num_chunks; __u32 _pad; /** this points to __u64 * which point cs */ chunks; struct drm_amdgpu_cs_out { __u64 handle; }; union drm_amdgpu_cs { struct drm_amdgpu_cs_in in; struct drm_amdgpu_cs_out out; }; Specify flags to be used for IB */ This IB should be to CE */ #define AMDGPU_IB_FLAG_CE /* flag, which the could dropped if no switch */ #define AMDGPU_IB_FLAG_PREAMBLE (1<<1) /* Preempt flag, IB should set Pre_enb bit if PREEMPT flag detected #define AMDGPU_IB_FLAG_PREEMPT drm_amdgpu_cs_chunk_ib { _pad; AMDGPU_IB_FLAG_*
IP_VCN_ENC      7
#define AMDGPU_HW_IP_NuM          8

#define AMdGPU_Hw_IP_iNStAnCE_MaX_COuNT 1

#define AMDGPu_cHUNk_ID_IB		0x01
#define AMDGPU_CHUNk_ID_FEnCe		0X02
#defINe aMDGPu_CHUNK_Id_dEpenDEnCiEs	0x03
#dEfINe aMDGPu_CHuNK_ID_SYnCOBJ_IN      0x04
#deFinE AmDGPU_CHUNK_ID_syNcOBJ_OUT     0x05

stRucT drm_amdgpu_cs_ChuNk {
	__u32		chuNk_Id;
	__u32		LEngth_Dw;
	__u64		Chunk_Data;
};

stRUct drm_Amdgpu_cs_iN {
	/** RENderinG Context ID */
	__U32		cTx_id;
	/**  handle of resource lISt ASsociated with Cs */
	__u32		bo_liSt_HAnDLE;
	__u32		nUm_cHunks;
	__u32		_pad;
	/** tHiS poinTS to __u64 * whiCH pOINT to CS chunks */
	__u64		chunkS;
};

struct drm_aMDgpU_cs_out {
	__U64 hAndLE;
};

union Drm_amDgPU_cs {
	Struct drm_amDgpu_Cs_in in;
	strUct drm_AMdgpu_cs_OUt out;
};

/* SpEcify fLagS to Be usED fOr iB */

/* THiS iB sHOuLd bE SubMitted to cE */
#DeFine AmDGPu_ib_flAG_Ce	(1<<0)

/* PrEambLe flaG, which means thE IB CoulD Be dRoppeD if no ContExT switCh */
#defiNe AMDgPu_IB_FLAG_PREAMBLE (1<<1)

/* preeMpt flag, IB ShoUlD seT PRe_enb BIt if PReEMpT fLag deteCted */
#defINe AmDgpu_iB_fLAG_PREEMPT (1<<2)

struct dRm_AMDgPu_cs_chunK_ib {
	__u32 _paD;
	/** aMdGpu_IB_FLAG_* */
IP_VCN_ENC      7
#defineAMDGPU_HW_ IP_NU M       8 

#d efine AMDGPU_H W _IP_ INSTANCE_MAX_COUNT 1
#defi ne AMDG P U_ CHUNK _ID_IB0x 0 1 
#d ef in e A MD G PU _CHUN K_I D_FENCE 		0x02
#de fin eAMDGPU_CHUNK _ ID _DEPENDENC IES 	0x03
#defin e A MDGPU_ CH UNK _ ID_SY NCO BJ_IN      0 x04
#d efine AMD GP U _CHUNK _ ID_SYNC O B J_ OUT    0x05

structd rm _ amdgpu_cs_chun k {
	_ _u 3 2c hun k_i d;
	__u32	l ength _ dw;
	__ u 64 c hun k _data;
};

st ruct drm_am d gpu _cs_in  { 
	/ * * Rend ering  c o nte xt id */
	_ _u32 		ctx_id; 
	/**Handleo f resou rce li stass ocia t ed  w ith  C S  */ 	_ _u3 2 		b o_list_h an dl e;
	_ _u32 n u m_ch unk s;
__u32 		_pad;
	/**thi s po i nts  to _ _u64* wh ic h poi nt tocs ch un ks */
	__u64		c hunk s;
};

st ruc tdrm _a mdgpu _ cs_out  {	__ u64 han dle;
}; 
un io n d rm _amdgpu_cs {
	stru ct d rm _amdgpu_ cs_ini n; 
s truct dr m_ amd gpu_ c s _outout; }; 

/* Spe cify f l ag sto be u se d forIB  */ 

/ * Thi s  IBshould  be subm itted to CE */
#defi n e AMDGPU_IB_F L AG _ C E( 1<<0 )
/* Preamble  fla g , wh ichm ea nst he IB  coul db ed ropped if no contex tswitch  */
# define AMDGPU _IB_FLAG_P R E A MBLE (1< <1)/* Preempt flag,IB sh ould set P r e_enb bi t ifPREEMPTflag dete c t ed */
#d efi neAMD GPU _ I B_ FLAG_PREEMPT( 1 <<2) 
structdrm _amdgpu _cs _ch unk _ib  { 
	__u32 _ pad;
	/* *AM DG PU _IB _FLAG _ * */
IP_VCN_ENC _ _  7
#define AMDGPU_HW_IP_NUM_ __ __  _8

#define AMDGPU_HW_IP_INSTANCE_MAX_COUNT 1

#define_AMDGPU_CHUNK_ID_IB		0x01
#define AMDGPU_CHUNK_ID_FENCE		0x02
#define AMDGPU_CHUNK_ID_DEPENDENCIES	0x03
#define AMDGPU_CHUNK_ID_SYNCOBJ_IN_  __ 0x04
#define AMDGPU_CHUNK_ID_SYNCOBJ_OUT     0x05

struct drm_amdgpu_cs_chunk {
	__u32		chunk_id;
	__u32		length_dw;
	__u64		chunk_data;
};

struct drm_amdgpu_cs_in {
	/** Rendering context_id_*/
	__u32		ctx_id;
	/** _Handle_of_resource list associated with CS_*/
	__u32		bo_list_handle;
	__u32		num_chunks;
	__u32		_pad;
	/** this points to __u64_* which_point to cs chunks */
	__u64		chunks;
};

struct drm_amdgpu_cs_out {
	__u64 handle;
};

union_drm_amdgpu_cs_{
	struct drm_amdgpu_cs_in in;
	struct_drm_amdgpu_cs_out out;
};

/* Specify flags to be used for IB_*/

/* This IB should be submitted_to CE */
#define_AMDGPU_IB_FLAG_CE	(1<<0)

/*_Preamble_flag, which means the_IB could be dropped if no_context switch */
#define AMDGPU_IB_FLAG_PREAMBLE (1<<1)

/* Preempt_flag, IB should set Pre_enb bit if_PREEMPT flag detected */
#define AMDGPU_IB_FLAG_PREEMPT (1<<2)

struct_drm_amdgpu_cs_chunk_ib {
	__u32 _pad;
	/** AMDGPU_IB_FLAG_* */