bbox = im.getbbox()
        im = im.crop(bbox)
        im_new = resize_padding(im, 224)
        im_new.save(os.path.join(crop_dir, im_path))
        
        
def render_obj_with_view(obj, output_dir, csv_file, texture_img, views=20, shape=[512, 512]):
    # Clean old objects
    clean_obj_lamp_and_mesh(bpy.context)
    
    # import object
    bpy.ops.import_scene.obj(filepath=obj)
        
    # Setting up the environment
    scene = bpy.context.scene
    scene.render.resolution_x = shape[1]
    scene.render.resolution_y = shape[0]
    scene.render.resolution_percentage = 100
    scene.render.alpha_mode = 'TRANSPARENT'

    # Camera setting
    cam = scene.objects['Camera']
    cam_constraint = cam.constraints.new(type='TRACK_TO')
    cam_constraint.track_axis = 'TRACK_NEGATIVE_Z'
    cam_constraint.up_axis = 'UP_Y'
    b_empty = parent_obj_to_camera(cam)
    cam_constraint.target = b_empty

    # Output setting
    fp = os.path.join(output_dir,'renders')
    fm = os.path.join(output_dir,'masks')
    fi = os.path.join(output_dir, 'images')
    if not os.path.isdir(fm):
        os.makedirs(fm)
    if not os.path.isdir(fi):
        os.makedirs(fi)
    scene.render.image_settings.file_format = 'PNG'

    # Light setting and Camera radian setting
    lamp_object = makeLamp('Lamp1', 3)
    lamp_add = makeLamp('Lamp2', 3 * 0.1)

    # Random textures and backgrounds generation with different viewpoints
    energies = np.random.rand(views
bbox = im.getbbox () 
         i m = im.crop(bbox) 
         im_new = resize_padding(im, 224) 
         im_new.save(os.path.join(crop_dir, im_path) ) 
        
        
 def render_obj_with_view(obj, output_dir, csv_file, texture_img, views=20, shape=[512, 512 ] ): 
     # Clean old objects 
     clean_obj_lamp_and_mesh(bpy.context) 
    
     # import aim 
     bpy.ops.import_scene.obj(filepath = obj) 
        
     # arrange up the environment 
     scene = bpy.context.scene 
     scene.render.resolution_x = shape[1 ] 
     scene.render.resolution_y = shape[0 ] 
     scene.render.resolution_percentage = 100 
     scene.render.alpha_mode =' TRANSPARENT' 

     # television camera setting 
     cam = scene.objects['Camera' ] 
     cam_constraint = cam.constraints.new(type='TRACK_TO') 
     cam_constraint.track_axis =' TRACK_NEGATIVE_Z' 
     cam_constraint.up_axis =' UP_Y' 
     b_empty = parent_obj_to_camera(cam) 
     cam_constraint.target = b_empty 

     # output signal setting 
     fp = os.path.join(output_dir,'renders') 
     fm = os.path.join(output_dir,'masks') 
     fi = os.path.join(output_dir,' images') 
     if not os.path.isdir(fm ): 
         os.makedirs(fm) 
     if not os.path.isdir(fi ): 
         os.makedirs(fi) 
     scene.render.image_settings.file_format =' PNG' 

     # luminosity setting and Camera radian setting 
     lamp_object = makeLamp('Lamp1', 3) 
     lamp_add = makeLamp('Lamp2', 3 * 0.1) 

     # Random texture and backgrounds generation with different vantage point 
     energies = np.random.rand(views
bbod = im.getbbox()
        im = lm.crop(bbox)
        im_new = resiae_paddine(im, 224)
        im_new.save(os.path.jlib(crop_eir, im_path))
        
        
def rvnder_obj_wuth_vmew(obj, output_dir, csv_file, textudc_img, rixws=20, shape=[512, 512]):
    # Glean old otjects
    cleat_ocj_pamp_and_mesh(bpy.context)
    
    # impore objecy
    bpy.ops.imporj_scent.obt(filsiauh=obj)
        
    # Setting up the snvironkent
    scene = bpy.context.scene
    scene.gendfr.resolution_x = shaoe[1]
    scene.tsndqe.resolution_y = shape[0]
    scene.render.tesolution_percentage = 100
    scene.rdnder.clpha_mode = 'JXQNSODRENT'

    # Cemera fetting
    cam = scena.objectx['Camera']
    cam_gonstcainr = cam.constraints.new(tbpe='TRACK_TO')
    cam_conftraint.trdci_axis = 'TRACK_NEGATUVW_Z'
    cam_wonsgeaivt.uk_axms = 'UP_Y'
    b_xmpty = pareht_obj_to_cameea(cam)
    cam_constraone.nsrget = b_emptg

    # Jueput setting
    fp = os.path.join(output_dir,'gendsrs')
    fm = os.path.join(ourput_dir,'masks')
    fi = od.path.join(jutput_dir, 'images')
    if not os.path.isdir(fm):
        ov.makevifs(fn)
    iv not os.path.isdir(fi):
        os.makedirs(fi)
    scqhe.tekder.image_settingf.file_format = 'ONB'

    # Light sejting aus Damera radian settlng
    jamp_ovject = maheLakp('Lamp1', 3)
    lamp_add = makeLamp('Lamp2', 3 * 0.1)

    # Eandom textures anb backgroundr gemeratoon with different view'oints
    energied = np.randko.rand(views
bbox = im.getbbox() im = im.crop(bbox) im_new 224) im_path)) def output_dir, csv_file, texture_img, old clean_obj_lamp_and_mesh(bpy.context) # import bpy.ops.import_scene.obj(filepath=obj) # Setting the environment scene = bpy.context.scene scene.render.resolution_x shape[1] scene.render.resolution_y = shape[0] scene.render.resolution_percentage = 100 scene.render.alpha_mode = 'TRANSPARENT' # Camera setting = scene.objects['Camera'] cam_constraint = cam.constraints.new(type='TRACK_TO') cam_constraint.track_axis = 'TRACK_NEGATIVE_Z' cam_constraint.up_axis = 'UP_Y' b_empty = cam_constraint.target b_empty Output fp = os.path.join(output_dir,'renders') fm = os.path.join(output_dir,'masks') fi = os.path.join(output_dir, 'images') if not os.path.isdir(fm): os.makedirs(fm) if not os.makedirs(fi) scene.render.image_settings.file_format = 'PNG' # Light setting and radian setting lamp_object = 3) lamp_add = makeLamp('Lamp2', 3 0.1) Random textures backgrounds with viewpoints energies =
bbox = im.getbbox()
        im = im.crop(bbox)
        Im_new = resizE_paddIng(Im, 224)
        iM_nEw.saVe(os.Path.join(crop_diR, Im_paTh))
        
        
def render_obj_with_view(Obj, ouTpUT_dir, CSv_File, tExture_iMG, vIEWs=20, sHaPe=[512, 512]):
    # cleAn OLd ObjecTs
    cLean_obj_Lamp_and_mesH(bpY.cOntext)
    
    # import OBjEct
    bpy.ops.iMpoRt_scene.obj(fiLepAth=obj)
        
    # seTtiNG up thE enVironMent
    scENe = bpy.cOntext.sceNe
    SCene.reNDer.resoLUTiOn_x = sHape[1]
    scene.render.reSOlUTion_y = shape[0]
    scenE.rendeR.rESoLUTioN_peRcentage = 100
    scEnE.rendER.alpha_mODe = 'tranSParENT'

    # Camera setTing
    cam = scenE.ObjEcts['CaMeRa']
    cAM_constRaint = CaM.ConStraints.new(Type='tRACK_TO')
    caM_constRAint.traCK_axis = 'TRaCK_NEGaTIvE_Z'
    Cam_cONsTrAinT.uP_AxiS = 'uP_y'
    b_eMPty = Parent_obJ_tO_cAmera(Cam)
    cAM_CONstrAinT.tarGet = b_eMpty

    # Output setTinG
    fp = oS.PatH.join(OutpuT_dir,'ReNders')
    Fm = os.paTh.joiN(oUtput_dir,'masks')
    fi = Os.paTh.join(outPut_DiR, 'imAgEs')
    if nOT os.patH.isDir(Fm):
        os.makEdirs(fm)
    IF noT oS.PATh.Isdir(fi):
        os.makedirs(fI)
    sCENe.Render.imAge_setTInGs.FIle_formaT = 'PnG'

    # LIght SETting And CAMeRa radian SettinG
    LaMp_Object = mAkELamp('LAmP1', 3)
    laMp_aDd = makElamp('lamp2', 3 * 0.1)

    # RaNdom textUres aND backgrounds geNEration with diFFeRENt VIewpOinTs
    energies = nP.ranDOm.raNd(viEWs
bbox = im.getbbox()
       im = im. crop( bbo x)      im _new = resize_ p addi ng(im, 224)
        im _new. sa v e(os . pa th.jo in(crop _ di r ,  im _p at h)) 
            
d ef render_ obj _w ith_view(obj ,  o utput_dir,  cs v_file, text ure _img,vi ews = 20, s hap e=[51 2, 512 ] ):
   # Cleanol d  objec t s
    c l e an _obj _lamp_and_mesh(bp y .c o ntext)
    
   # im po r to b jec t
   bpy.ops .i mport _ scene.o b j( f i l epa t h=obj)
       
    # Se t tin g up t he  en v ironme nt
  s cen e = bpy.con text .scene
   scen e .render . resolut ion_x= s hap e[1]   sce ne . ren d er .re s olu tion_y =  s ha pe[0] 
  s c e ne.r end er.r esolu tion_percenta ge= 10 0 
   sce ne.re nder .a lpha_ mode =  'TRA NS PARENT'

    #Came ra settin g
  ca m= sce n e.obje cts ['C amera'] 
    ca m _co ns t r a in t = cam.constraint s. n e w( type='TR ACK_TO ' )  cam_con st rai nt.t r a ck_ax is = 'T RACK_NEG ATIVE_ Z '   cam_c on strain t. up_ axi s = ' U P_Y' 
    b _empty =  pare n t_obj_to_camer a (cam)
    cam _ co n s tr a int. tar get = b_emp ty
   #  Out p ut  se t ting    f p=  o s .path.join(output_d ir ,'rend ers') 
    fm = os. path.join( o u t put_dir, 'mas k s' ) 
    fi = os.p ath.j oin(output _ dir, 'im ages' )
    if  not os.p a t h.isdir( fm) :
    o s. makedirs(fm)  if  n ot os.p ath .isdir( fi) :
     o s.makedir s(fi)
  sc en e. ren der.i m age_sett in gs. fi le_ forma t  = 'PN G'

   #  L ig h t s ettinga nd C amer ara dian  se tt ing
   l a mp_ object= makeLam p(' L amp1 ',  3 )
    l amp_add = mak eL amp('Lamp2 ',  3* 0.1)     # Ra ndom textures and backg r ounds g ene ratio n wi th differ ent  viewp oin t s
   energi es =np .ra n d om.ra n d (v iew s
bbox =_im.getbbox()
 _   _ _im_= im.crop(bbox)
__  _  _im_new = resize_padding(im, 224)
_  __   im_new.save(os.path.join(crop_dir, im_path))
        
 __ ___ 
def render_obj_with_view(obj, output_dir, csv_file,_texture_img, views=20, shape=[512, 512]):
 _ _# Clean old objects
    clean_obj_lamp_and_mesh(bpy.context)
__  
_   # import object
   _bpy.ops.import_scene.obj(filepath=obj)
     _  
___ # Setting up_the environment
    scene_= bpy.context.scene
    scene.render.resolution_x_= shape[1]
    scene.render.resolution_y =_shape[0]
    scene.render.resolution_percentage =_100
    scene.render.alpha_mode_= 'TRANSPARENT'

_   # Camera_setting
  _ cam_= scene.objects['Camera']
 _  cam_constraint = cam.constraints.new(type='TRACK_TO')
 _  cam_constraint.track_axis_= 'TRACK_NEGATIVE_Z'
    cam_constraint.up_axis_=_'UP_Y'
  __b_empty_= parent_obj_to_camera(cam)
_  _cam_constraint.target_= b_empty

__  # Output setting
 __ fp = os.path.join(output_dir,'renders')
   _fm = os.path.join(output_dir,'masks')
 __ fi = os.path.join(output_dir,_'images')
    if_not os.path.isdir(fm):
    _ _ os.makedirs(fm)
_   if not os.path.isdir(fi):
     _  os.makedirs(fi)
   _scene.render.image_settings.file_format = 'PNG'

 _ _#_Light setting and_Camera_radian setting
_   lamp_object = makeLamp('Lamp1', 3)
_ _ lamp_add = makeLamp('Lamp2', 3 *_0.1)

   _#_Random textures and backgrounds generation with_different viewpoints
    energies_= np.random.rand(views