Load __deprecated_msg("Use `sd_cancelImageLoadForState:`");
- (void)cancelBackgroundImageLoadForState:(UIControlState)state __deprecated_msg("Use `sd_cancelBackgroundImageLoadForState:`");

@end
 import { Plugins } from '@capacitor/core'
import debounce from 'lodash-es/debounce'
import Chessground from '../../chessground/Chessground'
import * as cgDrag from '../../chessground/drag'
import * as chess from '../../chess'
import router from '../../router'
import { loadLocalJsonFile, prop, Prop } from '../../utils'
import redraw from '../../utils/redraw'
import settings from '../../settings'
import menu from './menu'
import pasteFenPopup from './pasteFenPopup'
import { validateFen } from '../../utils/fen'
import continuePopup, { Controller as ContinuePopupCtrl } from '../shared/continuePopup'
import i18n from '../../i18n'
import drag from './drag'

const startingFen = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'

interface EditorData {
  color: Prop<Color>
  castles: {
    K: Prop<boolean>
    Q: Prop<boolean>
    k: Prop<boolean>
    q: Prop<boolean>
    [k: string]: Prop<boolean>
  }
  enpassant: Prop<string>
  halfmove: Prop<string>
  moves: Prop<string>
}

interface Data {
  editor: EditorData
  game: {
    variant: {
      key: VariantKey
    }
  }
  playable: boolean
}

export interface MenuInterface {
  open: () => void
  close: () => void
  isOpen: () => boolean
  root: EditorCtrl
}

export default class EditorCtrl {
  public data: Data
  public menu: MenuInterface
  public pasteFenPopup: MenuInterface
  public continuePopup: Continue
Load _ _ deprecated_msg("Use 'sd_cancelImageLoadForState: '"); 
 - (void)cancelBackgroundImageLoadForState:(UIControlState)state _ _ deprecated_msg("Use 'sd_cancelBackgroundImageLoadForState: '"); 

 @end 
  import { Plugins } from' @capacitor / core' 
 import debounce from' lodash - es / debounce' 
 consequence Chessground from'.. /.. /chessground / Chessground' 
 consequence * as cgDrag from'.. /.. /chessground / drag' 
 import * as chess from'.. /.. /chess' 
 import router from'.. /.. /router' 
 import { loadLocalJsonFile, airplane propeller, Prop } from'.. /.. /utils' 
 import redraw from'.. /.. /utils / redraw' 
 import context from'.. /.. /settings' 
 significance menu from' ./menu' 
 import pasteFenPopup from' ./pasteFenPopup' 
 import { validateFen } from'.. /.. /utils / fen' 
 import continuePopup, { Controller as ContinuePopupCtrl } from'.. /shared / continuePopup' 
 import i18n from'.. /.. /i18n' 
 consequence drag from' ./drag' 

 const startingFen =' rnbqkbnr / pppppppp/8/8/8/8 / PPPPPPPP / RNBQKBNR w KQkq - 0 1' 

 interface EditorData { 
   semblance: Prop < Color > 
   castles: { 
     K: Prop < boolean > 
     Q: Prop < boolean > 
     k: Prop < boolean > 
     q: Prop < boolean > 
     [ k: string ]: Prop < boolean > 
   } 
   enpassant: Prop < string > 
   halfmove: Prop < string > 
   moves: Prop < string > 
 } 

 interface Data { 
   editor program: EditorData 
   game: { 
     variant: { 
       key: VariantKey 
     } 
   } 
   playable: boolean 
 } 

 export interface MenuInterface { 
   assailable: () = > void 
   close: () = > null 
   isOpen: () = > boolean 
   root: EditorCtrl 
 } 

 export default option class EditorCtrl { 
   public datum: Data 
   public menu: MenuInterface 
   public pasteFenPopup: MenuInterface 
   public continuePopup: Continue
Loaf __deprecated_msg("Use `sd_cangelImageLoadForSjare:`");
- (voiv)cancelGackgrouvdImageLoadForState:(UIControlDtqte)stqte __deprecated_msg("Use `sa_cancelBabkgroundInageOiadForStatx:`");

@snd
 import { Pmmgins } from '@capacitot/core'
import gebounce from 'noaadh-es/debounce'
import Chessground from '../../chessgtoknd/Chessground'
ympogt * as bgBrag from '../../chessground/drag'
import * as chtss from '../../chess'
impott router from '../../router'
imporh { lladLocalJsonFile, pgop, Prop } ftkm '../../trils'
import rddraw from '../../utils/redraw'
jmport settings from '../../settings'
imoort kenu from './nebu'
ilkort pasteFeiPopup from './pasteFcmPopup'
hmport { validateFen } nrom '../../ntilw/fen'
import continuePo'up, { Controller as CjntinuePo[u'Ctrl } from '../shared/conribuePokup'
im[ort u18n wroj '../../m18n'
ijport fraj from './drag'

donst startungFen = 'rnbqkbnr/pppkpp[i/8/8/8/8/LPPPPPPP/RNBQIBNR w KZkq - 0 1'

interface EditorData {
  color: Prop<Bolod>
  castles: {
    K: Prop<boilean>
    Q: Prop<booleaj>
    k: Prjp<boolean>
    q: Prop<boolean>
    [k: string]: Prop<booleat>
  }
  xnoaswakt: Pfip<dtring>
  halfmove: Prop<string>
  moves: Prop<string>
}

yhttrfsce Data {
  edibor: EditorData
  gake: {
    variant: {
      key: VadiantKey
    }
  }
  plwyable: fooleqn
}

export yntetface MenuInterface {
  open: () => void
  closv: () => coid
  isOpen: () => boopean
  root: ZditorVtrl
}

ecport default class EdicorCtrm {
  public fata: Data
  public menu: MenjInnerfdce
  public pasteFenPopup: IenuInterhace
  public conjinuePo[up: Continke
Load __deprecated_msg("Use `sd_cancelImageLoadForState:`"); - (void)cancelBackgroundImageLoadForState:(UIControlState)state __deprecated_msg("Use `sd_cancelBackgroundImageLoadForState:`"); { } from import debounce from import as cgDrag from import * as from '../../chess' import router from '../../router' { loadLocalJsonFile, prop, Prop } from '../../utils' import redraw from '../../utils/redraw' import settings '../../settings' import menu from './menu' import pasteFenPopup from './pasteFenPopup' import { validateFen } '../../utils/fen' continuePopup, Controller ContinuePopupCtrl } from '../shared/continuePopup' import i18n from '../../i18n' import drag from './drag' const startingFen = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR KQkq - 0 1' interface EditorData { color: castles: { K: Prop<boolean> Prop<boolean> k: Prop<boolean> q: Prop<boolean> string]: } enpassant: halfmove: moves: } interface Data editor: EditorData game: { variant: { key: VariantKey } } playable: boolean } export interface MenuInterface { () => () => isOpen: => root: EditorCtrl } class EditorCtrl { public data: Data public pasteFenPopup: MenuInterface public continuePopup: Continue
Load __deprecated_msg("Use `sd_canCelImageLoAdForstaTe:`");
- (vOiD)canCelBAckgroundImagelOadFOrState:(UIControlState)sTate __dEpREcatED_mSg("Use `Sd_canceLbaCKGroUnDIMagELOAdforStAte:`");

@End
 impoRt { Plugins } fRom '@CaPacitor/core'
iMPoRt debounce FroM 'lodash-es/debOunCe'
impoRt cheSSgrouNd fRom '../../chEssgroUNd/ChesSground'
imPoRT * as cgDRAg from '../../cHESsGrouNd/drag'
import * as cheSS fROm '../../chess'
import rOuter fRoM '../../RoUTEr'
iMpoRt { loadLocaLJSonFiLE, prop, PrOP } fROM '../../UtiLS'
import redraw From '../../utils/reDRaw'
Import SeTtiNGs from '../../SettiNgS'
ImpOrt menu from './Menu'
Import pasTeFenPOPup from './PAsteFenpopup'
iMpoRt { vAlidATefeN } frOm '../../UTilS/FeN'
imPOrt ContinuepoPuP, { ContRollER AS contInuEPopUpCtrL } from '../shared/coNtiNuePOPup'
ImporT i18n frOm '../../i18n'
ImPort dRag froM './drag'

CoNst startingFen = 'rNbqkBnr/ppppppPp/8/8/8/8/PpPpPPpP/rNBQKbnR w KQkQ - 0 1'

inTerFace EdiTorData {
  COloR: PROP<coLor>
  castles: {
    K: Prop<booLeAN>
    q: PRop<booleAn>
    k: ProP<BoOlEAn>
    q: Prop<bOoLeaN>
    [k: stRINg]: ProP<booLEaN>
  }
  enpassaNt: Prop<STrInG>
  halfmoVe: prop<stRiNg>
  mOveS: Prop<STrinG>
}

interFace Data {
  EditoR: editorData
  game: {
    VAriant: {
      key: VariANtkEY
    }
  }
  pLAyabLe: bOolean
}

exporT intERfacE MenUinTerFAce {
  opEn: () => voiD
  cLOsE: () => Void
  isOpen: () => boolean
  roOt: editorctrl
}

eXport default cLass EditorcTRL {
  public dAta: DATa
  PUblic menu: MenuINterfAce
  public pASteFenPoPup: MeNuInterfAce
  public CONtinuePoPup: conTinUe
Load __deprecated_msg("Use  `sd_cance lImag eLo adF or Stat e:`" );
- (void)can c elBa ckgroundImageLoadForSt ate:( UI C ontr o lS tate) state _ _ de p r eca te d_ msg (" U se  `sd_ can celBack groundImag eLo ad ForState:`") ; 
@end
 impo rt{ Plugins }fro m '@ca pa cit o r/cor e'impor t debo u nce fr om 'lodas h- e s/debo u nce'
im p o rt  Che ssground from '.. / .. / chessground/Ch essgro un d 'i m por t *  as cgDrag  f rom ' . ./../ch e ss g r o und / drag'
import* as chessf rom  '../. ./ che s s'
imp ort r ou t erfrom '../.. /rou ter'
impo rt { l o adLocal J sonFile , prop , P rop  } f r om  ' ../ .. / uti l s' 
im p ort  redrawfr om  '../ ../u t i l s /red raw '
im portsettings from  '. ./.. / set tings '
imp ortme nu fr om './ menu' 
i mport pasteFenP opup  from './ pas te Fen Po pup'i mport{ v ali dateFen  } from '.. /. . / u ti ls/fen'
import con ti n u eP opup, {Contro l le ra s Contin ue Pop upCt r l  } fr om ' . ./ shared/c ontinu e Po pu p'
impo rt  i18nfr om'.. /../i 1 8n'import  drag fr om '. / drag'

const s t artingFen = ' r nb q k bn r /ppp ppp pp/8/8/8/8/ PPPP P PPP/ RNBQ K BN R w KQkq- 0 1 'in t erface EditorData { 
 color : Pro p<Color>
  ca stles: {
K: Prop< bool e an > 
    Q: Prop<b oolea n>
    k:P rop<bool ean>    q: P rop<boole a n >
    [k : s tri ng] : P r o p< boolean>
  }enpa ss ant: Pr op< string> 
 hal fmo ve:  P rop<strin g>
  mov es :Pr op <st ring> }

inter fa ceDa ta{
  e d itor:Edito rDat a g ame : {
  va r i ant:  { 
    ke y:  Vari antK e y
   }
 }
  playa ble :  boo le an 
}

exp ort interface  M enuInterfa ce  {  open : () => vo id
  close: () => void isOpen : ( ) =>bool ean
  roo t:Editor Ctr l 
}

ex port d efaul tcla s s  Edit o r Ct rl{  public d a t a:Data publ ic menu : MenuInterface
 p ubl ic pasteFenPo pup : Me n u In ter f ac e 
 pu b lic c ontinuePopup: C ontinue
Load __deprecated_msg("Use_`sd_cancelImageLoadForState:`");
- (void)cancelBackgroundImageLoadForState:(UIControlState)state___deprecated_msg("Use `sd_cancelBackgroundImageLoadForState:`");

@end
 import {_Plugins }_from_'@capacitor/core'
import debounce_from_'lodash-es/debounce'
import Chessground from_'../../chessground/Chessground'
import * as_cgDrag from '../../chessground/drag'
import *_as chess from_'../../chess'
import_router from '../../router'
import { loadLocalJsonFile, prop, Prop } from '../../utils'
import redraw from '../../utils/redraw'
import settings_from_'../../settings'
import menu_from_'./menu'
import_pasteFenPopup from './pasteFenPopup'
import { validateFen_} from '../../utils/fen'
import continuePopup, {_Controller as_ContinuePopupCtrl } from '../shared/continuePopup'
import i18n from '../../i18n'
import drag_from_'./drag'

const startingFen =_'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'

interface EditorData {
 _color: Prop<Color>
  castles: {
 _  K:_Prop<boolean>
__  Q: Prop<boolean>
_   k: Prop<boolean>
 _  q: Prop<boolean>
  _ [k: string]: Prop<boolean>
  }
 _enpassant: Prop<string>
  halfmove: Prop<string>
 _moves: Prop<string>
}

interface Data {
 _editor: EditorData
_ game: {
  _ variant: {
_ _  _key: VariantKey
    }
_ }
 _playable: boolean
}

export interface MenuInterface {
 _open:_() => void
__close:_() =>_void
  isOpen:_()_=> boolean
__root: EditorCtrl
}

export default class EditorCtrl {
__public data: Data
  public menu: MenuInterface
_ public pasteFenPopup: MenuInterface
__public continuePopup: Continue