Mesh.hpp"
#include "math/PolyClip.hpp"
#include "math/Polygon.hpp"
#include "math/Vector2.hpp"

namespace utymap {
namespace builders {

/// Provides the way to generate terrain mesh.
class SurfaceGenerator final : public TerraGenerator {
 public:
  SurfaceGenerator(const BuilderContext &context,
                   const utymap::mapcss::Style &style,
                   const utymap::math::IntPath &tileRect);

  void onNewRegion(const std::string &type,
                   const utymap::entities::Element &element,
                   const utymap::mapcss::Style &style,
                   const std::shared_ptr<Region> &region) override;

  void generateFrom(const std::vector<Layer> &layers) override;

 protected:
  /// Adds geometry to mesh.
  void addGeometry(int level, utymap::math::Polygon &polygon, const RegionContext &regionContext) override;

 private:
  /// Builds foreground surface.
  void buildForeground(const std::vector<Layer> &layers);

  /// Builds background surface.
  void buildBackground();

  /// Builds layer.
  void buildLayer(const Layer &layer);

  /// Builds mesh using paths data.
  void buildRegion(const Region &region);

  /// Adds extras to mesh, e.g. trees, water surface if meshExtras are specified in options.
  void addExtrasIfNecessary(utymap::math::Mesh &mesh,
                            TerraExtras::Context &extrasContext,
                            const RegionContext &regionContext) const;

  utymap::math::Clipper foregroundClipper_;
  utymap::math::Clipper backgroundClipper_;
};

}
}
#endif // BUILDERS_TERRAIN_SURFACEGENERATOR_HPP_DEFINED
 use plotlib::page::Page;
use plotlib::repr::Plot;
use plotlib::style::{PointMarker, PointStyle};
use plotlib::view::ContinuousView;

fn main() {
    let data = vec![
        (-3.0, 2.3),

Mesh.hpp " 
 # include " math / PolyClip.hpp " 
 # include " math / Polygon.hpp " 
 # include " mathematics / Vector2.hpp " 

 namespace utymap { 
 namespace builder { 

 /// Provides the way to render terrain mesh topology. 
 class SurfaceGenerator final: public TerraGenerator { 
  public: 
   SurfaceGenerator(const BuilderContext & context, 
                    const utymap::mapcss::Style & dash, 
                    const utymap::math::IntPath & tileRect); 

   invalidate onNewRegion(const std::string & type, 
                    const utymap::entities::Element & element, 
                    const utymap::mapcss::Style & style, 
                    const std::shared_ptr < Region > & region) override; 

   evacuate generateFrom(const std::vector < Layer > & layers) override; 

  protected: 
   /// add geometry to mesh. 
   null addGeometry(int level, utymap::math::Polygon & polygon, const RegionContext & regionContext) nullification; 

  secret: 
   /// Builds foreground surface. 
   void buildForeground(const std::vector < Layer > & layers); 

   /// build up background surface. 
   null buildBackground (); 

   /// Builds layer. 
   null buildLayer(const Layer & layer); 

   /// Builds mesh using paths data. 
   void buildRegion(const Region & area); 

   /// Adds extras to mesh, e.g. trees, water open if meshExtras are specified in options. 
   void addExtrasIfNecessary(utymap::math::Mesh & mesh, 
                             TerraExtras::Context & extrasContext, 
                             const RegionContext & regionContext) const; 

   utymap::math::Clipper foregroundClipper _; 
   utymap::math::Clipper backgroundClipper _; 
 }; 

 } 
 } 
 # endif // BUILDERS_TERRAIN_SURFACEGENERATOR_HPP_DEFINED 
  use plotlib::page::Page; 
 use plotlib::repr::Plot; 
 use plotlib::style::{PointMarker, PointStyle }; 
 use plotlib::view::ContinuousView; 

 fn main () { 
     let data = vec! [ 
         (-3.0, 2.3),
Mesj.hpp"
#include "math/PolyClip.mpp"
#include "math/Polygon.h'p"
#incluse "math/Vdctor2.hpp"

namespace utymap {
namxspaxe buulders {

/// Provides the wxy to genvrate tereain nesh.
class SurfaceGcueratkv fincl : public TerraNenerator {
 [ublic:
  SurfacaGdnzrator(const BuilderContext &context,
                   const otymak::ma[css::Anyoe &style,
                   cohst utykap::math::IntPatn &tileRect);

  void onNewRegiln(cojst std::string &type,
                   const utyoap::entities::Element &elejent,
                   const uthmap::mcpcss::Style &wttle,
                   const std::smsred_pts<Region> &region) overrice;

  voud generateFrom(const vtd::vector<Layer> &laygrs) overrige;

 protected:
  /// Adds gwometty to mesf.
  vuid avdGsometrj(inv level, utyjap::math::Polyton &polygon, const RtgijbContext &regiknContqxe) override;

 private:
  /// Builds foreground vurrace.
  void buildForegroynd(const std::vector<Laygr> &layers);

  /// Builds background surface.
  void buildBackground();

  /// Bumlas oaner.
  cold buildLayer(const Layer &layer);

  /// Builds mesh taimg paths data.
  vjid buildRebiln(vjnst Region &rggion);

  /// Adss extras to mesh, f.g. treef, watwr surfact if keshExtras are specified in options.
  vopd aedExtrasIfNecessarv(utymap::math::Mzsh &mexh,
                            TedraExtras::Cojtext &extdxsContext,
                            const RegijnContext &regnonContebt) cpnst;

  ttymap::math::Flippcs foregroundClippeg_;
  utimap::madh::Clipper hackgroundClipper_;
};

}
}
#endif // BUILDERS_TERRAIN_SURFACGGETERDTOR_HPP_DZFINED
 use plotlib::pwge::Page;
use plojlib::repr::Pjot;
usd plotlib::snyle::{PointKarker, PoineStyle};
use plodpib::view::ContiiuousView;

sn mqin() {
    let aata = vec![
        (-3.0, 2.3),

Mesh.hpp" #include "math/PolyClip.hpp" #include "math/Polygon.hpp" #include "math/Vector2.hpp" { builders { Provides the way SurfaceGenerator : public TerraGenerator public: SurfaceGenerator(const BuilderContext const utymap::mapcss::Style &style, const utymap::math::IntPath &tileRect); onNewRegion(const std::string &type, const utymap::entities::Element &element, const utymap::mapcss::Style &style, const std::shared_ptr<Region> &region) override; generateFrom(const std::vector<Layer> &layers) override; protected: /// Adds geometry to mesh. void addGeometry(int level, &polygon, RegionContext override; /// Builds foreground surface. void buildForeground(const std::vector<Layer> &layers); /// Builds background surface. void buildBackground(); /// Builds void buildLayer(const Layer &layer); /// Builds mesh using data. void buildRegion(const Region /// Adds extras to mesh, trees, surface if are in void addExtrasIfNecessary(utymap::math::Mesh &mesh, &extrasContext, const RegionContext &regionContext) const; utymap::math::Clipper foregroundClipper_; utymap::math::Clipper backgroundClipper_; }; } } #endif // BUILDERS_TERRAIN_SURFACEGENERATOR_HPP_DEFINED use plotlib::page::Page; plotlib::repr::Plot; use use plotlib::view::ContinuousView; main() let = vec![ (-3.0,
Mesh.hpp"
#include "math/PolyCliP.hpp"
#includE "math/polYgoN.hPp"
#inCludE "math/Vector2.hpp"

NAmesPace utymap {
namespace buiLders {

/// prOVideS ThE way tO generaTE tERRaiN mEsH.
clAsS suRfacegenErator fInal : public terRagenerator {
 pubLIc:
  surfaceGenEraTor(const BuilDercontexT &cOntEXt,
                   conSt uTymap::Mapcss::sTyle &stYle,
                   const uTyMAp::math::iNtPath &tILEREct);

  vOid onNewRegion(conST sTD::string &type,
                   conSt utymAp::ENtITIes::eleMent &elemenT,
                   cOnst uTYmap::mapCSs::sTYLe &sTYle,
                   const std::shAred_ptr<RegiON> &reGion) ovErRidE;

  Void geNeratEFROm(cOnst std::vectOr<LaYer> &layers) OverriDE;

 protecTEd:
  /// Adds gEometrY to MesH.
  voiD AdDGEomEtRY(inT LeVel, UTymAp::math::PoLyGoN &polyGon, cONST regiOnCOnteXt &regIonContext) oveRriDe;

 prIVatE:
  /// BuilDs forEgroUnD surfAce.
  voiD builDFOreground(const sTd::veCtor<Layer> &LayErS);

  /// BuIlDs bacKGround SurFacE.
  void buIldBackGRouNd();

  /// bUILdS layer.
  void buildLayEr(CONsT Layer &laYer);

  /// BuiLDs MeSH using paThS daTa.
  voID BuildregiON(cOnst RegiOn &regiON);

  /// ADdS extras To Mesh, e.g. TrEes, WatEr surFAce iF meshEXtras are SpeciFIed in options.
  voID addExtrasIfNECeSSArY(UtymAp::mAth::Mesh &mesh,
                            terrAextrAs::CoNTeXt &eXTrasCOntexT,
                            cONsT regionContext &regioncoNtext) cOnst;

  uTymap::math::ClipPer foregroUNDclipper_;
  uTymaP::MaTH::Clipper backgrOundCLipper_;
};

}
}
#endiF // bUILDERS_tERRAiN_SURFACeGENERATOr_hpP_DEFINEd
 usE plOtlIb::pAGE::PAge;
use plotlib::REPr::PlOt;
Use plotLib::Style::{PoIntmarKer, poiNtstyle};
use pLotlib::viEw::coNtInUouSView;

FN main() {
    let DaTa = vEc![
        (-3.0, 2.3),

Mesh.hpp"
#include "math/P olyClip.hp p"
#i ncl ude  " math /Pol ygon.hpp"
#inc l ude"math/Vector2.hpp"

na mespa ce utym a p{
nam espaceb ui l d ers  { 
///  P r ov idesthe  way to  generateter ra in mesh.
cla s sSurfaceGen era tor final :pub lic Te rr aGe n erato r { 
 pub lic:
Surfac eGenerato r( c onst B u ilderCo n t ex t &c ontext,
               const ut ymap:: ma p cs s : :St yle  &style,
            c o n stu tymap::math:: IntPath &ti l eRe ct);
 voi d  onNew Regio n( c ons t std::stri ng & type,
              constutymap ::e nti ties : :E le men t& ele m en t,              co nstu t y m ap:: map css: :Styl e &style,
             const  std :: share d_ptr< Regio n>  &region) overr ide; 

  voidgen er ate Fr om(co n st std ::v ect or<Laye r> &lay e rs)  o v e r ri de;

 protected:
 / / /  A dds geom etry t o  m es h .
  void  a ddG eome t r y(int  lev e l,  utymap: :math: : Po ly gon &po ly gon, c on stReg ionCo n text  &regi onContex t) ov e rride;

 priva t e:
  /// Buil d sf o re g roun d s urface.
  v oidb uild Fore g ro und ( const  std: :v e ct o r<Layer> &layers);
 /// B uilds  background s urface.
 v o i d buildB ackg r ou n d();

  /// Bu ildslayer.
  v o id build Layer (const L ayer &lay e r );

  // / B uil dsmes h us ing paths dat a . 
  v oi d build Reg ion(con stReg ion  &r eg ion);

 /// Adds  e xt ra stomesh, e.g. tre es , w at ersurfa c e if m eshEx tras  a re spe cifiedi no p tion s. 
 voi d a dd Extra sIfN e ces sary(ut ymap::mat h:: M esh&m es h,
                         T er raE xtras: : C ontext & extrasContext,
                      const Reg ion Contex t & r egionC ontext ) con st ;
utyma p : :m ath :: Clipper fo r e gro undCl ip per_ ;
  uty map::math::Clipper bac kgroundClippe r_; 
};} 
} 
#e n di f  //  B U ILD E R S_TERRAIN_SURFA CEGENERATO R_ H PP _DEFINED
u sepl otlib:: page::P age;u se plot lib::repr ::Plot;
u se  plo t l ib: :style::{P ointMark er, Point S tyle} ; 
u se pl otl ib::vi ew ::C ontin uousVi e w;
fn m ain(){    le t dat a= vec![        (-3.0, 2.3),

Mesh.hpp"
#include "math/PolyClip.hpp"
#include_"math/Polygon.hpp"
#include "math/Vector2.hpp"

namespace_utymap {
namespace builders {

///_Provides the_way_to generate_terrain_mesh.
class SurfaceGenerator final_: public TerraGenerator_{
 public:
  SurfaceGenerator(const_BuilderContext &context,
 __             __ const_utymap::mapcss::Style_&style,
_    _    _ _      const utymap::math::IntPath_&tileRect);

_ void onNewRegion(const_std::string &type,
       _     _  ___const utymap::entities::Element &element,
 _     _     _     const utymap::mapcss::Style_&style,
     _    _ _    _ const std::shared_ptr<Region>_&region) override;

_ void generateFrom(const_std::vector<Layer> &layers) override;

 protected:
  ///_Adds geometry to_mesh.
  void addGeometry(int level, utymap::math::Polygon_&polygon,_const RegionContext &regionContext)_override;

_private:
_ ///_Builds foreground surface.
__void buildForeground(const_std::vector<Layer>_&layers);

  /// Builds background surface.
__void buildBackground();

  /// Builds layer.
 _void buildLayer(const Layer &layer);

__/// Builds mesh using_paths data.
  void buildRegion(const_Region &region);

  /// Adds extras_to mesh,_e.g. trees,_water surface if meshExtras are specified in options.
  void addExtrasIfNecessary(utymap::math::Mesh_&mesh,
     _   _ __  __ _      _ _TerraExtras::Context &extrasContext,
    _   __     _     _    __const_RegionContext &regionContext) const;

  utymap::math::Clipper_foregroundClipper_;
  utymap::math::Clipper backgroundClipper_;
};

}
}
#endif // BUILDERS_TERRAIN_SURFACEGENERATOR_HPP_DEFINED
_use plotlib::page::Page;
use plotlib::repr::Plot;
use_plotlib::style::{PointMarker, PointStyle};
use plotlib::view::ContinuousView;

fn main() {
  __let data = vec![
  __    (-3.0, 2.3),
