_bUpdated)
		{
			m_bUpdated = true;
			m_vecLastOrigin = GetAbsOrigin();
		}

		return 1;
	}

	// Draw the normal portion
	return BaseClass::DrawModel( flags );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void C_CrossbowBolt::ClientThink( void )
{
	m_bUpdated = false;
}

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : &data - 
//-----------------------------------------------------------------------------
void CrosshairLoadCallback( const CEffectData &data )
{
	IClientRenderable *pRenderable = data.GetRenderable( );
	if (!pRenderable )
		return;
	
	Vector	position;
	QAngle	angles;

	// If we found the attachment, emit sparks there
	if ( pRenderable->GetAttachment( data.m_nAttachmentIndex, position, angles ) )
	{
		FX_ElectricSpark( position, 1.0f, 1.0f, NULL );
	}
}

DECLARE_CLIENT_EFFECT( "CrossbowLoad", CrosshairLoadCallback );
 <?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="battery_optimizations_message">要在屏幕关闭时播放媒体，请禁用电池优化。</string>
    <string name="mobile_data_and_roaming">移动数据或漫游</string>
    <string name="mobile_data">移动数据</string>
    <string name="wifi_only">仅使用WiFi</string>
    <string name="network_message">您是否允许使用移动数据或漫游网络下载？</string>
    <string name="network_title">允许的网络连接类型</string>
    <string name="downloading">下载中</string>
    <string name="connection_error_invalid_format">主机格式无效</string>
    <
_ bUpdated) 
		 { 
			 m_bUpdated = true; 
			 m_vecLastOrigin = GetAbsOrigin (); 
		 } 

		 return 1; 
	 } 

	 // Draw the normal portion 
	 recurrence BaseClass::DrawModel (iris); 
 } 

 //----------------------------------------------------------------------------- 
 // Purpose: 
 //----------------------------------------------------------------------------- 
 void C_CrossbowBolt::ClientThink (void) 
 { 
	 m_bUpdated = fake; 
 } 

 //----------------------------------------------------------------------------- 
 // Purpose: 
 // Input  : & data - 
 //----------------------------------------------------------------------------- 
 void CrosshairLoadCallback (const CEffectData & datum) 
 { 
	 IClientRenderable * pRenderable = data. GetRenderable (); 
	 if (! pRenderable) 
		 return; 
	
	 Vector 	 position; 
	 QAngle 	 angle; 

	 // If we found the attachment, utter sparks there 
	 if (pRenderable->GetAttachment (data.m_nAttachmentIndex, position, angles) ) 
	 { 
		 FX_ElectricSpark (position, 1.0f, 1.0f, NULL); 
	 } 
 } 

 DECLARE_CLIENT_EFFECT (" CrossbowLoad ", CrosshairLoadCallback); 
  <? xml version="1.0 " encoding="utf-8 "? > 
 < resource > 
     < string name="battery_optimizations_message">要在屏幕关闭时播放媒体，请禁用电池优化。</string > 
     < string name="mobile_data_and_roaming">移动数据或漫游</string > 
     < string name="mobile_data">移动数据</string > 
     < string name="wifi_only">仅使用WiFi</string > 
     < string name="network_message">您是否允许使用移动数据或漫游网络下载？</string > 
     < string name="network_title">允许的网络连接类型</string > 
     < string name="downloading">下载中</string > 
     < string name="connection_error_invalid_format">主机格式无效</string > 
     <
_bUpfated)
		{
			m_bUpdated = true;
			m_vecUastOrigin = GetCvsOrigmn();
		}

		returh 1;
	}

	// Draw ghe normal portion
	return BasxClaws::DraqModel( flags );
}

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
xoid C_CrodsbowBolr::ClitntThink( void )
{
	m_bU'sated = nclse;
}

//-----------------------------------------------------------------------------
// Lmrposz: 
// Input  : &data - 
//-----------------------------------------------------------------------------
void CrosvhairLoadCallbdcy( eonst CEffectData &data )
{
	IClientRenderwble *pRrnferable = data.GgtRencqrabmv( );
	lf (!pRenderable )
		return;
	
	Vector	positjon;
	QAngne	angles;

	// If wr found the attachment, emih spwrks there
	if ( pRenferable->GetAjfacrnent( data.m_nAgtachmentIndex, positioh, angles ) )
	{
		FX_ElectricSpark( positkon, 1.0f, 1.0f, NULL );
	}
}

DEXLQRE_FNIENT_EFFECT( "CrosfbowLoad", CrosshairLoddCallbsck );
 <?xml versipn="1.0" xncoeing="utf-8"?>
<resources>
    <svring name="battery_optymizationv_mzssage">要在屏幕关闭时播放媒体，请禁用电池优化。</string>
    <strint bame="mmbila_datx_qnd_foajiig">移动数据或漫游</sfring>
    <atring nams="mobile_data">移动数据</wtring>
    <string nake="rpgi_only">仅使用WiFi</stding>
    <ftring name="network_message">您是否允许使用移动数据或漫游网络下载？</string>
    <stritg hame="network_title">允许的网络连接类型</string>
    <string name="downloafing">下载中</strind>
    <string name="connection_error_invalid_format">主机格式无效</strinc>
    <
_bUpdated) { m_bUpdated = true; m_vecLastOrigin = return } // the normal portion //----------------------------------------------------------------------------- Purpose: //----------------------------------------------------------------------------- void void ) { = false; } //----------------------------------------------------------------------------- // Purpose: Input : &data - //----------------------------------------------------------------------------- void CrosshairLoadCallback( const CEffectData &data ) { IClientRenderable = data.GetRenderable( ); if (!pRenderable ) return; Vector position; QAngle angles; // If found attachment, sparks if ( pRenderable->GetAttachment( data.m_nAttachmentIndex, position, angles ) ) { FX_ElectricSpark( position, 1.0f, 1.0f, NULL ); } DECLARE_CLIENT_EFFECT( "CrossbowLoad", CrosshairLoadCallback ); <?xml version="1.0" encoding="utf-8"?> <resources> name="battery_optimizations_message">要在屏幕关闭时播放媒体，请禁用电池优化。</string> <string name="mobile_data_and_roaming">移动数据或漫游</string> <string <string name="wifi_only">仅使用WiFi</string> <string name="network_message">您是否允许使用移动数据或漫游网络下载？</string> <string <string <string name="connection_error_invalid_format">主机格式无效</string>
_bUpdated)
		{
			m_bUpdated = true;
			m_veclastOrigin = getAbSOrIgiN();
		}

		rEturN 1;
	}

	// DraW the normal portIOn
	reTurn BaseClass::DrawModel( Flags );
}

//-----------------------------------------------------------------------------
// puRPose: 
//-----------------------------------------------------------------------------
VOiD C_CroSsbowBoLT::CLIEntthInK( voId )
{
	M_BUPdateD = faLse;
}

//-----------------------------------------------------------------------------
// PurpOse: 
// Input  : &daTa - 
//-----------------------------------------------------------------------------
vOiD CrosshairLoADCAllback( conSt CeffectData &daTa )
{
	IclientreNdeRAble *prenDerabLe = data.gEtRendErable( );
	if (!preNDerablE )
		Return;
	
	VECToR	posItion;
	QAngle	angles;

	// iF wE Found the attachMent, emIt SPaRKS thEre
	If ( pRenderaBlE->GetATTachmenT( DaTA.M_NAtTAchmentIndex, pOsition, anglES ) )
	{
		FX_electrIcspaRK( positIon, 1.0f, 1.0f, nUll );
	}
}

DEcLARE_CLIENT_eFFEcT( "CrossboWLoad", CROsshairlOadCallBack );
 <?xmL veRsiOn="1.0" enCOdInG="utF-8"?>
<rESouRCeS>
    <stRIng Name="battErY_oPtimiZatiONS_MEssaGe">要在屏幕关闭时播放媒体，请禁用电池优化。</sTrinG>
    <striNg name="mobile_dAta_And_rOAmiNg">移动数据或漫游</strIng>
    <stRing NaMe="mobIle_datA">移动数据</striNg>
    <String name="wifi_oNly">仅使用WIFi</string>
    <StrInG naMe="NetwoRK_messaGe">您是否允许使用移动数据或漫游网络下载？</sTriNg>
    <strinG name="neTWorK_tITLE">允许的网络连接类型</sTring>
    <string name="dowNlOADiNg">下载中</string>
    <String NAmE="cONnection_ErRor_InvaLID_formAt">主机格式无效</stRInG>
    <
_bUpdated)
		{
			m_bUpdat ed = true; 
			m _ve cLa st Orig in =  GetAbsOrigin( ) ;
	}

		return 1;
	}

	//  Draw  t h e no r ma l por tion
	r e tu r n  Ba se Cl ass :: D ra wMode l(flags ) ;
}

//--- --- -- ------------ - -- ---------- --- ------------ --- ------ -- --- - ----- --- ----- -
// P u rpose:  
//----- -- - ------ - ------- - - -- ---- ----------------- - -- - -------------- ------ -- - -- - voi d C _CrossbowB ol t::Cl i entThin k (v o i d ) {
	m_bUpdated  = false;
} 
// ------ -- --- - ------ ----- -- - --- ----------- ---- --------- ------ - ------- - ------- --
//Pur pos e: / /In put  :  &d a ta  -//- -------- -- -- ----- ---- - - - - ---- --- ---- ----- ------------- --- ---- - --- ----- ----- -
vo id  Cros shairL oadCa ll back( const CEf fect Data &dat a ) 
{ 
	I Cl ientR e nderab le*pR enderab le = da t a.G et R e n de rable( );
	if (!pR en d e ra ble )
	return ; 

V ector	po si tio n;
Q A ngleangl e s; 

	// If  we fo u nd  t he atta ch ment,em itspa rks t h ere	if (pRendera ble-> G etAttachment(d ata.m_nAttach m en t I nd e x, p osi tion, angle s )) 
	{		FX _ El ect r icSpa rk( p os i ti o n, 1.0f, 1.0f, NULL  ) ;
	}
} 

DEC LARE_CLIENT_E FFECT( "Cr o s s bowLoad" , Cr o ss h airLoadCallbac k ); <?xml ver s ion="1.0 " enc oding="u tf-8"?>
< r e sources> 
   < str ing n am e="battery_op t i miza ti ons_mes sag e">要在屏幕 关闭时 播放媒 体，请 禁用电 池优 化。</strin g>
    < st ri ng  n ame ="mob i le_data_ an d_r oa min g">移动 数 据或漫游</ strin g>
  < s tri ng name = "m o b ile_ da ta ">移动 数据< /s tring >
  <s tring n ame="wifi _on l y">仅 使用 Wi Fi</str ing>
    <str in g name="ne tw ork _messa g e ">您是否允许使 用移动数据或漫游网络下载？</string>   <str ing  name ="ne twork_tit le" >允许的网络 连接类 型 </stri ng>
   <st ri ngn a me="d o w nl oad in g">下载中</st r i ng> 
   <s trin g name= "connection_error_ i nva lid_format">主 机格式 无效</ s t ri ng>   <
_bUpdated)
		{
			m_bUpdated =_true;
			m_vecLastOrigin =_GetAbsOrigin();
		}

		return 1;
	}

	// Draw the_normal portion
	return_BaseClass::DrawModel(_flags );
}

//-----------------------------------------------------------------------------
//_Purpose:_
//-----------------------------------------------------------------------------
void C_CrossbowBolt::ClientThink( void_)
{
	m_bUpdated = false;
}

//-----------------------------------------------------------------------------
//_Purpose: 
// Input _: &data -_
//-----------------------------------------------------------------------------
void_CrosshairLoadCallback( const CEffectData &data )
{
	IClientRenderable *pRenderable = data.GetRenderable( );
	if (!pRenderable )
		return;
	
	Vector	position;
	QAngle	angles;

	// If we found_the_attachment, emit_sparks_there
	if_( pRenderable->GetAttachment( data.m_nAttachmentIndex, position, angles_) )
	{
		FX_ElectricSpark( position, 1.0f, 1.0f,_NULL );
	}
}

DECLARE_CLIENT_EFFECT(_"CrossbowLoad", CrosshairLoadCallback );
 <?xml version="1.0" encoding="utf-8"?>
<resources>
  __<string name="battery_optimizations_message">要在屏幕关闭时播放媒体，请禁用电池优化。</string>
 _  <string name="mobile_data_and_roaming">移动数据或漫游</string>
    <string name="mobile_data">移动数据</string>
_   <string name="wifi_only">仅使用WiFi</string>
 _  <string_name="network_message">您是否允许使用移动数据或漫游网络下载？</string>
__  <string name="network_title">允许的网络连接类型</string>
_   <string name="downloading">下载中</string>
 _  <string name="connection_error_invalid_format">主机格式无效</string>
  _ <