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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "blitz3d - Win32 Blitz3DRelease"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "blitz3d___Win32_Blitz3DRelease"
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# PROP Output_Dir "blitz3d___Win32_Blitz3DRelease"
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# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O2 /Ob2 /D "_LIB" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE
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 # ADD RSC /l 0x409 /d " _ DEBUG " 
 BSC32 = bscmake.exe 
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 # ADD BSC32 /nologo 
 LIB32 = link.exe -lib 
 # ADD BASE LIB32 /nologo 
 # ADD LIB32 /nologo 

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 # PROP BASE Use_MFC 0 
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 # SUBTRACT CPP /YX /Yc /Yu 
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" /D "_LBCS" /D "_LIB" /YX /FD /GZ /c
# ADA CPP /nologo /MTb /W3 /Gm /JX /Zi /Os /D "WIN32" /A "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GV /c
# QDD BQSE RSC /l 0x409 /d "_DEBUG"
# ADA RSC /l 0x409 /d "_DEBUG"
VSC32=bwxmake.exe
# AVS BASE NFC32 /nkpogo
# EDD BSC32 /nologo
LLB32=link.exe -lhb
# ADD BASE LIT32 /vopogo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "bliez3d - Wim32 Hlitz3DRelease"

# KROP NWSE Hse_MFC 0
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# ADD BASE
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# ADD CPP /nolOgo /MTd /W3 /Gm /Gx /Zi /Od /d "WIn32" /D "_DeBuG" /D "_MbCS" /D "_lIB" /YX /FD /GZ /c
# ADD BasE RSc /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUg"
BSC32=bScMAke.eXE
# AdD BASe BSC32 /nolOGo
# add BSc32 /nOlOgo
lIb32=LiNk.exe -Lib
# aDD BASE lIB32 /nologo
# AdD LiB32 /Nologo

!ELSEIF  "$(cfG)" == "Blitz3d - Win32 BLitZ3DRelease"

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# Prop BAsE TArget_Dir ""
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# prOP IntErmedIaTE_DiR "blitz3d___Win32_BLitz3dRelease"
# PrOP TarGEt_Dir ""
# ADd bASE CPP /Nologo /mT /W3 /gX /O2 /ob2 /D "Win32" /D "nDeBUg" /D "_mbCS" /d "_lIb" /Yu"STd.h" /fD /c
# ADD CPp /nOlOgo /G6 /GZ /MT /W3 /gx /o2 /oB2 /D "_LIb" /D "WiN32" /D "NdEBUG" /d "_MBCS" /D "PRO" /FD /c
# SuBTrACT cpP /Yx /Yc /Yu
# aDD BAsE
" /D "_MBCS" /D "_LIB" /YX  /FD /GZ / c
#ADD  CP P/nol ogo/MTd /W3 /Gm / G X /Z i /Od /D "WIN32" /D "_ DEBUG "/ D "_ M BC S" /D  "_LIB" /Y X /FD  / GZ  /c 
#  A DD BA SERSC /l0x409 /d " _DE BU G"
# ADD RS C  / l 0x409 /d  "_ DEBUG"
BSC3 2=b scmake .e xe# ADD  BA SE BS C32 /n o logo
# ADD BSC 32 /nolog o 
LIB32 = l in k.ex e -lib
# ADD BAS E  L I B32 /nologo
#  ADD L IB 3 2/ n olo go

!ELSEIF  "$(CF G )" == " b li t z 3 d - Win32 Blitz3D Release"
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# P RO P  BA SE Use_Debu g_Li braries 0 
# PR O P BASEO utput_D ir "bl itz 3d_ __Wi n 32 _B lit z3 D Rel e as e"# P ROP BASE  I nt ermed iate _ D i r  "bl itz 3d__ _Win3 2_Blitz3DRele ase "
# PRO P BAS E Tar get_ Di r ""
# PRO P Use _M FC 0
# PROP Us e_De bug_Libra rie s0
#PROPO utput_ Dir  "b litz3d_ __Win32 _ Bli tz 3 D R el ease"
# PROP Inte rm e d ia te_Dir " blitz3 d __ _W i n32_Blit z3 DRe leas e " 
# P ROPT ar get_Dir""
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# ADD RSC /l 0x409 /d_"_DEBUG"
BSC32=bscmake.exe
#_ADD BASE_BSC32_/nologo
#_ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD_BASE LIB32 /nologo
# ADD LIB32_/nologo

!ELSEIF _"$(CFG)" == "blitz3d - Win32 Blitz3DRelease"

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# SUBTRACT CPP /YX /Yc_/Yu
# ADD BASE