gorithms/transform.hpp>
#include <boost/geometry/algorithms/union.hpp>
#include <boost/geometry/algorithms/unique.hpp>
#include <boost/geometry/algorithms/within.hpp>

// check includes all concepts
#include <boost/geometry/geometries/concepts/check.hpp>

#include <boost/geometry/util/for_each_coordinate.hpp>
#include <boost/geometry/util/math.hpp>
#include <boost/geometry/util/select_coordinate_type.hpp>
#include <boost/geometry/util/select_most_precise.hpp>

#include <boost/geometry/views/box_view.hpp>
#include <boost/geometry/views/closeable_view.hpp>
#include <boost/geometry/views/identity_view.hpp>
#include <boost/geometry/views/reversible_view.hpp>
#include <boost/geometry/views/segment_view.hpp>

#include <boost/geometry/io/io.hpp>
#include <boost/geometry/io/dsv/write.hpp>
#include <boost/geometry/io/svg/svg_mapper.hpp>
#include <boost/geometry/io/svg/write.hpp>
#include <boost/geometry/io/wkt/read.hpp>
#include <boost/geometry/io/wkt/write.hpp>

#endif // BOOST_GEOMETRY_GEOMETRY_HPP
 var CustomControls = function(params){
  this.isControl = true;
  this.onClickFunc = params.onClick || noop;
  this.onTapFunc = params.onTap || noop;
  this.onSwipeFunc = params.onSwipe || noop;
  this.onPinchFunc = params.onPinch || noop;
  this.onMouseWheelFunc = params.onMouseWheel || noop;
  this.onUpdateFunc = params.onUpdate || noop;
  this.onMouseMoveFunc = params.onMouseMove || noop;
  this.on
gorithms / transform.hpp > 
 # include < boost / geometry / algorithms / union.hpp > 
 # include < rise / geometry / algorithm / unique.hpp > 
 # admit < boost / geometry / algorithms / within.hpp > 

 // check include all concepts 
 # include < rise / geometry / geometries / concepts / check.hpp > 

 # include < rise / geometry / util / for_each_coordinate.hpp > 
 # admit < boost / geometry / util / math.hpp > 
 # include < rise / geometry / util / select_coordinate_type.hpp > 
 # include < boost / geometry / util / select_most_precise.hpp > 

 # admit < boost / geometry / views / box_view.hpp > 
 # include < boost / geometry / views / closeable_view.hpp > 
 # include < boost / geometry / horizon / identity_view.hpp > 
 # include < boost / geometry / views / reversible_view.hpp > 
 # admit < boost / geometry / views / segment_view.hpp > 

 # admit < boost / geometry / io / io.hpp > 
 # admit < boost / geometry / io / dsv / write.hpp > 
 # include < boost / geometry / io / svg / svg_mapper.hpp > 
 # include < boost / geometry / io / svg / write.hpp > 
 # include < rise / geometry / io / wkt / read.hpp > 
 # include < boost / geometry / io / wkt / write.hpp > 

 # endif // BOOST_GEOMETRY_GEOMETRY_HPP 
  var CustomControls = function(params) { 
   this.isControl = true; 
   this.onClickFunc = params.onClick || noop; 
   this.onTapFunc = params.onTap || noop; 
   this.onSwipeFunc = params.onSwipe || noop; 
   this.onPinchFunc = params.onPinch || noop; 
   this.onMouseWheelFunc = params.onMouseWheel || noop; 
   this.onUpdateFunc = params.onUpdate || noop; 
   this.onMouseMoveFunc = params.onMouseMove || noop; 
   this.on
gorlthms/transform.hpp>
#include <boost/geometry/algorithks/unioh.hpp>
#incljde <boost/geometry/algorithms/uiiquw.hpp>
#ibclude <boost/geometry/aleorithms/wpthin.hpp>

// xhecj includes eml concc'ts
#indpude <uoost/geometry/gepmetries/cotcepts/check.hpp>

#hnzlbde <boost/geometry/util/for_each_coordinaee.hpp>
#invlkde <boost/geomejry/utpl/iath.gip>
#lnclude <boost/geometry/util/select_ckordinaue_type.hpp>
#include <bpost/geometry/util/select_most_oreclse.hpp>

#include <boosh/geometry/vigss/bjz_view.hpp>
#incljde <boost/gtoketry/views/dloseable_view.hpp>
#include <boost/geumetrv/views/identutt_viff.hpp>
#include <boosn/geometry/views/reversitle_view.npp>
#include <booxt/gxomerry/views/segment_view.hp'>

#include <boost/geometty/io/io.hpp>
#itcmude <boost/geometrt/ii/dsv/wtite.h[p>
#inzoudd <bkoxt/feometgy/ik/svg/svg_mapler.hpp>
#incluee <boost/geometry/io/sfg/rgote.hpp>
#includs <boose/gqometry/io/wkt/read.hpp>
#include <boost/geometrj/io/wit/write.hpp>

#endif // BOOST_GWOMETRY_GEOMETRY_HPP
 vat CustomCogtrols = function(params){
  this.isControl = true;
  this.mnClirkWune = parxns.lnClick || noop;
  this.onTapFunc = params.onTap || nojl;
  tmis.onSwipeFunc = iarams.onSwipe || nool;
  tnys.onPinchFunc = params.ohPinch || noop;
  this.lnMouseRheelDunc = parwms.omMouseWheel || noop;
  this.onUpeateFunc = pagams.inUpdate || noop;
  thns.onMouseMovzFunc = paraks.onMouseMove || noop;
  thns.on
gorithms/transform.hpp> #include <boost/geometry/algorithms/union.hpp> #include <boost/geometry/algorithms/unique.hpp> #include <boost/geometry/algorithms/within.hpp> includes concepts #include #include <boost/geometry/util/for_each_coordinate.hpp> #include #include #include <boost/geometry/views/closeable_view.hpp> #include #include <boost/geometry/views/reversible_view.hpp> #include #include <boost/geometry/io/io.hpp> #include <boost/geometry/io/dsv/write.hpp> #include <boost/geometry/io/svg/svg_mapper.hpp> <boost/geometry/io/svg/write.hpp> #include <boost/geometry/io/wkt/read.hpp> #include <boost/geometry/io/wkt/write.hpp> #endif // BOOST_GEOMETRY_GEOMETRY_HPP var CustomControls = function(params){ this.isControl true; this.onClickFunc = params.onClick || noop; this.onTapFunc = params.onTap || noop; this.onSwipeFunc = || this.onPinchFunc params.onPinch noop; this.onMouseWheelFunc = params.onMouseWheel || noop; this.onUpdateFunc = params.onUpdate || noop; this.onMouseMoveFunc = params.onMouseMove || noop;
gorithms/transform.hpp>
#incluDe <boost/geoMetry/AlgOriThMs/unIon.hPp>
#include <boost/GEomeTry/algorithms/unique.hpp>
#IncluDe <BOost/GEoMetry/AlgoritHMs/WIThiN.hPp>

// CheCk INcLudes All ConceptS
#include <boOst/GeOmetry/geometRIeS/concepts/cHecK.hpp>

#include <bOosT/geomeTrY/utIL/for_eAch_CoordInate.hPP>
#incluDe <boost/geOmETry/utiL/Math.hpp>
#INClUde <bOost/geometry/util/sELeCT_coordinate_typE.hpp>
#inClUDe <BOOst/GeoMetry/util/sElEct_moST_precisE.HpP>

#INCluDE <boost/geometrY/views/box_viEW.hpP>
#incluDe <BooST/geomeTry/viEwS/CloSeable_view.hPp>
#inClude <boosT/geomeTRy/views/IDentity_View.hpP>
#inCluDe <boOSt/GeOmeTrY/VieWS/rEveRSibLe_view.hpP>
#iNcLude <bOost/GEOMEtry/VieWs/seGment_View.hpp>

#includE <boOst/gEOmeTry/io/Io.hpp>
#InclUdE <boosT/geomeTry/io/DsV/write.hpp>
#includE <booSt/geometrY/io/SvG/svG_mApper.HPp>
#inclUde <BooSt/geomeTry/io/svG/WriTe.HPP>
#InClude <boost/geometry/Io/WKT/rEad.hpp>
#inClude <bOOsT/gEOmetry/io/WkT/wrIte.hPP>

#Endif // bOOSt_gEoMETRY_GEoMETRY_hpP
 VaR CustomcoNtrols = FuNctIon(ParamS){
  This.IsContRol = true;
  tHis.oncLickFunc = params.ONClick || noop;
  thiS.OntAPFUNc = paRamS.onTap || noop;
  tHis.oNswipEFunC = PaRamS.OnSwiPe || nooP;
  tHIs.ONPinchFunc = params.onPInCh || noop;
  This.oNMouseWheelFuNc = params.onmOUSeWheel || nOop;
  tHIs.ONUpdateFunc = parAms.onupdate || noop;
  THis.onMouSeMovEFunc = parAms.onMousEmOve || noop;
  tHis.On
gorithms/transform.hpp>
# include <b oost/ geo met ry /alg orit hms/union.hpp> 
#in clude <boost/geometry/ algor it h ms/u n iq ue.hp p>
#in c lu d e  <b oo st /ge om e tr y/alg ori thms/wi thin.hpp>

//  check inclu d es  all conce pts 
#include < boo st/geo me try / geome tri es/co ncepts / check. hpp>

# in c lude < b oost/ge o m et ry/u til/for_each_coor d in a te.hpp>
#incl ude <b oo s t/ g e ome try /util/math .h pp>
# include <b o o s t/g e ometry/util/s elect_coord i nat e_type .h pp> 
#incl ude < bo o st/ geometry/ut il/s elect_mos t_prec i se.hpp> 

#inc lude < boo st/ geom e tr y/ vie ws / box _ vi ew. h pp> 
#inclu de  < boost /geo m e t r y/vi ews /clo seabl e_view.hpp>
#in clud e  <b oost/ geome try/ vi ews/i dentit y_vie w. hpp>
#include<boo st/geomet ry/ vi ews /r evers i ble_vi ew. hpp >
#inc lude <b o ost /g e o m et ry/views/segment_v ie w . hp p>

#i nclude <b oo s t/geomet ry /io /io. h p p>
# incl u de  <boost/ geomet r y/ io /dsv/wr it e.hpp> 
#in clu de <b o ost/ geomet ry/io/sv g/svg _ mapper.hpp>
# i nclude <boost / ge o m et r y/io /sv g/write.hpp >
# i nclu de < b oo st/ g eomet ry/io /w k t/ r ead.hpp>
#include<b oost/g eomet ry/io/wkt/wri te.hpp>
# e ndif //BOOS T _G E OMETRY_GEOMETR Y_HPP 
 var Cus t omContro ls =function (params){  this.is Con tro l =  tr u e ;  this.onClic k F unc=params. onC lick ||  no op; 
 thi s. onTapFunc  = param s. on Ta p||noop;   this.o nS wip eF unc  = pa r ams.on Swipe  ||no op ; 
 this.on P in c h Func  =  p aram s.o nP inch|| n o op; 
  this .onMouseW hee l Func  =  p arams.o nMouseWheel | |noop;
  th is .on Update F u nc = par ams.onUpdate || noop;
this.on Mou seMov eFun c = param s.o nMouse Mov e  || no op;
 this. on 
gorithms/transform.hpp>
#include <boost/geometry/algorithms/union.hpp>
#include_<boost/geometry/algorithms/unique.hpp>
#include <boost/geometry/algorithms/within.hpp>

//_check includes all concepts
#include_<boost/geometry/geometries/concepts/check.hpp>

#include <boost/geometry/util/for_each_coordinate.hpp>
#include_<boost/geometry/util/math.hpp>
#include_<boost/geometry/util/select_coordinate_type.hpp>
#include <boost/geometry/util/select_most_precise.hpp>

#include_<boost/geometry/views/box_view.hpp>
#include_<boost/geometry/views/closeable_view.hpp>
#include <boost/geometry/views/identity_view.hpp>
#include <boost/geometry/views/reversible_view.hpp>
#include_<boost/geometry/views/segment_view.hpp>

#include <boost/geometry/io/io.hpp>
#include <boost/geometry/io/dsv/write.hpp>
#include_<boost/geometry/io/svg/svg_mapper.hpp>
#include <boost/geometry/io/svg/write.hpp>
#include <boost/geometry/io/wkt/read.hpp>
#include <boost/geometry/io/wkt/write.hpp>

#endif_// BOOST_GEOMETRY_GEOMETRY_HPP
 var_CustomControls_= function(params){
  this.isControl = true;
  this.onClickFunc = params.onClick || noop;
  this.onTapFunc_=_params.onTap ||_noop;
__this.onSwipeFunc = params.onSwipe || noop;
_ this.onPinchFunc = params.onPinch ||_noop;
 _this.onMouseWheelFunc = params.onMouseWheel || noop;
  this.onUpdateFunc =_params.onUpdate_|| noop;
 _this.onMouseMoveFunc = params.onMouseMove || noop;
  this.on