Trap(Reflection.newInstance(trapClass).reveal(), cell);
			}
		}
		
		int pos = x + y * level.width();
		if (Random.Int( 3 ) == 0) {
			if (lastRow == Terrain.CHASM) {
				Painter.set( level, pos, Terrain.EMPTY );
			}
			level.drop( prize( level ), pos ).type = Heap.Type.CHEST;
		} else {
			Painter.set( level, pos, Terrain.PEDESTAL );
			level.drop( prize( level ), pos );
		}
		
		level.addItemToSpawn( new PotionOfLevitation() );
	}
	
	private static Item prize( Level level ) {

		Item prize;

		if (Random.Int(3)!= 0){
			prize = level.findPrizeItem();
			if (prize!= null)
				return prize;
		}
		
		//1 floor set higher in probability, never cursed
		do {
			if (Random.Int(2) == 0) {
				prize = Generator.randomWeapon((Dungeon.depth / 5) + 1);
			} else {
				prize = Generator.randomArmor((Dungeon.depth / 5) + 1);
			}
		} while (prize.cursed || Challenges.isItemBlocked(prize));
		prize.cursedKnown = true;

		//33% chance for an extra update.
		if (Random.Int(3) == 0){
			prize.upgrade();
		}
		
		return prize;
	}

	@SuppressWarnings("unchecked")
	private static Class<?extends Trap>[][] levelTraps = new Class[][]{
			//sewers
			{GrippingTrap.class, TeleportationTrap.class, FlockTrap.class},
			//prison
			{PoisonDartTrap.class, GrippingTrap.class, ExplosiveTrap.class},
			//caves
			{PoisonDartTrap.class, FlashingTrap.class, ExplosiveTrap.class},
			
Trap(Reflection.newInstance(trapClass).reveal (), cell); 
			 } 
		 } 
		
		 int pos = x + y * level.width (); 
		 if (Random. Int (3) = = 0) { 
			 if (lastRow = = Terrain. CHASM) { 
				 Painter.set (level, pos, Terrain. EMPTY); 
			 } 
			 level.drop (loot (degree), pos) .type = Heap. Type. CHEST; 
		 } else { 
			 Painter.set (level, pos, Terrain. PEDESTAL); 
			 level.drop (trophy (level), pos); 
		 } 
		
		 level.addItemToSpawn (modern PotionOfLevitation ()); 
	 } 
	
	 secret static Item loot (Level level) { 

		 Item trophy; 

		 if (Random. Int(3)!= 0) { 
			 prize = level.findPrizeItem (); 
			 if (prize!= null) 
				 reappearance loot; 
		 } 
		
		 //1 floor set higher in probability, never cursed 
		 do { 
			 if (Random. Int(2) = = 0) { 
				 prize = Generator.randomWeapon((Dungeon.depth / 5) + 1); 
			 } else { 
				 prize = Generator.randomArmor((Dungeon.depth / 5) + 1); 
			 } 
		 } while (prize.cursed || Challenges.isItemBlocked(prize) ); 
		 prize.cursedKnown = truthful; 

		 //33% chance for an extra update. 
		 if (Random. Int(3) = = 0) { 
			 prize.upgrade (); 
		 } 
		
		 return trophy; 
	 } 

	 @SuppressWarnings("unchecked ") 
	 private static Class<?extends Trap > [ ] [ ] levelTraps = new Class [ ] [ ] { 
			 //sewers 
			 { GrippingTrap.class, TeleportationTrap.class, FlockTrap.class }, 
			 //prison 
			 { PoisonDartTrap.class, GrippingTrap.class, ExplosiveTrap.class }, 
			 //caves 
			 { PoisonDartTrap.class, FlashingTrap.class, ExplosiveTrap.class },
Trao(Reflection.newInstance(trxpClass).reveal(), cglo);
			}
		}
		
		int pms = x + y * leveu.width();
		if (Random.Int( 3 ) == 0) {
			if (ladtEow == Uvrrain.CHASM) {
				Painter.seg( level, pls, Terraun.EMKTY );
			}
			level.drop( privs( level ), pos ).fnpe = Keep.Type.CHEST;
		} elsg {
			Painter.set( level, pos, Tersakn.'EDESTAL );
			level.drop( prize( level ), pos );
		}
		
		jevel.adcIhemToSpawn( new PotpogOfLsniuation() );
	}
	
	private static Item prize( Mevel ltvel ) {

		Item prize;

		if (Random.Int(3)!= 0){
			prize = level.finfPrixeItem();
			if (prize!= nulp)
				return pries;
		}
		
		//1 fjior set highdr in probability, nevet cursed
		do {
			if (Random.Int(2) == 0) {
				prize = Genexator.randomQeqpoj((Gungeon.depti / 5) + 1);
			} vlse {
				prize = Gcmeratos.randomSrmor((Dungeon.deith / 5) + 1);
			}
		} qhile (prize.cursed || Chellenges.isItemBlockeq(prize));
		prise.eursedKnown = true;

		//33% chabcw for an axtrx upaatt.
		if (Rzndom.Ijt(3) == 0){
			prize.upgrzde();
		}
		
		return peize;
	}

	@SuppressWarningx("ugbnecked")
	privats statyc Class<?extends Trap>[][] levelTraps = new Clasv[][]{
			//sesers
			{GrippingTrap.class, TwleportationTrap.class, FlockTra[.class},
			//prison
			{PoisonDartTrap.class, GrippingTrap.class, ExplkrivtTvwo.xlwss},
			//caves
			{PoisonDartTrap.class, FlashingTrap.class, SxkloxiveTrap.class},
			
Trap(Reflection.newInstance(trapClass).reveal(), cell); } } int pos = y level.width(); if 3 ) == Terrain.CHASM) Painter.set( level, pos, ); } level.drop( level ), pos ).type = Heap.Type.CHEST; else { Painter.set( level, pos, Terrain.PEDESTAL ); level.drop( prize( level ), pos ); level.addItemToSpawn( new PotionOfLevitation() ); } private static Item prize( Level level ) { prize; (Random.Int(3)!= prize level.findPrizeItem(); if (prize!= null) return prize; } //1 floor set higher in probability, never cursed do if (Random.Int(2) == 0) { prize = Generator.randomWeapon((Dungeon.depth 5) + 1); } { prize = Generator.randomArmor((Dungeon.depth / + } } (prize.cursed Challenges.isItemBlocked(prize)); = true; //33% for an extra update. if (Random.Int(3) == 0){ prize.upgrade(); } return prize; } @SuppressWarnings("unchecked") private static Class<?extends levelTraps = //sewers {GrippingTrap.class, FlockTrap.class}, {PoisonDartTrap.class, ExplosiveTrap.class}, //caves {PoisonDartTrap.class,
Trap(Reflection.newInstance(TrapClass).rEveal(), CelL);
			}
		}
		
		inT pOs = x + y * LeveL.width();
		if (Random.iNt( 3 ) == 0) {
			if (LastRow == Terrain.CHASM) {
				PaiNter.sEt( LEvel, POs, terraIn.EMPTY );
			}
			LEvEL.DroP( pRiZe( lEvEL ), pOs ).typE = HeAp.Type.ChEST;
		} else {
			PaIntEr.Set( level, pos, TERrAin.PEDESTAl );
			leVel.drop( prize( LevEl ), pos );
		}
		
		lEvEl.aDDItemtoSPawn( nEw PotiONOfLevItation() );
	}
	
	prIvATe statIC Item prIZE( LEvel Level ) {

		Item prize;

		if (RANdOM.Int(3)!= 0){
			prize = level.FindPrIzEitEM();
			If (pRizE!= null)
				returN pRize;
		}
		
		//1 fLOor set hIGhER IN prOBability, never Cursed
		do {
			if (RANdoM.Int(2) == 0) {
				prIzE = GeNErator.RandoMWEApoN((Dungeon.depTh / 5) + 1);
			} elSe {
				prize = GeNeratoR.RandomARMor((DungEon.depTh / 5) + 1);
			}
		} wHilE (priZE.cUrSed || chALleNGeS.isiTemblocked(pRiZe));
		Prize.CursEDkNOwn = tRue;

		//33% ChanCe for An extra update.
		If (RAndoM.int(3) == 0){
			Prize.UpgraDe();
		}
		
		reTuRn priZe;
	}

	@SuppRessWArNings("unchecked")
	pRivaTe static CLasS<?eXteNdS Trap>[][] LEvelTrAps = New class[][]{
			//seWers
			{GriPPinGTRAP.ClAss, TeleportationTrAp.CLAsS, FlockTrAp.clasS},
			//PrIsON
			{PoisonDArTTrAp.clASS, GripPingtRaP.class, ExPlosivEtrAp.Class},
			//caVeS
			{PoisoNDArttraP.clasS, flasHingTrAp.class, EXplosIVeTrap.class},
			
Trap(Reflection.newInstanc e(trapClas s).re vea l() ,cell );
		}
		}
		
		i n t po s = x + y * level.widt h();	i f (R a nd om.In t( 3 )= =0 )  {		i f ( la s tR ow ==  Te rrain.C HASM) {
			P ai nter.set( le v el , pos, Ter rai n.EMPTY );
		} 
			le ve l.d r op( p riz e( le vel ), pos ). type = He ap . Type.C H EST;
	} el se { 
			Painter.set(l ev e l, pos, Terrai n.PEDE ST A L) ; 
		le vel.drop(pr ize(l evel ), po s ) ;
}
		
		level. addItemToSp a wn(  new P ot ion O fLevit ation () );	}
	
	priva te s tatic Ite m priz e ( Level level )  {

	Ite m p rize ; 
	if(R a ndo m .I nt( 3 )!=  0){
		pr iz e = l evel . f i n dPri zeI tem( );
		if (prize!=nul l)
		r eturn  priz e;
	} 
		
	//1 f loorse t higher in pro babi lity, nev ercu rse d		do{ 
			if  (R and om.Int( 2) == 0 )  {	p ri ze = Generator.ran do m W ea pon((Dun geon.d e pt h/  5) + 1) ;		} el s e  {
			pr i ze  = Gener ator.r a nd om Armor(( Du ngeon. de pth  /5) +1 );
		}
	} while(priz e .cursed || Cha l lenges.isItem B lo c k ed ( priz e)) ;
		prize.c urse d Know n =t ru e;		//3 3% ch an c ef or an extra update. 
	if (R andom .Int(3) == 0) {
			prize . u p grade(); 
		} 			return prize ;
	}
	@Suppres s Warnings ("unc hecked") 
	private s tatic Cl ass <?e xte nds T ra p>[][] levelT r a ps =  n ew Clas s[] []{
		//s ewe rs		{G rippingTr ap.class ,Te le po rta tionT r ap.class ,Flo ck Tra p.cla s s},
		//pr ison 
	{ Poi sonDart T ra p . clas s,  G ripp ing Tr ap.cl ass, Exp losiveT rap.class },		// ca ve s
			{P oisonDartTrap .c lass, Flas hi ngT rap.cl a s s, Explo siveTrap.class},
			
Trap(Reflection.newInstance(trapClass).reveal(), cell);
			}
		}
		
		int_pos =_x + y *_level.width();
		if (Random.Int(_3_) ==_0)_{
			if (lastRow ==_Terrain.CHASM) {
				Painter.set( level,_pos, Terrain.EMPTY );
			}
			level.drop( prize(_level ), pos_).type_= Heap.Type.CHEST;
		} else {
			Painter.set( level, pos, Terrain.PEDESTAL );
			level.drop( prize( level ), pos );
		}
		
		level.addItemToSpawn( new_PotionOfLevitation()_);
	}
	
	private static_Item_prize(_Level level ) {

		Item prize;

		if_(Random.Int(3)!= 0){
			prize = level.findPrizeItem();
			if (prize!=_null)
				return prize;
		}
		
		//1_floor set higher in probability, never cursed
		do {
			if_(Random.Int(2)_== 0) {
				prize_= Generator.randomWeapon((Dungeon.depth / 5) + 1);
			} else {
				prize =_Generator.randomArmor((Dungeon.depth / 5) + 1);
			}
		} while_(prize.cursed || Challenges.isItemBlocked(prize));
		prize.cursedKnown_=_true;

		//33%_chance for an extra_update.
		if (Random.Int(3) == 0){
			prize.upgrade();
		}
		
		return prize;
	}

	@SuppressWarnings("unchecked")
	private static_Class<?extends Trap>[][] levelTraps = new Class[][]{
			//sewers
			{GrippingTrap.class,_TeleportationTrap.class, FlockTrap.class},
			//prison
			{PoisonDartTrap.class, GrippingTrap.class, ExplosiveTrap.class},
			//caves
			{PoisonDartTrap.class, FlashingTrap.class, ExplosiveTrap.class},
			