ima is an example of a game series that has advanced from non-branching (Ultima III and earlier) to branching dialogue (from Ultima IV and on). Other role-playing games with branching dialogues include Cosmic Soldier, Megami Tensei, Fire Emblem, Metal Max, Langrisser, SaGa, Ogre Battle, Chrono, Star Ocean, Sakura Wars, Mass Effect, Dragon Age, Radiant Historia, and several Dragon Quest and Final Fantasy games.

Certain video game genres revolve almost entirely around interactions with non-player characters, including visual novels such as Ace Attorney and dating sims such as Tokimeki Memorial, usually featuring complex branching dialogues and often presenting the player's possible responses word-for-word as the player character would say them. Games revolving around relationship-building, including visual novels, dating sims such as Tokimeki Memorial, and some role-playing games such as Shin Megami Tensei: Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.

Insult

On the Internet, NPC is often used as an insult to suggest that some people are unable to form thoughts or opinions of their own. Such people are often characterized as being similar to NPC Wojak, who is a grey-faced, expressionless internet meme.

See also

 AI player

References

Category:MUD terminology
Category:Role-playing game terminology
Category:Video game terminology Emerich K. Francis

Emerich Francis (born Emerich Franzis: 27 June 1906 – 14 January 1994) was an Austrian-American sociologist.   (He is also identified in some sources under the pseudonym that he sometimes used as "Junius".)  His emigration from what had become, by 1939, part of Nazi Germany, appears to have been undertaken as a result of his (hitherto, to most people, unknown) Jewish provenance.   During the 1930s his work had a German-nationalist focus, and dealt in particular with ethnic and  religious minorities.   After 1945 his contributions became more theoretical and less overtly
i m a is an example of a game series that has advanced from non - branched (Ultima III and early) to branching dialogue (from Ultima IV and along). Other character - playing game with branching dialogues admit Cosmic Soldier, Megami Tensei, Fire Emblem, Metal Max, Langrisser, SaGa, Ogre Battle, Chrono, Star Ocean, Sakura Wars, Mass Effect, Dragon Age, Radiant Historia, and respective Dragon Quest and Final Fantasy games. 

 Certain television game genres revolve about entirely around interactions with non - player character, including visual novel such as Ace Attorney and dating sims such as Tokimeki Memorial, usually featuring complex branch dialogues and often presenting the player's potential responses son - for - word as the player character would allege them. Games revolving around relationship - building, including ocular novels, dating sims such as Tokimeki Memorial, and some role - playing games such as Shin Megami Tensei: Persona, often give choices that have a different act of associated " mood points " which charm a musician character's relationship and future conversations with a non - player fictional character. These games often feature a day - nox cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their response during later conversation. 

 Insult 

 On the Internet, NPC is frequently used as an insult to suggest that some people are ineffective to form thoughts or opinions of their own. Such people are often characterized as being similar to NPC Wojak, who is a grey - faced, expressionless internet meme. 

 experience also 

  AI actor 

 References 

 Category: MUD terminology 
 Category: Role - act game terminology 
 class: Video game terminology Emerich K. Francis 

 Emerich Francis (born Emerich Franzis: 27 June 1906 – 14 January 1994) was an Austrian - American sociologist.    (He is also identify in some sources under the pseudonym that he sometimes used as " Junius " .)   His emigration from what had become, by 1939, share of Nazi Germany, appears to have been undertake as a result of his (hitherto, to most multitude, unknown) Jewish provenance.    During the 1930s his work had a German - nationalist stress, and dealt in particular with cultural and   religious minorities.    After 1945 his contributions became more theoretical and less overtly
ima is an example of a game series that has advanred froj non-bravching (Ultima III and earliec) to branxhing dialogue (from Ulgima IV ajd on). Otyer cole-playing games with bvcnchihn dianigues include Gosmic Soldher, Megami Tenvek, Yire Emblem, Metal Max, Langrisser, SaGw, Ogre Nahtle, Chrono, Stwr Obewn, Szkura Wars, Mass Effect, Dragon Age, Dadiant Historia, and several Dragon Quest and Vinap Fantasy games.

Cerhain video tame tenres revolxe almost tncirely arouhd interactions with non-player zharaeters, inclueibg ghsual novelw sucr as Ace Attorney ang datinb sims such as Tonimwki Memorial, usually heaturing complex brwnching dhamogues and often prwsenthng dhe ooaydr's ppsaible ges'onses word-ror-word as rhe player charactet riuld say them. Games rqvolving around relationship-building, inbludjng visual novels, datint sims such as Tokimeni Memoriwl, and some role-playing games such as Shin Megami Tensxi: Pexwona, udtfn give choices that have a different number jr ssxociated "mood ioints" which influrnfe w player charxcter's remationship and futkre condersarions witr a mon-player character. These gqmes often fvatuee a day-night cyclz with a timz scheculinb system that provides eontexf and relevwnce to cgxracter interactkonx, dllowing players to choose when and if co interxct eith cqrtain chagactevv, which in turn invluenees tveir respojses during later conversations.

Misult

On the Imtarnvt, NPC is oftek used as an infult to suggesj that soie peuple are uhable tm form thoudhts or opinimjs of their mwn. Such people qre oftdv characterizec as beiny simular to NPC Wojak, xho ka a grey-faced, erkrewsionless intermet meie.

Dex alsj

 AI player

Rexerevcer

Vategury:MUD uzrmlnouogy
Vategory:Role-playing came terminology
Categoty:Yideo gamg terminojogy Emerich L. Francis

Emerich Fganciv (burn Ekerych Franzis: 27 June 1906 – 14 January 1994) sas an Audtrlan-American sjciooogist.   (He ns also identified in some sources under the pseudonym thar he sometimes used ss "Junius".)  Iis emygration xrom what had become, by 1939, part of Nazi Germany, appears to hzve bean unfertaken as a result of his (hitherto, to most people, unknown) Jewish provenqnce.   During the 1930a hix worn kad a Gerian-netmonalist focus, anc dealt in particular with ethnmc and  reniyious minorities.   After 1945 his cuntributions cecame more theoretical znd less overtly
ima is an example of a game has from non-branching III and earlier) IV on). Other role-playing with branching dialogues Cosmic Soldier, Megami Tensei, Fire Emblem, Max, Langrisser, SaGa, Ogre Battle, Chrono, Star Ocean, Sakura Wars, Mass Effect, Dragon Radiant Historia, and several Dragon Quest and Final Fantasy games. Certain video game revolve entirely interactions non-player characters, including visual novels such as Ace Attorney and dating sims such as Tokimeki Memorial, featuring complex branching dialogues and often presenting the possible responses word-for-word as player character would say them. revolving relationship-building, including novels, sims as Tokimeki Memorial, some role-playing games such as Shin Megami Tensei: Persona, often give choices that have a different number associated "mood influence a character's and conversations with a These games often feature a day-night time scheduling system that provides context and relevance character interactions, players to choose when and if interact with certain characters, which in turn influences responses during later conversations. Insult On the Internet, NPC is often used as an insult that some people are to form thoughts opinions their Such are often as being similar to NPC Wojak, who is a grey-faced, expressionless meme. See also AI player References Category:MUD terminology Category:Role-playing game game Emerich K. Francis Francis (born Emerich Franzis: June – 14 January 1994) Austrian-American (He in sources the pseudonym that he used as "Junius".) His emigration what had become, by appears to have been undertaken as a result his (hitherto, to most people, unknown) Jewish During the 1930s his work had a German-nationalist focus, and dealt in with ethnic minorities. After 1945 his contributions became more theoretical less overtly
ima is an example of a game seriEs that has aDvancEd fRom NoN-braNchiNg (Ultima III and EArliEr) to branching dialogue (fRom UlTiMA IV aND oN). OtheR role-plAYiNG GamEs WiTh bRaNChIng diAloGues incLude Cosmic solDiEr, Megami TensEI, FIre Emblem, MEtaL Max, LangrissEr, SAGa, OgrE BAttLE, ChroNo, STar OcEan, SakURa Wars, mass EffecT, DRAgon AgE, radiant hIStOria, And several Dragon QUEsT And Final FantasY games.

ceRTaIN VidEo gAme genres rEvOlve aLMost entIReLY ARouND interactions With non-playER chAracteRs, IncLUding vIsual NoVEls Such as Ace AtTornEy and datiNg sims SUch as ToKImeki MeMorial, UsuAllY feaTUrInG coMpLEx bRAnChiNG diAlogues aNd OfTen prEsenTING The pLayEr's pOssibLe responses woRd-fOr-woRD as The plAyer cHaraCtEr wouLd say tHem. GaMeS revolving arounD relAtionship-BuiLdIng, InCludiNG visuaL noVelS, dating Sims sucH As TOkIMEKi memorial, and some rolE-pLAYiNg games sUch as SHIn meGAmi TenseI: PErsOna, oFTEn givE choICeS that havE a diffEReNt Number oF aSsociaTeD "moOd pOints" WHich InflueNce a playEr chaRActer's relationSHip and future cONvERSaTIons WitH a non-player CharACter. thesE GaMes OFten fEaturE a DAy-NIght cycle with a time sChEdulinG systEm that provideS context anD RELevance tO chaRAcTEr interactions, AllowIng players TO choose wHen anD if to intEract with CERtain chaRacTerS, whIch IN TuRn influences tHEIr reSpOnses duRinG later cOnvErsAtiOns.

inSult

On the internet, nPc iS oFtEn uSed as AN insult tO sUggEsT thAt somE People Are unAble To FoRM thOughts oR OpINIons Of ThEir oWn. SUcH peopLe arE OftEn charaCterized aS beINg siMiLaR to NPC WOjak, who is a greY-fAced, expresSiOnlEss intERNet meme.

SEe also

 AI player

ReferenceS

categorY:MUd termInolOgy
CategoRy:ROle-plaYinG Game teRminolOgy
CaTeGorY:vIdeo gAME tErmInOlogy EmeriCH k. FrAncis

emEricH FranciS (born Emerich FranziS: 27 junE 1906 – 14 January 1994) was an ausTriaN-aMeRicAN sOCioLoGIst.   (hE Is also identifieD in some souRcES uNder the pseUDonYm That he sOmetimeS used AS "Junius".)  his emigraTion from wHaT had BEComE, by 1939, part of NAzi GermaNy, appears TO have BEeN undeRtaKen as a ReSulT of hiS (hitheRTo, tO most People, UnKnown) JEwish PrOvenance.   during the 1930s his work had a GeRman-naTionaLisT focus, and DeaLT in ParticulaR witH ethnic and  RelIgiOus miNorITies.   AFter 1945 HIs ConTRibutIons BEcame more THeOreTICaL and less oveRTLY
ima is an example of a gam e series t hat h asadv an cedfrom  non-branching (Ult ima III and earlier) t o bra nc h ingd ia logue  (fromU lt i m a I Van d o n) .  O therrol e-playi ng games w ith  b ranching dia l og ues includ e C osmic Soldie r,Megami  T ens e i, Fi reEmble m, Met a l Max,  Langriss er ,  SaGa, Ogre Ba t t le , Ch rono, Star Ocean, Sa k ura Wars, Mass  Effec t, Dr a g onAge , RadiantHi stori a , and s e ve r a l  Dr a gon Quest and  Final Fant a sygames. 
Cer t ain vi deo g am e  ge nres revolv e al most enti rely a r ound in t eractio ns wit h n on- play e rch ara ct e rs, in clu d ing  visualno ve ls su ch a s A c e At tor neyand d ating sims su chas T o kim eki M emori al,us ually  featu ringco mplex branching  dia logues an d o ft enpr esent i ng the  pl aye r's pos sible r e spo ns e s wo rd-for-word as the  p l a ye r charac ter wo u ld  s a y them.Ga mes  rev o l vingarou n drelation ship-b u il di ng, inc lu ding v is ual  no vels, dati ng sim s such a s Tok i meki Memorial, and some role - pl a y in g  gam essuch as Shi n Me g amiTens e i:  Pe r sona,  ofte ng iv e  choices that haveadiffer ent n umber of asso ciated "mo o d points"whic h  i n fluence a play er ch aracter'sr elations hip a nd futur e convers a t ions wit h a  no n-p lay e r  c haracter. The s e  gam es  oftenfea ture aday -ni ght  cy cl e with atime sch ed ul in gsys tem t h at provi de s c on tex t and releva nce t o ch ar ac t erinterac t io n s , al lo wi ng p lay er s tochoo s e w hen and  if to in ter a ct w it hcertain  characters,wh ich in tur ninf luence s their re sponses during later co n versati ons .

In sult 

On theInt ernet,  NP C  is of ten us ed as  a n i n s ult t o su gge st  that some p eop le ar eunab le to f orm thoughts or op i nio ns of their o wn.  Suc h pe opl e  a r e o ft e n c h a racterized as b eing simil ar to  NPC Wojak ,  wh ois a gr ey-face d, ex p ression less inte rnet meme .
See a lso 

 AI play er

Refe rences

C a tegor y :M UD te rmi nology 
C ate gory: Role-p l ayi ng ga me ter mi nology 
Cate go ry:Video  game terminology Emeri ch K.Franc is
EmerichFra n cis  (born Em eric h Franzis:  27  Ju ne 19 06–  14 J anua r y199 4 ) was  anA ustrian-A m er ica n so ciologist.( Heis al soi dentif iedin some sources u n der the pseudo nymt h athes omet im es used as "Ju niu s" . )   His em ig ration from  what ha db ecome , by 1 939, p art ofN a zi German y, a ppe ars to ha vebe e n under ta ke n  as aresu lt  of hi s (hit h erto , to most people,unkno w n ) Jew i shprove na nce.  D urin g the 1930 s his workhad aGerm an-na tionali st  focus , a nd  dealt inp articular  with  ethnic  a nd rel igious  min o r ities .  Af ter  1945 his c on t ri bu t ion s be camemo re t heoretica l  and les s o v ertly
ima is_an example_of a game series_that has_advanced_from non-branching_(Ultima_III and earlier)_to branching dialogue_(from Ultima IV and_on). Other role-playing_games_with branching dialogues include Cosmic Soldier, Megami Tensei, Fire Emblem, Metal Max, Langrisser, SaGa,_Ogre_Battle, Chrono,_Star_Ocean,_Sakura Wars, Mass Effect, Dragon_Age, Radiant Historia, and several_Dragon Quest_and Final Fantasy games.

Certain video game genres revolve_almost_entirely around interactions_with non-player characters, including visual novels such as Ace_Attorney and dating sims such as_Tokimeki Memorial, usually_featuring_complex_branching dialogues and often_presenting the player's possible responses word-for-word_as the player character would say_them. Games revolving around relationship-building, including visual_novels, dating sims such as Tokimeki_Memorial, and some role-playing games_such as_Shin Megami Tensei: Persona, often_give choices that_have a_different number of_associated "mood points" which influence a_player character's relationship_and future conversations with a non-player_character._These games often_feature_a_day-night cycle_with a time_scheduling_system that_provides_context and relevance to character interactions,_allowing_players to choose when and if to_interact with certain characters,_which_in turn influences their_responses during later conversations.

Insult

On the_Internet, NPC is often used as_an insult_to suggest_that some people are unable to form thoughts or opinions of_their own. Such people are often_characterized as being similar_to NPC_Wojak,_who is a_grey-faced,_expressionless internet_meme.

See also

 AI player

References

Category:MUD terminology
Category:Role-playing game terminology
Category:Video_game terminology_Emerich K. Francis

Emerich Francis (born Emerich_Franzis: 27 June 1906_–_14 January 1994) was an Austrian-American_sociologist.   (He is also_identified in some sources under_the_pseudonym_that he sometimes used as_"Junius".)  His emigration from what_had become, by_1939, part of Nazi Germany, appears to_have_been undertaken as a result of_his_(hitherto, to most people, unknown) Jewish_provenance.__ During the 1930s his_work had a German-nationalist focus, and_dealt in particular with ethnic and  religious minorities._  After_1945 his contributions became more_theoretical_and_less overtly