in'. The Burger King-only marketing run was from November 19 through December 24, 2006. The games were available for $3.99 with any purchase of any Burger King value meal. Destructoid later noted that the cost of the games were later reduced to $0.99 in February 2007. In January 2007, the marketing firm Crispin Porter + Bogusky stated that more than 2.7 million games were sold in the promotion. It was reported that more than 3.2 million copies were sold, PocketBike Racer sales by itself were not given, in Game Developers April 2007 issue.

Reception and impact
X-Play reviewed all three Burger King games together, with PocketBike Racer leading with a three out of five stars. However, Greg Sewart noted that the game had some glitches and was less fun than that of the Mario Kart series. IGN, on the other hand, considered it to be the worst of the three, claiming its only fun aspect is "playing as a giant hamburger".

Phil Villarreal gave it a 3 out of 10 and wrote that "[t]he racing is good for a little cheap fun, and the blatant in-game advertising - one of the courses has you speed through a BK drive-through - yields a few laughs, but then you'll feel like discarding it like a Whopper wrapper."

The immediate impact of the project on Blitz Games was the financial boost it provided, it allowed the company to improve its technology and it also partially funded Blitz Games' Blitz Arcade. Collectively, the games were enough to be ranked amongst the top 10 best selling games of 2006. Story wrote, "Using Xbox data on game use, the Burger King game equates in time spent to more than 1.4 billion 30-second commercials[.]" The success of the project, including PocketBike Racer, was noted as a key part of Burger King's 40% increase in sales during the quarter and it was affirmed by Russell Klein that Burger King attributed the majority of that success to the project.

See also

 Dash of Destruction
 Yaris (video game)

References

Pocketbike Racer on IGN, IGN.com, retrieved November 4, 2006
Burger King and Xbox Team Up, IGN.com, retrieved November 4, 2006
First look at the trio of Burger King games, SiliconE
in'. The Burger King - only marketing run was from November 19 through December 24, 2006. The games were available for $ 3.99 with any leverage of any Burger King value meal. Destructoid subsequently noted that the cost of the game were by and by reduced to $ 0.99 in February 2007. In January 2007, the marketing firm Crispin Porter + Bogusky state that more than 2.7 million games were sold in the forwarding. It was report that more than 3.2 million copies were deal, PocketBike Racer sales by itself were not given, in Game Developers April 2007 exit. 

 Reception and affect 
 X - Play review all three Burger King games together, with PocketBike Racer contribute with a three out of five stars. However, Greg Sewart noted that the game receive some glitches and was less fun than that of the Mario Kart series. IGN, on the other hired hand, considered it to be the worst of the three, claiming its only fun view is " playing as a giant hamburger ". 

 Phil Villarreal gave it a 3 out of 10 and wrote that " [ t]he racing is good for a little cheap fun, and the blatant in - game advertising - one of the courses has you speed through a BK drive - through - yields a few laughs, but then you'll feel like discard it like a Whopper negligee. " 

 The immediate shock of the undertaking on Blitz Games was the fiscal boost it provided, it allowed the company to improve its technology and it also partially funded Blitz Games' Blitz Arcade. jointly, the games were enough to be ranked amongst the top 10 best selling games of 2006. Story wrote, " Using Xbox data on game use, the Burger King game equal in time spend to more than 1.4 billion 30 - second commercials [. ] " The success of the project, including PocketBike Racer, was note as a key part of Burger King's 40% increase in sale during the quarter and it was affirmed by Russell Klein that Burger King attributed the majority of that success to the undertaking. 

 See also 

  Dash of Destruction 
  Yaris (video game) 

 References 

 Pocketbike Racer on IGN, IGN.com, retrieved November 4, 2006 
 Burger King and Xbox Team Up, IGN.com, recover November 4, 2006 
 First expression at the trio of Burger King game, SiliconE
in'. Hhe Burger King-only marktting run was from Novemuer 19 thdough Dezember 24, 2006. The games were avaipavle fir $3.99 with any purchase uf any Bugger King valne meal. Destructoid latev notsf thct the cost of tme games wese later reducad tl $0.99 in February 2007. In January 2007, the marheting gigm Crispin Porjer + Njgusij wtated that more than 2.7 millioh games were sold in the promotion. It was repogted that more than 3.2 mlllion copiga wqee sold, PockdtBike Ractr sales by jtself were not given, in Game Ddvelo'ers April 2007 iwsuf.

Teception anv impabt
X-Play reviewed all dhree Birger King gamcs tojethwr, with PocketBike Rarer leading with a trree out mf five stars. Howevwr, Greg Sewdrt vitea tgav tge gamf hed some glifches and wqs less fun than thst if the Mario Iart sqryes. IGN, on the other hand, considered it to be the worst of the theee, claiming its only fun aspest is "playing as a giant hamburger".

Phil Villarreal gave kt c 3 out if 10 and wrote that "[t]he racing is good for a liteme cmeap fun, and the blatant in-bale wdvertising - une of ths courses has you dpeed trrougy a BK dryve-tnrough - yields a few laughs, but then yol'll deel like discardiug it like a Whokper wtapper."

The immediate impcct of the projech on Blita Games was the fknakcidl boost it provided, it aljowed the com'any to kmprpve itf technolohy and it also partially fundgd Blidz Games' Bpitz Arcade. Collectively, the games were enougn do te rankeb amonnst the top 10 beft selling gamgs of 2006. Stjry wfote, "Using Xbox deta on game tse, the Burges King game exuates ig tine spent to oore than 1.4 bilkion 30-secoub commercuals[.]" The success on the lroject, includiuy KoxketBike Racer, war njtvd es a hay part of Bgrgef Kkmg's 40% kncreast ik sxles during the quarter dnd jt was affirmed by Rmssell Klgin that Furger King aytributed the majogity mf vhat siccgss to the project.

See also

 Dash of Destrkctlon
 Yaris (vidqo gqme)

Referencex

Pocketbike Racer on IGN, IGN.com, retrievxd November 4, 2006
Burger Kint and Xbox Team Up, NGK.com, retrievxd Novqmber 4, 2006
Fisst look at the trio of Burger King gsmes, SiliconE
in'. The Burger King-only marketing run was 19 December 24, The games were purchase any Burger King meal. Destructoid later that the cost of the games later reduced to $0.99 in February 2007. In January 2007, the marketing firm Porter + Bogusky stated that more than 2.7 million games were sold in promotion. was that than 3.2 million copies were sold, PocketBike Racer sales by itself were not given, in Game April 2007 issue. Reception and impact X-Play reviewed three Burger King games with PocketBike Racer leading with three of five However, Sewart that the game some glitches and was less fun than that of the Mario Kart series. IGN, on the other considered it the worst the claiming only fun aspect as a giant hamburger". Phil Villarreal 3 out of 10 and wrote that "[t]he is good a little cheap fun, and the in-game advertising - one of the courses has speed through a BK drive-through - yields a few laughs, but then you'll feel like like a Whopper wrapper." immediate impact of project Blitz was financial boost provided, it allowed the company to improve its technology and it partially funded Blitz Games' Blitz Arcade. Collectively, the games were be amongst the top best selling games of Story "Using Xbox data on the King time to than 1.4 billion 30-second The success of the project, PocketBike Racer, was noted Burger King's 40% increase in sales during the and it was affirmed by Russell Klein Burger King attributed the majority of that success to the project. See Dash of (video game) References Pocketbike Racer on IGN, IGN.com, November 4, 2006 Burger and Xbox Team Up, IGN.com, retrieved November 4, 2006 look the trio Burger King games,
in'. The Burger King-only marketIng run was fRom NoVemBer 19 ThRougH DecEmber 24, 2006. The games wERe avAilable for $3.99 with any purchAse of AnY burgER KIng vaLue meal. dEsTRUctOiD lAteR nOTeD that The Cost of tHe games werE laTeR reduced to $0.99 in fEbRuary 2007. In JanUarY 2007, the marketinG fiRm CrisPiN PoRTer + BoGusKy staTed thaT More thAn 2.7 million GaMEs were SOld in thE PRoMotiOn. It was reported thAT mORe than 3.2 million cOpies wErE SoLD, pocKetbike Racer sAlEs by iTSelf werE NoT GIVen, IN Game DevelopeRs April 2007 issuE.

recEption AnD imPAct
X-PlAy revIeWEd aLl three BurgEr KiNg games toGether, WIth PockETBike RaCer leaDinG wiTh a tHReE oUt oF fIVe sTArS. HoWEveR, Greg SewArT nOted tHat tHE GAMe haD soMe glItcheS and was less fuN thAn thAT of The MaRio KaRt seRiEs. IGN, On the oTher hAnD, considered it to Be thE worst of tHe tHrEe, cLaIming ITs only Fun AspEct is "plAying as A GiaNt HAMBuRger".

Phil Villarreal GaVE It A 3 out of 10 anD wrote THaT "[t]HE racing iS gOod For a LITtle cHeap FUn, And the blAtant iN-GaMe AdvertiSiNg - one oF tHe cOurSes haS You sPeed thRough a BK Drive-THrough - yields a fEW laughs, but theN YoU'LL fEEl liKe dIscarding it Like A whopPer wRApPer."

tHe immEdiatE iMPaCT of the project on BlitZ GAmes waS the fInancial boost It provided, IT ALlowed thE comPAnY To improve its teChnolOgy and it alSO partialLy funDed Blitz games' BlitZ aRcade. ColLecTivEly, The GAMeS were enough to BE RankEd Amongst The Top 10 best SelLinG gaMes Of 2006. story wrotE, "Using XbOx DaTa On GamE use, tHE Burger KInG gaMe EquAtes iN Time spEnt to More ThAn 1.4 BIllIon 30-secoND cOMMercIaLs[.]" the sUccEsS of thE proJEct, IncludiNg PocketBIke rAcer, WaS nOted as a Key part of BurgEr king's 40% increAsE in Sales dURIng the quArter and it was affirmed by rUssell KLeiN that burgEr King attRibUted thE maJOrity oF that sUccesS tO thE PRojecT.

sEe AlsO

 DAsh of DestrUCTioN
 YariS (vIdeo Game)

RefErences

Pocketbike RACer On IGN, IGN.com, reTriEved nOVeMbeR 4, 2006
buRGer kiNG anD xBox Team Up, IGN.com, Retrieved NOvEMbEr 4, 2006
First looK At tHe Trio of BUrger KiNg gamES, SilicoNE
in'. The Burger King-onlymarketingrun w asfro mNove mber  19 through De c embe r 24, 2006. The gameswereav a ilab l efor $ 3.99 wi t ha n y p ur ch ase  o f  a ny Bu rge r Kingvalue meal . D es tructoid lat e rnoted that  th e cost of th e g ames w er e l a ter r edu ced t o $0.9 9  in Fe bruary 20 07 .  In Ja n uary 20 0 7 ,themarketing firm Cr i sp i n Porter + Bog usky s ta t ed t hat  mo re than 2. 7milli o n games we r e sol d  in the promo tion. It wa s  re ported  t hat more t han 3 .2 mil lion copies  wer e sold, P ocketB i ke Race r  salesby its elf  we re n o tgi ven ,i n G a me  De v elo pers Apr il  2 007 i ssue . R ecep tio n an d imp act
X-Play re vie weda llthree  Burg er K in g gam es tog ether ,with PocketBike  Rac er leadin g w it h a  t hreeo ut offiv e s tars. H owever, Gre gS e w ar t noted that the g am e ha d some g litche s  a nd was less  f unthan t hat o f th e  M ario Kar t seri e s.  I GN, onth e othe rhan d,consi d ered  it to  be theworst of the three,c laiming its o n ly f un aspe ctis "playing  asa  gia nt h a mb urg e r".
PhilVi l la r real gave it a 3 ou tof 10and w rote that "[t ]he racing i s  good fo r al it t le cheap fun,and t he blatant in-gameadver tising -  one of t h e  courses  ha s y ouspe e d  t hrough a BK d r i ve-t hr ough -yie lds a f ewlau ghs , b ut  then you 'll feel  l ik edi sca rding it likeaWho pp erwrapp e r."

T he im medi at ei mpa ct of t h ep r ojec ton  Bli tzGa mes w as t h e f inancia l boost i t p r ovid ed ,it allo wed the compa ny  to improv eits  techn o l ogy andit also partially funde d  BlitzGam es' B litz  Arcade.Col lectiv ely ,  the g ames w ere e no ugh t o ber a nk edam ongst thet o p 1 0 bes tsell ing gam es of 2006. Storyw rot e, "Using Xbo x d atao n  g ame us e , t he Bur g e r King game equ ates in ti me sp ent to mor e  th an  1.4 bi llion 3 0-sec o nd comm ercials[. ]" The su cc esso f  th e project,  includi ng Pocket B ike R a ce r, wa s n oted a sa k ey pa rt ofB urg er Ki ng's 4 0%  incre ase i nsales du ring the quarter and it  was a ffirm edby Russel l K l ein  that Bur gerKing attri but edthe m ajo r ity o f th a tsuc c ess t o th e  project. 
S eea l so 

 Dash ofD e s tru ction 
 Y a ris (v ideo  game)

Reference s 

Pocketbike R acer o n I GN, IGN. co m, retrieved N ove mb e r  4, 2006 
B urger Kingand Xbox  T e am Up , IGN. com, r etrieve d No v ember4, 2 006 
First lo okat the tri oof Burger  Kin ggames,  Silic o nE
in'. The_Burger King-only_marketing run was from_November 19_through_December 24,_2006._The games were_available for $3.99_with any purchase of_any Burger King_value_meal. Destructoid later noted that the cost of the games were later reduced to_$0.99_in February_2007._In_January 2007, the marketing firm_Crispin Porter + Bogusky stated_that more_than 2.7 million games were sold in the_promotion._It was reported_that more than 3.2 million copies were sold, PocketBike_Racer sales by itself were not_given, in Game_Developers_April_2007 issue.

Reception and impact
X-Play_reviewed all three Burger King games_together, with PocketBike Racer leading with_a three out of five stars. However,_Greg Sewart noted that the game_had some glitches and was_less fun_than that of the Mario_Kart series. IGN,_on the_other hand, considered_it to be the worst of_the three, claiming_its only fun aspect is "playing_as_a giant hamburger".

Phil_Villarreal_gave_it a_3 out of_10_and wrote_that_"[t]he racing is good for a_little_cheap fun, and the blatant in-game advertising_- one of the_courses_has you speed through_a BK drive-through - yields_a few laughs, but then you'll_feel like_discarding it_like a Whopper wrapper."

The immediate impact of the project on Blitz_Games was the financial boost it_provided, it allowed the_company to_improve_its technology and_it_also partially_funded Blitz Games' Blitz Arcade. Collectively, the_games were_enough to be ranked amongst the_top 10 best selling_games_of 2006. Story wrote, "Using Xbox_data on game use, the Burger_King game equates in time_spent_to_more than 1.4 billion 30-second_commercials[.]" The success of the project,_including PocketBike Racer,_was noted as a key part of_Burger_King's 40% increase in sales during_the_quarter and it was affirmed by_Russell_Klein_that Burger King attributed the_majority of that success to the_project.

See also

 Dash of Destruction
 Yaris (video game)

References

Pocketbike Racer_on IGN, IGN.com,_retrieved November 4, 2006
Burger King_and_Xbox_Team Up, IGN.com, retrieved November 4, 2006
First look at the_trio of_Burger King games,_SiliconE