 of AllGame called the game "a gem for racing fans and Volkswagen aficionados". Baize praised the game's graphics and its surf music, and wrote that the "best aspect" was the event modes. Tom Price of Computer Gaming World wrote that it "is a near-perfect replication of the unique sensation of owning and driving an older." Price noted the vehicles' "cartoony" graphics, "tinny and farty" sound effects, and wrote that they "handle like crap, just like a real VW," but stated that the game "has a weird fun factor" because of its various gameplay modes and diverse lineup of Volkswagen vehicles aside from Beetles.

Amer Ajami of GameSpot wrote that the different game modes keep Beetle Crazy Cup "fresh and enjoyable", but criticized the Jump and Monster events for difficulty relating to the controls. Ajami wrote that the vehicles "are modeled with a fair amount of detail and are skinned using adequate texture sizes. However, the tracks are somewhat lacking by comparison: The textures used along most of the courses are washed out, and sprite-based trees, crowds, and other outlying objects are typical throughout the entire game." However, Ajami noted that the game's graphics were "on par with similar racing games."

Jeff Nash of The Electric Playground called the game's controls "surprisingly solid" but criticized the small number of tracks offered in each racing event, and felt that the game did not offer enough vehicles. Because of the "sluggish" controls, Nash wrote that the Monster event was "a bore to play as the slow movement makes it very difficult to stay interested." Nash noted that the Speed mode "is by far the most fun" because of its "nice selection of tracks with just the right amount of twists and turns", and stated that the Buggy and Cross events "are both respectable, but the unimaginative track design in these modes makes their races wear thin too quickly." Nash wrote that the game's images "are very crisp, and the details around the track are well above average. The graphics do suffer where effects are concerned, however. Reflection, lighting, and smoke effects are all very bland, and often seem to have been thrown in just for the sake of having them there." Nash praised the sound effects, but wrote that the music "is so abysmal that it could drive almost anyone to the brink of insanity in no time."

Jim Preston of Daily Radar gave the
of AllGame called the game " a gem for racing fan and Volkswagen aficionado ". Baize praised the game's graphics and its surf music, and write that the " best aspect " was the consequence modes. Tom Price of Computer Gaming World wrote that it " is a near - perfect reproduction of the unique sensation of own and driving an older. " Price noted the vehicle' " cartoony " graphics, " tinny and farty " sound effects, and wrote that they " manage like crap, just like a real VW, " but express that the game " has a weird playfulness factor " because of its versatile gameplay modes and diverse lineup of Volkswagen vehicle aside from Beetles. 

 Amer Ajami of GameSpot wrote that the different game modes keep Beetle Crazy Cup " fresh and enjoyable ", but criticized the Jump and Monster events for difficulty relating to the controls. Ajami wrote that the vehicles " are modeled with a fair amount of contingent and are clamber using adequate texture size. However, the track are somewhat lacking by comparison: The texture use along most of the courses are washed out, and fairy - based trees, crowds, and other outlying objects are typical throughout the integral game. " However, Ajami noted that the game's graphics were " on par with similar racing games. " 

 Jeff Nash of The Electric Playground call the game's controls " surprisingly solid " but criticized the belittled number of tracks offered in each racing consequence, and felt that the plot did not offer enough vehicles. Because of the " sluggish " controls, Nash write that the Monster consequence was " a bore to play as the slow movement reach it very difficult to quell interested. " Nash noted that the Speed mode " is by far the most playfulness " because of its " nice selection of tracks with precisely the right amount of twists and turns ", and stated that the Buggy and Cross event " are both respectable, but the unimaginative cut design in these modes make their races wear thin besides quickly. " Nash wrote that the game's images " are very crisp, and the details around the track are well above average. The artwork do digest where effect are concerned, however. Reflection, lighting, and smoke effects are all very politic, and often seem to have been thrown in just for the sake of having them there. " Nash praised the sound effects, but wrote that the music " is so abysmal that it could force almost anyone to the brink of insanity in no time. " 

 Jim Preston of Daily Radar gave the
 of AllGame called the game "a gem for raciut fans and Vklkswagev aficionados". Baize praised vhe tame's graphics and its surf music, anf wrote rhat rhe "best aspect" was the syent kides. Tom Price of Computar Gaming Worlg drlte that it "is a near-perfect replicwtion og hhe unique senfatipg of owning and driving an older." Price noted uhe vehicles' "cartopny" graphics, "tinny and farhy" slund effects, and wgote that tyey "rqndle like cfap, just lpne a real BW," but stated that the game "has a wenrd fun facjod" hgcause of itw varpous gameplay modes atd divetse lineup of Yolksxageb vehicles aside from Beetles.

Amer Ajami of GameS[oc wrote that the diffwrwnt gdme koder kedp Gextls Crazj Cnp "fresh ans enjoyable", but criticized the Jtnp and Monsted evenes for difficulty relating to the controlv. Anami wrote that the vehucles "are modeled witj a fair wmount of detail and are skinned using adequate taxturx rizts. Howexwr, the tracks are somewhat lacking by comparisog: Tne textures used along most ov yre courses arg washeb oht, and sprite-based trees, srowdw, and othtr ouylying objects are typical rhroughout tke wntire game." Howevex, Ajami noteb that the bame's graphics were "on 'ar wifh similar gacing gajds."

Jeff Nash of Tfe Vlecdric Playground called the game's coitrolx "surprksinbly sojid" but crlticidad the small numbeg of jracks offered ij each racing event, and felt thev the game dic tot offer euough yehicles. Becausq of the "sluggnsh" contxols, Nxsh wrote nhat the Konster evegt was "a bore jo play as thx slow modemebt mqkes it xery difficult to stay pnuerested." Nqsh noted that the Spges mode "is by fax uhw most fun" becsusd os pts "nywe selection of grazls wigh just the fighy amount of twists atd thrns", and stated thst the Bugty and Cwoss events "ate both respectablt, but vhe unmmaginstide track design in these modes makes thfir races wear ehin too quickly." Nash wrote that the game's images "are vxry crisp, and the detaios around the track sre well abpve aderage. Tha graphics do suffer where effects art concerned, however. Refmectiot, ligjting, and smoke effects are all very bland, and often seem to have been theown ii tust for ths sale of hcviug them thece." Nash praised thv sound effects, but wrote that tie music "iv fo abysmal that it could drife almost anyong to the brink of insanity in no tome."

Jim Preston of Daily Radar gsve the
of AllGame called the game "a gem fans Volkswagen aficionados". praised the game's and that the "best was the event Tom Price of Computer Gaming World that it "is a near-perfect replication of the unique sensation of owning and an older." Price noted the vehicles' "cartoony" graphics, "tinny and farty" sound effects, wrote they like just like a real VW," but stated that the game "has a weird fun factor" because its various gameplay modes and diverse lineup of vehicles aside from Beetles. Ajami of GameSpot wrote that different modes keep Crazy "fresh enjoyable", but criticized Jump and Monster events for difficulty relating to the controls. Ajami wrote that the vehicles "are modeled a fair detail and skinned adequate sizes. However, the somewhat lacking by comparison: The textures of the courses are washed out, and sprite-based crowds, and outlying objects are typical throughout the game." However, Ajami noted that the game's graphics "on par with similar racing games." Jeff Nash of The Electric Playground called the game's solid" but criticized the number of tracks in racing and that the did not offer enough vehicles. Because of the "sluggish" controls, Nash that the Monster event was "a bore to play as movement it very difficult stay interested." Nash noted the mode "is by far fun" of of with the right amount of and turns", and stated that Buggy and Cross events unimaginative track design in these modes makes their wear thin too quickly." Nash wrote that game's images "are very crisp, and the details around the track are above average. do suffer where effects are concerned, however. Reflection, and smoke effects are very bland, and often seem to have been thrown just the sake having them there." praised the sound but wrote that "is so that could to the brink of insanity in time." Preston of Daily Radar gave
 of AllGame called the game "a geM for racing Fans aNd VOlkSwAgen AficIonados". Baize prAIsed The game's graphics and its Surf mUsIC, and WRoTe thaT the "besT AsPECt" wAs ThE evEnT MoDes. ToM PrIce of CoMputer GamiNg WOrLd wrote that iT "Is A near-perfeCt rEplication of The Unique SeNsaTIon of OwnIng anD driviNG an oldEr." Price noTeD The vehICles' "carTOOnY" graPhics, "tinny and fartY" SoUNd effects, and wrOte thaT tHEy "HANdlE liKe crap, just LiKe a reAL VW," but sTAtED THat THe game "has a weiRd fun factor" BEcaUse of iTs VarIOus gamEplay MoDEs aNd diverse liNeup Of VolkswaGen vehICles asiDE from BeEtles.

AMer ajaMi of gAmESPot WrOTe tHAt The DIffErent gamE mOdEs keeP BeeTLE cRazy cup "FresH and eNjoyable", but crItiCizeD The jump aNd MonSter EvEnts fOr diffIcultY rElating to the conTrolS. Ajami wroTe tHaT thE vEhiclES "are moDelEd wIth a faiR amount OF deTaIL ANd Are skinned using adeQuATE tExture siZes. HowEVeR, tHE tracks aRe SomEwhaT LAckinG by cOMpArison: ThE textuREs UsEd along MoSt of thE cOurSes Are waSHed oUt, and sPrite-basEd treES, crowds, and otheR Outlying objecTS aRE TyPIcal ThrOughout the eNtirE Game." howeVEr, ajaMI noteD that ThE GaME's graphics were "on par WiTh simiLar raCing games."

Jeff nash of The ELECTric PlayGrouND cALled the game's coNtrolS "surprisinGLy solid" bUt criTicized tHe small nuMBEr of tracKs oFfeRed In eACH rAcing event, and FELt thAt The game Did Not offeR enOugH veHicLeS. Because oF the "slugGiSh" CoNtRolS, Nash WRote that ThE MoNsTer Event WAs "a borE to plAy as ThE sLOw mOvement MAkES It veRy DiFficUlt To Stay iNterESteD." Nash noTed that thE SpEEd moDe "Is By far thE most fun" becauSe Of its "nice sElEctIon of tRACks with jUst the right amount of twisTS and turNs", aNd staTed tHat the BugGy aNd CrosS evENts "are Both reSpectAbLe, bUT The unIMAgInaTiVe track desIGN in These MoDes mAkes theIr races wear thin too QUicKly." Nash wrote tHat The gAME's ImaGEs "ARe vErY CriSP, And the details arOund the traCk ARe Well above aVEraGe. the grapHics do sUffer WHere effEcts are coNcerned, hoWeVer. REFLecTion, lightiNg, and smoKe effects ARe all VErY blanD, anD often SeEm tO have Been thROwn In jusT for thE sAke of hAving ThEm there." NAsh praised the sound effecTs, but wRote tHat The music "iS so ABysMal that it CoulD drive almoSt aNyoNe to tHe bRInk of InsaNItY in NO time."

jim PREston of DaILy radAR GaVe the
 of AllGame called the gam e "a gem f or ra cin g f an s an d Vo lkswagen afici o nado s". Baize praised thegame' sg raph i cs  andits sur f  m u s ic,  a nd  wr ot e  t hat t he"best a spect" was  th eevent modes. To m Price of  Co mputer Gamin g W orld w ro tet hat i t " is anear-p e rfectreplicati on of the uniques e ns atio n of owning and d r iv i ng an older."Priceno t ed t heveh icles' "ca rt oony" graphic s ," t i nny and farty" so und effects ,  an d wrot etha t  they"hand le lik e crap, jus t li ke a real  VW,"b ut stat e d thatthe ga me"ha s aw ei rd  fu nf act o r"  be c aus e of its  v ar iousgame p l a y  mod esanddiver se lineup ofVol kswa g envehic les a side  f rom B eetles .

Am er  Ajami of GameS potwrote tha t t he  di ff erent game m ode s k eep Bee tle Cra z y C up " f re sh and enjoyable",  b u t  c riticize d theJ um pa nd Monst er  ev ents f or di ffic u lt y relati ng tot he  c ontrols .Ajamiwr ote  th at th e  veh icles"are mod eledw ith a fair amo u nt of detaila nd a re skin ned  using adeq uate text ures iz es. Howev er, t he tr a cks are somewhat la ck ing by  comp arison: The t extures us e d along mo st o f  t h e courses arewashe d out, and sprite-b asedtrees, c rowds, an d other ou tly ing  ob jec t s  a re typical th r o ugho ut  the en tir e game. " H owe ver , A ja mi notedthat the  g am e' sgra phics were "on  p arwi thsimil a r raci ng ga mes. "
J e ffNash of Th e Elec tr ic  Pla ygr ou nd ca lled the  game's  controls  "s u rpri si ng ly soli d" but critic iz ed the sma ll  nu mber o f tracks o ffered in each racing e v ent, an d f elt t hatthe gamedid  not o ffe r  enoug h vehi cles.  B eca u s e oft h e"sl ug gish" cont r o ls,  Nash  w rote  that t he Monster event w a s " a bore to pla y a s th e sl owm ov e men tm ake s it very difficu lt to stay  i n te rested." N a shno ted tha t the S peedm ode "is  by far t he most f un " be c a use  of its "n ice sele ction oft racks wi th ju stthe ri gh t a mount  of tw i sts  andturns" ,and st atedth at the B uggy and Cross events " are bo th re spe ctable, b utt heunimagina tive  track des ign  in  thes e m o des m akes th eir races  wea r  thin too qu ick l y ."  Nash wrote t h atthe g ame ' s imag es " are very crisp, a n d the detailsarou n d  th e t r ackar e well above a ver ag e .  The gra ph ics do suff er where  e f fects  are c oncern ed, how e v er .  Refle ctio n,lighting,  an ds moke ef fe ct s  are a ll v er y blan d, and ofte n seem to have bee n thr o w n inj ust  forth e sakeo f ha ving themthere." Nas h prai sedthe s ound ef fe cts, b utwr ote that t h e music " is so  abysma lthat  it  could  dri v e  almo st a ny one  to the b r i nk of  i n san ityin no  t ime. "

Jim Pr e ston ofDai l y Radar  g ave t he
 of_AllGame called_the game "a gem_for racing_fans_and Volkswagen_aficionados"._Baize praised the_game's graphics and_its surf music, and_wrote that the_"best_aspect" was the event modes. Tom Price of Computer Gaming World wrote that it_"is_a near-perfect_replication_of_the unique sensation of owning_and driving an older." Price_noted the_vehicles' "cartoony" graphics, "tinny and farty" sound effects,_and_wrote that they_"handle like crap, just like a real VW," but_stated that the game "has a_weird fun factor"_because_of_its various gameplay modes_and diverse lineup of Volkswagen vehicles_aside from Beetles.

Amer Ajami of GameSpot_wrote that the different game modes keep_Beetle Crazy Cup "fresh and enjoyable",_but criticized the Jump and_Monster events_for difficulty relating to the_controls. Ajami wrote_that the_vehicles "are modeled_with a fair amount of detail_and are skinned_using adequate texture sizes. However, the_tracks_are somewhat lacking_by_comparison:_The textures_used along most_of_the courses_are_washed out, and sprite-based trees, crowds,_and_other outlying objects are typical throughout the_entire game." However, Ajami_noted_that the game's graphics_were "on par with similar_racing games."

Jeff Nash of The Electric_Playground called_the game's_controls "surprisingly solid" but criticized the small number of tracks offered_in each racing event, and felt_that the game did_not offer_enough_vehicles. Because of_the_"sluggish" controls,_Nash wrote that the Monster event was_"a bore_to play as the slow movement_makes it very difficult_to_stay interested." Nash noted that the_Speed mode "is by far the_most fun" because of its_"nice_selection_of tracks with just the_right amount of twists and turns",_and stated that_the Buggy and Cross events "are both_respectable,_but the unimaginative track design in_these_modes makes their races wear thin_too_quickly."_Nash wrote that the game's_images "are very crisp, and the_details around the track are well above average. The_graphics do suffer_where effects are concerned, however._Reflection,_lighting,_and smoke effects are all very bland, and often seem_to have_been thrown in_just for the sake of having them there." Nash praised_the sound effects, but wrote that the_music "is so abysmal that it could drive almost anyone to_the brink of insanity in no time."

Jim Preston_of Daily Radar gave the