 of the window on the other side and into another street to another building and into a window there."

A key feature of Legends''' combat are the three ways of striking with a weapon: crushing, jabbing, and swinging with it. Bulmer notes that "each weapon has an optimum way of being used and each monster has an optimum way of being attacked." People in Legends are stored as a set of eight 50-pixel high sprites, while monsters and large objects such as trees and streetlights are kept at a 100-pixel scale. The eight sprites correspond to each possible rotation at which a character can be viewed, and sprites are "shrunk" in real time to correspond to how much of the character is positioned in the player's view. When in dialogue or combat, characters are shown close-up; this sprite is shown in greater detail than when the player is not in dialogue or combat with them. Legends of Valour's dialogue operates in a tree structure, and as the player explores, more conversation topics regarding specific items, areas, and people of interest become available.

Reception

The PC version was generally poorly received. Computer Gaming World called the game "a stimulating new perspective on fantasy role-playing", but strongly criticized its "general lack of atmosphere" and other "numerous deficiencies", including the difficulty in saving the game or finding food, drink, and sleep. Despite liking the 3-D VGA graphics, the magazine warned that the "grandiose claims" SSI made about the game and Spelljammer: Pirates of Realmspace threatened the company's "long-standing reputation for quality". It received 2 out of 5 stars in Dragon. According to VideoGames & Computer Entertainment, "Legends of Valor is an ambitious attempt that couldn't get itself out of the starting gate."

The Amiga version was received much better, and was rated 88% by CU Amiga, with Amiga Format stating in their original review, "Legends of Valor is a cross between a Dungeons and Dragons game and a graphic adventure... the [actual] interface is intuitive and well designed... there are plenty of nice touches... if you've met the person before then they'll remember you."  In a 1993 issue, Amiga Format rated the game 91%, but in a 1995 issue the re-release was given 86% despite being the same game. Amiga Power continues the same trend, giving the game 88% in a 1993 issue,
of the window on the other side and into another street to another building and into a windowpane there. " 

 A cardinal feature of speech of Legends"' combat are the three ways of affect with a weapon: crushing, jabbing, and swing with it. Bulmer note that " each weapon has an optimum manner of being used and each monster suffer an optimum way of being attack. " citizenry in Legends are stored as a set of eight 50 - pixel high sprites, while monsters and bombastic objects such as trees and streetlights are keep at a 100 - pixel scale. The eight sprites correspond to each possible rotation at which a fictional character can be viewed, and sprites are " shrunk " in real time to correspond to how much of the fictional character is positioned in the player's view. When in dialogue or combat, characters are shown close - up; this sprite is shown in greater detail than when the player is not in dialogue or combat with them. Legends of Valour's dialogue operate in a tree structure, and as the player explore, more conversation subject regarding specific items, areas, and citizenry of interest become available. 

 Reception 

 The PC version was generally ill received. Computer Gaming World called the game " a stimulating new perspective on fantasy role - playing ", but strongly criticized its " general lack of standard atmosphere " and other " numerous lack ", including the difficulty in saving the game or finding food, toast, and sleep. Despite liking the 3 - D VGA graphics, the cartridge holder warned that the " grandiose claim " SSI made about the game and Spelljammer: pirate of Realmspace threatened the company's " long - stand reputation for timbre ". It received 2 out of 5 stars in Dragon. According to VideoGames & Computer Entertainment, " Legends of Valor is an ambitious attack that couldn't get itself out of the starting gate. " 

 The Amiga version was receive much well, and was rated 88% by CU Amiga, with Amiga Format stating in their original review, " Legends of Valor is a cross between a Dungeons and Dragons game and a graphic adventure... the [ actual ] interface is intuitive and well designed... there are batch of nice touches... if you've meet the person before then they'll remember you. "   In a 1993 issue, Amiga Format rated the game 91% , but in a 1995 issue the re - dismissal was given 86% despite being the same game. Amiga Power continues the same trend, giving the plot 88% in a 1993 issue,
 of the window on the other side and into cbother streef to anogher building and into a winvow rhere."

Q key feature of Legenas''' combat are the thrte ways of strikiif with a weapkk: cruviing, jabbing, anc swinging with it. Bulmes voces that "each weapon has an optimum ray of nelng used and ewch kjnstsg mas an optimum way of being attadked." Pemple in Legencs are stored as a set of fighh 50-pixel high spritfs, while mobsteww and large ubjects subk as trees znd streetlights are kept at a 100-oixel scale. The eughh sprites cocrespogd to each possible sotatiom at which a cmaracver xan be viewed, and sprmtes are "shrunk" in rgal time tm eorrespond to how mucy if thg chasactde ir pksmtikned ij tie player's biew. When ib dialogue or combau, crqracters are ahown sljse-up; this sprite is shown in greater dttail than when the player iw not in dialogue or fombat wieh them. Legends of Valour's dialogue operates in a tree rtrbgbure, qnf as the player explores, more conversation to[jcx gegarding specifig items, areas, and lelpkg of interest cecome avzilable.

Reception

Thf PC vetsion qas generwlly poorly received. Computer Gqming World ballwd the game "a stimblating new 'erspevtive on fantasy role-playing", but strongly cgiticized kts "general lack of admosphert" and other "numerots deficixnciex", incluaing the dyfficulty ln sayhng the game or fijding fmod, drink, wnd sleep. Despite liking the 3-D TJA graphics, tne macazine wcrned bhat the "grandijse claims" SSI made ayout tfe game ans Spelloammer: Piratqs of Realmspdfe threatenev the com[any'w "lobg-standkvg reputation gor qualiny". It eeceived 2 out of 5 xtats in Dragon. Accoxbibg to VideoGamex & Zom[uner Egdertainment, "Negevds pf Vauor is an ancitipus attempt that coundn't get itself out of tme startibg gate."

Tre Amiga versoon was received mkch bxtter, end wax rwted 88% by CU Amiga, with Amiga Fkrmat stahinn in their oryginql review, "Leyends of Valor is a cross between a Dungxons and Dragons game abd a graphic adventore... the [actual] intewface is hntuitive and well dwsigned... there are plenty of nice touchss... if fou've met the person before then they'll remember you."  In a 1993 issue, Amiga Format rated the game 91%, bht im a 1995 pssbe che re-rqleadx was given 86% desppte being the same game. Amiga Poxer contingef the same trend, giving the baoe 88% in a 1993 issoe,
of the window on the other side another to another and into a of combat are the ways of striking a weapon: crushing, jabbing, and swinging it. Bulmer notes that "each weapon has an optimum way of being used each monster has an optimum way of being attacked." People in Legends are as set eight high sprites, while monsters and large objects such as trees and streetlights are kept at a scale. The eight sprites correspond to each possible at which a character be viewed, and sprites are in time to to much the character is in the player's view. When in dialogue or combat, characters are shown close-up; this sprite is shown greater detail the player not dialogue combat with them. Valour's dialogue operates in a tree the player explores, more conversation topics regarding specific areas, and of interest become available. Reception The version was generally poorly received. Computer Gaming World the game "a stimulating new perspective on fantasy role-playing", but strongly criticized its "general lack and other "numerous deficiencies", the difficulty in the or food, and sleep. liking the 3-D VGA graphics, the magazine warned that the "grandiose SSI made about the game and Spelljammer: Pirates of Realmspace company's reputation for quality". received 2 out of stars Dragon. According to VideoGames Entertainment, of ambitious that get itself out of starting gate." The Amiga version received much better, and Amiga, with Amiga Format stating in their original "Legends of Valor is a cross between Dungeons and Dragons game and a graphic adventure... the [actual] interface is and well are plenty of nice touches... if you've met person before then they'll you." In a 1993 issue, Amiga Format rated the 91%, in a issue the re-release given 86% despite the same game. continues the trend, the a 1993 issue,
 of the window on the other side And into anoTher sTreEt tO aNothEr buIlding and into a WIndoW there."

A key feature of LegEnds''' cOmBAt arE ThE threE ways of STrIKIng WiTh A weApON: cRushiNg, jAbbing, aNd swinging WitH iT. Bulmer notes THaT "each weapoN haS an optimum waY of Being uSeD anD Each mOnsTer haS an optIMum way Of being atTaCKed." PeoPLe in LegENDs Are sTored as a set of eighT 50-PiXEl high sprites, wHile moNsTErS ANd lArgE objects suCh As treES and strEEtLIGHts ARe kept at a 100-pixeL scale. The eiGHt sPrites CoRreSPond to Each pOsSIblE rotation at WhicH a charactEr can bE Viewed, aND spriteS are "shRunK" in Real TImE tO coRrESpoND tO hoW MucH of the chArAcTer is PosiTIONEd in The PlayEr's viEw. When in dialoGue Or coMBat, CharaCters Are sHoWn cloSe-up; thIs sprItE is shown in greatEr deTail than wHen ThE plAyEr is nOT in diaLogUe oR combat With theM. legEnDS OF VAlour's dialogue operAtES In A tree strUcture, ANd As THe player ExPloRes, mORE convErsaTIoN topics rEgardiNG sPeCific itEmS, areas, AnD peOplE of inTEresT becomE availabLe.

RecEPtion

The PC versIOn was generallY PoORLy REceiVed. computer GamIng WORld cAlleD ThE gaME "a stiMulatInG NeW Perspective on fantasY rOle-plaYing", bUt strongly criTicized its "GENEral lack Of atMOsPHere" and other "nuMerouS deficiencIEs", includIng thE difficuLty in saviNG The game oR fiNdiNg fOod, DRInK, and sleep. DespITE likInG the 3-D VGa grAphics, tHe mAgaZinE waRnEd that the "GrandiosE cLaImS" SsI mAde abOUt the gamE aNd SPeLljAmmer: pIrates Of ReaLmspAcE tHReaTened thE CoMPAny's "LoNg-StanDinG rEputaTion FOr qUality". IT received 2 Out OF 5 staRs In dragon. ACcording to VidEogames & CompuTeR EnTertaiNMEnt, "LegenDs of Valor is an ambitious aTTempt thAt cOuldn'T get Itself out Of tHe starTinG Gate."

ThE Amiga VersiOn Was RECeiveD MUcH beTtEr, and was raTED 88% by cU AmiGa, With amiga FoRmat stating in their ORigInal review, "LegEndS of VALOr Is a CRoSS beTwEEn a dUNgeons and DragonS game and a gRaPHiC adventure... THe [aCtUal] inteRface is IntuiTIve and wEll designEd... there arE pLentY OF niCe touches... iF you've meT the persoN BeforE ThEn theY'll RemembEr You."  in a 1993 isSue, AmiGA FoRmat rAted thE gAme 91%, but In a 1995 isSuE the re-reLease was given 86% despite beiNg the sAme gaMe. AMiga Power ConTInuEs the same TrenD, giving the GamE 88% in A 1993 issuE,
 of the window on the othe r side and  into  an oth er  str eetto another bui l ding  and into a window the re."
A keyf ea tureof Lege n ds ' ' ' c om ba t a re th e thr eeways of  strikingwit ha weapon: cr u sh ing, jabbi ng,  and swingin g w ith it .Bul m er no tes  that  "each weapon  has an o pt i mum wa y  of bei n g  u sedand each monsterh as an optimum way  of be in g  a t t ack ed. " People i nLegen d s are s t or e d asa  set of eight  50-pixel h i ghsprite s,  wh i le mon sters  a n d l arge object s su ch as tre es and streetl i ghts ar e kept  at  a100- p ix el  sc al e . T h eeig h t s prites c or re spond  toe a c h  pos sib le r otati on at which a  ch arac t ercan b e vie wed,  a nd sp ritesare " sh runk" in real t imeto corres pon dtoho w muc h  of th e c har acter i s posit i one di n th e player's view. W he n in  dialogu e or c o mb at ,  charact er s a re s h o wn cl ose- u p;  this sp rite i s  s ho wn in g re ater d et ail  th an wh e n th e play er is no t ind ialogue or com b at with them. Le g e nd s  ofVal our's dialo gueo pera tesi na t r ee st ructu re ,  a n d as the player exp lo res, m ore c onversation t opics rega r d i ng speci fici te m s, areas, andpeopl e of inter e st becom e ava ilable.
Receptio n 
The PCver sio n w asg e ne rally poorlyr e ceiv ed . Compu ter  Gaming  Wo rld  ca lle dthe game"a stimu la ti ng  n ewpersp e ctive on  f ant as y r ole-p l aying" , but  str on gl y  cr iticize d  i t s  "ge ne ra l la ckof  atmo sphe r e"and oth er "numer ous defi ci en cies",including the  d ifficultyin  sa ving t h e  game or  finding food, drink, a n d sleep . D espit e li king the3-D  VGA g rap h ics, t he mag azine  w arn e d  that t he  "g ra ndiose cla i m s"SSI m ad e ab out the  game and Spelljam m er:  Pirates of R eal mspa c e  t hre a te n edth e  co m p any's "long-sta nding repu ta t io n for qual i ty" .It rece ived 2out o f  5 star s in Drag on. Accor di ng t o Vid eoGames &Computer  Entertai n ment, "L egend s o f Valo risan am bitiou s  at tempt  thatco uldn't  getit self out  of the starting gate." 

TheAmiga  ve rsion was  re c eiv ed much b ette r, and was  ra ted  88%byC U Ami ga,w it h A m iga F orma t  statingi nthe i r  o riginal rev i e w , " Legen dso f Valo r is  a cross betweena  Dungeons andDrag o n s g ame andagraphic advent ure .. . the [act ua l] interfac e is int ui t ive a nd wel l desi gned... t he r e areplen tyof nice t ouc he s ... ifyo u' v e metthepe rson b eforet hent h ey'll remember y ou."I n a 1 9 93issue ,Amiga F o rmat  rated the  game 91%,but in  a 1 995 i ssue th ere-rel eas ewas given8 6% despit e bei ng thesa me g ame . Amig a Po w e r con tinu es  th e same tr e n d, gi vi n g t he g ame 8 8%  ina 1993 is s ue,
 of_the window_on the other side_and into_another_street to_another_building and into_a window there."

A_key feature of Legends'''_combat are the_three_ways of striking with a weapon: crushing, jabbing, and swinging with it. Bulmer notes_that_"each weapon_has_an_optimum way of being used_and each monster has an_optimum way_of being attacked." People in Legends are stored_as_a set of_eight 50-pixel high sprites, while monsters and large objects_such as trees and streetlights are_kept at a_100-pixel_scale._The eight sprites correspond_to each possible rotation at which_a character can be viewed, and_sprites are "shrunk" in real time to_correspond to how much of the_character is positioned in the_player's view._When in dialogue or combat,_characters are shown_close-up; this_sprite is shown_in greater detail than when the_player is not_in dialogue or combat with them._Legends_of Valour's dialogue_operates_in_a tree_structure, and as_the_player explores,_more_conversation topics regarding specific items, areas,_and_people of interest become available.

Reception

The PC version_was generally poorly received._Computer_Gaming World called the_game "a stimulating new perspective_on fantasy role-playing", but strongly criticized_its "general_lack of_atmosphere" and other "numerous deficiencies", including the difficulty in saving the_game or finding food, drink, and_sleep. Despite liking the_3-D VGA_graphics,_the magazine warned_that_the "grandiose_claims" SSI made about the game and_Spelljammer: Pirates_of Realmspace threatened the company's "long-standing_reputation for quality". It_received_2 out of 5 stars in_Dragon. According to VideoGames & Computer_Entertainment, "Legends of Valor is_an_ambitious_attempt that couldn't get itself_out of the starting gate."

The Amiga_version was received_much better, and was rated 88% by_CU_Amiga, with Amiga Format stating in_their_original review, "Legends of Valor is_a_cross_between a Dungeons and Dragons_game and a graphic adventure... the_[actual] interface is intuitive and well designed... there are_plenty of nice_touches... if you've met the_person_before_then they'll remember you."  In a 1993 issue, Amiga_Format rated_the game 91%,_but in a 1995 issue the re-release was given 86%_despite being the same game. Amiga Power_continues the same trend, giving the game 88% in a 1993_issue,