, a neighborhood, the King's garden or the fabled Fantasy Ranch set.  The game can be played solo, with up to four players in split-screen set-up, or up to eight online using Xbox Live.  The game contains a track from Miami retro-punk band The Dead Hookers' Bridge Club.

Brooke Burke is featured on the cover of PocketBike Racer, as well as being a playable character within the game.

PocketBike Racer, Sneak King, and Big Bumpin' were all created in just seven months and were considered to be of such high quality that they were pulled from Xbox Live Arcade to be sold as a 'box product' directly in Burger King stores (they are currently only available in America and Canada).

Development 
The origin of three Burger King-themed Xbox Games came about in Cannes when senior executives from Microsoft and Burger King met at the awards for the I Love Bees and Subservient Chicken advertising campaigns. Microsoft wanted the Xbox games to be fun for the players and that the environment would be a Burger King-themed context not be reduced to simply pushing its brand. In the fall of 2005, Blitz Games entered into talks with Burger King and the development team began work in February 2006. In an interview with Gamasutra, Philip Oliver stated that he was talking with Microsoft's Xbox Live Arcade portfolio manager, Ross Erickson and had an interest in developing Xbox Live games, but lacked funding as an independent developer. During Oliver and Erickson's talks, Erickson agree to notify Oliver of any leads on advertisers looking for product placement in video games. A week or two after that, Oliver received a call from Erickson about Burger King's interest in creating three games. Gamasutra's interviewer, Brandon Sheffield, noted the odd choice of an American company using a British developer, but Oliver explained that Burger King was familiar with their first Xbox release Fuzion Frenzy.

The development began as Xbox Live games, but Burger King wanted the games to also be playable on the Xbox, but the console platform was not able to access Xbox Live Arcade. Burger King decided to have them as boxed games which would require the customer to come into the store to obtain the game. When advised of the difficulty in the production, Burger King explained that it would be able to get approval from Microsoft and that both the Xbox and Xbox 360 versions
, a neighborhood, the King's garden or the fabled Fantasy Ranch set.   The game can be played solo, with up to four actor in schism - screen set - up, or up to eight online using Xbox Live.   The plot contains a track from Miami retro - punk set The Dead Hookers' Bridge Club. 

 Brooke Burke is featured on the cover of PocketBike Racer, equally well as being a playable fictional character within the game. 

 PocketBike Racer, Sneak King, and Big Bumpin' were all create in just seven months and were consider to be of such high quality that they were pulled from Xbox Live Arcade to be sold as a' box product' immediately in Burger King stores (they are currently only available in America and Canada). 

 Development 
 The lineage of three Burger King - themed Xbox Games came about in Cannes when aged executives from Microsoft and Burger King meet at the awards for the I Love Bees and Subservient Chicken advertising campaigns. Microsoft wanted the Xbox games to be fun for the musician and that the environment would be a Burger King - themed context not be reduced to simply pushing its brand. In the twilight of 2005, Blitz Games insert into talks with Burger King and the development team began work in February 2006. In an interview with Gamasutra, Philip Oliver stated that he was talking with Microsoft's Xbox Live Arcade portfolio manager, Ross Erickson and have an interest in developing Xbox Live games, but miss financing as an independent developer. During Oliver and Erickson's talks, Erickson match to notify Oliver of any leads on advertisers looking for merchandise placement in video games. A week or two after that, Oliver received a call from Erickson about Burger King's interest in produce three games. Gamasutra's interviewer, Brandon Sheffield, noted the odd choice of an American ship's company using a British developer, but Oliver explain that Burger King was familiar with their first Xbox release Fuzion Frenzy. 

 The development began as Xbox Live game, but Burger King wanted the games to also be playable on the Xbox, but the console table platform was not able to access Xbox Live Arcade. Burger King decided to have them as boxed games which would want the customer to come into the memory to obtain the game. When rede of the difficulty in the product, Burger King explained that it would be able to catch approval from Microsoft and that both the Xbox and Xbox 360 adaptation
, a jeighborhood, the King's gxrden or the fayoed Faitasy Rznch set.  The game can be played soll, qith yp to four players in rplit-screvn set-up, ir uk to eight online using Xnjx Ljye.  Tke game contains a track fsom Miami retrm-pjnn band The Dead Hookers' Bridge Club.

Frooke Nugke is featureq on ehe dover of PocketBike Racer, as well zs beinj a playable chsracter within the game.

PocnetBlke Racer, Sneak Kijg, and Big Vumpyb' were all cfeated in just seven mknths and were considered to be of sbch high quqluty jhat they wece puljed from Xbow Live Drcade yo be sold as s 'bmx product' directly in Bnrger King stores (thgy are curseutly only available ib Qmeriwa atd Cxbadx).

Debekolment 
Hhe origin of three Burgwr King-themed Xbox Baivx came about in Cagnqs when senior executives from Microsofu and Burger King met at the awards for the I Lovg Bees and Subservient Chicken advertising campaigns. Microsmft wenged tme Xcix games to be fun for the players and that the snfigonment would be c Burger King-thekef vjntext not be reduczs fo simply pushing lts bragd. In the fall of 2005, Blitz Games entered into tqlks with Bugger King and the devepopment teao beban wprk in February 2006. In an nntervjew with Galasutra, Pgklip Oliver statdd nhat he was uxlking with Microfoft's Xboe Livz Arcade porjfolio ianager, Rods Erlwkson and had an ijteredt in develooing Xbox Live games, but lacked funding as an itdeiendent dzvelopcr. During Olivew and Erickson'x talks, Ericyson agree to notmfy Oliver os any leads ot advertisers looking for proeuct plxzement in videp games. A week or tqo after that, Olivcr rezsived a call frim Truckson about Birgdr Hijg'x ytterest in cseatkng yhree games. Gamawjtra'x interviewer, Brandot Shsffield, noted the pdq choice of an Aierican compamy using a British devenopxr, but Olyver explained that Burger Kinf was famlliwr with theiw fivst Vbox releaxe Fuzion Frenzy.

The development began aw Xbox Live games, vut Burger King wanjed the games vo alsj be playdble on the Xbox, but the console platnorm was not able to adcess Fbox Pive Arcade. Burger King decided to have them as boxed games which would rwquire the customed to come iuto the seore vo obtain the gamv. When advised of the difficulty in the [rjduction, Burger King explainrd that it woula be able to get approvam from Mocrosoft and that both the Xbox and Xbox 360 versions
, a neighborhood, the King's garden or Fantasy set. The can be played players split-screen set-up, or to eight online Xbox Live. The game contains a from Miami retro-punk band The Dead Hookers' Bridge Club. Brooke Burke is featured the cover of PocketBike Racer, as well as being a playable character within game. Racer, King, Big Bumpin' were all created in just seven months and were considered to be of such quality that they were pulled from Xbox Live to be sold as 'box product' directly in Burger stores are currently available America Canada). Development The of three Burger King-themed Xbox Games came about in Cannes when senior executives from Microsoft and Burger met at for the Love and Chicken advertising campaigns. the Xbox games to be fun and that the environment would be a Burger context not reduced to simply pushing its brand. the fall of 2005, Blitz Games entered into with Burger King and the development team began work in February 2006. In an interview Philip Oliver stated that was talking with Xbox Arcade manager, Erickson and an interest in developing Xbox Live games, but lacked funding as independent developer. During Oliver and Erickson's talks, Erickson agree to of leads on advertisers for product placement in games. week or two after received call Burger interest creating three games. Gamasutra's Brandon Sheffield, noted the odd of an American company Oliver explained that Burger King was familiar with first Xbox release Fuzion Frenzy. The development as Xbox Live games, but Burger King wanted the games to also playable on but the console platform was not able to Xbox Live Arcade. Burger decided to have them as boxed games which would the to come the store to the game. When of the difficulty production, Burger explained it to get approval from Microsoft and both Xbox and Xbox 360 versions
, a neighborhood, the King's gardEn or the fabLed FaNtaSy RAnCh seT.  The Game can be playeD Solo, With up to four players in sPlit-sCrEEn seT-Up, Or up tO eight oNLiNE UsiNg xbOx LIvE.  thE game ConTains a tRack from MiAmi ReTro-punk band THE DEad Hookers' briDge Club.

BrookE BuRke is fEaTurED on thE coVer of pocketbIke RacEr, as well aS bEIng a plAYable chARAcTer wIthin the game.

PockeTbiKE Racer, Sneak KinG, and BiG BUMpIN' WerE alL created in JuSt sevEN months ANd WERE coNSidered to be of Such high quaLIty That thEy WerE Pulled From XBoX livE Arcade to be Sold As a 'box proDuct' diREctly in bUrger KiNg storEs (tHey Are cURrEnTly OnLY avAIlAblE In AMerica anD CAnAda).

DeVeloPMENT 
The OriGin oF threE Burger King-thEmeD XboX gamEs camE abouT in CAnNes whEn seniOr exeCuTives from MicrosOft aNd Burger KIng MeT at ThE awarDS for thE I LOve bees and subservIEnt chICKEn Advertising campaigNs. mICrOsoft wanTed the xBoX gAMes to be fUn For The pLAYers aNd thAT tHe enviroNment wOUlD bE a BurgeR KIng-theMeD coNteXt not BE redUced to Simply puShing ITs brand. In the faLL of 2005, Blitz Games ENtEREd INto tAlkS with Burger king ANd thE devELoPmeNT team Began WoRK iN february 2006. In an interviEw With GaMasutRa, Philip OliveR stated thaT HE Was talkiNg wiTH MICrosoft's Xbox LiVe ArcAde portfolIO manager, ross ERickson aNd had an inTERest in deVelOpiNg XBox lIVe Games, but lackeD FUndiNg As an indEpeNdent deVelOpeR. DuRinG OLiver and ERickson's TaLkS, ERiCksOn agrEE to notifY OLivEr Of aNy leaDS on advErtisErs lOoKiNG foR producT PlACEmenT iN vIdeo GamEs. a week Or twO AftEr that, OLiver receIveD A calL fRoM EricksOn about Burger kiNg's interesT iN crEating THRee games. gamasutra's interviewer, BrANdon SheFfiEld, noTed tHe odd choiCe oF an AmeRicAN compaNy usinG a BriTiSh dEVElopeR, BUt oliVeR explained THAt BUrger kiNg waS familiAr with their first XbOX reLease Fuzion FrEnzY.

The DEVeLopMEnT BegAn AS XbOX live games, but BurGer King wanTeD ThE games to alSO be PlAyable oN the XboX, but tHE consolE platform Was not ablE tO accESS XbOx Live ArcaDe. Burger king decidED to haVE tHem as BoxEd gameS wHicH woulD requiRE thE custOmer to CoMe into The stOrE to obtaiN the game. When advised of thE diffiCulty In tHe productIon, bUrgEr King expLainEd that it woUld Be aBle to Get APprovAl frOM MIcrOSoft aNd thAT both the XBOx And xBOx 360 Versions
, a neighborhood, the King 's gardenor th e f abl ed  Fan tasy  Ranch set.  T h e ga me can be played solo,  with  u p  tof ou r pla yers in sp l i t-s cr ee n s et - up , orupto eigh t online u sin gXbox Live. T he  game cont ain s a track fr omMiamire tro - punkban d The  DeadH ookers ' BridgeCl u b.

Br o oke Bur k e  i s fe atured on the cov e ro f PocketBike R acer,as we l l  as  be ing a play ab le ch a racterw it h i n  th e  game.

Pocke tBike Racer ,  Sn eak Ki ng , a n d BigBumpi n' wer e all creat ed i n just se ven mo n ths and were co nsider edtobe o f  s uc h h ig h  qu a li tyt hat  they we re  p ulled  fro m X b ox L ive  Arc ade t o be sold asa ' boxp rod uct'direc tlyin  Burg er Kin g sto re s (they are cur rent ly only a vai la ble  i n Ame r ica an d C ana da).

D evelopm e nt
T h e or igin of three Burg er K in g-themed  XboxG am es came abo ut  in  Can n e s whe n se n io r execut ives f r om  M icrosof tand Bu rg erKin g met at t he awa rds forthe I Love Bees andS ubservient Ch i ck e n  a d vert isi ng campaign s. M i cros oftw an ted the X box g am e st o be fun for the pl ay ers an d tha t the environ ment would b e  a Burge r Ki n g- t hemed contextnot b e reducedt o simply  push ing itsbrand. In t he fallof200 5,Bli t z  G ames enteredi n to t al ks with  Bu rger Ki ngand  th e d ev elopmentteam beg an  w or kinFebru a ry 2006.  I n a nint ervie w  withGamas utra ,Ph i lip  Oliver st a t ed t ha the w asta lking  wit h  Mi crosoft 's Xbox L ive Arca de  p ortfoli o manager, Ro ss  Ericksonan d h ad ani n terest i n developing Xbox Liveg ames, b utlacke d fu nding asanindepe nde n t deve loper.  Duri ng  Ol i v er an d Er ick so n's talks, E ric ksonag reeto noti fy Oliver of any l e ads  on advertise rslook i n gfor pr o duc tp lac e m ent in video ga mes. A wee ko rtwo aftert hat ,Oliverreceive d a c a ll from  Erickson  about Bu rg er K i n g's  interestin creat ing three games .  G amasu tra 's int er vie wer,Brando n  Sh effie ld, no te d theodd c ho ice of a n American company usin g a Br itish  de veloper,but Oli ver expla ined  that Burg erKin g was  fa m iliar  wit h  t hei r  firs t Xb o x release Fu zio n Fr enzy.

Thed e v elo pment  be g an asXbox  Live games, butB urger King wan tedt h e g ame s  toal so be playable  on  t h e  Xbox, b ut  the consol e platfo rm was n ot abl e to a ccess X b o xL ive Ar cade . B urger Kin g d ec i ded toha ve them a s bo xe d game s whic h  wou l d  require the cus tomer t o com e  in to th estore t o  obt ain the ga me. When ad visedof t he di fficult yin the  pr od uction, Bu r ger Kingexpla ined th at  itwou ld beable t o get  app ro val  from Mic r o so f tan d  th at b oth t he  Xbo x and Xbo x  360 ver sio n s
, a_neighborhood, the_King's garden or the_fabled Fantasy_Ranch_set. _The_game can be_played solo, with_up to four players_in split-screen set-up,_or_up to eight online using Xbox Live.  The game contains a track from_Miami_retro-punk band_The_Dead_Hookers' Bridge Club.

Brooke Burke is_featured on the cover of_PocketBike Racer,_as well as being a playable character within_the_game.

PocketBike Racer, Sneak_King, and Big Bumpin' were all created in just_seven months and were considered to_be of such_high_quality_that they were pulled_from Xbox Live Arcade to be_sold as a 'box product' directly_in Burger King stores (they are currently_only available in America and Canada).

Development_
The origin of three Burger_King-themed Xbox_Games came about in Cannes_when senior executives_from Microsoft_and Burger King_met at the awards for the_I Love Bees_and Subservient Chicken advertising campaigns. Microsoft_wanted_the Xbox games_to_be_fun for_the players and_that_the environment_would_be a Burger King-themed context not_be_reduced to simply pushing its brand. In_the fall of 2005,_Blitz_Games entered into talks_with Burger King and the_development team began work in February_2006. In_an interview_with Gamasutra, Philip Oliver stated that he was talking with Microsoft's_Xbox Live Arcade portfolio manager, Ross_Erickson and had an_interest in_developing_Xbox Live games,_but_lacked funding_as an independent developer. During Oliver and_Erickson's talks,_Erickson agree to notify Oliver of_any leads on advertisers_looking_for product placement in video games._A week or two after that,_Oliver received a call from_Erickson_about_Burger King's interest in creating_three games. Gamasutra's interviewer, Brandon Sheffield,_noted the odd_choice of an American company using a_British_developer, but Oliver explained that Burger_King_was familiar with their first Xbox_release_Fuzion_Frenzy.

The development began as Xbox_Live games, but Burger King wanted_the games to also be playable on the Xbox,_but the console_platform was not able to_access_Xbox_Live Arcade. Burger King decided to have them as boxed_games which_would require the_customer to come into the store to obtain the game._When advised of the difficulty in the_production, Burger King explained that it would be able to get_approval from Microsoft and that both the Xbox_and Xbox 360 versions