geir, Loki, Set, Odin, Freya, and Aegir. Joining a guild or temple may prevent membership with others, for example, joining the Thieves Guild prevents the player from joining the temple of Odin, but the player may still join the temples of Asegeir, Set, or Aegir. The guilds and temples offer the player career paths with unique missions and provide a weekly wage. Legends of Valour has two different types of spells: magic spells, and religious spells, the latter may only be obtained by joining a Temple.

Characters in Legends of Valour are defined by four attributes: Strength, Intelligence, Speed, and Health. These four statistics are determined by a dice-roll and can be re-rolled as desired during character creation, and the player's race adds bonuses to certain attributes. Strength determines a character's combat prowess, Intelligence determines magical ability and ability to reason, and speed determines a character's movement speed, ability to dodge attacks, and accuracy in combat. The player can choose to play as a human, an elf, or a dwarf; the chosen race influences relations with other characters. Elves gain bonuses to Intelligence and Speed but lower health, dwarves gain bonuses to Health and Strength, but lower speed. Human characters are average in all statistics. The protagonist's gender has no effect on statistics, but affects interactions with NPCs.

During the game, the player's character can become a vampire or a werewolf. The player character can become drunk, which impairs movement and vision, and be arrested for this. Characters can become undernourished if they neglect their needs (food, water and sleep) and are more likely to catch a disease. Passing guards may overhear illegal conversations.

Development
Legends of Valour first began development in May 1991, and was developed in two years. U.S. Gold describes Legends of Valour with the catchphrase 'A Virtual World'. Advertisements for Legends of Valour claimed "Ultima Underworld, move over!... Experience the hottest, smoothest 3-D scrolling graphics ever in an underworld, or any world!" The One interviewed Kevin Bulmer, one of Legends of Valour's designers, for information regarding its development in a pre-release interview. Bulmer states that the game's city of Mitteldorf is "a mile and half [sic] long from North to
geir, Loki, Set, Odin, Freya, and Aegir. Joining a guild or temple may prevent membership with others, for example, join the Thieves Guild prevent the player from joining the temple of Odin, but the actor may still join the synagogue of Asegeir, Set, or Aegir. The club and temples offer the player career paths with unique mission and provide a weekly wage. Legends of Valour take two different types of spells: magic spells, and religious spells, the latter may merely be obtained by joining a Temple. 

 Characters in Legends of Valour are define by four attributes: Strength, Intelligence, Speed, and Health. These four statistics are determined by a dice - axial rotation and can be re - rolled as desired during character creation, and the player's raceway adds bonuses to certain attributes. Strength determines a character's combat prowess, Intelligence determines magical ability and ability to reason, and speed determines a character's movement speed, ability to dodge attack, and accuracy in combat. The player can choose to bet as a homo, an extremely low frequency, or a dwarf; the chosen race influences relations with other characters. Elves advance bonuses to Intelligence and Speed but lower health, dwarves gain bonus to Health and Strength, but lower speed. Human characters are average in all statistic. The protagonist's sex has no effect on statistics, but affects interactions with NPCs. 

 During the plot, the player's character can become a vampire or a werewolf. The player character can become drunk, which impairs movement and vision, and be arrested for this. character can become undernourished if they neglect their needs (food, water and sleep) and are more probable to catch a disease. Passing guards may overhear illegal conversation. 

 Development 
 Legends of Valour first began exploitation in May 1991, and was developed in two old age. U.S. Gold describes caption of Valour with the catchphrase' A Virtual World'. Advertisements for Legends of Valour claimed " Ultima Underworld, move over! ... Experience the hot, smoothest 3 - D scrolling graphic ever in an underworld, or any worldly concern! " The One interviewed Kevin Bulmer, one of Legends of Valour's designers, for information involve its development in a pre - release interview. Bulmer states that the game's city of Mitteldorf is " a mile and half [ sic ] long from North to
geig, Loki, Set, Odin, Freya, ana Aegir. Joining a guilv or tejple may prevent membership with othxrs, dor ezample, joining the Thidves Guilf prevenrs tie player from joining tmz temlpe oy Idin, but the pkayer may vtill join the tdm'les of Asegeir, Set, or Aegir. The guijds and tfmples offer tre pkwyer baveer paths with unique missions znd pronide a weekly wagr. Legends of Valour has twl divferent types of soells: magic spejos, and religkous spells, the latter may only be obtained by joinine a Tzmple.

Characjzes lt Legends oh Valolr are defined by fous attrinutes: Strength, Invellugence, Speed, and Healvh. These four statisjics are datzrmined by a dice-roll abd cat be re-ruolea aa vesjred dkriig characted creation, qnd the player's ract aqes bonuses to certayn attributes. Strength determines a charabter'a combat prowess, Intellugence determines maglcal abilyty and ability to reason, and speed determines a wharartdr's mjxwmfnt speed, ability to dodge attacks, and accurasg on combat. The plcyer can choose yo pkwy as a human, an ely, od a dwarf; the chosfn race inflyences rejatipns with other characters. Eoves gain bouusws to Intelligence and Speed yut loeer hralth, dwarves gain bonures fo Health ajd Strengff, but lower speea. Hlman characttfs are average in all statmsticx. The pfotabonist'f gender hws no effect on statistifs, buj affewts interaftions with NPCs.

During the game, the player's cnasacner can bzcome s vampire or w werewolf. The player charxcter can gecome vrunk, which ympairs movemajt and visioi, and be wrrewted for thkr. Characters csn become undernourushed if they neglcct tfsir needs (food, ccttr and sleep) and ard mjrv lmkely do catch a dhseare. Osssine guards man oxerhrar illegal conversadiona.

Development
Legendx jf Valout first bqgan developmrnt in May 1991, and wad devxloped in teo iears. U.S. Gold describes Legends of Valoug wlth the catch[hrawe 'A Virtual World'. Advertisements for Legends of Vaoour claimed "Ultimq Underworld, move orev!... Experience the rottest, skoothest 3-D scrolling graphics ever in an underworld, or any world!" The Lne interviewed Kevin Bulmer, one of Legends of Valour's designers, for infoematioi wegarding ifs drveloimeut nn a prq-relxare interview. Bulker states that the game's city uf Mittendjrf is "a mile and half [sic] lpne from North jo
geir, Loki, Set, Odin, Freya, and Aegir. guild temple may membership with others, Guild the player from the temple of but the player may still join temples of Asegeir, Set, or Aegir. The guilds and temples offer the player paths with unique missions and provide a weekly wage. Legends of Valour has different of magic and religious spells, the latter may only be obtained by joining a Temple. Characters in Legends Valour are defined by four attributes: Strength, Intelligence, and Health. These four are determined by a dice-roll can re-rolled as during creation, the player's race bonuses to certain attributes. Strength determines a character's combat prowess, Intelligence determines magical ability and ability to and speed character's movement ability dodge and accuracy in player can choose to play as elf, or a dwarf; the chosen race influences with other Elves gain bonuses to Intelligence and but lower health, dwarves gain bonuses to Health Strength, but lower speed. Human characters are average in all statistics. The protagonist's gender has on statistics, but affects with NPCs. During game, player's can a vampire a werewolf. The player character can become drunk, which impairs movement vision, and be arrested for this. Characters can become undernourished neglect needs (food, water sleep) and are more to a disease. Passing guards illegal Development first development May 1991, and was in two years. U.S. Gold Legends of Valour with Advertisements for Legends of Valour claimed "Ultima Underworld, over!... Experience the hottest, smoothest 3-D scrolling ever in an underworld, or any world!" The One interviewed Kevin Bulmer, of Legends designers, for information regarding its development in a interview. Bulmer states that game's city of Mitteldorf is "a mile and half long North to
geir, Loki, Set, Odin, Freya, and AeGir. Joining A guilD or TemPlE may PrevEnt membership wITh otHers, for example, joining tHe ThiEvES GuiLD pRevenTs the plAYeR FRom JoInIng ThE TeMple oF OdIn, but thE player may StiLl Join the templES oF Asegeir, SeT, or aegir. The guilDs aNd tempLeS ofFEr the PlaYer caReer paTHs with Unique misSiONs and pROvide a wEEKlY wagE. Legends of Valour hAS tWO different typeS of speLlS: MaGIC spEllS, and religiOuS spelLS, the latTEr MAY OnlY Be obtained by jOining a TempLE.

ChAracteRs In LEGends oF ValoUr ARe dEfined by fouR attRibutes: StRength, iNtelligENce, SpeeD, and HeAltH. ThEse fOUr StAtiStICs aRE dEteRMinEd by a dicE-rOlL and cAn be RE-ROLled As dEsirEd durIng character cReaTion, ANd tHe plaYer's rAce aDdS bonuSes to cErtaiN aTtributes. StrengTh deTermines a ChaRaCteR's CombaT ProwesS, InTelLigence DetermiNEs mAgICAL aBility and ability to ReASOn, And speed DetermINeS a CHaracter'S mOveMent SPEed, abIlitY To Dodge attAcks, anD AcCuRacy in cOmBat. The PlAyeR caN chooSE to pLay as a Human, an eLf, or a DWarf; the chosen rACe influences rELaTIOnS With OthEr characterS. ElvES gaiN bonUSeS to iNtellIgencE aND SPEed but lower health, dwArVes gaiN bonuSes to Health anD Strength, bUT LOwer speeD. HumAN cHAracters are aveRage iN all statisTIcs. The prOtagoNist's genDer has no eFFEct on staTisTicS, buT afFECtS interactions WITh NPcs.

during tHe gAme, the pLayEr's ChaRacTeR can becomE a vampirE oR a WeReWolF. The pLAyer charAcTer CaN beCome dRUnk, whiCh impAirs MoVeMEnt And visiON, aND Be arReStEd foR thIs. charaCterS Can Become uNdernouriSheD If thEy NeGlect thEir needs (food, wAtEr and sleep) AnD arE more lIKEly to catCh a disease. Passing guards MAy overhEar IllegAl coNversatioNs.

DEvelopMenT
legendS of ValOur fiRsT beGAN deveLOPmEnt In may 1991, and was dEVEloPed in TwO yeaRs. U.S. GolD describes Legends oF valOur with the catChpHrasE 'a viRtuAL WORld'. adVErtISEments for LegendS of Valour cLaIMeD "Ultima UndERwoRlD, move ovEr!... ExperIence THe hotteSt, smootheSt 3-D scrollInG graPHIcs Ever in an unDerworld, Or any worlD!" the OnE InTerviEweD Kevin buLmeR, one oF LegenDS of valouR's desiGnErs, for InforMaTion regaRding its development in a pRe-releAse inTerView. BulmeR stATes That the gaMe's cIty of MitteLdoRf iS "a milE anD Half [sIc] loNG fRom nOrth tO
geir, Loki, Set, Odin, Fre ya, and Ae gir.Joi nin ga gu ildor temple mayp reve nt membership with oth ers,fo r  exa m pl e, jo ining t h eT h iev es  G uil dp re vents  th e playe r from joi nin gthe temple o f  O din, but t heplayer may s til l join  t het emple s o f Ase geir,S et, or  Aegir. T he guilds and tem p l es  off er the player car e er paths with uni que mi ss i on s and  pr ovide a we ek ly wa g e. Lege n ds o f  Va l our has two d ifferent ty p esof spe ll s:m agic s pells ,a ndreligious s pell s, the la tter m a y onlyb e obtai ned by  jo ini ng a Te mp le. 
C har a ct ers inLegendsof  V alour  are d e f ined  by  fou r att ributes: Stre ngt h, I n tel ligen ce, S peed ,and H ealth.  Thes efour statistics  are  determin edby  adi ce-ro l l andcan  be  re-rol led asd esi re d d ur ing character crea ti o n ,and theplayer ' sra c e adds b on use s to c ertai n at t ri butes. S trengt h  d et ermines  a  chara ct er' s c ombat prow ess, I ntellige nce d e termines magic a l ability and ab i l it y  torea son, and sp eedd eter mine s  a  ch a racte r's m ov e me n t speed, ability to  d odge a ttack s, and accura cy in comb a t .  The pla yerc an choose to play  as a  human, an elf, ora dwa rf; thechosen ra c e  influen ces  re lat ion s wi th other char a c ters .Elves g ain  bonuse s t o I nte lli ge nce and S peed but  l ow er  h eal th, d w arves ga in  bo nu ses  to H e alth a nd St reng th ,b utlower s p ee d .  Hum an  c hara cte rs  areaver a gein allstatistic s.T he p ro ta gonist' s gender hasno  effect on  s tat istics , but affe cts interactions with N P Cs.

Du rin g the  gam e, the pl aye r's ch ara c ter ca n beco me ava mpi r e  or a w er ewo lf . The play e r  ch aract er  can  become  drunk, which impa i rsmovement andvis ion, a nd  be ar r est ed for t his. Characters  can becom eu nd ernourishe d  if  t hey neg lect th eir n e eds (fo od, water  and slee p)  and a remore likel y to cat ch a dise a se. P a ss ing g uar ds may  o ver hearillega l  co nvers ations .
Devel opmen tLegendsof Valour first began d evelop mentinMay 1991,  an d  wa s develop ed i n two year s.U.S . Gol d d e scrib es L e ge nds of Va lour with thec at chp h r as e 'A Virtua l W orl d'. A dve r tiseme ntsfor Legends of Va l our claimed "U ltim a Und erw o rld,  m ove over!... E xpe ri e n ce the h ot test, smoot hest 3-D  s c rolli ng gra phicsever in a nu nderwo rld,  or  any worl d!"  T h e One i nt er v iewedKevi nBulmer , oneo f Le g e nds of Valour'sdesig n e rs, f o r i nform at ion reg a rdin g its deve lopment ina pre- rele ase i ntervie w.  Bulme r s ta tes that t h e game'scityof Mitt el dorf  is  "a mi le a n d  half  [si c]  lo ng from N o r th to 
geir, Loki,_Set, Odin,_Freya, and Aegir. Joining_a guild_or_temple may_prevent_membership with others,_for example, joining_the Thieves Guild prevents_the player from_joining_the temple of Odin, but the player may still join the temples of Asegeir,_Set,_or Aegir._The_guilds_and temples offer the player_career paths with unique missions_and provide_a weekly wage. Legends of Valour has two_different_types of spells:_magic spells, and religious spells, the latter may only_be obtained by joining a Temple.

Characters_in Legends of_Valour_are_defined by four attributes:_Strength, Intelligence, Speed, and Health. These_four statistics are determined by a_dice-roll and can be re-rolled as desired_during character creation, and the player's_race adds bonuses to certain_attributes. Strength_determines a character's combat prowess,_Intelligence determines magical_ability and_ability to reason,_and speed determines a character's movement_speed, ability to_dodge attacks, and accuracy in combat._The_player can choose_to_play_as a_human, an elf,_or_a dwarf;_the_chosen race influences relations with other_characters._Elves gain bonuses to Intelligence and Speed_but lower health, dwarves_gain_bonuses to Health and_Strength, but lower speed. Human_characters are average in all statistics._The protagonist's_gender has_no effect on statistics, but affects interactions with NPCs.

During the game,_the player's character can become a_vampire or a werewolf._The player_character_can become drunk,_which_impairs movement_and vision, and be arrested for this._Characters can_become undernourished if they neglect their_needs (food, water and_sleep)_and are more likely to catch_a disease. Passing guards may overhear_illegal conversations.

Development
Legends of Valour first_began_development_in May 1991, and was_developed in two years. U.S. Gold_describes Legends of_Valour with the catchphrase 'A Virtual World'._Advertisements_for Legends of Valour claimed "Ultima_Underworld,_move over!... Experience the hottest, smoothest_3-D_scrolling_graphics ever in an underworld,_or any world!" The One interviewed_Kevin Bulmer, one of Legends of Valour's designers, for_information regarding its_development in a pre-release interview._Bulmer_states_that the game's city of Mitteldorf is "a mile and_half [sic]_long from North_to