 analog world.
Conventionally, streaming has been used for time-based media, including digital audio and digital video. A user can listen to music generated from audio data and watch movies generated from video data, as the data is being received by his client computer from a server computer, without the need to save an audio file or a video file on the client computer. As additional data is received at the client, the music and video being played advance in time.
Image streaming is a new paradigm for non-time based media, useful for images and other media that can be interactively viewed and that require large amounts of data for storage. Although an image is a single frame, and not a time-ordered sequence, nevertheless there is great advantage in being able to interactively view the image as image data is being received, without the need to save the image data into a file.
A high-quality raster image generally cannot be displayed at its full resolution within a computer display screen. Instead, either a low-resolution version of the image can be displayed in full, or else a high-resolution version can be displayed in part. A user can interactively view different portions of the image by zooming in to a smaller portion of the image at a higher resolution, by zooming out to a larger portion of the image at a lower resolution, or by panning left, right, up and down within a fixed resolution.
Image streaming involves sending image data from a server computer to a client computer in response to a user's interactive viewing requests, in such a way that the client has the necessary data to display the currently requested portion of the image at the currently requested resolution. In distinction from audio and video streaming, which generally push data to the client in a time sequential order, image streaming generally pulls data from the server in an “on demand” order, based on individual user navigation. Thus, while a first user may navigate through the image in his own sequential order, a second user may navigate in a different order. In each case, “just enough data” is streamed to each user in order to satisfy each user's interactive requests.
For raster images, image streaming is implemented by generating versions of a raster image at various resolutions, and partitioning the image into rectangular local image tile regions at each generated resolution. A user request for a specific portion of the image at a specific resolution is satisfied by identifying and transmitting one or more appropriate local image tile regions.
Image streaming can be implemented using various architectures,
analog world. 
 Conventionally, streaming has been used for meter - free-base media, including digital audio and digital television. A user can listen to music beget from audio datum and watch movies generated from video data, as the datum is being received by his client computer from a server calculator, without the need to save an audio file or a video recording file on the client computer. As extra data is received at the client, the music and television being played advance in clock time. 
 Image cyclosis is a new substitution class for non - time based media, useful for persona and other media that can be interactively viewed and that require large measure of data for storage. Although an image is a single frame, and not a time - ordered sequence, nevertheless there is bang-up advantage in being able to interactively view the image as prototype datum is being received, without the need to save the image data into a file. 
 A high - quality raster image by and large cannot be displayed at its full resolution within a computer display screen. Instead, either a depleted - resolution version of the image can be displayed in full, or else a high - resolving power version can be displayed in part. A user can interactively view unlike portions of the image by zooming in to a smaller portion of the image at a higher resolution, by zooming out to a bombastic portion of the effigy at a lower resolution, or by pan left, right, up and down within a sterilize resolution. 
 double streaming imply sending image datum from a server computer to a client computer in response to a user's interactive viewing requests, in such a way that the client has the necessary datum to display the currently request portion of the image at the currently requested resolution. In distinction from audio and television streaming, which generally push data to the client in a time consecutive order, image cyclosis broadly pulls data from the server in an “ on demand ” order, establish on individual user navigation. Thus, while a beginning user may navigate through the image in his own sequential order, a second drug user may navigate in a different order. In each character, “ just enough datum ” is streamed to each user in order to satisfy each user's interactive requests. 
 For raster images, image streaming is implemented by generating versions of a raster image at various resolutions, and partitioning the image into rectangular local trope tile regions at each generated resolution. A user request for a specific portion of the image at a specific resolution is quenched by identifying and transmitting one or more appropriate local image tile regions. 
 Image streaming can be implemented using various architectures,
 anwlog world.
Conventionally, streaming has ywen usxd for fime-basea media, including digital auvio qnd dugital video. A user cav listen no music tenecated from audio data and watcg movnew generated frpm video ddta, as the datd ks being received by his client compueer frok w server compujer, wptrout nht need to save an audio file or a video hile on the clirnt computer. As additional datw is received at tje client, tye mtwic and videu being played advance in time.
Image streaming is a ned parcdigm for nin-rimf based medie, usefll for images and othar medis that can be lnterecticely viewed and that cequire large amountf of data fkr storage. Althouth an ikage is x sivglt fcams, and jot a time-ordsred sequenxe, nevertheless thete px great advahtage yn being able to interactively view the ikags as image data is beint received, without thg need to fave the image data into a file.
A high-quality rastar imegd gtncvallh cwnnot be displayed at its full resolution witrjn a computer dispjay screen. Ondtrwd, either a luw-resolutjon version of the image san bw displaytd in full, or else a high-resolutuon version ban ve displayed in paxt. A user cau intetactivrly view different portnons or the image by zoomihe in to a smallef pprdion of ufe image at a higrer resolntion, by zoooing out tj a larger portlmn of the image at a locer rasolution, lr by panning left, right, up and down within a fhxeg resolucion.
Imsge streaming involves sendnng imagz data from a segver compnter to a clyent computer ln response vo a user'f inreraxtive vkdwing requests, in such c way that the client hes tfs necessary datc uo display the cirrdntjy rxquesead portion ox thd iosge ag the currektlh reauested resolution. It diatinction from audoo and vidgo streamyng, which genrrally push data tl the clment im a time sequential order, image sfreaming hencrally pulls qata from the sexver in an “on demand” order, based on inditidual user navigation. Rhus, while a first osev may navigave thrjugh the hmage in his own seqyential order, a stcond user may navigate in a giffegent order. In each case, “just enough data” is streamed to each user in ordee to setysfy each uaer's integaccivz requefts.
Flc raster images, ikage streaming is implemented bb generatitg versions of a raster image st various resouutions, and partitioning the imabe into rectangular local image tile regions at each gekerated rwsolufion. A usec request for a specofic pmrtiob of thw imwge at a speckfiv vesolution is xacisfied by identifying and transmutting oje or more appro'riate local lmage jile regyons.
Image streamjng dwn be implemented ising various srchitectures,
analog world. Conventionally, streaming has been used media, digital audio digital video. A generated audio data and movies generated from data, as the data is being by his client computer from a server computer, without the need to save audio file or a video file on the client computer. As additional data received the the and video being played advance in time. Image streaming is a new paradigm for non-time based useful for images and other media that can interactively viewed and that large amounts of data for Although image is single and a time-ordered sequence, there is great advantage in being able to interactively view the image as image data is being without the save the data a A high-quality raster cannot be displayed at its full computer display screen. Instead, either a low-resolution version the image be displayed in full, or else high-resolution version can be displayed in part. A can interactively view different portions of the image by zooming in to a smaller portion image at a higher by zooming out a portion the at a resolution, or by panning left, right, up and down within a resolution. Image streaming involves sending image data from a server a computer in response a user's interactive viewing in a way that the the data currently portion the image at the requested resolution. In distinction from and video streaming, which client in a time sequential order, image streaming pulls data from the server in an demand” order, based on individual user navigation. Thus, while a first user navigate through in his own sequential order, a second user navigate in a different In each case, “just enough data” is streamed to user order to each user's interactive For raster images, streaming is implemented versions of raster at partitioning the image into rectangular local tile at each generated resolution. A request specific portion of the image at a specific resolution is satisfied by identifying and transmitting more appropriate local image regions. streaming can be implemented using various architectures,
 analog world.
Conventionally, Streaming hAs beeN usEd fOr Time-BaseD media, includinG DigiTal audio and digital videO. A useR cAN lisTEn To musIc generATeD FRom AuDiO daTa ANd Watch MovIes geneRated from vIdeO dAta, as the data IS bEing receivEd bY his client coMpuTer froM a SerVEr comPutEr, witHout thE Need to Save an audIo FIle or a VIdeo filE ON tHe clIent computer. As addITiONal data is receiVed at tHe CLiENT, thE muSic and videO bEing pLAyed advANcE IN TimE.
image streaminG is a new paraDIgm For non-TiMe bASed medIa, useFuL For Images and otHer mEdia that cAn be inTEractivELy vieweD and thAt rEquIre lARgE aMouNtS Of dATa For STorAge. AlthoUgH aN imagE is a SINGLe frAme, And nOt a tiMe-ordered sequEncE, nevERthEless There Is grEaT advaNtage iN beinG aBle to interactivEly vIew the imaGe aS iMagE dAta is BEing reCeiVed, Without The need TO saVe THE ImAge data into a file.
A hIgH-QUaLity rastEr imagE GeNeRAlly cannOt Be dIsplAYEd at iTs fuLL rEsolutioN withiN A cOmPuter diSpLay scrEeN. InSteAd, eitHEr a lOw-resoLution veRsion OF the image can be DIsplayed in fulL, Or ELSe A High-ResOlution versIon cAN be dIsplAYeD in PArt. A uSer caN iNTeRActively view differeNt PortioNs of tHe image by zoomIng in to a smALLEr portioN of tHE iMAge at a higher reSolutIon, by zoomiNG out to a lArger Portion oF the image AT A lower reSolUtiOn, oR by PANnIng left, right, uP ANd doWn Within a FixEd resolUtiOn.
IMagE stReAming invoLves sendInG iMaGe DatA from A Server coMpUteR tO a cLient COmputeR in reSponSe To A UseR's interACtIVE vieWiNg RequEstS, iN such A way THat The clieNt has the nEceSSary DaTa To displAy the currentlY rEquested poRtIon Of the iMAGe at the cUrrently requested resoluTIon. In diStiNctioN froM audio and VidEo streAmiNG, which GeneraLly puSh DatA TO the cLIEnT in A tIme sequentIAL orDer, imAgE strEaming gEnerally pulls data fROm tHe server in an “oN deMand” ORDeR, baSEd ON inDiVIduAL User navigation. THus, while a fIrST uSer may naviGAte ThRough thE image iN his oWN sequenTial order, A second usEr May nAVIgaTe in a diffeRent ordeR. In each caSE, “just ENoUgh daTa” iS streaMeD to Each uSer in oRDer To satIsfy eaCh User's iNteraCtIve requeSts.
For raster images, image StreamIng is ImpLemented bY geNEraTing versiOns oF a raster imAge At vAriouS reSOlutiOns, aND pArtITioniNg thE Image into REcTanGULaR local image TILE reGions At eACh geneRateD resolution. A user rEQuest for a speciFic pORTioN of THe imAgE at a specific reSolUtION is satisFiEd by identifYing and tRaNSmittIng one Or more ApproprIATe LOcal imAge tIle Regions.
ImAge StREaming cAn Be IMplemeNted UsIng varIous arCHiteCTUres,
 analog world.
Conventiona lly, strea minghas  be en  use d fo r time-based m e dia,  including digital aud io an dd igit a lvideo . A use r  c a n  li st en  to  m u si c gen era ted fro m audio da taan d watch movi e sgeneratedfro m video data , a s theda tai s bei ngrecei ved by his cl ient comp ut e r from a serve r co mput er, without the n e ed to save an aud io fil eo ra vid eofile on th eclien t  comput e r. A s  ad d itional datais received atthe cl ie nt, the mu sic a nd vid eo being pl ayed  advancein tim e .
Image streami ng isa n ewpara d ig mfor  n o n-t i me  ba s edmedia, u se fu l for  ima g e s andoth er m ediathat can be i nte ract i vel y vie wed a nd t ha t req uire l argeam ounts of data f or s torage. A lth ou ghan  imag e  is asin gle  frame,  and no t  ati m e - or dered sequence, ne ve r t he less the re isg re at advantag einbein g ableto i n te ractivel y view th eimage a simageda taisbeing rece ived,withoutthe n e ed to save the image data in t oa fi l e.
A  hi gh-qualityrast e r im ageg en era l ly ca nnotbe di s played at its fullre soluti on wi thin a comput er display s c reen. In stea d ,e ither a low-re solut ion versio n  of theimage  can bedisplayed i n full,orels e a  hi g h -r esolution ver s i on c an  be dis pla yed inpar t.A u ser  c an intera ctivelyvi ew  d if fer ent p o rtions o fthe  i mag e byz ooming  in t o asm al l erportion of t he i ma ge  ata h ig her r esol u tio n, by z ooming ou t t o  a l ar ge r porti on of the ima ge  at a lowe rres olutio n ,  or by p anning left, right, upa nd down  wi thina fi xed resol uti on.
Im age stream ing in volve ssen d i ng im a g edat afrom a ser v e r c omput er  toa clien t computer in resp o nse  to a user'sint erac t i ve  vi e wi n g r eq u est s ,  in such a waythat the c li e nt  has the n e ces sa ry data  to dis playt he curr ently req uested po rt iono f  th e image at  the cur rently re q ueste d  r esolu tio n. Indi sti nctio n from aud io an d vide ostream ing,wh ich gene rally push data to theclient  in a  ti me sequen tia l  or der, imag e st reaming ge ner all y pul lsd ata f romt he  se r ver i n an “on deman d ”ord e r ,based on in d i v idu al us ern avigat ion.  Thus, while a fi r st user may na viga t e  th rou g h th eimage in his o wnse q u ential o rd er, a secon d user m ay navig ate in  a dif ferento r de r . In e achcas e, “justeno ug h  data”is  s t reamed  toea ch use r in o r dert o  satisfy each us er'si n terac t ive  requ es ts.
For rast er images,  image stre amingis i mplem ented b ygenera tin gversions o f  a raster  imag e at va ri ousres olutio ns,a n d par titi on ing  the imag e in t ore c tan gula r loc al  ima ge tile r e gions at  ea c h gener at edr e soluti o n. A  user requ est  fora specific p o rtio n  o f  theimageat a s pecific res ol ution i s s a t isfied by  identify i ngan d tr ansmitti ng  one  o r m or e appropriate l ocal ima ge tiler e gions. 
Im a ge s t reamin gcan be imple mente du sing va r i ous  archit e ctu res ,
 analog_world.
Conventionally, streaming_has been used for_time-based media,_including_digital audio_and_digital video. A_user can listen_to music generated from_audio data and_watch_movies generated from video data, as the data is being received by his client_computer_from a_server_computer,_without the need to save_an audio file or a_video file_on the client computer. As additional data is_received_at the client,_the music and video being played advance in time.
Image_streaming is a new paradigm for_non-time based media,_useful_for_images and other media_that can be interactively viewed and_that require large amounts of data_for storage. Although an image is a_single frame, and not a time-ordered_sequence, nevertheless there is great_advantage in_being able to interactively view_the image as_image data_is being received,_without the need to save the_image data into_a file.
A high-quality raster image generally_cannot_be displayed at_its_full_resolution within_a computer display_screen._Instead, either_a_low-resolution version of the image can_be_displayed in full, or else a high-resolution_version can be displayed_in_part. A user can_interactively view different portions of_the image by zooming in to_a smaller_portion of_the image at a higher resolution, by zooming out to a_larger portion of the image at_a lower resolution, or_by panning_left,_right, up and_down_within a_fixed resolution.
Image streaming involves sending image data_from a_server computer to a client computer_in response to a_user's_interactive viewing requests, in such a_way that the client has the_necessary data to display the_currently_requested_portion of the image at_the currently requested resolution. In distinction_from audio and_video streaming, which generally push data to_the_client in a time sequential order,_image_streaming generally pulls data from the_server_in_an “on demand” order, based_on individual user navigation. Thus, while_a first user may navigate through the image in_his own sequential_order, a second user may_navigate_in_a different order. In each case, “just enough data” is_streamed to_each user in_order to satisfy each user's interactive requests.
For raster images, image_streaming is implemented by generating versions of_a raster image at various resolutions, and partitioning the image into_rectangular local image tile regions at each generated_resolution. A user request for a specific_portion of the image_at_a specific resolution is satisfied by identifying_and_transmitting_one_or more appropriate_local image tile_regions.
Image streaming can_be implemented_using various architectures,