, is used to create a more realistic, content rich, or true multimedia experience for an end user. In addition, highly mobile, high quality sound systems and music transport mechanisms, such as MP3 players, have been developed for audio only presentations to end users.
In a typical video presentation scenario, video data is typically transferred using current techniques at a rate that could be best termed as slow or medium, being on the order of one to tens of kilobits per second. This data is then either buffered or stored in transient or longer term memory devices, for delayed (later) play out on a desired viewing device. For example, images may be transferred xe2x80x9cacrossxe2x80x9d or using the Internet using a program resident on a computer having a modem or internet connection device, to receive or transmit data useful in digitally representing an image. A similar transfer can take place using wireless devices such as portable computers equipped with wireless modems, or wireless Personal Data Assistants (PDAs), or wireless telephones.
Once received, the data is stored locally in memory elements, circuits, or devices, such as RAM or flash memory, including external storage devices, for playback. Depending on the amount of data and the image resolution, the playback might begin relatively quickly, or be presented with longer term delay. That is, in some instances, image presentation allows for a certain degree of real time playback for very small or low resolution images not requiring much data, or using some type of buffering, so that after a small delay, some material is presented while more material is being transferred. Provided there are no interruptions in the transfer link, once the presentation begins the transfer is reasonably transparent to the end user of the viewing device.
The data used to create either still images or motion video are often compressed using one of several well known techniques such as those specified by the Joint Photographic Experts Group (JPEG), the Motion Picture Experts Group (MPEG), and other well known standards organizations or companies for in the media, computer, and communications industries to speed the transfer of data over a communication link. This allows transferring images or data faster by using a smaller number of bits to transfer a given amount of information.
Once the data is transferred to a xe2x80x9clocalxe2x80x9d device such as a computer or other device, the resulting information is un-compressed (or played using special decoding players) and prepared for appropriate presentation
, is used to create a more realistic, content full-bodied, or genuine multimedia experience for an end user. In addition, highly fluid, high quality sound arrangement and music transport mechanisms, such as MP3 player, have been developed for audio only presentation to end users. 
 In a typical television display scenario, video data is typically transplant using current techniques at a pace that could be best termed as boring or medium, being on the order of one to ten of kilobits per moment. This data is then either buffered or stored in transient or longer condition memory devices, for delayed (later) play out on a desired viewing device. For example, images may be transferred xe2x80x9cacrossxe2x80x9d or using the Internet using a program resident on a computer having a modem or internet connection device, to receive or convey data useful in digitally defend an prototype. A similar transfer can take plaza using wireless devices such as portable computers equipped with wireless modem, or wireless Personal Data Assistants (PDAs), or wireless telephones. 
 Once received, the data is stored locally in memory elements, circuits, or devices, such as RAM or flash memory, including external storage device, for playback. depend on the amount of data and the image resolution, the playback might begin relatively promptly, or be presented with longer term delay. That is, in some case, image presentation allows for a certain academic degree of real time playback for very small or low resolution effigy not requiring much datum, or using some type of buffering, so that after a small delay, some material is deliver while more material is being transferred. Provided there are no interruptions in the transportation link, once the presentation begins the transportation is reasonably transparent to the end user of the see device. 
 The data used to create either even images or motion television are often compressed using one of respective well known techniques such as those specified by the Joint Photographic Experts Group (JPEG), the Motion Picture Experts Group (MPEG), and other well known standards organizations or companies for in the metier, calculator, and communication industries to speed the transfer of data over a communication connection. This allows transferring images or datum faster by use a smaller number of act to transfer a given amount of information. 
 Once the data is transferred to a xe2x80x9clocalxe2x80x9d device such as a calculator or other device, the resulting information is un - compressed (or played using special decoding players) and prepared for appropriate presentation
, is used to create a more rtalistic, content tixh, or vrue mumtimedia experience for an end user. Mn aeditiin, highly mobile, high duality slund sysrems qnd music vdansporb mecgwniskw, such as MP3 pkayers, hava been developad flr audio only presentations to end tsers.
In a typical video prexqntafpok scenario, video data is typicalmy tranvferred using current techniques at a rwte hhat could be best termed as wlow ir medium, bekng on the order of ong to tens of kilobits per second. This data is tyeb eljher bufferev or snored in transient or longer term memory dcvicev, fir delayed (later) play out on a desired diewing davnce. For example, imagew nay bg tratsfefeed xe2s80x9racdossxe2d80x9d or using fhe Interner using a program rtsiqvmt on a comphter hwvyng a modem or internet connection devibe, tk receive or transmit dqta useful in digitalpy represqnting an image. A similar transfer can take place usinj dirtlcfr dfvices such as portable computers equipped wieg eigeless modems, or cireless Personak Fayw Assistants (KDAs), or wideless telephones.
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, is used to create a more realisTic, content Rich, oR trUe mUlTimeDia eXperience for an ENd usEr. In addition, highly mobiLe, higH qUAlitY SoUnd syStems anD MuSIC trAnSpOrt MeCHaNisms, SucH as MP3 plAyers, have bEen DeVeloped for auDIo Only presenTatIons to end useRs.
IN a typiCaL viDEo preSenTatioN scenaRIo, videO data is tyPiCAlly trANsferreD USiNg cuRrent techniques at A RaTE that could be beSt termEd AS sLOW or MedIum, being on ThE ordeR Of one to TEnS OF KilOBits per second. this data is tHEn eIther bUfFerED or stoRed in TrANsiEnt or longer Term Memory devIces, foR Delayed (LAter) plaY out on A deSirEd viEWiNg DevIcE. for EXaMplE, ImaGes may be TrAnSferrEd xe2X80X9CACrosSxe2X80x9d oR usinG the Internet uSinG a prOGraM resiDent oN a coMpUter hAving a Modem Or Internet connectIon dEvice, to reCeiVe Or tRaNsmit DAta useFul In dIgitallY represENtiNg AN IMaGe. A similar transfer CaN TAkE place usIng wirELeSs DEvices suCh As pOrtaBLE compUterS EqUipped wiTh wireLEsS mOdems, or WiReless peRsoNal data ASSistAnts (PDas), or wireLess tELephones.
Once reCEived, the data iS StOREd LOcalLy iN memory elemEnts, CIrcuIts, oR DeVicES, such As RAM Or FLaSH memory, including extErNal stoRage dEvices, for playBack. DependING On the amoUnt oF DaTA and the image reSolutIon, the playBAck might Begin RelativeLy quickly, OR Be presenTed WitH loNgeR TErM delay. That is, iN SOme iNsTances, iMagE presenTatIon AllOws FoR a certain Degree of ReAl TiMe PlaYback FOr very smAlL or LoW reSolutIOn imagEs not RequIrInG MucH data, or USiNG Some TyPe Of buFfeRiNg, so tHat aFTer A small dElay, some mAteRIal iS pReSented wHile more materIaL is being trAnSfeRred. PrOVIded therE are no interruptions in thE TransfeR liNk, oncE the PresentatIon Begins The TRansfeR is reaSonabLy TraNSParenT TO tHe eNd User of the vIEWinG deviCe.
the dAta used To create either stilL ImaGes or motion viDeo Are oFTEn ComPReSSed UsINg oNE Of several well knOwn techniqUeS SuCh as those sPEciFiEd by the joint PhOtogrAPhic ExpErts Group (jPEG), the MoTiOn PiCTUre experts GroUp (MPEG), anD other welL Known STaNdardS orGanizaTiOns Or comPanies FOr iN the mEdia, coMpUter, anD commUnIcations Industries to speed the traNsfer oF data OveR a communiCatIOn lInk. This alLows TransferriNg iMagEs or dAta FAster By usINg A smALler nUmbeR Of bits to tRAnSfeR A GiVen amount of INFOrmAtion.
oncE The datA is tRansferred to a xe2x80x9CLocalxe2x80x9d deviCe suCH As a ComPUter Or Other device, the ResUlTINg informAtIon is un-compRessed (or PlAYed usIng speCial deCoding pLAYeRS) and prEparEd fOr approprIatE pREsentatIoN
, is used to create a more  realistic , con ten t r ic h, o r tr ue multimediae xper ience for an end user.  In a dd i tion ,  h ighly  mobile ,  h i g h q ua li tyso u nd  syst ems  and mu sic transp ort  m echanisms, s u ch  as MP3 pl aye rs, have bee n d evelop ed  fo r  audi o o nly p resent a tionsto end us er s .
In a typical v id eo p resentation scena r io ,  video data is  typic al l yt r ans fer red usingcu rrent techniq u es a t  ar ate that coul d be best t e rme d as s lo w o r  mediu m, be in g  on  the orderof o ne to ten s of k i lobitsp er seco nd. Th isdat a is th en  ei th e r b u ff ere d  or  storedin  t ransi ento r l onge r t ermmemor y devices, fo r d elay e d ( later ) pla y ou ton adesire d vie wi ng device. Forexam ple, imag esma y b etrans f erredxe2 x80 x9cacro ssxe2x8 0 x9d  o r u si ng the Internet us in g aprogramreside n ton a comput er  ha ving a  mode m or in ternet c onnect i on  d evice,to  recei ve  or  tr ansmi t  dat a usef ul in di gital l y representing an image. A s i mi l a rt rans fer  can take p lace usin g wi r el ess devic es su ch as portable computerseq uipped  with  wireless mod ems, or wi r e l ess Pers onal Da t a Assistants ( PDAs) , or wirel e ss telep hones .
Once r eceived,t h e data i s s tor edloc a l ly  in memory el e m ents ,circuit s,or devi ces , s uch  as  R AM or fla sh memor y,  i nc lu din g ext e rnal sto ra gede vic es, f o r play back.  Dep en di n g o n the a m ou n t  ofda ta  and  th eimage  res o lut ion, th e playbac k m i ghtbe gi n relat ively quickly ,or be pres en ted  withl o nger ter m delay. That is, in so m e insta nce s, im agepresentat ion  allow s f o r a ce rtaindegre eofr e al ti m e  p lay ba ck for ver y sma ll or  l ow r esoluti on images not requ i rin g much data,orusin g so met yp e  of  b u ffe r i ng, so that aft er a small  d e la y, some ma t eri al  is pre sentedwhile more ma terial is  being tr an sfer r e d.Provided t here are  no inter r uptio n sin th e t ransfe rlin k, on ce the pre senta tion b eg ins th e tra ns fer is r easonably transparent t o theend u ser  of the v iew i ngdevice.
T he d ata used t o c rea te ei the r  stil l im a ge s o r  moti on v i deo are o f te n c o m pr essed using o n e o f sev era l  wellknow n techniques such as those speci fied b y t heJ oint  P hotographic Ex per ts G roup (JP EG ), the Moti on Pictu re Exper ts Gro up (MP EG), an d ot h er wel l kn own  standard s o rg a nizatio ns  o r  compa nies  f or inthe me d ia,c o mputer, and comm unica t i ons i n dus tries  t o speed thetransfer o f data over  a com muni catio n link.  T his al low stransferri n g imagesor da ta fast er  byusi ng a s mall e r  numb er o fbit s to tran s f er agi v enamou nt of  i nfor mation.
O n ce the d ata is tran sf err e d  to ax e2 x 8 0x9clocalx e2x 80x9d d evice such as a co m puter  or ot her de vice, t h e r es ultinginf o r mation is  un-compr e sse d(orplayed u si ng s pe cia ldecoding player s) and p reparedf o r appr opr i atep resent at ion
, is_used to_create a more realistic,_content rich,_or_true multimedia_experience_for an end_user. In addition,_highly mobile, high quality_sound systems and_music_transport mechanisms, such as MP3 players, have been developed for audio only presentations to_end_users.
In a_typical_video_presentation scenario, video data is_typically transferred using current techniques_at a_rate that could be best termed as slow_or_medium, being on_the order of one to tens of kilobits per_second. This data is then either_buffered or stored_in_transient_or longer term memory_devices, for delayed (later) play out_on a desired viewing device. For_example, images may be transferred xe2x80x9cacrossxe2x80x9d or_using the Internet using a program_resident on a computer having_a modem_or internet connection device, to_receive or transmit_data useful_in digitally representing_an image. A similar transfer can_take place using_wireless devices such as portable computers_equipped_with wireless modems,_or_wireless_Personal Data_Assistants (PDAs), or_wireless_telephones.
Once received,_the_data is stored locally in memory_elements,_circuits, or devices, such as RAM or_flash memory, including external_storage_devices, for playback. Depending_on the amount of data_and the image resolution, the playback_might begin_relatively quickly,_or be presented with longer term delay. That is, in some_instances, image presentation allows for a_certain degree of real_time playback_for_very small or_low_resolution images_not requiring much data, or using some_type of_buffering, so that after a small_delay, some material is_presented_while more material is being transferred._Provided there are no interruptions in_the transfer link, once the_presentation_begins_the transfer is reasonably transparent_to the end user of the_viewing device.
The data_used to create either still images or_motion_video are often compressed using one_of_several well known techniques such as_those_specified_by the Joint Photographic Experts_Group (JPEG), the Motion Picture Experts_Group (MPEG), and other well known standards organizations or_companies for in_the media, computer, and communications_industries_to_speed the transfer of data over a communication link. This_allows transferring_images or data_faster by using a smaller number of bits to transfer_a given amount of information.
Once the data_is transferred to a xe2x80x9clocalxe2x80x9d device such as a computer or_other device, the resulting information is un-compressed (or_played using special decoding players) and prepared_for appropriate presentation