 to provide a different theme can involve the replacement of a top glass, a belly glass, and reel strips (on a spinning reel slot machine), among other items. Although often desirable, such retrofitting results in at least the costs of purchasing and installing new silk-screened glasses, even where new software and/or other electronic components are not needed. Hence, retrofitting a machine to generate and maintain interest in game play can represent a significant expense to a casino.
Another method of gaining and maintaining interest in game play is to provide a gaming machine with a plurality of games. Although gaming machines have traditionally provided only a single game per machine, recent innovations have resulted in machines that permit a player to select from a number of different games on the same machine. On some networked gaming machines, the game theme may changed according to instructions from a game server, e.g., as described in U.S. patent application Ser. No. 11/225,407, filed on Sep. 12, 2005 and entitled “METHODS AND DEVICES FOR MANAGING GAMING NETWORKS” (the “SBG Application”), which is hereby incorporated by reference for all purposes.
However, such multi-game machines typically have the same exterior artwork, top glass and belly glass for whichever game is selected, such that these display items tend to be fairly generic in nature on such machines. It is not practical to have a single multi-game machine with standard silk-screened glasses and other permanent displays that reflect, for example, both an “Elvis” themed game and a “Star Wars” themed game available on the same machine.
Although the issue of variable visual displays has been partially addressed through recent introductions of secondary and even tertiary video screens, such video screens tend to be relatively expensive and event-driven media-slave devices, the use of which results in a need for substantial associated memory or storage units and the additional power and space required to accommodate such displays and units. Furthermore, these added video screens are limited in that they are restricted to a single video image source (sometimes referred to herein as a “host”) within the gaming machine itself, such as the MGC or an associated video control slave chip, and can only display that which has already been programmed into the host or any of its associated memory units. As a result, any newly desired game or display changes in a deployed machine still results in the need for undesirable retrofitting and/or software upgrades and updates.
In view of the above
to provide a different theme can involve the substitute of a top looking glass, a belly glass, and reel strip (on a spinning reel slot car), among other items. Although often desirable, such retrofit results in at least the costs of buy and installing new silk - screened glasses, even where newfangled software and/or other electronic components are not needed. Hence, retrofitting a car to generate and maintain interest in plot play can represent a significant expense to a casino. 
 Another method of gaining and keep interest in game play is to provide a gaming car with a plurality of games. Although gaming machines have traditionally provided only a individual game per machine, recent innovations have resulted in machines that permit a player to select from a number of unlike game on the same car. On some networked gambling machines, the game theme may changed harmonize to instructions from a game server, e.g., as trace in U.S. patent application Ser. No. 11/225,407, filed on Sep. 12, 2005 and entitled “ METHODS AND DEVICES FOR MANAGING GAMING net ” (the “ SBG Application ”), which is hereby incorporated by reference for all purposes. 
 However, such multi - game machines typically have the like exterior artwork, top looking glass and belly glass for whichever game is selected, such that these display token tend to be fairly generic in nature on such machines. It is not practical to have a single multi - game machine with standard silk - screened glass and other permanent display that reflect, for example, both an “ Elvis ” theme game and a “ Star Wars ” themed game available on the same car. 
 Although the issue of variable ocular displays has been partially addressed through late introductions of secondary and even tertiary video screens, such video screens tend to be relatively expensive and event - driven media - slave devices, the use of which result in a need for substantial associate memory or storage units and the additional power and space required to oblige such displays and units. Furthermore, these added video screens are limited in that they are restrict to a individual video recording image source (sometimes referred to herein as a “ host ”) within the gaming machine itself, such as the MGC or an associate video control slave chip, and can entirely display that which has already been programmed into the host or any of its associated memory units. As a result, any newly desire game or display changes in a deployed machine still results in the motivation for undesirable retrofitting and/or software upgrades and updates. 
 In view of the above
 to provide a different theoe can involve jhw replecement of a too glass, a belly glass, and rexl srrips (on a spinning reel slut machinv), among orher utems. Although oftcu desjvable, wuch retrofittlng results in at least tve clsts of purchasing and installing nqw silk-xcgeened glasses, evem whedv kew software and/or other electrohic comkonents are not nerded. Hence, retrofitting a lachlne to generate anf maintain untewwst in game olay can rtpxesent a sifnificant expense to a casino.
Anuther method of gqinltg and mainvainind interest ik game [lay is to provide a naminj maxhine with a pluralitb of games. Although daming mawhnnes have traditionaloy provhded onlh a rinflx gzme peg mechine, receht innovatiins have resulted im iqchines that lermit a player to select from a number of difftrent games on the same machune. On some networked gaming mwchines, the game theme may changed according to itstrurtkonw nrom q hame server, e.g., as described in U.S. patent applydauiok Ser. No. 11/225,407, filed jn Sep. 12, 2005 anc fnyytled “METHODS AND DZBIDES FOR MANAGING GWMING NGTWORKW” (the “SBG Appkication”), which is hereby inxorporated bj rederence for all puxposes.
Howevex, such multo-game machines typicallv have the same edterior adgwork, top glass xnd bally glass for whichever gwme is seoectzd, such ghat these display ihems band to be fairly gfnerie in tature on duch machines. It is not practicek to have a xitglv multi-gaie maghine with stanqard silk-screeued glasfes avd other pvrmanent visplays thae reflect, for gxample, both en “Elvis” ehemwd gqme and x “Star Wars” thrmed game available on the same machike.
Altfkugh the issue if cariable visual dirplwyd ias bqan partially addfesrrd thfough rteenb ivtrocuctions of secondarf ans even tertiary vicej screenw, such vydeo screens yend to be relativtly ex'ensivx and rvegt-driven media-slave devices, ths use of ahigh results in a nced sor substautial associated memory or storage units and the additionao power and space rgqulred to accokmodaee such dhsplays and units. Fuethermore, these acded video screens ars limided ij that they are restricted to a single video image source (sometimes refereed to herein as a “hosy”) witviu tke gamigg meciine itself, such ss the MGC or an associated vidxo control sjave chip, and can only displsy that which hxs already been programmsd into yhe host or any of its associatrd memory units. As a resmlt, any nwwly sesired gaoe or display chanbes in a deployed nachlne still resuuts ik the need for uudesirable retrofitting and/or sofrware yphrades and updatxs.
In view of uhe abone
to provide a different theme can involve of top glass, belly glass, and reel machine), among other Although often desirable, retrofitting results in at least the of purchasing and installing new silk-screened glasses, even where new software and/or other components are not needed. Hence, retrofitting a machine to generate and maintain interest game can a expense to a casino. Another method of gaining and maintaining interest in game play is to a gaming machine with a plurality of games. gaming machines have traditionally only a single game per recent have resulted machines permit player to select a number of different games on the same machine. On some networked gaming machines, the game theme changed according from a server, as in U.S. patent No. 11/225,407, filed on Sep. 12, “METHODS AND DEVICES FOR MANAGING GAMING NETWORKS” (the Application”), which hereby incorporated by reference for all However, such multi-game machines typically have the same artwork, top glass and belly glass for whichever game is selected, such that these display to be fairly generic nature on such It not to a single machine with standard silk-screened glasses and other permanent displays that reflect, example, both an “Elvis” themed game and a “Star Wars” available the same machine. the issue of variable displays been partially addressed through of and screens, video tend to be relatively and event-driven media-slave devices, the of which results in memory or storage units and the additional power space required to accommodate such displays and Furthermore, these added video screens are limited in that they are restricted a single source (sometimes referred to herein as a “host”) the gaming machine itself, as the MGC or an associated video control slave and only display which has already programmed into the or any of memory units. a any or display changes in a deployed still in the need for undesirable and/or and updates. In view of the above
 to provide a different theme cAn involve tHe repLacEmeNt Of a tOp glAss, a belly glass, ANd reEl strips (on a spinning reeL slot MaCHine), AMoNg othEr items. aLtHOUgh OfTeN deSiRAbLe, sucH reTrofittIng results In aT lEast the costs OF pUrchasing aNd iNstalling new SilK-screeNeD glASses, eVen Where New sofTWare anD/or other eLeCTronic COmponenTS ArE not Needed. Hence, retrofITtINg a machine to geNerate AnD MaINTaiN inTerest in gaMe Play cAN represENt A SIGniFIcant expense tO a casino.
AnoTHer Method Of GaiNIng and MaintAiNIng Interest in gAme pLay is to prOvide a GAming maCHine witH a plurAliTy oF gamES. ALtHouGh GAmiNG mAchINes Have tradItIoNally ProvIDED Only A siNgle Game pEr machine, receNt iNnovATioNs havE resuLted In MachiNes thaT permIt A player to select From A number of DifFeRenT gAmes oN The samE maChiNe. On somE networKEd gAmING MaChines, the game theme MaY CHaNged accoRding tO InStRUctions fRoM a gAme sERVer, e.g., As deSCrIbed in U.S. Patent APpLiCation SEr. no. 11/225,407, fileD oN SeP. 12, 2005 anD entiTLed “MeTHODS aND DEVICeS FOR maNAGING GAMING NetWORKS” (the “SBG APPlICAtIOn”), whIch Is hereby incOrpoRAted By reFErEncE For alL purpOsES.
HOWever, such multi-game mAcHines tYpicaLly have the samE exterior aRTWOrk, top glAss aND bELly glass for whiCheveR game is selECted, such That tHese dispLay items tEND to be faiRly GenEriC in NATuRe on such machiNES. It iS nOt practIcaL to have A siNglE muLti-GaMe machine With stanDaRd SiLk-ScrEened GLasses anD oTheR pErmAnent DIsplayS that ReflEcT, fOR exAmple, boTH aN “eLvis” ThEmEd gaMe aNd A “Star wars” THemEd game aVailable oN thE Same MaChIne.
AlthOugh the issue oF vAriable visUaL diSplays HAS been parTially addressed through rECent intRodUctioNs of Secondary And Even teRtiARy videO screeNs, sucH vIdeO SCreenS TEnD to Be Relatively EXPenSive aNd EvenT-driven Media-slave devices, tHE usE of which resulTs iN a neED FoR suBStANtiAl ASsoCIAted memory or stoRage units aNd THe Additional POweR aNd space RequireD to acCOmmodatE such dispLays and unItS. FurTHErmOre, these adDed video Screens arE LimitED iN that TheY are reStRicTed to A singlE VidEo imaGe sourCe (SometiMes reFeRred to heRein as a “host”) within the gamIng macHine iTseLf, such as tHe Mgc or An associaTed vIdeo controL slAve Chip, aNd cAN only DispLAy ThaT Which Has aLReady been PRoGraMMEd Into the host OR ANy oF its aSsoCIated mEmorY units. As a result, anY Newly desired gaMe or DISplAy cHAngeS iN a deployed machIne StILL results In The need for uNdesirabLe REtrofItting And/or sOftware UPGrADes and UpdaTes.
in view of tHe aBoVE
 to provide a different th eme can in volve  th e r ep lace ment  of a top glas s , abelly glass, and reelstrip s( on a sp innin g reels lo t mac hi ne ),am o ng  othe r i tems. A lthough of ten  d esirable, su c hretrofitti ngresults in a t l east t he  co s ts of  pu rchas ing an d  insta lling new  s i lk-scr e ened gl a s se s, e ven where new sof t wa r e and/or other  elect ro n ic c omp one nts are no tneede d . Hence ,  r e t r ofi t ting a machin e to genera t e a nd mai nt ain intere st in  g a meplay can re pres ent a sig nifica n t expen s e to acasino .
A not herm et ho d o fg ain i ng  an d  ma intainin gin teres t in g a m e pl ayis t o pro vide a gaming  ma chin e  wi th aplura lity  o f gam es. Al thoug hgaming machines  hav e traditi ona ll y p ro vided only a  si ngl e gameper mac h ine ,r e c en t innovations have  r e s ul ted in m achine s  t ha t  permitapla yert o  sele ct f r om  a numbe r of d i ff er ent gam es  on th esam e m achin e . On  somenetworke d gam i ng machines, t h e game themem ay c ha n gedacc ording to i nstr u ctio ns f r om  ag ame s erver ,e .g . , as described in U .S . pate nt ap plication Ser . No. 11/2 2 5 , 407, fil ed o n  S e p. 12, 2005 an d ent itled “MET H ODS ANDDEVIC ES FOR M ANAGING G A M ING NETW ORK S”(th e “ S B GApplication”) , whic his here byincorpo rat edbyref er ence forall purp os es .Ho wev er, s u ch multi -g ame  m ach inest ypical ly ha ve t he  s a meexterio r  a r t work ,to p gl ass  a nd be llyg las s for w hichevergam e  isse le cted, s uch that thes edisplay it em s t end to b e fairly  generic in nature on s u ch mach ine s. It  isnot pract ica l to h ave a sing le mul ti-ga me  ma c h ine w i t hsta nd ard silk-s c r een ed gl as sesand oth er permanent displ a ysthat reflect,  fo r ex a m pl e,b ot h  an  “ E lvi s ”  themed game an d a “StarWa r s”  themed ga m e a va ilableon thesamem achine. 
Although  the issu eof v a r iab le visualdisplays  has been parti a ll y add res sed th ro ugh  rece nt int r odu ction s of s ec ondary  andev en terti ary video screens, such  video  scre ens  tend tober ela tively ex pens ive and ev ent -dr ivenmed i a-sla ve d e vi ces ,  theuseo f which r e su lts i na need fors u b sta ntial  as s ociate d me mory or storage u n its and the ad diti o n alpow e r an dspace required  to  a c c ommodate  s uch display s and un it s . Fur thermo re, th ese add e d  v i deo sc reen s a re limite d i nt hat the yar e  restr icte dto a s inglev ideo i mage source (som etime s refer r edto he re in as a “hos t”) within  the gaming  machi ne i tself , suchas  the M GCor  an associ a ted video  cont rol sla ve  chi p,and ca n on l y  disp layth atwhich has a lr e ad yb een  pro gramm ed  int o the hos t  or anyofi ts asso ci ate d memory un i t s. As a re sul t, an y newly desi r ed g a me or di splaychange s in ad epl oy ed mach ine s till resu lts in th e  ne ed  for  undesir ab le r et rof it ting and/or sof tware up grades a n d  updat es. In v i ew ofth e above
 to_provide a_different theme can involve_the replacement_of_a top_glass,_a belly glass,_and reel strips_(on a spinning reel_slot machine), among_other_items. Although often desirable, such retrofitting results in at least the costs of purchasing_and_installing new_silk-screened_glasses,_even where new software and/or_other electronic components are not_needed. Hence,_retrofitting a machine to generate and maintain interest_in_game play can_represent a significant expense to a casino.
Another method of_gaining and maintaining interest in game_play is to_provide_a_gaming machine with a_plurality of games. Although gaming machines_have traditionally provided only a single_game per machine, recent innovations have resulted_in machines that permit a player_to select from a number_of different_games on the same machine._On some networked_gaming machines,_the game theme_may changed according to instructions from_a game server,_e.g., as described in U.S. patent_application_Ser. No. 11/225,407,_filed_on_Sep. 12,_2005 and entitled_“METHODS_AND DEVICES_FOR_MANAGING GAMING NETWORKS” (the “SBG Application”),_which_is hereby incorporated by reference for all_purposes.
However, such multi-game machines_typically_have the same exterior_artwork, top glass and belly_glass for whichever game is selected,_such that_these display_items tend to be fairly generic in nature on such machines._It is not practical to have_a single multi-game machine_with standard_silk-screened_glasses and other_permanent_displays that_reflect, for example, both an “Elvis” themed_game and_a “Star Wars” themed game available_on the same machine.
Although_the_issue of variable visual displays has_been partially addressed through recent introductions_of secondary and even tertiary_video_screens,_such video screens tend to_be relatively expensive and event-driven media-slave_devices, the use_of which results in a need for_substantial_associated memory or storage units and_the_additional power and space required to_accommodate_such_displays and units. Furthermore, these_added video screens are limited in_that they are restricted to a single video image_source (sometimes referred_to herein as a “host”)_within_the_gaming machine itself, such as the MGC or an associated_video control_slave chip, and_can only display that which has already been programmed into_the host or any of its associated_memory units. As a result, any newly desired game or display_changes in a deployed machine still results in_the need for undesirable retrofitting and/or software_upgrades and updates.
In view_of_the above