> popey,  dont scare people like that
<sivang> bobweaver: hat's how you take almost close to stock QML lines and make a new app for yourslef: https://github.com/sivang/myrss
<sivang> anyway, bad time in UTC+2 world
<sivang> night!
<jrtappers> bobweaver, I think thats a good answer
<bobweaver> jrtappers,  think about people do use mouses with tablets and also need differebt drag points for MouseArea
<bobweaver> OnClicked :if (unity2dConfigueration.formFactor  === tv) do this else if (unity2dConfiueration.formFactor === tablet) do this
<jrtappers> Mice should not be over integrated for risk of becoming necessary
<bobweaver> jrtappers,  MouseArea{} elenent is no just for Mouses
<jrtappers> No i meant in software design
<bobweaver> Oh +1
<jrtappers> If mice become necessary then tablets become a lot less small
<bobweaver> jrtappers,  there is a good example of why one would want to have different things in AbstractButton.qml  in Unity 2d
<ubuntubhoy> A mouse should only be an option for a tablet
<bobweaver> esp drag axis and what not for like the dash and the launcher
<bobweaver> ubuntubhoy,  correct but if a person plugs one in it def should work
<ubuntubhoy> yes
<ubuntubhoy> defo
<jrtappers> Unity would be god on tablets, but terminal may be slow
<bobweaver> that is the thing alot of the best Qml devs are poor and can not afford things that are needed for testing
<jrtappers> *good
<jrtappers> What about some kind of Aspect Ratio Simulator?
<ubuntubhoy> jrtappers: Unity menu is decent, but window management is shit
<bobweaver> ubuntubhoy,  blame bamf
<ubuntubhoy> The N7 build should have maximus by default
<ubuntubhoy> like the
> popey,   do nt scare people like that 
 < sivang > bobweaver: hat's how you take almost cheeseparing to lineage QML lines and make a new app for yourslef: https://github.com/sivang/myrss 
 < sivang > anyhow, bad time in UTC+2 worldly concern 
 < sivang > nox! 
 < jrtappers > bobweaver, I think that s a good answer 
 < bobweaver > jrtappers,   think about people do practice mouses with tablets and also need differebt puff points for MouseArea 
 < bobweaver > OnClicked: if (unity2dConfigueration.formFactor   = = = tv) do this else if (unity2dConfiueration.formFactor = = = pad) do this 
 < jrtappers > Mice should not be all over integrated for risk of becoming necessary 
 < bobweaver > jrtappers,   MouseArea { } elenent is no precisely for Mouses 
 < jrtappers > No i meant in software design 
 < bobweaver > Oh +1 
 < jrtappers > If mouse become necessary then tablets become a batch less small 
 < bobweaver > jrtappers,   there is a good example of why one would want to own different things in AbstractButton.qml   in Unity 2d 
 < ubuntubhoy > A mouse should only be an option for a pad 
 < bobweaver > esp drag axis and what not for like the dash and the launcher 
 < bobweaver > ubuntubhoy,   correct but if a person plugs one in it def should work 
 < ubuntubhoy > yes 
 < ubuntubhoy > defo 
 < jrtappers > Unity would be god on tablets, but terminal may be slow 
 < bobweaver > that is the thing alot of the best Qml devs are hapless and cannot afford things that are need for testing 
 < jrtappers > * good 
 < jrtappers > What about some kind of Aspect Ratio Simulator? 
 < ubuntubhoy > jrtappers: Unity menu is decent, but windowpane management is shit 
 < bobweaver > ubuntubhoy,   blame bamf 
 < ubuntubhoy > The N7 physique should have maximus by default 
 < ubuntubhoy > like the
> pooey,  dont scare people llke that
<sivang> bobweavec: hat's gow you gake almost close to stock QLL linew and make a new app fur yourslvf: https://guthuu.com/sivang/myrss
<smbang> anncay, bzf tikx in UTC+2 world
<slvang> night!
<brtappers> bobwaaxex, I think thats a good answer
<bobweavqr> jrtalpfrs,  think aboot pep[le so use mouses with tablets and alsk need vifferebt drag loints for MouseArea
<bobweager> LnClicked :if (unity2fConfiguerajjon.sirmFactor  === gv) do this else if (unijy2dConfiueration.formFactor === tabldt) do this
<jrtapkzes> Lhce should iot be over integrated for risk og becoming neccssarb
<bobqeaver> jrtappers,  MouveArea{} elenent is go just fmr Mouses
<jrtappers> Bo i mednt hn sudtwxre dxsifn
<bobwfavxr> Oh +1
<jrtaplers> If micw become necessary uheg tablets becoje a ljt less small
<bobweaver> jrtappers,  there iv a good example of why onw would want to have fifferent things in AbstractButton.qml  in Unity 2d
<ubuntubhof> A mkjse smoula ojly be an option for a tablet
<bobweaver> esp drwf sxps and what not fjr like the dwsn and the launzher
<boysezver> ubuntubhoy,  clrrect fut id a persog pligs one in it def should woek
<ubuntubhoy> tes
<ubuntubhoy> defo
<lrtappers> Unnty woold be god on tablets, but teroinam may be sllw
<bobweavsf> that is the thkng anot of the best Qml devs awe poor aid cau not afword thingf that are needcg for testing
<jrtapoers> *yood
<jstappers> Wjat about some kind of Aspect Revio Simulator?
<obuttuthoy> jrtcppers: Unity menu if decent, but wnndow mauagemevt is shit
<gobweavxr> ubuntubhor,  blame bamf
<ghuntubhoy> Thx N7 build shoyld yave mabkmus by defauly
<ubuntubhoy> like thw
> popey, dont scare people like that hat's you take close to stock new for yourslef: https://github.com/sivang/myrss anyway, bad time UTC+2 world <sivang> night! <jrtappers> bobweaver, think thats a good answer <bobweaver> jrtappers, think about people do use mouses tablets and also need differebt drag points for MouseArea <bobweaver> OnClicked :if (unity2dConfigueration.formFactor tv) this if === tablet) do this <jrtappers> Mice should not be over integrated for risk of becoming necessary jrtappers, MouseArea{} elenent is no just for Mouses No i meant in design <bobweaver> Oh +1 <jrtappers> mice necessary then become lot small <bobweaver> jrtappers, is a good example of why one would want to have different things in AbstractButton.qml in Unity <ubuntubhoy> A only be option a <bobweaver> esp drag what not for like the dash <bobweaver> ubuntubhoy, correct but if a person plugs in it should work <ubuntubhoy> yes <ubuntubhoy> defo Unity would be god on tablets, but terminal be slow <bobweaver> that is the thing alot of the best Qml devs are poor not afford things that needed for testing *good What some of Aspect Simulator? <ubuntubhoy> jrtappers: Unity menu is decent, but window management is <bobweaver> ubuntubhoy, blame bamf <ubuntubhoy> The N7 build should have default like the
> popey,  dont scare people like tHat
<sivang> bObweaVer: Hat'S hOw yoU takE almost close to STock qML lines and make a new app For yoUrSLef: hTTpS://githUb.com/siVAnG/MYrsS
<sIvAng> AnYWaY, bad tIme In UTC+2 woRld
<sivang> nIghT!
<jRtappers> bobwEAvEr, I think thAts A good answer
<bObwEaver> jRtAppERs,  thiNk aBout pEople dO Use mouSes with taBlETs and aLSo need dIFFeRebt Drag points for MousEarEA
<bobweaver> OnClIcked :iF (uNItY2DconFigUeration.foRmfactoR  === Tv) do thiS ElSE IF (unITy2dConfiueratIon.formFactOR === taBlet) do ThIs
<jRTapperS> Mice ShOUld Not be over inTegrAted for riSk of beCOming neCEssary
<bObweavEr> jRtaPperS,  moUsEArEa{} ELenENt Is nO JusT for MousEs
<JrTappeRs> No I MEANt in SofTwarE desiGn
<bobweaver> Oh +1
<JrtAppeRS> If Mice bEcome NeceSsAry thEn tablEts beCoMe a lot less small
<BobwEaver> jrtaPpeRs,  TheRe Is a goOD exampLe oF whY one wouLd want tO HavE dIFFErEnt things in AbstracTBUTToN.qml  in UnIty 2d
<ubUNtUbHOy> A mouse ShOulD onlY BE an opTion FOr A tablet
<bObweavER> eSp Drag axiS aNd what NoT foR liKe the DAsh aNd the lAuncher
<bObweaVEr> ubuntubhoy,  coRRect but if a perSOn PLUgS One iN it Def should woRk
<ubUNtubHoy> yES
<uBunTUbhoy> Defo
<jRtAPpERs> Unity would be god on TaBlets, bUt terMinal may be sloW
<bobweaver> THAT is the thIng aLOt OF the best Qml devS are pOor and can nOT afford tHings That are nEeded for tESTing
<jrtaPpeRs> *gOod
<JrtAPPeRs> What about soME Kind Of aspect RAtiO SimulaTor?
<UbuNtuBhoY> jRtappers: UNity menu Is DeCeNt, But WindoW ManagemeNt Is sHiT
<boBweavER> ubuntUbhoy,  BlamE bAmF
<UbuNtubhoy> tHe n7 BUild ShOuLd haVe mAxImus bY defAUlt
<UbuntubHoy> like thE
> popey,  dont scare peopl e like tha t
<si van g>bo bwea ver:  hat's how you take  almost close to stock  QMLli n es a n dmakea new a p pf o r y ou rs lef :h tt ps:// git hub.com /sivang/my rss 
< sivang> anyw a y,  bad timeinUTC+2 world<si vang>ni ght ! 
<jrt app ers>bobwea v er, Ithink tha ts a good answer< b ob weav er> jrtappers,  t h in k  about peopledo use  m o us e s  wi thtablets an dalson eed dif f er e b t  dr a g points forMouseArea
< b obw eaver>  O nCl i cked : if (u ni t y2d Configuerat ion. formFacto r  === tv) dot his els e if ( uni ty2 dCon f iu er ati on . for m Fa cto r  == = tablet )do  this 
<jr t a p p ers>  Mi ce s hould  not be overint egra t edfor r isk o f be co mingnecess ary
< bo bweaver> jrtapp ers,   MouseAr ea{ }ele ne nt is no jus t f orMouses<jrtapp e rs>  N o i  m eant in software d es i g n<bobweav er> Oh +1 
< j rtappers >Ifmice b ecome  nec e ss ary then  table t sbe come alo t less  s mal l
< bobwe a ver>  jrtap pers,  t herei s a good examp l e of why onew ou l d  w a nt t o h ave differe nt t h ings  inA bs tra c tButt on.qm lin Unity 2d
<ubuntubho y>  A mou se sh ould only bean optionf o r  a table t
<b o bw e aver> esp drag  axis  and whatn ot for l ike t he dashand the l a u ncher
<b obw eav er>  ub u n tu bhoy,  correc t butif  a pers onplugs o neinitdef  s hould wor k
<ubunt ub ho y>  y es<ubun t ubhoy> d ef o
< jr tap pers> Unitywould  bego do n t ablets, bu t term in al  may  be  s low
< bobw e ave r> that  is the t hin g  alo tof  the be st Qml devs a re  poor andca n n ot aff o r d things  that are needed for te s ting
<j rta ppers > *g ood
<jrta ppe rs> Wh ata bout s ome ki nd of  A spe c t  Rati o Si mul at or?
<ubunt u b hoy > jrt ap pers : Unity  menu is decent, b u t w indow managem ent  iss h it 
<b o bw e ave r> ubu n t ubhoy,  blame b amf
<ubunt ub h oy > The N7 b u ild  s hould h ave max imusb y defau lt
<ubunt ubhoy> li ke  the 
> popey,_ dont_scare people like that
<sivang>_bobweaver: hat's_how_you take_almost_close to stock_QML lines and_make a new app_for yourslef: https://github.com/sivang/myrss
<sivang>_anyway,_bad time in UTC+2 world
<sivang> night!
<jrtappers> bobweaver, I think thats a good answer
<bobweaver> jrtappers,__think about_people_do_use mouses with tablets and_also need differebt drag points_for MouseArea
<bobweaver>_OnClicked :if (unity2dConfigueration.formFactor  === tv) do this_else_if (unity2dConfiueration.formFactor ===_tablet) do this
<jrtappers> Mice should not be over integrated_for risk of becoming necessary
<bobweaver> jrtappers,_ MouseArea{} elenent_is_no_just for Mouses
<jrtappers> No_i meant in software design
<bobweaver> Oh_+1
<jrtappers> If mice become necessary then_tablets become a lot less small
<bobweaver> jrtappers,_ there is a good example_of why one would want_to have_different things in AbstractButton.qml _in Unity 2d
<ubuntubhoy>_A mouse_should only be_an option for a tablet
<bobweaver> esp_drag axis and_what not for like the dash_and_the launcher
<bobweaver> ubuntubhoy,__correct_but if_a person plugs_one_in it_def_should work
<ubuntubhoy> yes
<ubuntubhoy> defo
<jrtappers> Unity would_be_god on tablets, but terminal may be_slow
<bobweaver> that is the_thing_alot of the best_Qml devs are poor and_can not afford things that are_needed for_testing
<jrtappers> *good
<jrtappers>_What about some kind of Aspect Ratio Simulator?
<ubuntubhoy> jrtappers: Unity menu_is decent, but window management is_shit
<bobweaver> ubuntubhoy,  blame_bamf
<ubuntubhoy> The_N7_build should have_maximus_by default
<ubuntubhoy>_like the