 measurement problem8, as observing a virtual entity indeed creates (a view of) it, but raises a realism problem. Does virtualism deny realism, the idea of a real world "out there". As Einstein said, surely the moon still exists if no-one observes it? If brains in vats hallucinate reality from data input, 8 The quantum measurement problem is that observing a wave function makes it take a physical state, so in quantum mechanics our observation creates reality. Brian Whitworth Quantum Biosystems 2010, 2 (1) 221-249 244 how can it all be so realistic? If no-one is looking to see if a tree falls in a forest, then no tree can fall, but what if someone looks later to see if it fell does the system calculate a consistent history to get the current view? Did it fabricate the billions of years before mankind arrived to observe? In some models our consciousness is critical to quantum operations, but in this model humanity has no such central role. In it, every quantum interaction creates a "view", so everything is always "viewing" everything else, and everything is everywhere always "being viewed". The observer of this virtual reality is not human existence, but all existence. No tree can fall in a forest unseen, as the very ground it hits "sees" it. As there are no "gaps" in this virtual reality, so there is no view history to recapitulate. 5.3 The physical world as an interface In this view, the world "out there" is a quantum one of probability waves processed by an unseen grid. The "solid" matter we see then arises from electrons and quarks, which physics knows are just quantum probabilities, i.e. information. If physical reality is just probability waves interfering, that it inherently and continuously exists in and of itself is an unnecessary belief. Yet if the world is a virtual reality, who is the player? In our single player games, virtual worlds respond consistently to one person according to how they were designed. The knower and the known are in separate realities, the one virtual and the other containing it. Players interact in the virtual world using an avatar, then log off to return to a containing world. Multiplayer games allow more realistic worlds, because their responses increasingly come from other players. This model takes that principle to the extreme, attributing physical realism to quantum "players" in the most massive multi-player simulation conceivable. Figure 4 gives the reality model options. The first is a simple objective reality that observes
measurement problem8, as observing a virtual entity indeed creates (a view of) it, but raises a platonism trouble. Does virtualism deny realism, the theme of a substantial world " out there ". As Einstein order, surely the moon still exist if no - one observes it? If brains in tub hallucinate reality from data remark, 8 The quantum measurement trouble is that observing a wave function draw it consider a forcible state, so in quantum mechanics our notice creates reality. Brian Whitworth Quantum Biosystems 2010, 2 (1) 221 - 249 244 how can it all be so realistic? If no - one is looking to understand if a tree falls in a forest, then no tree can fall, but what if someone looks later to see if it fall does the system calculate a consistent history to get the current view? Did it manufacture the billion of years before mankind arrived to observe? In some models our consciousness is critical to quantum operations, but in this model humanity have no such central role. In it, every quantum interaction creates a " opinion ", so everything is always " viewing " everything else, and everything is everywhere always " being watch ". The observer of this virtual reality is not human existence, but all existence. No tree can hang in a forest unseen, as the very ground it hits " attend " it. As there are no " gaps " in this virtual reality, so there is no opinion history to reprise. 5.3 The forcible populace as an interface In this view, the world " out there " is a quantum one of probability wave processed by an unseen grid. The " upstanding " matter we see then arises from electrons and quark cheese, which physics know are just quantum probability, i.e. information. If forcible reality is just probability waves interfering, that it inherently and endlessly exists in and of itself is an unnecessary belief. Yet if the world is a virtual world, who is the player? In our single player games, virtual worlds respond consistently to one person according to how they were designed. The knower and the known are in separate realities, the one virtual and the other incorporate it. Players interact in the virtual world use an avatar, then log off to return to a containing world. Multiplayer games allow more naturalistic worlds, because their responses increasingly come from other players. This model takes that principle to the extreme, impute forcible platonism to quantum " players " in the most massive multi - player simulation conceivable. Figure 4 give the reality model options. The beginning is a simple objective reality that observes
 mewsurement problem8, as obstrving a virtual gnrity iideed cdeates (a view of) it, but raises a reapiwm priblem. Does virtualism aeny realpsm, the ieea id a real world "out there". Ws Ennwtein said, surgly the moon still exists hf nl-one observes it? If brains in vats rallucimahe reality froi daua ynpuf, 8 The quantum measurement problem is thau observing a wave function makes it take a ohyslcal state, so in qkantum mechqnicf our observagion creatts reality. Btian Whitworth Quantum Biosystemr 2010, 2 (1) 221-249 244 how can ut alp be so realmstic? Pf no-one is looking tm see ig a tree falls in a dorest, then no tree cen fall, but what if fomeone lmois later to see id ut fenl dmes gye rysuem czlculahe e consistenf history ti get the current voer? Did it fabridate tre billions of years before mankind arrivtd to observe? In some models our consciousness is critical to quantum operations, but in this model humanity has io suem zwnhral role. In it, every quantum interaction crewfex s "view", so evernthing is always "voeaimd" everything glse, anb eberything is everyahere ajways "being vitwed". Yhe observer of this virtuao reality is bot human existencz, but all exnstencg. No ttee can fall in a foresc unsesn, as the vfry grouns it hits "sees" it. As tvere are no "gaps" in this vyrtual reelity, so thefe ix no vyew historj to vacapitulate. 5.3 The pjysiccl wosld as an lnterface In this view, the worlv "out there" ix d qlantum onz of pvobability wavef processed by an unszen grkd. The "solpd" matter we see theg arises from glectrons and quarks, rhicy phtsics kvuws are just qiantum probabilitiew, i.e. information. In phyrjcal reality is juwt probability eavds ynnerherind, that it inharengly snd cuntinuously dxisys in and of itself hs ah unnecessary belirf. Yet if jhe world is a virtual reality, who is tht playxr? In uur songje player games, virtual worlds respond fonfistently to one person accoxding to how they were designed. The knowxr and the known are in separate realities, uhe one virtuel and the othes containing it. Playwrs interact in tme virtual world using an avdtar, hhen log off to return to a containing world. Multiplayer games allow more realistic worlds, gecaise tvenr xesponsqs iicceasingly come frpm other players. This model takxs that prhneiple to the extreme, attributone physical rexlism to quantum "players" in the kost massive multi-player simulayion conceivable. Figure 4 gives tye rezlity modeu options. The firsy is a simpoe objextivc reality that obxevves
measurement problem8, as observing a virtual entity (a of) it, raises a realism the of a real "out there". As said, surely the moon still exists no-one observes it? If brains in vats hallucinate reality from data input, 8 quantum measurement problem is that observing a wave function makes it take a state, in mechanics observation creates reality. Brian Whitworth Quantum Biosystems 2010, 2 (1) 221-249 244 how can it all so realistic? If no-one is looking to see a tree falls in forest, then no tree can but if someone later see it fell does system calculate a consistent history to get the current view? Did it fabricate the billions of years mankind arrived In some our is to quantum operations, this model humanity has no such it, every quantum interaction creates a "view", so is always everything else, and everything is everywhere "being viewed". The observer of this virtual reality not human existence, but all existence. No tree can fall in a forest unseen, as ground it hits "sees" As there are "gaps" this reality, there is view history to recapitulate. 5.3 The physical world as an interface this view, the world "out there" is a quantum one waves by an unseen The "solid" matter we then from electrons and quarks, knows just information. physical is just probability waves that it inherently and continuously in and of itself if the world is a virtual reality, who the player? In our single player games, worlds respond consistently to one person according to how they were designed. knower and are in separate realities, the one virtual and other containing it. Players in the virtual world using an avatar, then log to to a world. Multiplayer games more realistic worlds, their responses increasingly other players. model that extreme, attributing physical realism to quantum in most massive multi-player simulation conceivable. 4 reality model options. The first is a simple objective reality that observes
 measurement problem8, as obserVing a virtuAl entIty IndEeD creAtes (A view of) it, but raISes a Realism problem. Does virtUalisM dENy reALiSm, the Idea of a REaL WOrlD "oUt TheRe". aS EInsteIn sAid, sureLy the moon sTilL eXists if no-one OBsErves it? If bRaiNs in vats hallUciNate reAlIty FRom daTa iNput, 8 THe quanTUm measUrement prObLEm is thAT observING a Wave Function makes it taKE a PHysical state, so In quanTuM MeCHAniCs oUr observatIoN creaTEs realiTY. BRIAN WhITworth Quantum biosystems 2010, 2 (1) 221-249 244 hOW caN it all Be So rEAlistiC? If no-OnE Is lOoking to see If a tRee falls iN a foreST, then no TRee can fAll, but WhaT if SomeONe LoOks LaTEr tO SeE if IT feLl does thE sYsTem caLculATE A ConsIstEnt hIstorY to get the currEnt View? dId iT fabrIcate The bIlLions Of yearS befoRe Mankind arrived tO obsErve? In somE moDeLs oUr ConscIOusnesS is CriTical to Quantum OPerAtIONS, bUt in this model humanItY HAs No such ceNtral rOLe. in IT, every quAnTum InteRACtion CreaTEs A "view", so eVerythINg Is Always "vIeWing" evErYthIng Else, aND eveRythinG is everyWhere ALways "being viewED". The observer oF ThIS ViRTual ReaLity is not huMan eXIsteNce, bUT aLl eXIstenCe. No tReE CaN Fall in a forest unseen, As The verY grouNd it hits "sees" iT. As there arE NO "Gaps" in thIs viRTuAL reality, so therE is no View historY To recapiTulatE. 5.3 The physIcal world AS An interfAce in tHis VieW, THe World "out there" IS A quaNtUm one of ProBabilitY waVes ProCesSeD by an unseEn grid. ThE "sOlId" MaTteR we seE Then arisEs FroM eLecTrons ANd quarKs, whiCh phYsIcS KnoWs are juST qUANtum PrObAbilItiEs, I.e. infOrmaTIon. if physiCal realitY is JUst pRoBaBility wAves interferiNg, That it inheReNtlY and coNTInuously Exists in and of itself is an UNnecessAry BelieF. Yet If the worlD is A virtuAl rEAlity, wHo is thE playEr? in oUR SinglE PLaYer GaMes, virtual WORldS respOnD conSistentLy to one person accorDIng To how they were DesIgneD. tHe KnoWEr ANd tHe KNowN ARe in separate reaLities, the oNe VIrTual and the OTheR cOntainiNg it. PlaYers iNTeract iN the virtuAl world usInG an aVATar, Then log off To return To a contaiNIng woRLd. multiPlaYer gamEs AllOw morE realiSTic WorldS, becauSe Their rEsponSeS increasIngly come from other playeRs. This Model TakEs that priNciPLe tO the extreMe, atTributing pHysIcaL realIsm TO quanTum "pLAyErs" IN the mOst mASsive multI-PlAyeR SImUlation concEIVAblE. FiguRe 4 gIVes the RealIty model options. ThE First is a simple ObjeCTIve ReaLIty tHaT observes
 measurement problem8, asobservinga vir tua l e nt ityinde ed creates (av iewof) it, but raises a r ealis mp robl e m.  Does  virtua l is m den yre ali sm ,  t he id eaof a re al world " out  t here". As Ei n st ein said,sur ely the moon  st ill ex is tsi f no- one  obse rves i t ? If b rains inva t s hall u cinater e al ityfrom data input,8  T h e quantum meas uremen tp ro b l emisthat obser vi ng aw ave fun c ti o n mak e s it take a p hysical sta t e,so inqu ant u m mech anics  o u r o bservationcrea tes reali ty. Br i an Whit w orth Qu antumBio sys tems 20 10 , 2  ( 1 ) 2 2 1- 249 244  how can  i tall b e so r e a list ic?  Ifno-on e is lookingtoseei f a  tree  fall s in  a  fore st, th en no  t ree can fall, b ut w hat if so meo ne  lo ok s lat e r to s eeifit fell  does t h e s ys t e m  c alculate a consist en t hi story to  get t h ecu r rent vie w?  Di d it f abric atet he  billion s of y e ar sbeforema nkindar riv edto ob s erve ? In s ome mode ls ou r  consciousness is critical t o  q u a nt u m op era tions, butin t h is m odel hu man i ty ha s nosu c hc entral role. In it,  e very q uantu m interaction  creates a " v iew", so  eve r yt h ing is always"view ing" every t hing els e, an d everyt hing is e v e rywherealw ays  "b ein g vi ewed". The ob s e rver  o f thisvir tual re ali tyisnot  h uman exis tence, b ut  a ll  e xis tence .  No tree  c anfa llin af orestunsee n, a sth e  ve ry grou n di t  hit s"s ees"  it .As th erea reno "gap s" in thi s v i rtua lre ality,so there is n oview histo ry  to  recap i t ulate. 5 .3 The physical world a s  an int erf ace I n th is view,the  world  "o u t ther e" isa qua nt umo n e ofp r ob abi li ty waves p r o ces sed b yan u nseen g rid. The "solid" m a tte r we see then  ar ises f ro m e l ec t ron sa ndq u arks, which phy sics knows  a r ejust quant u m p ro babilit ies, i. e. in f ormatio n. If phy sical rea li ty i s jus t probabil ity wave s interfe r ing,t ha t itinh erentl yand  cont inuous l y e xists  in an dof its elf i san unnec essary belief. Yet if t he wor ld is  avirtual r eal i ty,  who is t he p layer? Inour  si nglepla y er ga mes, vi rtu a l wor ldsr espond co n si ste n t ly  to one per s o n  ac cordi ngt o howthey  were designed. T h e knower and t he k n o wnare in s ep arate realitie s,th e one virt ua l and the o ther con ta i ningit. Pl ayersinterac t in the vi rtua l w orld usin g a na vatar,th en log of f to  r eturnto a c o ntai n i ng world. Multip layer g amesa llo w mor erealist i c wo rlds, beca use their r espons es i ncrea singlyco me fro m o th er players .  This mod el ta kes tha tprin cip le tothee x treme , at tr ibu ting phys i c al re al i smto q uantu m"pla yers" int he mostmas s ive mul ti -pl a y er sim u la t i on conceiv abl e. Fi g u re 4 gives ther ea l ity m odel o ptions . The f i rst  i s a sim ple o bjectivereality t h atob serv es
 measurement_problem8, as_observing a virtual entity_indeed creates_(a_view of)_it,_but raises a_realism problem. Does_virtualism deny realism, the_idea of a_real_world "out there". As Einstein said, surely the moon still exists if no-one observes_it?_If brains_in_vats_hallucinate reality from data input,_8 The quantum measurement problem_is that_observing a wave function makes it take a_physical_state, so in_quantum mechanics our observation creates reality. Brian Whitworth Quantum_Biosystems 2010, 2 (1) 221-249 244_how can it_all_be_so realistic? If no-one_is looking to see if a_tree falls in a forest, then_no tree can fall, but what if_someone looks later to see if_it fell does the system_calculate a_consistent history to get the_current view? Did_it fabricate_the billions of_years before mankind arrived to observe?_In some models_our consciousness is critical to quantum_operations,_but in this_model_humanity_has no_such central role._In_it, every_quantum_interaction creates a "view", so everything_is_always "viewing" everything else, and everything is_everywhere always "being viewed"._The_observer of this virtual_reality is not human existence,_but all existence. No tree can_fall in_a forest_unseen, as the very ground it hits "sees" it. As there_are no "gaps" in this virtual_reality, so there is_no view_history_to recapitulate. 5.3_The_physical world_as an interface In this view, the_world "out_there" is a quantum one of_probability waves processed by_an_unseen grid. The "solid" matter we_see then arises from electrons and_quarks, which physics knows are_just_quantum_probabilities, i.e. information. If physical_reality is just probability waves interfering,_that it inherently_and continuously exists in and of itself_is_an unnecessary belief. Yet if the_world_is a virtual reality, who is_the_player?_In our single player games,_virtual worlds respond consistently to one_person according to how they were designed. The knower_and the known_are in separate realities, the_one_virtual_and the other containing it. Players interact in the virtual_world using_an avatar, then_log off to return to a containing world. Multiplayer games_allow more realistic worlds, because their responses_increasingly come from other players. This model takes that principle to_the extreme, attributing physical realism to quantum "players"_in the most massive multi-player simulation conceivable._Figure 4 gives the_reality_model options. The first is a simple_objective_reality_that_observes