" to the screen, and no pixel further from its program than any other. As code can run pixels anywhere onscreen, so entangled photons could just be information objects run by the same program. Brian Whitworth Quantum Biosystems 2010, 2 (1) 221-249 233 6. Space-time is malleable. An objective reality's space-time should be as fixed as it is, but in our world dense mass and high speeds alter time and space. This is strange in an objective reality, but if mass, movement and space-time arise from processing, loading one could affect another, as online videos slow down if the local server is busy. If matter uses up processing, a massive body could both dilate time and curve space. If movement uses up processing, it could shorten space and increase mass. Relativity is then just a local processing load effect. 7. It has an uncaused cause. Einstein never accepted that quantum choice was really random, so invoked unknown "hidden variables" to explain it, but over fifty years later none have been found. If every physical event is predicted by others, that a radioactive atom decays to emit light by pure chance, when "it decides", regardless of all prior physical events, should be impossible. Yet in a virtual world, choices random to that world can be easily generated by a processor running outside it. Indeed, a virtual world needs randomness to evolve, as it is entirely predictable without it, i.e. has zero information. 8. Empty space is not empty. "Empty space" is the medium that limits the speed of light, and its vacuum energy spawns the "virtual particles" of the Casimir effect. In an objective reality space is "nothing at all" and from such a nothing, nothing can come. However in a virtual reality "nothing" could be null processing, which can host light and spawn temporary entities. 9. Existence can divide. In the classic "two slit experiment" a single electron goes through both slits at once to create an interference effect with itself. In Feynman's path model "particles" simultaneously travel all possible paths between two points to pick the best one. Such effects are only possible if quantum entities exist in many places at once, which they can't do in an objective reality. Yet a virtual existence can divide up like this, as it is just information. 10. Quantum entities are equivalent. Every electron or quark in our world is like every other. By the quantum indistinguishability principle it is in impossible to
" to the screen, and no pixel further from its program than any other. As code can function pixels anywhere onscreen, therefore entangled photons could just be data objects run by the same plan. Brian Whitworth Quantum Biosystems 2010, 2 (1) 221 - 249 233 6. Space - time is ductile. An objective reality's space - prison term should be as fixed as it is, but in our earth dense bulk and high speeds alter time and space. This is foreign in an objective reality, but if mass, movement and distance - time arise from processing, loading one could involve another, as online video slow down if the local server is busy. If matter uses up processing, a massive soundbox could both dilate time and curve space. If movement uses up processing, it could shorten space and increase mass. Relativity is then just a local processing load effect. 7. It has an uncaused cause. Einstein never accepted that quantum choice was really random, thus invoked unknown " hidden variable " to excuse it, but over fifty days later none have been found. If every physical event is predicted by others, that a radioactive atom decays to emit inner light by pure chance, when " it decides ", regardless of all prior physical events, should be impossible. Yet in a virtual earth, choices random to that world can be easily generated by a processor run outside it. Indeed, a virtual world necessitate randomness to evolve, as it is entirely predictable without it, i.e. has zero information. 8. Empty space is not empty. " Empty quad " is the medium that limits the speed of inner light, and its vacuum energy spawns the " virtual particles " of the Casimir impression. In an objective reality distance is " nothing at all " and from such a nothing, nothing can come. However in a virtual world " nothing " could be null processing, which can host light and spawn temporary entities. 9. Existence can divide. In the authoritative " two slit experiment " a single electron proceed through both slits at once to create an interference effect with itself. In Feynman's path mannequin " particles " simultaneously travel all possible paths between two points to pick the best one. Such effects are only possible if quantum entity exist in many places at once, which they can't do in an objective world. Yet a virtual existence can divide up like this, as it is just data. 10. Quantum entities are equivalent. Every electron or quark in our world is like every other. By the quantum indistinguishability principle it is in impossible to
" to the screen, and no pixel further from ijs progrem than any othdr. As code can run pixels anbwheee onwcreen, so entangled phutons coupd just ve iiformation objecva run bn the dame 'rogram. Brian Wmitworth Qudntum Biosysteks 2010, 2 (1) 221-249 233 6. Space-time is malleable. An objestive rrapity's space-timg shollq be as fixed as it is, but in our worls dense mass and hign speeds alter time and spwce. Hhis is strange in an objectice rqqlity, but if mass, movement and spade-time arise from processing, loxding one could adfefj another, as onlige videos slow down hf the kocal server ix bnsy. Uf matter uses up proressing, a massive boqy could toch dilate time and cuevw spawe. Ix moxwmevt hsxs hp profesaing, it cohld shorten space and increase mwws. Relativity is thqn just a local processing load effect. 7. Iu has an uncaused cause. Einsrein never accepted tjat quanttm choice was really random, so invoked unknown "higden tafiayoes" tu edplain it, but over fifty years later none havq bten found. If evern physical event ix orrqicted by othgrs, thac a radioactive atom fecays jo emir light br pute chance, when "it decides", rwgardless of qll prior physical events, shobld be impoxsible. Yet in a virtual wormd, choices gandom to ghat world can bd esshly generated by a processjr runninj outxide it. Indged, a vyrtual worpd necgs randomness to egolve, av it is enhirely predictable without it, i.x. has zero ingosmanion. 8. Empcy spage is not empty. "Empty space" ix the mzdium ghat limita the s'eed of lighe, and its vacgom energy spaxns the "vyrtuql pqrticler" of the Casimit effect. Pn an ibjective reality xpazs is "nothing at alo" and from such a votrijg, njdhing can coke. Huwexrr in a virtual veauity "nothing" could be nunl pdocessing, which cam most lighj and sparn temporary rntities. 9. Existenct can vivide. In tne slassic "two slit experiment" a aingle elfctvon goes throtgh noth slits at pnce to create an interference effect wmth itself. In Feynman's path model "particlex" simultaneonsly twavel all possible paths betwwen two points to pick the best one. Sudh effacts wre only possible if quantum entities exist in many places at once, which rhey cen'e do in an kbjevtive rzalnty. Yet a vmrvual existence cam divide up like this, as it is oust inforkacion. 10. Quantum entities are eqiixalent. Every glectron or quark in our wkrld is kike every other. By the quantum indistinguishability prlnciple ir is jn impossiule to
" to the screen, and no pixel its than any As code can entangled could just be objects run by same program. Brian Whitworth Quantum Biosystems 2 (1) 221-249 233 6. Space-time is malleable. An objective reality's space-time should as fixed as it is, but in our world dense mass and high alter and This strange in an objective reality, but if mass, movement and space-time arise from processing, loading one affect another, as online videos slow down if local server is busy. matter uses up processing, a body both dilate and space. movement uses up it could shorten space and increase mass. Relativity is then just a local processing load effect. 7. has an Einstein never that choice really random, so "hidden variables" to explain it, but later none have been found. If every physical is predicted others, that a radioactive atom decays emit light by pure chance, when "it decides", of all prior physical events, should be impossible. Yet in a virtual world, choices random world can be easily by a processor outside Indeed, virtual needs randomness evolve, as it is entirely predictable without it, i.e. has zero 8. Empty space is not empty. "Empty space" is the limits speed of light, its vacuum energy spawns "virtual of the Casimir effect. objective space all" from a nothing, nothing can However in a virtual reality could be null processing, spawn temporary entities. 9. Existence can divide. In classic "two slit experiment" a single electron through both slits at once to create an interference effect with itself. Feynman's path simultaneously travel all possible paths between two points pick the best one. effects are only possible if quantum entities exist in places once, which can't do in objective reality. Yet virtual existence can like this, it just entities are equivalent. Every electron or in world is like every other. the principle it is in impossible to
" to the screen, and no pixel furtHer from its ProgrAm tHan AnY othEr. As Code can run pixeLS anyWhere onscreen, so entanglEd phoToNS couLD jUst be InformaTIoN OBjeCtS rUn bY tHE sAme prOgrAm. Brian whitworth QUanTuM Biosystems 2010, 2 (1) 221-249 233 6. SPAcE-time is malLeaBle. An objectiVe rEality'S sPacE-Time sHouLd be aS fixed AS it is, bUt in our woRlD Dense mASs and hiGH SpEeds Alter time and space. tHiS Is strange in an oBjectiVe REaLITy, bUt iF mass, movemEnT and sPAce-time ARiSE FRom PRocessing, loadIng one could AFfeCt anotHeR, as ONline vIdeos SlOW doWn if the locaL serVer is busy. if mattER uses up PRocessiNg, a masSivE boDy coULd BoTh dIlATe tIMe And CUrvE space. If MoVeMent uSes uP PROCessIng, It coUld shOrten space and IncReasE MasS. RelaTivitY is tHeN just A local ProceSsIng load effect. 7. It Has aN uncaused CauSe. einStEin neVEr accePteD thAt quantUm choicE Was ReALLY rAndom, so invoked unknOwN "HIdDen variaBles" to EXpLaIN it, but ovEr FifTy yeARS lateR nonE HaVe been foUnd. If eVErY pHysical EvEnt is pReDicTed By othERs, thAt a radIoactive Atom dECays to emit lighT By pure chance, wHEn "IT DeCIdes", RegArdless of alL priOR phySicaL EvEntS, ShoulD be imPoSSiBLe. Yet in a virtual worlD, cHoices RandoM to that world cAn be easily GENErated by A proCEsSOr running outsiDe it. INdeed, a virtUAl world nEeds rAndomnesS to evolve, AS It is entiRelY prEdiCtaBLE wIthout it, i.e. has ZERo inFoRmation. 8. empTy space Is nOt eMptY. "EmPtY space" is tHe medium ThAt LiMiTs tHe speED of light, AnD itS vAcuUm eneRGy spawNs the "VirtUaL pARtiCles" of tHE CASImir EfFeCt. In An oBjEctivE reaLIty Space is "Nothing at All" ANd frOm SuCh a nothIng, nothing can CoMe. However iN a VirTual reALIty "nothiNg" could be null processing, WHich can HosT lighT and Spawn tempOraRy entiTieS. 9. existeNce can DividE. IN thE CLassiC "TWo SliT eXperiment" a SINglE elecTrOn goEs throuGh both slits at once tO CreAte an interferEncE effECT wIth ITsELf. IN FEYnmAN'S path model "partiCles" simultAnEOuSly travel aLL poSsIble patHs betweEn two POints to Pick the beSt one. Such EfFectS ARe oNly possiblE if quantUm entitieS Exist IN mAny plAceS at oncE, wHicH they Can't do IN an ObjecTive reAlIty. Yet A virtUaL existenCe can divide up like this, as It is juSt infOrmAtion. 10. QuanTum ENtiTies are eqUivaLent. Every eLecTroN or quArk IN our wOrld IS lIke EVery oTher. bY the quantUM iNdiSTInGuishabilitY PRIncIple iT is IN imposSiblE to
" to the screen, and no pi xel furthe r fro m i tspr ogra m th an any other.A s co de can run pixels anyw hereon s cree n ,so en tangled ph o t ons  c ou ldju s tbe in for mationobjects ru n b ythe same pro g ra m. Brian W hit worth Quantu m B iosyst em s 2 0 10, 2  (1 ) 221 -249 2 3 3 6. S pace-time  i s  malle a ble. An o bj ecti ve reality's spac e -t i me should be a s fixe da si t  is , b ut in ourwo rld d e nse mas s  a n d hig h  speeds alter  time and s p ace . This  i s s t rangein an  o b jec tive realit y, b ut if mas s, mov e ment an d  space- time a ris e f romp ro ce ssi ng ,  lo a di ngo necould af fe ct  anot her, a s onli nevide os sl ow down if th e l ocal ser ver i s bus y. I fmatte r uses  up p ro cessing, a mass ivebody coul d b ot h d il ate t i me and  cu rve  space.  If mov e men tu s e sup processing, itco u l dshortenspacea nd  i n crease m as s.Rela t i vityis t h en  just alocalp ro ce ssing l oa d effe ct . 7 . I t has an u ncause d cause.  Eins t ein never acce p ted that quan t um c ho i ce w asreally rand om,s o in voke d  u nkn o wn "h idden  v a ri a bles" to explain it ,but ov er fi fty years lat er none ha v e been fou nd.I fe very physicalevent  is predic t ed by ot hers,  that aradioacti v e  atom de cay s t o e mit l ig ht by pure ch a n ce,wh en "itdec ides",reg ard les s o fall prior  physica lev en ts , s hould be impos si ble .Yet  in a virtua l wor ld,ch oi c esrandomt ot h at w or ld  can  be  e asily  gen e rat ed by a  processo r r u nnin gou tside i t. Indeed, avi rtual worl dnee ds ran d o mness to  evolve, as it is entir e ly pred ict ablewith out it, i .e.  has z ero inform ation.  8. E mp tys p ace i s no t e mp ty. "Empty s pac e" is  t he m edium t hat limits the spe e d o f light, andits  vac u u mene r gy spa wn s  th e "virtual partic les" of th eC as imir effec t . I nan obje ctive r ealit y  spaceis "nothi ng at all "andf r omsuch a not hing, no thing can come. Ho wever  in  a vir tu alreali ty "no t hin g" co uld be  n ull pr ocess in g, which  can host light and spa wn tem porar y e ntities.9.E xis tence can  div ide. In th e c las sic " two slitexpe r im ent "  a si ngle electrong oe s t h r ou gh both sli t s atoncetoc reatean i nterference effec t  with itself.In F e y nma n's path  m odel "particle s"si m u ltaneous ly  travel all  possibl ep athsbetwee n twopointst o  p i ck the  bes t o ne. Sucheff ec t s are o nl yp ossibl e if  q uantum  entit i es e x i st in many place s ato n ce, w h ich  they  c an't do in a n objectiv e reality.Yet avirt ual e xistenc ecan di vid eup like th i s, as itis ju st info rm atio n.10. Qu antu m entit iesar e e quivalent . Ev e ry  e l ect ronor qu ar k in  our worl d  is like  ev e ry othe r.  By t he qua n tu m indistingu ish abili t y  principle it i s  i n  impo ssible  to
" to_the screen,_and no pixel further_from its_program_than any_other._As code can_run pixels anywhere_onscreen, so entangled photons_could just be_information_objects run by the same program. Brian Whitworth Quantum Biosystems 2010, 2 (1) 221-249_233_6. Space-time_is_malleable._An objective reality's space-time should_be as fixed as it_is, but_in our world dense mass and high speeds_alter_time and space._This is strange in an objective reality, but if_mass, movement and space-time arise from_processing, loading one_could_affect_another, as online videos_slow down if the local server_is busy. If matter uses up_processing, a massive body could both dilate_time and curve space. If movement_uses up processing, it could_shorten space_and increase mass. Relativity is_then just a_local processing_load effect. 7._It has an uncaused cause. Einstein_never accepted that_quantum choice was really random, so_invoked_unknown "hidden variables"_to_explain_it, but_over fifty years_later_none have_been_found. If every physical event is_predicted_by others, that a radioactive atom decays_to emit light by_pure_chance, when "it decides",_regardless of all prior physical_events, should be impossible. Yet in_a virtual_world, choices_random to that world can be easily generated by a processor_running outside it. Indeed, a virtual_world needs randomness to_evolve, as_it_is entirely predictable_without_it, i.e._has zero information. 8. Empty space is_not empty._"Empty space" is the medium that_limits the speed of_light,_and its vacuum energy spawns the_"virtual particles" of the Casimir effect._In an objective reality space_is_"nothing_at all" and from such_a nothing, nothing can come. However_in a virtual_reality "nothing" could be null processing, which_can_host light and spawn temporary entities._9._Existence can divide. In the classic_"two_slit_experiment" a single electron goes_through both slits at once to_create an interference effect with itself. In Feynman's path_model "particles" simultaneously_travel all possible paths between_two_points_to pick the best one. Such effects are only possible_if quantum_entities exist in_many places at once, which they can't do in an_objective reality. Yet a virtual existence can_divide up like this, as it is just information. 10. Quantum_entities are equivalent. Every electron or quark in_our world is like every other. By_the quantum indistinguishability principle_it_is in impossible to