ocre star two-thirds of the way out of an average size galaxy of a million, million stars, in a universe of at least as many galaxies, i.e. we aren't the physical center of anything. Table 1. Physical outcomes and virtual causes Physical Outcome Virtual Cause The big bang. The universe was created from a "big bang" event that also made time and space Virtual reality creation. All virtual worlds arise when an information influx starts their space-time Quantization. Mass, energy, time and space all seem to be quantized at the Planck level Digitization. Anything that arises from digital processing must be discrete Maximum speed. Nothing in our universe can travel faster than light Maximum processing rate. A screen cannot transfer pixels faster than its refresh rate Wave function collapse. The quantum wave function collapse is a non-local effect Non-local effects. Processing is "non-local" with respect to pixels on a screen Gravity and speed effects. Near massive bodies and at high speeds space shortens and time dilates Processing load effects. Processing outputs like space and time reduce with network load Physical conservation. Physical properties like mass either conserve or equivalently transform Information conservation. A stable virtual reality must conserve dynamic information Physical law simplicity. Physical law formulae have a remarkable mathematical simplicity Algorithmic simplicity. A virtual universe works best if it is easy to calculate Quantum randomness. Quantum choice is random and unpredicted by any world event Choice creation. A processor outside a virtual reality can create randomness in it Complementarity. Quantum entities cant have an exact position and momentum at once Common processing. Complementary properties could just use the same processing Quantum equivalence. All quantum entities, like photons or electrons, are equivalent Digital equivalence. Every digital "object" created by the same code must be equivalent. Quantum transitions. In quantum mechanics an event is a series of state transitions Digital transitions. In digital movies events are a series of picture frames Darwin challenged the paradigm of humanity as the pinnacle of a biology built for us. Science now knows that we only evolved about three million years ago, and that over 99.9% of all species that ever lived are now extinct, e.g. 65 million years ago the entire dinosaur Brian Whitworth Quantum Biosystems 2010, 2 (1) 221-249 243 class mostly died out after dominating the earth for two hundred million years, much as mammals do today. Insects and plants exceed us in biomass, are often more complex genetically, and are much more likely to survive say a nuclear
ocre star two - thirds of the way out of an average size galaxy of a million, million star, in a population of at least as many galaxies, i.e. we aren't the physical plaza of anything. board 1. Physical outcomes and virtual induce Physical Outcome Virtual Cause The adult bang. The population was create from a " big hit " event that also make time and space Virtual world creation. All virtual worldly concern originate when an information influx starts their quad - time Quantization. Mass, energy, time and outer space all seem to be quantized at the Planck level Digitization. Anything that arises from digital processing must be discrete Maximum focal ratio. Nothing in our universe can travel faster than light Maximum processing rate. A screen cannot transfer pixels faster than its refresh rate Wave function collapse. The quantum wave function collapse is a non - local effect Non - local effects. Processing is " non - local " with respect to pixels on a screen graveness and focal ratio effects. Near massive body and at eminent speeds space shortens and time dilates Processing lode effects. Processing outputs like space and time dilute with network load Physical conservation. Physical properties like multitude either conserve or equivalently transform Information conservation. A stable virtual reality must conserve active information forcible law simplicity. Physical law formulae have a noteworthy mathematical simplicity Algorithmic simplicity. A virtual universe works best if it is easy to calculate Quantum randomness. Quantum choice is random and unannounced by any world event Choice creation. A processor outside a virtual world can create randomness in it Complementarity. Quantum entities ca nt have an exact side and momentum at once Common processing. complemental properties could just use the like processing Quantum equivalence. All quantum entities, like photons or electrons, are equivalent Digital equivalence. Every digital " object " created by the same code must be equivalent. Quantum transitions. In quantum mechanics an event is a series of state of matter transitions Digital transitions. In digital movie events are a series of picture frames Darwin challenged the paradigm of humanity as the acme of a biology built for us. Science now knows that we only evolved about three million years ago, and that over 99.9% of all coinage that ever lived are now extinct, e.g. 65 million years ago the entire dinosaur Brian Whitworth Quantum Biosystems 2010, 2 (1) 221 - 249 243 class mostly die out after dominating the earth for two hundred million years, a lot as mammals serve today. Insects and plants exceed us in biomass, are much more complex genetically, and are much more likely to survive read a nuclear
ocrf star two-thirds of the day out of an arwrage vize gzlaxy of a million, million stars, in e unuverst of at least as mavy galaxivs, i.e. we qren'u the physical ceifer of anythihn. Tabnx 1. Physical outgomes and vhrtual causes [hhsncal Outcome Virtual Cause The big bwng. The ujiverse was crgated srom a "big bang" event that also made tjme and space Virtuak reality creation. All virhual worlds arise when an informajjon unflux startr their space-time Quanjization. Mass, energy, time and spxce akl seem to bw qkdntized at vhe Plwnck level Dlbitizadion. Anuthing that arlses hrom digital processing mnst be discrete Maxiium speed. Nkthing in our uniceese cdn tsaveu farted vhah lighh Meximum procsssing rate. A screen cannot trsnfder pixels faater trag its refresh rate Wave function collapve. Fhe quantum wave functiin collapse is a non-llcal effest Non-local effects. Processing is "non-local" with raspecv go kiwcls ub w screen Gravity and speed effects. Near massids nocies and at hinh speeds space shprhemf and time diuates 'dodessing load effechs. Procgssing outputs jike space and time reduce with network loab Pyysical conservatiln. Physical prokertiex like mass either conszrve od equivalenhly transrurm Information zonxesvation. A stable virtual rqality muwt cpnserve dynsmic igformation Physlwal law simplicity. Physncal naw formulwe have a remarkable mathematicek simplicity Angogithmic snmpliclty. A virtual ugiverse works yest if nt is dasy to camculate Quantum ragdomness. Quandom choice is candom anq unpreducted bh any world evemt Choice creation. Q processor outsidc a vkdtual reality ccu xreate randomnexs kn yt Cpm[nementarity. Xuangum rntitkes canu hcvd an exact position and komehtum at once Commom irocessint. Compleientary propetties could just ude thx same procrssyng Quantum equivalence. All quzntum entltics, like photogs ov elgctrons, are equivalent Digital equivalence. Every dmgital "object" created bt the same code musj bt equivalent. Auanttm transidions. In quantum mecyanics an event ix a series of state tdansithons Figital transitions. In digital movies events are a series of picture framws Darxig challenges thr parddngm of huianivy as the pinnacle of a biology built for us. Scieice now knmwf that we only evolved about tfree million iears ago, and that over 99.9% or all sprcies that ever lived are now ectinct, e.g. 65 million years ago the entide dinosauc Brian Whitworth Qusntum Yiosysrems 2010, 2 (1) 221-249 243 cpass mostly dked omt after dlminetiug the earth for two hundred milluon yeqrd, much as mammalv do today. Lnrects and pjants exceed us jn bjlmass, are often mote complex genrtically, and are mucv iore likely to aurvive say s nucledr
ocre star two-thirds of the way out average galaxy of million, million stars, least many galaxies, i.e. aren't the physical of anything. Table 1. Physical outcomes virtual causes Physical Outcome Virtual Cause The big bang. The universe was created a "big bang" event that also made time and space Virtual reality creation. virtual arise an influx starts their space-time Quantization. Mass, energy, time and space all seem to be quantized at Planck level Digitization. Anything that arises from digital must be discrete Maximum Nothing in our universe can faster light Maximum rate. screen transfer pixels faster its refresh rate Wave function collapse. The quantum wave function collapse is a non-local effect Non-local effects. is "non-local" to pixels a Gravity speed effects. Near and at high speeds space shortens Processing load effects. Processing outputs like space and reduce with load Physical conservation. Physical properties like either conserve or equivalently transform Information conservation. A virtual reality must conserve dynamic information Physical law simplicity. Physical law formulae have a remarkable Algorithmic simplicity. A virtual works best if is to Quantum Quantum choice random and unpredicted by any world event Choice creation. A processor a virtual reality can create randomness in it Complementarity. Quantum have exact position and at once Common processing. properties just use the same equivalence. quantum or are Digital equivalence. Every digital created by the same code be equivalent. Quantum transitions. is a series of state transitions Digital transitions. digital movies events are a series of frames Darwin challenged the paradigm of humanity as the pinnacle of a built for now knows that we only evolved about three years ago, and that 99.9% of all species that ever lived are now e.g. million years the entire dinosaur Whitworth Quantum Biosystems 2 (1) 221-249 mostly died after the hundred million years, much as mammals today. and plants exceed us in are complex genetically, and are much more likely to survive say a nuclear
ocre star two-thirds of the way Out of an aveRage sIze GalAxY of a MillIon, million starS, In a uNiverse of at least as many GalaxIeS, I.e. we AReN't the PhysicaL CeNTEr oF aNyThiNg. tAbLe 1. PhySicAl outcoMes and virtUal CaUses Physical oUtCome VirtuaL CaUse The big banG. ThE univeRsE waS CreatEd fRom a "bIg bang" EVent thAt also madE tIMe and sPAce VirtUAL rEaliTy creation. All virtUAl WOrlds arise when An infoRmATiON InfLux Starts theiR sPace-tIMe QuantIZaTION. MaSS, energy, time anD space all seEM to Be quanTiZed AT the PlAnck lEvEL DiGitization. ANythIng that arIses frOM digitaL ProcessIng musT be DisCretE maXiMum SpEEd. NOThIng IN ouR universE cAn TraveL fasTER THan lIghT MaxImum pRocessing rate. a scReen CAnnOt traNsfer PixeLs FasteR than iTs refReSh rate Wave functIon cOllapse. ThE quAnTum WaVe funCTion coLlaPse Is a non-lOcal effECt NOn-LOCAl Effects. Processing iS "nON-LoCal" with rEspect TO pIxELs on a scrEeN GrAvitY ANd speEd efFEcTs. Near maSsive bODiEs And at hiGh Speeds SpAce ShoRtens ANd tiMe dilaTes ProceSsing LOad effects. ProcESsing outputs lIKe SPAcE And tIme Reduce with nEtwoRK loaD PhySIcAl cONservAtion. phYSiCAl properties like masS eIther cOnserVe or equivalenTly transfoRM iNformatiOn coNSeRVation. A stable vIrtuaL reality muST conservE dynaMic inforMation PhySICal law siMplIciTy. PHysICAl Law formulae haVE A remArKable maTheMatical SimPliCitY AlGoRithmic siMplicity. a vIrTuAl UniVerse WOrks best If It iS eAsy To calCUlate QUantuM ranDoMnESs. QUantum cHOiCE Is raNdOm And uNprEdIcted By anY WorLd event choice creAtiON. A prOcEsSor outsIde a virtual reAlIty can creaTe RanDomnesS IN it ComplEmentarity. Quantum entitiES cant haVe aN exacT posItion and mOmeNtum at OncE common ProcesSing. COmPleMENtary PROpErtIeS could just USE thE same PrOcesSing QuaNtum equivalence. All QUanTum entities, liKe pHotoNS Or EleCTrONs, aRe EQuiVALent Digital equiValence. EveRy DIgItal "object" CReaTeD by the sAme code Must bE EquivalEnt. QuantuM transitiOnS. In qUANtuM mechanics An event iS a series oF State TRaNsitiOns digitaL tRanSitioNs. In diGItaL moviEs evenTs Are a seRies oF pIcture frAmes Darwin challenged the ParadiGm of hUmaNity as the PinNAclE of a bioloGy buIlt for us. ScIenCe nOw knoWs tHAt we oNly eVOlVed ABout tHree MIllion yeaRS aGo, aND ThAt over 99.9% of all SPECieS that EveR Lived aRe noW extinct, e.g. 65 million YEars ago the entiRe diNOSauR BrIAn WhItWorth Quantum BiOsyStEMS 2010, 2 (1) 221-249 243 class moStLy died out afTer dominAtINg the Earth fOr two hUndred mILLiON years, Much As mAmmals do tOdaY. INSects anD pLaNTs exceEd us In BiomasS, are ofTEn moRE Complex geneticalLy, and ARE much MOre LikelY tO survivE Say a Nuclear
ocre star two-thirds of th e way outof an  av era ge  siz e ga laxy of a mill i on,million stars, in a un ivers eo f at le ast a s manyg al a x ies ,i. e.we ar en'tthe  physic al centerofan ything. Tabl e  1 . Physical  ou tcomes and v irt ual ca us esP hysic alOutco me Vir t ual Ca use The b ig bang.T he univ e r se  was  created from a " b ig bang" event th at als om ad e tim e a nd space V ir tualr ealityc re a t i on. All virtual w orlds arise whe n an i nf orm a tion i nflux  s t art s their spa ce-t ime Quant izatio n . Mass, energy,  timeand  sp acea ll  s eem  t o  be qu ant i zed  at thePl an ck le velD i g i tiza tio n. A nythi ng that arise s f romd igi tal p roces sing  m ust b e disc reteMa ximum speed. No thin g in ouruni ve rse  c an tr a vel fa ste r t han lig ht Maxi m umpr o c e ss ing rate. A screen  c a n no t transf er pix e ls  f a ster tha nits  ref r e sh ra te W a ve  functio n coll a ps e.  The qu an tum wa ve  fu nct ion c o llap se isa non-lo cal e f fect Non-local effects. Proc e ss i n gi s "n on- local" with  res p ectto p i xe lso n a s creen  G r av i ty and speed effect s.  Nearmassi ve bodies and  at high s p e e ds space  sho r te n s and time dil atesProcessing load eff ects.  Process ing outpu t s  like sp ace  an d t ime r ed uce with netw o r k lo ad  Physic alconserv ati on.  Ph ysi ca l propert ies like  m as sei the r con s erve oreq uiv al ent ly tr a nsform  Info rmat io nc ons ervatio n .A stab le  v irtu alre ality  mus t  co nservedynamic i nfo r mati on  P hysical  law simplici ty . Physical  l awformul a e  have aremarkable mathematical simplic ity  Algo rith mic simpl ici ty. Avir t ual un iverse  work sbes t if it i seas yto calcula t e  Qu antum  r ando mness.Quantum choice isr and om and unpred ict ed b y an y w o rl d  ev en t  Ch o i ce creation. Aprocessorou t si de a virtu a l r ea lity ca n creat e ran d omnessin it Com plementar it y. Q u a ntu m entities  cant ha ve an exa c t pos i ti on an d m omentu matonceCommon pro cessi ng. Co mp lement ary p ro pertiescould just use the same  proce ssing  Qu antum equ iva l enc e. All qu antu m entities , l ike  phot ons or el ectr o ns , a r e equ ival e nt Digita l  e qui v a le nce. Everyd i g ita l "ob jec t " crea tedby the same codem ust be equival ent. Q uan tum tran si tions. In quan tum  m e c hanics a nevent is aseries o fs tatetransi tionsDigital t ra n sition s. I n d igital mo vie se vents a re  a series  ofpi ctureframes Darw i n  challenged theparad i g m ofh uma nityas  the pi n nacl e of a bio logy builtfor us . Sc ience  now kn ow s that  we  o nly evolve d  about th ree m illionye arsago , andthat o ver 9 9.9%  o f a ll specie s th a tev e r l ived  areno w ex tinct, e. g . 65 mil lio n  yearsag o t h e  entir e  d i n osaur Bria n W hitwo r t h QuantumB iosy s te m s 201 0, 2 ( 1) 221 -249 24 3  cl as s mostl y d i e d out aft er domina t ing  t he e arth for  t wo h un dre dmillion years,much asmammalsd o  today . I n sect s  and p la nts exceed u s inbi o mass, a r e  of ten mor e  co mpl exgene tic ally ,  and are much more likel y to  surv i vesay a  nucl ea r
ocre star_two-thirds of_the way out of_an average_size_galaxy of_a_million, million stars,_in a universe_of at least as_many galaxies, i.e._we_aren't the physical center of anything. Table 1. Physical outcomes and virtual causes Physical_Outcome_Virtual Cause_The_big_bang. The universe was created_from a "big bang" event_that also_made time and space Virtual reality creation. All_virtual_worlds arise when_an information influx starts their space-time Quantization. Mass, energy,_time and space all seem to_be quantized at_the_Planck_level Digitization. Anything that_arises from digital processing must be_discrete Maximum speed. Nothing in our_universe can travel faster than light Maximum_processing rate. A screen cannot transfer_pixels faster than its refresh_rate Wave_function collapse. The quantum wave_function collapse is_a non-local_effect Non-local effects._Processing is "non-local" with respect to_pixels on a_screen Gravity and speed effects. Near_massive_bodies and at_high_speeds_space shortens_and time dilates_Processing_load effects._Processing_outputs like space and time reduce_with_network load Physical conservation. Physical properties like_mass either conserve or_equivalently_transform Information conservation. A_stable virtual reality must conserve_dynamic information Physical law simplicity. Physical_law formulae_have a_remarkable mathematical simplicity Algorithmic simplicity. A virtual universe works best if_it is easy to calculate Quantum_randomness. Quantum choice is_random and_unpredicted_by any world_event_Choice creation._A processor outside a virtual reality can_create randomness_in it Complementarity. Quantum entities cant_have an exact position_and_momentum at once Common processing. Complementary_properties could just use the same_processing Quantum equivalence. All quantum_entities,_like_photons or electrons, are equivalent_Digital equivalence. Every digital "object" created_by the same_code must be equivalent. Quantum transitions. In_quantum_mechanics an event is a series_of_state transitions Digital transitions. In digital_movies_events_are a series of picture_frames Darwin challenged the paradigm of_humanity as the pinnacle of a biology built for_us. Science now_knows that we only evolved_about_three_million years ago, and that over 99.9% of all species_that ever_lived are now_extinct, e.g. 65 million years ago the entire dinosaur Brian_Whitworth Quantum Biosystems 2010, 2 (1) 221-249_243 class mostly died out after dominating the earth for two_hundred million years, much as mammals do today._Insects and plants exceed us in biomass,_are often more complex_genetically,_and are much more likely to survive_say_a_nuclear