 an avatar image through a forest by shifting all its pixels equally relative to the background, but often prefer to "bit-shift" the background behind the image, leaving the avatar centre screen as he/she "moves" through the forest. A later paper attributes relativistic frames of reference to this. Only for each processing cycle instance does a space pixel "point" necessarily map to one screen grid node. Recall that the grid proposed is not space, time, or space-time, but what creates them. Processing as the ultimate context explains why transparent materials like glass slow light down, though it still goes at the maximum speed possible. If the grid that processes photon transfers also process the atoms of glass, their extra load reduces the transfer rate, making the light go more slowly. The fastest possible transfers occur when the grid has nothing else to do at all, i.e. empty space. If light passes through glass we say its medium is glass, and if it goes through water we say its medium is water, but this is just our physical bias. If water is the medium of light traveling through water, what is its medium in empty space? In this model, whether traveling in space, water or glass, the medium of light is always the unseen grid that processes everything. That our world has a maximum speed is another accepted fact about it that virtual reality theory explains but objective reality theory cannot. What then is the "tipping point" for this case? Brian Whitworth Quantum Biosystems 2010, 2 (1) 221-249 240 4. Evaluating the virtual reality conjecture This prima facie case that the physical world is a virtual reality could be: 1. Spurious. One can satisfy any requirements by appropriate assumptions. A model can always be found to explain anything. This is less likely if the assumptions are few and reasonable. 2. Coincidence. The matches between virtual reality theory and modern physics are lucky coincidences. This is less likely if the matches found are many and detailed. 3. Useful. Seeing the world in information processing terms may open up new perspectives in physics. This response is more likely if virtual reality theory suggests new ideas. 4. Correct. Our world is in all likelihood a virtual reality. This is more likely if the virtual reality hypothesis explains and predicts what the objective reality alternative cannot. How can science decide the best response? 4.1 Method In science, one can't test a theory by selecting data to support it, as choosing data to fit a case is bias. So that selected computer programs (cellular
an avatar image through a forest by shifting all its pixels equally proportional to the setting, but often prefer to " piece - switch " the background behind the image, leave the avatar center screen as he / she " move " through the forest. A later paper assign relativistic frames of reference to this. entirely for each processing hertz instance does a space pixel " point " necessarily map to one blind grid node. Recall that the power system proposed is not space, clock time, or space - clock time, but what creates them. Processing as the ultimate context explains why transparent materials like glass dull light down, though it still goes at the maximum speed possible. If the grid that processes photon transfers also process the atoms of glass, their extra load reduces the transfer pace, create the light die more lento. The fastest possible transfers occur when the grid has nothing else to do at all, i empty space. If light passes through glass we say its medium is glass, and if it goes through water we say its medium is water, but this is barely our physical diagonal. If urine is the medium of light traveling through water, what is its culture medium in empty space? In this model, whether traveling in quad, water or glass, the medium of light is constantly the unseen power system that processes everything. That our world has a maximum speed is another accepted fact about it that virtual reality hypothesis explains but objective reality theory cannot. What then is the " tipping point " for this casing? Brian Whitworth Quantum Biosystems 2010, 2 (1) 221 - 249 240 4. Evaluating the virtual reality conjecture This prima facie case that the physical worldly concern is a virtual reality could be: 1. Spurious. One can satisfy any requirements by appropriate assumptions. A model can always be found to explain anything. This is less probable if the assumptions are few and reasonable. 2. concurrence. The matches between virtual reality theory and advanced physics are lucky coincidences. This is less probable if the matches found are many and detailed. 3. Useful. Seeing the world in information processing terms may unfold up fresh perspectives in physics. This response is more likely if virtual reality theory propose new ideas. 4. Correct. Our worldly concern is in all likelihood a virtual reality. This is more likely if the virtual reality hypothesis explains and bode what the objective reality alternative cannot. How can science decide the dependable response? 4.1 Method In science, one can't screen a theory by selecting data to support it, as choosing data to equip a case is bias. then that selected computer programs (cellular
 an avatar image through a norest by shiftiut all mts pixsls equauly relative to the backgrouid, byt ofuvn prefer to "bit-shift" the backhround bwhinv the image, leavmhg the avatar gentrz wcreen as he/shg "moves" throggh the forest. A lcter paper attributes relativistic fwames og geference to tris. Pgly ror each processing cycle instance does a space pixel "loint" necessarily map to oje sfreen grid node. Refall that tye gwud proposed ks not spabz, time, or skace-time, but what creates them. Pfocesxing as thg hlhhmate conteet expjains why transparend materoals like glasx snow light down, though it still goes at the maximum vpzed possible. If the geie thaj prowessdw pfotkn tdansfegs elso procesa the atoms of glass, their extta ooad reduces fhe trwnffer rate, making the light go more slowny. Fhe fastest possible trqnsfers occur when thg grid has nothing else to do at all, i.e. empty space. If lighd pasads uhvjjth glass we say its medium is glass, and if it gjss tmrough water we fay its medoul of water, but tfis is juat our physical biws. If wwter us the meqium of light traveling through water, what ps irs medium in empty space? In tkis mocel, wnether traveling in spaee, watsr or glass, the mediho of light is aldayx dhe unsetv grid that procefses everbthiny. That ojr wprld hws a maximkm spcad is another acceoted yact dbout it tjat virtual reality theory explemns but objecjiva rvality thzory csnnot. What thqn is the "tippnng poinc" for ghis case? Grian Wiitworth Quagtum Biosystekd 2010, 2 (1) 221-249 240 4. Evalnating thq vietuao realigh conjecture Tnis prima facie casw that the physicak wudld is a virtuao rtaoity could be: 1. Spjrijud. Pnq can satisfy any rediiremdnts by appvopfiatr assumptions. A moden cah always be found yo explain anythind. This is lesx likely if the asdumptmons ace few anq reasonable. 2. Coincidence. The jatches bftwcen virtual rqaliby treory and kodern physics are lucky coincidences. Tiis is less likely if jhe matches found are kany and devailed. 3. Useful. Veeing the world in unformation procexsing terms may open hp new persoectives in physics. This response is more likely if virtual reality theort suggxses new ideaa. 4. Cprrecn. Obr corld if in ell likelihood a nirtual reality. This is more likxly if the vnrtual reality hypothesis expkakns and predizts what the objective rsality akternative cannot. How can scienve decide the best respokse? 4.1 Methid In scienbg, oie can't test a theoru by szlectibg data to dupport it, as chpoding data to hit a case is bias. So that selected compureg programs (cellunar
an avatar image through a forest by its equally relative the background, but background the image, leaving avatar centre screen he/she "moves" through the forest. A paper attributes relativistic frames of reference to this. Only for each processing cycle does a space pixel "point" necessarily map to one screen grid node. Recall the proposed not time, or space-time, but what creates them. Processing as the ultimate context explains why transparent materials glass slow light down, though it still goes the maximum speed possible. the grid that processes photon also the atoms glass, extra reduces the transfer making the light go more slowly. The fastest possible transfers occur when the grid has nothing else do at empty space. light through we say its glass, and if it goes through its medium is water, but this is just physical bias. water is the medium of light through water, what is its medium in empty In this model, whether traveling in space, water or glass, the medium of light is unseen grid that processes That our world a speed another fact about that virtual reality theory explains but objective reality theory cannot. What is the "tipping point" for this case? Brian Whitworth Quantum 2 221-249 240 4. the virtual reality conjecture prima case that the physical a reality Spurious. can any requirements by appropriate A model can always be to explain anything. This assumptions are few and reasonable. 2. Coincidence. The between virtual reality theory and modern physics lucky coincidences. This is less likely if the matches found are many detailed. 3. the world in information processing terms may open new perspectives in physics. response is more likely if virtual reality theory suggests ideas. Correct. Our is in all a virtual reality. is more likely virtual reality explains predicts reality alternative cannot. How can science the response? 4.1 Method In science, can't theory by selecting data to support it, as choosing data to fit a case is that selected computer programs
 an avatar image through a foreSt by shiftiNg all Its PixElS equAlly Relative to the bACkgrOund, but often prefer to "biT-shifT" tHE bacKGrOund bEhind thE ImAGE, leAvInG thE aVAtAr cenTre Screen aS he/she "moveS" thRoUgh the forest. a LaTer paper atTriButes relativIstIc framEs Of rEFerenCe tO this. only foR Each prOcessing cYcLE instaNCe does a SPAcE pixEl "point" necessarilY MaP To one screen griD node. REcALl THAt tHe gRid proposeD iS not sPAce, time, OR sPACE-tiME, but what creatEs them. ProceSSinG as the UlTimATe contExt exPlAIns Why transparEnt mAterials lIke glaSS slow liGHt down, tHough iT stIll Goes AT tHe MaxImUM spEEd PosSIblE. If the grId ThAt proCessES PHOton TraNsfeRs alsO process the atOms Of glASs, tHeir eXtra lOad rEdUces tHe tranSfer rAtE, making the light Go moRe slowly. THe fAsTesT pOssibLE transFerS ocCur when The grid HAs nOtHING eLse to do at all, i.e. emptY sPACe. if light pAsses tHRoUgH Glass we sAy Its MediUM Is glaSs, anD If It goes thRough wATeR wE say its MeDium is WaTer, But This iS Just Our phySical biaS. If waTEr is the medium oF Light travelinG ThROUgH WateR, whAt is its mediUm in EMpty SpacE? in ThiS Model, WhethEr TRaVEling in space, water or GlAss, the MediuM of light is alwAys the unseEN GRid that pRoceSSeS Everything. That Our woRld has a maxIMum speed Is anoTher accePted fact aBOUt it that VirTuaL reAliTY ThEory explains bUT ObjeCtIve realIty Theory cAnnOt. WHat TheN iS the "tippiNg point" fOr ThIs CaSe? BRian WHItworth QUaNtuM BIosYstemS 2010, 2 (1) 221-249 240 4. evaluaTing tHe viRtUaL ReaLity conJEcTURe ThIs PrIma fAciE cAse thAt thE PhySical woRld is a virTuaL RealItY cOuld be: 1. SPurious. One can SaTisfy any reQuIreMents bY APpropriaTe assumptions. A model can aLWays be fOunD to exPlaiN anything. thiS is lesS liKEly if tHe assuMptioNs Are FEW and rEASoNabLe. 2. coincidencE. tHe mAtcheS bEtweEn virtuAl reality theory and MOdeRn physics are lUckY coiNCIdEncES. THIs iS lESs lIKEly if the matches Found are maNy ANd Detailed. 3. UsEFul. seEing the World in InforMAtion prOcessing tErms may opEn Up neW PErsPectives in Physics. THis responSE is moRE lIkely If vIrtual ReAliTy theOry sugGEstS new iDeas. 4. CoRrEct. Our World Is In all likElihood a virtual reality. THis is mOre liKelY if the virTuaL ReaLity hypotHesiS explains aNd pRedIcts wHat THe objEctiVE rEalITy altErnaTIve cannot. hOw Can SCIeNce decide thE BESt rEsponSe? 4.1 METhod In ScieNce, one can't test a thEOry by selecting Data TO SupPorT It, as ChOosing data to fiT a cAsE IS bias. So tHaT selected coMputer prOgRAms (ceLlular
 an avatar image through a  forest by  shif tin g a ll  its  pix els equally re l ativ e to the background, b ut of te n  pre f er  to " bit-shi f t" t heba ck gro un d  b ehind  th e image , leavingthe  a vatar centre sc reen as he /sh e "moves" th rou gh the  f ore s t. Alat er pa per at t ribute s relativ is t ic fra m es of r e f er ence  to this. Only fo r  e a ch processingcyclein s ta n c e d oes  a space p ix el "p o int" ne c es s a r ily map to one sc reen grid n o de.  Recal ltha t  the g rid p ro p ose d is not sp ace,  time, or  space - time, b u t whatcreate s t hem . Pr o ce ss ing  a s  th e  u lti m ate  context  e xp lains  why t r a nspa ren t ma teria ls like glass  sl ow l i ght  down , tho ughit  stil l goes  at t he  maximum speedposs ible. Ifthe  g rid  t hat p r ocesse s p hot on tran sfers a l sopr o c e ss  the atoms of glas s, t he ir extra  loadr ed uc e s the tr an sfe r ra t e , mak ingt he  light g o more sl ow ly. The  f astest  p oss ibl e tra n sfer s occu r when t he gr i d has nothinge lse to do ata ll , i. e . em pty  space. Ifligh t  pas sest hr oug h  glas s wesa y  i t s medium is glass,an d if i t goe s through wat er we sayi t s  mediumis w a te r , but this isjustour physic a l bias.If wa ter is t he medium o f lighttra vel ing  th r o ug h water, what i s it smediuminempty s pac e?Inthi smodel, wh ether tr av el in ginspace ,  water o rgla ss , t he me d ium of  ligh t is  a lw a ysthe uns e en g ridth at  pro ces se s eve ryth i ng.  That o ur worldhas a ma xi mu m speed  is another a cc epted fact  a bou t it t h a t virtua l reality theory explai n s but o bje ctive  rea lity theo rycannot . W h at the n is t he "t ip pin g point " fo r t hi s case? Br i a n W hitwo rt h Qu antum B iosystems 2010, 2( 1)221-249 240 4 . E valu a t in g t h ev irt ua l  re a l ity conjectureThis prima  f a ci e case tha t  th ephysica l world  is a virtual  realitycould be:  1 . Sp u r iou s. One can  satisfy  any requ i remen t sby ap pro priate  a ssu mptio ns. Am ode l can  alway sbe fou nd to  e xplain a nything. This is less l ikelyif th e a ssumption s a r e f ew and re ason able. 2. C oin cid ence.  Th e  matc hesb et wee n  virt ualr eality th e or y a n d  m odern physi c s are  luck y c o incide nces . This is less li k ely if the mat ches f oun d a r e ma ny  and detailed.  3.  U s e ful. See in g the world  in info rm a tionproces sing t erms ma y op e n up n ew p ers pectivesinph y sics. T hi sr espons e is  m ore li kely i f  vir t u al reality theor y sug g e sts n e w i deas.  4 . Corre c t. O ur world i s in all li keliho od a  virt ual rea li ty. Th isis  more like l y if thevirtu al real it y hy pot hesisexpl a i ns an d pr ed ict s what th e ob j ec ti v e r eali ty al te rnat ive canno t . How ca n s c ience d ec ide t he bes t  r e s ponse? 4.1  Me thodI n  science,o ne c a n' t  test  a the ory by  select i ngda ta to s upp o r t it, aschoosingd ata  t o fi t a case  i s bi as . S othat selected c omputerprograms ( cellul ar
 an_avatar image_through a forest by_shifting all_its_pixels equally_relative_to the background,_but often prefer_to "bit-shift" the background_behind the image,_leaving_the avatar centre screen as he/she "moves" through the forest. A later paper attributes_relativistic_frames of_reference_to_this. Only for each processing_cycle instance does a space_pixel "point"_necessarily map to one screen grid node. Recall_that_the grid proposed_is not space, time, or space-time, but what creates_them. Processing as the ultimate context_explains why transparent_materials_like_glass slow light down,_though it still goes at the_maximum speed possible. If the grid_that processes photon transfers also process the_atoms of glass, their extra load_reduces the transfer rate, making_the light_go more slowly. The fastest_possible transfers occur_when the_grid has nothing_else to do at all, i.e._empty space. If_light passes through glass we say_its_medium is glass,_and_if_it goes_through water we_say_its medium_is_water, but this is just our_physical_bias. If water is the medium of_light traveling through water,_what_is its medium in_empty space? In this model,_whether traveling in space, water or_glass, the_medium of_light is always the unseen grid that processes everything. That our_world has a maximum speed is_another accepted fact about_it that_virtual_reality theory explains_but_objective reality_theory cannot. What then is the "tipping_point" for_this case? Brian Whitworth Quantum Biosystems_2010, 2 (1) 221-249_240_4. Evaluating the virtual reality conjecture_This prima facie case that the_physical world is a virtual_reality_could_be: 1. Spurious. One can_satisfy any requirements by appropriate assumptions._A model can_always be found to explain anything. This_is_less likely if the assumptions are_few_and reasonable. 2. Coincidence. The matches_between_virtual_reality theory and modern physics_are lucky coincidences. This is less_likely if the matches found are many and detailed._3. Useful. Seeing_the world in information processing_terms_may_open up new perspectives in physics. This response is more_likely if_virtual reality theory_suggests new ideas. 4. Correct. Our world is in all_likelihood a virtual reality. This is more_likely if the virtual reality hypothesis explains and predicts what the_objective reality alternative cannot. How can science decide_the best response? 4.1 Method In science,_one can't test a_theory_by selecting data to support it, as_choosing_data_to_fit a case_is bias. So_that selected computer_programs (cellular