 with our eyes, which are also in the world. This system must be able to consistently register itself, locally at least. 3.2 Twelve reasons to think the physical world is a virtual reality One of the mysteries of our world is how every photon, electron or quark seems to just "know" what to do at each moment. Super-computers running a million-million cycles per second currently take millions of seconds (months) to simulate not just what one photon does in a million-millionth of a second, but in a million-millionth of that (Wilczek, 2008) (p113). How do these tiniest bits of the universe, with no known structures or mechanisms, make the complex choices they do? How can one photon in effect do all that processing? A later paper attributes this to information copying. Other reasons the physical world could be a virtual reality include that: 1. It was created. In the big bang theory our universe began as a singularity arising from "nothing" at a particular space-time event. This makes no sense for an objective reality, but every virtual reality boots up from nothing (in itself). 2. It has a maximum speed. In our world nothing can exceed the speed of light. While odd for an objective reality, every virtual reality has a maximum pixel transfer speed, set by the refresh rate of its screen. The speed of light could simply be a processing limit of our system. 3. It has Planck limits. Not only energy but also space seems quantized at Plank limits, and loop quantum gravity theory uses discrete space to avoid mathematical infinities (Smolin, 2001). An objective space has no reason to be discrete, but a virtual space must be so, as it is built entirely from discrete numbers. 4. Tunneling occurs. In quantum tunneling an electron suddenly appears beyond a field barrier impenetrable to it, like a coin in a perfectly sealed glass bottle suddenly appearing outside it. This is explained if quantum events are just a series of probabilistic state transitions. So reality is like a movie of still frames run quickly together, where slowing the projector gives a series of discrete pictures. A world of objects that exist inherently and continuously can't allow tunneling, but a virtual reality built from discrete probability of existence frames can. 5. Non-local effects occur. Quantum entanglement and wave function collapse are non-local effects that instantly affect quantum entities anywhere in the universe. An objective reality can't do this, but all virtual reality processing is "equidistant
with our eyes, which are also in the world. This system must be able to systematically read itself, locally at least. 3.2 Twelve reasons to think the forcible world is a virtual world One of the mysteries of our world is how every photon, electron or quark cheese seems to just " know " what to make at each moment. Super - calculator running a million - million cycles per second presently take millions of seconds (months) to simulate not just what one photon does in a million - one-millionth of a second, but in a million - millionth of that (Wilczek, 2008) (p113). How do these tiniest bits of the population, with no known structures or mechanisms, make the complex choices they make? How can one photon in effect do all that processing? A later paper attributes this to data copying. Other reasons the physical world could be a virtual reality include that: 1. It was create. In the adult bang theory our universe began as a singularity arising from " nothing " at a particular space - time event. This make no sense for an objective reality, but every virtual world bang up from nothing (in itself). 2. It hold a maximum speed. In our populace nothing can exceed the speed of light. While odd for an objective world, every virtual reality has a maximum pixel transfer speed, set by the refresh rate of its screen. The speed of light could simply be a processing limit of our arrangement. 3. It has Planck limit. Not only energy but also space seems quantize at Plank limits, and loop quantum gravity hypothesis uses discrete distance to avoid mathematical eternity (Smolin, 2001). An objective space has no reason to be discrete, but a virtual space must be so, as it is build up entirely from discrete number. 4. Tunneling occurs. In quantum tunneling an electron abruptly appears beyond a sphere barrier impenetrable to it, like a coin in a perfectly seal glass bottle on the spur of the moment appearing outside it. This is explained if quantum events are just a series of probabilistic state transitions. So reality is like a movie of however frames run cursorily together, where slowing the projector give a series of discrete pictures. A world of object that exist inherently and continuously can't allow tunneling, but a virtual reality built from discrete probability of existence frames can. 5. Non - local effects happen. Quantum entanglement and wave function collapse are non - local effects that instantly affect quantum entities anywhere in the universe. An objective world can't do this, but all virtual reality processing is " equidistant
 wihh our eyes, which are alro in the world. This sbstem mhst be acle to consistently register irself, locally at least. 3.2 Tweuve reasojs to thunk uhe physical worlv is a vlxtual vealicy One of the myxteries of our world is vod zvery photon, electron or quark seems to jusy "nnow" what to dj at qach moment. Super-computers running a mjllion-mpllion cycles per second currently take milpiond of seconds (monthd) to simulajs njr just what une photon does in a mjllion-millionth of a second, but in a million-mioluonhv of that (Wmlczek, 2008) (p113). How do tmvse tinhest biys of the univcrse, xith no known structures mr mechanisms, make the compner choices they do? How cqn ong phodon kb ewfedt dk all hhav processinf? A later pqper attributes thix ei information copyigg. Other reasons the physical world could be a virtual reality inclyde that: 1. It was creajed. In the big bang theory our universe began as a singularhty aciriny from "bohhing" at a particular space-time event. This mahss np sense for an objective tewlojy, but every vkrtual rezlity boots up frol nothigg (in itself). 2. Yt hss a maximum speed. In our wirld nothing xan exceed the spezd of light. Chile pdd fpr an objective reality, evedy virtual geality hzr a maximum pixeu tgansxer speed, set by the refrefh rate oh its screen. The speed of light fould simply be a procesding pikit of our system. 3. It has Planck limits. Not only energy bgt dlso spaee seeks quantized wt Plank limitx, and ljop qjantum granity theocy uses discwete space to wvoid mathemetical insiniries (Smolin, 2001). An objective xpace has no reason to be discrete, bub a vkdtual space musc ve so, as it is nuiut qnnirxly fwmm discrete tumbdrs. 4. Tunndling occurw. In auantum tunneling an eledtron suddenly appravs beyond a field barrier impemetrable to it, likt a comn in e perfrctjy sealed glass bottle suddenlg appearijg jutside it. Tris ls evplained iy quantum events are just a series of pribabilistic state rransitions. So realntn is like a kovie of still frames run quickly rogether, where slpwing the projector gjves a serifs of discrete pictures. A world of objects that exist inherently and contunuously can't allos tumnelitg, yut a vyrtuel reality built fgom discrete probability of exisvence framas can. 5. Non-local effects occur. Qjantum entanguement and wave function collapsr are non-local effects that insyantly affect quantum enbities antwhers in the uiiverse. An objective realicy can'r do thus, bmt all virtual resllty procesding ia "equidistant
with our eyes, which are also in This must be to consistently register Twelve to think the world is a reality One of the mysteries of world is how every photon, electron or quark seems to just "know" what do at each moment. Super-computers running a million-million cycles per second currently take of (months) simulate just what one photon does in a million-millionth of a second, but in a million-millionth of (Wilczek, 2008) (p113). How do these tiniest bits the universe, with no structures or mechanisms, make the choices do? How one in do all that A later paper attributes this to information copying. Other reasons the physical world could be a virtual include that: was created. the bang our universe began singularity arising from "nothing" at a This makes no sense for an objective reality, every virtual boots up from nothing (in itself). It has a maximum speed. In our world can exceed the speed of light. While odd for an objective reality, every virtual reality maximum pixel transfer speed, by the refresh of screen. speed light could be a processing limit of our system. 3. It has Planck Not only energy but also space seems quantized at Plank loop gravity theory uses space to avoid mathematical (Smolin, An objective space has to discrete, space be as it is built from discrete numbers. 4. Tunneling In quantum tunneling an field barrier impenetrable to it, like a coin a perfectly sealed glass bottle suddenly appearing it. This is explained if quantum events are just a series of state transitions. is like a movie of still frames run together, where slowing the gives a series of discrete pictures. A world of that inherently and can't allow tunneling, a virtual reality from discrete probability frames can. Non-local occur. wave function collapse are non-local effects instantly quantum entities anywhere in the An can't do this, but all virtual reality processing is "equidistant
 with our eyes, which are also in The world. ThIs sysTem MusT bE ablE to cOnsistently regISter Itself, locally at least. 3.2 TwElve rEaSOns tO ThInk thE physicAL wORLd iS a ViRtuAl REaLity ONe oF the mysTeries of ouR woRlD is how every pHOtOn, electron Or qUark seems to jUst "Know" whAt To dO At eacH moMent. SUper-coMPuters Running a mIlLIon-milLIon cyclES PeR secOnd currently take mILlIOns of seconds (moNths) to SiMUlATE noT juSt what one pHoTon doES in a milLIoN-MILliONth of a second, bUt in a millioN-MilLionth Of ThaT (wilczeK, 2008) (p113). How Do THesE tiniest bitS of tHe universE, with nO Known stRUctures Or mechAniSms, Make THe CoMplEx CHoiCEs TheY Do? HOw can one PhOtOn in eFfecT DO ALl thAt pRoceSsing? a later paper atTriButeS ThiS to inFormaTion CoPying. other rEasonS tHe physical world CoulD be a virtuAl rEaLitY iNcludE That: 1. It Was CreAted. In tHe big baNG thEoRY OUr Universe began as a siNgULArIty arisiNg from "NOtHiNG" at a partIcUlaR spaCE-Time eVent. tHiS makes no Sense fOR aN oBjectivE rEality, BuT evEry VirtuAL reaLity boOts up froM nothINg (in itself). 2. It haS A maximum speed. iN oUR WoRLd noThiNg can exceed The sPEed oF ligHT. WHilE Odd foR an obJeCTiVE reality, every virtuaL rEality Has a mAximum pixel trAnsfer speeD, SET by the reFresH RaTE of its screen. ThE speeD of light coULd simply Be a prOcessing Limit of ouR SYstem. 3. It hAs PLanCk lImiTS. noT only energy buT ALso sPaCe seems QuaNtized aT PlAnk LimIts, AnD loop quanTum graviTy ThEoRy UseS discREte space To AvoId MatHematICal infInitiEs (SmOlIn, 2001). aN obJective SPaCE Has nO rEaSon tO be DiScretE, but A VirTual spaCe must be sO, as IT is bUiLt EntirelY from discrete NuMbers. 4. TunneLiNg oCcurs. IN QUantum tuNneling an electron suddenLY appearS beYond a FielD barrier iMpeNetrabLe tO It, like A coin iN a perFeCtlY SEaled GLAsS boTtLe suddenly APPeaRing oUtSide It. This iS explained if quantuM EveNts are just a seRieS of pROBaBilIStIC stAtE TraNSItions. So reality Is like a movIe OF sTill frames RUn qUiCkly togEther, whEre slOWing the Projector Gives a serIeS of dISCreTe pictures. a world of Objects thAT exisT InHerenTly And conTiNuoUsly cAn't allOW tuNneliNg, but a ViRtual rEalitY bUilt from Discrete probability of exIstencE framEs cAn. 5. Non-locaL efFEctS occur. QuaNtum EntanglemeNt aNd wAve fuNctIOn colLapsE ArE noN-Local EffeCTs that insTAnTly AFFeCt quantum enTITIes AnywhEre IN the unIverSe. An objective realITy can't do this, buT all VIRtuAl rEAlitY pRocessing is "equIdiStANT
 with our eyes, which arealso in th e wor ld.  Th is  sys temmust be able t o  con sistently register its elf,lo c ally at  leas t. 3.2T we l v e r ea so nsto th ink t hephysica l world is  avi rtual realit y  O ne of themys teries of ou r w orld i show every  ph oton,  elect r on orquark see ms to jus t  "know" w ha t to  do at each momen t .S uper-computers  runni ng am i lli on- million cy cl es pe r  second cu r r e ntl y  take million s of second s  (m onths)  t o s i mulate  notju s t w hat one pho tondoes in a  milli o n-milli o nth ofa seco nd,  bu t in ami lli on - mil l io nth ofthat (Wi lc ze k, 20 08)( p 1 1 3).How  dothese  tiniest bits  of  the uni verse , wit h no  k nownstruct uresor  mechanisms, ma ke t he comple x c ho ice stheyd o? How  ca n o ne phot on in e f fec td o al l that processing?  A l at er paper  attri b ut es this toin for mati o n  copy ing. Ot her reas ons th e  p hy sical w or ld cou ld  be  avirtu a l re alityincludethat: 1. It was crea t ed. In the bi g  b a n gt heor y o ur universe  beg a n as  a s i ng ula r ity a risin gf ro m  "nothing" at a par ti cularspace -time event.This makes n o  sense f or a n  o b jective realit y, bu t every vi r tual rea lityboots up  from not h i ng (in i tse lf) . 2 . I t ha s a maximum s p e ed.In  our wo rld  nothin g c anexc eed  t he speedof light .Wh il eodd  fora n object iv e r ea lit y, ev e ry vir tualreal it yh asa maxim u mp i xeltr an sfer  sp ee d, se t by the  refres h rate of  it s  scr ee n.  The sp eed of lightco uld simply  b e a  proce s s ing limi t of our system. 3. Ith as Plan cklimit s. N ot only e ner gy but  al s o spac e seem s qua nt ize d at Pl a n klim it s, and loo p qua ntumgr avit y theor y uses discrete sp a ceto avoid math ema tica l in fin i ti e s ( Sm o lin , 2001). An objec tive space  h a sno reasont o b ediscret e, buta vir t ual spa ce must b e so, asit  isb u ilt  entirelyfrom dis crete num b ers.4 .Tunne lin g occu rs . I n qua ntum t u nne lingan ele ct ron su ddenl yappearsbeyond a field barrierimpene trabl e t o it, lik e a coi n in a pe rfec tly sealed  gl ass  bott les udden ly a p pe ari n g out side it. Thisi sexp l a in ed if quant u m eve nts a rej ust aseri es of probabilist i c state transi tion s .  So  re a lity  i s like a movie  of  s t i ll frame srun quickly  togethe r, where  slowi ng the  projec t o rg ives a  ser ies  of discr ete  p i ctures.  A  w o rld of  obj ec ts tha t exis t  inh e r ently and contin uousl y can't all ow tu nn eling,b ut a  virtual r eality buil t from  dis crete  probab il ity of  ex is tence fram e s can. 5.  Non- local e ff ects  oc cur. Q uant u m  enta ngle me ntand wavef u nc t io nc oll apse  areno n-lo cal effec t s that i nst a ntly af fe ctq u antume nt i t ies anywhe rein th e universe.A n ob j ec t ive r eality  can't  do thi s , b ut  all vi rtu a l  realityprocessin g  is  " equi distant
 with_our eyes,_which are also in_the world._This_system must_be_able to consistently_register itself, locally_at least. 3.2 Twelve_reasons to think_the_physical world is a virtual reality One of the mysteries of our world is_how_every photon,_electron_or_quark seems to just "know"_what to do at each_moment. Super-computers_running a million-million cycles per second currently take_millions_of seconds (months)_to simulate not just what one photon does in_a million-millionth of a second, but_in a million-millionth_of_that_(Wilczek, 2008) (p113). How_do these tiniest bits of the_universe, with no known structures or_mechanisms, make the complex choices they do?_How can one photon in effect_do all that processing? A_later paper_attributes this to information copying._Other reasons the_physical world_could be a_virtual reality include that: 1. It_was created. In_the big bang theory our universe_began_as a singularity_arising_from_"nothing" at_a particular space-time_event._This makes_no_sense for an objective reality, but_every_virtual reality boots up from nothing (in_itself). 2. It has_a_maximum speed. In our_world nothing can exceed the_speed of light. While odd for_an objective_reality, every_virtual reality has a maximum pixel transfer speed, set by the_refresh rate of its screen. The_speed of light could_simply be_a_processing limit of_our_system. 3._It has Planck limits. Not only energy_but also_space seems quantized at Plank limits,_and loop quantum gravity_theory_uses discrete space to avoid mathematical_infinities (Smolin, 2001). An objective space_has no reason to be_discrete,_but_a virtual space must be_so, as it is built entirely_from discrete numbers._4. Tunneling occurs. In quantum tunneling an_electron_suddenly appears beyond a field barrier_impenetrable_to it, like a coin in_a_perfectly_sealed glass bottle suddenly appearing_outside it. This is explained if_quantum events are just a series of probabilistic state_transitions. So reality_is like a movie of_still_frames_run quickly together, where slowing the projector gives a series_of discrete_pictures. A world_of objects that exist inherently and continuously can't allow tunneling,_but a virtual reality built from discrete_probability of existence frames can. 5. Non-local effects occur. Quantum entanglement_and wave function collapse are non-local effects that_instantly affect quantum entities anywhere in the_universe. An objective reality_can't_do this, but all virtual reality processing_is_"equidistant