 the game doesn’t count these swings against your score for that hole.

How finicky the swing detection is makes things especially tricky once you get to the green, when I had a few putts where I needed to get a 2% bar to get in the hole. A few swings with increasingly exaggerated force and finally it registered, with the ball overshooting with 8%. But it still went in the hole with a “Chip-In.” I’m still not sure it was the game’s tolerances or the tracking which had those swings failing.

The game’s focus on somewhat realistic control with moderate assistance to simplify golf’s movements is in full evidence at the green. The hole has a visible vortex to suck in the ball — ala the above 8% percent putt — though you can turn it off for a more realistic putting game. The green also has a simple grid overlay to help show the geometry of the green, any dips down or slopes up. But the grid lines are so spaced apart, perhaps at approximately 5 yards, that it isn’t terribly useful.

The demo had only 2 holes, which I played through twice, as I finally got a decent swing going and sunk a Birdie. This was on a Forest level, which had vibrant trees and cherry blossoms in the distance. It is the first of three 18-hole courses planned. The second is Seaside, which I did not see, and a third, which is unrevealed.

The game’s graphics were of that VR style I call “simple/sharp.” There’s not a lot of objects or geometry, but what is there has detailed textures that engross you enough. Green and intricate grass, leaves, and trees. A female caddy, one of many you can choose from, stands there and occasionally gives you advice about the fairway or putting green, but mostly is there for some added graphical realism beyond the landscape.

The company hasn’t revealed what leaderboard/highscore functionality or online multiplayer options will be coming when the game is released, though I was told there will be no local multiplayer. Players will have to swing the clubs by themselves, though accompanied by all the graphical overlays.

So this VR version of Golf doesn’t hit that exaggerated, bold art and feel of something like Wii Golf. Nor is it the detailed simulation of the game seen in the past, with dozens of clubs to choose from when you perform nuanced swings
the game does n’t count these swings against your score for that fix. 

 How finical the swing detection is make thing especially tricky once you get down to the green, when I had a few putt where I need to get a 2% legal profession to get in the hole. A few swing with increasingly exaggerated force and finally it registered, with the ball overshooting with 8% . But it however went in the hole with a “ Chip - indiana. ” I ’m still not sure it was the game ’s tolerance or the tracking which had those swings failing. 

 The game ’s stress on somewhat realistic control with moderate assistance to simplify golf ’s movements is in full evidence at the k. The hole has a visible vortex to suck in the ball — ala the above 8% percent putt — though you can turn it off for a more realistic putting game. The park also has a dim-witted power system sheathing to help show the geometry of the green, any dips down or slopes up. But the grid lines are so space apart, perhaps at approximately 5 yards, that it is n’t terribly useful. 

 The demo had only 2 holes, which I played through twice, as I finally got a becoming swing run low and sunk a Birdie. This was on a Forest level, which had vibrant trees and cherry flower in the distance. It is the first of three 18 - hole courses plan. The second is Seaside, which I did not see, and a third, which is unrevealed. 

 The game ’s graphic were of that VR style I predict “ simple / sharp. ” There ’s not a batch of objects or geometry, but what is there induce detailed textures that absorb you enough. Green and intricate grass, leaves, and trees. A female caddy, one of many you can choose from, stands there and occasionally gives you advice about the fairway or put green, but mostly is there for some added graphical realism beyond the landscape. 

 The company has n’t revealed what leaderboard / highscore functionality or online multiplayer option will be coming when the game is let go of, though I was told there will be no local multiplayer. Players will have to swing the clubs by themselves, though accompanied by all the graphic overlays. 

 So this VR version of Golf does n’t hit that exaggerated, bold art and find of something like Wii Golf. Nor is it the detailed model of the plot examine in the past, with dozens of clubs to choose from when you perform nuanced swings
 thf game doesn’t count thest swings against ioyr scoce for fhat hold.

How finicky the swing detecvion is mqkes things especially tricky ojce you tet uo the green, when I had a few phbts wkece I needed to net a 2% bar do get in the voue. A few swings with increasingly exadgeratec vorce and finajly pt regjstered, with the ball overshooting with 8%. Uut it still wemt in the hole with a “Chip-Ln.” I’l still not sure ih was the gqme’s rolerances of the tracking which hzd those swings failing.

The game’r focbs on somewyar rfdlistic convrol wpth moderate assistanwe to somplify golf’s kovxmenrs is in full evidencx at the green. The hjle has a vnsible vortex to suck ib the baln — auq tfe zbpvs 8% perfenv putt — thohgh you can turn it off for a kowv realistic phtting gwme. The green also has a simple grid ovtrlay to help show the geomerry of the green, any fips down or slopes up. But the grid lines are so spaced apdrt, pxrfapw wg aoproximately 5 yards, that it isn’t terribly useshl.

Uhe demo had only 2 holes, whivh I klayed through twice, as I finally got a dfcent sring toing and sunl a Birdie. This was on a Foeest level, wkicy had vibrant treed and cherrv blosxoms on the distance. It is tke firat of three 18-hole coudres planned. The recpng is Seaside, which I did njt see, anv a tkird, whizh ix unredealed.

The hame’s graphics were of tjat VT styla I call “slmple/sharp.” There’s not a lot of objects or geokedry, but whac is tmere has detailqd textures thct engrofs yoj enough. Ggeen and mntricate grwss, leaves, ang trees. A femele caddy, one of nany yoj can choose frpm, stands there and occasionally givex yuh advice about cke fairway or putyine gwevn, uut mjvtly is thera fof suke adaed grakkiccl reakism beyond the landvcaps.

The company hasn’t rcvealed wyat leadqrboard/highscpre functionality lr onninx multoplwyer options will be coming whsn the gale ls released, trougm I ras told tkere will be no local multiplayer. Playerw will have to swibg the clubs by thekxelves, thoujh accjmpanied ty all the graphical overlays.

So this YR version of Golf doean’t hid thah exaggerated, bold art and feel of something like Wii Golf. Nor is it the eetailxd simulation of yhe gdmz szen in ehe 'art, with dozens og clubs to choose from when you perform nbanced swings
the game doesn’t count these swings against for hole. How the swing detection once get to the when I had few putts where I needed to a 2% bar to get in the hole. A few swings with increasingly force and finally it registered, with the ball overshooting with 8%. But it went the with “Chip-In.” I’m still not sure it was the game’s tolerances or the tracking which had those failing. The game’s focus on somewhat realistic control moderate assistance to simplify movements is in full evidence the The hole a vortex suck in the — ala the above 8% percent putt — though you can turn it off for a more putting game. also has simple overlay help show the the green, any dips down or the grid lines are so spaced apart, perhaps approximately 5 that it isn’t terribly useful. The had only 2 holes, which I played through as I finally got a decent swing going and sunk a Birdie. This was on level, which had vibrant and cherry blossoms the It the of three courses planned. The second is Seaside, which I did not see, a third, which is unrevealed. The game’s graphics were of style call “simple/sharp.” There’s a lot of objects geometry, what is there has that you intricate leaves, trees. A female caddy, of many you can choose stands there and occasionally fairway or putting green, but mostly is there some added graphical realism beyond the landscape. company hasn’t revealed what leaderboard/highscore functionality or online multiplayer options will be when the released, though I was told there will be local multiplayer. Players will to swing the clubs by themselves, though accompanied by the overlays. So VR version of doesn’t hit that bold art and something like Golf. is simulation of the game seen in past, dozens of clubs to choose when nuanced swings
 the game doesn’t count these swIngs againsT your ScoRe fOr That Hole.

how finicky the sWIng dEtection is makes things eSpeciAlLY triCKy Once yOu get to THe GREen, WhEn i haD a FEw Putts WheRe I needEd to get a 2% baR to GeT in the hole. A fEW sWings with iNcrEasingly exagGerAted foRcE anD FinalLy iT regiStered, WIth the Ball oversHoOTing wiTH 8%. But it sTILl Went In the hole with a “ChiP-in.” i’M still not sure iT was thE gAMe’S TOleRanCes or the trAcKing wHIch had tHOsE SWIngS Failing.

The gamE’s focus on soMEwhAt realIsTic COntrol With mOdERatE assistance To siMplify golF’s moveMEnts is iN Full eviDence aT thE grEen. THE hOlE haS a VIsiBLe VorTEx tO suck in tHe BaLl — ala The aBOVE 8% PercEnt Putt — ThougH you can turn it Off For a MOre RealiStic pUttiNg Game. THe greeN also HaS a simple grid oveRlay To help shoW thE gEomEtRy of tHE green, Any DipS down or Slopes uP. but ThE GRId Lines are so spaced apArT, PErHaps at apProximATeLy 5 YArds, that It Isn’T terRIBly usEful.

tHe Demo had oNly 2 holES, wHiCh I playEd ThrougH tWicE, as i finaLLy goT a deceNt swing gOing aND sunk a Birdie. ThIS was on a Forest LEvEL, WhICh haD viBrant trees aNd chERry bLossOMs In tHE distAnce. IT iS ThE First of three 18-hole couRsEs planNed. ThE second is SeasIde, which I dID NOt see, and A thiRD, wHIch is unrevealeD.

The gAme’s graphiCS were of tHat VR Style I caLl “simple/sHARp.” There’s Not A loT of ObjECTs Or geometry, but WHAt is ThEre has dEtaIled texTurEs tHat EngRoSs you enouGh. Green aNd InTrIcAte Grass, LEaves, and TrEes. a fEmaLe cadDY, one of Many yOu caN cHoOSe fRom, stanDS tHERe anD oCcAsioNalLy Gives You aDVicE about tHe fairway Or pUTtinG gReEn, but moStly is there foR sOme added grApHicAl realISM beyond tHe landscape.

The company haSN’t reveaLed What lEadeRboard/higHscOre funCtiONality Or onliNe mulTiPlaYER optiONS wIll Be Coming when THE gaMe is rElEaseD, though i was told there will bE No lOcal multiplayEr. PLayeRS WiLl hAVe TO swInG The CLUbs by themselves, Though accoMpANiEd by all the GRapHiCal overLays.

So tHis VR VErsion oF Golf doesN’t hit that ExAggeRATed, Bold art and Feel of soMething liKE Wii GOLf. nor is It tHe detaIlEd sImulaTion of THe gAme seEn in thE pAst, witH dozeNs Of clubs tO choose from when you perfoRm nuanCed swIngS
 the game doesn’t count th ese swings  agai nst  yo ur  sco re f or that hole.Howfinicky the swing dete ction  i s  mak e sthing s espec i al l y  tr ic ky  on ce yo u get  to  the gr een, whenI h ad  a few putts wh ere I need edto get a 2%bar  to ge tint he ho le.  A fe w swin g s with  increasi ng l y exag g eratedf o rc e an d finally it regi s te r ed, with the b all ov er s ho o t ing  wi th 8%. But  i t sti l l wenti nt h e  ho l e with a “Chi p-In.” I’ms til l notsu rei t wasthe g am e ’stolerancesor t he tracki ng whi c h had t h ose swi ngs fa ili ng. 

Th e  g am e’s  f o cus on  so m ewh at reali st ic  cont rolw i t h  mod era te a ssist ance to simpl ify  gol f ’smovem entsis i nfulleviden ce at  t he green. The h olehas a vis ibl evor te x tos uck in  th e b all — a la thea bov e8 % pe rcent putt — thoug hy o ucan turn  it of f  f or a more r ea lis ticp u tting  gam e .The gree n also ha sa simpl egrid o ve rla y t o hel p  sho w thegeometry  of t h e green, any d i ps down or sl o pe s up .  But  th e grid line s ar e  sospac e dapa r t, pe rhaps  a t  a p proximately 5 yards ,that i t isn ’t terribly u seful.

Th e d emo hadonly 2h oles, which Iplaye d throught wice, as  I fi nally go t a decen t swing go ing  an d s unk a  B irdie. This w a s  onaForestlev el, whi chhad  vi bra nt  trees an d cherry  b lo ss om s i n the distance .Itis  th e fir s t of t hree18-h ol ec our ses pla n ne d .  The  s ec ondisSe aside , wh i chI did n ot see, a nda  thi rd ,which i s unrevealed. 
The game’s  g rap hics w e r e of tha t VR style I call “simp l e/sharp .”There ’s n ot a lotofobject s o r  geome try, b ut wh at  is t hereh a sdet ai led textur e s  th at en gr ossyou eno ugh. Green and int r ica te grass, lea ves , an d tr ees .  A fem al e  ca d d y, one of manyyou can ch oo s efrom, stan d s t he re andoccasio nally gives y ou advice  about th efair w a y o r puttinggreen, b ut mostly is th e re  forsom e adde dgra phica l real i smbeyon d thela ndscap e.

T he  company  hasn’t revealed what l eaderb oard/ hig hscore fu nct i ona lity or o nlin e multipla yer  op tions  wi l l becomi n gwhe n  thegame is releas e d,  th o u gh  I was told t h ere  will  be no loc al m ultiplayer. Playe r s will have to  swi n g  th e c l ubsby  themselves, t hou gh a ccompani ed  by all the  graphic al overl ays.
So thi s VR ve r s io n  of Go lf d oes n’t hit t hat  e x aggerat ed ,b old ar t an dfeel o f some t hing l ike Wii Golf. No r isi t  thed eta iledsi mulatio n  ofthe game s een in thepast,with  doze ns of c lu bs tocho os e from whe n  you perf orm n uancedsw ings 
 the_game doesn’t_count these swings against_your score_for_that hole.

How_finicky_the swing detection_is makes things_especially tricky once you_get to the_green,_when I had a few putts where I needed to get a 2% bar_to_get in_the_hole._A few swings with increasingly_exaggerated force and finally it_registered, with_the ball overshooting with 8%. But it still_went_in the hole_with a “Chip-In.” I’m still not sure it was_the game’s tolerances or the tracking_which had those_swings_failing.

The_game’s focus on somewhat_realistic control with moderate assistance to_simplify golf’s movements is in full_evidence at the green. The hole has_a visible vortex to suck in_the ball — ala the_above 8%_percent putt — though you_can turn it_off for_a more realistic_putting game. The green also has_a simple grid_overlay to help show the geometry_of_the green, any_dips_down_or slopes_up. But the_grid_lines are_so_spaced apart, perhaps at approximately 5_yards,_that it isn’t terribly useful.

The demo had_only 2 holes, which_I_played through twice, as_I finally got a decent_swing going and sunk a Birdie._This was_on a_Forest level, which had vibrant trees and cherry blossoms in the_distance. It is the first of_three 18-hole courses planned._The second_is_Seaside, which I_did_not see,_and a third, which is unrevealed.

The game’s_graphics were_of that VR style I call_“simple/sharp.” There’s not a_lot_of objects or geometry, but what_is there has detailed textures that_engross you enough. Green and_intricate_grass,_leaves, and trees. A female_caddy, one of many you can_choose from, stands_there and occasionally gives you advice about_the_fairway or putting green, but mostly_is_there for some added graphical realism_beyond_the_landscape.

The company hasn’t revealed what_leaderboard/highscore functionality or online multiplayer options_will be coming when the game is released, though_I was told_there will be no local_multiplayer._Players_will have to swing the clubs by themselves, though accompanied_by all_the graphical overlays.

So_this VR version of Golf doesn’t hit that exaggerated, bold_art and feel of something like Wii_Golf. Nor is it the detailed simulation of the game seen_in the past, with dozens of clubs to_choose from when you perform nuanced swings