 game development for PS3, and the company will continue its effort to support the growing game development community.

To meet the needs of various game development styles, SCE reduced the price of the original Reference Tool models DECR-1000A and DECR-1000 in 2007, as well as added new features to PS3 Debugging Station to help raise productivity in game development. Further enhancing its support for developers, SCE introduced new Reference Tool models in March 2009, DECR-1400A for North America and Europe/PAL territories at US $2,000 and €1,700 respectively, and DECR-1400J for Japan at JPY 200,000. Having the same form factor as the commercially available PS3, the new Reference Tool models allow advanced game programming and more efficient computer graphics rendering. With its more affordable pricing, this new model will appeal to a broader range of developers and publishers, and will help to provide a more streamlined game development environment, further accelerating the game development for PS3.

In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a comprehensive line-up of software tools as well as technical support to the game development community. “SNC PPU toolchain for PLAYSTATION 3 (SNC)”, a compiler made available as part of the Software Development Kit* since February 2008, is optimized to the power of PS3 and generates high-quality code. As a result, not only will it contribute to raising the quality of the game but also to significantly improving productivity.

SNC is widely supported by many developers and publishers for its quality and efficiency, and is utilized in some of the best-selling franchise titles including Fallout 3 from Bethesda Softworks LLC, Killzone 2 from Guerrilla Games, and Ryu ga Gotoku 3 from SEGA Corporation. SCE will continue to further improve the performance of SNC and will expand its features to meet the needs of the game creators. Additionally, at the Game Developer’s Conference held in San Francisco, California, in February 2008, SCE introduced a graphics-rendering engine known as the PhyreEngine™. Provided as a full package along with its source code, and incorporated with many updated features including the linkage with the physics engines, this graphics rendering engine is adaptable to various game development styles. Furthermore, documents describing the technical aspects and overview of PhyreEngine have been made available to help the game developer community in
game development for PS3, and the company will continue its campaign to confirm the growing game development residential district. 

 To meet the needs of various plot exploitation styles, SCE boil down the price of the original Reference Tool models DECR-1000A and DECR-1000 in 2007, equally well as added new feature to PS3 Debugging Station to avail raise productivity in game development. Further enhance its support for developers, SCE introduced modern Reference Tool models in March 2009, DECR-1400A for North America and Europe / PAL territories at US $ 2,000 and € 1,700 respectively, and DECR-1400J for Japan at JPY 200,000. Having the same kind factor as the commercially available PS3, the new Reference Tool models allow advanced plot programming and more efficient computer graphics rendering. With its more affordable pricing, this newfangled model will appeal to a broader range of developers and publishers, and will help to provide a more streamlined game development environment, farther accelerating the game exploitation for PS3. 

 In accession to the introduction of new Reference Tool models, SCE will besides enhance its support by provide a comprehensive line - up of software tools equally well as technical support to the game development community. “ SNC PPU toolchain for PLAYSTATION 3 (SNC) ”, a compiler made available as part of the Software Development Kit * since February 2008, is optimized to the power of PS3 and generates high - quality code. As a result, not merely will it contribute to enhance the quality of the game but also to significantly improving productiveness. 

 SNC is widely supported by many developers and publishers for its quality and efficiency, and is utilized in some of the best - selling franchise titles admit Fallout 3 from Bethesda Softworks LLC, Killzone 2 from Guerrilla Games, and Ryu ga Gotoku 3 from SEGA Corporation. SCE will continue to far improve the performance of SNC and will boom its features to converge the needs of the plot creators. Additionally, at the Game Developer ’s Conference held in San Francisco, California, in February 2008, SCE precede a graphics - rendering engine known as the PhyreEngine ™. supply as a full software along with its source code, and incorporated with many updated features admit the linkage with the purgative engines, this graphics render engine is adaptable to various game development styles. Furthermore, documents describing the technical view and overview of PhyreEngine have been made available to help the game developer community in
 gale development for PS3, ana the company wnol convinue ifs efforg to support the growing gamx decelopnent community.

To meet ghe needs of variius jame development styles, SCE resmced chx price of the priginal Raference Tool koaeps DECR-1000A and DECR-1000 in 2007, as well as adqed new ffatures to PS3 Qebubding Station to help raise productivitg in gake developmeny. Further enhancing its suoporh for developers, SFE introducgs nqq Reference Gool models in March 2009, SECR-1400A for North America and Eurupe/PAK territoruew ah US $2,000 and €1,700 rxspectpvely, and DECV-1400K for Bapan ay JPY 200,000. Having bhe seme dorm factor as the cokmercially availabje PS3, the nzw Reference Tool modwlw allmw agvanzwd eamt pcogdamminh aid more effjcient compyter graphics rendetigt. With its mode affjrqable pricing, this new model will appean tk a broader range of decelopers and publishets, and wilj help to provide a more streamlined game developkent xnxirinidbt, further accelerating the game development fow PX3.

Ik addition to thc introduction of mea Tgference Tool oodels, SCS will also enhancf its sopport by proviqing a comprehensive line-up of woftware toojw as well as technncal support to jhe gake development communitv. “SNC LPU toolchaln for PLZHSTATION 3 (SNC)”, a zomiiles made available as part os the Sofvware Develoomenj Kit* synce Februwry 2008, lv optimized to the powet of PV3 and genegates high-quality code. As a resnkt, not only einl pt contriyute tp raising the quality of thg game buc also to signifpcantly ikproving prjductivity.

SNC ls widely su'ported br maby dwvelopefr and publishets for its quality qnd efficiency, and is htilized in somz if the best-sellong frwnbhixe ditles incluging Faukout 3 from Btchewaa Spftworks LLC, Killzona 2 fdom Guerrilla Gamex, wnd Ryu ta Gotokt 3 from SEGA Vorporation. SCE wipl coitinue to firtrer improve the performance of SNC and ailj expand its feaburef to meet che needs of the game creators. Additionaoly, at the Game Dgveloper’s Conference kekd in San Fcancisso, Califosnia, in February 2008, SCW introduced a grsphics-rendering engins knowt as hhe PhyreEngine™. Provided as a full package along with its source code, and incor'owated with jany updaned yeaturef inrlnding the linkage with the physics engines, this jraphics ranbering engine is adaptable to vxrious game dgvelopment styles. Furthermkre, docukents describing the technical sspects and overview of IhyreEngibe habe been mave available to help the gcme deceloper comlunity in
game development for PS3, and the company its to support growing game development of game development styles, reduced the price the original Reference Tool models DECR-1000A DECR-1000 in 2007, as well as added new features to PS3 Debugging Station help raise productivity in game development. Further enhancing its support for developers, SCE new Tool in 2009, DECR-1400A for North America and Europe/PAL territories at US $2,000 and €1,700 respectively, and DECR-1400J Japan at JPY 200,000. Having the same form as the commercially available the new Reference Tool models advanced programming and efficient graphics With its more pricing, this new model will appeal to a broader range of developers and publishers, and will help provide a game development further the development for PS3. to the introduction of new Reference will also enhance its support by providing a line-up of tools as well as technical support the game development community. “SNC PPU toolchain for 3 (SNC)”, a compiler made available as part of the Software Development Kit* since February optimized to the power PS3 and generates code. a not will it to raising the quality of the game but also to significantly productivity. SNC is widely supported by many developers and publishers quality efficiency, and is in some of the franchise including Fallout 3 from LLC, 2 and ga 3 from SEGA Corporation. will continue to further improve performance of SNC and meet the needs of the game creators. Additionally, the Game Developer’s Conference held in San California, in February 2008, SCE introduced a graphics-rendering engine known as the Provided as package along with its source code, and incorporated many updated features including linkage with the physics engines, this graphics rendering engine adaptable various game styles. Furthermore, documents the technical aspects overview of PhyreEngine made available help game
 game development for PS3, and thE company wiLl conTinUe iTs EffoRt to Support the growINg gaMe development community.

to meeT tHE neeDS oF variOus game DEvELOpmEnT sTylEs, scE ReducEd tHe price Of the origiNal reFerence Tool mODeLs DECR-1000A and dECr-1000 in 2007, as well as aDdeD new feAtUreS To PS3 DEbuGging statioN To help Raise prodUcTIvity iN Game devELOpMent. further enhancing iTS sUPport for develoPers, SCe iNTrODUceD neW Reference toOl modELs in MarCH 2009, Decr-1400a foR north America aNd Europe/PAL TErrItorieS aT US $2,000 ANd €1,700 respEctivElY, And dECR-1400J for JapAn at jPY 200,000. Having The samE Form facTOr as the CommerCiaLly AvaiLAbLe pS3, tHe NEw REFeRenCE ToOl models AlLoW advaNced GAME ProgRamMing And moRe efficient coMpuTer gRAphIcs reNderiNg. WiTh Its moRe affoRdablE pRicing, this new moDel wIll appeal To a BrOadEr Range OF develOpeRs aNd publiShers, anD WilL hELP To Provide a more streamLiNED gAme develOpment ENvIrONment, furThEr aCcelERAting The gAMe DevelopmEnt for ps3.

IN aDdition To The intRoDucTioN of neW refeRence TOol modelS, SCE wILl also enhance iTS support by proVIdING a COmprEheNsive line-up Of soFTwarE tooLS aS weLL as teChnicAl SUpPOrt to the game developMeNt commUnity. “sNC PPU toolchaIn for PLAYStatiON 3 (SNC)”, a cOmpiLEr MAde available as Part oF the SoftwaRE DevelopMent KIt* since FEbruary 2008, is OPTimized tO thE poWer Of Ps3 ANd Generates high-QUAlitY cOde. As a rEsuLt, not onLy wIll It cOntRiBute to raiSing the qUaLiTy Of The Game bUT also to sIgNifIcAntLy impROving pRoducTiviTy.

sNc Is wIdely suPPoRTEd by MaNy DeveLopErS and pUbliSHerS for its Quality anD efFIcieNcY, aNd is utiLized in some of ThE best-selliNg FraNchise TITles inclUding Fallout 3 from BethesdA softworKs LlC, KilLzonE 2 from GuerRilLa GameS, anD ryu ga GOtoku 3 fRom SEgA corPORatioN. scE WilL cOntinue to fURTheR imprOvE the PerformAnce of SNC and will exPAnd Its features to MeeT the NEEdS of THe GAme CrEAtoRS. additionally, at tHe Game DeveLoPEr’S ConferencE HelD iN San FraNcisco, CAlifoRNia, in FeBruary 2008, SCE IntroduceD a GrapHICs-rEndering enGine knowN as the PhyREEngiNE™. PRovidEd aS a full PaCkaGe aloNg with ITs sOurce Code, anD iNcorpoRated WiTh many upDated features including tHe linkAge wiTh tHe physics EngINes, This graphIcs rEndering enGinE is AdaptAblE To varIous GAmE deVElopmEnt sTYles. FurthERmOre, DOCuMents descriBING thE techNicAL aspecTs anD overview of PhyreENGine have been maDe avAILabLe tO Help ThE game developer ComMuNITy in
 game development for PS3,  and the c ompan y w ill  c onti nueits effort tos uppo rt the growing game de velop me n t co m mu nity. 

To me e tt h e n ee ds  of  v a ri ous g ame  develo pment styl es,  S CE reduced t h eprice of t heoriginal Ref ere nce To ol  mo d els D ECR -1000 A andD ECR-10 00 in 200 7, as wel l  as add e d  n ew f eatures to PS3 De b ug g ing Station to  helpra i se p rod uct ivity in g am e dev e lopment .  F u r t her enhancing its  support fo r  de velope rs , S C E intr oduce dn ewReference T oolmodels in  March 2009, D E CR-1400 A forNor thAmer i ca  a ndEu r ope / PA L t e rri tories a tUS  $2,0 00 a n d € 1,70 0 r espe ctive ly, and DECR- 140 0J f o r J apanat JP Y 20 0, 000.Having  thesa me form factoras t he commer cia ll y a va ilabl e  PS3,the  ne w Refer ence To o l m od e l s  a llow advanced game  p r o gr amming a nd mor e  e ff i cient co mp ute r gr a p hicsrend e ri ng. With  its m o re  a ffordab le  prici ng , t his  newm odel  willappeal t o a b r oader range of developers an d  p u b li s hers , a nd will hel p to prov idea  m ore strea mline dg am e  development enviro nm ent, f urthe r acceleratin g the game d e velopmen t fo r  P S 3.

In additio n tothe introd u ction of  newReferenc e Tool mo d e ls, SCEwil l a lso  en h a nc e its support b y pr ov iding a  co mprehen siv e l ine -up  o f softwar e toolsas  w el lastechn i cal supp or t t othe  game develo pment  com mu ni t y.“SNC PP U  t o o lcha in  f or P LAY ST ATION  3 ( S NC) ”, a co mpiler ma dea vail ab le  as par t of the Soft wa re Develop me ntKit* s i n ce Febru ary 2008, is optimizedt o the p owe r ofPS3and gener ate s high -qu a lity c ode. A s a r es ult , not o n l ywil lit contrib u t e t o rai si ng t he qual ity of the game bu t  al so to signifi can tlyi m pr ovi n gp rod uc t ivi t y .

SNC is widel y supporte db ymany devel o per sand pub lishers  fori ts qual ity and e fficiency ,andi s  ut ilized insome ofthe best- s ellin g  f ranch ise  title sinc ludin g Fall o ut3 fro m Beth es da Sof twork sLLC, Kil lzone 2 from GuerrillaGames,  andRyu  ga Gotok u 3 fro m SEGA Co rpor ation. SCE  wi llconti nue to fu rthe r  i mpr o ve th e pe r formanceo fSNC a nd  will expan d i tsfeatu res to mee t th e needs of the ga m e creators. Ad diti o n all y,a t th eGame Developer ’sCo n f erence h el d in San Fr ancisco,  C a lifor nia, i n Febr uary 20 0 8 ,S CE int rodu ced  a graphi cs- re n deringen gi n e know n as  t he Phy reEngi n e™.P r ovided as a full  pack a g e alo n g w ith i ts  source code , and inco rporated wi th man y up dated  featur es  inclu din gthe linkag e  with the  phys ics eng in es,thi s grap hics r ender ingen gin e is adap t a bl e  t ov ari ousgamede velo pment sty l es. Furt her m ore, do cu men t s  descr i bi n g  the techn ica l asp e c ts and ove r view of Phyre Engine  havebeen ma d e a va ilabletoh e lp the ga me develo p erco mmun ity in
 game_development for_PS3, and the company_will continue_its_effort to_support_the growing game_development community.

To meet_the needs of various_game development styles,_SCE_reduced the price of the original Reference Tool models DECR-1000A and DECR-1000 in 2007,_as_well as_added_new_features to PS3 Debugging Station_to help raise productivity in_game development._Further enhancing its support for developers, SCE introduced_new_Reference Tool models_in March 2009, DECR-1400A for North America and Europe/PAL_territories at US $2,000 and €1,700_respectively, and DECR-1400J_for_Japan_at JPY 200,000. Having_the same form factor as the_commercially available PS3, the new Reference_Tool models allow advanced game programming and_more efficient computer graphics rendering. With_its more affordable pricing, this_new model_will appeal to a broader_range of developers_and publishers,_and will help_to provide a more streamlined game_development environment, further_accelerating the game development for PS3.

In_addition_to the introduction_of_new_Reference Tool_models, SCE will_also_enhance its_support_by providing a comprehensive line-up of_software_tools as well as technical support to_the game development community._“SNC_PPU toolchain for PLAYSTATION_3 (SNC)”, a compiler made_available as part of the Software_Development Kit*_since February_2008, is optimized to the power of PS3 and generates high-quality_code. As a result, not only_will it contribute to_raising the_quality_of the game_but_also to_significantly improving productivity.

SNC is widely supported by_many developers_and publishers for its quality and_efficiency, and is utilized_in_some of the best-selling franchise titles_including Fallout 3 from Bethesda Softworks_LLC, Killzone 2 from Guerrilla_Games,_and_Ryu ga Gotoku 3 from_SEGA Corporation. SCE will continue to_further improve the_performance of SNC and will expand its_features_to meet the needs of the_game_creators. Additionally, at the Game Developer’s_Conference_held_in San Francisco, California, in_February 2008, SCE introduced a graphics-rendering_engine known as the PhyreEngine™. Provided as a full_package along with_its source code, and incorporated_with_many_updated features including the linkage with the physics engines, this_graphics rendering_engine is adaptable_to various game development styles. Furthermore, documents describing the technical_aspects and overview of PhyreEngine have been_made available to help the game developer community in