 from the list. We’re going to tweak this algorithm further during development.



Last, but not least, we’ve decided to fix the long-lasting exploit that certain players have used a lot. During official guild vs. guild wars, players that were about to die would leave their guild. That would result in a big alignment loss for player’s killer, since, technically, they just killed a guildless neutral player. To discourage such behavior in the future, we have decided to implement an “Oathbreaker” penalty - significant alignment loss including criminal status when leaving a guild.





Patch notes (ver. 0.11.0.0):

New features and tweaks:

All characters that are leaving guilds will lose 10 alignment (and will become criminals for a good amount of time)

Fixed city claim booting mechanics that were not working properly. Relogging or /stucking inside the guild city claim will move you outside of the CITY claim unless you have the proper “Can Enter” right. Same logic works for the private claims.

Added 'Wooden Arrow' and 'Wooden Bolt' crafting recipes. Only wood is needed for their creation and they’re primarily designed for training purposes.

Added alternative recipe for all types of arrows/bolts, requires 10 Branches instead of 1 Billet

Client version and location reporting string (in the left upper corner) is updated with additional info

When transferring from the Newbie Island to the mainland you should clearly see the name of the gaming world you’re transferring on now

Added Spanish localization

Bug Fixes and Optimizations:

Fixed multiple known issues related to the server nodes borders crossings

Numerous issues with Instanced Battles are fixed: empty participant lists, inability to start in certain circumstances, corrected IB primetime calculation for different time zones (NA region).

Fixed a server crash related to the player’s equipment management

Fixed both server and client sided crash related to the players slipping from the horses and other players

Fixed an exploit with barter that allowed player to perform homecoming with all their inventory with them

Beehives now save gathered honey amounts between maintenances. That should fix current beehive issues.

Fixed Tailor's Bench damaged state

— The team In many ways, meat production and climate change are entwined. Worldwide, livestock accounts for from 14.5
from the list. We ’re going to tweak this algorithm further during growth. 



 final, but not least, we ’ve decided to fix the long - lasting feat that certain players have used a bunch. During official guild vs. guild war, players that were about to die would impart their guild. That would result in a bad alliance loss for player ’s killer, since, technically, they just killed a guildless impersonal player. To discourage such behavior in the future, we have decide to implement an “ Oathbreaker ” penalty - significant alignment personnel casualty including criminal status when leaving a guild. 





 Patch note (ver. 0.11.0.0 ): 

 New features and tweaks: 

 All characters that are leaving guilds will miss 10 alignment (and will become criminals for a good amount of time) 

 Fixed city claim booting mechanics that were not working by rights. Relogging or /stucking inside the club city claim will move you outside of the CITY claim unless you get the proper “ Can Enter ” right. Same logic make for the private claims. 

 Added' Wooden Arrow' and' Wooden Bolt' crafting recipe. Only wood is needed for their creation and they ’re primarily designed for training purposes. 

 Added alternative recipe for all types of arrows / bolt, requires 10 Branches alternatively of 1 Billet 

 Client version and location reporting string (in the left upper recess) is updated with additional info 

 When transferring from the Newbie Island to the mainland you should clearly see the name of the gaming world you ’re transferring on immediately 

 Added Spanish localization of function 

 Bug Fixes and Optimizations: 

 Fixed multiple known issues related to the server node borders cross 

 Numerous issues with Instanced conflict are fixed: empty participant lists, inability to begin in certain fortune, corrected IB primetime calculation for unlike time zones (NA region). 

 Fixed a waiter crash related to the player ’s equipment management 

 Fixed both waiter and client sided crash related to the players slipping from the horses and early players 

 Fixed an exploit with barter that allowed player to perform homecoming with all their inventory with them 

 Beehives nowadays write gathered honey amounts between maintenances. That should fix current beehive issues. 

 sterilize Tailor's Bench damaged state 

 — The team In many ways, kernel production and climate change are entwined. Worldwide, livestock accounts for from 14.5
 frlm the list. We’re going tu tweak this alyirithm furthsr durine development.



Last, but not leest, qe’ve eecided to fix the lone-lasting vxploit tyat rertain players izve used a lof. Durnnj official guilc vs. guild wars, players dhxt were about to die would leave theiw guild. Tjat would resujt im a bjg alignment loss for player’s killsr, sinct, technically, they just killed a guildless nfutrwl player. To discokrage such vehaduor in the fjture, we have decided jo implement an “Oathbreaker” penauty - xignificanj zllcnment loss incllding criminal status when lraving a guild.





Iatch nores (ver. 0.11.0.0):

New features end tweaks:

All characjers that drz leaving guilds will lise 10 dligtmeng (ana wjlk gecome crmminals for a good amoynt of time)

Fixed ciuy soaim booting jechanycf that were not working properly. Reloggpng kr /stucking inside the tuild city claim will move you outside of the CITY claim unless you have the prmper “Rav Eubcr” rkthh. Same logic works for the private claims.

Addeq 'Wpocen Arrow' and 'Cooden Bolt' crafyijg tecipes. Only wuod is nesded for their crewtion agd thwy’re primwrilu designed for training purposes.

Added ajrernative recipe flr all typer of arroes/bolts, requires 10 Branckes inatead of 1 Blllet

Cliehg version and lozatpon seporting string (in the lest upper rornex) is updxted with wdditional info

When transferring fgom tke Nefbie Islanf to the mainland you should clxerly see the make mf the gcming eorld you’re twansferring on now

Addzd Spavish localpzation

Buj Fixes and Jptimizations:

Xlxed multiplx known ifsuew reoated tu the server noces bordegs crowsings

Numerous issmes wkfh Instanced Baculew are fixed: empyy oareibipent lyvts, inabilitf to stxtt in certain civcuostamces, corrected IB prhmetjme calculation fot qifferenj time zoges (NA region).

Gixed a server cradh renatxd to yhe player’s equipment management

Fjxed both sevver and cliegt slded crash relcted to the players slipping from the hocses and other players

Fuxed an exploit witk narter that elloweq player do perform homecomint with all their lnventory with them

Beegives tow swve gathered honey amounts between maintenances. That should fix current bwehive issues.

Fixed Taikor's Teuch damagqd svave

— The team In mamy ways, meat production and clioate chatgz are entwined. Worldwide, livextuck accounts wor from 14.5
from the list. We’re going to tweak further development. Last, not least, we’ve exploit certain players have a lot. During guild vs. guild wars, players that about to die would leave their guild. That would result in a big loss for player’s killer, since, technically, they just killed a guildless neutral player. discourage behavior the we have decided to implement an “Oathbreaker” penalty - significant alignment loss including criminal status when a guild. Patch notes (ver. 0.11.0.0): New features tweaks: All characters that leaving guilds will lose 10 (and become criminals a amount time) Fixed city booting mechanics that were not working properly. Relogging or /stucking inside the guild city claim will move outside of claim unless have proper Enter” right. Same for the private claims. Added 'Wooden Bolt' crafting recipes. Only wood is needed for creation and primarily designed for training purposes. Added recipe for all types of arrows/bolts, requires 10 instead of 1 Billet Client version and location reporting string (in the left upper corner) with additional info When from the Newbie to mainland should see the of the gaming world you’re transferring on now Added Spanish localization Fixes and Optimizations: Fixed multiple known issues related to the borders Numerous issues with Battles are fixed: empty lists, to start in certain IB calculation zones region). a server crash related the player’s equipment management Fixed server and client sided slipping from the horses and other players Fixed exploit with barter that allowed player to homecoming with all their inventory with them Beehives now save gathered honey between maintenances. fix current beehive issues. Fixed Tailor's Bench damaged — The team In ways, meat production and climate change are entwined. Worldwide, accounts from 14.5
 from the list. We’re going to tweAk this algoRithm FurTheR dUrinG devElopment.



Last, buT Not lEast, we’ve decided to fix thE long-LaSTing EXpLoit tHat certAIn PLAyeRs HaVe uSeD A lOt. DurIng OfficiaL guild vs. guIld WaRs, players thaT WeRe about to dIe wOuld leave theIr gUild. ThAt WouLD resuLt iN a big AlignmENt loss For player’S kILler, siNCe, technICAlLy, thEy just killed a guilDLeSS neutral player. to discOuRAgE SUch BehAvior in the FuTure, wE Have decIDeD TO ImpLEment an “OathbrEaker” penaltY - SigNificaNt AliGNment lOss inClUDinG criminal stAtus When leaviNg a guiLD.





Patch nOTes (ver. 0.11.0.0):

NEw featUreS anD tweAKs:

alL chArACteRS tHat ARe lEaving guIlDs Will lOse 10 aLIGNMent (And Will BecomE criminals for A goOd amOUnt Of timE)

FixeD citY cLaim bOoting MechaNiCs that were not woRkinG properly. relOgGinG oR /stucKIng insIde The Guild ciTy claim WIll MoVE YOu Outside of the CITY clAiM UNlEss you haVe the pROpEr “cAn Enter” rIgHt. SAme lOGIc worKs foR ThE private Claims.

aDdEd 'wooden ARrOw' and 'WOoDen bolT' crafTIng rEcipes. only wood Is neeDEd for their creaTIon and they’re pRImARIlY DesiGneD for traininG purPOses.

addeD AlTerNAtive RecipE fOR aLL types of arrows/bolts, ReQuires 10 brancHes instead of 1 BIllet

ClienT VERsion and LocaTIoN Reporting strinG (in thE left upper COrner) is uPdateD with addItional inFO

when tranSfeRriNg fRom THE NEwbie Island to THE maiNlAnd you sHouLd clearLy sEe tHe nAme Of The gaming World you’Re TrAnSfErrIng on NOw

Added SPaNisH lOcaLizatIOn

Bug FIxes aNd OpTiMiZAtiOns:

FixeD MuLTIple KnOwN issUes ReLated To thE SerVer nodeS borders cRosSIngs

nuMeRous issUes with InstanCeD Battles arE fIxeD: empty PARticipanT lists, inability to start iN Certain CirCumstAnceS, correcteD IB PrimetIme CAlculaTion foR diffErEnt TIMe zonES (nA RegIoN).

Fixed a serVER crAsh reLaTed tO the plaYer’s equipment managEMenT

Fixed both serVer And cLIEnT siDEd CRasH rELatED To the players sliPping from tHe HOrSes and otheR PlaYeRs

Fixed An exploIt witH Barter tHat alloweD player to PeRforM HOmeComing with All their Inventory WIth thEM

BEehivEs nOw save GaTheRed hoNey amoUNts BetweEn mainTeNances. that sHoUld fix cuRrent beehive issues.

Fixed tailor'S BencH daMaged statE

— ThE TeaM In many waYs, meAt productiOn aNd cLimatE chANge arE entWInEd. WORldwiDe, liVEstock accOUnTs fOR FrOm 14.5
 from the list. We’re goin g to tweak  this  al gor it hm f urth er during deve l opme nt.



Last, but not l east,  w e ’ved ec idedto fixt he l ong -l as tin ge xp loittha t certa in players  ha ve  used a lot. Du ring offic ial  guild vs. g uil d wars ,pla y ers t hat  were  about to die  would le av e  their guild.T h at  wou ld result in a bi g  a l ignment loss f or pla ye r ’s k ill er,  since, te ch nical l y, they ju s t kil l ed a guildles s neutral p l aye r. Todi sco u rage s uch b eh a vio r in the fu ture , we have  decid e d to im p lementan “Oa thb rea ker” pe na lty  - sig n if ica n t a lignment  l os s inc ludi n g c rimi nal  sta tus w hen leaving a  gu ild. 



Pat ch no tes(v er. 0 .11.0. 0):
Ne w features andtwea ks:

Allcha ra cte rs  that are le avi ngguildswill lo s e 1 0a l i gn ment (and will bec om e cr iminalsfor ag oo da mount of  t ime )

F i x ed ci ty c l ai m bootin g mech a ni cs  that w er e notwo rki ngprope r ly.Relogg ing or / stuck i ng inside theg uild city cla i mw i ll move  yo u outside o f th e  CIT Y cl a im  un l ess y ou ha ve th e  proper “Can Enter”  r ight.Samelogic works f or the pri v a t e claims .

A d de d  'Wooden Arrow ' and  'Wooden B o lt' craf tingrecipes.  Only woo d is neede d f orthe irc r ea tion and they ’ r e pr im arily d esi gned fo r t rai nin g p ur poses.

A dded alt er na ti ve  re cipef or all t yp esof  ar rows/ b olts,requi res10  B r anc hes ins t ea d of 1  B il let
Cl ie nt ve rsio n  an d locat ion repor tin g  str in g(in the  left upper c or ner) is up da ted  witha d ditional  info

When transferrin g  from t heNewbi e Is land to t hemainla ndy ou sho uld cl early  s eet h e nam e of  th egaming wor l d  yo u’retr ansf erringon now

Added Span i shlocalization
Bu g Fi x e sand Op t imi za t ion s : 

Fixed multipl e known is su e srelated to the  s erver n odes bo rders crossin gs

Numer ous issue swith I nst anced Batt les arefixed: em p ty pa r ti cipan t l ists,in abi lityto sta r t i n cer tain c ir cumsta nces,  c orrected  IB primetime calculati on for  diff ere nt time z one s  (N A region) .

F ixed a ser ver  cr ash r ela t ed to  the pl aye r ’s eq uipm e nt manage m en t
F i xe d both serv e r and  clie nts ided c rash  related to the p l ayers slipping  fro m the  ho r sesan d other player s
Fi x e d an exp lo it with bar ter that  a l lowed  playe r to p erformh o me c omingwith  al l their i nve nt o ry with  t he m 

Beeh ives  n ow sav e gath e redh o ney amounts betw een m a i ntena n ces . Tha tshouldf ix c urrent bee hive issues .

Fix ed T ailor 's Benc hdamage d s ta te

— Thet eam In ma ny wa ys, mea tprod uct ion an d cl i m ate c hang eare  entwined . Wo r ld wi d e,live stock  a ccou nts for f r om 14.5
 from_the list._We’re going to tweak_this algorithm_further_during development.



Last,_but_not least, we’ve_decided to fix_the long-lasting exploit that_certain players have_used_a lot. During official guild vs. guild wars, players that were about to die_would_leave their_guild._That_would result in a big_alignment loss for player’s killer,_since, technically,_they just killed a guildless neutral player. To_discourage_such behavior in_the future, we have decided to implement an “Oathbreaker”_penalty - significant alignment loss including_criminal status when_leaving_a_guild.





Patch notes (ver. 0.11.0.0):

New_features and tweaks:

All characters that are_leaving guilds will lose 10 alignment_(and will become criminals for a good_amount of time)

Fixed city claim booting_mechanics that were not working_properly. Relogging_or /stucking inside the guild_city claim will_move you_outside of the_CITY claim unless you have the_proper “Can Enter”_right. Same logic works for the_private_claims.

Added 'Wooden Arrow'_and_'Wooden_Bolt' crafting_recipes. Only wood_is_needed for_their_creation and they’re primarily designed for_training_purposes.

Added alternative recipe for all types of_arrows/bolts, requires 10 Branches_instead_of 1 Billet

Client version_and location reporting string (in_the left upper corner) is updated_with additional_info

When transferring_from the Newbie Island to the mainland you should clearly see_the name of the gaming world_you’re transferring on now

Added_Spanish localization

Bug_Fixes_and Optimizations:

Fixed multiple_known_issues related_to the server nodes borders crossings

Numerous issues_with Instanced_Battles are fixed: empty participant lists,_inability to start in_certain_circumstances, corrected IB primetime calculation for_different time zones (NA region).

Fixed a_server crash related to the_player’s_equipment_management

Fixed both server and client_sided crash related to the players_slipping from the_horses and other players

Fixed an exploit with_barter_that allowed player to perform homecoming_with_all their inventory with them

Beehives now_save_gathered_honey amounts between maintenances. That_should fix current beehive issues.

Fixed Tailor's_Bench damaged state

— The team In many ways, meat_production and climate_change are entwined. Worldwide, livestock_accounts_for_from 14.5