 two-handed ranged weapon that deals 2d6 piercing damage. Its normal range is 60 feet, and its maximum range is 120 feet. Once fired, it must be reloaded as a bonus action. Thunder Cannon Wondrous Item, Magical Firearm, Attunement (creator only) Damage 2d6 piercing Reload 1 Weight 15 lb. Properties Two-handed, Loud, Reload(1) Range 60/120 4

If you lose your Thunder Cannon, you can create a new one over the course of three days of work (eight hours each day) by expending 200 gp worth of metal and other raw materials. If you create a new Thunder Cannon, you can apply number of Upgrades equal to the value on the class table, applying each at the level you get it on the class table; these do not have to be the same ones originally selected. Loud. Your weapon rings with thunder that is audible within 300 feet of you whenever it makes an attack. Thundermonger At 3rd level, you've developed the arcane engineering skill to upgrade your Thundercannon to deliver its shots with greater force. Once per turn, you can deal an extra 1d6 thunder damage to one creature you hit with an Attack using Thunder Cannon. After discharging this bonus damage, the you cannot deal this bonus damage again until the start of your next turn. This extra damage increases by 1d6 when you reach certain levels in this class: 5th level (2d6), 7th level (3d6), 9th level (4d6), 11th level (5d6), 13th level (6d6), 15th level (7d6), 17th level (8d6), and 19th level (9d6). Devastating Blasts Beginning at 5th level, when you miss an attack with your Thunder Cannon, the target still takes half of the bonus damage from Thundermonger. Elemental Swapping Starting at the 14th level, when you take the attack action with your Thunder Cannon you can adjust the firing chamber, causing any bonus damage granted by Thundermonger to deal Fire, Cold, Acid, or Lightning damage instead of Thunder damage. Alternatively, you can consume a Vial of Holy Water to cause your next Thundermonger bonus damage to deal Radiant Damage. You can use this feature a number of times equal to your Intelligence Modifier, regaining all uses on a long rest. Cannonsmith Upgrades Blast Shells
two - handed ranged weapon that deals 2d6 piercing damage. Its normal compass is 60 foot, and its maximum range is 120 feet. Once fire, it must be reloaded as a bonus action. big h Cannon Wondrous Item, Magical Firearm, Attunement (godhead only) Damage 2d6 piercing Reload 1 Weight 15 lb. Properties Two - handed, Loud, Reload(1) stove 60/120 4 

 If you lose your Thunder Cannon, you can create a raw one over the path of three days of work (eight hours each day) by expending 200 general practitioner worth of metal and other raw material. If you create a new Thunder Cannon, you can practice number of Upgrades adequate to the value on the class board, applying each at the level you get it on the course table; these do not have to be the same ones originally selected. brassy. Your weapon rings with thunder that is audible within 300 feet of you whenever it makes an attack. Thundermonger At 3rd level, you've developed the arcane engineering skill to upgrade your Thundercannon to hand over its shots with greater power. Once per twist, you can deal an extra 1d6 thunder damage to one creature you hit with an Attack using Thunder Cannon. After exhaust this bonus damage, the you cannot deal this bonus damage again until the start of your next turn. This excess damage increases by 1d6 when you reach certain levels in this class: 5th floor (2d6), 7th level (3d6), 9th level (4d6), 11th floor (5d6), 13th level (6d6), 15th level (7d6), 17th level (8d6), and 19th level (9d6). Devastating blast Beginning at fifth level, when you miss an attack with your Thunder Cannon, the target still take half of the bonus damage from Thundermonger. Elemental Swapping Starting at the fourteenth level, when you take the attack legal action with your Thunder Cannon you can align the firing chamber, causing any bonus wrong granted by Thundermonger to deal Fire, Cold, Acid, or Lightning damage instead of Thunder price. Alternatively, you can consume a Vial of Holy Water to cause your following Thundermonger bonus damage to deal Radiant Damage. You can use this feature a number of times adequate to your Intelligence Modifier, regaining all uses on a long rest. Cannonsmith Upgrades Blast Shells
 twl-handed ranged weapon thxt deals 2d6 piereung dakage. Ifs normau range is 60 feet, and its maxmmum rangt is 120 feet. Once firdd, it musn be reloqded qs a bonus action. Bkunded Canuoi Wondrous Item, Magical Fhrearm, Attunemang (ereator only) Damage 2d6 piercing Reloaq 1 Weignt 15 lb. Propertief Twp-randsd, Loud, Reload(1) Range 60/120 4

If you lose gour Thlnder Cannon, you van create a new one over hhe fourse of three dajs of work (gjghe hours each aay) by exptnbing 200 gp wotth of metal and other raw materkals. Nf you creajz a jgw Thunder Cennon, jou can apply number mf Upgrsdes equal to bhe velue on the class table, a'plying each at the jevel you gzt it on the class tavlw; theve dm nog haxe uo ue fhe sale knes origihally selecred. Loud. Your weapom wpmgs with thuhder trae is audible within 300 feet of you whenevtr it makes an attack. Thundeemonger At 3rd level, ylu've devejoped the arcane engineering skill to upgrade yous Thuiddrcckkon gi feliver its shots with greater force. Once per futn, you can deal cn extra 1d6 thundrr dsiage to one cteature yoh hit with an Attafk usind Thubder Cannjn. Agter discharging this bonus damage, the jou xannot deal this blnus damage agaon unyil the start of your nzxt tudn. This extga damage kncreases by 1d6 wfen ymu reach certain levels in this claws: 5tk level (2a6), 7th level (3d6), 9th levep (4d6), 11tm level (5d6), 13th level (6f6), 15th peeel (7d6), 17th lfvel (8d6), and 19th level (9d6). Devastatiij Blasts Begimnhng at 5th lzvel, wmen you miss an attack with ypur Thuuder Cxnnon, the narget stmll takes hajf of the bongd damage frok Thundewmonter. Wlementxu Swapping Statting at nht 14th level, when you take the atjadk action with vuoe Thunder Cannpn hou cwn aqbust the firhng zhaoner, cxusing any nonjs dsmage granted by Thutderjonger to deal Firr, Gold, Acid, or Lighening damage onstead of Thunder damaje. Altxrnatifeli, you can consume a Vial of Holg Water tl cwuse your nevt Tmundgrmonger bouus damage to deal Radiant Damage. You cai use this feature a nomber of times equal jo nour Intellijence Iodifier, segaining all uses ob a long rest. Cankonsmith Upgrades Blasf Shelns
two-handed ranged weapon that deals 2d6 piercing normal is 60 and its maximum fired, must be reloaded a bonus action. Cannon Wondrous Item, Magical Firearm, Attunement only) Damage 2d6 piercing Reload 1 Weight 15 lb. Properties Two-handed, Loud, Reload(1) 60/120 4 If you lose your Thunder Cannon, you can create a new over course three of work (eight hours each day) by expending 200 gp worth of metal and other raw If you create a new Thunder Cannon, you apply number of Upgrades to the value on the table, each at level get on the class these do not have to be the same ones originally selected. Loud. Your weapon rings with thunder is audible feet of whenever makes attack. Thundermonger At you've developed the arcane engineering skill Thundercannon to deliver its shots with greater force. per turn, can deal an extra 1d6 thunder to one creature you hit with an Attack Thunder Cannon. After discharging this bonus damage, the you cannot deal this bonus damage again start of your next This extra damage by when reach levels in class: 5th level (2d6), 7th level (3d6), 9th level (4d6), 11th (5d6), 13th level (6d6), 15th level (7d6), 17th level (8d6), level Devastating Blasts Beginning 5th level, when you an with your Thunder Cannon, still half damage Thundermonger. Swapping Starting at the level, when you take the action with your Thunder firing chamber, causing any bonus damage granted by to deal Fire, Cold, Acid, or Lightning instead of Thunder damage. Alternatively, you can consume a Vial of Holy to cause Thundermonger bonus damage to deal Radiant Damage. You use this feature a of times equal to your Intelligence Modifier, regaining all on long rest. Upgrades Blast Shells
 two-handed ranged weapon that Deals 2d6 pierCing dAmaGe. ITs NormAl raNge is 60 feet, and itS MaxiMum range is 120 feet. Once fireD, it muSt BE relOAdEd as a Bonus acTIoN. tHunDeR CAnnOn wOnDrous iteM, MagicaL Firearm, AtTunEmEnt (creator onLY) DAmage 2d6 pierCinG Reload 1 WeighT 15 lb. properTiEs TWO-handEd, LOud, ReLoad(1) RaNGe 60/120 4

If yoU lose your thUNder CaNNon, you cAN CrEate A new one over the couRSe OF three days of woRk (eighT hOUrS EAch Day) By expendinG 200 gP wortH Of metal ANd OTHEr rAW materials. If yOu create a neW thuNder CaNnOn, yOU can apPly nuMbER of upgrades equAl to The value oN the clASs table, APplying Each at The LevEl yoU GeT iT on ThE ClaSS tAblE; TheSe do not hAvE tO be thE samE ONES oriGinAlly SelecTed. Loud. Your weApoN rinGS wiTh thuNder tHat iS aUdiblE withiN 300 feet Of You whenever it maKes aN attack. ThUndErMonGeR At 3rd LEvel, yoU've DevEloped tHe arcanE EngInEERInG skill to upgrade youR THUNdErcannon To deliVEr ItS Shots witH gReaTer fORCe. OncE per TUrN, you can dEal an eXTrA 1d6 Thunder DaMage to OnE crEatUre yoU Hit wIth an ATtack usiNg ThuNDer Cannon. After DIscharging thiS BoNUS dAMage, The You cannot deAl thIS bonUs daMAgE agAIn untIl the StARt OF your next turn. This exTrA damagE incrEases by 1d6 when yOu reach cerTAIN levels iN thiS ClASs: 5th level (2d6), 7th leVel (3d6), 9tH level (4d6), 11th lEVel (5d6), 13th leVel (6d6), 15tH level (7d6), 17tH level (8d6), anD 19TH level (9d6). DEvaStaTinG BlASTs beginning at 5th LEVel, wHeN you misS an Attack wIth YouR ThUndEr cannon, the Target stIlL tAkEs HalF of thE Bonus damAgE frOm thuNdermONger. ElEmentAl SwApPiNG StArting aT ThE 14TH levEl, WhEn yoU taKe The atTack ACtiOn with yOur ThundeR CaNNon yOu CaN adjust The firing chamBeR, causing anY bOnuS damagE GRanted by thundermonger to deal Fire, cOld, Acid, Or LIghtnIng dAmage instEad Of ThunDer DAmage. ALternaTivelY, yOu cAN ConsuME A VIal Of holy Water tO CAusE your NeXt ThUndermoNger bonus damage to dEAl RAdiant Damage. YOu cAn usE THiS feATuRE a nUmBEr oF TImes equal to your intelligenCe mOdIfier, regaiNIng AlL uses on A long reSt. CanNOnsmith upgrades BLast ShellS
 two-handed ranged weaponthat deals  2d6pie rci ng  dam age.  Its normal ra n ge i s 60 feet, and its max imumra n ge i s  1 20 fe et. Onc e  f i r ed,  i tmus tb ereloa ded  as a b onus actio n.Th under Cannon Wo ndrous Ite m,Magical Fire arm , Attu ne men t  (cre ato r onl y) Dam a ge 2d6  piercing  R e load 1 Weight1 5  l b. P roperties Two-han d ed ,  Loud, Reload( 1) Ran ge 60 / 1 204
If you los eyourT hunderC an n o n , y o u can createa new one o v erthe co ur seo f thre e day so f w ork (eighthour s each da y) bye xpendin g  200 gp  worth  of  me tala nd  o the rr awm at eri a ls.  If youcr ea te anewT h u n derCan non,  youcan apply num ber  ofU pgr adesequal  toth e val ue onthe c la ss table, apply ingeach at t hele vel  y ou ge t  it on  th e c lass ta ble; th e sedo n o thave to be the sam eo n es  origina lly se l ec te d . Loud.Yo urweap o n  ring s wi t hthunderthat i s  a ud ible wi th in 300  f eet  of  youw hene ver it  makes a n att a ck. Thundermon g er At 3rd lev e l, y ou ' ve d eve loped the a rcan e  eng inee r in g s k ill t o upg ra d ey our Thundercannon t odelive r its  shots with g reater for c e .  Once pe r tu r n, you can deal a n ext ra 1d6 thu n der dama ge to  one cre ature you h it withanAtt ack  us i n gThunder Canno n .  Aft er  discha rgi ng this  bo nus  da mag e,  the youcannot d ea lth is  bo nus d a mage aga in  un ti l t he st a rt ofyournext  t ur n . T his ext r ad a mage  i nc reas esby  1d6when you  reachcertain l eve l s in  t hi s class : 5th level ( 2d 6), 7th le ve l ( 3d6),9 t h level(4d6), 11th level (5d6) ,  13th l eve l (6d 6),15th leve l ( 7d6),17t h  level  (8d6) , and  1 9th l evel( 9 d6 ).De vastatingB l ast s Beg in ning  at 5th  level, when you m i ssan attack wit h y ourT h un der Ca n non ,t het a rget still take s half ofth e  b onus damag e  fr om  Thunde rmonger . Ele m ental S wapping S tarting a tthe1 4 thlevel, whe n you ta ke the at t ack a c ti on wi thyour T hu nde r Can non yo u  ca n adj ust th efiring  cham be r, causi ng any bonus damage gra nted b y Thu nde rmonger t o d e alFire, Col d, A cid, or Li ght nin g dam age inste ad o f  T hun d er da mage .  Alternat i ve ly, y ou  can consum e a  Vi al of  Ho l y Wate r to  cause your nextT hundermonger b onus d ama get o de al  Radiant Damag e.Yo u can useth is featurea number  o f  time s equa l to y our Int e l li g ence M odif ier , regaini ngal l  uses o nal ong re st.Ca nnonsm ith Up g rade s Blast Shells
 two-handed_ranged weapon_that deals 2d6 piercing_damage. Its_normal_range is_60_feet, and its_maximum range is_120 feet. Once fired,_it must be_reloaded_as a bonus action. Thunder Cannon Wondrous Item, Magical Firearm, Attunement (creator only) Damage_2d6_piercing Reload_1_Weight_15 lb. Properties Two-handed, Loud,_Reload(1) Range 60/120 4

If you_lose your_Thunder Cannon, you can create a new one_over_the course of_three days of work (eight hours each day) by_expending 200 gp worth of metal_and other raw_materials._If_you create a new_Thunder Cannon, you can apply number_of Upgrades equal to the value_on the class table, applying each at_the level you get it on_the class table; these do_not have_to be the same ones_originally selected. Loud._Your weapon_rings with thunder_that is audible within 300 feet_of you whenever_it makes an attack. Thundermonger At_3rd_level, you've developed_the_arcane_engineering skill_to upgrade your_Thundercannon_to deliver_its_shots with greater force. Once per_turn,_you can deal an extra 1d6 thunder_damage to one creature_you_hit with an Attack_using Thunder Cannon. After discharging_this bonus damage, the you cannot_deal this_bonus damage_again until the start of your next turn. This extra damage_increases by 1d6 when you reach_certain levels in this_class: 5th_level_(2d6), 7th level_(3d6),_9th level_(4d6), 11th level (5d6), 13th level (6d6),_15th level_(7d6), 17th level (8d6), and 19th_level (9d6). Devastating Blasts_Beginning_at 5th level, when you miss_an attack with your Thunder Cannon,_the target still takes half_of_the_bonus damage from Thundermonger. Elemental_Swapping Starting at the 14th level,_when you take_the attack action with your Thunder Cannon_you_can adjust the firing chamber, causing_any_bonus damage granted by Thundermonger to_deal_Fire,_Cold, Acid, or Lightning damage_instead of Thunder damage. Alternatively, you_can consume a Vial of Holy Water to cause_your next Thundermonger_bonus damage to deal Radiant_Damage._You_can use this feature a number of times equal to_your Intelligence_Modifier, regaining all_uses on a long rest. Cannonsmith Upgrades Blast Shells