 what we’ve been working on this week:

John – Lead Designer

We now have all of the values for the new materials that can be found here.

These will be added over the next week and then released in experimental as soon as possible. I am currently working on balancing for weapons and so PLEASE share your feedback in this thread here: http://steamcommunity.com/app/259570/discussions/0/350542683197286152/

List each weapon that you would like to see a difference in including, more or less recoil, spread, faster/slower time between shots, damage etc.

I have also been working on high-level behaviour changes for preparing the AI’s next development pass, looking at how we want the AI to approach, spawn and attack the player when roaming around the world.

Matt – Art Director

Expanding on the crafting items, I’ve been developing materials and concoctions for additional updates on the lead up to Christmas. Work has also been started on our brand new introduction to the game which will mark the start of pushing our story and lore of the island and give rise to the questions of why you are there in the first place.

More specifically the drop pod is now under development, not as a single intact asset, but made of many component parts that can be salvaged as scrap to assist players in the beginning of the game.

Lee – Technical Director

This week I have been working on trying to help pinpoint a few crashes we have been getting with the new map. I’ve also been adding new functionality to our Octree to take care of the new flying creatures we have planned for a later release.

Tristan – Senior Developer

This week I have been working on implementing a new power system into the game. The previous one was quite costly in terms of replication to client machines which is something we are trying to cut down. It also had a lot of functionality that never actually got used in the game so the new one is intended to be much simpler. I have also been helping out on some crashes we have had with regards to our new loading screens which seem to cause us many woes.

Ricky – Developer

I’ve been working on the HUD scanner revamp followed by light holidaying and now helping look into some of the crashes reported on steam experimental branch.

Yves – Senior
what we ’ve been working on this week: 

 John – Lead Designer 

 We now have all of the value for the newfangled materials that can be found here. 

 These will be added over the adjacent week and then released in experimental equally soon as possible. I am currently working on balance for weapons and so PLEASE partake your feedback in this thread here: http://steamcommunity.com/app/259570/discussions/0/350542683197286152/ 

 List each weapon that you would like to see a remainder in including, more or less recoil, spread, faster / slower time between shot, damage etc. 

 I have also been shape on high - level behaviour changes for fix the AI ’s next development pass, looking at how we want the AI to border on, spawn and attack the player when roaming around the world. 

 Matt – Art Director 

 Expanding on the crafting items, I ’ve been developing materials and concoctions for additional updates on the lead up to Christmas. Work has also been start on our brand new initiation to the game which will mark the start of pushing our floor and lore of the island and pass rise to the questions of why you are there in the inaugural place. 

 More specifically the drop pod is now under development, not as a single intact asset, but make of many component parts that can be salvaged as scrap to help players in the beginning of the plot. 

 Lee – Technical Director 

 This workweek I have been make on trying to help pinpoint a few crashes we have been make with the new map. I ’ve besides been adding raw functionality to our Octree to take care of the modern flying creature we have planned for a later liberation. 

 Tristan – Senior Developer 

 This week I have been ferment on implementing a fresh power organization into the game. The previous one was quite costly in terms of replication to node machines which is something we are trying to cut down. It also had a lot of functionality that never actually got used in the game so the new one is intend to be much simpler. I have besides been helping out on some crashes we have had with regards to our new loading screens which appear to cause us many woes. 

 Ricky – Developer 

 I ’ve been working on the HUD scanner revamp followed by light holidaying and now helping search into some of the crash report on steam experimental branch. 

 Yves – Senior
 whwt we’ve been working on uhis week:

John – Lece Desijner

We how have all of the values for the nxw mqteriqls that can be found fere.

These will be addtd over the next xsek and then dcleaszd in experimentsl as soon as possible. I ao eurrently working on balancing for wqapons snf so PLEASE shwre jotr fsvdnack in this thread here: http://stezmcommuiity.com/app/259570/discuxsions/0/350542683197286152/

List each weapon thah yok would like to sef a differebce yb including, oore or less recoil, sptead, faster/slower time between sfots, bamage etc.

I hqve dlso been wirkind on high-levck behaeiour cnanges for preiarinj thw AI’s next developmenv pass, looking at hor we want tke AI to approach, spaqn and dttawk tfw puaytr xheh roamlng around ths world.

Matt – Art Director

Expancigt on the craffing ieeis, I’ve been developing materials and cotcodtions for additional updates on the lead up to Chrisemas. Work has also been started on our brand new hntrovuztiin gi hhe game which will mark the start of pushing kut xtory and lore of the islsnf sgd give rise jo the queations of why you wre thete in rhe first plave.

More specifically the drop pod is now ynder development, uot as a sinyle injact axset, but made of many cumpohent parts hhat can gd salvaged as scfap tm assist players in the bedinning oh the game.

Led – Tgchnicaj Director

Hhis week I have been wogking ot trying tl help pinpoint a few crashes wx have been ggtthng with thz new kap. I’ve also feen adding nec functijnaligy to our Kctree vo take care of the new fniing creaturev we havq plqnnee for a uater release.

Ttistan – Svnnor Develiper

This week I haye begn working on impoemtnring a new powrr ryseel mnto eve game. The [revkour one das quiuz cirtly in terms of replicadion to client machinex rhich is somethigg we are tryong to cut down. It also hav a loy os functionality that never acthally got uscd in the gamq so the new one is intended to be much simpler. I have elso been helping out ob some crashes we hcvt had with rejards eo our nef loading screens whuch seem to cause us many woes.

Ricky – Dsvelopar

I’ve been working on the HUD scanner revamp followed by light holidaying and bow helping look ihto xome mf che crafhes ceported on steam experimental branch.

Yves – Senioc
what we’ve been working on this week: Lead We now all of the that be found here. will be added the next week and then released experimental as soon as possible. I am currently working on balancing for weapons so PLEASE share your feedback in this thread here: http://steamcommunity.com/app/259570/discussions/0/350542683197286152/ List each weapon you like see difference in including, more or less recoil, spread, faster/slower time between shots, damage etc. I have been working on high-level behaviour changes for preparing AI’s next development pass, at how we want the to spawn and the when around the world. – Art Director Expanding on the crafting items, I’ve been developing materials and concoctions for additional updates the lead Christmas. Work also started our brand new the game which will mark the our story and lore of the island and rise to questions of why you are there the first place. More specifically the drop pod now under development, not as a single intact asset, but made of many component parts be salvaged as scrap assist players in beginning the Lee Technical Director week I have been working on trying to help pinpoint a crashes we have been getting with the new map. I’ve adding functionality to our to take care of new creatures we have planned later Tristan This I been working on implementing new power system into the The previous one was replication to client machines which is something we trying to cut down. It also had lot of functionality that never actually got used in the game so new one to be much simpler. I have also been out on some crashes have had with regards to our new loading screens seem cause us woes. Ricky – I’ve been working the HUD scanner by light and helping of the crashes reported on steam branch. – Senior
 what we’ve been working on this Week:

John – LeAd DesIgnEr

WE nOw haVe alL of the values foR The nEw materials that can be foUnd heRe.

tHese WIlL be adDed over THe NEXt wEeK aNd tHeN ReLeaseD in ExperimEntal as sooN as PoSsible. I am curREnTly working On bAlancing for wEapOns and So pLEasE shaRe yOur feEdback IN this tHread here: HtTP://steamCOmmunitY.COm/App/259570/dIscussions/0/350542683197286152/

List eacH WeAPon that you woulD like tO sEE a DIFfeRenCe in includInG, more OR less reCOiL, SPReaD, Faster/slower tIme between sHOts, Damage EtC.

I hAVe also Been wOrKIng On high-level BehaViour chanGes for PReparinG The AI’s nExt devEloPmeNt paSS, lOoKinG aT How WE wAnt THe Ai to approAcH, sPawn aNd atTACK The pLayEr whEn roaMing around the WorLd.

MaTT – ArT DireCtor

EXpanDiNg on tHe crafTing iTeMs, I’ve been develoPing Materials And CoNcoCtIons fOR additIonAl uPdates oN the leaD Up tO CHRIStMas. Work has also been StARTeD on our brAnd new INtRoDUction to ThE gaMe whICH will Mark THe Start of pUshing OUr StOry and lOrE of the IsLanD anD give RIse tO the quEstions oF why yOU are there in the FIrst place.

More SPeCIFiCAlly The Drop pod is noW undER devElopMEnT, noT As a siNgle iNtACt ASset, but made of many coMpOnent pArts tHat can be salvaGed as scrap TO ASsist plaYers IN tHE beginning of thE game.

lee – TechnicAL DirectoR

This Week I havE been workING on tryinG to HelP piNpoINT a Few crashes we hAVE beeN gEtting wIth The new mAp. I’Ve aLso BeeN aDding new fUnctionaLiTy To OuR OcTree tO Take care Of The NeW flYing cREatureS we haVe plAnNeD For A later rELeASE.

TriStAn – seniOr DEvElopeR

ThiS WeeK I have bEen workinG on IMpleMeNtIng a new Power system inTo The game. The PrEviOus one WAS quite coStly in terms of replicatioN To clienT maChineS whiCh is sometHinG we are TryINg to cuT down. IT also HaD a lOT Of funCTIoNalItY that never ACTuaLly goT uSed iN the gamE so the new one is inteNDed To be much simplEr. I Have ALSo BeeN HeLPinG oUT on SOMe crashes we have Had with regArDS tO our new loaDIng ScReens whIch seem To cauSE us many Woes.

Ricky – developer

i’vE beeN WOrkIng on the HUd scanner Revamp folLOwed bY LiGht hoLidAying aNd Now HelpiNg look INto Some oF the crAsHes repOrted On Steam expErimental branch.

Yves – SeniOr
 what we’ve been working o n this wee k:

J ohn  –Le ad D esig ner

We now ha v e al l of the values for th e new  m a teri a ls  that  can be fo u n d h er e. 

T he s ewillbeadded o ver the ne xtwe ek and thenr el eased in e xpe rimental assoo n as p os sib l e. Iamcurre ntly w o rkingon balanc in g  for w e apons a n d  s o PL EASE share your f e ed b ack in this th read h er e :h t tp: //s teamcommun it y.com / app/259 5 70 / d i scu s sions/0/35054 26831972861 5 2/
Listea chw eaponthatyo u  wo uld like to  see  a differ ence i n  includ i ng, mor e or l ess  re coil ,  s pr ead ,f ast e r/ slo w ertime bet we en  shot s, d a m a g e et c.
I h ave a lso been work ing  onh igh -leve l beh avio ur  chan ges fo r pre pa ring the AI’s n extdevelopme ntpa ss,  l ookin g  at ho w w e w ant the  AI toa ppr oa c h ,  s pawn and attack th ep l ay er whenroamin g  a ro u nd the w or ld. 

Ma t t  – Ar t Di r ec tor

Exp anding on  t he craf ti ng ite ms , I ’ve  been deve loping  materia ls an d  concoctions f o r additionalu pd a t es on t helead up toChri s tmas . Wo r khas alsobeenst a rt e d on our brand newin troduc tionto the game w hich willm a r k the st arto fp ushing our sto ry an d lore oft he islan d and  give ri se to the q uestions  of  wh y y oua r ethere in thef i rstpl ace.

M ore  specif ica lly  th e d ro p pod isnow unde rde ve lo pme nt, n o t as a s in gle  i nta ct as s et, bu t mad e of  m an y  co mponent pa r t s th at  c an b e s al vaged  ass cra p to as sist play ers in t he  b eginnin g of the game .
Lee – Tec hn ica l Dire c t or

This  week I have been worki n g on tr yin g tohelp  pinpoint  afew cr ash e s we h ave be en ge tt ing w ith t h e  n ewma p. I’ve al s o  be en ad di ng n ew func tionality to our O c tre e to take car e o f th e ne w f l yi n g c re a tur e s  we have planne d for a la te r  r elease.

T r ist an  – Seni or Deve loper 
This w eek I hav e been wo rk ingo n  im plementing  a new p ower syst e m int o  t he ga me.  The p re vio us on e wasq uit e cos tly in  t erms o f rep li cation t o client machines which  is so methi ngwe are tr yin g  to  cut down . It  also hada l otof fu nct i onali ty t h at  ne v er ac tual l y got use d  i n t h e  g ame so then e w  on e isint e nded t o be  much simpler. Ih ave also beenhelp i n g o uto n so me  crashes we ha veha d with reg ar ds to our n ew loadi ng scree ns whi ch see m to ca u s eu s many  woe s.
Ricky –Dev el o per

I’ ve  b e en wor king  o n theHUD sc a nner r evamp followed b y lig h t  holi d ayi ng an dnow hel p inglook intosome of the  crash es r eport ed on s te am exp eri me ntal branc h .

Yves –  Seni or
 what_we’ve been_working on this week:

John_– Lead_Designer

We_now have_all_of the values_for the new_materials that can be_found here.

These will_be_added over the next week and then released in experimental as soon as possible._I_am currently_working_on_balancing for weapons and so_PLEASE share your feedback in_this thread_here: http://steamcommunity.com/app/259570/discussions/0/350542683197286152/

List each weapon that you would like_to_see a difference_in including, more or less recoil, spread, faster/slower time_between shots, damage etc.

I have also_been working on_high-level_behaviour_changes for preparing the_AI’s next development pass, looking at_how we want the AI to_approach, spawn and attack the player when_roaming around the world.

Matt – Art_Director

Expanding on the crafting items,_I’ve been_developing materials and concoctions for_additional updates on_the lead_up to Christmas._Work has also been started on_our brand new_introduction to the game which will_mark_the start of_pushing_our_story and_lore of the_island_and give_rise_to the questions of why you_are_there in the first place.

More specifically the_drop pod is now_under_development, not as a_single intact asset, but made_of many component parts that can_be salvaged_as scrap_to assist players in the beginning of the game.

Lee – Technical_Director

This week I have been working_on trying to help_pinpoint a_few_crashes we have_been_getting with_the new map. I’ve also been adding_new functionality_to our Octree to take care_of the new flying_creatures_we have planned for a later_release.

Tristan – Senior Developer

This week I_have been working on implementing_a_new_power system into the game._The previous one was quite costly_in terms of_replication to client machines which is something_we_are trying to cut down. It_also_had a lot of functionality that_never_actually_got used in the game_so the new one is intended_to be much simpler. I have also been helping_out on some_crashes we have had with_regards_to_our new loading screens which seem to cause us many_woes.

Ricky –_Developer

I’ve been working_on the HUD scanner revamp followed by light holidaying and_now helping look into some of the_crashes reported on steam experimental branch.

Yves – Senior