 chance to catch a rare fish (the calculation uses the highest number of players that were fishing concurrently from the same pool as the player at any point during a player’s fishing action).

Crafting Stations

Crafting stations can sometimes randomly spawn when a player collects a herb or a fish. These stations stay in the game for 90 seconds after spawning and allow players to upgrade one base stat or special ability multiple times, for the cost of either herbs or fish.

As with Imbue, base stats cannot be increased beyond their maximum value of 50 or beyond the player’s current level.

Special ability ranks cannot be upgraded beyond 10 per ability slot (before the specialist bonus is applied).

75% of all crafting stations offer base stat upgrades and 25% offer upgrades for special abilities.

A player can only upgrade a special ability’s rank on an item that has said special ability (universalist bonuses cannot be upgraded via crafting station).

Common items, in general, cannot be upgraded with crafting stations.

The number of materials required to craft can be seen in the lists of collected herbs and fish in brackets. More common materials will be used first.

When loading a save state, a player will lose all the herbs and fish they have collected so far.

5. Loot and Drop Rates

5.1 Drop Rates & Magic Find

Defeated monsters in Loot Quest have a chance to drop loot (represented by a colored sphere on the ground) for all players who contributed in fighting them (see 4.4 Tagging Enemies - Contributor Status on what qualifies a player to count as a contributor). The chance to obtain a drop depends solely on the defeated enemy type and a player’s Magic Find ‰ bonus, except for Runes and Lucky Charms where the drop rate is determined by the map, but is greatly increased for players that use a common item (that bonus for common items does not apply on Elite maps).

The chance to obtain a higher quality item when using the Gamble station is also increased by a player’s current Magic Find ‰.

A player’s default Magic Find ‰ is equal to their level multiplied with 5.

Each point of Horadric Favor a player owns, will add another 2.5‰ (half permille values are rounded down).

Defeating a boss grants a temporary bonus of 20‰ for
chance to catch a rare fish (the calculation uses the eminent numeral of players that were fishing concurrently from the same consortium as the player at any point during a actor ’s fishing natural process). 

 Crafting Stations 

 Crafting stations can sometimes randomly spawn when a actor collects a herb or a fish. These station stay in the game for 90 seconds after spawning and allow players to promote one base stat or special ability multiple times, for the price of either herbs or fish. 

 As with Imbue, basis stats cannot be increased beyond their maximal value of 50 or beyond the player ’s current horizontal surface. 

 Special ability ranks cannot be upgraded beyond 10 per ability time slot (before the specialist bonus is applied). 

 75% of all crafting stations offer base stat upgrades and 25% extend upgrades for special abilities. 

 A player can only upgrade a special ability ’s rank on an item that has said particular ability (universalist bonuses cannot be promote via craft station). 

 Common items, in general, cannot be upgraded with crafting stations. 

 The number of materials command to craft can be seen in the lists of collected herbs and fish in bracket. More common materials will be used first. 

 When load a save state of matter, a player will lose all the herbs and fish they have collected therefore far. 

 5. Loot and Drop Rates 

 5.1 Drop Rates & Magic Find 

 Defeated monsters in Loot Quest have a probability to drop loot (represented by a colored celestial sphere on the ground) for all actor who contributed in contend them (see 4.4 Tagging Enemies - Contributor Status on what qualify a player to consider as a contributor). The prospect to obtain a drop depends solely on the defeated foe type and a player ’s Magic Find ‰ bonus, except for Runes and Lucky Charms where the drop pace is determined by the map, but is greatly increased for players that practice a common item (that bonus for common items does not use on Elite maps). 

 The chance to obtain a higher quality token when using the Gamble station is also increased by a player ’s current Magic Find ‰. 

 A player ’s default Magic Find ‰ is adequate to their level multiplied with 5. 

 Each point of Horadric Favor a player owns, will add another 2.5‰ (half permille values are rounded down). 

 get the better of a boss grants a temporary bonus of 20‰ for
 chwnce to catch a rare fism (the calculatiou uses vhe higgest numcer of players that were fisiing concyrrently from the same pool as nhe playee at qny point vhring a played’d fiviing action).

Crafjing Stationv

Crafting stathovs can sometimes randomly spawn when w playet follects a herf or w fiah. These stations stay in the game for 90 stconds after spawnong and allow players to uografe one base stat og special aviliet multiple tkmes, for the cost of ejther herbs or fish.

As with Imbud, basz stats canbor bf increased ueyond their maximmk valua of 50 ot beyond the pkayxr’s xurrent level.

Special ebility ranks cannot be upgrageb beyond 10 per ability soot (bgfore the wpeziamixt bonus is applied).

75% or all craftung stations offer nafv stat upgradss and 25% jffer upgrades for special abilities.

A pnaysr can only upgrade a special ability’s rank ln an itei that has said special ability (universalist bonuves cenvot bc upeeafed via crafting station).

Common items, in generwm, vaknot be upgraded with craftonh xjations.

The numcer of maferials required tl craft can ve seen ig thr lists of collected herbs qnd fish in yraxkets. More common laterials wnll be used first.

When loading a sare stafe, a player will loss all the herbs avd nisv they have collected so fwr.

5. Loot aid Drpp Rater

5.1 Drpp Ratqs & Magic Vind

Dcxeated monsters in Loot Qgest have w chance to drop loot (representxv by a colorec vphvre on thz groukd) for all playqrs who contriyuted in fighging them (aee 4.4 Tajging Enemief - Contributos Status on wiat qualisies a poayer tu count as a comtributor). The chancw to obtain a drop dekehds solely on tkt dtfwated enemy tyle xnd a pkarar’s Magic Fitd ‰ conjx, excdpt for Runcs xnd Kucky Charms where tve ddop rate is determoncd by the map, but is greatly imcreased for playegs thet use a cokmog item (that bonus for common ifems does nob apply on Elyte naps).

The chanee to obtain a higher quality item when nsing the Gamble statiob is also increased ny a player’s currqnt Magic Find ‰.

A player’s defaylt Magic Find ‰ ix equal to their levem multhplief with 5.

Each point of Horadric Favor a player owns, will add another 2.5‰ (half permille values ars roinded djcn).

Defeaeing e boss grants a tvmporary bonus of 20‰ for
chance to catch a rare fish (the the number of that were fishing as player at any during a player’s action). Crafting Stations Crafting stations can randomly spawn when a player collects a herb or a fish. These stations in the game for 90 seconds after spawning and allow players to upgrade base or ability times, for the cost of either herbs or fish. As with Imbue, base stats cannot be beyond their maximum value of 50 or beyond player’s current level. Special ranks cannot be upgraded beyond per slot (before specialist is 75% of all stations offer base stat upgrades and 25% offer upgrades for special abilities. A player can only upgrade special ability’s an item has special (universalist bonuses cannot via crafting station). Common items, in upgraded with crafting stations. The number of materials to craft be seen in the lists of herbs and fish in brackets. More common materials be used first. When loading a save state, a player will lose all the herbs they have collected so 5. Loot and Rates Drop & Find Defeated in Loot Quest have a chance to drop loot (represented by colored sphere on the ground) for all players who contributed them 4.4 Tagging Enemies Contributor Status on what a to count as a chance obtain solely the enemy type and a Magic Find ‰ bonus, except Runes and Lucky Charms determined by the map, but is greatly increased players that use a common item (that for common items does not apply on Elite maps). The chance to a higher when using the Gamble station is also increased a player’s current Magic ‰. A player’s default Magic Find ‰ is equal their multiplied with Each point of Favor a player will add another permille values rounded Defeating a temporary bonus of 20‰ for
 chance to catch a rare fish (the CalculatioN uses The HigHeSt nuMber Of players that wERe fiShing concurrently from tHe samE pOOl as THe PlayeR at any pOInT DUriNg A pLayEr’S FiShing ActIon).

CrafTing StatioNs

CRaFting stationS CaN sometimes RanDomly spawn whEn a Player CoLleCTs a heRb oR a fisH. These STationS stay in thE gAMe for 90 sEConds afTER sPawnIng and allow playerS To UPgrade one base sTat or sPeCIaL ABilIty Multiple tiMeS, for tHE cost of EItHER HerBS or fish.

As with imbue, base stATs cAnnot bE iNcrEAsed beYond tHeIR maXimum value oF 50 or bEyond the pLayer’s CUrrent lEVel.

SpecIal abiLitY raNks cANnOt Be uPgRAdeD BeYonD 10 Per Ability sLoT (bEfore The sPECIAlisT boNus iS applIed).

75% of all craftIng StatIOns Offer Base sTat uPgRades And 25% offEr upgRaDes for special abIlitIes.

A playeR caN oNly UpGrade A SpeciaL abIliTy’s rank On an iteM ThaT hAS SAiD special ability (uniVeRSAlIst bonusEs cannOT bE uPGraded viA cRafTing STAtion).

commON iTems, in geNeral, cANnOt Be upgraDeD with cRaFtiNg sTatioNS.

The Number Of materiAls reQUired to craft caN Be seen in the liSTs OF CoLLectEd hErbs and fish In brACketS. MorE CoMmoN MaterIals wIlL Be USed first.

When loading A sAve staTe, a plAyer will lose aLl the herbs AND Fish they Have COlLEcted so far.

5. Loot And DrOp Rates

5.1 DroP rates & MagIc FinD

DefeateD monsters IN loot QuesT haVe a ChaNce TO DrOp loot (represeNTEd by A cOlored sPheRe on the GroUnd) For All PlAyers who cOntributEd In FiGhTinG them (SEe 4.4 TagginG ENemIeS - CoNtribUTor StaTus on What QuAlIFieS a playeR To COUnt aS a CoNtriButOr). the chAnce TO obTain a drOp depends SolELy on ThE dEfeated Enemy type and a PlAyer’s Magic fiNd ‰ bOnus, exCEPt for RunEs and Lucky Charms where thE Drop ratE is DeterMineD by the map, But Is greaTly INcreasEd for pLayerS tHat USE a comMON iTem (ThAt bonus for COMmoN itemS dOes nOt apply On Elite maps).

The chanCE to Obtain a higher QuaLity ITEm WheN UsINg tHe gAmbLE Station is also inCreased by a PlAYeR’s current MAGic fiNd ‰.

A playEr’s defaUlt MaGIc Find ‰ iS equal to tHeir level MuLtipLIEd wIth 5.

Each poiNt of HoraDric Favor A PlayeR OwNs, wilL adD anothEr 2.5‰ (HalF permIlle vaLUes Are roUnded dOwN).

DefeaTing a BoSs grants A temporary bonus of 20‰ for
 chance to catch a rare fi sh (the ca lcula tio n u se s th e hi ghest number o f  pla yers that were fishing  conc ur r entl y  f rom t he same po o l  as  t he  pl ay e rat an y p oint du ring a pla yer ’s  fishing act i on ).

Crafti ngStations

Cr aft ing st at ion s  cansom etime s rand o mly sp awn whenap layerc ollects a  h erbor a fish. Theses ta t ions stay in t he gam ef or 9 0 s eco nds aftersp awnin g  and al l ow p l aye r s to upgradeone base st a t o r spec ia l a b ilitymulti pl e  ti mes, for th e co st of eit her he r bs or f i sh.

As  withImb ue,  bas e  s ta tsca n not be  in c rea sed beyo nd  t heirmaxi m u m valu e o f 50  or b eyond the pla yer ’s c u rre nt le vel.
Spe ci al ab ilityranks  c annot be upgrad ed b eyond 10per  a bil it y slo t  (befo rethe  specia list bo n usis a p pl ied).

75% of allcr a f ti ng stati ons of f er  b a se statup gra desa n d 25%  off e rupgrades  for s p ec ia l abili ti es.

A  p lay ercan o n ly u pgrade  a speci al ab i lity’s rank on an item thath as s ai d  spe cia l ability ( univ e rsal istb on use s  cann ot be  u p gr a ded via crafting st at ion).
Comm on items, ingeneral, c a n n ot be up grad e dw ith crafting s tatio ns.

The n u mber ofmater ials req uired toc r aft canbesee n i n t h e  l ists of colle c t ed h er bs andfis h in br ack ets . M ore  c ommon mat erials w il lbe  u sed  firs t .

Whenlo adi ng  asaves tate,a pla yerwi ll los e all t h eh e rbsan dfish  th ey  have  col l ect ed so f ar.

5. L oot andDr op  Rates
5.1 Drop Rat es  & Magic F in d
Defeat e d  monster s in Loot Quest have ac hance t o d rop l oot(represen ted  by acol o red sp here o n the  g rou n d ) for a ll  pl ay ers who co n t rib utedin  fig hting t hem (see 4.4 Taggi n g E nemies - Cont rib utor S ta tus on wha tq ual i f ies a player to  count asac on tributor). The  c hance t o obtai n a d r op depe nds solel y on thede feat e d  en emy type a nd a pla yer’s Mag i c Fin d  ‰  bonu s,except  f orRunes  and L u cky  Char ms whe re  the d rop r at e is det ermined by the map, but  is gr eatly  in creased f orp lay ers thatusea common i tem  (t hat b onu s  forcomm o nite m s doe s no t  apply on El ite m ap s).

The ch a n c e t o obt ain a high er q uality item whenu sing the Gambl e st a t ion  is also  i ncreased by apla ye r ’ s curren tMagic Find‰.

A pl ay e r’s d efault  Magic  Find ‰ i se qual t o th eir  level mu lti pl i ed with  5 .Each p oint  o f Hora dric F a vora player owns, wil l add a nothe r  2. 5‰ (h al f permi l le v alues arerounded dow n).

D efea tinga bossgr ants a  te mp orary bonu s  of 20‰ f or
 chance_to catch_a rare fish (the_calculation uses_the_highest number_of_players that were_fishing concurrently from_the same pool as_the player at_any_point during a player’s fishing action).

Crafting Stations

Crafting stations can sometimes randomly spawn when a_player_collects a_herb_or_a fish. These stations stay_in the game for 90_seconds after_spawning and allow players to upgrade one base_stat_or special ability_multiple times, for the cost of either herbs or_fish.

As with Imbue, base stats cannot_be increased beyond_their_maximum_value of 50 or_beyond the player’s current level.

Special ability_ranks cannot be upgraded beyond 10_per ability slot (before the specialist bonus_is applied).

75% of all crafting stations_offer base stat upgrades and_25% offer_upgrades for special abilities.

A player_can only upgrade_a special_ability’s rank on_an item that has said special_ability (universalist bonuses_cannot be upgraded via crafting station).

Common_items,_in general, cannot_be_upgraded_with crafting_stations.

The number of_materials_required to_craft_can be seen in the lists_of_collected herbs and fish in brackets. More_common materials will be_used_first.

When loading a save_state, a player will lose_all the herbs and fish they_have collected_so far.

5._Loot and Drop Rates

5.1 Drop Rates & Magic Find

Defeated monsters in_Loot Quest have a chance to_drop loot (represented by_a colored_sphere_on the ground)_for_all players_who contributed in fighting them (see 4.4_Tagging Enemies_- Contributor Status on what qualifies_a player to count_as_a contributor). The chance to obtain_a drop depends solely on the_defeated enemy type and a_player’s_Magic_Find ‰ bonus, except for_Runes and Lucky Charms where the_drop rate is_determined by the map, but is greatly_increased_for players that use a common_item_(that bonus for common items does_not_apply_on Elite maps).

The chance to_obtain a higher quality item when_using the Gamble station is also increased by a_player’s current Magic_Find ‰.

A player’s default Magic_Find_‰_is equal to their level multiplied with 5.

Each point of_Horadric Favor_a player owns,_will add another 2.5‰ (half permille values are rounded down).

Defeating_a boss grants a temporary bonus of_20‰ for