 creatures give us a Skeleton and a Shade to put them on after all. As it turned out, the flavor of the regeneration abilities on Black Poplar Shaman and Mad Auntie ended up being fine as well.

CR01_PEA

Red Changeling

3R

Creature - Shapeshifter

2/3

Changeling (This card has all creature types, even when it isn't in play.)

R: CARDNAME gets +2/-2 until end of turn.

This guy reminded me so much of Urza's Saga oddball Dromosaur that I was really hoping his changeling ability granted him the subtype "Dromosaur." Sadly, Dromosaur was a Lizard. The Fire-Belly Changeling that this card became has two benefits over the Red Changeling design. First: Fire-Belly Changeling is a two-mana Giant, which helps the curve of Giant decks and is awesome with Blind-Spot Giant. Second: once upon a time the "Elemental mana-activated abilities matter" family of interactions between Soulbright Flamekin, Flamekin Brawler, and Ceaseless Searblades had a lot more emphasis as an Elemental theme than it does today. Fire-Belly Changeling provided extra mana-activated abilities in Flamekin decks, and could activate twice without dying, unlike the original "Red Changeling."

CG01_PEA

Changeling Puffer

3G

Creature - Shapeshifter

3/3

Changeling (This card has all creature types, even when it isn't in play.)

2G: CARDNAME gets +2/+2 until end of turn. Play this ability only once per turn.

Nothing says simple like 2/2. Woodland Changeling is also a nice cheap Treefolk for Treefolk decks with otherwise huge mana costs.

Changing Spelling

The design handoff had 11 changeling noncreature spells. To make room to increase the number of changeling creatures, developers chopped this down to 6 changeling instants. To match the way that all the changeling creatures in the design handoff changed their power/toughness, the designers had bound all the changeling spells together by having all of them change power and toughness. Again, it is remarkable how many different spells
creatures give us a Skeleton and a Shade to put them on after wholly. As it turn out, the flavor of the regeneration ability on Black Poplar Shaman and Mad Auntie end up being fine as well. 

 CR01_PEA 

 Red Changeling 

 3R 

 Creature - Shapeshifter 

 2/3 

 Changeling (This menu has all animal types, even when it isn't in play .) 

 R: CARDNAME gets +2/-2 until end of go. 

 This guy reminded me so much of Urza's Saga oddball Dromosaur that I was actually hop his changeling ability granted him the subtype " Dromosaur. " Sadly, Dromosaur was a Lizard. The Fire - Belly Changeling that this card became has two benefit over the Red Changeling design. First: Fire - Belly Changeling is a two - mana Giant, which helps the bend of Giant decks and is awesome with Blind - Spot Giant. Second: once upon a time the " Elemental mana - trip abilities matter " family of interactions between Soulbright Flamekin, Flamekin Brawler, and Ceaseless Searblades had a set more emphasis as an Elemental theme than it does today. Fire - Belly Changeling provided excess mana - trip abilities in Flamekin decks, and could activate twice without dying, unlike the original " Red Changeling. " 

 CG01_PEA 

 Changeling Puffer 

 3 G 

 Creature - Shapeshifter 

 3/3 

 Changeling (This card has all creature type, even when it isn't in play .) 

 2 G: CARDNAME catch +2/+2 until goal of turn. Play this ability only once per turning. 

 Nothing say simple like 2/2. Woodland Changeling is besides a nice cheap Treefolk for Treefolk decks with otherwise huge mana costs. 

 Changing Spelling 

 The design handoff had 11 changeling noncreature spells. To make room to increase the number of changeling creatures, developer chopped this down to 6 changeling blink of an eye. To match the way that all the changeling creatures in the design handoff changed their world power / toughness, the designers had bound all the changeling spells together by having all of them change power and formidability. Again, it is remarkable how many unlike spells
 crfatures give us a Skeletun and a Shade jo put tiem on zfter alu. As it turned out, the flavoc of the eegeneration abilities on Black Poplar Whamen and Mad Auntix ended m' beihn finz es well.

CR01_PEA

Red Changelinc

3R

Creature - Shdpdskifter

2/3

Changeling (This card has all cweature tjpes, even when it psg't ih play.)

R: CARDNAME gets +2/-2 until end or turn.

Tiis guy remindec me so much of Urza's Saga oddhall Dromosaur thah I was reaoly riping his chxngeling ability grantgd him the subtype "Dromosaur." Saduy, Drpmosaur waw q Lleard. The Firx-Belly Changeling bnat thhs card became has twp bxnefuts over the Red Chanjeling design. First: Sire-Belly Ckangeling is a two-manq Tiant, whiwh hdops tht cnrvs of Glanv decks and is awesome with Blind-Spot Giamt. Wecond: once ulon a eiie the "Elemental mana-activated abilitiev mztter" family of interacrions between Soulbrihht Flamehin, Flamekin Brawler, and Ceaseless Searblades had a lov oort cioyadis as an Elemental theme than it does today. Sjrt-Bekly Changeling provided ectga iana-activated abilicjea in Flamekin deckd, and cjuld qctivate uwice without dying, unlike the oeiginal "Red Bhanteling."

CG01_PEA

Changelnng Puffer

3G

Cxeaturg - Shaleshifter

3/3

Changeling (Thir cadd has all freature fhpes, even when ig ixn'd in play.)

2G: CARDNAME gets +2/+2 tntil end of curn. Plah thos abijity only lnce iar turn.

Nothing sayd simkle line 2/2. Woodlajd Changeling is also a nice chxep Treefolk fpr Trvefolk deeks wibh otherwise hude mana costs.

Ckanging Fpellkng

The despgn handohf had 11 chandeling noncredjure spells. Tm make rjom ro ibcrease ghe number of vhangeliny creqtures, developers ghoppgd this down to 6 ekabgeling instantx. Tu mwtbh vhe wwf that all tve cfanerling creatures ln ghe cesign handoff changad tgeir power/toughnesx, bhe desigbers had bound all thr changeling spelld togxther uy havong all of them change power and foughness. Agwin, it is reiarkqble how manv different spells
creatures give us a Skeleton and a put on after As it turned regeneration on Black Poplar and Mad Auntie up being fine as well. CR01_PEA Changeling 3R Creature - Shapeshifter 2/3 Changeling (This card has all creature types, when it isn't in play.) R: CARDNAME gets +2/-2 until end of turn. guy me much Urza's Saga oddball Dromosaur that I was really hoping his changeling ability granted him the subtype Sadly, Dromosaur was a Lizard. The Fire-Belly Changeling this card became has benefits over the Red Changeling First: Changeling is two-mana which the curve of decks and is awesome with Blind-Spot Giant. Second: once upon a time the "Elemental mana-activated abilities matter" of interactions Flamekin, Flamekin and Searblades a lot more an Elemental theme than it does provided extra mana-activated abilities in Flamekin decks, and activate twice dying, unlike the original "Red Changeling." Changeling Puffer 3G Creature - Shapeshifter 3/3 Changeling card has all creature types, even when it isn't in play.) 2G: CARDNAME gets +2/+2 of turn. Play this only once per Nothing simple 2/2. Changeling is a nice cheap Treefolk for Treefolk decks with otherwise huge mana Changing Spelling The design handoff had 11 changeling noncreature spells. room increase the number changeling creatures, developers chopped down 6 changeling instants. To way all in design changed their power/toughness, the had bound all the changeling together by having all toughness. Again, it is remarkable how many different
 creatures give us a Skeleton aNd a Shade to Put thEm oN afTeR all. as it Turned out, the flAVor oF the regeneration abilitIes on blACk PoPLaR ShamAn and MaD auNTIe eNdEd Up bEiNG fIne as WelL.

CR01_PEA

REd ChangeliNg

3R

crEature - ShapesHIfTer

2/3

ChangelIng (this card has aLl cReaturE tYpeS, Even wHen It isn'T in plaY.)

r: CARDNaME gets +2/-2 unTiL End of tURn.

This gUY ReMindEd me so much of Urza's sAgA Oddball DromosaUr that i wAS rEALly HopIng his chanGeLing aBIlity grANtED HIm tHE subtype "DromoSaur." Sadly, DrOMosAur was A LIzaRD. The FiRe-BelLy cHanGeling that tHis cArd became Has two BEnefits OVer the REd ChanGelIng DesiGN. FIrSt: FIrE-belLY CHanGEliNg is a two-MaNa giant, WhicH HELPs thE cuRve oF GianT decks and is awEsoMe wiTH BlInd-SpOt GiaNt. SeCoNd: oncE upon a Time tHe "elemental mana-acTivaTed abilitIes MaTteR" fAmily OF interActIonS betweeN SoulbrIGht flAMEKiN, Flamekin Brawler, anD CEASeLess SearBlades HAd A lOT more empHaSis As an eLEmentAl thEMe Than it doEs todaY. fiRe-belly ChAnGeling PrOviDed Extra MAna-aCtivatEd abilitIes in fLamekin decks, anD Could activate TWiCE WiTHout DyiNg, unlike the OrigINal "REd ChANgEliNG."

CG01_PEa

ChanGeLInG puffer

3G

Creature - ShapEsHifter

3/3

changEling (This card Has all creaTURE types, evEn whEN iT Isn't in play.)

2G: CARdNAME Gets +2/+2 until eND of turn. PLay thIs abilitY only once PER turn.

NotHinG saYs sImpLE LiKe 2/2. Woodland ChaNGElinG iS also a nIce Cheap TrEefOlk For treEfOlk decks wIth otherWiSe HuGe ManA costS.

changing spEllInG

ThE desiGN handoFf had 11 ChanGeLiNG noNcreatuRE sPELls. TO mAkE rooM to InCreasE the NUmbEr of chaNgeling crEatURes, dEvElOpers chOpped this down To 6 Changeling InStaNts. To mATCh the way That all the changeling creATures in The DesigN hanDoff changEd tHeir poWer/TOughneSs, the dEsignErS haD BOund aLL ThE chAnGeling spelLS TogEther By HaviNg all of Them change power and TOugHness. Again, it iS reMarkABLe How MAnY DifFeREnt SPElls
 creatures give us a Skele ton and aShade  to  pu tthem  onafter all. Asi t tu rned out, the flavor o f the  r e gene r at ion a bilitie s  o n Bla ck  P opl ar Sh amanand  Mad Au ntie ended  up  b eing fine as we ll.

CR01_ PEA 

Red Change lin g

3R
C rea t ure -  Sh apesh ifter2/3

C hangeling  ( T his ca r d has a l l  c reat ure types, even w h en it isn't in pl ay.)
R: CA R D NAM E g ets +2/-2un til e n d of tu r n. T his guy remindedme so mucho f U rza'sSa gao ddball  Drom os a urthat I wasreal ly hoping  his c h angelin g  abilit y gran ted  hi m th e  s ub typ e" Dro m os aur . " S adly, Dr om os aur w as a L i z ard.  Th e Fi re-Be lly Changelin g t hatt his  card  beca me h as  twobenefi ts ov er  the Red Change ling  design.Fir st : F ir e-Bel l y Chan gel ing  is a t wo-mana Gia nt , w hi ch helps the curve  o f Gi ant deck s andi saw e some wit hBli nd-S p o t Gia nt.S ec ond: onc e upon ati me the"E lement al  ma na- activ a tedabilit ies matt er" f a mily of intera c tions between So u l br i ghtFla mekin, Flam ekin Braw ler, an d C e asele ss Se ar b la d es had a lot more e mp hasisas an  Elemental th eme than i t d oes toda y. F i re - Belly Changeli ng pr ovided ext r a mana-a ctiva ted abil ities inF l amekin d eck s,and  co u l dactivate twic e with ou t dying , u nlike t heori gin al"R ed Change ling."
CG 01 _P EA 

C hange l ing Puff er 

3 G
Cr eatur e  - Sha peshi fter 
3/ 3 

C hangeli n g( T hisca rd  has  al lcreat uret ype s, even  when itisn ' t in  p la y.)

2G : CARDNAME ge ts  +2/+2 unt il  en d of t u r n. Playthis ability only oncep er turn .
Nothi ng s ays simpl e l ike 2/ 2.W oodlan d Chan gelin gisa l so an i ce  ch ea p Treefolk f orTreef ol k de cks wit h otherwise huge m a nacosts.

Chang ing  Spe l l in g
T he des ig n  ha n d off had 11 chan geling non cr e at ure spells .  To  m ake roo m to in creas e  the nu mber of c hangeling  c reat u r es,  developer s choppe d this do w n to6  c hange lin g inst an ts.  To m atch t h e w ay th at all  t he cha ngeli ng  creatur es in the design handof f chan ged t hei r power/t oug h nes s, the de sign ers had bo und  al l the  ch a ngeli ng s p el lst ogeth er b y  having a l loft h em  change pow e r and  toug hne s s. Aga in,it is remarkableh ow many differ ents p ell s
 creatures_give us_a Skeleton and a_Shade to_put_them on_after_all. As it_turned out, the_flavor of the regeneration_abilities on Black_Poplar_Shaman and Mad Auntie ended up being fine as well.

CR01_PEA

Red Changeling

3R

Creature - Shapeshifter

2/3

Changeling (This_card_has all_creature_types,_even when it isn't in_play.)

R: CARDNAME gets +2/-2 until_end of_turn.

This guy reminded me so much of Urza's_Saga_oddball Dromosaur that_I was really hoping his changeling ability granted him_the subtype "Dromosaur." Sadly, Dromosaur was_a Lizard. The_Fire-Belly_Changeling_that this card became_has two benefits over the Red_Changeling design. First: Fire-Belly Changeling is_a two-mana Giant, which helps the curve_of Giant decks and is awesome_with Blind-Spot Giant. Second: once_upon a_time the "Elemental mana-activated abilities_matter" family of_interactions between_Soulbright Flamekin, Flamekin_Brawler, and Ceaseless Searblades had a_lot more emphasis_as an Elemental theme than it_does_today. Fire-Belly Changeling_provided_extra_mana-activated abilities_in Flamekin decks,_and_could activate_twice_without dying, unlike the original "Red_Changeling."

CG01_PEA

Changeling_Puffer

3G

Creature - Shapeshifter

3/3

Changeling (This card has all_creature types, even when_it_isn't in play.)

2G: CARDNAME_gets +2/+2 until end of_turn. Play this ability only once_per turn.

Nothing_says simple_like 2/2. Woodland Changeling is also a nice cheap Treefolk for_Treefolk decks with otherwise huge mana_costs.

Changing Spelling

The design handoff_had 11_changeling_noncreature spells. To_make_room to_increase the number of changeling creatures, developers_chopped this_down to 6 changeling instants. To_match the way that_all_the changeling creatures in the design_handoff changed their power/toughness, the designers_had bound all the changeling_spells_together_by having all of them_change power and toughness. Again, it_is remarkable how_many different spells