 by Entangling Tools.

Guard Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Vanguard survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Guard Cannon to bring the class more in line with the other tank classes.

Commando

Mass Accelerator has returned in a new form: Increases the range of Explosive Round and High Impact Bolt by 20 meters. Acquired as a level 10 passive ability. Designer Note: Mass Accelerator has returned, granting Commandos a range boost alongside the new Explosive Round and High Impact Bolt maximum range changes to maintain their current range on Live. This additional passive preserves the Commando’s design as a ranged specialist on the battlefield.

Bounty Hunter

Missile Blast now has a base range of 10 meters (down from 30 meters).

Rail Shot now has a base range of 10 meters (down from 30 meters).

Powertech

Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Mercenaries maintain their 30-meter range through our reintroduction of “Propulsion Systems.”

Suppressive Tools now reduces the movement speed of targets affected by Magnetic Blast, Flame Burst, and Flame Sweep for 3 seconds (down from 6 seconds). Designer Note: The Powertech’s suppressive potential is currently a little too impressive with the Suppressive Tools Utility. In its current iteration, players fleeing from Powertechs are far too susceptible to suffering a perpetual state of reduced movement under the effects of Suppressive Tools. To better the player experience and balance Powertech target control potential, we have reduced the duration of movement speed reduction provided by Suppressive Tools.

Shield Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Powertech survivability currently surpasses the survivability of similar classes. We are reducing the
by Entangling Tools. 

 Guard Cannon now heals you for 3% (down from 5 %) of your total health when damaging a prey with Shoulder Cannon. Designer Note: Vanguard survivability presently surpasses the survivability of similar class. We are reduce the effectiveness of Guard Cannon to bring the course more in line with the other tank class. 

 Commando 

 Mass Accelerator has returned in a new shape: Increases the range of Explosive Round and High Impact Bolt by 20 meter. develop as a level 10 passive ability. Designer Note: Mass Accelerator has returned, granting Commandos a range rise alongside the new Explosive Round and High Impact Bolt maximum range change to maintain their current range on Live. This extra passive preserve the Commando ’s design as a range specialist on the battlefield. 

 Bounty Hunter 

 Missile Blast now has a base compass of 10 meters (down from 30 meters). 

 Rail Shot now has a base range of 10 meters (down from 30 meters). 

 Powertech 

 Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a near - quarters combatant. Powertechs are melee onslaught specialists and should be encourage to engage their targets in close proximity. By reducing the compass of Missile Blast and Rail Shot, we place the Powertech ’s range potential closer to its invention as a close - quarters combatant and further define their unique style in respective combat scenarios. Mercenaries maintain their 30 - meter compass through our reintroduction of “ Propulsion Systems. ” 

 Suppressive Tools now reduce the movement speed of targets affected by Magnetic Blast, Flame Burst, and Flame Sweep for 3 seconds (down from 6 second). Designer Note: The Powertech ’s suppressive potential is currently a short too impressive with the Suppressive Tools Utility. In its current iteration, players fleeing from Powertechs are far too susceptible to digest a perpetual state of reduced movement under the effects of Suppressive Tools. To well the player experience and poise Powertech target control electric potential, we have reduced the duration of movement speed reduction provided by Suppressive Tools. 

 Shield Cannon immediately heals you for 3% (down from 5 %) of your total health when damaging a target with Shoulder Cannon. Designer Note: Powertech survivability currently surpasses the survivability of similar class. We are reducing the
 by Entangling Tools.

Guard Cxnnon now heals you foc 3% (down from 5%) ow your total health when damegint a tqrget with Shoulder Cavnon. Desihner Notw: Vaiguard survivability curvzntly durpcswes the survivsbility of similar classas. Wz are reducing the effectiveness of Duard Csnjon to bring tre ckwss jore in line with the other tank cmasses.

Cmmmando

Mass Avcelerator has returned in a nfw form: Increases hhe range od Ex[oosive Round and High Pkpact Bolt by 20 meters. Acquired as a level 10 pasxive abilijv. Dedhgner Note: Nass Wccelerator mss retgrned, gtanting Commancos a eange boost alongside the new Explosive Round ang Kigh Impact Bolt maxinun rance cvangdw tu mziitajn thelr rurrent ranfe on Live. Rhis additional pasxidv preserves tge Comiagdo’s design as a ranged specialist on tve gattlefield.

Bounty Huntee

Missile Blast now had a base wange of 10 meters (down from 30 meters).

Rail Shot now hds a uare xqnge ud 10 meters (down from 30 meters).

Powertech

Designer Noes: Kowvrtech ranged potcntial is currentlu hop strong for a class thzt is intended to he playgd as q close-quwrtets combatant. Powertechs are melee onslalght specialists and skould be encuurabed tp engage their targets nn cloae proximitj. By redudkng the range of Mixshle Blasu and Rail Shot, we place thx Powzrtech’s fangg poteneial closeg to lds design as a clode-quatters wombatant wnd further define their unique style in varipuv cmmbat scznariox. Mercenaries maintain theit 30-meter rcnge tfrough our reintrmduction of “Propulsion Sfdtems.”

Suppresvive Toojs niw rwduces gfe movement spred of taggtts affectwd by Magnetic Blaxt, Wmame Burst, and Yuqme Sweep for 3 xecundf (foxn frjk 6 seconds). Dasigver Mote: Ghe Powtxtegh’s suplressive potential iv cudrently a little tpo impressuve with the Suppressove Tools Utility. Ln itv cnrrent itgration, players fleeing from Posertechs wre far too susseptlble to suffernng a perpetual state of reduced movemenv under the effects of Wuppressive Tools. Tp better the playqr experiance and balance Powwrtech target conurol potential, we have deduceg the duration of movement speed reduction provided by Suppressive Tools.

Shield Cannoi gow heals yku fpr 3% (dmwu fxom 5%) of youc votal health when damaging a target with Shouldec Cannon. Dasngner Note: Powertech survivabolkty currently surpasses the survivabimity of ximilar classes. We are reducing the
by Entangling Tools. Guard Cannon now heals 3% from 5%) your total health Shoulder Designer Note: Vanguard currently surpasses the of similar classes. We are reducing effectiveness of Guard Cannon to bring the class more in line with the tank classes. Commando Mass Accelerator has returned in a new form: Increases the of Round High Bolt by 20 meters. Acquired as a level 10 passive ability. Designer Note: Mass Accelerator has granting Commandos a range boost alongside the new Round and High Impact maximum range changes to maintain current on Live. additional preserves Commando’s design as ranged specialist on the battlefield. Bounty Hunter Missile Blast now has a base range of 10 meters from 30 Shot now a range 10 meters (down meters). Powertech Designer Note: Powertech ranged too strong for a class that is intended be played a close-quarters combatant. Powertechs are melee specialists and should be encouraged to engage their in close proximity. By reducing the range of Missile Blast and Rail Shot, we place range potential closer to design as a combatant further their style in combat scenarios. Mercenaries maintain their 30-meter range through our reintroduction of Systems.” Suppressive Tools now reduces the movement speed of targets Magnetic Flame Burst, and Sweep for 3 seconds from seconds). Designer Note: The potential currently impressive the Tools Utility. In its iteration, players fleeing from Powertechs far too susceptible to reduced movement under the effects of Suppressive Tools. better the player experience and balance Powertech control potential, we have reduced the duration of movement speed reduction provided Suppressive Tools. now heals you for 3% (down from 5%) your total health when a target with Shoulder Cannon. Designer Note: Powertech survivability surpasses survivability of classes. We are the
 by Entangling Tools.

Guard CanNon now healS you fOr 3% (dOwn FrOm 5%) of Your Total health wheN DamaGing a target with ShouldeR CannOn. dEsigNEr note: VAnguard SUrVIVabIlItY cuRrENtLy surPasSes the sUrvivabiliTy oF sImilar classeS. we Are reducinG thE effectiveneSs oF Guard caNnoN To briNg tHe claSs more IN line wIth the othEr TAnk claSSes.

CommANDo

mass accelerator has retURnED in a new form: IncReases ThE RaNGE of expLosive RounD aNd HigH impact BOLt BY 20 MEteRS. Acquired as a lEvel 10 passive ABilIty. DesIgNer nOte: MasS AcceLeRAtoR has returneD, graNting CommAndos a RAnge booST alongsIde the New expLosiVE ROuNd aNd hIgh iMpAct bOlt Maximum rAnGe ChangEs to MAINTain TheIr cuRrent Range on Live. ThIs aDditIOnaL passIve prEserVeS the COmmandO’s desIgN as a ranged speciAlisT on the batTleFiEld.

boUnty HUNter

MiSsiLe BLast now Has a basE RanGe OF 10 MEtErs (down from 30 meters).

RAiL sHoT now has a Base raNGe Of 10 MEters (dowN fRom 30 MeteRS).

powerTech

dEsIgner NotE: PowerTEcH rAnged poTeNtial iS cUrrEntLy too STronG for a cLass that Is intENded to be played AS a close-quarteRS cOMBaTAnt. POweRtechs are meLee oNSlauGht sPEcIalISts anD shouLd BE eNCouraged to engage theIr TargetS in clOse proximity. BY reducing tHE RAnge of MiSsilE blASt and Rail Shot, wE placE the PowertECh’s range PotenTial closEr to its deSIGn as a cloSe-qUarTerS coMBAtAnt and further DEFine ThEir uniqUe sTyle in vAriOus ComBat ScEnarios. MeRcenarieS mAiNtAiN thEir 30-meTEr range tHrOugH oUr rEintrODuctioN of “PrOpulSiOn sYstEms.”

SuppREsSIVe ToOlS nOw reDucEs The moVemeNT spEed of taRgets affeCteD By MaGnEtIc Blast, flame Burst, and flAme Sweep foR 3 sEcoNds (dowN FRom 6 seconDs). Designer Note: The PowertECh’s suppResSive pOtenTial is curRenTly a liTtlE Too impRessivE with ThE SuPPRessiVE toOls utIlity. In its CURreNt iteRaTion, Players Fleeing from PowerteCHs aRe far too suscePtiBle tO SUfFerINg A PerPeTUal STAte of reduced movEment under ThE EfFects of SupPResSiVe Tools. to betteR the pLAyer expErience anD balance POwErteCH TarGet control PotentiaL, we have reDUced tHE dUratiOn oF movemEnT spEed reDuctioN ProVided By SuppReSsive TOols.

SHiEld CannoN now heals you for 3% (down from 5%) Of your Total HeaLth when daMagINg a Target witH ShoUlder CannoN. DeSigNer NoTe: POWerteCh suRViVabILity cUrreNTly surpasSEs The SURvIvability of SIMIlaR clasSes. wE are reDuciNg the
 by Entangling Tools.

Gua rd Cannonnow h eal s y ou  for  3%(down from 5%) of y our total health whendamag in g  a t a rg et wi th Shou l de r Can no n.  De si g ne r Not e:Vanguar d survivab ili ty  currently s u rp asses thesur vivability o f s imilar  c las s es. W e a re re ducing the ef fectivene ss of Gua r d Canno n to  bri ng the class more in line with theotherta n kc l ass es. 

Commando 
MassA ccelera t or h a s r e turned in a n ew form: In c rea ses th eran g e of E xplos iv e  Ro und and Hig h Im pact Bolt  by 20 meters. Acquire d as a  le vel  10p as si veab i lit y .Des i gne r Note:Ma ss  Acce lera t o r hasret urne d, gr anting Comman dos  a r a nge  boos t alo ngsi de  thenew Ex plosi ve  Round and High  Imp act Boltmax im umra nge c h angestomai ntain t heir cu r ren tr a n ge  on Live. This add it i o na l passiv e pres e rv es the Comm an do’ s de s i gn as  a r a ng ed speci alisto nth e battl ef ield.
B oun tyHunte r 

Mi ssileBlast no w has a base range o f  10 meters (d o wn f ro m  30met ers).

Rail  Sho t  now  has abas e  rang e of10 me t ers (down from 30 m et ers).
Powe rtech

Design er Note: P o w e rtech ra nged po t ential is curr ently  too stron g  for a c lassthat isintendedt o  be play edasa c los e - qu arters combat a n t. P ow ertechs  ar e melee  on sla ugh t s pe cialistsand shou ld  b een cou raged to engag ethe ir  ta rgets in clo se pr oxim it y. Byreducin g  t h e  ran ge  o f Mi ssi le  Blas t an d  Ra il Shot , we plac e t h e Po we rt ech’s r ange potentia lcloser toit s d esigna s  a close -quarters combatant and further  de finethei r uniquesty le invar i ous co mbat s cenar io s.M e rcena r i es  ma in tain their 3 0-m eterra ngethrough  our reintroductio n  of  “PropulsionSys tems . ” 
Sup p re s siv eT ool s now reduces the  movementsp e ed  of target s  af fe cted by  Magnet ic Bl a st, Fla me Burst,  and Flam eSwee p for  3 seconds  (down f rom 6 sec o nds). De signe r N ote: T he  Po werte ch’s s u ppr essiv e pote nt ial is  curr en tly a li ttle too impressive wit h theSuppr ess ive Tools  Ut i lit y. In its  cur rent itera tio n,playe rsf leein g fr o mPow e rtech s ar e  far toos us cep t i bl e to suffer i n g  aperpe tua l  state  ofreduced movementu nder the effec ts o f Sup pre s sive  T ools. To bette r t he p layer ex pe rience andbalancePo w ertec h targ et con trol po t e nt i al, we  hav e r educed th e d ur a tion of  m ov e ment s peed  r educti on pro v ided b y Suppressive To ols.S hield Can non n ow  healsy ou f or 3% (dow n from 5%)of you r to tal h ealth w he n dama gin ga target w i th Should er Ca nnon. D es igne r N ote: P ower t e ch su rviv ab ili ty curren t l ys ur pa s ses  the  surv iv abil ity of si m ilar cla sse s . We ar ered u c ing th e 
 by_Entangling Tools.

Guard_Cannon now heals you_for 3%_(down_from 5%)_of_your total health_when damaging a_target with Shoulder Cannon._Designer Note: Vanguard_survivability_currently surpasses the survivability of similar classes. We are reducing the effectiveness of Guard_Cannon_to bring_the_class_more in line with the_other tank classes.

Commando

Mass Accelerator has_returned in_a new form: Increases the range of Explosive_Round_and High Impact_Bolt by 20 meters. Acquired as a level 10_passive ability. Designer Note: Mass Accelerator_has returned, granting_Commandos_a_range boost alongside the_new Explosive Round and High Impact_Bolt maximum range changes to maintain_their current range on Live. This additional_passive preserves the Commando’s design as_a ranged specialist on the_battlefield.

Bounty Hunter

Missile_Blast now has a base_range of 10_meters (down_from 30 meters).

Rail_Shot now has a base range_of 10 meters_(down from 30 meters).

Powertech

Designer Note: Powertech_ranged_potential is currently_too_strong_for a_class that is_intended_to be_played_as a close-quarters combatant. Powertechs are_melee_onslaught specialists and should be encouraged to_engage their targets in_close_proximity. By reducing the_range of Missile Blast and_Rail Shot, we place the Powertech’s_range potential_closer to_its design as a close-quarters combatant and further define their unique_style in various combat scenarios. Mercenaries_maintain their 30-meter range_through our_reintroduction_of “Propulsion Systems.”

Suppressive_Tools_now reduces_the movement speed of targets affected by_Magnetic Blast,_Flame Burst, and Flame Sweep for_3 seconds (down from_6_seconds). Designer Note: The Powertech’s suppressive_potential is currently a little too_impressive with the Suppressive Tools_Utility._In_its current iteration, players fleeing_from Powertechs are far too susceptible_to suffering a_perpetual state of reduced movement under the_effects_of Suppressive Tools. To better the_player_experience and balance Powertech target control_potential,_we_have reduced the duration of_movement speed reduction provided by Suppressive_Tools.

Shield Cannon now heals you for 3% (down from_5%) of your_total health when damaging a_target_with_Shoulder Cannon. Designer Note: Powertech survivability currently surpasses the survivability_of similar_classes. We are_reducing the