 two characters to duel against each other: one they control and one controlled by an opponent. If the duel was triggered by the ability of a character, that character must be your representative in the duel.

More importantly, every clan will receive at least one new Duelist character to add to their ranks—challenger characters that initiate duels during conflicts for potent effects.

The court is the domain of the Crane, and though their Kakita duelists are deadly with steel, the clan’s words cut just as deep. The Courtly Challenger (Children of the Empire, 12) is a two-cost Duelist that becomes honored when it wins a duel, and dishonored when it loses a duel. Moreover, as an Action, you may initiate a political duel, with the winner drawing two cards. With powerful composure cards introduced in Children of the Empire, low honor bids will be attractive, but this means less cards for your conflict hand. Luckily for the Crane, cards like the Courtly Challenger can keep your hand stocked and your honor bid low.

The Unicorn, meanwhile, gain the power of the Honest Challenger (Children of the Empire, 37). This more traditional Duelist gains two military skill while you have composure, and a successful military duel lets you move a character into the conflict, perhaps giving you the backup to break a province. If you maintain your composure, your opponent will be hard-pressed to defeat the Honest Challenger in a one-on-one duel, especially considering you're always picking your opponent.

Of course, this cycle isn’t the only duel support in Children of the Empire—you can look for events that trigger duels, more experienced duelists to join your clan, and more.

For example, the Mirumoto Daishō (Children of the Empire, 58) is a powerful new Dragon attachment that provides a buff to both military and political skill. However, it’s true power is revealed during a duel, as it prevents your opponent from bidding 1 or 5. Not only does this restrict your opponent’s options, it can ensure victory for your Duelist when the time is right.

Specters of the Past

Children of the Empire is a snapshot of Rokugan, a celebration and examination of the events that have unfolded since the launch of the game
two characters to duel against each other: one they control and one controlled by an opposition. If the duel was trip by the ability of a character, that character must be your representative in the duel. 

 More importantly, every kin will receive at least one new Duelist character to lend to their ranks — challenger character that initiate duels during conflict for potent effects. 

 The court is the world of the Crane, and though their Kakita dueler are deadly with steel, the kin ’s words ignore merely as deep. The Courtly Challenger (Children of the Empire, 12) is a two - price Duelist that becomes honored when it wins a duel, and dishonor when it loses a duel. Moreover, as an Action, you may initiate a political duel, with the winner draw two cards. With powerful composure cards introduced in Children of the Empire, broken award bids will be attractive, but this means less cards for your conflict hand. Luckily for the Crane, cards like the Courtly Challenger can continue your hired hand stocked and your award command low. 

 The Unicorn, meanwhile, gain the power of the Honest Challenger (Children of the Empire, 37). This more traditional dueler gains two military skill while you accept composure, and a successful military duel lets you move a fictional character into the conflict, perhaps giving you the backup to break a province. If you sustain your composure, your opponent will be hard - pressed to defeat the Honest Challenger in a one - on - one duel, especially considering you're constantly picking your opponent. 

 Of course, this cycle is n’t the only duel documentation in Children of the Empire — you can look for events that gun trigger duels, more experienced dueler to join your clan, and more. 

 For example, the Mirumoto Daishō (Children of the Empire, 58) is a powerful raw Dragon attachment that provides a fan to both military and political skill. However, it ’s true ability is revealed during a duel, as it prevent your opponent from bid 1 or 5. Not only does this restrict your adversary ’s options, it can see victory for your Duelist when the time is right. 

 Specters of the Past 

 Children of the Empire is a snapshot of Rokugan, a celebration and examination of the events that have unfolded since the launch of the game
 twl characters to duel agalnst each other: one theb contrkl and ove controlled by an opponent. Id the duel was triggered by the abilpty of a xharecter, that chararfer musb be glur xe'resentative in the duel.

Mmre importantlf, dvzry clan will receive at least one nqw Duelosh character to add eo tgviv ranks—challenger characters thaf initiete duels durinb conflicts for potent efffcts.

Hhe court is the dlmain of thg Crwbe, and thougf their Kakita duelista are deadly with steel, the clav’s woxds cut jusj zs geep. The Conrtly Bhallenger (Chlkdren mf the Rmpire, 12) is a teo-cmst Duelist that becomes honored when it wyns a duen, cnd dishonored when ir ooses a dgel. Oireuved, es zn Actlon, you may ihitiate a pilitical duel, with uhe qinner drawinf two sawds. With powerful composure cards introgucsd in Children of the Enpire, low honor bids aill be aetractive, but this means less cards for your confnict iavd. Ougkilh flr the Crane, cards like the Courtly Challengew csn keep your hanb stocked and yoir hpgor bid low.

Thg Unicoxh, jeanwhile, gain the power jf thw Honest Shalkenger (Children of the Empiee, 37). This morv trqditional Duelist yains two miuitaty skikl while you have comporure, and a succfssful mimktary duel lets hou mmve a character into the cjnflict, pxrhapx givine yoo the bwckup to bgeak a province. If you mwintann yogr composuge, your opponent will be hard-prxxsed to defest thv Honest Ehallekger in a one-on-jne duel, especnally cousiderkng you're zlways 'icking your opponent.

Of cmorse, this cycne isn’t ehe inly duel sjoport in Childten of thv Tmpire—you xan look for eventx tfzt trigger duelw, mire experienced dudliftd vo joyt your clan, dnd oord.

Gor ebample, uke Nkrumpto Daishō (Children ox ths Empire, 58) is a powrrnul new Dtagon attwchment that lrovides a buff to both miuitaru agd political skill. However, it’s true powfr ls revealed dtrinn a quel, as it prevents your opponent from bidding 1 oc 5. Not only does this testrict your opponenj’s pptions, it ran enfure victmry for your Duelist when the time is right.

Specters of the Past

Cvildrfn of the Empire is a snapshot of Rokugan, a celebration and examination od the xvqnts that hzve infolgeb snnce thq lannrh of the game
two characters to duel against each other: control one controlled an opponent. If the of a character, character must be representative in the duel. More importantly, clan will receive at least one new Duelist character to add to their characters that initiate duels during conflicts for potent effects. The court is the of Crane, though Kakita duelists are deadly with steel, the clan’s words cut just as deep. The Courtly Challenger of the Empire, 12) is a two-cost Duelist becomes honored when it a duel, and dishonored when loses duel. Moreover, an you initiate a political with the winner drawing two cards. With powerful composure cards introduced in Children of the Empire, low bids will but this less for conflict hand. Luckily Crane, cards like the Courtly Challenger hand stocked and your honor bid low. The meanwhile, gain power of the Honest Challenger (Children the Empire, 37). This more traditional Duelist gains military skill while you have composure, and a successful military duel lets you move a the conflict, perhaps giving the backup to a If maintain composure, your will be hard-pressed to defeat the Honest Challenger in a one-on-one especially considering you're always picking your opponent. Of course, this the duel support in of the Empire—you can for that trigger duels, more to your For the Daishō (Children of the 58) is a powerful new attachment that provides a political skill. However, it’s true power is revealed a duel, as it prevents your opponent bidding 1 or 5. Not only does this restrict your opponent’s options, can ensure your Duelist when the time is right. Specters the Past Children of Empire is a snapshot of Rokugan, a celebration and of events that unfolded since the of the game
 two characters to duel againsT each other: One thEy cOntRoL and One cOntrolled by an oPPoneNt. If the duel was triggereD by thE aBIlitY Of A charActer, thAT cHARacTeR mUst Be YOuR reprEseNtative In the duel.

MOre ImPortantly, eveRY cLan will recEivE at least one nEw DUelist ChAraCTer to Add To theIr rankS—ChalleNger charaCtERs that INitiate DUElS durIng conflicts for poTEnT Effects.

The courT is the DoMAiN OF thE CrAne, and thouGh Their kAkita duELiSTS Are DEadly with steeL, the clan’s woRDs cUt just As DeeP. the CouRtly CHaLLenGer (Children Of thE Empire, 12) is A two-coST DuelisT That becOmes hoNorEd wHen iT WiNs A duEl, ANd dIShOnoREd wHen it losEs A dUel. MoReovER, AS An AcTioN, you May inItiate a politiCal Duel, WIth The wiNner dRawiNg Two caRds. WitH poweRfUl composure cardS intRoduced in chiLdRen Of The EmPIre, low HonOr bIds will Be attraCTivE, bUT THiS means less cards for YoUR CoNflict haNd. LuckILy FoR The Crane, CaRds Like THE CourTly CHAlLenger caN keep yOUr HaNd stockEd And youR hOnoR biD low.

THE UniCorn, meAnwhile, gAin thE Power of the HoneST Challenger (ChILdREN oF The EMpiRe, 37). This more tRadiTIonaL DueLIsT gaINs two MilitArY SkILl while you have compoSuRe, and a SucceSsful military Duel lets yoU MOVe a charaCter INtO The conflict, perHaps gIving you thE Backup to Break A provincE. If you maiNTAin your cOmpOsuRe, yOur OPPoNent will be harD-PRessEd To defeaT thE Honest chaLleNgeR in A oNe-on-one duEl, especiAlLy CoNsIdeRing yOU're alwayS pIckInG yoUr oppONent.

Of CoursE, thiS cYcLE isN’t the onLY dUEL supPoRt In ChIldReN of thE EmpIRe—yOu can loOk for evenTs tHAt trIgGeR duels, mOre experienceD dUelists to jOiN yoUr clan, AND more.

For Example, the Mirumoto DaishŌ (childreN of The EmPire, 58) Is a powerfUl nEw DragOn aTTachmeNt that ProviDeS a bUFF to boTH MiLitArY and politiCAL skIll. HoWeVer, iT’s true pOwer is revealed duriNG a dUel, as it prevenTs yOur oPPOnEnt FRoM BidDiNG 1 or 5. nOT only does this reStrict your OpPOnEnt’s optionS, It cAn Ensure vIctory fOr youR duelist When the tiMe is right.

spEcteRS Of tHe Past

ChilDren of thE Empire is A SnapsHOt Of RokUgaN, a celeBrAtiOn and ExaminATioN of thE eventS tHat havE unfoLdEd since tHe launch of the game
 two characters to duel ag ainst each  othe r:one  t heycont rol and one co n trol led by an opponent. If  thedu e l wa s  t rigge red byt he a bil it yofac ha racte r,that ch aracter mu stbe  your repres e nt ative in t heduel.

Moreimp ortant ly , e v ery c lan  will  recei v e at l east onene w  Dueli s t chara c t er  toadd to their rank s —c h allenger chara ctersth a ti n iti ate  duels dur in g con f licts f o rp o t ent effects.

The  court is t h e d omainof  th e  Crane , and  t h oug h their Kak itaduelistsare de a dly wit h  steel,  the c lan ’sword s  c ut  ju st asd ee p.T heCourtlyCh al lenge r (C h i l d renoftheEmpir e, 12) is a t wo- cost Due listthatbeco me s hon ored w hen i twins a duel, an d di shonoredwhe nitlo ses a duel.Mor eov er, asan Acti o n,yo u m ay  initiate a politi ca l du el, with  the w i nn er drawingtw o c ards . Withpowe r fu l compos ure ca r ds  i ntroduc ed  in Ch il dre n o f the Empi re, lo w honorbidsw ill be attract i ve, but thism ea n s  l e ss c ard s for yourconf l icthand .  L uck i ly fo r the  C r an e , cards like the Co ur tly Ch allen ger can keepyour hands t o cked and  you r  h o nor bid low.
The U nicorn, me a nwhile,gainthe powe r of theH o nest Cha lle nge r ( Chi l d re n of the Empi r e , 37 ).  This m ore  tradit ion alDue lis tgains two  militar ysk il lwhi le yo u  have co mp osu re , a nd as uccess ful m ilit ar yd uel  lets y o um o ve a  c ha ract erin to th e co n fli ct, per haps givi ngy ou t he  b ackup t o break a pro vi nce. If yo umai ntainy o ur compo sure, your opponent wil l  be har d-p resse d to  defeat t heHonest  Ch a llenge r in a  one- on -on e duel, e sp eci al ly conside r i ngyou'r ealwa ys pick ing your opponent. 
Of  course, this  cy clei s n’ t t h eo nly  d u els u pport in Childr en of theEm p ir e—you canl ook  f or even ts that  trig g er duel s, more e xperience dduel i s tsto join yo ur clan,  and more . 

For ex ample , t he Mir um oto  Dais hō (Ch i ldr en of  the E mp ire, 5 8) is  a  powerfu l new Dragon attachment  thatprovi des  a buff t o b o thmilitaryandpoliticalski ll.  Howe ver ,  it’s  tru e  p owe r  is r evea l ed during adue l ,  a s it preven t s you r opp one n t from  bid ding 1 or 5. Noto nly does thisrest r i ctyou r  opp on ent’s options,  it  c a n  ensurevi ctory for y our Duel is t  when  the t ime is  right. Sp e ctersof t hePast

Chi ldr en of theEm pi r e is a  sna ps hot of  Rokug a n, a c elebration and e xamin a t ion o f  th e eve nt s thath aveunfolded s ince the la unch o f th e gam e
 two_characters to_duel against each other:_one they_control_and one_controlled_by an opponent._If the duel_was triggered by the_ability of a_character,_that character must be your representative in the duel.

More importantly, every clan will receive_at_least one_new_Duelist_character to add to their_ranks—challenger characters that initiate duels_during conflicts_for potent effects.

The court is the domain of_the_Crane, and though_their Kakita duelists are deadly with steel, the clan’s_words cut just as deep. The_Courtly Challenger (Children_of_the_Empire, 12) is a_two-cost Duelist that becomes honored when_it wins a duel, and dishonored_when it loses a duel. Moreover, as_an Action, you may initiate a_political duel, with the winner_drawing two_cards. With powerful composure cards_introduced in Children_of the_Empire, low honor_bids will be attractive, but this_means less cards_for your conflict hand. Luckily for_the_Crane, cards like_the_Courtly_Challenger can_keep your hand_stocked_and your_honor_bid low.

The Unicorn, meanwhile, gain the_power_of the Honest Challenger (Children of the_Empire, 37). This more_traditional_Duelist gains two military_skill while you have composure,_and a successful military duel lets_you move_a character_into the conflict, perhaps giving you the backup to break a_province. If you maintain your composure,_your opponent will be_hard-pressed to_defeat_the Honest Challenger_in_a one-on-one_duel, especially considering you're always picking your_opponent.

Of course,_this cycle isn’t the only duel_support in Children of_the_Empire—you can look for events that_trigger duels, more experienced duelists to_join your clan, and more.

For_example,_the_Mirumoto Daishō (Children of the_Empire, 58) is a powerful new_Dragon attachment that_provides a buff to both military and_political_skill. However, it’s true power is_revealed_during a duel, as it prevents_your_opponent_from bidding 1 or 5._Not only does this restrict your_opponent’s options, it can ensure victory for your Duelist_when the time_is right.

Specters of the Past

Children_of_the_Empire is a snapshot of Rokugan, a celebration and examination_of the_events that have_unfolded since the launch of the game