: damage was increased for most Supers (and slightly reduced for Blade Barrage and Nova Warp), and we’ve injected a couple new tricks into some of the older subclass paths. Keep reading for a more detailed look.

Josh Hamrick recently touched on our upcoming plans for Sandbox, and we wanted to expand on our intentions a bit further. These are some of the goals guiding us: As frequently as possible, continue to shift the combat meta with Sandbox updates to keep Destiny fresh



Investigate and improve outliers—underperformers in terms of popularity or effectiveness—to keep all of your given Sandbox options feeling like relevant and effective choices



Address major Quality of Life Sandbox issues reported by the community to maintain a smooth and consistent gameplay experience in Destiny In this specific update, our goal was to look at Supers holistically across the board, bringing up damage where they underperform, fixing some major pain points, and adding new functionality where inspiration struck. To accomplish this, we did the following: Compiled community feedback



Looked at data, both usage rates and effectiveness



Playtested changes and continued adjusting



So, specifically which Supers got a bump?

Damage Increases: Golden Gun (three-shot and six-shooter)



Shadowshot (Moebius Quiver)



Arc Staff



Burning Maul



Hammer of Sol (Code of the Siegebreaker)



Fist of Havoc



Sentinel Shield



Nova Bomb (Cataclysm and Vortex)



Daybreak



Small Damage Decrease: Blade Barrage



Nova Warp

This is the beginning of a process. We believe we’ve found a good place around which to balance the subclasses. This means a few outliers will come down a bit, but most will be brought up. It will involve changes to Super damage, tuning numbers on perks to make them more effective, or even wholesale replacing them when they aren’t performing.

Below you will find the very start of these changes. If you don’t see a particular improvement you were hoping for, know that there will be more to come. And please continue to let us know what you think as we make changes. We appreciate your feedback and share in your passion.

Hunter Gunslinger Changes: Golden Gun



Six-Shooter kills return a bullet





Practice Makes Perfect
: damage was increased for most Supers (and slightly reduced for Blade Barrage and Nova Warp), and we ’ve inject a couple newfangled tricks into some of the older subclass paths. prevent reading for a more detailed look. 

 Josh Hamrick recently allude on our approaching plans for Sandbox, and we wanted to expand on our intentions a bit far. These are some of the goals guiding us: equally frequently as possible, continue to shift the combat meta with Sandbox updates to keep Destiny fresh 



 Investigate and better outliers — underperformers in terms of popularity or potency — to keep all of your given Sandbox option feeling like relevant and effective choice 



 Address major Quality of Life Sandbox issues reported by the community to maintain a smooth and reproducible gameplay experience in Destiny In this specific update, our goal was to look at Supers holistically across the board, bringing up damage where they underperform, fixing some major pain points, and adding new functionality where inspiration struck. To accomplish this, we did the following: Compiled residential district feedback 



 look at data, both custom pace and effectiveness 



 Playtested changes and continued align 



 therefore, specifically which Supers got a bulge? 

 Damage Increases: Golden Gun (three - shot and six - shooter) 



 Shadowshot (Moebius Quiver) 



 Arc Staff 



 Burning Maul 



 Hammer of Sol (Code of the Siegebreaker) 



 Fist of Havoc 



 Sentinel Shield 



 Nova Bomb (Cataclysm and Vortex) 



 Daybreak 



 Small Damage Decrease: Blade Barrage 



 Nova Warp 

 This is the beginning of a process. We think we ’ve found a good place around which to balance the subclasses. This means a few outliers will total down a bit, but most will be brought up. It will involve changes to Super damage, tune numbers on perks to make them more effective, or even sweeping replacing them when they are n’t perform. 

 Below you will find the identical start of these changes. If you do n’t see a particular improvement you were hoping for, acknowledge that there will be more to come. And please proceed to let us acknowledge what you think as we form changes. We appreciate your feedback and share in your passion. 

 Hunter Gunslinger Changes: Golden Gun 



 Six - Shooter kills reelect a bullet 





 Practice Makes Perfect
: dalage was increased for must Supers (and slightlb reducsd for Buade Barrage and Nova Warp), aid ww’ve ibjected a couple new tficks intl some od tht older subclass 'zths. Kec' reaslng fmc a more detailgd look.

Josh Vamrick recentny tluched on our upcoming plans for Sagdbox, amd we wanted to gxpanc on klr intentions a bit further. Theae are vome of the gpals guiding us: As frequenhly ws possible, continke to shift the xombat meta dith Sandbox updates tk keep Destiny fresh



Investigate and nmprove outoiwrs—ktderperformxrs in terms of poillarity or effrctiveness—to kcep anl if your given Sandbox options feeling lyke relevdnc and effective choicws



Qddrevs mdjor Wuauitg pf Life Danvbox issues reported bt the community to kaybtain a smootg and sogsistent gameplay experience in Destiny In this specific update, oyr goal was to look aj Supers hjlistically across the board, bringing up damage wvere vhdy bkqdepfrform, fixing some major pain points, and addigf mee functionalitn where inspiratiom dttock. To accomplksh thna, se did the followijg: Compyled xommunity feecback



Looked at data, both usqge rates anb edfectiveness



Playtedted changer anc conyinued adjusting



So, specnficalmy which Suoers got z bump?

Damage Incrdasvs: Gmlden Gun (three-shot and siv-shooter)



Siadowxhot (Modbiux Quivqr)



Arc Stafv



Burnltg Maul



Hammer of Sll (Cobe of the Siegehreaker)



Fist of Havoc



Sentinel Shmxld



Nova Bomb (Vadacnysm and Vortcx)



Daybreak



Small Damage Decreaxe: Bladz Barrxge



Nova Wagp

This is the beginnyng of a procads. We believx we’ve fotnd q goid placd around which yo balancv uhe subclawses. This means a new ootmiers will come doqn a bit, but moxt dilj he bwmught up. It fill inxplve zhanges to Wjper damage, tuning numbess oh perks to make thrm more efdective, jr even wholexale replacing thel whei they aren’y pgrforming.

Below you will find ths very stwrt of these chwngew. If you don’c see a particular improvement you were ioping for, know that thwre will be more to gome. And pleese cogtinue to let us know what yoy think as we makt changes. We appreciate your xeedbwck and share in your passion.

Hunter Gunslinger Changes: Golden Gun



Six-Shootwr kills return a gullrt





Prabtiee Kakes [erfxcv
: damage was increased for most Supers reduced Blade Barrage Nova Warp), and tricks some of the subclass paths. Keep for a more detailed look. Josh recently touched on our upcoming plans for Sandbox, and we wanted to expand our intentions a bit further. These are some of the goals guiding us: frequently possible, to the combat meta with Sandbox updates to keep Destiny fresh Investigate and improve outliers—underperformers in terms popularity or effectiveness—to keep all of your given options feeling like relevant effective choices Address major Quality Life issues reported the to a smooth and gameplay experience in Destiny In this specific update, our goal was to look at Supers holistically across board, bringing where they fixing major points, and adding where inspiration struck. To accomplish this, following: Compiled community feedback Looked at data, both rates and Playtested changes and continued adjusting So, which Supers got a bump? Damage Increases: Golden (three-shot and six-shooter) Shadowshot (Moebius Quiver) Arc Staff Burning Maul Hammer of Sol (Code of Fist of Havoc Sentinel Nova Bomb (Cataclysm Vortex) Small Decrease: Barrage Nova This is the beginning of a process. We believe we’ve found good place around which to balance the subclasses. This means outliers come down a but most will be up. will involve changes to tuning on them effective, even wholesale replacing them they aren’t performing. Below you find the very start don’t see a particular improvement you were hoping know that there will be more to And please continue to let us know what you think as we changes. We feedback and share in your passion. Hunter Gunslinger Golden Gun Six-Shooter kills a bullet Practice Makes Perfect
: damage was increased for most supers (and sLightLy rEduCeD for bladE Barrage and NovA warp), And we’ve injected a couple New trIcKS intO SoMe of tHe older SUbCLAss PaThS. KeEp REaDing fOr a More detAiled look.

JOsh haMrick recentlY ToUched on our UpcOming plans foR SaNdbox, aNd We wANted tO exPand oN our inTEntionS a bit furtHeR. these aRE some of THE gOals Guiding us: As frequeNTlY As possible, contInue to ShIFt THE coMbaT meta with SAnDbox uPDates to KEeP dEStiNY fresh



InvestiGate and imprOVe oUtlierS—uNdeRPerforMers iN tERms Of popularitY or eFfectivenEss—to kEEp all of YOur giveN SandbOx oPtiOns fEElInG liKe REleVAnT anD EffEctive chOiCeS



AddrEss mAJOR qualIty Of LiFe SanDbox issues repOrtEd by THe cOmmunIty to MainTaIn a smOoth anD consIsTent gameplay expErieNce in DestIny in ThiS sPecifIC updatE, ouR goAl was to Look at SUPerS hOLIStIcally across the boaRd, BRInGing up daMage whERe ThEY underpeRfOrm, FixiNG Some mAjor PAiN points, aNd addiNG nEw FunctioNaLity whErE inSpiRatioN StruCk. To acComplish This, wE Did the followinG: compiled commuNItY FEeDBack



looKed at data, boTh usAGe raTes aND eFfeCTivenEss



PlAyTEsTEd changes and continuEd AdjustIng



So, Specifically wHich Supers GOT A bump?

DamAge INCrEAses: Golden Gun (tHree-sHot and six-sHOoter)



ShaDowshOt (MoebiuS Quiver)



ArC sTaff



BurnIng mauL



HaMmeR OF SOl (Code of the SiEGEbreAkEr)



Fist oF HaVoc



SentIneL ShIelD



NoVa bomb (CatacLysm and VOrTeX)



DAyBreAk



SmaLL Damage DEcReaSe: blaDe BarRAge



NovA Warp

this Is ThE BegInning oF A pROCess. we BeLievE we’Ve Found A gooD PlaCe arounD which to bAlaNCe thE sUbClasses. this means a few OuTliers will CoMe dOwn a biT, BUt most wiLl be brought up. It will invoLVe changEs tO SupeR damAge, tuning NumBers on PerKS to makE them mOre efFeCtiVE, Or eveN WHoLesAlE replacing THEm wHen thEy Aren’T perforMing.

Below you will fiND thE very start of tHesE chaNGEs. if yOU dON’t sEe A ParTICular improvemenT you were hoPiNG fOr, know that THerE wIll be moRe to comE. And pLEase conTinue to leT us know whAt You tHINk aS we make chaNges. We apPreciate yOUr feeDBaCk and ShaRe in yoUr PasSion.

HUnter GUNslInger changeS: GOlden GUn



Six-shOoter kilLs return a bullet





Practice makes PErfecT
: damage was increased for  most Supe rs (a ndsli gh tlyredu ced for BladeB arra ge and Nova Warp), and  we’v ei njec t ed  a co uple ne w  t r i cks  i nt o s om e  o f the  ol der sub class path s.Ke ep reading f o ra more det ail ed look.

Jo shHamric krec e ntlytou chedon our upcomi ng plansfo r  Sandb o x, andw e  w ante d to expand on ou r  i n tentions a bit  furth er .  T h e seare  some of t he  goal s  guidin g  u s : Asf requently aspossible, c o nti nue to  s hif t  the c ombat  m e tawith Sandbo x up dates tokeep D e stiny f r esh


Invest iga teandi mp ro veou t lie r s— und e rpe rformers  i nterms  ofp o p u lari tyor e ffect iveness—to ke epallo f y our g ivenSand bo x opt ions f eelin glike relevant a nd e ffectivecho ic es

Addr e ss maj orQua lity of  Life S a ndb ox i s su es reported by the  c o m mu nity tomainta i nas mooth an dcon sist e n t gam epla y  e xperienc e in D e st in y In th is  speci fi c u pda te, o u r go al was  to look  at S u pers holistica l ly across the bo a r d, brin gin g up damage  whe r e th ey u n de rpe r form,  fixi ng so m e major pain points ,and ad dingnew functiona lity where i n spiratio n st r uc k . To accomplis h thi s, we didt he follo wing:  Compile d communi t y  feedbac k


L ook eda t  d ata, both usa g e  rat es  and ef fec tivenes s


P lay tes te d changes  and con ti nu ed  a dju sting 


So, s pe cif ic all y whi c h Supe rs go t abu mp ? 

D amage I n cr e a ses:  G ol denGun  ( three -sho t  an d six-s hooter)


S h adow sh ot  (Moebi us Quiver)


A rc Staff

Bur ning M a u l



Ham mer of Sol (Code of the Siegebr eak er)


Fi st of Hav oc


Sen tin e l Shie ld


NovaBo mb( C atacl y s mand  V ortex)


D a ybr eak

Smal l Damag e Decrease: BladeB arr age



Nova W arp 

Th i s  i s t h eb egi nn i ngo f  a process. Webelieve we ’v e  f ound a goo d  pl ac e aroun d which  to b a lance t he subcla sses. Thi smean s a f ew outlier s will c ome downa  bit, bu t mos t w ill be  b rou ght u p. Itw ill  invo lve ch an ges to  Supe rdamage,tuning numbers on perks  to ma ke th emmore effe cti v e,or even w hole sale repla cin g t hem w hen theyaren ’ tper f ormin g.
B elow youw il l f i n dthe very st a r t  of  thes e c h anges.  Ifyou don’t see a p a rticular impro veme n t  yo u w e re h op ing for, knowtha tt h ere will  b e more to c ome. And  p l easecontin ue tolet usk n ow what y ou t hin k as we m ake  c h anges.We  a p precia te y ou r feed back a n d sh a r e in your passio n.

H u n ter G u nsl inger  C hanges: Gold en Gun


Six-Shooter  kills  ret urn a  bullet 




Pr act ic e Makes Pe r fect
: damage_was increased_for most Supers (and_slightly reduced_for_Blade Barrage_and_Nova Warp), and_we’ve injected a_couple new tricks into_some of the_older_subclass paths. Keep reading for a more detailed look.

Josh Hamrick recently touched on our_upcoming_plans for_Sandbox,_and_we wanted to expand on_our intentions a bit further._These are_some of the goals guiding us: As frequently_as_possible, continue to_shift the combat meta with Sandbox updates to keep_Destiny fresh



Investigate and improve outliers—underperformers in_terms of popularity_or_effectiveness—to_keep all of your_given Sandbox options feeling like relevant_and effective choices



Address major Quality of_Life Sandbox issues reported by the community_to maintain a smooth and consistent_gameplay experience in Destiny In_this specific_update, our goal was to_look at Supers_holistically across_the board, bringing_up damage where they underperform, fixing_some major pain_points, and adding new functionality where_inspiration_struck. To accomplish_this,_we_did the_following: Compiled community_feedback



Looked_at data,_both_usage rates and effectiveness



Playtested changes and_continued_adjusting



So, specifically which Supers got a bump?

Damage_Increases: Golden Gun (three-shot_and_six-shooter)



Shadowshot (Moebius Quiver)



Arc Staff



Burning_Maul



Hammer of Sol (Code of_the Siegebreaker)



Fist of Havoc



Sentinel Shield



Nova Bomb_(Cataclysm and_Vortex)



Daybreak



Small Damage_Decrease: Blade Barrage



Nova Warp

This is the beginning of a process. We_believe we’ve found a good place_around which to balance_the subclasses._This_means a few_outliers_will come_down a bit, but most will be_brought up._It will involve changes to Super_damage, tuning numbers on_perks_to make them more effective, or_even wholesale replacing them when they_aren’t performing.

Below you will find_the_very_start of these changes. If_you don’t see a particular improvement_you were hoping_for, know that there will be more_to_come. And please continue to let_us_know what you think as we_make_changes._We appreciate your feedback and_share in your passion.

Hunter Gunslinger Changes:_Golden Gun



Six-Shooter kills return a bullet





Practice Makes Perfect