 a game that could inspire something similar. To me, Boatmurdered is one of the best things on the internet in terms of humorous content (except maybe this or this).

Boatmurdered?

Why is Boatmurdered so awesome, and what does it represent to me? Well, it starts of slow, pretty much explaining the basics of the game in a slightly-funny way, and seeing the setup of your fortress. But then you have all these further entries in which the players get into a progressively worse situation, and write about it with utter hilarity. Each player has their own style of writing and playing, and so the fortress winds up being this heaping pile of conflicting designs that is part deathtrap and part psychological-horror-movie for its denizens.

None of that was done intentionally by the players, it’s important to note — they were all playing their best, near as I can tell. They were a victim of a combination of the complexity/randomness of the game, their own mistakes, and their own conflicting goals that they set for themselves.

This isn’t a game with a story in a classic sense — it’s not a handcrafted emotional story like Final Fantasy 6 or Silent Hill 2, two of my favorite games. Rather, this is a game where the story emerges dynamically as each game progresses, and the story is always different. There’s enough complexity there that the opportunities for crazy one-of-a-kind things to happen are abundant, and this causes a very unique story to arise in the minds of the players.

For me, ever since I read Boatmurdered it has been a personal goal of mine to create a game in which a story like that would unfold in the minds of players. And then, just as importantly, to have someone funny document their experiences like happened with Boatmurdered. That goal has now been met. :)

The Biscuit Federation

What starts off as basically explaining the game in a funny fashion turns into a funny war story. Not only is this explanation by TotalBiscuit, the #1 PC gaming critic on Youtube, but the whole thing is freaking animated Julian GD. Holy frick! I still have plenty of other career goals, but for me this was a really major one, and it’s been met in a really dramatic fashion! It’s in two parts:

Side Note: Hey, Where Have I
a game that could inspire something similar. To me, Boatmurdered is one of the best thing on the internet in term of humorous content (except possibly this or this). 

 Boatmurdered? 

 Why is Boatmurdered so amazing, and what does it represent to me? Well, it starts of dense, pretty much explain the basics of the game in a slenderly - funny way, and seeing the setup of your fortress. But then you accept all these further entries in which the players get into a progressively worse site, and write about it with utter hilarity. Each player receive their own style of writing and playing, and so the fortress weave up being this heaping pile of conflicting designs that is part deathtrap and part psychological - repugnance - movie for its denizens. 

 None of that was done intentionally by the players, it ’s important to note — they were all dally their best, near as I can tell. They were a victim of a combination of the complexity / randomness of the game, their own mistakes, and their own conflicting goals that they set for themselves. 

 This is n’t a game with a story in a classic common sense — it ’s not a handcraft emotional story like Final Fantasy 6 or Silent Hill 2, two of my favorite game. Rather, this is a game where the story issue dynamically as each plot progresses, and the story is always unlike. There ’s enough complexity there that the opportunities for crazy one - of - a - kind things to happen are abundant, and this causes a very singular story to arise in the minds of the players. 

 For me, always since I read Boatmurdered it has been a personal finish of mine to create a game in which a story like that would unfold in the minds of players. And then, barely as importantly, to have someone funny text file their experiences like happen with Boatmurdered. That goal has now been suffer. :) 

 The Biscuit Federation 

 What starts off as basically explain the game in a funny manner turns into a funny war story. Not only is this explanation by TotalBiscuit, the # 1 personal computer gaming critic on Youtube, but the whole matter is freaking animated Julian GD. Holy frick! I still have plenty of early career goals, but for me this was a really major one, and it ’s been met in a actually dramatic fashion! It ’s in two parts: 

 Side Note: Hey, Where Have I
 a hame that could inspire romething similce. To mx, Boatmhrdered ks one of the best things on tye inuvrnet in terms of humurous connent (except meybe this or this).

Boatmurdered?

Wgn is Yoetmurdered so aeesome, and what does it seorzsent to me? Well, it starts of slow, pwetty micj explaining tre bsfics of the game in a slightly-funny wag, and steing the setup of your fortress. But then yok hage all these furthfr entries un wruch the playdrs get inuo a progresaively worse situation, and writd abobt it with ocrer vilarity. Earh plajer has their own styne of wtiting and planing, end wo the fortress winds up being this heaking pile mf conflicting desitnw thaj is [art eeaghtda' ahd parh paychologiczl-horror-movue for its denizens.

Mogv of that was done yneentionally by the players, it’s importanu to hote — they were all plating their best, near ws I can eell. They were a victim of a combination of the cmmpleeigy/rckqunnfss of the game, their own mistakes, and their jsn cpnflicting goajs that theu dey for themselvgs.

This nan’f a game with a stlry in w clawsic senst — it’x not a handcrafted emotionql story likv Fibal Fantasy 6 or Sipent Hill 2, cwo of my fsvorite games. Rather, thns is z game wherf the stodh emerges dynamizalky as each game progresses, agd the stiry ns alwayr digferene. There’s ejough complexity there tjat tke op[ortunitied for crazy one-of-a-kind things to happen are anutdatt, and tkis camses a very unizue story to atise in tke minas of the ilayers.

Foc me, ever sigce I read Bodjmurdered it ias been w peesonql goal uf mine to creste a gamv nn which q story like that xoula unfold in the nines of players. Amd gheg, uuxt ds importantny, tu hxfe sooeone funny aocukent their experiencas ljke happened with Nowtmurdergd. That gjal has now bren met. :)

The Biscuiu Fedecation

Xhat syarjs off as basically explaining fhe game ln w funny fashyon burnf into a fbnny war story. Not only is this explanatmon by TotalBiscuit, thg #1 PC gaming critic ou Noutube, but vhe whjle thing is freaking animatee Julian GD. Holy nrick! I still have plehty of otheg career goals, but for me this was a really major one, and it’s been met in a really dramatic fasnion! Pt’s nn two [artd:

Ride Note: Hey, Whvre Have I
a game that could inspire something similar. Boatmurdered one of best things on humorous (except maybe this this). Boatmurdered? Why Boatmurdered so awesome, and what does represent to me? Well, it starts of slow, pretty much explaining the basics the game in a slightly-funny way, and seeing the setup of your fortress. then have these entries in which the players get into a progressively worse situation, and write about it with hilarity. Each player has their own style of and playing, and so fortress winds up being this pile conflicting designs is deathtrap part psychological-horror-movie for denizens. None of that was done intentionally by the players, it’s important to note — they were playing their as I tell. were victim of a the complexity/randomness of the game, their their own conflicting goals that they set for This isn’t game with a story in a sense — it’s not a handcrafted emotional story Final Fantasy 6 or Silent Hill 2, two of my favorite games. Rather, this is where the story emerges as each game and story always There’s enough there that the opportunities for crazy one-of-a-kind things to happen are and this causes a very unique story to arise in of players. For me, since I read Boatmurdered has a personal goal of create game story that unfold in the minds players. And then, just as to have someone funny with Boatmurdered. That goal has now been met. The Biscuit Federation What starts off as explaining the game in a funny fashion turns into a funny war Not only explanation by TotalBiscuit, the #1 PC gaming critic Youtube, but the whole is freaking animated Julian GD. Holy frick! I still plenty other career but for me was a really one, and it’s in a dramatic It’s Side Note: Hey, Where Have I
 a game that could inspire someThing similAr. To mE, BoAtmUrDereD is oNe of the best thiNGs on The internet in terms of huMorouS cONtenT (ExCept mAybe thiS Or THIs).

BOaTmUrdErED?

WHy is BOatMurdereD so awesome, And WhAt does it reprESeNt to me? Well, It sTarts of slow, pRetTy much ExPlaINing tHe bAsics Of the gAMe in a sLightly-fuNnY Way, and SEeing thE SEtUp of Your fortress. But thEN yOU have all these fUrther EnTRiES In wHicH the playerS gEt intO A progreSSiVELY woRSe situation, anD write about IT wiTh utteR hIlaRIty. EacH playEr HAs tHeir own stylE of wRiting and PlayinG, And so thE FortresS winds Up bEinG thiS HeApIng PiLE of COnFliCTinG designs ThAt Is parT deaTHTRAp anD paRt psYcholOgical-horror-mOviE for ITs dEnizeNs.

NonE of tHaT was dOne intEntioNaLly by the players, It’s iMportant tO noTe — TheY wEre alL PlayinG thEir Best, neaR as I can TEll. thEY WErE a victim of a combinaTiON Of The complExity/rANdOmNEss of the GaMe, tHeir OWN mistAkes, ANd Their own ConfliCTiNg Goals thAt They seT fOr tHemSelveS.

this Isn’t a gAme with a Story IN a classic sense — IT’s not a handcraFTeD EMoTIonaL stOry like FinaL FanTAsy 6 oR SilENt hilL 2, Two of My favOrITe GAmes. Rather, this is a gaMe Where tHe stoRy emerges dynaMically as eACH Game progRessES, aND the story is alwAys diFferent. TheRE’s enough ComplExity theRe that the OPPortunitIes For CraZy oNE-Of-A-kind things to HAPpen ArE abundaNt, aNd this cAusEs a VerY unIqUe story to Arise in tHe MiNdS oF thE playERs.

For me, eVeR siNcE I rEad BoATmurdeRed it Has bEeN a PErsOnal goaL Of MINe to CrEaTe a gAme In Which A stoRY liKe that wOuld unfolD in THe miNdS oF playerS. And then, just aS iMportantly, To HavE someoNE Funny docUment their experiences liKE happenEd wIth BoAtmuRdered. ThaT goAl has nOw bEEn met. :)

THe BiscUit FeDeRatION

What STArTs oFf As basicallY EXplAininG tHe gaMe in a fuNny fashion turns intO A fuNny war story. NoT onLy is THIs ExpLAnATioN bY totALbiscuit, the #1 PC gamIng critic oN YOUtUbe, but the wHOle ThIng is frEaking aNimatED Julian gD. Holy friCk! I still hAvE pleNTY of Other careeR goals, buT for me thiS Was a rEAlLy majOr oNe, and iT’s BeeN met iN a realLY drAmatiC fashiOn! it’s in tWo parTs:

side Note: hey, Where Have I
 a game that could inspire  something  simi lar . T ome,Boat murdered is on e  ofthe best things on the  inte rn e t in te rms o f humor o us c ont en t(ex ce p tmaybe  th is or t his).

Boa tmu rd ered?

Why i s  B oatmurdere d s o awesome, a ndwhat d oe s i t  repr ese nt to  me? W e ll, it  starts o fs low, p r etty mu c h  e xpla ining the basicso ft he game in a s lightl y- f un n y  wa y,and seeing  t he se t up of y o ur f o rtr e ss. But thenyou have al l  th ese fu rt her entrie s inwh i chthe players  get  into a p rogres s ively w o rse sit uation , a ndwrit e  a bo utit wit h  u tte r  hi larity.Ea ch  play er h a s t heir  ow n st yle o f writing and  pl ayin g , a nd so  thefort re ss wi nds up  bein gthis heaping pi le o f conflic tin gdes ig ns th a t is p art  de athtrap  and pa r t p sy c h o lo gical-horror-movie  f o r  i ts deniz ens.
N on eo f that w as  do ne i n t entio nall y  b y the pl ayers, it ’s  import an t to n ot e —  th ey we r e al l play ing thei r bes t , near as I ca n  tell. They w e re a  v i ctim  of  a combinat iono f th e co m pl exi t y/ran domne ss of the game, their own  m istake s, an d their own c onflicting g o als that  the y  s e t for themselv es.
This isn’t a game w ith a  story i n a class i c  sense —  it ’snot  ah a nd crafted emoti o n al s to ry like  Fi nal Fan tas y 6  or  Si le nt Hill 2 , two of  m yfa vo rit e gam e s. Rathe r,  th is  is  a ga m e wher e the  sto ry  e m erg es dyna m ic a l ly a sea ch g ame  p rogre sses ,  an d the s tory is a lwa y s di ff er ent. Th ere’s enoughco mplexity t he rethat t h e  opportu nities for crazy one-of - a-kindthi ngs t o ha ppen areabu ndant,  an d  thiscauses  a ve ry  un i q ue st o r ytoar ise in the m ind s ofth e pl ayers.
For me, ever sinc e  Iread Boatmurd ere d it h as  be e na  pe rs o nal g oal of mine tocreate a g am e  i n which as tor ylike th at woul d unf o ld in t he mindsof player s.  And t hen , just asimportan tly, to h a ve so m eo ne fu nny  docum en t t heirexperi e nce s lik e happ en ed wit h Boa tm urdered.  That goal has now been  met.:)

T heBiscuit F ede r ati on

Whatstar ts off asbas ica lly e xpl a ining  the ga mei n a f unny fashion t u rn s i n t oa funny war s t ory . Not  on l y is t hisexplanation by To t alBiscuit, the  #1P C  ga min g  cri ti c on Youtube,but  t h e  whole t hi ng is freak ing anim at e d Jul ian GD . Holy  frick! I  s t ill ha ve p len ty of oth erca r eer goa ls ,b ut for  meth is was  a rea l ly m a j or one, and it’s  been m et in a r eally  d ramatic fash ion! It’sin two part s:

Si de N ote:Hey, Wh er e Have  I
 a_game that_could inspire something similar._To me,_Boatmurdered_is one_of_the best things_on the internet_in terms of humorous_content (except maybe_this_or this).

Boatmurdered?

Why is Boatmurdered so awesome, and what does it represent to me? Well,_it_starts of_slow,_pretty_much explaining the basics of_the game in a slightly-funny_way, and_seeing the setup of your fortress. But then_you_have all these_further entries in which the players get into a_progressively worse situation, and write about_it with utter_hilarity._Each_player has their own_style of writing and playing, and_so the fortress winds up being_this heaping pile of conflicting designs that_is part deathtrap and part psychological-horror-movie_for its denizens.

None of that_was done_intentionally by the players, it’s_important to note_— they_were all playing_their best, near as I can_tell. They were_a victim of a combination of_the_complexity/randomness of the_game,_their_own mistakes,_and their own_conflicting_goals that_they_set for themselves.

This isn’t a game_with_a story in a classic sense —_it’s not a handcrafted_emotional_story like Final Fantasy_6 or Silent Hill 2,_two of my favorite games. Rather,_this is_a game_where the story emerges dynamically as each game progresses, and the_story is always different. There’s enough_complexity there that the_opportunities for_crazy_one-of-a-kind things to_happen_are abundant,_and this causes a very unique story_to arise_in the minds of the players.

For_me, ever since I_read_Boatmurdered it has been a personal_goal of mine to create a_game in which a story_like_that_would unfold in the minds_of players. And then, just as_importantly, to have_someone funny document their experiences like happened_with_Boatmurdered. That goal has now been_met._:)

The Biscuit Federation

What starts off as_basically_explaining_the game in a funny_fashion turns into a funny war_story. Not only is this explanation by TotalBiscuit, the_#1 PC gaming_critic on Youtube, but the_whole_thing_is freaking animated Julian GD. Holy frick! I still have_plenty of_other career goals,_but for me this was a really major one, and_it’s been met in a really dramatic_fashion! It’s in two parts:

Side Note: Hey, Where Have I