 new ways to play Gulliver. As solid and fun as it looks, I have three concerns going into playtesting: falling off, dying, and character traits. As the rules currently stand, the rules for jumping (which are great) are basically required to move to the cool parts of the hand, such as the fingers, but it’s super easy to fall off the hand entirely, because you fall off if you overshoot your target, even if you still land on your hand. Maybe this will still work in practice, but it stood out to me. There’s going to be a lot of “wasted” turns climbing back onto the hand. Also, Lilliputians can be instantly murdered by their fellows if they lose a game of “finger war,” which seems a bit too easy (and they can additionally die in a random fashion due to the movements of the man-mountain). This could be fine in practice if the game isn’t intended to last very long, like 20 minutes or so, and it’s unclear how long this extended joke can be played before it’s better to leave it be. Finally, I was disappointed that there weren’t any real guidelines for debates or other social/political aspects since so many of the Lilliputians traits have to do with their political parties and religious beliefs. Are those just meant to be reasons to murder other Lilliputians? Because it’s hard to see what else you do with that, mechanically, though clearly arguing about them in Mickey Mouse voices could be very entertaining.

This game is great, though the players really shouldn’t read the GM guidelines or – even better – there should be suggestions for how the GM can alter them or come up with new ways to play Gulliver. As solid and fun as it looks, I have three concerns going into playtesting: falling off, dying, and character traits. As the rules currently stand, the rules for jumping (which are great) are basically required to move to the cool parts of the hand, such as the fingers, but it’s super easy to fall off the hand entirely, because you fall off if you overshoot your target, even if you still land on your hand. Maybe this will still work in practice, but it stood out to me. There’s going to be a lot of “wasted” turns climbing back onto the hand. Also, Lilliputians can be instantly murdered by their fellows if they lose
new ways to play Gulliver. As upstanding and playfulness as it looks, I have three concern go into playtesting: falling off, die, and character traits. As the rule currently stand, the rule for jumping (which are great) are basically ask to act to the cool parts of the bridge player, such as the fingers, but it ’s super comfortable to fall off the hand entirely, because you precipitate off if you overshoot your target, even if you still bring on your hand. possibly this will still bring in practice, but it stood out to me. There ’s going to be a set of “ wasted ” turns climbing back onto the hand. Also, Lilliputians can be immediately murdered by their fellows if they lose a game of “ finger war, ” which seems a bit too easy (and they can additionally die in a random fashion due to the drift of the man - mountain). This could be all right in exercise if the game is n’t intended to last very long, like 20 minutes or therefore, and it ’s unclear how long this extended joke can be played before it ’s good to leave it be. Finally, I was disappointed that there were n’t any real guidelines for debate or other social / political aspects since so many of the Lilliputians traits give birth to suffice with their political parties and religious beliefs. Are those just meant to be reasons to mangle other Lilliputians? Because it ’s hard to see what else you do with that, mechanically, though clearly arguing about them in Mickey Mouse voices could be very entertaining. 

 This game is great, though the player really should n’t learn the GM guidelines or – even better – there should be suggestion for how the GM can alter them or arrive up with new way to play Gulliver. equally solid and fun as it looks, I have three concerns blend into playtesting: falling off, dying, and character traits. As the rules currently stand, the rule for jumping (which are great) are basically want to move to the cool parts of the handwriting, such as the fingers, but it ’s super easy to fall off the hand entirely, because you fall off if you overshoot your target, even if you still land on your hired hand. possibly this will still work in practice, but it stood out to me. There ’s going to be a lot of “ wasted ” turns climb back onto the hand. Also, Lilliputians can be instantly mangle by their fellows if they lose
 nea ways to play Gulliver. Xs solid and fuu as it looks, I have ghree concerns going into pleytewting: falling off, dying, and characteg traits. Qs tie rules currently stand, the rhpes yoc jumping (which are great) are basically rdqbired to move to the cool parts of tre hand, skch as the finders, fut jn’s super easy to fall off the hznd entprely, because you fall off if you overshoot youg target, even if ylu still labd og your hand. Mxybe this will still wkrk in practice, but it stood oug to ke. There’s toung jo be a lot if “wafted” turns climbing tack onyo the hand. Alxo, Niloiputians can be instently murdered by thgir fellowv nf they lose a game od “dinget war,” whizy sdema e bjt too eaay (and theg can addituonally die in a ramdjn fashion due to thq iovements of the man-mountain). This could be fine in practice if thw game isn’t intended jo last vewy long, like 20 minutes or so, and it’s unclear how lmng tiir erbcndea jlke can be played before it’s better to leave yf ne. Finally, I was disappointrd tnwt there werev’t any rezl guidelines for febates or orher sociwl/pokitical aspects since so maby of the Lijoiputians traits hcve to do wich theor pokitical parties and relngious beliefs. Arf those jhrt meant to be rdaspnv to murder other Lilliputyans? Becanse ic’s hard go sge what else you fo wibv that, mechanicallj, thoogh claarly argulng about them in Mickey Mouse tpices could ne vegy entertcining.

Bhis game is grqat, though the playerf reauly shouldh’t read the GM guiqelines or – eegn better – thxre shoulq be sugtestionr for how the GK can altvr then or come up with kew wxgs to play Gullnret. As solid and gun as in lpohv, I have thrae cuncdtns guing inuj ilahtesying: falling off, dyitg, ahd character traitx. Ws the roles currqntly stand, tne rules for jumpijg (whmch arx greay) ate basically required to move tk the coop pwrts of the rand, such as the fingers, but it’s super easy to fall off the hand entireli, because you fall ofy lf you oversioot yjur targed, even if you still oand on your hand. Maybe this will stilm work in pgactice, but it stood out to me. There’s going to be a lot of “wasted” turns coimbinj fack onto tge hsnd. Ansj, Lilli[utienr can be instantky murdered by their fellows if they love
new ways to play Gulliver. As solid as looks, I three concerns going and traits. As the currently stand, the for jumping (which are great) are required to move to the cool parts of the hand, such as the but it’s super easy to fall off the hand entirely, because you fall if overshoot target, if you still land on your hand. Maybe this will still work in practice, but it out to me. There’s going to be a of “wasted” turns climbing onto the hand. Also, Lilliputians be murdered by fellows they a game of war,” which seems a bit too easy (and they can additionally die in a random fashion due the movements man-mountain). This be in if the game to last very long, like 20 and it’s unclear how long this extended joke be played it’s better to leave it be. I was disappointed that there weren’t any real for debates or other social/political aspects since so many of the Lilliputians traits have to their political parties and beliefs. Are those meant be to other Lilliputians? it’s hard to see what else you do with that, mechanically, clearly arguing about them in Mickey Mouse voices could be This is great, though players really shouldn’t read GM or – even better should suggestions GM alter or come up with ways to play Gulliver. As and fun as it going into playtesting: falling off, dying, and character As the rules currently stand, the rules jumping (which are great) are basically required to move to the cool of the as the fingers, but it’s super easy to off the hand entirely, you fall off if you overshoot your target, even you land on hand. Maybe this still work in but it stood me. There’s to a turns climbing back onto the hand. Lilliputians be instantly murdered by their if
 new ways to play Gulliver. As soLid and fun aS it loOks, i haVe ThreE conCerns going into PLaytEsting: falling off, dying, aNd chaRaCTer tRAiTs. As tHe rules CUrRENtlY sTaNd, tHe RUlEs for JumPing (whiCh are great) Are BaSically requiREd To move to thE coOl parts of the HanD, such aS tHe fINgers, But It’s suPer easY To fall Off the hanD eNTirely, BEcause yOU FaLl ofF if you overshoot yoUR tARget, even if you sTill laNd ON yOUR haNd. MAybe this wiLl Still WOrk in prACtICE, But IT stood out to me. there’s going TO be A lot of “WaSteD” Turns cLimbiNg BAck Onto the hand. also, lilliputiAns can BE instanTLy murdeRed by tHeiR feLlowS If ThEy lOsE A gaME oF “fiNGer War,” which SeEmS a bit Too eASY (ANd thEy cAn adDitioNally die in a raNdoM fasHIon Due to The moVemeNtS of thE man-moUntaiN). THis could be fine iN praCtice if thE gaMe Isn’T iNtendED to lasT veRy lOng, like 20 Minutes OR so, AnD IT’S uNclear how long this eXtENDeD joke can Be playED bEfORe it’s betTeR to LeavE IT be. FiNallY, i wAs disappOinted THaT tHere werEn’T any reAl GuiDelInes fOR debAtes or Other socIal/poLItical aspects sINce so many of thE liLLIpUTianS trAits have to dO witH TheiR polITiCal PArtieS and rElIGiOUs beliefs. Are those juSt Meant tO be reAsons to murder Other LilliPUTIans? BecaUse iT’S hARd to see what elsE you dO with that, mEChanicalLy, thoUgh clearLy arguing ABOut them iN MiCkeY MoUse VOIcEs could be very ENTertAiNing.

ThiS gaMe is greAt, tHouGh tHe pLaYers reallY shouldn’T rEaD tHe gM gUidelINes or – eveN bEttEr – TheRe shoULd be suGgestIons FoR hOW thE GM can aLTeR THem oR cOmE up wIth NeW ways To plAY GuLliver. AS solid and Fun AS it lOoKs, i have thRee concerns goInG into playtEsTinG: falliNG Off, dying, And character traits. As the RUles curRenTly stAnd, tHe rules foR juMping (wHicH Are greAt) are bAsicaLlY reQUIred tO MOvE to ThE cool parts OF The Hand, sUcH as tHe fingeRs, but it’s super easy tO FalL off the hand enTirEly, bECAuSe yOU fALl oFf IF yoU OVershoot your tarGet, even if yOu STiLl land on yoUR haNd. maybe thIs will sTill wORk in praCtice, but iT stood out To Me. ThERE’s gOing to be a lOt of “wastEd” turns clIMbing BAcK onto The Hand. AlSo, lilLiputIans caN Be iNstanTly murDeRed by tHeir fElLows if thEy lose
 new ways to play Gulliver . As solid  andfun  as  i t lo oks,  I have threec once rns going into playtes ting:  f a llin g  o ff, d ying, a n dc h ara ct er  tr ai t s.  As t herules c urrently s tan d,  the rules f o rjumping (w hic h are great)  ar e basi ca lly requi red  to m ove to the co ol partsof the ha n d, such a sthefingers, but it’s su p er easy to fal l offth e  h a n d e nti rely, beca us e you fall of f  i f y ouo vershoot your  target, ev e n i f youst ill land o n you rh and . Maybe thi s wi ll stillwork i n  practi c e, butit sto odout  tom e.  T her e’ s  go i ng  to bea lot of  “ wa sted”  tur n s c limb ing  bac k ont o the hand. A lso , Li l lip utian s can  bein stant ly mur dered  b y their fellows  ifthey lose  aga meof  “fin g er war ,”whi ch seem s a bit too  e a s y  ( and they can addit io n a ll y die in  a ran d om  f a shion du etothem o vemen ts o f  t he man-m ountai n ).  T his cou ld  be fi ne  in  pr actic e  ifthe ga me isn’t  inte n ded to last ve r y long, like2 0m i nu t es o r s o, and it’s  unc l earhowl on g t h is ex tende dj ok e  can be played befo re  it’sbette r to leave it  be. Final l y ,  I was d isap p oi n ted that there  were n’t any re a l guidel inesfor deba tes or ot h e r social /po lit ica l a s p ec ts since so m a n y of  t he Lill ipu tians t rai tshav e t odo with t heir pol it ic al  p art ies a n d religi ou s b el ief s. Ar e  those  just  mea nt  t o  be  reason s  t o murd er  o ther  Li ll iputi ans? Bec ause it ’s hard t o s e e wh at  e lse you  do with that ,mechanical ly , t houghc l early ar guing about them in Mic k ey Mous e v oices  cou ld be ver y e nterta ini n g.

Th is gam e isgr eat , thoug h th e p la yers reall y sho uldn’ tread  the GM  guidelines or – e v enbetter – ther e s houl d be  su g ge s tio ns for h ow the GM can a lter themor co me up with new  w ays toplay Gu llive r . As so lid and f un as itlo oks, I  ha ve three c oncernsgoing int o  play t es ting:  fa llingof f,dying , andc har acter  trait s.  As th e rul es  current ly stand, the rules for  jumpi ng (w hic h are gre at) are  basicall y re quired tomov e t o the  co o l par ts o f  t heh and,such as the fi n ge rs, b ut  it’s super e a syto fa llo ff the  han d entirely, becau s e you fall off  ify o u o ver s hoot  y our target, ev enif y ou still  l and on your  hand. M ay b e thi s will  still  work i n pr a ctice,  but  it  stood ou t t om e. Ther e’ sg oing t o be  a  lot o f “was t ed”t u rns climbing bac k ont o the h a nd.  Also ,Lillipu t ians  can be in stantly mur deredby t heirfellows  i f they  lo se 
 new_ways to_play Gulliver. As solid_and fun_as_it looks,_I_have three concerns_going into playtesting:_falling off, dying, and_character traits. As_the_rules currently stand, the rules for jumping (which are great) are basically required to_move_to the_cool_parts_of the hand, such as_the fingers, but it’s super_easy to_fall off the hand entirely, because you fall_off_if you overshoot_your target, even if you still land on your_hand. Maybe this will still work_in practice, but_it_stood_out to me. There’s_going to be a lot of_“wasted” turns climbing back onto the_hand. Also, Lilliputians can be instantly murdered_by their fellows if they lose_a game of “finger war,”_which seems_a bit too easy (and_they can additionally_die in_a random fashion_due to the movements of the_man-mountain). This could_be fine in practice if the_game_isn’t intended to_last_very_long, like_20 minutes or_so,_and it’s_unclear_how long this extended joke can_be_played before it’s better to leave it_be. Finally, I was_disappointed_that there weren’t any_real guidelines for debates or_other social/political aspects since so many_of the_Lilliputians traits_have to do with their political parties and religious beliefs. Are_those just meant to be reasons_to murder other Lilliputians?_Because it’s_hard_to see what_else_you do_with that, mechanically, though clearly arguing about_them in_Mickey Mouse voices could be very_entertaining.

This game is great,_though_the players really shouldn’t read the_GM guidelines or – even better_– there should be suggestions_for_how_the GM can alter them_or come up with new ways_to play Gulliver._As solid and fun as it looks,_I_have three concerns going into playtesting:_falling_off, dying, and character traits. As_the_rules_currently stand, the rules for_jumping (which are great) are basically_required to move to the cool parts of the_hand, such as_the fingers, but it’s super_easy_to_fall off the hand entirely, because you fall off if_you overshoot_your target, even_if you still land on your hand. Maybe this will_still work in practice, but it stood_out to me. There’s going to be a lot of “wasted”_turns climbing back onto the hand. Also, Lilliputians_can be instantly murdered by their fellows_if they lose