i dan tidak meng klik iklan sembarangan. Karena, hal tersebut bisa beresiko sebagai phising dan menjadi jalan bagi peretas.

Game Ninja Heroes memiliki game play yang sangat unik. Game ini menghadirkan banyak sekali Ninja dengan berbagai jutsu yang sangat menarik. Segera download game ini dan nikmati segala keseruannya.

Download Juga Games Lainnya Yang Seru Dibawah Ini : The game — developed in partnership with Gear Learning at UW–Madison and researchers from the University of California, Irvine — is only being used for research purposes and is not available to the public but has helped inform other games being submitted to the FDA for clinical applications. Credit: University of Wisconsin-Madison

A space-exploring robot crashes on a distant planet. In order to gather the pieces of its damaged spaceship, it needs to build emotional rapport with the local alien inhabitants. The aliens speak a different language but their facial expressions are remarkably humanlike.

This fantastical scenario is the premise of a video game developed for middle schoolers by University of Wisconsin–Madison researchers to study whether video games can boost kids' empathy, and to understand how learning such skills can change neural connections in the brain.

Results published this week in npj Science of Learning (a Nature journal) reveal for the first time that, in as few as two weeks, kids who played a video game designed to train empathy showed greater connectivity in brain networks related to empathy and perspective taking. Some also showed altered neural networks commonly linked to emotion regulation, a crucial skill that this age group is beginning to develop, the study authors say.

"The realization that these skills are actually trainable with video games is important because they are predictors of emotional well-being and health throughout life, and can be practiced anytime—with or without video games," says Tammi Kral, a UW–Madison graduate student in psychology who led the research at the Center for Healthy Minds.

Richard Davidson, director of the center and a professor of psychology and psychiatry at UW–Madison, explains that empathy is the first step in a sequence that can lead to prosocial behavior, such as helping others in need.

Credit: University of Wisconsin-Mad
i dan tidak meng klik iklan sembarangan. Karena, hal tersebut bisa beresiko sebagai phising dan menjadi jalan bagi peretas. 

 Game Ninja Heroes memiliki game play yang sangat unik. Game ini menghadirkan banyak sekali Ninja dengan berbagai jutsu yang sangat menarik. Segera download game ini dan nikmati segala keseruannya. 

 Download Juga Games Lainnya Yang Seru Dibawah Ini: The game — develop in partnership with Gear Learning at UW – Madison and research worker from the University of California, Irvine — is only being used for inquiry purposes and is not available to the populace but has helped inform other game being submitted to the FDA for clinical applications. recognition: University of Wisconsin - Madison 

 A space - exploring automaton crashes on a distant planet. In order to assemble the pieces of its damaged spaceship, it needs to build aroused rapport with the local alien inhabitants. The aliens speak a unlike language but their facial expressions are remarkably humanlike. 

 This fantastical scenario is the premise of a video recording game developed for middle schoolers by University of Wisconsin – Madison researchers to study whether video recording games can boost kids' empathy, and to understand how learning such skills can change neural connections in the brain. 

 Results published this week in npj Science of Learning (a Nature journal) reveal for the first time that, in equally few as two week, kids who play a video recording game designed to train empathy indicate greater connectivity in brain networks related to empathy and position taking. Some also showed altered neural networks commonly linked to emotion regulation, a crucial skill that this age group is beginning to modernize, the study writer say. 

 " The realization that these skills are actually trainable with video games is important because they are predictor of emotional well - being and health throughout life, and can be rehearse anytime — with or without video games, " says Tammi Kral, a UW – Madison graduate scholar in psychology who led the research at the Center for Healthy Minds. 

 Richard Davidson, director of the center and a professor of psychology and psychiatry at UW – Madison, explains that empathy is the inaugural step in a succession that can lead to prosocial behavior, such as helping others in need. 

 credit rating: University of Wisconsin - Mad
i dwn tidak meng klik iklan sembarangan. Kateba, hal tersegut bisa beresiko sebagai phising dai mebjadi jalan bagi peretas.

Gamd Ninja Hvroes memulikm game play yang sangat muik. Gzle iui menghadirkan nanyak sekani Ninja dengat cexbagai jutsu yang sangat menarik. Segqra dowmllad game ini dwn npkiati segala keseruannya.

Download Juga Gzmes Lapnnya Yang Seru Dobawah Ini : The game — devepopef in partnership wlth Gear Leqrnigt at UW–Madisun and restaxchers from the University of California, Ifvine — is only veung osed for resxarch iurposes and lx not dvailabke to the publlc buv haw helped inform other games being submijted to tha YDA for clinical applucqtionv. Cradit: Ynixeraivy kf Wisfonain-Madison

Z space-expliring robot crashes og a distant plznet. Ig jrder to gather the pieces of its damagtd spzceship, it needs to buiod emotional rapport aith the jocal alien inhabitants. The aliens speak a differant leneuayc cyt their facial expressions are remarkably humagmile.

Nhis fantastical fcenario is tje kremise of a vkdeo gcje developed for midfle schjolerw by Univtrsitu of Wisconsin–Madison reseaechers to stldy qhether video gamed can boost kidx' empsthy, and to understand kow lezrning such skills czv change neural zonkecdions in the brain.

Results [ublished thix week kn nkj Sciegce of Leagning (a Nature journal) rfveal fmr the firdt time that, in as few as two wxxks, kids who klafed a video game designed to erain empathy xhowed yreatef connectinity in bcain networkf related to alpathy and pxrspectivq tajing. Some auro showed alteted neural networks commonly linked tp eoktion regulatiou, q crucial skill thxt ehps ege gwmup is beginting to cevelup, the studn ajthots say.

"The realizatiot thzt these skills arr wctually trainabje with video games is importanu becanse thxy are prgdictors of emotional well-being and healhh bhroughout lise, akd cwn be pracciced anytime—with or without video games," says Tammi Kral, a UW–Madison graduate xtudent in 'sychojogy who ned the research at rhe Center for Heslthy Minds.

Richard Dabidson, direftor of the center and a professor of psychology and psychiatry at UW–Madiwon, ex'lwins that ejpatny is tke yirst seep mn a sequence that can lead to prosocial behavior, such as hzlping others in need.

Credit: Umixersity of Wirconsin-Mad
i dan tidak meng klik iklan sembarangan. tersebut beresiko sebagai dan menjadi jalan memiliki play yang sangat Game ini menghadirkan sekali Ninja dengan berbagai jutsu yang menarik. Segera download game ini dan nikmati segala keseruannya. Download Juga Games Lainnya Seru Dibawah Ini : The game — developed in partnership with Gear Learning UW–Madison researchers the of California, Irvine — is only being used for research purposes and is not available to public but has helped inform other games being to the FDA for applications. Credit: University of Wisconsin-Madison space-exploring crashes on distant In to gather the of its damaged spaceship, it needs to build emotional rapport with the local alien inhabitants. The aliens a different their facial are humanlike. fantastical scenario is of a video game developed for University of Wisconsin–Madison researchers to study whether video can boost empathy, and to understand how learning skills can change neural connections in the brain. published this week in npj Science of Learning (a Nature journal) reveal for the first in as few as weeks, kids who a game to empathy showed connectivity in brain networks related to empathy and perspective taking. Some showed altered neural networks commonly linked to emotion regulation, a that age group is to develop, the study say. realization that these skills trainable video because are of emotional well-being and throughout life, and can be anytime—with or without video UW–Madison graduate student in psychology who led the at the Center for Healthy Minds. Richard director of the center and a professor of psychology and psychiatry at explains that the first step in a sequence that can to prosocial behavior, such helping others in need. Credit: University of Wisconsin-Mad
i dan tidak meng klik iklan semBarangan. KaRena, hAl tErsEbUt biSa beResiko sebagai pHIsinG dan menjadi jalan bagi peRetas.

gaME NinJA HEroes MemilikI GaME PlaY yAnG saNgAT uNik. GaMe iNi menghAdirkan banYak SeKali Ninja denGAn Berbagai juTsu Yang sangat meNarIk. SegeRa DowNLoad gAme Ini daN nikmaTI segalA keseruanNyA.

downloAD Juga GaMES LAinnYa Yang Seru Dibawah iNi : tHe game — developeD in parTnERsHIP wiTh GEar LearninG aT UW–MaDIson and REsEARCheRS from the UniveRsity of CaliFOrnIa, IrviNe — Is oNLy beinG used FoR ResEarch purposEs anD is not avaIlable TO the pubLIc but haS helpeD inForM othER gAmEs bEiNG suBMiTteD To tHe FDA for ClInIcal aPpliCATIOns. CRedIt: UnIversIty of WisconsiN-MaDisoN

a spAce-exPloriNg roBoT crasHes on a DistaNt Planet. In order to GathEr the piecEs oF iTs dAmAged sPAceshiP, it NeeDs to buiLd emotiONal RaPPORt With the local alien iNhABItAnts. The aLiens sPEaK a DIfferent LaNguAge bUT Their FaciAL eXpressioNs are rEMaRkAbly humAnLike.

ThIs FanTasTical SCenaRio is tHe premisE of a vIDeo game developED for middle schOOlERS bY univErsIty of WisconSin–MADisoN resEArCheRS to stUdy whEtHEr VIdeo games can boost kiDs' EmpathY, and tO understand hoW learning sUCH Skills caN chaNGe NEural connectioNs in tHe brain.

ResULts publiShed tHis week iN npj ScienCE Of LearniNg (a natUre JouRNAl) Reveal for the fIRSt tiMe That, in aS feW as two wEekS, kiDs wHo pLaYed a video Game desiGnEd To TrAin EmpatHY showed gReAteR cOnnEctivITy in brAin neTworKs ReLAteD to empaTHy AND perSpEcTive TakInG. Some Also SHowEd alterEd neural nEtwORks cOmMoNly linkEd to emotion reGuLation, a cruCiAl sKill thAT This age gRoup is beginning to develoP, The studY auThors Say.

"THe realizaTioN that tHesE Skills Are actUally TrAinABLe witH VIdEo gAmEs is importANT beCause ThEy arE predicTors of emotional welL-BeiNg and health thRouGhouT LIfE, anD CaN Be pRaCTicED Anytime—with or wiThout video GaMEs," Says Tammi KRAl, a uW–madison GraduatE studENt in psyChology whO led the reSeArch AT The center for HEalthy MiNds.

RicharD davidSOn, DirecTor Of the cEnTer And a pRofessOR of PsychOlogy aNd PsychiAtry aT Uw–Madison, Explains that empathy is thE first Step iN a sEquence thAt cAN leAd to prosoCial Behavior, suCh aS heLping OthERs in nEed.

CREdIt: UNIversIty oF wisconsin-mAd
i dan tidak meng klik ikla n sembaran gan.Kar ena ,halters ebut bisa bere s ikosebagai phising dan me njadi  j a lanb ag i per etas.
G am e Nin ja  H ero es me milik i g ame pla y yang san gat  u nik. Game in i  m enghadirka n b anyak sekali  Ni nja de ng anb erbag aijutsu  yangs angatmenarik.Se g era do w nload g a m einidan nikmati segal a  k e seruannya.

Do wnload  J u ga G ame s L ainnya Yan gSeruD ibawahI ni : The game — develo ped in part n ers hip wi th  Ge a r Lear ningat UW– Madison and  res earchersfrom t h e Unive r sity of  Calif orn ia,  Irv i ne  —  is  o n lyb ei ngu sed  for res ea rc h pur pose s a n d is  no t av ailab le to the pub lic  but has  help ed in form  o thergamesbeing  s ubmitted to the  FDA  for clin ica lapp li catio n s. Cre dit : U niversi ty of W i sco ns i n - Ma dison

A space-exp lo r i ng  robot c rashes on  a distantpl ane t. I n order  tog at her thepieces of  i ts dama ge d spac es hip , i t nee d s to  build  emotion al ra p port with thel ocal alien in h ab i t an t s. T healiens spea k ad iffe rent la ngu a ge bu t the ir fa c ial expressions are  r emarka bly h umanlike.

Th is fantast i c a l scenar io i s  t h e premise of a  vide o game dev e loped fo r mid dle scho olers byU n iversity  of  Wi sco nsi n – Ma dison researc h e rs t ostudy w het her vid eogam escan  b oost kids ' empath y,  a nd  t o u nders t and howle arn in g s uch s k ills c an ch ange  n eu r alconnect i on s in t he  b rain .
Re sults  pub l ish ed this  week innpj Scie nc eof Lear ning (a Natur ejournal) r ev eal  for t h e  first t ime that, in as few ast wo week s,kidswhoplayed avid eo gam e d e signed  to tr ain e mp ath y showe d gr eat er  connectiv i t y i n bra in  net works r elated to empathya ndperspective t aki ng.S o me  al s os how ed alt e r ed neural netwo rks common ly li nked to em o tio nregulat ion, acruci a l skill  that thi s age gro up  isb e gin ning to de velop, t he studya uthor s  s ay.
"Th e real iz ati on th at the s e s kills  are a ct uallytrain ab le withvideo games is importan t beca use t hey  are pred ict o rsof emotio nalwell-being  an d h ealth  th r ougho ut l i fe , a n d can  bep racticeda ny tim e — wi th or witho u t vid eo ga mes , " says  Tam mi Kral, a UW–Mad i son graduate s tude n t  in  ps y chol og y who led theres ea r c h at the  C enter for H ealthy M in d s.

R ichard  David son, di r e ct o r of t he c ent er and apro fe s sor ofps yc h ologyandps ychiat ry atU W–Ma d i son, explains th at em p a thy i s  th e fir st  step i n  a s equence th at can lead  to pr osoc ial b ehavior ,such a s h el ping other s  in need. 

Cre dit: Un iv ersi tyof Wis cons i n -Mad
i dan_tidak meng_klik iklan sembarangan. Karena,_hal tersebut_bisa_beresiko sebagai_phising_dan menjadi jalan_bagi peretas.

Game Ninja_Heroes memiliki game play_yang sangat unik._Game_ini menghadirkan banyak sekali Ninja dengan berbagai jutsu yang sangat menarik. Segera download game_ini_dan nikmati_segala_keseruannya.

Download_Juga Games Lainnya Yang Seru_Dibawah Ini : The game_— developed_in partnership with Gear Learning at UW–Madison and_researchers_from the University_of California, Irvine — is only being used for_research purposes and is not available_to the public_but_has_helped inform other games_being submitted to the FDA for_clinical applications. Credit: University of Wisconsin-Madison

A_space-exploring robot crashes on a distant planet._In order to gather the pieces_of its damaged spaceship, it_needs to_build emotional rapport with the_local alien inhabitants._The aliens_speak a different_language but their facial expressions are_remarkably humanlike.

This fantastical_scenario is the premise of a_video_game developed for_middle_schoolers_by University_of Wisconsin–Madison researchers_to_study whether_video_games can boost kids' empathy, and_to_understand how learning such skills can change_neural connections in the_brain.

Results_published this week in_npj Science of Learning (a_Nature journal) reveal for the first_time that,_in as_few as two weeks, kids who played a video game designed_to train empathy showed greater connectivity_in brain networks related_to empathy_and_perspective taking. Some_also_showed altered_neural networks commonly linked to emotion regulation,_a crucial_skill that this age group is_beginning to develop, the_study_authors say.

"The realization that these skills_are actually trainable with video games_is important because they are_predictors_of_emotional well-being and health throughout_life, and can be practiced anytime—with_or without video_games," says Tammi Kral, a UW–Madison graduate_student_in psychology who led the research_at_the Center for Healthy Minds.

Richard Davidson,_director_of_the center and a professor_of psychology and psychiatry at UW–Madison,_explains that empathy is the first step in a_sequence that can_lead to prosocial behavior, such_as_helping_others in need.

Credit: University of Wisconsin-Mad