ge list that won it all, courtesy of SCG and Jake Peralez:

4 Creeping Chill 4 Cathartic Reunion 4 Prized Amalgam 4 Shriekhorn 2 Copperline Gorge 4 Bloodghast 1 Arid Mesa 4 Tome Scour 4 Narcomoeba 2 Conflagrate 1 Blood Crypt 2 Stomping Ground 1 Steam Vents 4 Life from the Loam 2 Golgari Thug 4 Stinkweed Imp 2 Forgotten Cave 2 Bloodstained Mire 4 Wooded Foothills 1 Mountain 3 City of Brass 1 Gemstone Mine 2 Shenanigans 1 Blast Zone 2 Alpine Moon 1 Abrupt Decay 3 Nature's Claim 2 Ancient Grudge 3 Lightning Axe 1 Darkblast

Yes, there really are four copies of Tome Scour in the maindeck. I know it sounds insane, but the vast majority of the spells in Dredge are meant to be either played for free and/or from the graveyard. There is also a non-zero chance that with a Turn 1 Tome Scour, you can get a couple of dredgers in the yard and/or drain for 3 and/or put a Narcomoeba in play which conveniently brings back a Prized Amalgam. I know it sounds like Christmas in September, but we have all seen this archetype do crazy things out of nowhere. There is one concession that has to be made in the manabase to be able to afford that one Blue mana: a combination of City of Brass / Mana Confluence / Gemstone Mine sounds like a given, but Peralez went a step further and added a Steam Vents for good measure.

Another option I have been looking at is Dangerous Wager : with the expectation that graveyard hate will be less prevalent out of sideboards, I have less of a problem discarding my whole hand if it means I can dredge twice at instant speed - and get a chance at bringing back these Prized Amalgam s one turn earlier. By the same token, another instant speed option is Costly Plunder, which can make depleted Shriekhorn s useful again. By no means am I implying that either are on the same power level as Faithless Looting, but I believe they are still worth testing.

IN: Stoneforge Mystic - the 6-Card Playset

I, for one, did not understand the mad
ge list that won it all, courtesy of SCG and Jake Peralez: 

 4 Creeping Chill 4 Cathartic Reunion 4 Prized Amalgam 4 Shriekhorn 2 Copperline Gorge 4 Bloodghast 1 Arid Mesa 4 Tome Scour 4 Narcomoeba 2 Conflagrate 1 Blood Crypt 2 Stomping Ground 1 Steam Vents 4 Life from the Loam 2 Golgari Thug 4 Stinkweed Imp 2 Forgotten Cave 2 Bloodstained Mire 4 Wooded Foothills 1 Mountain 3 City of Brass 1 Gemstone Mine 2 Shenanigans 1 Blast Zone 2 Alpine Moon 1 Abrupt Decay 3 Nature's Claim 2 Ancient Grudge 3 Lightning Axe 1 Darkblast 

 Yes, there in truth are four copy of Tome Scour in the maindeck. I know it sounds insane, but the huge majority of the spells in Dredge are meant to be either played for complimentary and/or from the graveyard. There is besides a non - zero probability that with a Turn 1 Tome Scour, you can get a couple of dredger in the yard and/or drain for 3 and/or put a Narcomoeba in play which handily brings back a Prized Amalgam. I know it sound like Christmas in September, but we have all seen this archetype make crazy things out of nowhere. There is one concession that receive to be made in the manabase to be able to afford that one Blue mana: a combination of City of Brass / Mana Confluence / Gemstone Mine sound like a given, but Peralez went a step further and added a Steam Vents for effective measure. 

 Another option I have been looking at is Dangerous Wager: with the expectation that graveyard hate will be less prevalent out of sideboards, I have less of a problem discarding my whole hand if it means I can dredge twice at instant speed - and get a opportunity at bringing back these Prized Amalgam s one turn in the first place. By the like keepsake, another instant speed option is Costly Plunder, which can make depleted Shriekhorn s useful again. By no means am I imply that either are on the same power level as Faithless Looting, but I believe they are even worth testing. 

 IN: Stoneforge Mystic - the 6 - Card Playset 

 I, for one, did not understand the delirious
ge pist that won it all, couvtesy of SCG and Jake Pxralez:

4 Dreeping Chill 4 Cathartic Reunion 4 Pcizee Amaogam 4 Shriekhorn 2 Coppdrline Gogge 4 Blooeghawr 1 Arid Mesa 4 Tome Scour 4 Nareonoeba 2 Conflagtate 1 Blood Wrypt 2 Stompinc Erlund 1 Steam Vents 4 Life from the Lowm 2 Golbagi Thug 4 Stinkreed Ymp 2 Forgotten Cave 2 Bloodstained Mire 4 Woodev Foothills 1 Mointain 3 City of Brass 1 Gemdtonf Mine 2 Shenanigand 1 Blast Zobe 2 Wopine Moon 1 Xbrupt Decay 3 Nature's Dlaim 2 Ancient Grudge 3 Lightnine Axe 1 Darkblasj

Vws, hvere really are sour copies of Tome Vcour im the maindeck. I nnoq it sounds insane, buv the vast majority jf the spalms in Dredge are neqnt tm be eitfwr olagev fkr fref aid/or from tge graveyare. There is also a npn-svto chance thzt witr w Turn 1 Tome Scour, you can get a couple of dredgers in the yard abd/or drain for 3 and/or put a Nawcomoeba in play which conveniently brings back a Prizxd Amcogam. K kjow it sounds like Christmas in September, but se hsve all seen tmis archetype do ctaxy jhings out of vowherz. Tgere is one concesdion thwt haw to be mwde on the manabase to be able ro afford thct ine Blue mana: a colbination oy City of Btass / Mana Confluence / Yemstohe Mine soujds like z given, but Peraldz eett a stek further and addeq a Steam Vencs for guod keasurq.

Another ootion I have been lookinh at ns Datgerous Waher : with the expectation that jcaveyard hate whll be less prevslent out of fideboards, I hcve less of a problem dpscarding my whole hwnd if it meatd I can dredje twice wt ibstabt speea - and get a chsnce at bgiuging bacj these Prized Amakgao s one turn earoiet. By the same tpkev, agonhec insednt speed opdion is Vostlh Plundtx, wmicf cam make depleted Shriakhodn s useful again. Ny no meanw am I iiplying that rither are on the dame 'ower uevel as Faithless Looting, but I beliebe they age ftill worth eestlng.

IG: Stoneforye Mystic - the 6-Card Playset

I, for one, did not understand thw mad
ge list that won it all, courtesy and Peralez: 4 Chill 4 Cathartic Shriekhorn Copperline Gorge 4 1 Arid Mesa Tome Scour 4 Narcomoeba 2 Conflagrate Blood Crypt 2 Stomping Ground 1 Steam Vents 4 Life from the Loam Golgari Thug 4 Stinkweed Imp 2 Forgotten Cave 2 Bloodstained Mire 4 Wooded 1 3 of 1 Gemstone Mine 2 Shenanigans 1 Blast Zone 2 Alpine Moon 1 Abrupt Decay 3 Nature's 2 Ancient Grudge 3 Lightning Axe 1 Darkblast there really are four of Tome Scour in the I it sounds but vast of the spells Dredge are meant to be either played for free and/or from the graveyard. There is also a chance that Turn 1 Scour, can a couple of the yard and/or drain for 3 Narcomoeba in play which conveniently brings back a Amalgam. I it sounds like Christmas in September, we have all seen this archetype do crazy out of nowhere. There is one concession that has to be made in the manabase able to afford that Blue mana: a of of / Confluence / Mine sounds like a given, but Peralez went a step further added a Steam Vents for good measure. Another option I looking is Dangerous Wager with the expectation that hate be less prevalent out I less discarding whole if it means I dredge twice at instant speed and get a chance Amalgam s one turn earlier. By the same another instant speed option is Costly Plunder, can make depleted Shriekhorn s useful again. By no means am I that either the same power level as Faithless Looting, but believe they are still testing. IN: Stoneforge Mystic - the 6-Card Playset I, one, not understand mad
ge list that won it all, courtesY of SCG and JAke PeRalEz:

4 CReEpinG ChiLl 4 Cathartic ReuNIon 4 PRized Amalgam 4 Shriekhorn 2 coppeRlINe GoRGe 4 bloodGhast 1 ArID MESA 4 ToMe scOur 4 naRCoMoeba 2 conFlagratE 1 Blood CrypT 2 StOmPing Ground 1 StEAm vents 4 Life fRom The Loam 2 GolgaRi THug 4 StiNkWeeD imp 2 FoRgoTten CAve 2 BloODstainEd Mire 4 WooDeD foothiLLs 1 MountAIN 3 CIty oF Brass 1 Gemstone MinE 2 shENanigans 1 Blast ZOne 2 AlpInE moON 1 abrUpt decay 3 NaturE's claim 2 aNcient GRUdGE 3 lIghTNing Axe 1 DarkblAst

Yes, there REalLy are fOuR coPIes of TOme ScOuR In tHe maindeck. I Know It sounds iNsane, bUT the vasT MajoritY of the SpeLls In DrEDgE aRe mEaNT to BE eIthER plAyed for fReE aNd/or fRom tHE GRAveyArd. therE is alSo a non-zero chaNce That WIth A Turn 1 tome SCour, YoU can gEt a couPle of DrEdgers in the yard And/oR drain for 3 And/Or Put A NArcomOEba in pLay WhiCh conveNiently BRinGs BACK a prized Amalgam. I know It SOUnDs like ChRistmaS In sePTember, buT wE haVe alL SEen thIs arCHeType do crAzy thiNGs OuT of nowhErE. There Is One ConCessiON thaT has to Be made in The maNAbase to be able tO Afford that one bLuE MAnA: A comBinAtion of City Of BrASs / MaNa CoNFlUenCE / GemsTone MInE SoUNds like a given, but PerAlEz went A step Further and addEd a Steam VeNTS For good mEasuRE.

ANOther option I haVe beeN looking at IS DangeroUs WagEr : with thE expectatION that graVeyArd HatE wiLL Be Less prevalent OUT of sIdEboards, i haVe less oF a pRobLem DisCaRding my whOle hand iF iT mEaNs i caN dredGE twice at InStaNt SpeEd - and GEt a chaNce at BrinGiNg BAck These PrIZeD aMalgAm S oNe tuRn eArLier. BY the SAme Token, anOther instAnt SPeed OpTiOn is CosTly Plunder, whiCh Can make depLeTed shriekHORn s usefuL again. By no means am I implyINg that eIthEr are On thE same poweR leVel as FAitHLess LoOting, bUt I beLiEve THEy are STIlL woRtH testing.

IN: sTOneForge myStic - The 6-Card playset

I, for one, did nOT unDerstand the maD
ge list that won it all, c ourtesy of  SCGand  Ja ke  Per alez :

4 CreepingC hill  4 Cathartic Reunion 4  Priz ed Amal g am  4 Sh riekhor n  2 C opp er li neGo r ge  4 Bl ood ghast 1  Arid Mesa  4To me Scour 4 N a rc omoeba 2 C onf lagrate 1 Bl ood  Crypt  2  St o mping  Gr ound1 Stea m  Vents  4 Life f ro m  the L o am 2 Go l g ar i Th ug 4 Stinkweed Im p  2 Forgotten Cave  2 Blo od s ta i n edMir e 4 Wooded  F oothi l ls 1 Mo u nt a i n  3C ity of Brass1 GemstoneM ine  2 She na nig a ns 1 B lastZo n e 2  Alpine Moo n 1Abrupt De cay 3N ature's Claim 2  Ancie ntGru dge3  L ig htn in g  Ax e  1  Da r kbl ast

Yes ,th ere r eall y a r e fo urcopi es of  Tome Scour i n t he m a ind eck.I kno w it  s ounds  insan e, bu tthe vast majori ty o f the spe lls  i n D re dge a r e mean t t o b e eithe r playe d  fo rf r e eand/or from the gr av e y ar d. There  is al s oan on-zeroch anc e th a t  with  a T u rn  1 TomeScour, yo ucan get  a  coupl eofdre dgers in t he yar d and/or  drai n  for 3 and/orp ut a Narcomoe b ai n  p l ay w hic h convenien tlyb ring s ba c ka P r izedAmalg am .  I know it sounds like  C hristm as in  September, b ut we have a l l seen t hisa rc h etype do crazy  thin gs out ofn owhere.There  is oneconcessio n that has  to  be  ma dei n  t he manabase t o be a bl e to af for d thatone  Bl ueman a:  a combin ation of  C it yof  Br ass / Mana Con fl uen ce  /Gemst o ne Min e sou ndsli ke a g iven, b u tP e rale zwe nt a  st ep  furt hera ndadded a  Steam Ve nts forgo od  measur e.

Another o pt ion I have  b een  looki n g  at is D angerous Wager : with t h e expec tat ion t hatgraveyard  ha te wil l b e  lesspreval ent o ut  of s idebo a r ds , I  h ave less o f a p roble mdisc ardingmy whole hand if i t  me ans I can dre dge  twi c e  a t i n st a ntsp e ed- and get a chanc e at bring in g  b ack theseP riz ed  Amalga m s one  turn earlier . By thesame toke n,  ano t h erinstant sp eed opti on is Cos t ly Pl u nd er, w hic h canma kedeple ted Sh r iek horns usef ul  again . Byno  means a m I implying that eithe r areon th e s ame power  le v elas Faithl essLooting, b utI b eliev e t h ey ar e st i ll  wo r th te stin g .

IN: St o ne for g e  M ystic - the 6 - Car d Pla yse t 

I, f or o ne, did not under s tand the mad
ge list_that won_it all, courtesy of_SCG and_Jake_Peralez:

4 Creeping_Chill_4 Cathartic Reunion_4 Prized Amalgam_4 Shriekhorn 2 Copperline_Gorge 4 Bloodghast_1_Arid Mesa 4 Tome Scour 4 Narcomoeba 2 Conflagrate 1 Blood Crypt 2 Stomping_Ground_1 Steam_Vents_4_Life from the Loam 2_Golgari Thug 4 Stinkweed Imp_2 Forgotten_Cave 2 Bloodstained Mire 4 Wooded Foothills 1_Mountain_3 City of_Brass 1 Gemstone Mine 2 Shenanigans 1 Blast Zone_2 Alpine Moon 1 Abrupt Decay_3 Nature's Claim_2_Ancient_Grudge 3 Lightning Axe_1 Darkblast

Yes, there really are four_copies of Tome Scour in the_maindeck. I know it sounds insane, but_the vast majority of the spells_in Dredge are meant to_be either_played for free and/or from_the graveyard. There_is also_a non-zero chance_that with a Turn 1 Tome_Scour, you can_get a couple of dredgers in_the_yard and/or drain_for_3_and/or put_a Narcomoeba in_play_which conveniently_brings_back a Prized Amalgam. I know_it_sounds like Christmas in September, but we_have all seen this_archetype_do crazy things out_of nowhere. There is one_concession that has to be made_in the_manabase to_be able to afford that one Blue mana: a combination of_City of Brass / Mana Confluence_/ Gemstone Mine sounds_like a_given,_but Peralez went_a_step further_and added a Steam Vents for good_measure.

Another option_I have been looking at is_Dangerous Wager : with_the_expectation that graveyard hate will be_less prevalent out of sideboards, I_have less of a problem_discarding_my_whole hand if it means_I can dredge twice at instant_speed - and_get a chance at bringing back these_Prized_Amalgam s one turn earlier. By_the_same token, another instant speed option_is_Costly_Plunder, which can make depleted_Shriekhorn s useful again. By no_means am I implying that either are on the_same power level_as Faithless Looting, but I_believe_they_are still worth testing.

IN: Stoneforge Mystic - the 6-Card Playset

I,_for one,_did not understand_the mad