 the end of it."

Mr Mischin dismissed calls from Mr Quigley for his resignation.

"If he thinks I've been involved in any improper conduct, well he's very familiar with the Corruption and Crime Commission. He's no stranger to that, he knows where to go," he said. Judging Criteria

The Submissions with Comments

Danger Mountain! by Jason Morningstar

Danger Mountain! emulates disaster films from the 1970s, which capitalized on a growing environmental malaise and blended it with age-old B-movie melodrama. The results were roundly terrible in retrospect, but terrible in a really fun way. Concept: 70s ecological disaster movies. Both unexpected and enticing.

70s ecological disaster movies. Both unexpected and enticing. Execution: This game reaches into the same cooperative boardgame-influenced GM-less design tradition as Fiasco and Geiger Counter. The game encourages loose player attachment to characters, gleefully describing terrible things happening and brutal deaths, but it is still grounded in the spark of humanity within stereotypical characters who can die from a single random die roll. Not a lot of pushing the envelope here, but it looks solid and fun.

This game reaches into the same cooperative boardgame-influenced GM-less design tradition as Fiasco and Geiger Counter. The game encourages loose player attachment to characters, gleefully describing terrible things happening and brutal deaths, but it is still grounded in the spark of humanity within stereotypical characters who can die from a single random die roll. Not a lot of pushing the envelope here, but it looks solid and fun. Completeness: Some of the procedures are less than 100% clear on first read, but would probably be clearer in play or with additional examples. The game actually answered a bunch of my early questions later in the text. When do you foreshadow disasters? (At the beginning of a scene or sometime during it.) Why bother rolling the disaster dice before you have 4? (You don’t need to, really.) Does everyone choose a second disaster secretly? (No, just the player who rolled the disaster.) The only couple things that I think would make it easier to get this to the table are reference cards listing the play procedures for different stages of the game. There are thankfully already character cards and disaster references included.

Some of the procedures are less than 100% clear on
the end of it. " 

 Mr Mischin dismissed calls from Mr Quigley for his resignation. 

 " If he thinks I've been imply in any improper behavior, well he's very familiar with the Corruption and Crime Commission. He's no stranger to that, he knows where to go, " he allege. Judging Criteria 

 The Submissions with Comments 

 Danger Mountain! by Jason Morningstar 

 Danger Mountain! emulates calamity film from the 1970s, which capitalize on a growing environmental malaise and blended it with old age - old B - movie melodrama. The result were roundly terrible in retrospect, but terrible in a really fun way. Concept: seventy ecological disaster movies. Both unexpected and enticing. 

 seventy ecological disaster movies. Both unexpected and enticing. Execution: This game reach into the same cooperative boardgame - influenced GM - less design tradition as Fiasco and Geiger Counter. The plot encourages loose player attachment to characters, gleefully describing severe things happening and brutal deaths, but it is still grounded in the spark of humanity within stereotypical characters who can fail from a individual random die roll. Not a fortune of push the envelope here, but it looks solid and playfulness. 

 This game reach into the same cooperative boardgame - charm GM - less design tradition as Fiasco and Geiger Counter. The game encourages loose player fastening to characters, gleefully describing terrible things happening and brutal deaths, but it is however grounded in the spark of humanity within stereotypical characters who can fail from a single random die roll. Not a lot of pushing the envelope here, but it looks solid and fun. Completeness: Some of the procedures are less than 100% clear on beginning read, but would probably be clear in play or with extra examples. The game actually answered a bunch of my early motion later in the textbook. When do you foreshadow disasters? (At the beginning of a scene or sometime during it .) Why trouble roll the disaster die before you have 4? (You do n’t need to, really .) Does everyone choose a second disaster secretly? (No, merely the player who rolled the disaster .) The alone couple things that I think would have it easier to get this to the table are reference point cards listing the play procedures for different stages of the game. There be thankfully already fictional character cards and disaster references included. 

 Some of the procedures are less than 100% clear on
 thf end of it."

Mr Mischin dirmissed calls fton Mr Qnigley ror his fesignation.

"If he thinks I've ueen invooved in any improper cunduct, wepl he's vwry hamiliar with thx Corrupbnon ahf Crnmx Commission. He'x no strancer to that, he kvocs where to go," he said. Judging Critewia

The Xuhmissions with Comkqnts

Sanger Mountain! by Jason Morningstzr

Dangeg Mountain! emulatrs disaster films from the 1970s, wjich capitalized oj a growing envyeonmental mauaise and blended it wjth age-old B-movie melodrama. The resukts were riubdlj terrible ii retrjspect, but tcgrible hn a reslly fun way. Cpncxpt: 70w ecological disaster movies. Both unexpgcted and ancicing.

70s ecological diwawter kovias. Burh jnespxctsd and envicing. Exechtion: This tame reaches into tne wame cooperatjve bowrqgame-influenced GM-less design tradition as Fiasco and Geiger Counrer. The game encouraggs loose pjayer attachment to characters, gleefully describitg tecrkblt bmingr hwppening and brutal deaths, but it is still grjhncec in the spark of humanitu aiyrin stereotypkcal ckzrzcters who can die from a singoe random die roll. Not a lot of pushing rhe envelope yere, but it looks dolid and fbn.

This game reaches into the same eooperztive boardhame-influsvced GM-less desien nradhtion as Fiasco and Geiger Counter. Vhe gcme encojraggs loosq player ahtachment to characters, hleefolly dascribing herrible things happening and bcntal deaths, bot ht ps still yroundcd in the spark of humanity wnthin stzreotyoical charzcters xho can die srom a single tandom die ronl. Not a lot of pushing ghe envelope hrre, but in jookw solid and fun. Cokplgtsness: Some of tkt pticedures are lrss thwn 100% rlear mn first reag, bug wuild pfobably be glexrer in play or with addhtiohal examples. The gsmc actualli answereq a bunch of ky early questions latec in tie texy. Wren do you foreshadow disastera? (At the heglnning of a ssene or sometime during it.) Why bother rolling the disasver dice before you havw 4? (You don’t need to, veally.) Does xveryoge choose a second disaster swcretly? (No, just tme player who rolled tge disdster.) The only couple things that I think would make it easier to get this to rhe taulq are refersnce cardv jnsting ehe 'ley procedures for different stages of the game. Tiere are tvaukfully already character carcs and disaster references included.

Some of the lrocedures are less than 100% clear on
the end of it." Mr Mischin dismissed Mr for his "If he thinks improper well he's very with the Corruption Crime Commission. He's no stranger to he knows where to go," he said. Judging Criteria The Submissions with Comments Mountain! by Jason Morningstar Danger Mountain! emulates disaster films from the 1970s, which on growing malaise blended it with age-old B-movie melodrama. The results were roundly terrible in retrospect, but terrible in really fun way. Concept: 70s ecological disaster movies. unexpected and enticing. 70s disaster movies. Both unexpected and Execution: game reaches the cooperative GM-less design tradition Fiasco and Geiger Counter. The game encourages loose player attachment to characters, gleefully describing terrible things happening brutal deaths, is still in spark humanity within stereotypical can die from a single random a lot of pushing the envelope here, but looks solid fun. This game reaches into the cooperative boardgame-influenced GM-less design tradition as Fiasco and Counter. The game encourages loose player attachment to characters, gleefully describing terrible things happening and but it is still in the spark humanity stereotypical who die from single random die roll. Not a lot of pushing the envelope but it looks solid and fun. Completeness: Some of the less 100% clear on read, but would probably clearer play or with additional game answered my questions in the text. When you foreshadow disasters? (At the of a scene or rolling the disaster dice before you have 4? don’t need to, really.) Does everyone choose second disaster secretly? (No, just the player who rolled the disaster.) The couple things think would make it easier to get this the table are reference listing the play procedures for different stages of the There thankfully already cards and disaster included. Some of procedures are less clear on
 the end of it."

Mr Mischin dismisSed calls frOm Mr QUigLey FoR his ResiGnation.

"If he thiNKs I'vE been involved in any imprOper cOnDUct, wELl He's veRy familIAr WITh tHe coRruPtIOn And CrIme commissIon. He's no stRanGeR to that, he knoWS wHere to go," he SaiD. Judging CritEriA

The SuBmIssIOns wiTh COmmenTs

DangER MountAin! by JasoN MORningsTAr

DangeR mOuNtaiN! emulates disaster FIlMS from the 1970s, which CapitaLiZEd ON A grOwiNg environmEnTal maLAise and BLeNDED it WIth age-old B-movIe melodrama. tHe rEsults WeRe rOUndly tErribLe IN reTrospect, but TerrIble in a reAlly fuN Way. ConcEPt: 70s ecolOgical DisAstEr moVIeS. BOth UnEXpeCTeD anD EntIcing.

70s ecOlOgIcal dIsasTER MOvieS. BoTh unExpecTed and enticinG. ExEcutIOn: THis gaMe reaChes InTo the Same coOperaTiVe boardgame-inflUencEd GM-less dEsiGn TraDiTion aS fiasco And geiGer CounTer. The gAMe eNcOURAgEs loose player attacHmENT tO charactErs, gleEFuLlY DescribiNg TerRiblE THings HappENiNg and bruTal deaTHs, BuT it is stIlL grounDeD in The Spark OF humAnity wIthin steReotyPIcal characters WHo can die from a SInGLE rANdom Die Roll. Not a lot Of puSHing The eNVeLopE Here, bUt it lOoKS sOLid and fun.

This game reAcHes intO the sAme cooperativE boardgame-INFLuenced Gm-lesS DeSIgn tradition as fiascO and Geiger cOunter. ThE game EncouragEs loose plAYEr attachMenT to ChaRacTERs, Gleefully descRIBing TeRrible tHinGs happeNinG anD brUtaL dEaths, but iT is still GrOuNdEd In tHe spaRK of humanItY wiThIn sTereoTYpical CharaCterS wHo CAn dIe from a SInGLE ranDoM dIe roLl. NOt A lot oF pusHIng The enveLope here, bUt iT LookS sOlId and fuN. Completeness: soMe of the proCeDurEs are lESS than 100% cleAr on first read, but would prOBably be CleArer iN plaY or with adDitIonal eXamPLes. The Game acTuallY aNswEREd a buNCH oF my EaRly questioNS LatEr in tHe Text. when do yOu foreshadow disastERs? (AT the beginning Of a ScenE OR sOmeTImE DurInG It.) WHY Bother rolling thE disaster dIcE BeFore you havE 4? (you DoN’t need tO, really.) does eVEryone cHoose a secOnd disastEr SecrETLy? (NO, just the plAyer who rOlled the dISasteR.) thE only CouPle thiNgS thAt I thInk wouLD maKe it eAsier tO gEt this To the TaBle are reFerence cards listing the pLay proCedurEs fOr differeNt sTAgeS of the gamE. TheRe are thankFulLy aLreadY chARacteR carDS aNd dISasteR refERences incLUdEd.

SOME oF the proceduRES Are Less tHan 100% CLear on
 the end of it."

Mr Misch in dismiss ed ca lls  fr om  MrQuig ley for his re s igna tion.

"If he thinks I 've b ee n  inv o lv ed in  any im p ro p e r c on du ct,  w e ll  he's  ve ry fami liar withthe  C orruption an d  C rime Commi ssi on. He's nostr angerto  th a t, he  kn ows w here t o  go,"he said.Ju d ging C r iteriaT he  Sub missions with Com m en t s

Danger Moun tain!by Ja s o n M orn ingstar

D an ger M o untain! em u l a tes disaster film s from the1 970 s, whi ch  ca p italiz ed on  a gro wing enviro nmen tal malai se and blended it with  age-o ldB-m ovie me lo dra ma .  Th e  r esu l tswere rou nd ly  terr ible i n retr osp ect,  butterrible in a  re ally fun  way.  Conc ept:  7 0s ec ologic al di sa ster movies. Bo th u nexpected  an dent ic ing.70s ec olo gic al disa ster mo v ies .B o t hunexpected and ent ic i n g.  Executi on: Th i sga m e reache sint o th e samecoop e ra tive boa rdgame - in fl uencedGM -lessde sig n t radit i on a s Fias co and G eiger Counter. The g a me encourages lo o s ep laye r a ttachment t o ch a ract ers, gl eef u lly d escri bi n gt errible things happ en ing an d bru tal deaths, b ut it is s t i l l ground ed i n  t h e spark of hum anity  within st e reotypic al ch aracters  who cand i e from a  si ngl e r and o m  d ie roll. Nota lotof  pushin g t he enve lop e h ere , b ut  it looks  solid a nd  f un .
Th is ga m e reache sint othe  same cooper ative  boa rd ga m e-i nfluenc e dG M -les sde sign  tr ad ition  asF ias co andGeiger Co unt e r. T he  g ame enc ourages loose  p layer atta ch men t to c h a racters,  gleefully describing t e rriblethi ngs h appe ning andbru tal de ath s , butit isstill  g rou n d ed in t he  sp ar k of human i t y w ithin  s tere otypica l characters who c a n d ie from a sin gle  ran d o mdie ro l l.No t  al o t of pushing th e envelope  h e re , but it l o oks  s olid an d fun.Compl e teness:  Some ofthe proce du resa r e l ess than 1 00% clea r on firs t  read ,  b ut wo uld  proba bl y b e cle arer i n  pl ay or  withad dition al ex am ples. Th e game actually answere d a bu nch o f m y early q ues t ion s later i n th e text. Wh endoyou f ore s hadow  dis a st ers ?  (Attheb eginningo fa s c e ne  or sometim e d uri ng it .)W hy bot herrolling the disas t er dice before  you h ave  4? (You  d on’t need to,rea ll y . ) Does e ve ryone choos e a seco nd disas ter se cretly ? (No,j u st the pl ayer  wh o rolledthe  d i saster. )Th e  onlycoup le  thing s that I th i n k would make iteasie r to ge t  th is to  t he tabl e  are  reference  cards list ing th e pl ay pr ocedure sfor di ffe re nt stageso f the gam e. Th ere are  t hank ful ly alr eady c harac terca rds  and disa s t er re fe r enc es i nclud ed .

S ome of th e  procedu res are les stha n 100% c l ea r on
 the_end of_it."

Mr Mischin dismissed calls_from Mr_Quigley_for his_resignation.

"If_he thinks I've_been involved in_any improper conduct, well_he's very familiar_with_the Corruption and Crime Commission. He's no stranger to that, he knows where to_go,"_he said._Judging_Criteria

The_Submissions with Comments

Danger Mountain! by_Jason Morningstar

Danger Mountain! emulates disaster_films from_the 1970s, which capitalized on a growing environmental_malaise_and blended it_with age-old B-movie melodrama. The results were roundly terrible_in retrospect, but terrible in a_really fun way._Concept:_70s_ecological disaster movies. Both_unexpected and enticing.

70s ecological disaster movies._Both unexpected and enticing. Execution: This_game reaches into the same cooperative boardgame-influenced_GM-less design tradition as Fiasco and_Geiger Counter. The game encourages_loose player_attachment to characters, gleefully describing_terrible things happening_and brutal_deaths, but it_is still grounded in the spark_of humanity within_stereotypical characters who can die from_a_single random die_roll._Not_a lot_of pushing the_envelope_here, but_it_looks solid and fun.

This game reaches_into_the same cooperative boardgame-influenced GM-less design tradition_as Fiasco and Geiger_Counter._The game encourages loose_player attachment to characters, gleefully_describing terrible things happening and brutal_deaths, but_it is_still grounded in the spark of humanity within stereotypical characters who_can die from a single random_die roll. Not a_lot of_pushing_the envelope here,_but_it looks_solid and fun. Completeness: Some of the_procedures are_less than 100% clear on first_read, but would probably_be_clearer in play or with additional_examples. The game actually answered a_bunch of my early questions_later_in_the text. When do you_foreshadow disasters? (At the beginning of_a scene or_sometime during it.) Why bother rolling the_disaster_dice before you have 4? (You_don’t_need to, really.) Does everyone choose_a_second_disaster secretly? (No, just the_player who rolled the disaster.) The_only couple things that I think would make it_easier to get_this to the table are_reference_cards_listing the play procedures for different stages of the game._There are_thankfully already character_cards and disaster references included.

Some of the procedures are less_than 100% clear on