 will have far more time than normal to get your damage done before your opponent gets out infestors or mutalisks of their own (in which case you will have a free win).

If you are Even with your Opponent : Take your pick of strategy. There is a possibility of going for mutalisks, infestor/ling, and even roach/hydra/infestor. Segments for these will be added at a later date.



: Take your pick of strategy. There is a possibility of going for mutalisks, infestor/ling, and even roach/hydra/infestor. Segments for these will be added at a later date.

If you are Behind your Opponent: This is a tricky spot, and one that is not ideal to be in. One option is to go for a baneling all-in, with the hope that your opponent over-produces drones; however, this is a risky situation that relies on a critical mistake from the opponent to be successful. Going for a roach/baneling all in generally will not work - even if your opponent goes for mutalisks, they will have enough of a early lead to build defense and get their mutalisks out. The suggested option would be going for fast infestors with burrow if your opponent happens to take a fast third; you can hope for some lucky burrowed infestor harass while at the same time have a efficient defense set up with well placed fungal growths.

Opening 2: Standard 14 Pool This is the most standard build, and if you are looking to improve, it is the build most recommended to learn and master. The 14 pool can be used in any situation, on any map and can defend any all in (if scouted) while also having the potential to keep up with any macro build from your opponent.



Build Order 14 spawning pool





15 hatchery





14 drone





15 queen





17 overlord





17 gas





16 zergling

If your opponent takes a 14 pool or 15 hatchery, use 2 early lings to scout out the opponent's base. It is preferred to take a baneling nest at 50 gas and speed on the next 100 gas mined, however you can flip the order you get these 2 buildings if you wish. Enter a standard mid game!



If your opponent chooses to go for an aggressive spawning
will have far more time than normal to get your damage do before your opposition gets out infestors or mutalisks of their own (in which case you will have a detached win). 

 If you are Even with your Opponent: accept your pick of strategy. There embody a possibility of going for mutalisks, infestor / burbot, and even roach / hydra / infestor. Segments for these will be added at a late date. 



: drive your pick of strategy. There is a possibility of going for mutalisks, infestor / heather, and even roach / hydra / infestor. Segments for these will be added at a later date. 

 If you are Behind your adversary: This is a tricky spot, and one that is not ideal to be in. One option is to go for a baneling wholly - in, with the promise that your opponent over - produces drones; however, this is a bad situation that relies on a critical mistake from the opponent to be successful. Going for a r-2 / baneling all in generally will not work - even if your opponent goes for mutalisks, they will have enough of a early lead to build defense and get their mutalisks out. The propose option would be going for firm infestors with burrow if your opponent happens to take a fast third gear; you can hope for some lucky burrowed infestor harass while at the same time accept a efficient defense set up with well placed fungal growths. 

 Opening 2: Standard 14 Pool This is the most standard human body, and if you are looking to improve, it is the build most recommend to learn and passkey. The 14 pool can be used in any situation, on any map and can defend any all in (if scout) while also having the potential to keep up with any macro build from your opponent. 



 Build Order 14 spawning pool 





 15 hatchery 





 14 drone 





 15 fagot 





 17 overlord 





 17 gas 





 16 zergling 

 If your opponent learn a 14 pool or 15 hatchery, practice 2 early lings to scout out the opponent's base. It is preferred to necessitate a baneling nest at 50 gas and speed on the next 100 gas mined, however you can throw the order you perplex these 2 buildings if you wish. Enter a standard mid game! 



 If your adversary choose to go for an aggressive spawning
 wipl have far more time thxn normal to gej tour demage dkne befofe your opponent gets out inhestirs oe mutalisks of their odn (in whibh case yiu wmll have a free xjn).

If yom are Cven civh your Opponenj : Take your pick of stratagh. Chere is a possibility of going for iutalisls, infestor/ling, wnd tveg rozbh/mydra/infestor. Segments for these will bt added at a later date.



: Take your pick of stgatehy. There is a posslbility of toind for mutalisys, infestog/ning, and eben roach/hydra/infestor. Segments for chese will ve adfgd at a latec date.

Pf you are Bempnd yous Opponrnt: This is a brickb spit, and one that is nov ideal to be in. One option iv co go for a baneling qlo-in, whth dhe fipe thzt ykur opoonxnt over-prosuces dronew; however, this is a rywky situation that wejies on a critical mistake from the oppmneht to be successful. Goibg for a roach/banelinh all in denerally will not work - even if your opponent goas foc outcoisks, rhfy will have enough of a early lead to build qsftnsv and get their mmtalisks out. The sighexjed option wouud be ykihg for fast infestlrs witr bureow if yotr olponent happens to take a fqst third; yol cab hope for some lueky burrowed infgstor narass while at the samz time have a efflcient derdnse set up with wekl placed fungal growths.

Openyng 2: Stanvard 14 Pool Tfis os the most stanfard ngild, and if you arf loonitg to imprlve, it is the build most recommxided to learn atd kaster. Tke 14 popl can be useq in any situajion, on auy map and can dvfend any all in (if fcouted) while wlso having vhe poteneial to jeep up dith any macro build from your opponent.



Build Order 14 spxsning pool





15 hatcktry





14 drone





15 queen





17 ovrrlurd





17 gws





16 zqsgling

If yous opoondmt tayes a 14 kjoo or 15 hatchery, use 2 early linfs to scout out thr jpponent'w base. Ie is preferrec to take a banelijg nevt et 50 gax agd speed on the next 100 gas mines, however yom can flip thq oreer you get chese 2 buildings if you wish. Enter a staidard mid game!



If your opponent chooses to yo for an aggcessivq spawninc
will have far more time than normal your done before opponent gets out own which case you have a free If you are Even with your : Take your pick of strategy. There is a possibility of going for infestor/ling, and even roach/hydra/infestor. Segments for these will be added at a later : your of There is a possibility of going for mutalisks, infestor/ling, and even roach/hydra/infestor. Segments for these will added at a later date. If you are your Opponent: This is tricky spot, and one that not to be One is go for a all-in, with the hope that your opponent over-produces drones; however, this is a risky situation that relies a critical the opponent be Going a roach/baneling all will not work - even if for mutalisks, they will have enough of a lead to defense and get their mutalisks out. suggested option would be going for fast infestors burrow if your opponent happens to take a fast third; you can hope for some infestor harass while at same time have efficient set with placed fungal Opening 2: Standard 14 Pool This is the most standard build, if you are looking to improve, it is the build to and master. The pool can be used any on any map and any in also the to keep up with macro build from your opponent. Order 14 spawning pool queen 17 overlord 17 gas 16 zergling If opponent takes a 14 pool or 15 use 2 early lings to scout out the opponent's base. It is to take nest at 50 gas and speed on the 100 gas mined, however can flip the order you get these 2 buildings you Enter a mid game! If opponent chooses to for an aggressive
 will have far more time than noRmal to get yOur daMagE doNe BefoRe yoUr opponent gets OUt inFestors or mutalisks of thEir owN (iN WhicH CaSe you Will havE A fREE wiN).

IF yOu aRe eVeN with YouR OpponeNt : Take your PicK oF strategy. TheRE iS a possibilIty Of going for muTalIsks, inFeStoR/Ling, aNd eVen roAch/hydRA/infesTor. SegmenTs FOr thesE Will be aDDEd At a lAter date.



: Take your pICk OF strategy. There Is a posSiBIlITY of GoiNg for mutalIsKs, infEStor/linG, AnD EVEn rOAch/hydra/infesTor. Segments FOr tHese wiLl Be aDDed at a Later DaTE.

If You are BehinD youR Opponent: this is A Tricky sPOt, and onE that iS noT idEal tO Be In. one OpTIon IS tO go FOr a Baneling AlL-iN, with The hOPE THat yOur OppoNent oVer-produces drOneS; howEVer, This iS a risKy siTuAtion That reLies oN a Critical mistake From The opponeNt tO bE suCcEssfuL. going fOr a RoaCh/banelIng all iN GenErALLY wIll not work - even if yoUr OPPoNent goes For mutALiSkS, They will HaVe eNougH OF a earLy leAD tO build deFense aND gEt Their muTaLisks oUt. the SugGesteD OptiOn woulD be going For faST infestors with BUrrow if your opPOnENT hAPpenS to Take a fast thIrd; yOU can Hope FOr SomE Lucky BurroWeD InFEstor harass while at tHe Same tiMe havE a efficient deFense set up WITH well plaCed fUNgAL growths.

OpeninG 2: StanDard 14 Pool ThIS is the moSt staNdard buiLd, and if yoU ARe lookinG to ImpRovE, it IS ThE build most recOMMendEd To learn And Master. THe 14 pOol Can Be uSeD in any sitUation, on AnY mAp AnD caN defeND any all iN (iF scOuTed) While ALso havIng thE potEnTiAL to Keep up wITh ANY macRo BuIld fRom YoUr oppOnenT.



buiLd Order 14 Spawning pOol





15 HAtchErY





14 dRone





15 queEn





17 overlord





17 gas





16 ZeRgling

If yoUr OppOnent tAKEs a 14 pool oR 15 hatchery, use 2 early lings tO Scout ouT thE oppoNent'S base. It is PreFerred To tAKe a banEling nEst at 50 GaS anD SPeed oN THe NexT 100 gAs mined, howEVEr yOu can FlIp thE order yOu get these 2 buildingS If yOu wish. Enter a sTanDard MID gAme!



iF yOUr oPpONenT CHooses to go for an Aggressive SpAWnIng
 will have far more time t han normal  to g etyou rdama ge d one before you r  opp onent gets out infesto rs or  m u tali s ks  of t heir ow n  ( i n  wh ic hcas ey ou  will  ha ve a fr ee win).
Ifyo u are Even w i th  your Oppo nen t : Take you r p ick of  s tra t egy.The re is  a pos s ibilit y of goin gf or mut a lisks,i n fe stor /ling, and even r o ac h /hydra/infesto r. Seg me n ts f orthe se will be  a ddeda t a lat e rd a t e.

: Take your  pick of st r ate gy. Th er e i s  a pos sibil it y  of  going formuta lisks, in festor / ling, a n d evenroach/ hyd ra/ infe s to r.  Se gm e nts fo r t h ese  will be  a dd ed at  a l a t e r  dat e.
Ifyou a re Behind you r O ppon e nt:  This  is a  tri ck y spo t, and  oneth at is not ideal  tobe in. On e o pt ion  i s tog o fora b ane ling al l-in, w i thth e h op e that your oppone nt o ve r-produc es dro n es ;h owever,th isis a r iskysitu a ti on thatrelies on  a  critic al  mista ke  fr omthe o p pone nt tobe succe ssful .  Going for a r o ach/banelinga ll i ng ener all y will notwork - ev en i f  y our oppon ent g oe s  f o r mutalisks, they w il l have  enou gh of a early  lead to b u i l d defens e an d  g e t their mutali sks o ut. The su g gested o ption  would b e going f o r  fast in fes tor s w ith b ur row if your o p p onen thappens  to  take a  fa stthi rd;  y ou can ho pe for s om elu ck y b urrow e d infest or  ha ra sswhile at the  same  tim eha v e a  effici e nt d efen se  s et u p w it h wel l pl a ced  fungal  growths. 

O p enin g2:  Standa rd 14 Pool Th is  is the mo st  st andard b uild, an d if you are looking to improve , i t isthebuild mos t r ecomme nde d  to le arn an d mas te r.T h e 14p o ol  ca nbe used in a nysitua ti on,on anymap and can defend any  all in (if s cou ted) w hi lea ls o  ha vi n g t h e  potential to k eep up wit ha ny  macro bui l d f ro m youropponen t.

Build O rder 14 s pawning p oo l


15  hatchery




14drone



15 q u ee n




1 7 over lo rd



17 gas 



16zergli ng 

If y our o pp onent ta kes a 14 pool or 15 hat chery,  use2 e arly ling s t o  sc out out t he o pponent'sbas e.It is  pr e ferre d to ta kea  bane ling nest at 5 0  g asa n dspeed on th e n ext  100gas mined,  how ever you can flip the order yougett h ese  2b uild in gs if you wish . E nt e r  a stand ar d mid game! 



If y ou r  oppo nent c hooses  to gof o ra n aggr essi vespawning
 will_have far_more time than normal_to get_your_damage done_before_your opponent gets_out infestors or_mutalisks of their own_(in which case_you_will have a free win).

If you are Even with your Opponent : Take your_pick_of strategy._There_is_a possibility of going for_mutalisks, infestor/ling, and even roach/hydra/infestor._Segments for_these will be added at a later date.



:_Take_your pick of_strategy. There is a possibility of going for mutalisks,_infestor/ling, and even roach/hydra/infestor. Segments for_these will be_added_at_a later date.

If you_are Behind your Opponent: This is_a tricky spot, and one that_is not ideal to be in. One_option is to go for a_baneling all-in, with the hope_that your_opponent over-produces drones; however, this_is a risky_situation that_relies on a_critical mistake from the opponent to_be successful. Going_for a roach/baneling all in generally_will_not work -_even_if_your opponent_goes for mutalisks,_they_will have_enough_of a early lead to build_defense_and get their mutalisks out. The suggested_option would be going_for_fast infestors with burrow_if your opponent happens to_take a fast third; you can_hope for_some lucky_burrowed infestor harass while at the same time have a efficient_defense set up with well placed_fungal growths.

Opening 2: Standard_14 Pool_This_is the most_standard_build, and_if you are looking to improve, it_is the_build most recommended to learn and_master. The 14 pool_can_be used in any situation, on_any map and can defend any_all in (if scouted) while_also_having_the potential to keep up_with any macro build from your_opponent.



Build Order 14_spawning pool





15 hatchery





14 drone





15 queen





17 overlord





17 gas





16_zergling

If_your opponent takes a 14 pool_or_15 hatchery, use 2 early lings_to_scout_out the opponent's base. It_is preferred to take a baneling_nest at 50 gas and speed on the next_100 gas mined,_however you can flip the_order_you_get these 2 buildings if you wish. Enter a standard_mid game!



If_your opponent chooses_to go for an aggressive spawning