 mega final battle, which makes me wonder why you would do anything except fight dudes – but Mythender at least offers a set of mechanics that make the battles themselves fairly compelling. Along those lines, the unfinished classic Scarlet Wake is also a bit similar, I suppose. There is definitely a way to string a bunch of random fights together and make them really work, but I don’t really see that happening here. The fight mechanics aren’t particularly interesting and there’s nothing else to do that takes their place. So either I just don’t get it or this game isn’t really driving hard at a particular purpose. Is it about the fights? Then the fight mechanics need to be more interesting. Is it about beating Death? Then we need interesting rules for that. Is it about doing things in the Last City? Then we need interesting rules for that. Cookery: A lot of the ingredients here seem mashed together or forced a bit, which leads to a madcap sort of feel. That’s fine in general, but may be contributing to the lack of focus this game seems to have. Madcap is cool as long as you support it and make it compelling or at least exciting.

A lot of the ingredients here seem mashed together or forced a bit, which leads to a madcap sort of feel. That’s fine in general, but may be contributing to the lack of focus this game seems to have. Madcap is cool as long as you support it and make it compelling or at least exciting. Conclusion: Definitely feels like an initial sketch of a concept, not a game ready to be playtested.

Burial at Crossroads by Bryan Hansel

Deliver a skinner across the desert to Oasis, the city of exile. An exile’s fresh start means your fresh start. You’re joined by a mercenary, scientist, gambler, frontiersman, forgotten marshal and a native. Arrive together, apart or alone. Concept: This game reads like a distillation (yum, moonshine!) of every face-stabbing indie game of the past 5-6 years. A motley group of characters have to deliver what is basically a corpse-in-a-box from one end of a God-forsaken post-apocalyptic piece of cowboy country to the other, supposedly without killing each other (but where’s the fun in that, right?). It’s not revolutionary,
mega final battle, which makes me wonder why you would do anything except battle fellow – but Mythender at least offers a set of mechanics that cause the battles themselves fairly compelling. Along those note, the bare classic Scarlet Wake is also a bit similar, I suppose. There be definitely a way to string a crowd of random fights together and make them really work, but I do n’t really see that happen here. The fight mechanics are n’t particularly interesting and there ’s nothing else to practice that takes their place. So either I just do n’t scram it or this game is n’t really driving hard at a particular function. Is it about the fights? Then the fight mechanics need to be more interesting. Is it about beating Death? Then we need interesting rules for that. Is it about doing things in the Last City? Then we need interesting rules for that. Cookery: A lot of the ingredients here seem mashed in concert or storm a bit, which lead to a daredevil kind of feel. That ’s fine in general, but may be contributing to the lack of focus this game seems to have. Madcap is cool equally long as you support it and make it compelling or at least exciting. 

 A lot of the ingredients here seem mashed together or forced a bit, which leads to a madcap sort of spirit. That ’s fine in cosmopolitan, but may be contribute to the lack of focus this game seems to have. Madcap is cool equally long as you support it and make it compelling or at least exciting. Conclusion: Definitely feels like an initial sketch of a concept, not a game ready to be playtested. 

 Burial at Crossroads by Bryan Hansel 

 Deliver a muleteer across the desert to Oasis, the city of exile. An exile ’s fresh start means your fresh start. You ’re join by a mercenary, scientist, gambler, frontiersman, forget marshal and a native. Arrive together, aside or alone. Concept: This game reads like a distillate (yum, moonshine !) of every face - stabbing indie game of the past 5 - 6 years. A assorted group of characters have to deliver what is basically a cadaver - in - a - box from one end of a God - forsaken post - apocalyptic piece of cowboy state to the other, supposedly without killing each early (but where ’s the fun in that, right ?). It ’s not revolutionary,
 meha final battle, which mayes me wonder wkt you xould dk anythivg except fight dudes – but Mbthebder qt least offers a set uf mechanpcs that nake rhe battles themselves fzlrly eonpelling. Along those linas, the unfinisvea elassic Scarlet Wake is also a bit symilar, O duppose. There ys dtfigitemj c way to string a bunch of randkm fighus together and male them really work, but I fon’t really see that hwppening hets. Trw fight mechxnics aren’u 'articularli interesting and there’s nothing else to do thaj fangs their plare. So vither I just don’t ged it or this game isn’b reanly driving hard at a pacticular purpose. Is yt about dhz fights? Then the figyt mechdnicv nede tu bt mprs integesving. Is it zbout beatibg Death? Then we netd ybteresting rumes fow ehat. Is it about doing things in the Lavt Dity? Then we need interwsting rules for that. Cookery: W lot of the ingredients here seem mashed togethes or hofceb a big, wjich leads to a madcap sort of feel. That’s finq im neneral, but may ne contributing to tje jack of focus this yzms seems to have. Mafcap is cool as long ws ypu support it and make it cimpelling or qt least exciting.

A lot of the ingtedienys here seem mashed togzther kr forced a bit, whicg leads to a madcxp xost of fetu. That’s fine in gqneral, buv may be congriboting tj the lack of focus this game seemd to kave. Kadcap is fool as long as you support it eid make it cokpallpng or at leasb exciting. Concjusion: Definitgly feels like an initiam sketci of a conce[t, not a game teady to be pnaytesteq.

Burual qt Crosrfoads by Bryan Hansel

Deliver a skunner across the dcsert fo Oasis, the cicv if exile. An exike’s frqsj xtwst means yous frdsh xtart. You’re joincd cy a mercenary, scientist, gamgler, frontiersman, govgotten mqrshal agd a native. Atrive together, apagt or alune. Cpncgpt: This game reads like a distjllation (jum, moonshine!) os evcry sace-stabbiug indie game of the past 5-6 years. A motleb group of characters hqve to deliver what ls basically a cowpse-in-a-bof from one end of a Tod-forsaken post-akocalyptic piece of cowgoy cogntry to the other, supposedly without killing each other (but where’s the fun in that, cidht?). It’s not revplutimncry,
mega final battle, which makes me wonder would anything except dudes – but set mechanics that make battles themselves fairly Along those lines, the unfinished classic Wake is also a bit similar, I suppose. There is definitely a way string a bunch of random fights together and make them really work, but don’t see happening The fight mechanics aren’t particularly interesting and there’s nothing else to do that takes their place. either I just don’t get it or this isn’t really driving hard a particular purpose. Is it the Then the mechanics to more interesting. Is about beating Death? Then we need interesting rules for that. Is it about doing things in the City? Then interesting rules that. A of the ingredients mashed together or forced a bit, a madcap sort of feel. That’s fine in but may contributing to the lack of focus game seems to have. Madcap is cool as as you support it and make it compelling or at least exciting. A lot of here seem mashed together forced a bit, leads a sort feel. That’s in general, but may be contributing to the lack of focus game seems to have. Madcap is cool as long as it make it compelling at least exciting. Conclusion: feels an initial sketch of not game playtested. at by Bryan Hansel Deliver skinner across the desert to the city of exile. your fresh start. You’re joined by a mercenary, gambler, frontiersman, forgotten marshal and a native. together, apart or alone. Concept: This game reads like a distillation (yum, of every game of the past 5-6 years. A motley of characters have to what is basically a corpse-in-a-box from one end of God-forsaken piece of country to the supposedly without killing other (but where’s in that, It’s revolutionary,
 mega final battle, which makes Me wonder whY you wOulD do AnYthiNg exCept fight dudes – BUt MyThender at least offers a sEt of mEcHAnicS ThAt makE the batTLeS THemSeLvEs fAiRLy CompeLliNg. Along Those lines, The UnFinished clasSIc scarlet WakE is Also a bit simiLar, i suppoSe. theRE is deFinItely A way to STring a Bunch of raNdOM fightS TogetheR ANd Make Them really work, but i DoN’T really see that HappenInG HeRE. the FigHt mechanicS aRen’t pARticulaRLy INTEreSTing and there’s Nothing else TO do That taKeS thEIr placE. So eiThER I jUst don’t get iT or tHis game isN’t realLY drivinG Hard at a ParticUlaR puRposE. is It AboUt THe fIGhTs? THEn tHe fight mEcHaNics nEed tO BE MOre iNteRestIng. Is It about beatinG DeAth? THEn wE need InterEstiNg Rules For thaT. Is it AbOut doing things iN the last City? THen We NeeD iNtereSTing ruLes For That. CooKery: A loT Of tHe INGReDients here seem mashEd TOGeTher or foRced a bIT, wHiCH leads to A mAdcAp soRT Of feeL. ThaT’S fIne in genEral, buT MaY bE contriBuTing to ThE laCk oF focuS This Game seEms to havE. MadcAP is cool as long aS You support it aND mAKE iT CompEllIng or at leasT excITing.

a lot OF tHe iNGrediEnts hErE SeEM mashed together or foRcEd a bit, Which Leads to a madcaP sort of feeL. tHAt’s fine iN genERaL, But may be contriButinG to the lack OF focus thIs gamE seems to Have. MadcaP IS cool as lOng As yOu sUppORT iT and make it comPELlinG oR at leasT exCiting. COncLusIon: defInItely feelS like an iNiTiAl SkEtcH of a cONcept, not A gAme ReAdy To be pLAytestEd.

BurIal aT CRoSSroAds by BrYAn hANsel

deLiVer a SkiNnEr acrOss tHE deSert to OAsis, the ciTy oF ExilE. AN eXile’s frEsh start means YoUr fresh staRt. you’Re joinED By a merceNary, scientist, gambler, froNTiersmaN, foRgottEn maRshal and a NatIve. ArrIve TOgetheR, apart Or aloNe. conCEPt: ThiS GAmE reAdS like a distILLatIon (yuM, mOonsHine!) of eVery face-stabbing inDIe gAme of the past 5-6 yEarS. A moTLEy GroUP oF ChaRaCTerS HAve to deliver whaT is basicalLy A CoRpse-in-a-box FRom OnE end of a god-forsAken pOSt-apocaLyptic pieCe of cowboY cOuntRY To tHe other, supPosedly wIthout kilLIng eaCH oTher (bUt wHere’s tHe Fun In thaT, right?). iT’s nOt revOlutioNaRy,
 mega final battle, whichmakes me w onder  wh y y ou  wou ld d o anything exc e pt f ight dudes – but Mythe nderat leas t  o ffers  a seto fm e cha ni cs  th at ma ke th e b attlesthemselves  fa ir ly compellin g .Along thos e l ines, the un fin ishedcl ass i c Sca rle t Wak e is a l so a b it simila r, I supp o se. The r e  i s de finitely a way to st r ing a bunch of  rando mf ig h t s t oge ther and m ak e the m  really wo r k ,  bu t  I don’t real ly see that hap pening  h ere .  The f ightme c han ics aren’tpart icularlyintere s ting an d  there’ s noth ing  el se t o  d otha tt ake s  t hei r  pl ace. Soei th er Ijust d o n ’t g etit o r thi s game isn’trea llyd riv ing h ard a t apa rticu lar pu rpose .Is it about the  fig hts? Then  th efig ht  mech a nics n eed  to  be mor e inter e sti ng . I sit about beating D ea t h ?Then weneed i n te re s ting rul es  fo r th a t . Isit a b ou t doingthings in  t he Last  C ity? T he n w e n eed i n tere stingrules fo r tha t . Cookery: A l o t of the ingr e di e n ts here  se em mashed t oget h er o r fo r ce d a bit,which  l e ad s  to a madcap sort o ffeel.That’ s fine in gen eral, butm a y  be cont ribu t in g  to the lack o f foc us this ga m e seemsto ha ve. Madc ap is coo l as longasyou  su ppo r t  i t and make it c ompe ll ing oratleast e xci tin g.
Alo t of theingredie nt she re  se em ma s hed toge th eror  fo rceda  bit,which  lea ds  t o  amadcaps or t of f ee l.  Tha t’s  f ine i n ge n era l, butmay be co ntr i buti ng  t o the l ack of focusth is game se em s t o have . Madcap i s cool as long as you s u pport i t a nd ma ke i t compell ing  or at  le a st exc iting.  Conc lu sio n :  Defi n i te lyfe els like a n ini tialsk etch  of a c oncept, not a game rea dy to be play tes ted. Bu ria l  a t  Cr os s roa d s  by Bryan Hanse l

Deliver  a sk inner acro s s t he  desert  to Oas is, t h e cityof exile.  An exile ’s  fre s h  st art meansyour fre sh start. You’r e  j oined  by  a mer ce nar y, sc ientis t , g amble r, fro nt iersma n, fo rg otten ma rshal and a native. Arr ive to gethe r,apart oralo n e.Concept:This  game read s l ike  a di sti l latio n (y u m,  mo o nshin e!)o f every f a ce -st a b bi ng indie ga m e ofthe p ast 5-6 ye ars.  A motley group o f  characters ha ve t o del ive r  wha tis basically a  co rp s e -in-a-bo xfrom one en d of a G od - forsa ken po st-apo calypti c pi e ce ofcowb oycountry t o t he other,su pp o sedlywith ou t kill ing ea c h ot h e r (but where’s t he fu n in th a t,right ?) . It’sn ot r evolutiona ry,
 mega_final battle,_which makes me wonder_why you_would_do anything_except_fight dudes –_but Mythender at_least offers a set_of mechanics that_make_the battles themselves fairly compelling. Along those lines, the unfinished classic Scarlet Wake is_also_a bit_similar,_I_suppose. There is definitely a_way to string a bunch_of random_fights together and make them really work, but_I_don’t really see_that happening here. The fight mechanics aren’t particularly interesting_and there’s nothing else to do_that takes their_place._So_either I just don’t_get it or this game isn’t_really driving hard at a particular_purpose. Is it about the fights? Then_the fight mechanics need to be_more interesting. Is it about_beating Death?_Then we need interesting rules_for that. Is_it about_doing things in_the Last City? Then we need_interesting rules for_that. Cookery: A lot of the_ingredients_here seem mashed_together_or_forced a_bit, which leads_to_a madcap_sort_of feel. That’s fine in general,_but_may be contributing to the lack of_focus this game seems_to_have. Madcap is cool_as long as you support_it and make it compelling or_at least_exciting.

A lot_of the ingredients here seem mashed together or forced a bit,_which leads to a madcap sort_of feel. That’s fine_in general,_but_may be contributing_to_the lack_of focus this game seems to have._Madcap is_cool as long as you support_it and make it_compelling_or at least exciting. Conclusion: Definitely_feels like an initial sketch of_a concept, not a game_ready_to_be playtested.

Burial at Crossroads by_Bryan Hansel

Deliver a skinner across the_desert to Oasis,_the city of exile. An exile’s fresh_start_means your fresh start. You’re joined_by_a mercenary, scientist, gambler, frontiersman, forgotten_marshal_and_a native. Arrive together, apart_or alone. Concept: This game reads_like a distillation (yum, moonshine!) of every face-stabbing indie_game of the_past 5-6 years. A motley_group_of_characters have to deliver what is basically a corpse-in-a-box from_one end_of a God-forsaken_post-apocalyptic piece of cowboy country to the other, supposedly without_killing each other (but where’s the fun_in that, right?). It’s not revolutionary,