 a bit of play and testing to fix but in general are pretty easy to deal with.

Then there are the really bad issues. Problems that crop up only every few hours and are not reproducible using any simple steps. If you’ve got good testers eventually they can figure out reproduction steps, but doing so in a debug build is usually painful, as the game runs so slow and it takes a long time for the bug to occur.

I’ve got one bug like this that I’ve been ignoring it for a while. Ever since I added DirectX 11 rendering I’ve occasionally seen the interface to the graphics hardware fail. All it reports is:

D3D11: Removing Device.

If you query the interface for more information the error code is

DXGI_ERROR_DEVICE_REMOVED

When this occurs, you can’t continue rendering without restarting the graphics interface.

It happens occasionally, usually rendering large scenes, but not always. The D3D11 debug layer output shows nothing extra, no warnings, no errors. This is a non-debuggable error. Rendering the exact same scene that caused the issue doesn’t make the issue occur again, so reproducing it is very hard. Only my main development machine does this. Other computers I have around do not. The DirectX 9 version of the game also has no problems and can run for days without the graphics card dying.

The documentation says if you get this error, either the driver for the video card has been updated, or the video card has been physically removed from the machine. Clearly, I’m not doing either of these things while the game is running. Since those two things are very rare, I had written the code to just throw an error and quit should it occur.

It’s not comforting that it seems to happen anywhere from five times a minute to once an hour on my main development machine. But some days it doesn’t happen at all.

Searching the internet for other developers with the same issue is very hard – there’s a lot of noise with non-programmers talking about it. A lot of new games don’t handle this error and simple quit as well. Doing a search for ‘DXGI_ERROR_DEVICE_REMOVED’ gives you an unlimited list of forums for Crysis 3, Arma, Civ 5, Conan, Hitman, Secret World, Battlefield 3,
a bit of play and testing to fix but in cosmopolitan are reasonably comfortable to deal with. 

 Then there are the really regretful issues. Problems that crop up merely every few hours and are not reproducible using any elementary steps. If you ’ve got adept testers eventually they can visualize out replica steps, but doing therefore in a debug build is usually afflictive, as the game runs so dull and it takes a long time for the hemipterous insect to occur. 

 I ’ve got one bug like this that I ’ve been ignoring it for a while. Ever since I add DirectX 11 rendering I ’ve occasionally seen the interface to the graphics hardware fail. All it reports is: 

 D3D11: Removing Device. 

 If you question the interface for more data the erroneousness code is 

 DXGI_ERROR_DEVICE_REMOVED 

 When this occurs, you ca n’t continue rendering without restarting the graphics interface. 

 It happens occasionally, usually rendering bombastic scenes, but not always. The D3D11 debug level end product show nothing extra, no warnings, no error. This is a non - debuggable error. Rendering the exact same scenery that caused the issue does n’t make the issue happen again, so reproducing it is very hard. Only my main development machine does this. early computer I have around do not. The DirectX 9 version of the plot also has no problems and can run for days without the graphics card dying. 

 The documentation read if you get this error, either the driver for the video card has been updated, or the video recording card has been physically remove from the machine. distinctly, I ’m not doing either of these things while the game is running. Since those two things are very rare, I had write the code to just throw an error and quit should it occur. 

 It ’s not comforting that it seems to happen anywhere from five multiplication a minute to once an hour on my main exploitation machine. But some days it does n’t find at all. 

 Searching the internet for other developers with the same issue is very hard – there ’s a lot of noise with non - programmers talking about it. A batch of newfangled game do n’t handle this error and childlike quit as well. Doing a search for ‘ DXGI_ERROR_DEVICE_REMOVED ’ give you an unlimited list of forums for Crysis 3, Arma, Civ 5, Conan, Hitman, Secret World, Battlefield 3,
 a hit of play and testing uo fix but in gengrql are prettg easy tu deal with.

Then there are thx reqlly vad issues. Problems thxt crop ui only evwry hew hours and arx not reixoducjnle uvmng any simple xteps. If ymu’ve got good dertzrs eventually they can figure out rqproducyiln steps, but djing fo ih a debug build is usually painful, as the game runs so slow and it takes a long hime for the bug to ocfur.

I’ve got ine fyg like this that I’ve been ignorinf it for a while. Ever since I aaded BirectX 11 rebdwrijc I’ve occasmonallj seen the inbvrface do the braphics hardwsre faul. All it reports is:

D3V11: Removing Device.

If iou query dhz interface for more undormajion dhe derof ckdx ia

DXGI_EGROC_DEVICE_REMOBED

When thiw occurs, you can’t cpnepmue renderinf withjue restarting the graphics interface.

It hdppsns occasionally, usuallt rendering large scejes, but njt always. The D3D11 debug layer output shows nothing extre, vo cqrninew, jo errors. This is a non-debuggable error. Rendewjnb nhe exact same sccne that caused thr lsxoe doesn’t make the issus occur again, so rfproducyng ir is very harc. Only my main development nachine does rhis. Other computexs I have aruund do npt. The DirectX 9 version of fhe game aldo has no oroblems and can ruk fmr days without the graphiss card dbing.

Tke documdntajion sars if you het tmhs error, either thf drirer fmr the vidfo card has been updated, or the video card hax teet physicclly rcmoved from the machine. Clearky, I’m njt dokng either of theve things wrile the game ls running. Smnce thosq twi thungs ard very rare, I hsd writteu the code to just throx an srror and quit whoood it occur.

It’s nog cjmvocting dhat it seemv to haolen avywhere fron fivr times a minute to mnce an hour on my maim qevelopmgnt machige. But some dsys it doesn’t happtn at ell.

Seacching thg internet for other developers with the saie issue is dery hard – there’x a lot of noise with non-programmers taoking about it. A lit of new games don’j hsndle this xrror wnd simpla quit as well. Doing a search for ‘DXGL_ERROR_DEVICE_REMOVED’ gibes yog an knlimited list of forums for Crysis 3, Arma, Civ 5, Conan, Hitman, Secret World, Vattlehiqld 3,
a bit of play and testing to in are pretty to deal with. bad Problems that crop only every few and are not reproducible using any steps. If you’ve got good testers eventually they can figure out reproduction steps, doing so in a debug build is usually painful, as the game runs slow it a time for the bug to occur. I’ve got one bug like this that I’ve been ignoring for a while. Ever since I added DirectX rendering I’ve occasionally seen interface to the graphics hardware All reports is: Removing If query the interface more information the error code is DXGI_ERROR_DEVICE_REMOVED When this occurs, you can’t continue rendering without restarting the interface. It usually rendering scenes, not The D3D11 debug shows nothing extra, no warnings, no a non-debuggable error. Rendering the exact same scene caused the doesn’t make the issue occur again, reproducing it is very hard. Only my main machine does this. Other computers I have around do not. The DirectX 9 version of also has no problems can run for without graphics dying. documentation says you get this error, either the driver for the video card been updated, or the video card has been physically removed machine. I’m not doing of these things while game running. Since those two very I code just an error and quit it occur. It’s not comforting it seems to happen minute to once an hour on my main machine. But some days it doesn’t happen all. Searching the internet for other developers with the same issue is hard – lot of noise with non-programmers talking about it. lot of new games handle this error and simple quit as well. Doing search ‘DXGI_ERROR_DEVICE_REMOVED’ gives an unlimited list forums for Crysis Arma, Civ 5, Secret World, 3,
 a bit of play and testing to fix But in generAl are PreTty EaSy to Deal With.

Then there aRE the Really bad issues. ProblemS that CrOP up oNLy Every Few hourS AnD ARe nOt ReProDuCIbLe usiNg aNy simplE steps. If yoU’ve GoT good testers EVeNtually theY caN figure out reProDuctioN sTepS, But doIng So in a Debug bUIld is uSually paiNfUL, as the GAme runs SO SlOw anD it takes a long time FOr THe bug to occur.

I’vE got onE bUG lIKE thIs tHat I’ve been IgNorinG It for a wHIlE. eVEr sINce I added DireCtX 11 renderinG i’ve OccasiOnAllY Seen thE inteRfACe tO the graphicS harDware fail. all it rEPorts is:

d3d11: RemoviNg DeviCe.

IF yoU queRY tHe IntErFAce FOr MorE InfOrmation ThE eRror cOde iS

dxgi_ERRoR_DeVICe_REMOvED

When this ocCurS, you CAn’t ContiNue reNderInG withOut resTartiNg The graphics inteRfacE.

It happenS ocCaSioNaLly, usUAlly reNdeRinG large sCenes, buT Not AlWAYS. THe D3D11 debug layer outpUt SHOwS nothing Extra, nO WaRnINgs, no errOrS. ThIs is A NOn-debUggaBLe Error. RenDering THe ExAct same ScEne thaT cAusEd tHe issUE doeSn’t makE the issuE occuR Again, so reproduCIng it is very haRD. ONLY mY Main DevElopment macHine DOes tHis. OTHeR coMPuterS I havE aROuND do not. The DirectX 9 verSiOn of thE game Also has no probLems and can RUN For days wIthoUT tHE graphics card dYing.

THe documentATion says If you Get this eRror, eitheR THe driver For The VidEo cARD hAs been updated, OR The vIdEo card hAs bEen physIcaLly RemOveD fRom the macHine. CleaRlY, I’M nOt DoiNg eitHEr of thesE tHinGs WhiLe the GAme is rUnninG. SinCe ThOSe tWo thingS ArE VEry rArE, I Had wRitTeN the cOde tO JusT throw aN error and QuiT ShouLd It Occur.

It’S not comfortinG tHat it seems To HapPen anyWHEre from fIve times a minute to once an HOur on my MaiN deveLopmEnt machinE. BuT some dAys IT doesn’T happeN at alL.

SEarCHIng thE INtErnEt For other deVELopErs wiTh The sAme issuE is very hard – there’s a LOt oF noise with non-ProGramMERs TalKInG AboUt IT. A lOT Of new games don’t hAndle this eRrOR aNd simple quIT as WeLl. Doing A search For ‘DXgi_ERROR_DeVICE_REMOvED’ gives yOu An unLIMitEd list of foRums for CRysis 3, Arma, cIv 5, ConAN, HItman, secRet WorLd, batTlefiEld 3,
 a bit of play and testing  to fix bu t ingen era larepret ty easy to dea l  wit h.

Then there are the  real ly badi ss ues.Problem s  t h a t c ro pupon l yevery  fe w hours  and are n otre producible u s in g any simp lesteps. If yo u’v e gotgo odt ester s e ventu ally t h ey can  figure o ut reprod u ction s t e ps , bu t doing so in a d e bu g  build is usua lly pa in f ul , asthe  game runs  s o slo w  and it ta k e s  al ong time forthe bug too ccu r.

I’ ve  go t  one b ug li ke thi s that I’ve  bee n ignorin g it f o r a whi l e. Ever  since  Iadd ed D i re ct X 1 1r end e ri ngI ’ve  occasio na ll y see n th e i n terf ace  tothe g raphics hardw are  fai l . A ll it  repo rtsis :

D3 D11: R emovi ng  Device.

If yo u qu ery the i nte rf ace  f or mo r e info rma tio n the e rror co d e i sD X GI _ERROR_DEVICE_REMO VE D 
W hen this  occur s ,yo u  can’t c on tin ue r e n derin g wi t ho ut resta rtingt he  g raphics  i nterfa ce .
Ithappe n s oc casion ally, us ually rendering larg e  scenes, butn ot a lw a ys.The  D3D11 debu g la y er o utpu t  s how s  noth ing e xt r a, no warnings, no err or s. Thi s isa non-debugga ble error. R e nderingthee xa c t same scene t hat c aused thei ssue doe sn’tmake the  issue oc c u r again,  so  re pro duc i n git is very ha r d . On ly  my mai n d evelopm ent  ma chi nedo es this.Other co mp ut er sI h ave a r ound dono t.Th e D irect X  9 ver sionof t he  g a mealso ha s  n o prob le ms  and  ca nrun f or d a yswithout  the grap hic s  car ddy ing.

T he documentat io n says ifyo u g et thi s error, e ither the driver for th e  videocar d has  bee n updated , o r thevid e o card  has b een p hy sic a l ly re m o ve d f ro m the mach i n e.Clear ly , I’ m not d oing either of the s e t hings while t hegame i srun n in g . S in c e t h o se two things a re very ra re ,  I  had writt e n t he  code t o justthrow an erro r and qui t shouldit  occ u r .
It’s not c omfortin g that it seems to  happ enanywhe re  fr om fi ve tim e s a  minu te toon ce anhouron  my main  development machine. B ut som e day s i t doesn’t  ha p pen  at all.
Sea rching the  in ter net f oro therdeve l op ers withthes ame issue is  ve r y  h ard – there ’ s a l ot of  no i se wit h no n-programmers tal k ing about it.A lo t ofnew game sdon’t handle t his  e r r or and s im ple quit as  well. D oi n g a s earchfor ‘D XGI_ERR O R _D E VICE_R EMOV ED’  gives yo u a nu nlimite dli s t of f orum sfor Cr ysis 3 ,  Arm a ,  Civ 5, Conan, H itman , Secre t  Wo rld,Ba ttlefie l d 3, 
 a_bit of_play and testing to_fix but_in_general are_pretty_easy to deal_with.

Then there are_the really bad issues._Problems that crop_up_only every few hours and are not reproducible using any simple steps. If you’ve_got_good testers_eventually_they_can figure out reproduction steps,_but doing so in a_debug build_is usually painful, as the game runs so_slow_and it takes_a long time for the bug to occur.

I’ve got_one bug like this that I’ve_been ignoring it_for_a_while. Ever since I_added DirectX 11 rendering I’ve occasionally_seen the interface to the graphics_hardware fail. All it reports is:

D3D11: Removing_Device.

If you query the interface for_more information the error code_is

DXGI_ERROR_DEVICE_REMOVED

When this_occurs, you can’t continue rendering_without restarting the_graphics interface.

It_happens occasionally, usually_rendering large scenes, but not always._The D3D11 debug_layer output shows nothing extra, no_warnings,_no errors. This_is_a_non-debuggable error._Rendering the exact_same_scene that_caused_the issue doesn’t make the issue_occur_again, so reproducing it is very hard._Only my main development_machine_does this. Other computers_I have around do not._The DirectX 9 version of the_game also_has no_problems and can run for days without the graphics card dying.

The_documentation says if you get this_error, either the driver_for the_video_card has been_updated,_or the_video card has been physically removed from_the machine._Clearly, I’m not doing either of_these things while the_game_is running. Since those two things_are very rare, I had written_the code to just throw_an_error_and quit should it occur.

It’s_not comforting that it seems to_happen anywhere from_five times a minute to once an_hour_on my main development machine. But_some_days it doesn’t happen at all.

Searching_the_internet_for other developers with the_same issue is very hard –_there’s a lot of noise with non-programmers talking about_it. A lot_of new games don’t handle_this_error_and simple quit as well. Doing a search for ‘DXGI_ERROR_DEVICE_REMOVED’_gives you_an unlimited list_of forums for Crysis 3, Arma, Civ 5, Conan, Hitman,_Secret World, Battlefield 3,