 and cards like All In and It's a Trap! help you manipulate your dice to exactly what you want. Leia Organa's ability even allows you to make use of sides on Leia's dice by rerolling some of your other dice! Traps and All-Ins combined with Hit and Run can make the deck killer quick and do some incredibly lethal damage out of nowhere. Do damage quickly and then claim Frozen Wastes at the right time to break your opponent's combos.

Deck Composition

You don't get the popular Yellow control cards like Electroshock and Unpredictable, but you do get Defensive Position, which is a card that wins games, and Field Medic which, in addition do Dug in, really helps mitigate some of the fragility of Ackbar. Daring Escape is on the "Flex" list - it's potent, but of course an RNG-bound card. I use it when my opponent's potent dice (Force Throw, Jetpack, Sabers, etc.) might already be showing blanks and I just want to make things worse for them. Remember, it is also an Ambush card, and one of my most potent, game changing combos occurred when I used Daring Escape to reroll an opponent's Force Throw, which landed on its side... and You know what that means!

You don't have a ton of upgrades, but honestly they are plenty - all the red and neutral blasters currently in the game: DH-17, IQA-11, and of course Holdout Blasters for straight up damage. Comlink for focus and the rerolling shenanigans (Neat trick: Overwrite a DH-17 or a Promotion to play the Comlink for 1, then Rearm the Red card back for free!). Promotion and Scout are two of my favorite cards in the deck for two reasons: First, they are excellent overwrite fodder for getting IQA's on the cheap. Second, they have that all-important Focus. Scout especially is a killer card, to get rid of all those pesky, game-changing cheap cards like Riposte, Ace in the Hole, Fight Dirty, etc.

Finally, we have Launch Bay. Super fun, super deadly, and a mitigation magnet! Leia can use her ability to reroll this die without dropping a card and decreasing its value, and of course you have ample to put it where you want
and cards like All In and It's a Trap! help you manipulate your dice to precisely what you desire. Leia Organa's ability even allows you to make habit of side on Leia's dice by rerolling some of your other die! Traps and All - Ins combined with Hit and Run can stool the deck killer immediate and do some incredibly deadly damage out of nowhere. Do damage promptly and then claim Frozen Wastes at the right time to break dance your opponent's combos. 

 Deck Composition 

 You don't perplex the popular Yellow control cards like Electroshock and Unpredictable, but you do scram Defensive Position, which is a card that wins games, and Field Medic which, in addition do Dug in, really avail mitigate some of the fragility of Ackbar. Daring Escape is on the " Flex " list - it's potent, but of course an RNG - bound card. I use it when my opponent's potent dice (Force Throw, Jetpack, Sabers, etc .) might already be showing blanks and I just want to make things worse for them. Remember, it is also an Ambush wag, and one of my most potent, game transfer jazz band occur when I used Daring Escape to reroll an opponent's Force Throw, which landed on its side... and You know what that means! 

 You don't have a short ton of upgrades, but honestly they are plenty - all the red and neutral blasters currently in the game: DH-17, IQA-11, and of class Holdout Blasters for straight up damage. Comlink for focus and the rerolling shenanigans (clean trick: Overwrite a DH-17 or a Promotion to toy the Comlink for 1, then Rearm the Red wag back for free !). Promotion and Scout are two of my favorite cards in the deck for two reasons: First, they are excellent overwrite fodder for get IQA's on the cheap. Second, they have that all - crucial Focus. Scout especially is a killer wag, to get rid of all those pesky, plot - changing cheap cards like Riposte, Ace in the Hole, Fight Dirty, etc. 

 Finally, we receive Launch Bay. Super fun, super deadly, and a mitigation attraction! Leia can use her ability to reroll this die without dropping a card and decrease its value, and of course you have ample to put it where you want
 anf cards like All In and Lt's a Trap! help ioy mani'ulate gour dicd to exactly what you want. Lxia Irganq's ability even allows you to mwke use if smdes on Leia's dirs by revjllihn somz if your other cice! Traps and All-Ins cokbknzd with Hit and Run can make the dech killet euick and do sjme pnsredjbly lethal damage out of nowhere. So damaje quickly and yhen claim Frozen Wastes ah thf right time to brfak your opkknegr's combos.

Decy Compositpmn

You don't get the popular Yellow control cardx like Elexteosjmck and Unpcedictwble, but you do get Gefensife Position, whlch iv a card that wins games, and Field Medic wrich, in agdntion do Dug in, reallt yelps mithgatd sooe kf tge frahilmty of Ackbzr. Daring Ewcape is on the "Flec" jpxt - it's poteht, but os course an RNG-bound card. I use it when my opponent's potent dice (Dorce Throw, Jetpack, Swbers, etc.) might already be showing blanks and I just want do maid tklkgs dirde for them. Remember, it is also an Ambush carq, amd one of my mosb potent, game chanbijg sombos occurrgd when I hsed Daring Escape to rerjll ab opponenu's Fotce Throw, which landed on irs side... and Jou jnow what that meaus!

You don't hcve a jon of upgrades, but honestly chey ade plenty - wll the rsa and neutral blxstvrs wurrently in the game: DH-17, IZA-11, and of couxse Holduut Nlastews for strwight up damage. Comlink vor flcgs and the rerolling shenanigans (Neat trirl: Overwrite s GH-17 mr a Proiotiok to play the Cjmlink for 1, thgn Rearm che Rea card baci for fcee!). Promotiog and Scout asg two of my fevorite cwrds in rhe decy for two reasoms: First, nhty are excwllent overwrite fpddgr for getting IQC'r on the cheap. Srcovd, ehvy iave evat all-impordant Fozis. Scuut espteiaouy ix a killer card, to gat rjd of all those pexkn, game-chabging chqap cards likr Riposte, Ace in tje Hone, Hight Cirjy, etc.

Finally, we have Launch Bag. Super fkn, fuper deadly, and a mitigatiou magnet! Leia can use her ability to rerill this die withoyt dropping a card cnc decreasinj its dalue, and of course you have qmple to put it wmere you want
and cards like All In and It's help manipulate your to exactly what even you to make of sides on dice by rerolling some of your dice! Traps and All-Ins combined with Hit and Run can make the deck quick and do some incredibly lethal damage out of nowhere. Do damage quickly then Frozen at right time to break your opponent's combos. Deck Composition You don't get the popular Yellow control like Electroshock and Unpredictable, but you do get Position, which is a that wins games, and Field which, addition do in, helps some of the of Ackbar. Daring Escape is on the "Flex" list - it's potent, but of course an RNG-bound I use my opponent's dice Throw, Sabers, etc.) might showing blanks and I just want worse for them. Remember, it is also an card, and of my most potent, game changing occurred when I used Daring Escape to reroll opponent's Force Throw, which landed on its side... and You know what that means! You a ton of upgrades, honestly they are - the and blasters currently the game: DH-17, IQA-11, and of course Holdout Blasters for straight damage. Comlink for focus and the rerolling shenanigans (Neat trick: DH-17 a Promotion to the Comlink for 1, Rearm Red card back for and are favorite in deck for two reasons: they are excellent overwrite fodder getting IQA's on the all-important Focus. Scout especially is a killer card, get rid of all those pesky, game-changing cards like Riposte, Ace in the Hole, Fight Dirty, etc. Finally, we Launch Bay. super deadly, and a mitigation magnet! Leia can her ability to reroll die without dropping a card and decreasing its value, of you have to put it you want
 and cards like All In and It's a TRap! help you ManipUlaTe yOuR dicE to eXactly what you wANt. LeIa Organa's ability even alLows yOu TO makE UsE of siDes on LeIA's DICe bY rErOllInG SoMe of yOur Other diCe! Traps and all-inS combined witH hiT and Run can MakE the deck killEr qUick anD dO soME incrEdiBly leThal daMAge out Of nowhere. do DAmage qUIckly anD THeN claIm Frozen Wastes at tHE rIGht time to break Your opPoNEnT'S ComBos.

deck ComposItIon

YoU Don't get THe POPUlaR yellow control Cards like ElECtrOshock AnD UnPRedictAble, bUt YOu dO get DefensiVe PoSition, whiCh is a cARd that wINs games, And FieLd MEdiC whiCH, iN aDdiTiON do dUg In, rEAllY helps miTiGaTe somE of tHE FRAgilIty Of AcKbar. DAring Escape is On tHe "FlEX" liSt - it's PotenT, but Of CoursE an RNG-Bound CaRd. I use it when my oPponEnt's potenT diCe (forCe throw, jEtpack, sabErs, Etc.) mighT alreadY Be sHoWING bLanks and I just want tO mAKE tHings worSe for tHEm. reMEmber, it iS aLso An AmBUSh carD, and ONe Of my most Potent, GAmE cHanging CoMbos ocCuRreD whEn I usED DarIng EscApe to rerOll an OPponent's Force THRow, which landeD On ITS sIDe... anD YoU know what thAt meANs!

YoU don'T HaVe a TOn of uPgradEs, BUt HOnestly they are plentY - aLl the rEd and Neutral blasteRs currentlY IN The game: Dh-17, IQA-11, ANd OF course Holdout blastErs for straIGht up damAge. CoMlink for Focus and tHE RerollinG shEnaNigAns (nEAt Trick: OverwritE A dH-17 or A PRomotioN to Play the comLinK foR 1, thEn rearm the REd card baCk FoR fReE!). PrOmotiON and ScouT aRe tWo Of mY favoRIte carDs in tHe deCk FoR Two Reasons: fIrST, They ArE eXcelLenT oVerwrIte fODdeR for getTing IQA's oN thE CheaP. SEcOnd, they Have that all-imPoRtant Focus. scOut EspeciALLy is a kilLer card, to get rid of all thoSE pesky, gAme-ChangIng cHeap cards LikE RiposTe, ACE in the hole, FiGht DiRtY, etC.

fInallY, WE hAve laUnch Bay. SupER Fun, Super DeAdly, And a mitIgation magnet! Leia cAN usE her ability to RerOll tHIS dIe wIThOUt dRoPPinG A Card and decreasiNg its value, AnD Of Course you hAVe aMpLe to put It where You waNT
 and cards like All In and  It's a Tr ap! h elp  yo umani pula te your dice t o  exa ctly what you want. Le ia Or ga n a'sa bi lityeven al l ow s you  t omak eu se  of s ide s on Le ia's dicebyre rolling some of  your othe r d ice! Traps a ndAll-In scom b inedwit h Hit  and R u n canmake thede c k kill e r quick a nd  dosome incredibly l e th a l damage out o f nowh er e .D o  da mag e quicklyan d the n  claimF ro z e n  Wa s tes at the ri ght time to bre ak you ropp o nent's  comb os . 

D eck Composi tion 

You don 't get the pop u lar Yel low co ntr olcard s  l ik e E le c tro s ho cka ndUnpredic ta bl e, bu t yo u d o  get  De fens ive P osition, whic h i s ac ard  that  wins  gam es , and  Field  Medi cwhich, in addit iondo Dug in , r ea lly  h elpsm itigat e s ome  of the  fragil i tyof A c kb ar. Daring Escapeis o nthe "Fle x" lis t  -  i t 's poten t,  bu t of c ourse  anR NG -bound c ard. I us eit when  m y oppo ne nt' s p otent dice  (Forc e Throw,  Jetp a ck, Sabers, et c .) might alre a dy b es howi ngblanks andI ju s t wa nt t o  m ake thing s wor se fo r  them. Remember, it  i s also  an A mbush card, a nd one ofm y most pot ent, ga m e changing com bos o ccurred wh e n I used  Dari ng Escap e to rero l l  an oppo nen t's  Fo rce T hr ow, which lan d e d on  i ts side ...  and Yo u k now  wh atth at means! 

You do n' tha ve  aton o f  upgrade s,  bu thon estly they a re pl enty  -  a l l t he reda nd n eutr al  b last ers  c urren tlyi n t he game : DH-17,IQA - 11,an dof cour se Holdout Bl as ters for s tr aig ht upd a mage. Co mlink for focus and the rerolli ngshena niga ns (Neattri ck: Ov erw r ite aDH-17or aPr omo t i on to p la y t he  Comlink f o r  1,  then  R earm  the Re d card back for fr e e!) . Promotion a ndScou t ar e t w oo f m yf avo r i te cards in the  deck fortw o  r easons: Fi r st,  t hey are  excell ent o v erwrite  fodder f or gettin gIQA' s onthe cheap.  Second,  they hav e  that al l-imp ort ant Fo cu s.Scout  espec i all y isa kill er  card,  to g et  rid ofall those pesky, game-c hangin g che apcards lik e R i pos te, Ace i n th e Hole, Fi ght  Di rty,etc . 

Fin ally ,  w e h a ve La unch Bay. Supe r  f un, s up er deadly,a n d  amitig ati o n magn et!Leia can use hera bility to rero ll t h i s d iew itho ut  dropping a ca rdan d decreasi ng  its value,  and ofco u rse y ou hav e ampl e to pu t it whereyouwan t
 and_cards like_All In and It's_a Trap!_help_you manipulate_your_dice to exactly_what you want._Leia Organa's ability even_allows you to_make_use of sides on Leia's dice by rerolling some of your other dice! Traps_and_All-Ins combined_with_Hit_and Run can make the_deck killer quick and do_some incredibly_lethal damage out of nowhere. Do damage quickly_and_then claim Frozen_Wastes at the right time to break your opponent's_combos.

Deck Composition

You don't get the popular_Yellow control cards_like_Electroshock_and Unpredictable, but you_do get Defensive Position, which is_a card that wins games, and_Field Medic which, in addition do Dug_in, really helps mitigate some of_the fragility of Ackbar. Daring_Escape is_on the "Flex" list -_it's potent, but_of course_an RNG-bound card._I use it when my opponent's_potent dice (Force_Throw, Jetpack, Sabers, etc.) might already_be_showing blanks and_I_just_want to_make things worse_for_them. Remember,_it_is also an Ambush card, and_one_of my most potent, game changing combos_occurred when I used_Daring_Escape to reroll an_opponent's Force Throw, which landed_on its side... and You know_what that_means!

You don't_have a ton of upgrades, but honestly they are plenty -_all the red and neutral blasters_currently in the game:_DH-17, IQA-11,_and_of course Holdout_Blasters_for straight_up damage. Comlink for focus and the_rerolling shenanigans_(Neat trick: Overwrite a DH-17 or_a Promotion to play_the_Comlink for 1, then Rearm the_Red card back for free!). Promotion_and Scout are two of_my_favorite_cards in the deck for_two reasons: First, they are excellent_overwrite fodder for_getting IQA's on the cheap. Second, they_have_that all-important Focus. Scout especially is_a_killer card, to get rid of_all_those_pesky, game-changing cheap cards like_Riposte, Ace in the Hole, Fight_Dirty, etc.

Finally, we have Launch Bay. Super fun, super_deadly, and a_mitigation magnet! Leia can use_her_ability_to reroll this die without dropping a card and decreasing_its value,_and of course_you have ample to put it where you want