 Trip 8 lbs 500 gp Fell Claws +1d4 5 lbs 100 gp Greater Fell Claws +1d6 10 lbs 1000 gp Vicious Claws 19-20 Crit 4 lbs 800 gp Tail Spike A tail spike is a simple metal band that is fitted over the end of a dragon's tail, with somewhere between 1-4 spikes attached to it. Blows from a tail spike are terrible indeed, dealing an additional 1d4 damage, and changing the damage from bludgeoning to piercing. Only one attachment can be affixed to the tail at a time. Greater Tail Spike A greater tail spike is an improvement upon the standard version. Typically made with superior materials and 5-8 spikes, blows from a greater tail spike deal an additional 1d10 damage, and change the damage from bludgeoning to piercing. Only one attachment can be affixed to the tail at a time. Chain Attachment A chain attachment is a metal band with a length of chain attached to it. When the dragon's tail is swung, the chain wraps around the victim’s legs, knocking them prone. When a large or smaller target is hit by a dragon's tail attack, it must make a Strength saving throw or be knocked prone. The DC for this saving throw is equal to 8 + the dragon's Strength score + the dragon's proficiency bonus. 9

Fell Claws Fell claws are a set of 10 hollow metal claws, forged to fit tightly over the natural claws of a dragon. These claws add extra weight to a dragon's strikes, allowing them to tear through tough hide and puncture metal, dealing an additional 1d4 slashing damage. Greater Fell Claws Greater fell claws are a sharper and heavier version of the standard set of claws. Blows from greater fell claws deal an additional 1d6 slashing damage. Vicious Claws Vicious claws are an alternative version of the standard fell claws, designed to leave grievous wounds. Instead of focusing on weight or sharpness, fell claws are serrated or jagged, leaving huge tears in the flesh of a dragon's quarry. Vicious claws deal no additional damage, but they score a critical hit on a 19 or 20. Magic Items +1, +2, +3 Barding Any armor, rare, very rare, legendary

This magical barding provides a +1, +2, or +3 magical bonus to the dragon's AC, in addition to the standard bonus
Trip 8 lbs 500 gp Fell Claws +1d4 5 lbs 100 general practitioner Greater Fell Claws +1d6 10 pound 1000 general practitioner Vicious Claws 19 - 20 Crit 4 lbs 800 gp Tail Spike A tail spike heel is a simple metal ring that is match over the goal of a dragon's tail, with somewhere between 1 - 4 ear attached to it. Blows from a tail spike are terrible indeed, dealing an extra 1d4 damage, and changing the damage from club to piercing. Only one fastening can be affixed to the buttocks at a time. Greater Tail Spike A bang-up tail spike is an improvement upon the standard version. Typically make with superior materials and 5 - 8 spikes, blows from a greater stern spike deal an additional 1d10 damage, and change the damage from bludgeoning to piercing. Only one attachment can be affix to the tail at a time. range Attachment A range attachment is a metal band with a length of range attached to it. When the draco's tail is swung, the chain wraps around the victim ’s leg, knocking them prone. When a large or smaller target is hit by a dragon's tail attack, it must make a Strength saving throw or be knocked prone. The DC for this preservation throw is equal to 8 + the draco's Strength sexual conquest + the dragon's proficiency bonus. 9 

 Fell Claws Fell claws are a set of 10 hollow metallic element claws, forged to fit tightly over the lifelike claws of a draco. These claws add extra weight to a dragon's hit, allowing them to tear through rugged hide and puncture metal, deal an additional 1d4 convulse damage. Greater Fell Claws Greater fall claws are a sharper and heavier version of the standard set of claw. Blows from greater fell claws deal an additional 1d6 slashing damage. Vicious Claws Vicious claw are an alternative version of the standard barbarous claws, designed to leave grievous wounds. Instead of focusing on weight unit or sharpness, fell claws are serrated or jagged, leaving huge crying in the human body of a draco's prey. Vicious claws deal no additional price, but they score a critical hit on a 19 or 20. Magic Items +1, +2, +3 Barding Any armor, rare, very rare, fabled 

 This magical barding provide a +1, +2, or +3 magical bonus to the dragon's AC, in addition to the standard bonus
 Trlp 8 lbs 500 gp Fell Claws +1d4 5 lbs 100 gp Greatgr Fell Rlaws +1d6 10 lbs 1000 go Vicious Claws 19-20 Crit 4 lbs 800 jp Tqil Skpke A tail spike is a simple mvtal band thau is fitted over vge end of a ddwgon'v tail, with somgwhere betwean 1-4 spikes attdcfeb to it. Blows from a tail spike are eerriblr lndeed, dealing an sqditjonal 1d4 damage, and changing the dajage frmm bludgeoninb to piercing. Only one attwchmfnt can be affixed to the taio at q time. Greatdr Tail Sppne A greatgr tail spike is an improvement jpon che standare cerdhon. Typicaloy maqe with supevpor matarials snd 5-8 spikes, blpws frim a greater tail spine deal an additiogal 1d10 damdgz, and change the damate from bluggeovung to pmerding. Ojly one attacgment can bw affixed to the taol qt a time. Chajn Attwcrment A chain attachment is a metal bang wjth a length of chain artached to it. When thg dragon's eail is swung, the chain wraps around the victim’s negs, ivocjikg tfwm prone. When a large or smaller target is hit fg s cragon's tail abtack, it must make a Sytength saving jhrow ox bs knocked prone. Thf DC fot this saving trrow is equal to 8 + the dragon's Wtrength scoge + rhe dragon's proficnency bonus. 9

Yell Ckaws Gell claws are a set of 10 homlow metal flaws, forfdd to fit tightlh oner dhe natural claws of a dradon. These clacs add ebtra weighe to a drahon's strikes, allowing thfm to taar througj tough hide and puncture metal, dealing an adcidiotal 1d4 slcshing damage. Greatqr Fell Claws Yreater yell cuaws are a sharpec and heaview version of dje standard vet of cjaws. Bloqs from ereater fell ckaws deal an additiinal 1d6 slashing dakagg. Bicious Claws Vneiius claws are am autewnwtmve vqssion of the stavdafc felu claws, deslgndd tp leave grievous woutds. Jnstead of focusinb jn weighj or shar[ness, fell clsws are serrated og jagjed, leeving nugg tears in the flesh of a dragoh's quarry. Vigious claws dqal ko aqditional bamage, but they score a critical hit on e 19 or 20. Magic Items +1, +2, +3 Bqrding Any armor, rate, yery rare, lejendarr

This maghcal barding providew a +1, +2, or +3 magical bonus to the dragon's AC, in addihion to the standard bonus
Trip 8 lbs 500 gp Fell Claws lbs gp Greater Claws +1d6 10 19-20 4 lbs 800 Tail Spike A spike is a simple metal band is fitted over the end of a dragon's tail, with somewhere between 1-4 attached to it. Blows from a tail spike are terrible indeed, dealing an 1d4 and the from bludgeoning to piercing. Only one attachment can be affixed to the tail at a time. Tail Spike A greater tail spike is an upon the standard version. made with superior materials and spikes, from a tail deal additional 1d10 damage, change the damage from bludgeoning to piercing. Only one attachment can be affixed to the tail at time. Chain chain attachment a band a length of to it. When the dragon's tail chain wraps around the victim’s legs, knocking them When a or smaller target is hit by dragon's tail attack, it must make a Strength throw or be knocked prone. The DC for this saving throw is equal to 8 dragon's Strength score + dragon's proficiency bonus. Fell Fell are set of hollow metal claws, forged to fit tightly over the natural claws a dragon. These claws add extra weight to a dragon's them tear through tough and puncture metal, dealing additional slashing damage. Greater Fell fell are heavier of standard set of claws. from greater fell claws deal additional 1d6 slashing damage. an alternative version of the standard fell claws, to leave grievous wounds. Instead of focusing weight or sharpness, fell claws are serrated or jagged, leaving huge tears the flesh dragon's quarry. Vicious claws deal no additional damage, they score a critical on a 19 or 20. Magic Items +1, +2, Barding armor, rare, rare, legendary This barding provides a +2, or +3 to the AC, addition bonus
 Trip 8 lbs 500 gp Fell Claws +1d4 5 lbs 100 gp GReater Fell claws +1D6 10 lbS 1000 gp viCiouS ClaWs 19-20 Crit 4 lbs 800 gp TaiL spikE A tail spike is a simple meTal baNd THat iS FiTted oVer the eND oF A DraGoN's TaiL, wITh SomewHerE betweeN 1-4 spikes attAchEd To it. Blows froM A tAil spike arE teRrible indeed, DeaLing an AdDitIOnal 1d4 DamAge, anD changINg the dAmage from BlUDgeoniNG to pierCINg. only One attachment can bE AfFIxed to the tail aT a time. grEAtER taiL SpIke A greateR tAil spIKe is an iMPrOVEMenT Upon the standaRd version. TyPIcaLly madE wIth SUperioR mateRiALs aNd 5-8 spikes, bloWs frOm a greateR tail sPIke deal AN additiOnal 1d10 dAmaGe, aNd chANgE tHe dAmAGe fROm BluDGeoNing to piErCiNg. OnlY one ATTAChmeNt cAn be AffixEd to the tail at A tiMe. ChAIn ATtachMent A ChaiN aTtachMent is A metaL bAnd with a length oF chaIn attacheD to It. wheN tHe draGOn's taiL is SwuNg, the chAin wrapS AroUnD THE vIctim’s legs, knocking ThEM PrOne. When a Large oR SmAlLEr target Is Hit By a dRAGon's tAil aTTaCk, it must Make a STReNgTh savinG tHrow or Be KnoCkeD pronE. the Dc for thIs saving Throw IS equal to 8 + the draGOn's Strength scORe + THE dRAgon'S prOficiency boNus. 9

FELl ClAws FELl ClaWS are a Set of 10 HoLLoW Metal claws, forged to fIt TightlY over The natural claWs of a dragoN. tHEse claws Add eXTrA Weight to a dragoN's strIkes, allowiNG them to tEar thRough touGh hide and PUNcture meTal, DeaLinG an ADDiTional 1d4 slashiNG DamaGe. greater felL Claws GReaTer FelL clAwS are a sharPer and heAvIeR vErSioN of thE Standard SeT of ClAws. blows FRom greAter fEll cLaWs DEal An additIOnAL 1D6 slaShInG damAge. viCious clawS vicIous claWs are an alTerNAtivE vErSion of tHe standard felL cLaws, designEd To lEave grIEVous wounDs. Instead of focusing on weIGht or shArpNess, fEll cLaws are seRraTed or jAggED, leaviNg huge Tears In The FLEsh of A DRaGon'S qUarry. VicioUS ClaWs deaL nO addItional Damage, but they score A CriTical hit on a 19 or 20. magIc ItEMS +1, +2, +3 BArdINg aNy aRmOR, raRE, Very rare, legendaRy

This magiCaL BaRding proviDEs a +1, +2, Or +3 Magical Bonus to The drAGon's AC, iN addition To the stanDaRd boNUS
 Trip 8 lbs 500 gp Fell Cl aws +1d4 5  lbs100  gp  G reat er F ell Claws +1d6 10 l bs 1000 gp Vicious Cla ws 19 -2 0  Cri t  4  lbs800 gpT ai l Spi ke  A  ta il sp ike i s a  simple  metal ban d t ha t is fittedo ve r the endofa dragon's t ail , with  s ome w herebet ween1-4 sp i kes at tached to  i t . Blow s  from a t ai l sp ike are terriblei nd e ed, dealing an  addit io n al 1 d4dam age, and c ha nging the dam a ge f r omb ludgeoning to  piercing.O nly  one a tt ach m ent ca n beaf f ixe d to the ta il a t a time.  Great e r TailS pike Agreate r t ail  spi k eis  an  i m pro v em ent upo n the st an da rd ve rsio n . T ypic all y ma de wi th superior m ate rial s  an d 5-8  spik es,bl ows f rom agreat er  tail spike dea l an  addition al1d 10da mage, and ch ang e t he dama ge from blu dg e o n in g to piercing. Onl yo n eattachme nt can be  a f fixed to  t hetail a t a t ime. Ch ain Atta chment Ach ain att ac hmentis  amet al ba n d wi th a l ength of  chai n  attached to i t . When the dr a go n ' st ailisswung, thechai n  wra ps a r ou ndt he vi ctim’ sl eg s , knocking them pro ne . When  a la rge or smalle r target i s h it by adrag o n' s  tail attack,it mu st make aS trengthsavin g throwor be kno c k ed prone . T heDCfor t hi s saving thro w is e qu al to 8  +the dra gon 'sStr eng th  score +the drag on 's  p ro fic iency bonus. 9 
Fel lCla ws Fe l l claw s are  a s et  o f  10  hollow me t a l cl aw s,  for ged  t o fit  tig h tly  over t he natura l c l awsof  a  dragon . These claws  a dd extra w ei ght  to ad r agon's s trikes, allowing them t o  tear t hro ugh t ough  hide and  pu ncture  me t al, de alingan ad di tio n a l 1d4 s la shi ng  damage. G r e ate r Fel lClaw s Great er fell claws area  sh arper and hea vie r ve r s io n o f  t h e s ta n dar d set of claws. B lows fromgr e at er fell cl a wsde al an a ddition al 1d 6  slashi ng damage . Vicious  C laws V ici ous clawsare an a lternativ e  vers i on  of t hestanda rd  fe ll cl aws, d e sig ned t o leav egrievo us wo un ds. Inst ead of focusing on weig ht orsharp nes s, fell c law s  ar e serrate d or  jagged, l eav ing  huge  te a rs in  the fl esh of adrag o n's quarr y .Vic i o us  claws deal n o  ad ditio nal damage , bu t they score a cr i tical hit on a  19o r  20 . M a gicIt ems +1, +2, +3  Ba rd i n g Any ar mo r, rare, ve ry rare,  l e genda ry

Th is mag ical ba r d in g  provi desa + 1, +2, or  +3  m a gical b on us to the  dra go n's AC , in a d diti o n  to the standard  bonu s 
 Trip_8 lbs_500 gp Fell Claws_+1d4 5_lbs_100 gp_Greater_Fell Claws +1d6_10 lbs 1000_gp Vicious Claws 19-20_Crit 4 lbs_800_gp Tail Spike A tail spike is a simple metal band that is fitted_over_the end_of_a_dragon's tail, with somewhere between_1-4 spikes attached to it._Blows from_a tail spike are terrible indeed, dealing an_additional_1d4 damage, and_changing the damage from bludgeoning to piercing. Only one_attachment can be affixed to the_tail at a_time._Greater_Tail Spike A greater_tail spike is an improvement upon_the standard version. Typically made with_superior materials and 5-8 spikes, blows from_a greater tail spike deal an_additional 1d10 damage, and change_the damage_from bludgeoning to piercing. Only_one attachment can_be affixed_to the tail_at a time. Chain Attachment A_chain attachment is_a metal band with a length_of_chain attached to_it._When_the dragon's_tail is swung,_the_chain wraps_around_the victim’s legs, knocking them prone._When_a large or smaller target is hit_by a dragon's tail_attack,_it must make a_Strength saving throw or be_knocked prone. The DC for this_saving throw_is equal_to 8 + the dragon's Strength score + the dragon's proficiency_bonus. 9

Fell Claws Fell claws are_a set of 10_hollow metal_claws,_forged to fit_tightly_over the_natural claws of a dragon. These claws_add extra_weight to a dragon's strikes, allowing_them to tear through_tough_hide and puncture metal, dealing an_additional 1d4 slashing damage. Greater Fell_Claws Greater fell claws are_a_sharper_and heavier version of the_standard set of claws. Blows from_greater fell claws_deal an additional 1d6 slashing damage. Vicious_Claws_Vicious claws are an alternative version_of_the standard fell claws, designed to_leave_grievous_wounds. Instead of focusing on_weight or sharpness, fell claws are_serrated or jagged, leaving huge tears in the flesh_of a dragon's_quarry. Vicious claws deal no_additional_damage,_but they score a critical hit on a 19 or_20. Magic_Items +1, +2,_+3 Barding Any armor, rare, very rare, legendary

This magical barding_provides a +1, +2, or +3 magical_bonus to the dragon's AC, in addition to the standard bonus