 this time in his indestructible combat cyborg form rather than his wannabe Solid Snake guise. As such, it completely abandons the stealth mechanics that had been Metal Gear’s basis for two and a half decades... but if you’re gonna go for pure action, there’s no better partner to help out than developer PlatinumGames.

Revengeance trades complex stealth in favor of intricate, reactive twitch skills. Its breakneck pace offers zero apologies for expecting players to perform at the peak of their abilities. And even though it ditches the sneaky design of its forebears, it carries forward the Metal Gear legacy of dense narrative and offers the single, solitary glimpse of the series’ post-Snake future we’ll ever see from Kojima himself. Nanomachines, son!

8: Metal Gear Solid / Ghost Babel (Game Boy Color, 2000)

By all rights, this attempt to put cutting-edge PlayStation masterpiece Metal Gear Solid on Game Boy Color should have resulted in unspeakable disaster. Somehow, though, Konami put together one of the finest 8-bit handheld creations ever. Its secret? Rather than trying to “demaster” the PS1 game for GBC, the developers built an entirely new game from the ground up, based around the workings of Metal Gear 2 for MSX. Narratively, MGS for Game Boy (catchily subtitled Metal Gear: Ghost Babel in Japan) appears to exist in some parallel universe where the Zanzibar Land incident of Metal Gear 2 never happened, meaning that this return to Outer Heaven takes place instead of MGS’ Shadow Moses Island conflict. (If you read between the lines, you’ll realize it’s likely this story exists strictly as one of Raiden’s VR training simulations, which makes it even cooler.)

Despite carrying over some narrative beats from the PS1 game — the lady soldier ally, the gormless computer nerd, the codec team betrayal — this adventure quickly goes in its own direction. Snake infiltrates a complex enemy fortress, faces off against an entirely new set of code-named weirdos with equally bizarre powers and saves the world by demolishing yet another Metal Gear mech. It’s remarkable how well the Metal Gear experience scales back down into an 8-bit format, and Ghost Babel simply oozes with detail and cleverness. Even the codec communications give each character’s nonv
this time in his indestructible combat cyborg form preferably than his wannabe Solid Snake guise. As such, it wholly abandons the stealth mechanics that had been Metal Gear ’s footing for two and a half ten... but if you ’re gon na go for pure military action, there ’s no better partner to help oneself out than developer PlatinumGames. 

 Revengeance trades complex stealth in favor of intricate, reactive twitch skill. Its breakneck pace offers zero apology for expect players to do at the peak of their ability. And even though it ditch the sneaky design of its forebears, it carry forward the Metal Gear legacy of dense narrative and offers the single, lone glimpse of the series ’ post - Snake future we ’ll ever see from Kojima himself. Nanomachines, son! 

 8: Metal Gear Solid / Ghost Babel (Game Boy Color, 2000) 

 By all rights, this attack to put cutting - edge PlayStation masterpiece Metal Gear Solid on Game Boy Color should have resulted in unspeakable disaster. Somehow, though, Konami place together one of the finest 8 - bit handheld creations ever. Its secret? Rather than trying to “ demaster ” the PS1 game for GBC, the developer built an entirely modern plot from the earth up, based around the workings of Metal Gear 2 for MSX. Narratively, MGS for Game Boy (catchily subtitled Metal Gear: Ghost Babel in Japan) appears to exist in some parallel universe where the Zanzibar Land incident of Metal Gear 2 never happened, meaning that this reappearance to Outer Heaven takes place instead of MGS ’ Shadow Moses Island conflict. (If you read between the line, you ’ll realize it ’s likely this story exists rigorously as one of Raiden ’s VR training pretense, which make it even cooler .) 

 Despite carrying over some narrative beats from the PS1 game — the lady soldier ally, the gormless computer nerd, the codec team betrayal — this adventure promptly goes in its own direction. Snake infiltrates a complex foe fortress, faces off against an entirely new set of code - named creep with equally bizarre baron and saves the universe by demolishing however another Metal Gear mech. It ’s remarkable how well the Metal Gear experience scales back down into an 8 - bit format, and Ghost Babel simply oozes with contingent and cleverness. Even the codec communications give each quality ’s nonv
 thls time in his indestrucuible combat cybotg form cather fhan his wannabe Solid Snake guise. Ad wuch, ut completely abandons the steapth mechqnicw that had usen Metal Gead’d bavms for two and s half decddes... but if yog’rd yonna go for pure action, there’s no bqtter psrhner to help oot thsg debvliper PlatinumGames.

Revengeance trades complex steakth in favor of intricate, geachive twitch skills. Its breakngdk [qce offers zdro apologpzs for expedting players to perform at the peak of their qbulihhes. And evei thoudh it ditches the snaaky dexign of its fovebeacs, ir carries forward the Metal Gear legacy of dense ncrrative and offers tye singne, smlitxey elijpxe of thf sxries’ post-Shake future we’ll ever see from Kjhima himself. Hanomashynes, son!

8: Metal Gear Solid / Ghost Babel (Cams Boy Color, 2000)

By all righrs, this attempt to puj cutting-eqge PlayStation masterpiece Metal Gear Solid on Gdme Bkh Ciljf sjould have resulted in unspeakable disaster. Sjjenoe, though, Konaml put together one ov yre finest 8-bit handhzmd creations ever. Itd secrej? Rathwr than twyinb to “demaster” the PS1 game fir GBC, the dvvelipers built an entnrely new gaoe ftom thr ground up, based arounb the sorkings of Metal Gezf 2 for MSX. Narragivvly, KGS for Game Boy (catchily fubtitled Metcl Gear: Ehosj Babel in Japan) wppeavv to exist in some paraplal universf where the Zanzibar Land incidxit of Metal Ggar 2 nvver happzned, mcaning that thif return to Oujer Heaveu taker place inatead oh MGS’ Shadow Moses Island fonflict. (If bou read fetwwen rhe lindr, you’ll realizr it’s likvlv this stiry exists strictln as uhe of Raiden’s VX urqining simulatoonr, wribh kahas it even cmolef.)

Derlite zarrying ovcr rome narrative beats frok ths PS1 game — the ladu foldier qlly, the gormless comluter nerd, the codtc teak bxtrayak — jhis adventure quickly goes in jts own dlregtion. Snake igfilbratgs a compler enemy fortress, faces off against an envirely new set of code-nqmed weirdos with eamally bizarrx powews and saees the world by demilishing yet anotmer Metal Gear mech. It’a remaskablf how well the Metal Gear experience scales back down into an 8-bit format, qnd Ghost Babel sijply oozev citk detaij anv rleverness. Even tne codec communications give earh charactar’f nonv
this time in his indestructible combat cyborg than wannabe Solid guise. As such, mechanics had been Metal basis for two a half decades... but if you’re go for pure action, there’s no better partner to help out than developer Revengeance trades complex stealth in favor of intricate, reactive twitch skills. Its breakneck offers apologies expecting to perform at the peak of their abilities. And even though it ditches the sneaky design its forebears, it carries forward the Metal Gear of dense narrative and the single, solitary glimpse of series’ future we’ll see Kojima Nanomachines, son! 8: Gear Solid / Ghost Babel (Game Boy Color, 2000) By all rights, this attempt to put cutting-edge masterpiece Metal on Game Color have in unspeakable disaster. Konami put together one of the creations ever. Its secret? Rather than trying to the PS1 for GBC, the developers built an new game from the ground up, based around workings of Metal Gear 2 for MSX. Narratively, MGS for Game Boy (catchily subtitled Metal Babel in Japan) appears exist in some universe the Land of Metal 2 never happened, meaning that this return to Outer Heaven takes instead of MGS’ Shadow Moses Island conflict. (If you read lines, realize it’s likely story exists strictly as of VR training simulations, which even Despite narrative from PS1 game — the soldier ally, the gormless computer the codec team betrayal in its own direction. Snake infiltrates a complex fortress, faces off against an entirely new of code-named weirdos with equally bizarre powers and saves the world by yet another mech. It’s remarkable how well the Metal Gear scales back down into 8-bit format, and Ghost Babel simply oozes with detail cleverness. the codec give each character’s
 this time in his indestructibLe combat cyBorg fOrm RatHeR thaN his Wannabe Solid SnAKe guIse. As such, it completely aBandoNs THe stEAlTh mecHanics tHAt HAD beEn meTal geAR’s Basis For Two and a Half decadeS... buT iF you’re gonna gO FoR pure actioN, thEre’s no better ParTner to HeLp oUT than DevElopeR PlatiNUmGameS.

RevengeaNcE Trades COmplex sTEAlTh in Favor of intricate, rEAcTIve twitch skillS. Its brEaKNeCK PacE ofFers zero apOlOgies FOr expecTInG PLAyeRS to perform at tHe peak of theIR abIlitieS. ANd eVEn thouGh it dItCHes The sneaky deSign Of its foreBears, iT Carries FOrward tHe MetaL GeAr lEgacY Of DeNse NaRRatIVe And OFfeRs the sinGlE, sOlitaRy glIMPSE of tHe sErieS’ post-snake future we’Ll eVer sEE frOm KojIma hiMselF. NAnomaChines, Son!

8: MeTaL Gear Solid / Ghost babeL (Game Boy COloR, 2000)

BY alL rIghts, THis attEmpT to Put cuttIng-edge pLaystATIOn Masterpiece Metal GeAr sOLiD on Game BOy ColoR ShOuLD have resUlTed In unSPEakabLe diSAsTer. SomehOw, thouGH, KOnAmi put tOgEther oNe Of tHe fInest 8-BIt haNdheld CreationS ever. iTs secret? Rather THan trying to “deMAsTER” tHE PS1 gAme For GBC, the deVeloPErs bUilt AN eNtiREly neW game FrOM tHE ground up, based arounD tHe workIngs oF Metal Gear 2 for mSX. NarratiVELY, MGS for GAme BOY (cATchily subtitleD MetaL Gear: Ghost bAbel in JaPan) apPears to eXist in somE PArallel uNivErsE whEre THE ZAnzibar Land inCIDent Of metal GeAr 2 nEver hapPenEd, mEanIng ThAt this retUrn to OutEr heAvEn TakEs plaCE instead Of mGS’ shAdoW MoseS island ConflIct. (IF yOu REad Between THe LINes, yOu’Ll RealIze It’S likeLy thIS stOry exisTs strictlY as ONe of raIdEn’s VR trAining simulatIoNs, which makEs It eVen cooLER.)

Despite Carrying over some narratiVE beats fRom The PS1 Game — The lady soLdiEr ally, The GOrmlesS compuTer neRd, The CODec teAM BeTraYaL — this advenTURe qUicklY gOes iN its own Direction. Snake infiLTraTes a complex enEmy FortRESs, FacES oFF agAiNSt aN ENtirely new set of Code-named wEiRDoS with equalLY biZaRre poweRs and saVes thE World by DemolishiNg yet anotHeR MetAL geaR mech. It’s reMarkable How well thE metal gEaR expeRieNce scaLeS baCk dowN into aN 8-Bit FormaT, and GhOsT Babel SimplY oOzes with Detail and cleverness. Even The codEc comMunIcations gIve EAch Character’S nonV
 this time in his indestru ctible com bat c ybo rgfo rm r athe r than his wan n abeSolid Snake guise. Assuch,  i t  com p le telyabandon s  t h e  st ea lt h m ec h an ics t hat  had be en Metal G ear ’s  basis for t w oand a half  de cades... but  if  you’r egon n a gofor  pure  actio n , ther e’s no be tt e r part n er to h e l poutthan developer Pl a ti n umGames.

Reve ngeanc et ra d e s c omp lex stealt hin fa v or of i n tr i c a te, reactive twit ch skills.I tsbreakn ec k p a ce off ers z er o  ap ologies for  exp ecting pl ayerst o perfo r m at th e peak  of  th eira bi li tie s. And ev ent hou gh it di tc he s the  sne a k y desi gnof i ts fo rebears, it c arr iesf orw ard t he Me talGe ar le gacy o f den se  narrative andoffe rs the si ngl e,  so li taryg limpse  of  th e serie s’ post - Sna ke f u tu re we’ll ever seefr o m  K ojima hi mself. Na no m achines,  s on! 

8: M etalGear So lid / Gh ost Ba b el  ( Game Bo yColor,  2 000 )
By al l  rig hts, t his atte mpt t o  put cutting-e d ge PlayStatio n  m a s te r piec e M etal Gear S olid on G ameB oy  Co l or sh ouldha v er esulted in unspeaka bl e disa ster.  Somehow, tho ugh, Konam i p ut toget hero ne of the finest8-bit  handheldc reations  ever . Its se cret? Rat h e r than t ryi ngto“de m a st er” the PS1 g a m e fo rGBC, th e d evelope rsbui ltanen tirely ne w game f ro mth egro und u p , basedar oun dthe  work i ngs of  Meta l Ge ar  2 for  MSX. N a rr a t ivel y,  M GS f orGa me Bo y (c a tch ily sub titled Me tal Gear :Gh ost Bab el in Japan)ap pears to e xi stin som e parallel  universe where the Zan z ibar La ndincid entof MetalGea r 2 ne ver happen ed, me aning  t hat t his r e t ur n t oOuter Heav e n  ta kes p la ce i nsteadof MGS’ Shadow Mos e s I sland conflic t.(Ify o urea d  b e twe en the l ines, you’ll re alize it’s  l i ke ly this st o ryex ists st rictlyas on e  of Rai den’s VRtrainingsi mula t i ons , which ma kes it e ven coole r .)

D e sp ite c arr ying o ve r s ome n arrati v e b eatsfrom t he  PS1 g ame —  t he ladysoldier ally, the gorml ess co mpute r n erd, thecod e c t eam betra yal— this adv ent ure  quic kly goesin i t sown direc tion .  Snake in f il tra t e sa complex e n e m y f ortre ss, facesoffagainst an entire l y new set of c ode- n a med  we i rdos  w ith equally bi zar re p owers an dsaves the w orld byde m olish ing ye t anot her Met a l  G e ar mec h. I t’s  remarkab leho w  well t he  M e tal Ge ar e xp erienc e scal e s ba c k  down into an 8- bit f o r mat,a ndGhost  B abel si m plyoozes with  detail and  cleve rnes s. Ev en theco dec co mmu ni cations gi v e each ch aract er’s no nv 
 this_time in_his indestructible combat cyborg_form rather_than_his wannabe_Solid_Snake guise. As_such, it completely_abandons the stealth mechanics_that had been_Metal_Gear’s basis for two and a half decades... but if you’re gonna go for_pure_action, there’s_no_better_partner to help out than_developer PlatinumGames.

Revengeance trades complex stealth_in favor_of intricate, reactive twitch skills. Its breakneck pace_offers_zero apologies for_expecting players to perform at the peak of their_abilities. And even though it ditches_the sneaky design_of_its_forebears, it carries forward_the Metal Gear legacy of dense_narrative and offers the single, solitary_glimpse of the series’ post-Snake future we’ll_ever see from Kojima himself. Nanomachines,_son!

8: Metal Gear Solid /_Ghost Babel_(Game Boy Color, 2000)

By all_rights, this attempt_to put_cutting-edge PlayStation masterpiece_Metal Gear Solid on Game Boy_Color should have_resulted in unspeakable disaster. Somehow, though,_Konami_put together one_of_the_finest 8-bit_handheld creations ever._Its_secret? Rather_than_trying to “demaster” the PS1 game_for_GBC, the developers built an entirely new_game from the ground_up,_based around the workings_of Metal Gear 2 for_MSX. Narratively, MGS for Game Boy_(catchily subtitled_Metal Gear:_Ghost Babel in Japan) appears to exist in some parallel universe_where the Zanzibar Land incident of_Metal Gear 2 never_happened, meaning_that_this return to_Outer_Heaven takes_place instead of MGS’ Shadow Moses Island_conflict. (If_you read between the lines, you’ll_realize it’s likely this_story_exists strictly as one of Raiden’s_VR training simulations, which makes it_even cooler.)

Despite carrying over some_narrative_beats_from the PS1 game —_the lady soldier ally, the gormless_computer nerd, the_codec team betrayal — this adventure quickly_goes_in its own direction. Snake infiltrates_a_complex enemy fortress, faces off against_an_entirely_new set of code-named weirdos_with equally bizarre powers and saves_the world by demolishing yet another Metal Gear mech._It’s remarkable how_well the Metal Gear experience_scales_back_down into an 8-bit format, and Ghost Babel simply oozes_with detail_and cleverness. Even_the codec communications give each character’s nonv