umably to avoid putting off modern audiences, the game has been made much easier. The Prince is now guided by a magic sparkle that always shows the optimal way to the next target location, which can be switched off in the options. Enemies don’t strike the Prince down before he gets a chance to draw his sword, anymore. Floor switches are now marked in bright colors – those that open doors are yellow, while those that close them are red. There are checkpoints in each stage that start the Prince with full health after dying, so health management is much less of an issue. There is still a timer counting down, but the game doesn’t actually end when you run out of time – you just get a shorter ending after defeating Jaffar. For those who’d actually like to have a challenge, there is also a Time Trial mode available. Even harsher is the Survival mode, which demands to play through the entire game without dying.

Based on this version is also the mobile port by Gameloft. The characters and stages are converted into pre-rendered 2D graphics, much like the Donkey Kong Country series, and the controls have been reworked even more to make up for the typical issues that come when playing a game on a phone keypad, but there’s another major issue, depending on the device it is played on: Most cell phones have a higher vertical resolution with a very narrow horizontal, which this game just wasn’t made for.

In February 2012, Prince of Persia Classic arrived on iOS and later that year on Android, with dungeon maps and added FMV story cutscenes. The graphics are still only 2D, but look much better than on traditional mobile phones. The controls offer the choice between a virtual joystick, directional buttons and a slider. The latter two don’t have a separate “up” direction, which sometimes makes it difficult to jump forward while standing below a ledge.

Links:

Jordan Mechner’s Homepage Offers eBooks of the author’s journals 1982-1993.

Prince of Persia Ubisoft’s official page for the most recent game.

Prince of Persia Classic Game Postmortem at the GDC Vault.

Screenshot Comparisons

Intro Comparisons

Prince of Persia Special Edition – Browser (2003)

To promote their upcoming revival of the Prince of Persia series, Ubisoft launched a
umably to avoid putting off modern audiences, the plot has been do much easier. The Prince is nowadays lead by a magic sparkle that constantly show the optimal manner to the next target localization, which can be switched off in the options. enemy do n’t hit the Prince down before he gets a chance to draw his sword, anymore. Floor switches are now score in bright colors – those that open door are yellow, while those that close them are red. There are checkpoint in each stage that begin the Prince with full health after dying, so health management is a lot less of an issue. There is still a timer counting down, but the game does n’t actually end when you tend out of time – you just get a shorter ending after defeating Jaffar. For those who ’d actually like to have a challenge, there is also a Time Trial manner available. Even harsher is the Survival mode, which demand to bet through the entire game without die. 

 Based on this version is also the mobile larboard by Gameloft. The characters and stages are converted into pre - rendered 2D graphics, much like the Donkey Kong Country serial, and the controls have been reworked even more to make up for the typical issues that come when playing a plot on a telephone keypad, but there ’s another major issue, depending on the device it is played on: Most cellular telephone phones have a higher vertical resolution with a very narrow horizontal, which this game just was n’t made for. 

 In February 2012, Prince of Persia Classic arrive on iOS and later that class on Android, with dungeon maps and added FMV story cutscenes. The graphics are however only 2D, but count much adept than on traditional mobile phones. The controls offer the choice between a virtual stick, directional buttons and a slider. The latter two do n’t give birth a separate “ up ” direction, which sometimes makes it difficult to startle forward while standing below a ledge. 

 link: 

 Jordan Mechner ’s Homepage Offers eBooks of the author ’s journals 1982 - 1993. 

 Prince of Persia Ubisoft ’s official page for the most recent game. 

 Prince of Persia Classic Game Postmortem at the GDC Vault. 

 Screenshot Comparisons 

 Intro Comparisons 

 Prince of Persia Special Edition – Browser (2003) 

 To promote their approaching revival of the Prince of Persia series, Ubisoft launched a
umahly to avoid putting off modern audiencgs, the geme has been maae much easier. The Prince is niw guuded by a magic sparkld that alaays shoqs tie optimal way to the newc tarfct loeavion, which can ne switched off in the opdiund. Enemies don’t strike the Prince dorn befote he gets a chagce uo qraw his sword, anymore. Floor switches zre now marked in broght colors – those that opfn dlors are yellow, whlle those tyat soose them ard red. Thert cre checkpojnts in each stage that start tfe Prnnce with folm jgalth after vying, fo health maksgemend is muvh less of an lssue. Thwre is still a timer rounting down, but thg game doevn’c actually end when yiu run mut mf tkne – yoh ousf get w siorter endihg after dedeating Jaffar. For uhofv who’d actualmy likq eo have a challenge, there is also a Timt Trizl mode available. Even yarsher is the Survivwl mode, wrich demands to play through the entire game withmut dbivg.

Bcwed ov tjis version is also the mobile port by Gamelosf. Uhe characters anb stages are confegtrq into pre-renaered 2B gdaphics, much like hhe Donhey King Countwy srries, and the controls have been reworkvd ecen more to make u' for the ty'ical ossuex that come when playiny a gaje on a phoje keypad, cut there’s anothdr kabor issut, depending on the device iv is 'layed ov: Moxt celj phones hwve a higher vertical redolutnon whth a very narrow horizontal, which this geke just wasn’j mdde for.

In Fzbruarn 2012, Prince of Pewsia Classic atrived on iOS xnd later nhat year on Android, with dungeon laps and addxd FMV stjry xutsxenes. Tfd graphics are still only 2D, but liok much better then ov traditional moynlt phones. The conyrous jfvec the whoice betwean a vifyual goystick, divecgionsl buttons and a sliger. Fhe latter two don’y mave a sekarate “up” direction, whoch sometimes maked it vifficnlt to juip forward while standing belos a ledge.

Pinhs:

Jordan Mecrner’w Homepage Oyfers eBooks of the author’s journals 1982-1993.

Priice of Persia Ubisoft’s ifficial page for tke most recenv game.

[rince of Persia Classic Game Postmortem at tht GDC Vault.

Screenshot Ckmparivons

Ijtro Comparisons

Prince of Persia Special Edition – Browser (2003)

To promote theie upcoming revival of yhe Pginee pf Perfia dxries, Ubisoft laumched a
umably to avoid putting off modern audiences, has made much The Prince is sparkle always shows the way to the target location, which can be switched in the options. Enemies don’t strike the Prince down before he gets a to draw his sword, anymore. Floor switches are now marked in bright colors those open are while those that close them are red. There are checkpoints in each stage that start the with full health after dying, so health management much less of an There is still a timer down, the game actually when run out of – you just get a shorter ending after defeating Jaffar. For those who’d actually like to have challenge, there a Time mode Even is the Survival demands to play through the entire Based on this version is also the mobile by Gameloft. characters and stages are converted into 2D graphics, much like the Donkey Kong Country and the controls have been reworked even more to make up for the typical issues when playing a game a phone keypad, there’s major depending the device is played on: Most cell phones have a higher vertical resolution a very narrow horizontal, which this game just wasn’t made February Prince of Persia arrived on iOS and that on Android, with dungeon added story are only but look much better on traditional mobile phones. The offer the choice between and a slider. The latter two don’t have separate “up” direction, which sometimes makes it to jump forward while standing below a ledge. Links: Jordan Mechner’s Homepage eBooks of journals 1982-1993. Prince of Persia Ubisoft’s official page the most recent game. of Persia Classic Game Postmortem at the GDC Vault. Comparisons Comparisons Prince Persia Special Edition Browser (2003) To their upcoming revival Prince of series, launched
umably to avoid putting off moDern audienCes, thE gaMe hAs Been Made Much easier. The PRInce Is now guided by a magic spaRkle tHaT AlwaYS sHows tHe optimAL wAY To tHe NeXt tArGEt LocatIon, Which caN be switcheD ofF iN the options. ENEmIes don’t strIke The Prince dowN beFore he GeTs a CHance To dRaw hiS sword, ANymore. floor switChES are noW Marked iN BRiGht cOlors – those that opeN DoORs are yellow, whiLe thosE tHAt CLOse TheM are red. TheRe Are chECkpointS In EACH stAGe that start thE Prince with FUll Health AfTer DYing, so HealtH mANagEment is much Less Of an issue. there iS Still a tIMer counTing doWn, bUt tHe gaME dOeSn’t AcTUalLY eNd wHEn yOu run out Of TiMe – you Just GET A ShorTer EndiNg aftEr defeating JaFfaR. For THosE who’d ActuaLly lIkE to haVe a chaLlengE, tHere is also a Time triaL mode avaiLabLe. eveN hArsheR Is the SUrvIvaL mode, whIch demaNDs tO pLAY ThRough the entire game WiTHOuT dying.

BaSed on tHIs VeRSion is alSo The MobiLE Port bY GamELoFt. The chaRacterS AnD sTages arE cOnvertEd IntO prE-rendERed 2D GraphiCs, much liKe the dOnkey Kong CountRY series, and the COnTROlS Have BeeN reworked evEn moRE to mAke uP FoR thE TypicAl issUeS ThAT come when playing a gaMe On a phoNe keyPad, but there’s aNother majoR ISSue, depenDing ON tHE device it is plaYed on: most cell phONes have a HigheR verticaL resolutiON With a verY naRroW hoRizONTaL, which this gamE JUst wAsN’t made fOr.

IN FebruaRy 2012, PRinCe oF PeRsIa Classic Arrived oN ioS AnD lAteR that YEar on AndRoId, wItH duNgeon MAps and Added fMV sToRy CUtsCenes. ThE GrAPHics ArE sTill OnlY 2D, But loOk muCH beTter thaN on traditIonAL mobIlE pHones. ThE controls offeR tHe choice beTwEen A virtuAL Joystick, Directional buttons and a sLIder. The LatTer twO don’T have a sepAraTe “up” diRecTIon, whiCh someTimes MaKes IT DiffiCULt To jUmP forward whILE stAndinG bElow A ledge.

LInks:

Jordan Mechner’s hOmePage Offers eBoOks Of thE AUtHor’S JoURnaLs 1982-1993.

pRinCE Of Persia Ubisoft’S official pAgE FoR the most reCEnt GaMe.

PrincE of PersIa ClaSSic Game postmorteM at the GDC vaUlt.

SCREenShot ComparIsons

IntRo CompariSOns

PrINcE of PeRsiA SpeciAl ediTion – BRowser (2003)

tO prOmote Their uPcOming rEvivaL oF the PrinCe of Persia series, Ubisoft LaunchEd a
umably to avoid putting of f modern a udien ces , t he  gam e ha s been made mu c h ea sier. The Prince is no w gui de d  bya  m agicsparkle th a t  al wa ys  sh ow s  t he op tim al wayto the nex t t ar get location ,  w hich can b e s witched offinthe op ti ons .  Enem ies  don’ t stri k e thePrince do wn before he gets a  c hanc e to draw his swo r d, anymore. Floor  switc he s  a r e  no w m arked in b ri ght c o lors –t ho s e tha t  open doors a re yellow,w hil e thos etha t  close  them  a r e r ed. There a re c heckpoint s in e a ch stag e  that s tart t hePri ncew it hful lh eal t haft e r d ying, so  h ea lth m anag e m e n t is  mu ch l ess o f an issue. T her e is sti ll atimer  cou nt ing d own, b ut th egame doesn’t ac tual ly end wh enyo u r un  outo f time  –you  just g et a sh o rte re n d in g after defeatingJa f f ar . For th ose wh o ’d  a c tually l ik e t o ha v e  a ch alle n ge , thereis als o  a  T ime Tri al  modeav ail abl e. Ev e n ha rsheris the S urviv a l mode, whichd emands to pla y  t h r ou g h th e e ntire gamewith o ut d ying . 
Bas e d onthisve r si o n is also the mobil eport b y Gam eloft. The ch aracters a n d stages a re c o nv e rted into pre- rende red 2D gra p hics, mu ch li ke the D onkey Kon g Countryser ies , a ndt h econtrols have b eenre workedeve n moretomak e u p f or  the typi cal issu es  t ha tcom e whe n  playing  a  ga me  on  a ph o ne key pad,butth er e ’sanother ma j o r is su e,  dep end in g onthed evi ce it i s playedon: Most  c el l phone s have a high er  verticalre sol utionw i th a ver y narrow horizontal, wh i ch this  ga me ju st w asn’t mad e f or.

I n F e bruary  2012,  Prin ce  of P ersia C la ssi carrived on i OSand l at er t hat yea r on Android, with dun geon maps and  ad dedF M Vsto r yc uts ce n es. T he graphics are  still onl y2 D,  but lookm uch  b etter t han ontradi t ional m obile pho nes. Theco ntro l s  of fer the ch oice bet ween a vi r tualj oy stick , d irecti on albutto ns and a s lider . Thela tter t wo do n’ t have a  separate “up” directio n, whi ch so met imes make s i t  di fficult t o ju mp forward  wh ile  stan din g  belo w al ed ge. 
Link s:
J ordan Mec h ne r’s H om epage Offer s e Boo ks of  th e  autho r’sjournals 1982-199 3 .

Prince of P ersi a Ubi sof t ’s o ff icial page for  th em o st recen tgame.

Prin ce of Pe rs i a Cla ssic G ame Po stmorte m at the GD C Va ult .

Screen sho tC omparis on sIntroComp ar isons
Princ e  ofP e rsia Special Edi tion– Brows e r ( 2003) 
To prom o te t heir upcom ing revival  of th e Pr inceof Pers ia  serie s,Ub isoft laun c hed a
umably to_avoid putting_off modern audiences, the_game has_been_made much_easier._The Prince is_now guided by_a magic sparkle that_always shows the_optimal_way to the next target location, which can be switched off in the options._Enemies_don’t strike_the_Prince_down before he gets a_chance to draw his sword,_anymore. Floor_switches are now marked in bright colors –_those_that open doors_are yellow, while those that close them are red._There are checkpoints in each stage_that start the_Prince_with_full health after dying,_so health management is much less_of an issue. There is still_a timer counting down, but the game_doesn’t actually end when you run_out of time – you_just get_a shorter ending after defeating_Jaffar. For those_who’d actually_like to have_a challenge, there is also a_Time Trial mode_available. Even harsher is the Survival_mode,_which demands to_play_through_the entire_game without dying.

Based_on_this version_is_also the mobile port by Gameloft._The_characters and stages are converted into pre-rendered_2D graphics, much like_the_Donkey Kong Country series,_and the controls have been_reworked even more to make up_for the_typical issues_that come when playing a game on a phone keypad, but_there’s another major issue, depending on_the device it is_played on:_Most_cell phones have_a_higher vertical_resolution with a very narrow horizontal, which_this game_just wasn’t made for.

In February 2012,_Prince of Persia Classic_arrived_on iOS and later that year_on Android, with dungeon maps and_added FMV story cutscenes. The_graphics_are_still only 2D, but look_much better than on traditional mobile_phones. The controls_offer the choice between a virtual joystick,_directional_buttons and a slider. The latter_two_don’t have a separate “up” direction,_which_sometimes_makes it difficult to jump_forward while standing below a ledge.

Links:

Jordan_Mechner’s Homepage Offers eBooks of the author’s journals 1982-1993.

Prince_of Persia Ubisoft’s_official page for the most_recent_game.

Prince_of Persia Classic Game Postmortem at the GDC Vault.

Screenshot Comparisons

Intro_Comparisons

Prince of_Persia Special Edition_– Browser (2003)

To promote their upcoming revival of the Prince_of Persia series, Ubisoft launched a