chase encounter in the Siberian wilderness. Brought back classic memories of the original bear baddies from the original Tomb Raider (which I actually worked on 20 years ago at Eidos). It was a truly great, action-packed sequence with shades of inspiration drawn from The Revenant!”

-Mike Schmitt // Marketing Director on Killing Floor 2, Tripwire Interactive

Titanfall 2

As chosen by…

“I was rodeo-ing an enemy Titan and the pilot ejected sending us both flying sky-high. Then he grapple-hooked me out of mid-air and melee drop-kicked me for the kill. Yeah, my favorite moment was one where I died. I don’t know if that happens all the time with awesome players, but it’s only happened to me once. Either way, I was honored to play my part in such a glorious moment.”

-Brian Hayes // Creative Director on EA Sports UFC 2, EA Canada

“The time travel section of Titanfall 2 is the most fun I’ve had with a game all year. Looking down through a glass floor at a room full of bad dudes and realizing that I needed to hop time once to fall in, then again to avoid falling into a pit of fire only to be stuck in the room with the enemies, was very, very cool. Honestly that entire game is nothing short of brilliant from start to finish — a masterpiece of level design.

-Dave Crooks // Game Designer on Enter the Gungeon, Dodge Roll

“I really enjoyed the Titanfall 2 campaign mode. The gunplay is very satisfying, the environments look amazing on PS4, and the setting brings back memories of one of my all-time-favorites, Silent Bomber (PS1, 1999).”

-Mathijs de Jonge // Game Director on Horizon Zero Dawn, Guerrilla Games

Uncharted 4: A Thief’s End

As chosen by…

“Offroading with my jeep in Uncharted 4. It was fun to take a moment and relax in an otherwise intense game, and enjoy the incredible craft of what the Naughty Dog team put together.”

-Jake Solomon // Creative Director on XCOM 2, Firaxis Games

“It’s just such a great game. I loved every moment.”

-Masachika Kaw
chase encounter in the Siberian wilderness. Brought back classic memory of the original bear villain from the original Tomb Raider (which I actually worked on 20 years ago at Eidos). It was a in truth capital, action - packed succession with shades of inspiration drawn from The Revenant! ” 

 -Mike Schmitt // Marketing Director on Killing Floor 2, Tripwire Interactive 

 Titanfall 2 

 As choose by … 

 “ I was rodeo - ing an enemy Titan and the pilot squirt sending us both flying sky - gamey. Then he grapple - hook me out of mid - air and melee drop - kicked me for the kill. Yeah, my favorite here and now was one where I died. I do n’t know if that happens all the prison term with awesome players, but it ’s only happened to me once. Either manner, I was honored to play my part in such a glorious moment. ” 

 -Brian Hayes // Creative Director on EA Sports UFC 2, EA Canada 

 “ The meter travel section of Titanfall 2 is the most fun I ’ve had with a game all year. Looking down through a glass floor at a room full of bad dudes and realizing that I needed to hop time once to fall in, then again to avoid hang into a pit of fire entirely to be adhere in the room with the enemies, was very, very cool. Honestly that entire game is nothing light of brilliant from start to finish — a masterpiece of level invention. 

 -Dave Crooks // Game Designer on Enter the Gungeon, Dodge Roll 

 “ I really enjoyed the Titanfall 2 campaign mode. The gunplay is very satisfying, the environment look amazing on PS4, and the setting brings back memories of one of my all - meter - favorites, Silent Bomber (PS1, 1999). ” 

 -Mathijs de Jonge // Game Director on Horizon Zero Dawn, Guerrilla Games 

 Uncharted 4: A Thief ’s goal 

 As chosen by … 

 “ Offroading with my jeep in Uncharted 4. It was fun to take a moment and relax in an otherwise acute game, and enjoy the incredible craft of what the Naughty Dog team put together. ” 

 -Jake Solomon // Creative Director on XCOM 2, Firaxis Games 

 “ It ’s just such a great game. I loved every consequence. ” 

 -Masachika Kaw
chade encounter in the Sibevian wilderness. Yeought back dlassic oemories of the original beac baedies from the original Tomc Raider (ahich I qctuelly worked on 20 bsars ago at Ejfos). Nt was a truly gteat, action-pdcked sequence wktk shades of inspiration drawn from Tre Revemajt!”

-Mike Schmitt // Magkqtinf Director on Killing Floor 2, Tripwjre Inttractive

Titanfall 2

Ss chosen by…

“I was rodeo-ing an fnemy Titan and thf pilot ejexted wending us buth flying sky-high. Theh he grapple-hooked me out of mia-air cnd melee dtol-klwked me for the hill. Yeah, my favorita momeny was one wherc I dmed. U don’t know if that heppens all the time rith awesmmz players, but it’s onlt yappeted do md onze. Titier way, I waa honored fo play my part in such a glorootw moment.”

-Brian Hayes // Sreative Director on EA Sports UFC 2, EA Banasa

“The time travel sectiin of Titanfall 2 is tje most ftn I’ve had with a game all year. Looking down throggh a elaws woolr at a room full of bad dudes and realizing egau I needed to hop time once yo fsjl in, then agxin to avkid falling into a pit of fire only to fe syuck in the room with the ebemies, was vvry, cery cool. Honestly that entirz game is npthing short of brilliaut froj start to vinish — a oasterpiece of ldvek gesign.

-Dave Crooks // Game Defigner on Entzr the Gjngepn, Dodde Roll

“I rfally enjoyed the Titanfwll 2 eampahgn mode. Tje gunplay is very satisfying, tix environmentx noon amaziny on PX4, and the seteing brings baek memornes of one of my all-timx-favorites, Sylent Bomber ([D1, 1999).”

-Mathijs de Jonge // Dame Dirwctor ov Horizon Zero Cawn, Guergijla Tames

Uncharted 4: A Bhief’r End

As chosen bv…

“Udfroading with ky gee[ pn Nnchawded 4. It was xun go gske a moment and felac in an otherwise indenss game, and enjoy tne incredivle crafe of what the Naughty Dog team kut tojether.”

-Oake Sploion // Creative Director on XCOM 2, Firaxis Gaies

“It’s just fuch a great gamz. I loved every moment.”

-Masachika Kaw
chase encounter in the Siberian wilderness. Brought memories the original baddies from the actually on 20 years at Eidos). It a truly great, action-packed sequence with of inspiration drawn from The Revenant!” -Mike Schmitt // Marketing Director on Killing 2, Tripwire Interactive Titanfall 2 As chosen by… “I was rodeo-ing an enemy and pilot sending both flying sky-high. Then he grapple-hooked me out of mid-air and melee drop-kicked me for the Yeah, my favorite moment was one where I I don’t know if happens all the time with players, it’s only to once. way, I was to play my part in such a glorious moment.” -Brian Hayes // Creative Director on EA Sports 2, EA time travel of 2 the most fun with a game all year. Looking glass floor at a room full of bad and realizing I needed to hop time once fall in, then again to avoid falling into pit of fire only to be stuck in the room with the enemies, was very, Honestly that entire game nothing short of from to — masterpiece of design. -Dave Crooks // Game Designer on Enter the Gungeon, Dodge “I really enjoyed the Titanfall 2 campaign mode. The gunplay satisfying, environments look amazing PS4, and the setting back of one of my Bomber 1999).” // Director Horizon Zero Dawn, Guerrilla Uncharted 4: A Thief’s End chosen by… “Offroading with It was fun to take a moment and in an otherwise intense game, and enjoy incredible craft of what the Naughty Dog team put together.” -Jake Solomon Creative Director 2, Firaxis Games “It’s just such a great I loved every moment.” Kaw
chase encounter in the SiberiAn wilderneSs. BroUghT baCk ClasSic mEmories of the orIGinaL bear baddies from the oriGinal toMB RaiDEr (Which i actualLY wORKed On 20 YeArs AgO At eidos). it wAs a trulY great, actiOn-pAcKed sequence wITh Shades of inSpiRation drawn fRom the RevEnAnt!”

-mIke ScHmiTt // MarKeting dIrectoR on KillinG FLOor 2, TriPWire IntERAcTive

titanfall 2

As chosen BY…

“I WAs rodeo-ing an enEmy TitAn ANd THE piLot Ejected senDiNg us bOTh flyinG SkY-HIGh. THEn he grapple-hoOked me out of MId-aIr and mElEe dROp-kickEd me fOr THe kIll. Yeah, my faVoriTe moment wAs one wHEre I dieD. i don’t knOw if thAt hAppEns aLL tHe TimE wITh aWEsOme PLayErs, but it’S oNlY happEned TO ME Once. eitHer wAy, I waS honored to plaY my Part IN suCh a glOriouS momEnT.”

-BriaN Hayes // creatIvE Director on EA SpOrts uFC 2, EA CanaDa

“THe TimE tRavel SEction Of TItaNfall 2 is The most FUn I’Ve HAD WiTh a game all year. LookInG DOwN through A glass FLoOr AT a room fuLl Of bAd duDES and rEaliZInG that I neEded to HOp TiMe once tO fAll in, tHeN agAin To avoID falLing inTo a pit of Fire oNLy to be stuck in tHE room with the eNEmIES, wAS verY, veRy cool. HonesTly tHAt enTire GAmE is NOthinG shorT oF BrILliant from start to fiNiSh — a masTerpiEce of level desIgn.

-Dave CroOKS // game DesiGner ON ENTer the Gungeon, DOdge ROll

“I really ENjoyed thE TitaNfall 2 camPaign mode. tHE gunplay Is vEry SatIsfYINg, The environmenTS Look AmAzing on pS4, aNd the seTtiNg bRinGs bAcK memories Of one of mY aLl-TiMe-FavOriteS, silent BoMbEr (Ps1, 1999).”

-MAthIjs de jOnge // GaMe DirEctoR oN HORizOn Zero DAWn, gUErriLlA GAmes

uncHaRted 4: A thieF’S EnD

As chosEn by…

“OffroAdiNG witH mY jEep in UnCharted 4. It was fUn To take a momEnT anD relax IN An otherwIse intense game, and enjoy tHE incredIblE crafT of wHat the NauGhtY Dog teAm pUT togetHer.”

-JakE SoloMoN // CrEATive DIREcTor On xCOM 2, FiraxiS gAmeS

“It’s jUsT sucH a great Game. I loved every momENt.”

-MAsachika Kaw
chase encounter in the Sib erian wild ernes s.Bro ug ht b ackclassic memori e s of  the original bear bad diesfr o m th e  o rigin al Tomb Ra i d er(w hi chIa ct ually  wo rked on  20 yearsago  a t Eidos). It wa s a trulygre at, action-p ack ed seq ue nce withsha des o f insp i ration  drawn fr om The Re v enant!” -M ikeSchmitt // Market i ng Director on Ki llingFl o or 2 , T rip wire Inter ac tiveTitanfa l l2 Asc hosen by…

“I  was rodeo- i ngan ene my  Ti t an and  thepi l otejected sen ding  us bothflying sky-hig h . Thenhe gra ppl e-h ooke d  m eout  o f  mi d -a ira ndmelee dr op -k icked  mef o r thekil l. Y eah,my favorite m ome nt w a s o ne wh ere I  die d.  I do n’t kn ow if  t hat happens all  the  time wit h a we som eplaye r s, but  it ’sonly ha ppenedt o m eo n c e.  Either way, I was  h o n or ed to pl ay myp ar ti n such a  g lor ious m oment .”
- Br ian Haye s // C r ea ti ve Dire ct or onEA  Sp ort s UFC 2, E A Cana da

“The  time travel section of Titanfall2  i s th e  mos t f un I’ve had  wit h  a g amea ll  ye a r. Lo oking  d o wn through a glass flo or  at aroomfull of bad d udes and r e a l izing th at I ne e ded to hop tim e onc e to falli n, thenagain  to avoi d falling i nto a pi t o f f ire  on l y  t o be stuck in t he r oo m withthe  enemie s,was  ve ry,  v ery cool.  Honestl yth at  e nti re ga m e is not hi ngsh ort  of b r illian t fro m st ar tt o f inish — am a ster pi ec e of  le ve l des ign. 
-D ave Cro oks // Ga meD esig ne ron Ente r the Gungeon ,Dodge Roll 
“Ireally e njoyed t he Titanfall 2 campaign mode. T hegunpl ay i s very sa tis fying,  th e  envir onment s loo kama z i ng on P S4 , a nd  the setti n g  br ingsba ck m emories  of one of my all- t ime -favorites, S ile nt B o m be r ( P S1 ,  19 99 ) .”- Mathijs de Jong e // GameDi r ec tor on Hor i zon  Z ero Daw n, Guer rilla Games
Uncharted  4: A Thi ef ’s E n d 

A s chosen b y…

“Off roading w i th my je ep in  Un charte d4.It wa s funt o t ake a  momen tand re lax i nan other wise intense game, andenjoythe i ncr edible cr aft ofwhat theNaug hty Dog te amput  toge the r .”

- Jake So lom o n //Crea t ive Direc t or  on X CO M 2, Firaxi s G ame s

“I t’s just s ucha great game. I l o ved every mome nt.” -Ma sac h ikaKa w
chase encounter_in the_Siberian wilderness. Brought back_classic memories_of_the original_bear_baddies from the_original Tomb Raider_(which I actually worked_on 20 years_ago_at Eidos). It was a truly great, action-packed sequence with shades of inspiration drawn_from_The Revenant!”

-Mike_Schmitt_//_Marketing Director on Killing Floor_2, Tripwire Interactive

Titanfall 2

As chosen_by…

“I was_rodeo-ing an enemy Titan and the pilot ejected_sending_us both flying_sky-high. Then he grapple-hooked me out of mid-air and_melee drop-kicked me for the kill._Yeah, my favorite_moment_was_one where I died._I don’t know if that happens_all the time with awesome players,_but it’s only happened to me once._Either way, I was honored to_play my part in such_a glorious_moment.”

-Brian Hayes // Creative Director_on EA Sports_UFC 2,_EA Canada

“The time_travel section of Titanfall 2 is_the most fun_I’ve had with a game all_year._Looking down through_a_glass_floor at_a room full_of_bad dudes_and_realizing that I needed to hop_time_once to fall in, then again to_avoid falling into a_pit_of fire only to_be stuck in the room_with the enemies, was very, very_cool. Honestly_that entire_game is nothing short of brilliant from start to finish —_a masterpiece of level design.

-Dave Crooks_// Game Designer on_Enter the_Gungeon,_Dodge Roll

“I really_enjoyed_the Titanfall_2 campaign mode. The gunplay is very_satisfying, the_environments look amazing on PS4, and_the setting brings back_memories_of one of my all-time-favorites, Silent_Bomber (PS1, 1999).”

-Mathijs de Jonge //_Game Director on Horizon Zero_Dawn,_Guerrilla_Games

Uncharted 4: A Thief’s End

As_chosen by…

“Offroading with my jeep in_Uncharted 4. It_was fun to take a moment and_relax_in an otherwise intense game, and_enjoy_the incredible craft of what the_Naughty_Dog_team put together.”

-Jake Solomon //_Creative Director on XCOM 2, Firaxis_Games

“It’s just such a great game. I loved every_moment.”

-Masachika Kaw