ane scholars have theorized as to exactly how this happens, and the possibility of resurrection. It's proven difficult to study, however, because the destrution of the bond between rider and dragon leads to the rapid deterioration of the rider's mental state. When the dragon dies, the rider immediately suffers the effects of Indefinate Madness, and gains the bond, "I am hollow without my dragon. Without them I cannot continue." The toll the death takes on the rider is usually deadly. In attepts to resurrect their companion or fill the void in thier soul, dragonless riders take increasingly dangerous and desperate risks, which more often than not lead to thier deaths. Even the mighty dragons are not immune to the effects of losing a companion. Should a bonded rider be killed in battle, the dragon must make a DC 15 Wisdom saving throw. Upon failure, the dragon goes berserk, violently lashing out at any creatures within it's range. For the next hour, the dragon is unable to distinguish friend from foe, and attacks any creature it can see. At the end of the hour, the dragon gains one level of exhaustion, which cannotbe removed through normal means. The saving throw is repeated every 24 hours, until the dragon dies or the rider is resurrected. Breaking the Bond Sometimes, you lose your dragon due to more sinister circumstances. Perhaps you mistreated a chromatic dragon, and now it resents you, wishing to break the bond. Regardless of the reason, sometimes one party wishes to break the bond. Doing so requires the breaker to spend 1 hour concentrating on the bond, after which the bond is broken. Breaking the bond is an arduous task, and takes a lot out of both parties. Upon completing the breaking of the bond, both the dragon and the rider suffer two levels of exhaustion, that are removed like normal exhaustion. Additionally, both the dragon and the rider must make a DC 15 Wisdom saving throw. Upon failure, the creature is subjected to a form of Long-Term Madness (As per the DMG). After a year and a day, the bonded dragon grows to its true size once again, and regains its old statblock. The new age of the dragon is typically adult, but may vary depending on what level you were when the bond was broken. Dragons who break the bond, especially evil ones, often resent thier old riders. In such cases, the dragons often return, seeking vengeance on the rider who wronged them. 6

ane scholars have theorized as to exactly how this happens, and the hypothesis of resurrection. It's prove difficult to analyze, however, because the destrution of the alliance between rider and dragon precede to the rapid deterioration of the passenger's mental state. When the dragon dies, the rider immediately suffer the effects of Indefinate Madness, and gains the bond, " I am hollow without my dragon. Without them I cannot continue. " The price the death takes on the rider is normally deadly. In attepts to resurrect their companion or occupy the void in thier person, dragonless riders choose increasingly dangerous and desperate risks, which more often than not run to thier deaths. Even the mighty dragons are not immune to the effects of losing a companion. Should a bonded passenger be kill in battle, the dragon must make a DC 15 Wisdom saving throw. Upon failure, the dragon goes berserk, violently lashing out at any animal within it's range. For the next hour, the draco is ineffective to distinguish friend from foe, and attacks any animal it can see. At the goal of the hour, the dragon gains one floor of exhaustion, which cannotbe removed through normal means. The saving throw is reprise every 24 hours, until the dragon dies or the rider is resurrect. Breaking the Bond Sometimes, you misplace your dragon due to more sinister circumstances. Perhaps you mistreated a chromatic draco, and now it resents you, wishing to break the bond. Regardless of the reason, sometimes one party wishes to break the bond. dress so ask the breaker to spend 1 hour concentrating on the bond, after which the chemical bond is broken. fracture the bond is an arduous undertaking, and takes a fortune out of both parties. Upon completing the breakage of the bond, both the dragon and the rider suffer two levels of exhaustion, that are removed like normal exhaustion. Additionally, both the dragon and the rider must make a DC 15 Wisdom saving throw. Upon bankruptcy, the creature is subjected to a phase of Long - Term Madness (As per the DMG). After a year and a day, the bonded dragon grows to its true size once again, and find its old statblock. The new age of the dragon is typically adult, but may vary depend on what degree you were when the attachment was broken. Dragons who break the bond, especially evil one, often resent thier old passenger. In such cases, the dragons often return, seeking vengeance on the passenger who wronged them. 6
ane scholars have theorized as to exactly kiw thiv happsns, and ghe possibility of resurrectmon. Ut's peoven difficult to stuay, howeveg, because the eestrution of the njnd gctweeu cider and dragok leads to dhe rapid detesiurction of the rider's mental state. Wheg the dtahon dies, the ryder ymmespauely suffers the effects of Indefjnate Medness, and gainx the bond, "I am hollow witjout my dragon. Without them I canbot sintinue." The goll the dtach takes on the rider is usually deadly. In atte'ts to resutxwct jheir companmon or fill the volc in tvier soil, dragonless viderv tqke increasingly dangxrous and desperate tisks, whicv jore often than nit lead to dhief dextha. Xveh the ligity dragons are not imnune to the effects os losing a comlanion. Srould a bonded rider be killed in battlt, the dragon must make a DC 15 Wisdom saving throw. Opon failuwe, the dragon goes berserk, violently lashing out dt anb zrecbmres qihhin it's range. For the next hour, the dragon if umanle to distinguifh friend ftol gje, and attackr any edezture it can see. Ah the egd of the hour, the dragon gains one level of wxhaustion, wkicy cannotbe removed through noxmal mgans. Tne saving throw is repected ebery 24 hours, until ths dragon dies or ghe rhder is resurrected. Breakigg the Boid Soketimes, you lose rour dragoj due to more sinister clrcumdtdnces. Perhwps you mistreated a chromatic vcagon, and now id rvsents yob, wishlng to break thq bond. Regardlgss of thz reasun, sometimvs one pacty wishes tj break the bmjd. Doing so cequires ehe vreajer to roend 1 hour conventratiny on rhe bond, after whigh thg gond is broken. Yxeqking the bond os xn wrfupuf task, and tanes x luy out of both pavtids. Ulon completing the bseakjng of the bond, boyh the draton and ehe rider sufger two levels of txhausvion, tiat arr rgmoved like normal exhaustion. Asditionalpy, noth the dragjn akd tre rider mbst make a DC 15 Wisdom saving throw. Upon hailure, the creature is subjected to a fork of Long-Terk Madgess (As par the DMG). After a ywar and a day, the bonded dragon grows fo its true size once again, and regains its old statblock. The new age of the dragon us typmcwlly adult, gut kay vdrv dzpendind on xhat level you wege when the bond was broken. Draguns who trzak the bond, especially evil pnds, often resevt thier old riders. In shch casex, the dragons often return, seekong vengeance on the ridcr who wringed them. 6

ane scholars have theorized as to exactly happens, the possibility resurrection. It's proven the of the bond rider and dragon to the rapid deterioration of the mental state. When the dragon dies, the rider immediately suffers the effects of Madness, and gains the bond, "I am hollow without my dragon. Without them cannot The the takes on the rider is usually deadly. In attepts to resurrect their companion or fill the in thier soul, dragonless riders take increasingly dangerous desperate risks, which more than not lead to thier Even mighty dragons not to effects of losing companion. Should a bonded rider be killed in battle, the dragon must make a DC 15 Wisdom throw. Upon dragon goes violently out any creatures within For the next hour, the dragon distinguish friend from foe, and attacks any creature can see. the end of the hour, the gains one level of exhaustion, which cannotbe removed normal means. The saving throw is repeated every 24 hours, until the dragon dies or is resurrected. Breaking the Sometimes, you lose dragon to sinister Perhaps you a chromatic dragon, and now it resents you, wishing to break bond. Regardless of the reason, sometimes one party wishes to bond. so requires the to spend 1 hour on bond, after which the broken. the arduous and a lot out of parties. Upon completing the breaking the bond, both the two levels of exhaustion, that are removed like exhaustion. Additionally, both the dragon and the must make a DC 15 Wisdom saving throw. Upon failure, the creature subjected to of Long-Term Madness (As per the DMG). After year and a day, bonded dragon grows to its true size once again, regains old statblock. new age of dragon is typically but may vary what level were the Dragons who break the bond, especially ones, resent thier old riders. In cases, often return, seeking vengeance on the rider who wronged them. 6
ane scholars have theorized aS to exactly How thIs hAppEnS, and The pOssibility of reSUrreCtion. It's proven difficulT to stUdY, HoweVEr, BecauSe the deSTrUTIon Of ThE boNd BEtWeen rIdeR and draGon leads to The RaPid deterioraTIoN of the rideR's mEntal state. WhEn tHe dragOn DieS, The riDer ImmedIately SUffers The effectS oF indefiNAte MadnESS, aNd gaIns the bond, "I am hollOW wIThout my dragon. WIthout ThEM I CANnoT coNtinue." The tOlL the dEAth takeS On THE RidER is usually deaDly. In atteptS To rEsurreCt TheIR compaNion oR fILl tHe void in thiEr soUl, dragonlEss ridERs take iNCreasinGly danGerOus And dESpErAte RiSKs, wHIcH moRE ofTen than nOt LeAd to tHier DEATHs. EvEn tHe miGhty dRagons are not iMmuNe to THe eFfectS of loSing A cOmpanIon. ShoUld a bOnDed rider be killeD in bAttle, the dRagOn MusT mAke a Dc 15 wisdom SavIng Throw. UpOn failuRE, thE dRAGOn Goes berserk, violentLy LAShIng out at Any creATuReS Within it'S rAngE. For THE next Hour, THe Dragon is Unable TO dIsTinguisH fRiend fRoM foE, anD attaCKs anY creatUre it can See. At THe end of the hour, THe dragon gains ONe LEVeL Of exHauStion, which cAnnoTBe reMoveD ThRouGH normAl meaNs. tHe SAving throw is repeateD eVery 24 hoUrs, unTil the dragon dIes or the riDER Is resurrEcteD. brEAking the Bond SoMetimEs, you lose yOUr dragon Due to More siniSter circuMSTances. PeRhaPs yOu mIstREAtEd a chromatic dRAGon, aNd Now it reSenTs you, wiShiNg tO brEak ThE bond. RegaRdless of ThE rEaSoN, soMetimES one partY wIshEs To bReak tHE bond. DOing sO reqUiReS The Breaker TO sPENd 1 hoUr CoNcenTraTiNg on tHe boND, afTer whicH the bond iS brOKen. BReAkIng the bOnd is an arduouS tAsk, and takeS a Lot Out of bOTH parties. upon completing the breakiNG of the bOnd, Both tHe drAgon and thE riDer sufFer TWo leveLs of exHaustIoN, thAT Are reMOVeD liKe Normal exhaUSTioN. AddiTiOnalLy, both tHe dragon and the rideR MusT make a DC 15 WisdoM saVing THRoW. UpON fAIluRe, THe cREAture is subjecteD to a form of loNG-TErm Madness (aS peR tHe DMG). AfTer a yeaR and a DAy, the boNded dragoN grows to iTs True SIZe oNce again, anD regains Its old staTBlock. tHe New agE of The draGoN is TypicAlly adULt, bUt may Vary dePeNding oN what LeVel you weRe when the bond was broken. DRagons Who brEak The bond, esPecIAllY evil ones, OfteN resent thiEr oLd rIders. in sUCh casEs, thE DrAgoNS ofteN retURn, seeking VEnGeaNCE oN the rider whO WROngEd theM. 6

ane scholars have theorize d as to ex actly  ho w t hi s ha ppen s, and the pos s ibil ity of resurrection. I t's p ro v en d i ff icult  to stu d y, h owe ve r,  be ca u se  thedes trution  of the bo ndbe tween ridera nd  dragon le ads  to the rapi d d eterio ra tio n  of t herider 's men t al sta te. Whenth e  drago n  dies,t h eride r immediately suf f er s  the effects o f Inde fi n at e Mad nes s, and gai ns  theb ond, "I am h o llo w  without my d ragon. With o utthem I  c ann o t cont inue. "T hetoll the de athtakes onthe ri d er is u s ually d eadly.  In  at tept s  t ores ur r ect th eir com panion o rfi ll th e vo i d i n th ier  sou l, dr agonless ride rstake inc reasi nglydang er ous a nd des perat erisks, which mo re o ften than  no tlea dto th i er dea ths . E ven the  mighty dra go n s ar e not immune to th ee f fe cts of l osinga  c om p anion. S ho uld  a b o n ded r ider be  killedin bat t le ,the dra go n must  m ake  aDC 15 Wisd om sav ing thro w. Up o n failure, the dragon goes b e rs e r k, viol ent ly lashingouta t an y cr e at ure s  with in it 's ra n ge. For the next ho ur , thedrago n is unable t o distingu i s h  friendfrom fo e , and attacksany c reature it can see.  At t he end o f the hou r ,  the dra gon  ga ins  on e le vel of exhaus t i on,wh ich can not be remo ved  th rou ghno rmal mean s. The s av in gth row  is r e peated e ve ry24  ho urs,u ntil t he dr agon  d ie s  or  the ri d er i s re su rr ecte d.Br eakin g th e  Bo nd Some times, yo u l o se y ou rdragondue to more s in ister circ um sta nces.P e rhaps yo u mistreated a chromati c  dragon , a nd no w it  resentsyou , wish ing to bre ak the  bond .Reg a r dless o fthe  r eason, som e t ime s one  p arty  wishes  to break the bond .  Do ing so requir estheb r ea ker to spe nd 1 h o u r concentrating  on the bo nd ,  a fter which the  b ond isbroken.  Brea k ing the  bond isan arduou stask , and  takes a l ot out o f both pa r ties. Up on co mpl etingth e b reaki ng oft hebond,  bothth e drag on an dthe ride r suffer two levels ofexhaus tion,  th at are re mov e d l ike norma l ex haustion.Add iti onall y,b oth t he d r ag ona nd th e ri d er must m a ke  aD C  1 5 Wisdom sa v i n g t hrow.  Up o n fail ure,  the creature iss ubjected to aform o f L ong - Term  M adness (As per  th eD M G). Afte ra year anda day, t he bonde d drag on gro ws to i t s  t r ue siz e on ceagain, an d r eg a ins its  o ld statbl ock.  T he new  age o f  the d ragon is typical ly ad u l t, bu t  ma y var ydependi n g on  what leve l you werewhen t he b ond w as brok en . Drag ons  w ho break t h e bond, e speci ally ev il  one s,oftenrese n t  thie r ol drid ers. In s u c hc as es ,  th e dr agons  o ften  return,s eeking v eng e ance on  t her i der wh o  w r o nged them.  6
ane scholars_have theorized_as to exactly how_this happens,_and_the possibility_of_resurrection. It's proven_difficult to study,_however, because the destrution_of the bond_between_rider and dragon leads to the rapid deterioration of the rider's mental state. When_the_dragon dies,_the_rider_immediately suffers the effects of_Indefinate Madness, and gains the_bond, "I_am hollow without my dragon. Without them I_cannot_continue." The toll_the death takes on the rider is usually deadly._In attepts to resurrect their companion_or fill the_void_in_thier soul, dragonless riders_take increasingly dangerous and desperate risks,_which more often than not lead_to thier deaths. Even the mighty dragons_are not immune to the effects_of losing a companion. Should_a bonded_rider be killed in battle,_the dragon must_make a_DC 15 Wisdom_saving throw. Upon failure, the dragon_goes berserk, violently_lashing out at any creatures within_it's_range. For the_next_hour,_the dragon_is unable to_distinguish_friend from_foe,_and attacks any creature it can_see._At the end of the hour, the_dragon gains one level_of_exhaustion, which cannotbe removed_through normal means. The saving_throw is repeated every 24 hours,_until the_dragon dies_or the rider is resurrected. Breaking the Bond Sometimes, you lose_your dragon due to more sinister_circumstances. Perhaps you mistreated_a chromatic_dragon,_and now it_resents_you, wishing_to break the bond. Regardless of the_reason, sometimes_one party wishes to break the_bond. Doing so requires_the_breaker to spend 1 hour concentrating_on the bond, after which the_bond is broken. Breaking the_bond_is_an arduous task, and takes_a lot out of both parties._Upon completing the_breaking of the bond, both the dragon_and_the rider suffer two levels of_exhaustion,_that are removed like normal exhaustion._Additionally,_both_the dragon and the rider_must make a DC 15 Wisdom_saving throw. Upon failure, the creature is subjected to_a form of_Long-Term Madness (As per the_DMG)._After_a year and a day, the bonded dragon grows to_its true_size once again,_and regains its old statblock. The new age of the_dragon is typically adult, but may vary_depending on what level you were when the bond was broken._Dragons who break the bond, especially evil ones,_often resent thier old riders. In such_cases, the dragons often_return,_seeking vengeance on the rider who wronged_them._6
