't have to go too deep into procedural generation and compression.

~~~
snvzz
I find a lowish size limit is a good equalizer. Higher chance to succeed as an
individual.

I don't know about 4K vs 256b. A particularly appealing format is amiga
bootblock, which is a little under 1K because a signature is needed.

With no limits, you'd be going against large groups with much experience. A
new scener stands no chance.

~~~
jefftk
256k not 256b

~~~
snvzz
Oh. 256KB is a quite odd format to pick.

~~~
taneq
It used to be one of the standard brackets: 4k, 64k, 256k, and open (although
there was often an upper limit like 4MB to limit download time.)

~~~
tripzilch
When was 256k a standard bracket? Can't remember. There might have been some
odd exceptions, but it's always been 4k, 64k and (big) demo (indeed often
limited to a few MB, dunno if that rule is still effective).

Those categories you would have at every party. Usually times categories for
PC/Amiga/C64. The 256k or 256b or the 96k game categories were usually one-
offs or specific to a party.

Now it's been about 15 years since I was active in the demoscene, so maybe
256k demos have become a thing in the mean time. But I would think that's
silly because going from 64k to 256k doesn't really give you a new world of
possibilities, it's just a bit bigger than 64k.

There are 64k's that show eye candy which can compete with the big demos, yes
it's hard but not a lot of big demos are doing things you couldn't do in 64k.
Why put 256k in between that? It sounds like a category for people that
started out writing a 64k and then ran out of space.

I'm really curious, name me one thing you can do in a 256k that you simply
cannot do in a 64k? (for the other categories these have easy answers)

~~~
taneq
It's a long time ago but I'm sure I remember 256k brackets being a thing
' t have to go too deeply into adjective genesis and compression. 

 ~~~ 
 snvzz 
 I witness a lowish size terminus ad quem is a good equalizer. Higher opportunity to succeed as an 
 individual. 

 I don't know about 4 K vs 256b. A peculiarly sympathetic format is amiga 
 bootblock, which is a little under 1 K because a key signature is needed. 

 With no limits, you'd be going against big groups with much experience. A 
 new scener stands no chance. 

 ~~~ 
 jefftk 
 256k not 256b 

 ~~~ 
 snvzz 
 Oh. 256 KB is a quite odd format to blame. 

 ~~~ 
 taneq 
 It used to be one of the standard brackets: 4k, 64k, 256k, and open (although 
 there exist often an upper limit like 4 MB to limit download clock time .) 

 ~~~ 
 tripzilch 
 When was 256k a standard bracket? Can't remember. There might have been some 
 odd exceptions, but it's always been 4k, 64k and (big) demonstration (indeed often 
 limited to a few MB, dunno if that rule is still effective). 

 Those categories you would accept at every party. Usually times categories for 
 PC / Amiga / C64. The 256k or 256b or the 96k game categories were usually one- 
 offs or specific to a party. 

 Now it's been about 15 years since I was active in the demoscene, so possibly 
 256k demonstration have become a thing in the mean time. But I would remember that's 
 silly because going from 64k to 256k doesn't really pass you a new world of 
 possibilities, it's just a act bigger than 64k. 

 There are 64k's that show eye candy which can compete with the big demos, yes 
 it's arduous but not a lot of big demos are doing thing you couldn't suffice in 64k. 
 Why put 256k in between that? It sounds like a category for people that 
 started out write a 64k and then ran out of space. 

 I'm really curious, identify me one thing you can do in a 256k that you simply 
 cannot do in a 64k? (for the early categories these have easy answers) 

 ~~~ 
 taneq 
 It's a long clock time ago but I'm sure I commend 256k brackets being a matter
't hwve to go too deep into krocedural generajiin and comprsssion.

~~~
snxzz
I find a lowish size limiv is a goid equalizer. Higher chxnce to slcceed as an
iidividual.

I don't know abomc 4K va 256b. A 'articularly apkealing formdt is amiga
boodbuoek, which is a little under 1K because a signstkre is needed.

Wyth mj lijptw, you'd be going against large groups with much exlerience. A
new scener standd no chance.

~~~
jefftk
256k not 256b

~~~
snvzz
Oh. 256KV is q quite odd wormat to kiek.

~~~
taneq
It uaed to be one of the standard bfackecs: 4k, 64k, 256k, ane ipej (although
thxre waf often an uiier limht like 4MB to limit dpwnnoae time.)

~~~
tripzilch
When wes 256k a standard brachet? Can't sejember. There mighr yave teen somd
idd exde'tikns, buh iv's always bsen 4k, 64k and (big) demo (indeed ofuen
jpkited to a fsw MB, qugno if that rule is still effective).

Thost catsgories you would have qt every party. Usualli times caeegories for
PC/Amiga/C64. The 256k or 256b or the 96k game catagorixs wexc jwuwlly one-
offs or specific to a party.

Now it's beqh sbput 15 years singe I was active in tje qemoscene, so oaybe
256k dejos have become a hhing ig the mean timt. But I would think that's
silly bwcause going drom 64k to 256k doesn't really givz you s new world of
possibilities, nt's juat a bit bihger than 64y.

There are 64k's thxt xhmw eye candy which can com[ete with the big deoos, ies
it's rard but nlt a lot of big demos arf doiug thhngs you cluldn't do in 64k.
Why put 256k in betwxxn that? It soondv lpke a catzgory nor people that
ftarted out wrnting a 64h and then ran kut of vpace.

I'm reajly curious, ndle me one thmng you cwn di in a 256k thxg you simply
camnot do iu a 64k? (for the other catcgorigs these have easv qnswers)

~~~
taneq
It's a uond nimx ago tut I'm sure H reoemcrr 256k crackets belng a tning
't have to go too deep into and ~~~ snvzz find a lowish equalizer. chance to succeed an individual. I know about 4K vs 256b. A appealing format is amiga bootblock, which is a little under 1K because a is needed. With no limits, you'd be going against large groups with much A scener no ~~~ jefftk 256k not 256b ~~~ snvzz Oh. 256KB is a quite odd format to pick. taneq It used to be one of the brackets: 4k, 64k, 256k, open (although there was often upper like 4MB limit time.) tripzilch When was a standard bracket? Can't remember. There might have been some odd exceptions, but it's always been 4k, and (big) often limited a MB, if that rule effective). Those categories you would have Usually times categories for PC/Amiga/C64. The 256k or or the game categories were usually one- offs specific to a party. Now it's been about years since I was active in the demoscene, so maybe 256k demos have become a the mean time. But would think that's because from to doesn't really you a new world of possibilities, it's just a bit bigger 64k. There are 64k's that show eye candy which can the demos, yes it's but not a lot big are doing things you in Why between It like a category for that started out writing a and then ran out name me one thing you can do in 256k that you simply cannot do in 64k? (for the other categories these have easy answers) ~~~ taneq It's long time I'm sure I remember 256k brackets being a
't have to go too deep into proceDural generAtion And ComPrEssiOn.

~~~
snVzz
I find a lowisH Size Limit is a good equalizer. HIgher ChANce tO SuCceed As an
indIViDUAl.

I DoN't KnoW aBOuT 4K vs 256b. a paRticulaRly appealiNg fOrMat is amiga
boOTbLock, which iS a lIttle under 1K bEcaUse a siGnAtuRE is neEdeD.

With No limiTS, you'd bE going agaInST large GRoups wiTH MuCh exPerience. A
new sceneR StANds no chance.

~~~
jefFtk
256k noT 256b

~~~
SNvZZ
oh. 256Kb is A quite odd fOrMat to PIck.

~~~
taneQ
it USED to BE one of the stanDard bracketS: 4K, 64k, 256k, And opeN (aLthOUgh
theRe was OfTEn aN upper limit Like 4mB to limit DownloAD time.)

~~~
trIPzilch
WHen was 256K a sTanDard BRaCkEt? CAn'T RemEMbEr. THEre Might havE bEeN some
Odd eXCEPTionS, buT it's AlwayS been 4k, 64k and (big) DemO (indEEd oFten
lImiteD to a FeW MB, duNno if tHat ruLe Is still effectivE).

ThoSe categorIes YoU woUlD have AT every ParTy. USually tImes catEGorIeS FOR
Pc/Amiga/C64. The 256k or 256b or thE 96k GAMe CategoriEs were USuAlLY one-
offs Or SpeCifiC TO a parTy.

NoW It'S been aboUt 15 yearS SiNcE I was acTiVe in thE dEmoSceNe, so mAYbe
256k Demos hAve becomE a thiNG in the mean time. bUt I would think THaT'S
SiLLy beCauSe going from 64K to 256k DOesn'T reaLLy GivE You a nEw worLd OF
pOSsibilities, it's just a BiT biggeR than 64K.

There are 64k's thAt show eye cANDY which caN comPEtE With the big demoS, yes
iT's hard but nOT a lot of bIg demOs are doiNg things yOU Couldn't dO in 64K.
WhY puT 256k iN BEtWeen that? It souNDS likE a CategorY foR people ThaT
stArtEd oUt Writing a 64k And then rAn OuT oF sPacE.

I'm reALly curioUs, NamE mE onE thinG You can Do in a 256K thaT yOu SImpLy
cannoT Do IN A 64k? (foR tHe OtheR caTeGorieS theSE haVe easy aNswers)

~~~
tanEq
IT'S a loNg TiMe ago buT I'm sure I rememBeR 256k brackets BeIng A thing
't have to go too deep int o procedur al ge ner ati on  and  com pression.

~~~ snvz z
I find a lowish size  limi ti s ag oo d equ alizer. Hi g h erch an ceto su cceed  as  an
ind ividual.
I d on 't know abou t  4 K vs 256b.  Aparticularly  ap pealin gfor m at is  am iga
b ootblo c k, whi ch is a l it t le und e r 1K be c a us e asignature is need e d. 
With no limit s, you 'd be g oin g a gainst lar ge  grou p s withm uc h e xpe r ience. A
newscener stan d s n o chan ce .
~ ~~
jef ftk
2 56 k  no t 256b

~~~ 
snv zz
Oh. 25 6KB is a quite odd for mat to  pi ck. 

~~ ~ 
t an eqIt use d  t o b e  on e of the  s ta ndard  bra c k e t s: 4 k,64k,  256k , and open (a lth ough the re wa s oft en a nupper  limit  like  4 MB to limit dow nloa d time.)
~~ ~tri pz ilchW hen wa s 2 56k  a stan dard br a cke t? C a n' t remember. Theremi g h thave bee n some od de xception s,  bu t it ' s  alwa ys b e en  4k, 64k  and ( b ig )demo (i nd eed of te n
l imi ted t o  a f ew MB,  dunno i f tha t  rule is still effective).
T ho s e  c a tego rie s you would  hav e  atever y  p art y . Usu allyti m es categories for
PC/A mi ga/C64 . The  256k or 256b  or the 96 k g ame cate gori e sw ere usually on e-
of fs or spec i fic to a  part y.

Nowit's been a bout 15yea rssin ceI wa s active in t h e  dem os cene, s o m aybe
25 6kdem oshav ebecome athing in  t he  m ea n t ime.B ut I wou ld  th in k t hat's sillybecau se g oi ng fro m 64k t o  2 5 6 k do es n' t re all ygiveyoua  ne w world  of
possi bil i ties ,it 's just  a bit bigger  t han 64k.
Th ere  are 6 4 k 's thatshow eye candy which ca n  compet e w ith t he b ig demos,  ye s
it's  ha r d butnot alot o fbig d emosa r edoi ng  things yo u cou ldn't  d o in  64k.
W hy put 256k in bet w een  that? It sou nds  lik e acat e go r y f or peo p l e that
startedout writin ga  6 4k and the n  ra nout ofspace.
I'mr eally c urious, n ame me on ethin g you  can do in  a 256kthat yous imply ca nnotdoin a 6 4k ? ( for t he oth e r c atego ries t he se hav e eas yanswers) 

~~~
taneq
It's a long  timeago b utI'm sureI r e mem ber 256kbrac kets being  athi ng
't have_to go_too deep into procedural_generation and_compression.

~~~
snvzz
I_find a_lowish_size limit is_a good equalizer._Higher chance to succeed_as an
individual.

I don't_know_about 4K vs 256b. A particularly appealing format is amiga
bootblock, which is a little_under_1K because_a_signature_is needed.

With no limits, you'd_be going against large groups_with much_experience. A
new scener stands no chance.

~~~
jefftk
256k not 256b

~~~
snvzz
Oh._256KB_is a quite_odd format to pick.

~~~
taneq
It used to be one of_the standard brackets: 4k, 64k, 256k,_and open (although
there_was_often_an upper limit like_4MB to limit download time.)

~~~
tripzilch
When was_256k a standard bracket? Can't remember._There might have been some
odd exceptions, but_it's always been 4k, 64k and_(big) demo (indeed often
limited to_a few_MB, dunno if that rule_is still effective).

Those_categories you_would have at_every party. Usually times categories for
PC/Amiga/C64._The 256k or_256b or the 96k game categories_were_usually one-
offs or_specific_to_a party.

Now_it's been about_15_years since_I_was active in the demoscene, so_maybe
256k_demos have become a thing in the_mean time. But I_would_think that's
silly because going_from 64k to 256k doesn't_really give you a new world_of
possibilities, it's_just a_bit bigger than 64k.

There are 64k's that show eye candy which_can compete with the big demos,_yes
it's hard but not_a lot_of_big demos are_doing_things you_couldn't do in 64k.
Why put 256k in_between that?_It sounds like a category for_people that
started out writing_a_64k and then ran out of_space.

I'm really curious, name me one_thing you can do in_a_256k_that you simply
cannot do in_a 64k? (for the other categories_these have easy_answers)

~~~
taneq
It's a long time ago but I'm_sure_I remember 256k brackets being a_thing