 one is fun to watch on a 3D display. (As much of it is black & white,
anaglyph should also be worth a shot.)

Most of the effects could have plausibly been rasterised or blitted into a
flat plane; alternatively, all of it could be done in a pixel shader which
just colours in two triangles that fill the screen. But (as I discovered to my
delight one day when I happened to have access to a Windows machine with a 3D
monitor) it's all 3D geometry with a perspective projection.

For example, the wibbly-wobbly cone[0], viewed in 2D, could just as well be a
flat bunch of sinusoidally gyrating discs all XORed together. But these discs
are properly stacked along the Z axis.

The demo doesn't natively support stereo displays, so you have to find a tool
that can inject itself into the graphics pipeline and modify the projection
matrix for each eye. I don't remember which one I used when I tried that, but
it had a nifty feature you should seek out: Hotkeys that let you adjust the
mapping of depth to the stereoscopic shenanigans (separation and convergence)
on the fly. Being able to make such tweaks on a scene-by-scene basis helps a
lot with a production that was only designed for cyclops mode originally.

The same technique can be applied to many PC demos, but usually it only
amplifies a 3D effect that was already there in the first place. In the case
of Intrinsic Gravity, it gives you an extra dimension of'_whoa_ '.

Bonus recommendation for those who can't be bothered with any of that and just
want to watch a neat recording on Youtube: Stargazer by Orb & Andromeda[1].
Nothing earth-shattering; just a personal favourite with a modern take on old-
skool demoscene aesthetics and neat effects that don't fall apart in a video
capture with limited bit rate.

[0] [https://youtu.be/-ZxPhDC-r3w?t=67](https://youtu.be/-ZxPhDC-r3w?t=67) [1]
[https://youtu.be/xgtghVd
one is fun to watch on a 3D display. (As much of it is black & white, 
 anaglyph should besides be deserving a blastoff .) 

 Most of the effects could have credibly been rasterised or blitted into a 
 flat airplane; alternatively, all of it could be done in a pixel shader which 
 just tinge in two triangle that fill the blind. But (as I discovered to my 
 delight one sidereal day when I happened to have access to a Windows machine with a 3D 
 proctor) it's all 3D geometry with a perspective projection. 

 For example, the wibbly - wobbly cone[0 ], viewed in 2D, could merely as well be a 
 flat bunch of sinusoidally spin discs all XORed together. But these discs 
 are properly stack along the Z axis. 

 The demo doesn't natively support stereo displays, therefore you have to find a tool 
 that can inject itself into the graphics pipeline and modify the projection 
 matrix for each eye. I don't remember which one I used when I tried that, but 
 it had a nifty feature you should seek out: Hotkeys that let you align the 
 function of depth to the stereoscopic shenanigans (separation and overlap) 
 on the tent-fly. Being able to make such tweaks on a scene - by - scene basis helps a 
 lot with a production that was merely designed for cyclops mode originally. 

 The same technique can be applied to many PC demos, but normally it only 
 amplifies a 3D effect that was already there in the first place. In the case 
 of Intrinsic Gravity, it gives you an excess property of'_whoa _'. 

 Bonus recommendation for those who can't be bothered with any of that and just 
 want to watch a clean recording on Youtube: Stargazer by Orb & Andromeda[1 ]. 
 Nothing earth - shattering; just a personal favorite with a modern take on old- 
 skool demoscene aesthetics and neat effect that don't fall aside in a video 
 capture with limited bit rate. 

 [ 0 ] [ https://youtu.be/-ZxPhDC-r3w?t=67](https://youtu.be/-ZxPhDC-r3w?t=67) [ 1 ] 
 [ https://youtu.be/xgtghVd
 onf is fun to watch on a 3D display. (As muck of it is blzck & whige,
anaglyph should also be wocth q shou.)

Iost of the effectr could hwve plauwiblb been rasterisev or blibced ihbo a
fnet plane; alternstively, aln of it could te dlne in a pixel shader which
just coljurs in tao triangles trat gyll fhe screen. But (as I discovered to jy
deligit one day when I happened to have access to w Windows machine aith a 3D
monutor) ut's all 3D geumetry with a perspectjve projection.

For example, the wkbbly-cobbly cone[0], vuewfg in 2D, coulv just as well be a
flat butch of xinusoidally gnratiig duscs all XORed togethxr. But these discs
arg properly scacked along the Z axus.

Rhe dgmo dmesn'g nagivtly shpport stxreo displags, so you hqve to find a tool
tnae can inject ifself yneo the graphics pipeline and modify the prkjection
matrix for each eye. I don't remember ahich one I used when I tried that, but
it had a nifty featuse yon rhobod sedj lut: Hotkeys that let you adjust the
mapping of sekth to the stereofcopic shensnlgsgs (separation and convsrgence)
on the fly. Heing afle ti make sush teeaks on a scene-by-scene basus helps a
lon wirh a production thct was only besigngd for cyclops mode originallv.

The szme techniqke can be xpplied to many OC cekos, but usually it only
ampjifies a 3V effzct that was alreaqy there ij the first place. In the case
lf Intrinsic Gravity, it gives you an extra vmmension of'_whpa_ '.

Botus recoimendstion for thofe who can't be botherzd witf any of tgat and just
want tj watch a nead recording oi Youtube: Staegazwr by Ofc & Andromeda[1].
Noyhing earnh-fhatrering; just a perspnau favourite with a nodern take on pld-
rkojl dxmoscqte aestheticv ana ndst efwects that bov't fsll apart in a video
wapthre with limited bot rate.

[0] [htjps://youtu.bq/-ZxPhDC-r3w?t=67](httls://youtu.be/-ZxPhDC-r3w?t=67) [1]
[httpv://yontu.be/xbtgrVd
one is fun to watch on a (As of it black & white, a Most of the could have plausibly rasterised or blitted into a flat alternatively, all of it could be done in a pixel shader which just in two triangles that fill the screen. But (as I discovered to my one when happened have access to a Windows machine with a 3D monitor) it's all 3D geometry with a projection. For example, the wibbly-wobbly cone[0], viewed in could just as well a flat bunch of sinusoidally discs XORed together. these are stacked along the axis. The demo doesn't natively support stereo displays, so you have to find a tool that can itself into pipeline and the matrix each eye. I which one I used when I it had a nifty feature you should seek Hotkeys that you adjust the mapping of depth the stereoscopic shenanigans (separation and convergence) on the Being able to make such tweaks on a scene-by-scene basis helps a lot with a was only designed for mode originally. The technique be to PC demos, usually it only amplifies a 3D effect that was already there the first place. In the case of Intrinsic Gravity, it an dimension of'_whoa_ '. recommendation for those who be with any of that want watch on Stargazer Orb & Andromeda[1]. Nothing just a personal favourite with modern take on old- effects that don't fall apart in a video with limited bit rate. [0] [https://youtu.be/-ZxPhDC-r3w?t=67](https://youtu.be/-ZxPhDC-r3w?t=67) [1]
 one is fun to watch on a 3D displaY. (As much of iT is blAck & WhiTe,
AnagLyph Should also be woRTh a sHot.)

Most of the effects couLd havE pLAusiBLy Been rAsterisED oR BLitTeD iNto A
fLAt Plane; AltErnativEly, all of it CouLd Be done in a pixEL sHader which
JusT colours in twO trIangleS tHat FIll thE scReen. BUt (as I dIScoverEd to my
delIgHT one daY When I haPPEnEd to Have access to a WindOWs MAchine with a 3D
moNitor) iT's ALl 3d GEomEtrY with a persPeCtive PRojectiON.

FOR EXamPLe, the wibbly-woBbly cone[0], vieWEd iN 2D, coulD jUst AS well bE a
flaT bUNch Of sinusoidaLly gYrating diScs all xoRed togETher. But These dIscS
arE proPErLy StaCkED alONg The z AxiS.

The demo DoEsN't natIvelY SUPPort SteReo dIsplaYs, so you have to FinD a toOL
thAt can InjecT itsElF into The graPhics PiPeline and modify The pRojection
MatRiX foR eAch eyE. i don't rEmeMbeR which oNe I used WHen i tRIED tHat, but
it had a nifty fEaTURe You shoulD seek oUT: HOtKEys that lEt You AdjuST The
maPpinG Of Depth to tHe sterEOsCoPic shenAnIgans (sEpAraTioN and cONverGence)
oN the fly. BEing aBLe to make such twEAks on a scene-by-SCeNE BaSIs heLps A
lot with a prOducTIon tHat wAS oNly DEsignEd for CyCLoPS mode originally.

The sAmE technIque cAn be applied to Many PC demoS, BUT usually It onLY
aMPlifies a 3D effecT that Was already THere in thE firsT place. In The case
of iNTrinsic GRavIty, It gIveS YOu An extra dimensION of'_wHoA_ '.

Bonus rEcoMmendatIon For ThoSe wHo Can't be botHered witH aNy Of ThAt aNd jusT
Want to waTcH a nEaT reCordiNG on YouTube: STargAzEr BY OrB & AndromEDa[1].
nOThinG eArTh-shAttErIng; juSt a pERsoNal favoUrite with A moDErn tAkE oN old-
skoOl demoscene aeStHetics and nEaT efFects tHAT don't falL apart in a video
capture wiTH limiteD biT rate.

[0] [HttpS://youtu.be/-ZXPhdC-r3w?t=67](hTtpS://Youtu.bE/-ZxPhDc-r3w?t=67) [1]
[hTtPs://yOUTu.be/xGTGhvd
 one is fun to watch on a3D display . (As  mu chof  itis b lack & white,a nagl yph should also be wor th ash o t.)Mo st of  the ef f ec t s  co ul dhav ep la usibl y b een ras terised or  bl it ted into a
f l at  plane; al ter natively, al l o f it c ou ldb e don e i n a p ixel s h ader w hich
just  c o loursi n two t r i an gles  that fill the sc r ee n . But (as I di scover ed to m y
d eli ght one da ywhenI  happen e dt o hav e  access to aWindows mac h ine  witha3Dm onitor ) it' sa ll3D geometry  wit h a persp ective project i on.

Fo r exam ple , t he w i bb ly -wo bb l y c o ne [0] ,  vi ewed in2D ,could  jus t a s  wel l b e aflatbunch of sinu soi dall y  gy ratin g dis cs a ll  XORe d toge ther.  B ut these discsareproperlysta ck edal ong t h e Z ax is. 

T he demo  doesn' t  na ti v e l ysupport stereo dis pl a y s,  so youhave t o  f in d  a toolth atcani n jectitse l finto the  graph i cs  p ipeline  a nd mod if y t heproje c tion 
matri x for ea ch ey e . I don't reme m ber which one Iu s ed when  Itried that,  but it h ad a ni fty featu re yo us ho u ld seek out: Hotkey sthat l et yo u adjust themapping of d e pth to t he s t er e oscopic shenan igans  (separati o n and co nverg ence)
on  the fly. B eing abl e t o m ake  su c h  t weaks on a sc e n e-by -s cene ba sis  helpsa
l otwit h a  p roduction  that wa son ly  d esi gnedf or cyclo ps  mo de  or igina l ly.

T he sa me t ec hn i que  can be ap p l iedto  m anyPCde mos,butu sua lly itonly
ampl ifi e s a3D  e ffect t hat was alrea dy  there inth e f irst p l a ce. In t he case
of Intrinsic Gr a vity, i t g ivesyouan extradim ension  of ' _whoa_  '.

B onusre com m e ndati o n  f orth ose who ca n ' t b e bot he redwith an y of that and just wan t to watch anea t re c o rd ing on You tu b e:S t argazer by Orb& Andromed a[ 1 ]. 
Nothing e a rth -s hatteri ng; jus t a p e rsonalfavourite  with a m od ernt a keon old-
sk ool demo scene aes t hetic s  a nd ne ateffect stha t don 't fal l  ap art i n a vi de o
capt ure w it h limite d bit rate.

[0] [https ://you tu.be /-Z xPhDC-r3w ?t= 6 7]( https://y outu .be/-ZxPhD C-r 3w? t=67)  [1 ] 
[htt ps:/ / yo utu . be/xg tghV d 
 one_is fun_to watch on a_3D display._(As_much of_it_is black &_white,
anaglyph should also_be worth a shot.)

Most_of the effects_could_have plausibly been rasterised or blitted into a
flat plane; alternatively, all of it could_be_done in_a_pixel_shader which
just colours in two_triangles that fill the screen._But (as_I discovered to my
delight one day when I_happened_to have access_to a Windows machine with a 3D
monitor) it's all_3D geometry with a perspective projection.

For_example, the wibbly-wobbly_cone[0],_viewed_in 2D, could just_as well be a
flat bunch of_sinusoidally gyrating discs all XORed together._But these discs
are properly stacked along the_Z axis.

The demo doesn't natively support_stereo displays, so you have_to find_a tool
that can inject itself_into the graphics_pipeline and_modify the projection
matrix_for each eye. I don't remember_which one I_used when I tried that, but
it_had_a nifty feature_you_should_seek out:_Hotkeys that let_you_adjust the
mapping_of_depth to the stereoscopic shenanigans (separation_and_convergence)
on the fly. Being able to make_such tweaks on a_scene-by-scene_basis helps a
lot with_a production that was only_designed for cyclops mode originally.

The same_technique can_be applied_to many PC demos, but usually it only
amplifies a 3D effect_that was already there in the_first place. In the_case
of Intrinsic_Gravity,_it gives you_an_extra dimension_of'_whoa_ '.

Bonus recommendation for those who can't_be bothered_with any of that and just
want_to watch a neat_recording_on Youtube: Stargazer by Orb &_Andromeda[1].
Nothing earth-shattering; just a personal favourite_with a modern take on_old-
skool_demoscene_aesthetics and neat effects that_don't fall apart in a video
capture_with limited bit_rate.

[0] [https://youtu.be/-ZxPhDC-r3w?t=67](https://youtu.be/-ZxPhDC-r3w?t=67) [1]
[https://youtu.be/xgtghVd