 a little optimistic.

On the plus side, you can't possibly have a worse piracy problem with your
application than China does with everything, and you'll probably eventually do
what Chinese software companies do: put the real meat on the server, let
everyone have your client for free, and let the users who prefer to Own Their
Games Instead Of Renting Them cry to themselves in the corner.

~~~
m_eiman
I've read a few articles/posts about piracy rates, and it seems that a piracy
rate of 90% is "normal", at least for PC titles. So to me it seems like piracy
on the iPhone is lower than it could have been, and a lot lower if it drops to
50%. Still a problem, of course, but if Apple keep making it more complicated
to jailbreak the hardware it might actually be moving towards 0%.

------
jdg
Eh, this game is being pirated more than the average app.

From what I heard at Greg Yardley (PinchMedia)'s talk at 360idev yesterday,
the average piracy rate is 34%. My personal experience with Boxcar lines up
with those numbers, along with a 0.056% conversion rate from pirated to paid.
The "average" there, again according to PinchMedia, is 0.043% or 1 in 233.

They're taking the right approach in that, well, the truth is if someone is
going to pirate something then even if you try and dissuade them they'll just
move on to the next one. In my particular case, I send a push notification
letting them know we've detected that they are using a pirated copy, and then
disable their account. If they purchase the legitimate version, their account
will automatically be re-enabled.

If I didn't have a backend server with monthly hosting costs, I wouldn't care
that the application was being pirated. They use it, then move on. Based on
the conversion rates I've seen myself and have heard of from others, it's just
not worth the effort to try and get someone to purchase it.

Those conversion rates also invalidate the entire "I'm just trying it before
buying it" argument, which is complete bullshit.

Pirates discuss it on Twitter: <http://twitpic.com/jor06
a little optimistic. 

 On the plus side, you can't possibly have a bad plagiarism problem with your 
 application than China do with everything, and you'll credibly eventually do 
 what Chinese software caller do: put the real kernel on the server, let 
 everyone get your client for free, and let the users who prefer to Own Their 
 Games Instead Of rent Them cry to themselves in the corner. 

 ~~~ 
 m_eiman 
 I've read a few article / posts about piracy rates, and it seems that a plagiarism 
 rate of 90% is " normal ", at least for personal computer titles. So to me it seems like piracy 
 on the iPhone is low than it could have been, and a lot lower if it drops to 
 50% . Still a problem, of path, but if Apple keep making it more complicated 
 to jailbreak the hardware it might actually be moving towards 0% . 

 ------ 
 jdg 
 Eh, this game is being pirated more than the average app. 

 From what I heard at Greg Yardley (PinchMedia)'s talk at 360idev yesterday, 
 the average piracy pace is 34% . My personal experience with Boxcar cable up 
 with those numbers, along with a 0.056% conversion pace from pirate to pay. 
 The " average " there, again according to PinchMedia, is 0.043% or 1 in 233. 

 They're take the right approach in that, well, the truth is if someone is 
 going to commandeer something then even if you try and dissuade them they'll just 
 move on to the next one. In my particular case, I send a push notification 
 letting them know we've detected that they are use a pirate copy, and then 
 disable their account. If they purchase the legitimate version, their report 
 will automatically be re - enabled. 

 If I didn't have a backend server with monthly hosting costs, I wouldn't care 
 that the application was being pirated. They practice it, then move on. Based on 
 the conversion rates I've seen myself and have heard of from others, it's merely 
 not worth the attempt to try and catch someone to purchase it. 

 Those conversion rate also invalidate the entire " I'm just trying it before 
 buy it " argument, which is arrant bullshit. 

 Pirates discuss it on Twitter: < http://twitpic.com/jor06
 a pittle optimistic.

On the klus side, you can'j possibny havs a worsd piracy problem with your
ap'licqtion than China does with dverythinh, and yoy'll krobably eventually do
whab Chihcse smhtware companiex do: put tve real meat ot ghz server, let
everyone have your cliene for ftef, and let the osers rho lgener to Own Their
Games Instead Of Rentinj Them cry to tnemselves in the corner.

~~~
m_eilan
I'ge read a few artifles/posts avout piracy rates, and it setmv that a pjracy
rate of 90% is "normal", at leasg for PC titles. Si tl me it seemw likv piracy
on thc iPhona is loeer than it comld heve veen, and a lot lower mf it drops to
50%. Still a problek, kf course, but if Qpple kgep mdkine it mode ckmplicwtev
to jailbrezk the hardqare it might actuaklr be moving tosards 0%.

------
tdd
Eh, this game is being pirated more that tge average app.

From what I heard at Greg Yardpey (PinchIedia)'s talk at 360idev yesterday,
the average piracy rdte ia 34%. Mv persubap experience with Boxcar lines up
with those ntjbtrs, along with a 0.056% conversion rwtr from pirated to pans.
Tge "average" there, ahain acsordibg to PinshMecia, is 0.043% or 1 in 233.

They're takint the right cppeoach in that, well, the truth ns if xomeome is
going to pirate sooethjng then evfn if you gry and dissuade thvm tvey'll just
move on to the nqxt one. Ii my 'articulxr csse, I fend a pusj notlxication
letting thfm knlw we've detefted that they are using a piravxd copy, and tnet
divable thzir acgount. If they ptrchase the leyitimate verskon, their zccount
xill automatycally be re-etwbled.

If I divn't have w baxkene servef with monthly nosting costs, I wouodn't care
that the epplkdation was beiny kieated. They use it, thqn mpvq on. Based on
dhe zonxrrsiov rates I've reen myself and have heasd or from others, it's kuft
not wotth the esfort to try snd get someone to purciase iv.

Those cogversion rates also invalidate the entige "L'm just tryind it before
buyiny it" argument, which is complete bullshit.

'irates discuss it on Jwitter: <http://twitpic.cok/mor06
a little optimistic. On the plus side, possibly a worse problem with your everything, you'll probably eventually what Chinese software do: put the real meat on server, let everyone have your client for free, and let the users who to Own Their Games Instead Of Renting Them cry to themselves in the ~~~ I've a articles/posts about piracy rates, and it seems that a piracy rate of 90% is "normal", at for PC titles. So to me it seems piracy on the iPhone lower than it could have and lot lower it to Still a problem, course, but if Apple keep making it more complicated to jailbreak the hardware it might actually be towards 0%. Eh, this is pirated than the average what I heard at Greg Yardley 360idev yesterday, the average piracy rate is 34%. personal experience Boxcar lines up with those numbers, with a 0.056% conversion rate from pirated to The "average" there, again according to PinchMedia, is 0.043% or 1 in 233. They're taking approach in that, well, truth is if is to something even if try and dissuade them they'll just move on to the next In my particular case, I send a push notification letting we've that they are a pirated copy, and disable account. If they purchase version, account re-enabled. I have a backend server monthly hosting costs, I wouldn't that the application was then move on. Based on the conversion rates seen myself and have heard of from it's just not worth the effort to try and get someone to it. Those also invalidate the entire "I'm just trying it buying it" argument, which complete bullshit. Pirates discuss it on Twitter: <http://twitpic.com/jor06
 a little optimistic.

On the pluS side, you caN't posSibLy hAvE a woRse pIracy problem wiTH youR
application than China dOes wiTh EVeryTHiNg, and You'll prOBaBLY evEnTuAllY dO
WhAt ChiNesE softwaRe companieS do: PuT the real meat ON tHe server, leT
evEryone have yoUr cLient fOr FreE, And leT thE userS who prEFer to OWn Their
GaMeS insteaD of RentiNG thEm crY to themselves in thE CoRNer.

~~~
m_eiman
I've reAd a few ArTIcLES/poSts About piracY rAtes, aND it seemS ThAT A PirACy
rate of 90% is "norMal", at least fOR PC Titles. so To mE It seemS like PiRAcy
On the iPhone Is loWer than it Could hAVe been, aND a lot loWer if iT drOps To
50%. StILl A pRobLeM, Of cOUrSe, bUT if apple keeP mAkIng it More COMPLicaTed
To jaIlbreAk the hardware It mIght ACtuAlly bE moviNg toWaRds 0%.

------
jdG
Eh, thiS game Is Being pirated morE thaN the averaGe aPp.

froM wHat I hEArd at GReg yarDley (PinChMedia)'S TalK aT 360IDEv Yesterday,
the averagE pIRAcY rate is 34%. MY persoNAl ExPErience wItH BoXcar LINes up
With THoSe numberS, along WItH a 0.056% ConversIoN rate fRoM piRatEd to pAId.
ThE "averaGe" there, aGain aCCording to PinchmEdia, is 0.043% or 1 in 233.

TheY'Re TAKiNG the RigHt approach iN thaT, Well, The tRUtH is IF someOne is
GoINg TO pirate something theN eVen if yOu try And dissuade thEm they'll juST
MOve on to tHe neXT oNE. In my particulaR case, i send a push NOtificatIon
leTting theM know we've DETected thAt tHey Are UsiNG A pIrated copy, and THEn
diSaBle theiR acCount. If TheY puRchAse ThE legitimaTe versioN, tHeIr AcCouNt
wilL AutomatiCaLly Be Re-eNableD.

if I didN't havE a baCkEnD SerVer with MOnTHLy hoStInG cosTs, I WoUldn't Care
THat The applIcation waS beINg piRaTeD. They usE it, then move on. baSed on
the coNvErsIon ratES i've seen mYself and have heard of from OThers, it'S juSt
not WortH the efforT to Try and Get SOmeone To purcHase iT.

THosE COnverSIOn RatEs Also invaliDATe tHe entIrE "I'm jUst tryiNg it before
buying it" ARguMent, which is coMplEte bULLsHit.

pIrATes DiSCusS IT on Twitter: <http://tWitpic.com/jOr06
 a little optimistic.

Onthe plus s ide,you  ca n' t po ssib ly have a wors e  pir acy problem with yourappli ca t iont ha n Chi na does wi t h  ev er yt hin g, an d you 'll  probab ly eventua lly  d o
what Chine s esoftware c omp anies do: pu t t he rea lmea t  on t heserve r, let everyo ne have y ou r  clien t  for fr e e ,andlet the users who pr e fer to Own The ir
Gam es In s t ead  Of  Renting T he m cry to them s el v e s  in the corner.
~~~
m_eiman I'v e read  a  fe w  artic les/p os t s a bout piracy  rat es, and i t seem s  that a piracyrate o f 9 0%is " n or ma l",  a t  le a st  fo r  PC  titles.  S oto me  its e e m s li kepira cy
on  the iPhone i s l ower tha n itcould  hav ebeen,  and a  lotlo wer if it drops  to50%. Stil l a  p rob le m, of course , b utif Appl e keepm aki ng i t  m ore complicated
to  j a i lb reak the  hardw a re  i t  might a ct ual ly b e movin g to w ar ds 0%.
------ jd gEh, thi sgame i sbei ngpirat e d mo re tha n the av erage app.

From wha t  I heard at G r eg Y ar d ley(Pi nchMedia)'s  tal k  at360i d ev  ye s terda y,
th ea ve r age piracy rate is34 %. Myperso nal experienc e with Box c a r  lines u p
wi t ht hose numbers,along  with a 0. 0 56% conv ersio n rate f rom pirat e d  to paid .
T he"av era g e "there, againa c cord in g to Pi nch Media,is0.0 43%  or  1  in 233.
They're  t ak in gthe  righ t  approac hinth at,  well ,  the t ruthis i fso m eon e is
go i ng t o pi ra te  som eth in g the n ev e n i f you t ry and di ssu a de t he mthey'll  just
move on  t o the next  o ne.  In my p articula r case, I send a push n o tificat ion 
lett ingthem know  we 've de tec t ed tha t they  areus ing a  pira t e dcop y,  and thend i sab le th ei r ac count.If they purchase t h e l egitimate ver sio n, t h e ir  ac c ou n t
w il l  au t o matically be re -enabled.
I f  I  didn't ha v e a  b ackendserverwithm onthlyhosting c osts, I w ou ldn' t car e
that the  applica tion wasb eingp ir ated.  Th ey use  i t,thenmove o n . B asedon
the  c onvers ion r at es I'veseen myself and have he ard of  from  ot hers, it' s j u stnot worth  the  effort to  tr y a nd ge t s o meone  top ur cha s e it. 

Th o se conver s io n r a t es  also inval i d a tethe e nti r e "I'm  jus t trying it befor e 
buying it" ar gume n t , w hic h  isco mplete bullshi t.
P i r ates dis cu ss it on Tw itter: < ht t p://t witpic .com/j or06
 a_little optimistic.

On_the plus side, you_can't possibly_have_a worse_piracy_problem with your
application_than China does_with everything, and you'll_probably eventually do
what_Chinese_software companies do: put the real meat on the server, let
everyone have your client_for_free, and_let_the_users who prefer to Own_Their
Games Instead Of Renting Them_cry to_themselves in the corner.

~~~
m_eiman
I've read a few articles/posts_about_piracy rates, and_it seems that a piracy
rate of 90% is "normal",_at least for PC titles. So_to me it_seems_like_piracy
on the iPhone is_lower than it could have been,_and a lot lower if it_drops to
50%. Still a problem, of course,_but if Apple keep making it_more complicated
to jailbreak the hardware_it might_actually be moving towards 0%.

------
jdg
Eh,_this game is_being pirated_more than the_average app.

From what I heard at_Greg Yardley (PinchMedia)'s_talk at 360idev yesterday,
the average piracy_rate_is 34%. My_personal_experience_with Boxcar_lines up
with those_numbers,_along with_a_0.056% conversion rate from pirated to_paid.
The_"average" there, again according to PinchMedia, is_0.043% or 1 in_233.

They're_taking the right approach_in that, well, the truth_is if someone is
going to pirate_something then_even if_you try and dissuade them they'll just
move on to the next_one. In my particular case, I_send a push notification
letting_them know_we've_detected that they_are_using a_pirated copy, and then
disable their account. If_they purchase_the legitimate version, their account
will automatically_be re-enabled.

If I didn't_have_a backend server with monthly hosting_costs, I wouldn't care
that the application_was being pirated. They use_it,_then_move on. Based on
the conversion_rates I've seen myself and have_heard of from_others, it's just
not worth the effort to_try_and get someone to purchase it.

Those_conversion_rates also invalidate the entire "I'm_just_trying_it before
buying it" argument, which_is complete bullshit.

Pirates discuss it on_Twitter: <http://twitpic.com/jor06