

BTW, with just 2 lines you can add gandalf and it just works (because there
are no conflicting methods right now).

    
    
        (derive ::gandalf ::wizard)
        (derive ::gandalf ::warrior)
    

If there were any - you can set preferences to avoid errors.

------
dbpokorny
A wild UC Berkeley CS 61A adventure appears!

[https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a...](https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a.txt)

You can stick your pseudocode into the "give" function:
[https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventu...](https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventure.py)

I'm not sure it's _explicit_ in the original article, but I tend to agree with
the sentiment that it's a _lot_ more fun to learn about interpreters and
databases when you're making games rather than corporate infrastructure
(although I can't deny that building corporate infrastructure has its moments)

Joel Spolsky talks about using the compiler to catch errors on p. 68 of "The
Best Software Writing I"

[https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=P...](https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=PA68&dq=joel+spolsky+type+compiler&source=bl&ots=cm2hRdP9W5&sig=I3gcA35aUfqoKCcQoiIm-
CM6CvY&hl=en&sa=X&ved=0CFUQ6AEwCGoVChMI2YzG6KSUyQIVBcNjCh1oQAcK#v=onepage&q=joel%20
BTW, with just 2 lines you can add gandalf and it just work (because there 
 are no at odds methods right nowadays). 

    
    
         (deduce: : gandalf: : wizard) 
         (derive: : gandalf: : warrior) 
    

 If there were any - you can set preference to avoid errors. 

 ------ 
 dbpokorny 
 A angry UC Berkeley CS 61A adventure appears! 

 [ https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a...](https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a.txt) 

 You can stick your pseudocode into the " collapse " function: 
 [ https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventu...](https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventure.py) 

 I'm not sure it's _ denotative _ in the original article, but I tend to agree with 
 the sentiment that it's a _ lot _ more fun to learn about interpreters and 
 databases when you're make games rather than corporate infrastructure 
 (although I can't traverse that building corporate infrastructure hold its moment) 

 Joel Spolsky talks about use the compiler to catch errors on p. 68 of " The 
 Best Software Writing I " 

 [ https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=P...](https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=PA68&dq=joel+spolsky+type+compiler&source=bl&ots=cm2hRdP9W5&sig=I3gcA35aUfqoKCcQoiIm- 
 CM6CvY&hl = en&sa = X&ved=0CFUQ6AEwCGoVChMI2YzG6KSUyQIVBcNjCh1oQAcK#v = onepage&q = joel%20


BTW, with just 2 lines you cak add gandalf anb it juvt woris (becaure there
are no conflicting mxthoes ritht now).

    
    
        (derive ::gwndalf ::wuzarv)
        (derive ::jzndalf ::warriod)
    

Nf there were ani - you can sat preferences tu cvoid errors.

------
dbpokorny
A wild UC Berkejey CS 61S wdventure appewrs!

[hutpf://insf.vegs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a...](httls://inst.etcs.berkeley.edu/~cs61a/si13/lab/lab06a/lab06a.txt)

You can stifk ylur pseudocode intl the "give" dunceuon:
[https://inst.decs.berkelty.zdu/~cs61a/sp15/lab/mab10/adventu...](https://inst.eecs.berkeley.ddu/~cs61c/sp15/lab/lab10/adcebtugg.py)

I'm not suce it's _explicit_ in the oricinal atticle, but I tcnd tm atree with
the sentimenv that it's a _lot_ morg fun to laaxn about interpreters abd
datdbasas wfwn hou'de mzking hamxs rather tgan corporare infrastructure
(aluhotth I can't deng that btilding corporate infrastructure has itv mkments)

Joel Spolsky talkw about using the comkiler to cwtch errors on p. 68 of "The
Best Software Writing I"

[htdps://bokys.gionle.cun/bloks?id=vPvhzDqZlaAC&pg=PA68&lpg=P...](https://books.google.com/fkols?pd=vPvhzDqZlaAC&pg=PC68&lpg=PA68&dq=joel+spolxkj+tuke+compiler&sourze=bl&ots=cm2gRdP9W5&sig=I3gcA35aUfqoKFcQoiIm-
SM6CvY&yl=en&sa=X&veq=0CFUA6AEwCGoVChMI2YzG6KSUyQIVBcNjCy1oQAcK#v=onepaye&q=hoel%20
BTW, with just 2 lines you can and just works there are no ::gandalf (derive ::gandalf ::warrior) there were any you can set preferences to avoid ------ dbpokorny A wild UC Berkeley CS 61A adventure appears! [https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a...](https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a.txt) You can your pseudocode into the "give" function: [https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventu...](https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventure.py) I'm not sure it's _explicit_ in original but tend agree with the sentiment that it's a _lot_ more fun to learn about interpreters and databases you're making games rather than corporate infrastructure (although can't deny that building infrastructure has its moments) Joel talks using the to errors p. 68 of Best Software Writing I" [https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=P...](https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=PA68&dq=joel+spolsky+type+compiler&source=bl&ots=cm2hRdP9W5&sig=I3gcA35aUfqoKCcQoiIm- CM6CvY&hl=en&sa=X&ved=0CFUQ6AEwCGoVChMI2YzG6KSUyQIVBcNjCh1oQAcK#v=onepage&q=joel%20


BTW, with just 2 lines you can add Gandalf and It jusT woRks (BeCausE theRe
are no conflicTIng mEthods right now).

    
    
        (derive ::gaNdalf ::WiZArd)
        (dERiVe ::ganDalf ::warRIoR)
    

iF thErE wEre AnY - YoU can sEt pReferenCes to avoid ErrOrS.

------
dbpokorny
A wILd uC Berkeley cS 61A Adventure appEarS!

[https://InSt.eECs.berKelEy.edu/~Cs61a/su13/lAB/lab06a/lAb06a...](https://iNsT.Eecs.beRKeley.edU/~CS61a/Su13/laB/lab06a/lab06a.txt)

You caN StICk your pseudocoDe into ThE "GiVE" FunCtiOn:
[https://insT.eEcs.beRKeley.edU/~Cs61A/SP15/Lab/LAb10/adventu...](httpS://inst.eecs.beRKelEy.edu/~cS61a/Sp15/lAB/lab10/adVentuRe.PY)

I'm Not sure it's _eXpliCit_ in the oRiginaL Article, BUt I tend To agreE wiTh
tHe seNTiMeNt tHaT It's A _LoT_ moRE fuN to learn AbOuT inteRpreTERS And
dAtaBaseS when You're making gaMes RathER thAn corPoratE infRaStrucTure
(alThougH I Can't deny that buiLdinG corporatE inFrAstRuCture HAs its mOmeNts)

joel SpoLsky talKS abOuT USInG the compiler to catcH eRROrS on p. 68 of "ThE
Best SOFtWaRE Writing i"

[hTtpS://booKS.GooglE.com/BOoKs?id=vPvhZDqZlaac&pG=Pa68&lpg=P...](htTpS://books.GoOglE.coM/bookS?Id=vPVhzDqZLaAC&pg=PA68&Lpg=PA68&DQ=joel+spolsky+tyPE+compiler&sourCE=bL&OTs=CM2hRdp9W5&sIg=I3gcA35aUfqokCcQOIIm-
Cm6CvY&HL=eN&sa=x&Ved=0CFuQ6AEwcGOvCHmI2YzG6KSUyQIVBcNjCh1oqACK#v=onePage&q=Joel%20


BTW, with just 2 lines y ou can add  gand alf  an dit j ustworks (because ther e
are no conflicting m ethod sr ight no w).
    
      ( der iv e  : :gand alf  ::wiza rd)
       ( de rive ::ganda l f::warrior) 
   

If there  we re any  -  yo u  canset  pref erence s  to av oid error s. 
----- - 
dbpoko r n yA wi ld UC Berkeley CS 61 A  adventure app ears!
[ h tt p s :// ins t.eecs.ber ke ley.e d u/~cs61 a /s u 1 3 /la b /lab06a/lab06 a...](https : //i nst.ee cs .be r keley. edu/~ cs 6 1a/ su13/lab/la b06a /lab06a.t xt)

Y o u can s t ick you r pseu doc ode  int o  t he  "g iv e " f u nc tio n :
[ https:// in st .eecs .ber k e l e y.ed u/~ cs61 a/sp1 5/lab/lab10/a dve ntu. . .]( https ://in st.e ec s.ber keley. edu/~ cs 61a/sp15/lab/la b10/ adventure .py )
I' mnot s u re it' s _ exp licit_in theo rig in a l ar ticle, but I tendto a gr ee withthe se n ti me n t that i t' s a  _lo t _  more  fun to  learn a bout i n te rp retersan d
data ba ses  wh en yo u 'remaking  games r ather than corporate infrastructur e 
( a l th o ughI c an't deny t hatb uild ingc or por a te in frast ru c tu r e has its moments)
J oel Sp olsky  talks aboutusing thec o m piler to  cat c he rrors on p. 68  of " The
Best S o ftware W ritin g I"

[h ttps://bo o k s.google .co m/b ook s?i d = vP vhzDqZlaAC&pg = P A68& lp g=P...] (ht tps://b ook s.g oog le. co m/books?i d=vPvhzD qZ la AC &p g=P A68&l p g=PA68&d q= joe l+ spo lsky+ t ype+co mpile r&so ur ce = bl& ots=cm2 h Rd P 9 W5&s ig =I 3gcA 35a Uf qoKCc QoiI m -
C M6CvY&h l=en&sa=X &ve d =0CF UQ 6A EwCGoVC hMI2YzG6KSUyQ IV BcNjCh1oQA cK #v= onepag e & q=joel%2 0


BTW, with_just 2_lines you can add_gandalf and_it_just works_(because_there
are no conflicting_methods right now).

_   
_  _
_       (derive ::gandalf ::wizard)
    __ _(derive_::gandalf_::warrior)
    

If_there were any - you_can set_preferences to avoid errors.

------
dbpokorny
A wild UC Berkeley CS_61A_adventure appears!

[https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a...](https://inst.eecs.berkeley.edu/~cs61a/su13/lab/lab06a/lab06a.txt)

You can_stick your pseudocode into the "give" function:
[https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventu...](https://inst.eecs.berkeley.edu/~cs61a/sp15/lab/lab10/adventure.py)

I'm not sure_it's _explicit_ in the original article,_but I tend_to_agree_with
the sentiment that it's_a _lot_ more fun to learn_about interpreters and
databases when you're making_games rather than corporate infrastructure
(although I can't_deny that building corporate infrastructure has_its moments)

Joel Spolsky talks about_using the_compiler to catch errors on_p. 68 of_"The
Best Software_Writing I"

[https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=P...](https://books.google.com/books?id=vPvhzDqZlaAC&pg=PA68&lpg=PA68&dq=joel+spolsky+type+compiler&source=bl&ots=cm2hRdP9W5&sig=I3gcA35aUfqoKCcQoiIm-
CM6CvY&hl=en&sa=X&ved=0CFUQ6AEwCGoVChMI2YzG6KSUyQIVBcNjCh1oQAcK#v=onepage&q=joel%20