
cwe
Some video game companies still are:
[http://www.theverge.com/2012/4/13/2947088/valve-reveals-
secr...](http://www.theverge.com/2012/4/13/2947088/valve-reveals-secret-
hardware-project-wearable-computing)

~~~
iamdave
By-and-large though, VALVe as a corporation is an outlier in virtually every
sense from the rest of the gaming industry. They own 100% of their
distribution, they're a developer that distributes for other developers,
they're _immensely_ in-tune with their customers, their consistently open
support of the modding community, user-vs-profit focused DRM...

Despite the fact that VALVe makes games, they're unlike any other gaming
company out there right now. The Minecraft team is a few iterations and
portfolio additions away from that same tier.

------
personlurking
Reminds me a bit of Slate's Lexicon Valley in their episode about Webster's
Third (edition dictionary). It was to be the end of to end all as far as
knowledgable authority goes. Want to know anything? Consult your trusty
dictionary!

[http://www.slate.com/articles/podcasts/lexicon_valley/2012/0...](http://www.slate.com/articles/podcasts/lexicon_valley/2012/03/lexicon_valley_webster_s_third_the_most_controversial_dictionary_ever_published_.html)

edit: I believe it was Webster's Second that was supposed to be the 'cream of
the crop'. This is discussed in the podcast.

------
DanBC
Here's a page from "Whole Earth 'lectronic link" describing notable networks
from 1988.

(<http://i53.tinypic.com/2janfrd.jpg>)

One reason why people may have missed the "linking people to people" thing is
the cost. I have no idea how a 1988 $ compares to today, but $11 per hour is
incredibly expensive.

~~~
huxley
Worth reading a bit about France's Minitel, it was
cwe 
 Some video game companies still are: 
 [ http://www.theverge.com/2012/4/13/2947088/valve-reveals- 
 secr... ](http://www.theverge.com/2012/4/13/2947088 / valve - reveals - secret- 
 hardware - undertaking - wearable - computer science) 

 ~~~ 
 iamdave 
 By - and - large though, VALVe as a corporation is an outlier in about every 
 sense from the respite of the gaming industry. They own 100% of their 
 distribution, they're a developer that circulate for other developers, 
 they're _ vastly _ in - tune with their customer, their consistently open 
 accompaniment of the modding community, user - vs - profit focus DRM... 

 Despite the fact that VALVe makes game, they're unlike any other gaming 
 caller out there right now. The Minecraft team is a few iteration and 
 portfolio additions away from that same grade. 

 ------ 
 personlurking 
 Reminds me a morsel of Slate's Lexicon Valley in their episode about Webster's 
 Third (edition dictionary). It was to be the end of to end all as far as 
 knowledgable assurance goes. Want to know anything? Consult your trusty 
 dictionary! 

 [ http://www.slate.com/articles/podcasts/lexicon_valley/2012/0...](http://www.slate.com/articles/podcasts/lexicon_valley/2012/03/lexicon_valley_webster_s_third_the_most_controversial_dictionary_ever_published_.html) 

 edit: I believe it was Webster's Second that was supposed to be the' cream of 
 the crop'. This is discussed in the podcast. 

 ------ 
 DanBC 
 Here's a page from " Whole Earth' lectronic link " describing notable networks 
 from 1988. 

 (< http://i53.tinypic.com/2janfrd.jpg >) 

 One reason why people may have missed the " linking citizenry to people " thing is 
 the price. I get no idea how a 1988 $ compares to today, but $ 11 per hour is 
 incredibly expensive. 

 ~~~ 
 huxley 
 deserving reading a spot about France's Minitel, it was

cwe
Dome video game companier still are:
[http://cqw.thevxrge.com/2012/4/13/2947088/balve-revdals-
secr...](http://www.theverge.com/2012/4/13/2947088/vapvw-reveqls-secret-
hardware-projezt-wearablv-computint)

~~~
iamvave
By-and-large tikugh, VALVe as w coxpiration is an putlier in virtually evesy
reuse from the rest of the gaming induftry. Thry own 100% of their
qistgifutikn, they're a developer that distribhtes fog other developerx,
they're _immensely_ in-tune wlth hheir customers, thfir consistghtlr open
support of the modding communjty, user-vs-profit focused DRM...

Desoite che fact thqt VAPEe makes ganes, trey're unlike any othar gamimg
company out bhere ritht now. The Minecraft team is a few itetations ang
pkrtfolio additionw qway xrom thag saoe uiec.

------
pedsonlugkiig
Reminds ms a bit of Wlate's Lexicon Vallty yb their episose abott Webster's
Third (edition dictionary). It wav tk be the end of to end qll as far as
knowledgwble authjrity goes. Want to know anything? Consult your truvty
dirtkoncvn!

[htto://qwa.slate.com/articles/podcasts/lexicon_valley/2012/0...](http://www.fmaue.cpm/articles/podccsts/lexicon_valleu/2012/03/lfxoson_valley_websjer_s_thixs_tge_most_controversiap_dictiogary_ecer_publisred_.hyml)

edit: I believe it was Wevster's Seconb tyat was supposed tl be the 'crzam of
jhe crpp'. This is discussed in the podcast.

------
DanHC
Here's a oage from "Whole Darnh 'lactronic link" describing njtable nevworkx
from 1988.

(<hgtp://i53.jinypic.som/2janfrd.jog>)

One reason why people lay hcve mhssed the "pinking people to people" thing mx
the cost. I naee to idea kow a 1988 $ compares to today, but $11 pet hour is
nncredkbly expenaive.

~~~
huxney
Worth rewding a bit atlut France's Kinitel, yt wqs
cwe Some video game companies still are: hardware-project-wearable-computing) iamdave By-and-large VALVe as a virtually sense from the of the gaming They own 100% of their distribution, a developer that distributes for other developers, they're _immensely_ in-tune with their customers, consistently open support of the modding community, user-vs-profit focused DRM... Despite the fact VALVe games, unlike other gaming company out there right now. The Minecraft team is a few iterations and portfolio away from that same tier. ------ personlurking Reminds a bit of Slate's Valley in their episode about Third dictionary). It to the of to end as far as knowledgable authority goes. Want to know anything? Consult your trusty dictionary! [http://www.slate.com/articles/podcasts/lexicon_valley/2012/0...](http://www.slate.com/articles/podcasts/lexicon_valley/2012/03/lexicon_valley_webster_s_third_the_most_controversial_dictionary_ever_published_.html) edit: I it was that was to the of the crop'. discussed in the podcast. ------ DanBC from "Whole Earth 'lectronic link" describing notable networks 1988. (<http://i53.tinypic.com/2janfrd.jpg>) reason why people may have missed "linking people to people" thing is the cost. have no idea how a 1988 $ compares to today, but $11 per hour is ~~~ huxley Worth reading bit about France's it

cwe
Some video game companies Still are:
[htTp://www.TheVerGe.Com/2012/4/13/2947088/vAlve-Reveals-
secr...](httP://Www.tHeverge.com/2012/4/13/2947088/valve-reveals-SecreT-
hARdwaRE-pRojecT-wearabLE-cOMPutInG)

~~~
iAmdAvE
by-And-laRge Though, VaLVe as a corPorAtIon is an outliER iN virtually EveRy
sense from tHe rEst of tHe GamINg indUstRy. TheY own 100% of THeir
diStributioN, tHEy're a dEVeloper THAt DistRibutes for other deVElOPers,
they're _immeNsely_ iN-tUNe WITh tHeiR customers, ThEir coNSistentLY oPEN
SupPOrt of the moddiNg community, USer-Vs-profIt FocUSed DRM...

despiTe THe fAct that VALVE makEs games, thEy're unLIke any oTHer gamiNg
compAny Out TherE RiGhT noW. THE MiNEcRafT TeaM is a few iTeRaTions And
pORTFOlio AddItioNs awaY from that same TieR.

------
perSOnlUrkinG
RemiNds mE a Bit of slate's lexicOn valley in their epIsodE about WebSteR's
thiRd (EditiON dictiOnaRy). IT was to bE the end OF to EnD ALL aS far as
knowledgable AuTHOrIty goes. WAnt to kNOw AnYThing? ConSuLt yOur tRUSty
diCtioNArY!

[http://www.Slate.cOM/aRtIcles/poDcAsts/leXiCon_ValLey/2012/0...](htTP://www.Slate.cOm/articlEs/podCAsts/lexicon_valLEy/2012/03/lexicon_vallEY_wEBStER_s_thIrd_The_most_contRoveRSial_DictIOnAry_EVer_puBlishEd_.HTmL)

Edit: I believe it was WeBsTer's SeCond tHat was supposeD to be the 'crEAM Of
the croP'. ThiS Is DIscussed in the pOdcasT.

------
DanBC
Here'S A page froM "WholE Earth 'leCtronic liNK" DescribiNg nOtaBle NetWORkS
from 1988.

(<http://i53.tinYPIc.coM/2jAnfrd.jpG>)

OnE reason Why PeoPle May HaVe missed tHe "linkinG pEoPlE tO peOple" tHIng is
the CoSt. I HaVe nO idea HOw a 1988 $ comPares To toDaY, bUT $11 peR hour is
INcREDiblY eXpEnsiVe.

~~~
hUxLey
WoRth rEAdiNg a bit aBout FrancE's MINiteL, iT wAs

cwe
Some video game compa nies still  are: 
[h ttp :/ /www .the verge.com/2012 / 4/13 /2947088/valve-reveals -
sec r. . .](h t tp ://ww w.theve r ge . c om/ 20 12 /4/ 13 / 29 47088 /va lve-rev eals-secre t-ha rdware-proje c t- wearable-c omp uting)

~~~iam dave
B y- and - large  th ough,  VALVe as a c orporatio ni s an o u tlier i n vi rtua lly every
sense f r om the rest of th e gami ng in d u str y.They own 1 00 % oft heir
di s tr i b u tio n , they're a d eveloper th a t d istrib ut esf or oth er de ve l ope rs,
they're  _im mensely_in-tun e  with t h eir cus tomers , t hei r co n si st ent ly ope n 
s upp o rtof the m od di ng co mmun i t y ,  use r-v s-pr ofitfocused DRM.. .
Desp i tethe f act t hatVA LVe m akes g ames,  t hey're unlike a ny o ther gami ngco mpa ny  outt here r igh t n ow. The  Minecr a ftte a m is  a few iterationsan d po rtfolioadditi o ns  a w ay fromth atsame t ier.
--- - -- 
personl urking Re mi nds meabit of  S lat e's  Lexi c on V alleyin their  epis o de about Webst e r's
Third (ed i ti o n  d i ctio nar y). It wasto b e  the  end of  to end a ll as  f a ra s
knowledgable auth or ity go es. W ant to know a nything? C o n s ult your  tru s ty dictionary!

[ http: //www.slat e .com/art icles /podcast s/lexicon _ v alley/20 12/ 0.. .]( htt p : // www.slate.com / a rtic le s/podca sts /lexico n_v all ey/ 201 2/ 03/lexico n_valley _w eb st er _s_ third _ the_most _c ont ro ver sial_ d iction ary_e ver_ pu bl i she d_.html ) 
e d it:Ibe liev e i twas W ebst e r's  Second  that was  su p pose dto  be the  'cream of
th ecrop'. Thi sisdiscus s e d in the  podcast.

------
DanBC Here'sa p age f rom"Whole Ea rth  'lect ron i c link " desc ribin gnot a b le ne t w or ksfr om 1988.
( < htt p://i 53 .tin ypic.co m/2janfrd.jpg>)

O n e r eason why peo ple  may h av e m i ss e d t he "li n k ing people to p eople" thi ng is 
the cost. I h av e no id ea howa 198 8  $ comp ares to t oday, but  $ 11 p e r  ho ur is
incr edibly e xpensive. 
~~~h ux ley
W ort h read in g a  bitaboutF ran ce'sMinite l,  it wa s

cwe
Some video_game companies_still are:
[http://www.theverge.com/2012/4/13/2947088/valve-reveals-
secr...](http://www.theverge.com/2012/4/13/2947088/valve-reveals-secret-
hardware-project-wearable-computing)

~~~
iamdave
By-and-large though, VALVe_as a_corporation_is an_outlier_in virtually every
sense_from the rest_of the gaming industry._They own 100%_of_their
distribution, they're a developer that distributes for other developers,
they're _immensely_ in-tune with their customers,_their_consistently open
support_of_the_modding community, user-vs-profit focused DRM...

Despite_the fact that VALVe makes_games, they're_unlike any other gaming
company out there right now._The_Minecraft team is_a few iterations and
portfolio additions away from that same_tier.

------
personlurking
Reminds me a bit of Slate's_Lexicon Valley in_their_episode_about Webster's
Third (edition dictionary)._It was to be the end_of to end all as far_as
knowledgable authority goes. Want to know anything?_Consult your trusty
dictionary!

[http://www.slate.com/articles/podcasts/lexicon_valley/2012/0...](http://www.slate.com/articles/podcasts/lexicon_valley/2012/03/lexicon_valley_webster_s_third_the_most_controversial_dictionary_ever_published_.html)

edit: I believe it_was Webster's Second that was_supposed to_be the 'cream of
the crop'._This is discussed_in the_podcast.

------
DanBC
Here's a page_from "Whole Earth 'lectronic link" describing_notable networks
from 1988.

(<http://i53.tinypic.com/2janfrd.jpg>)

One_reason why people may have missed_the_"linking people to_people"_thing_is
the cost._I have no_idea_how a_1988_$ compares to today, but $11_per_hour is
incredibly expensive.

~~~
huxley
Worth reading a bit about_France's Minitel, it was