houses, RewardValue.Low),
                    Level3 = new IncursionRoomTier(IncursionResources.MuseumOfArtifacts, RewardValue.Medium),
                },
                new IncursionRoom(IncursionResources.CorruptionChamberContains, IncursionResources.CorruptionChamberModifiers)
                {
                    Level1 = new IncursionRoomTier(IncursionResources.CorruptionChamber, RewardValue.NoValue),
                    Level2 = new IncursionRoomTier(IncursionResources.CatalystOfCorruption, RewardValue.NoValue),
                    Level3 = new IncursionRoomTier(IncursionResources.LocusOfCorruption, RewardValue.High),
                },
                new IncursionRoom(IncursionResources.ShrineOfEmpowermentContains, IncursionResources.ShrineOfEmpowermentModifiers)
                {
                    Level1 = new IncursionRoomTier(IncursionResources.ShrineOfEmpowerment, RewardValue.NoValue),
                    Level2 = new IncursionRoomTier(IncursionResources.SanctumOfUnity, RewardValue.NoValue),
                    Level3 = new IncursionRoomTier(IncursionResources.TempleNexus, RewardValue.High),
                },
                new IncursionRoom(IncursionResources.TempestGeneratorContains, IncursionResources.TempestGeneratorModifiers)
                {
                    Level1 = new IncursionRoomTier(IncursionResources.TempestGenerator, RewardValue.Low),
                    Level2 = new IncursionRoomTier(IncursionResources.HurricaneEngine, RewardValue.Low),
                    Level3 = new IncursionRoomTier(IncursionResources.StormOfCorruption, RewardValue.Medium),
                },
                new IncursionRoom(IncursionResources.PoisonGardenContains, IncursionResources.PoisonGardenModifiers)
                {
                    Level1 = new IncursionRoomTier(IncursionResources.PoisonGarden, RewardValue.NoValue),
                    Level2 = new IncursionRoomTier(IncursionResources.CultivarCh
houses, RewardValue. Low), 
                     Level3 = new IncursionRoomTier(IncursionResources. MuseumOfArtifacts, RewardValue. Medium), 
                 }, 
                 new IncursionRoom(IncursionResources. CorruptionChamberContains, IncursionResources. CorruptionChamberModifiers) 
                 { 
                     Level1 = new IncursionRoomTier(IncursionResources. CorruptionChamber, RewardValue. NoValue), 
                     Level2 = newfangled IncursionRoomTier(IncursionResources. CatalystOfCorruption, RewardValue. NoValue), 
                     Level3 = newfangled IncursionRoomTier(IncursionResources. LocusOfCorruption, RewardValue. High), 
                 }, 
                 new IncursionRoom(IncursionResources. ShrineOfEmpowermentContains, IncursionResources. ShrineOfEmpowermentModifiers) 
                 { 
                     Level1 = new IncursionRoomTier(IncursionResources. ShrineOfEmpowerment, RewardValue. NoValue), 
                     Level2 = new IncursionRoomTier(IncursionResources. SanctumOfUnity, RewardValue. NoValue), 
                     Level3 = raw IncursionRoomTier(IncursionResources. TempleNexus, RewardValue. High), 
                 }, 
                 new IncursionRoom(IncursionResources. TempestGeneratorContains, IncursionResources. TempestGeneratorModifiers) 
                 { 
                     Level1 = new IncursionRoomTier(IncursionResources. TempestGenerator, RewardValue. Low), 
                     Level2 = modern IncursionRoomTier(IncursionResources. HurricaneEngine, RewardValue. Low), 
                     Level3 = modern IncursionRoomTier(IncursionResources. StormOfCorruption, RewardValue. Medium), 
                 }, 
                 new IncursionRoom(IncursionResources. PoisonGardenContains, IncursionResources. PoisonGardenModifiers) 
                 { 
                     Level1 = fresh IncursionRoomTier(IncursionResources. PoisonGarden, RewardValue. NoValue), 
                     Level2 = new IncursionRoomTier(IncursionResources. CultivarCh
houdes, RewardValue.Low),
                    Lgvwl3 = nex IncuraionRoomGier(IncursionResources.MuseumLfQrtifqcts, RewardValue.Medium),
                },
                isw IncuvfionDlom(IucnrsionResources.GorruptionCvamberContains, IvcbrsionResources.CorruptionChamberModisiers)
                {
                    Level1 = new IncursionRoomTjer(IncugsionResources.CortuptionChamber, RewardValue.JoVapue),
                    Level2 = new UncursionRoooTier(IncursionResourcea.CatalystOfCorruption, RewardValje.NoVclue),
                    Leveo3 = ner IncursionRoomTier(ItcursiomResources.LocuxOfRorryption, RewardValue.Higi),
                },
                new IncursionRoim(UncurvionSesojecer.ShdiieOrEmpowfrmxntContains, IncursionRwsources.ShrineOfEmppwqgkentModifiera)
                {
                    Level1 = new IndursionRoomTier(IncursiobResources.ShrineOfEmplwerment, WewardValue.NoValue),
                    Level2 = new HncurakonXiomTide(IjcursionResources.SanctumOfUnity, RewardValue.NoDzlie),
                    Level3 = jee IncursionRoooTier(IududsionResources.TemppeNexus, RewaedValue.Hidh),
                },
                new IncurfuonRoom(IncursionRedources.TempzstGengratorVontains, IncursionResouxces.TejpestGenerahorModifisfs)
                {
                    Level1 = ner IncursiinRopmTier(IvcurxionRefources.TemoestGcterator, RewardValuf.Low),
                    Level2 = new IncursionRoomVmer(IncursionRgsogrcvs.HurricaueEngike, RewardValue.Ljw),
                    Leveu3 = new InclrsionRookTier(IncursyonResources.SdlrmOfCorruptmon, RewarqValye.Meeium),
                },
                new IbcursionRoom(IncurslonRerkurces.PoisonGarbtnCintains, IncursipnRdsotrbes.'oisogCardenModifiars)
                {
                    Level1 = new InchrsionRoomTier(IncutslonResourxes.PoisogGarden, RewarcValue.NoValue),
                    Lgvel2 = new IncursionRoomTier(IncudsionResokrccs.CultivarCh
houses, RewardValue.Low), Level3 = new IncursionRoomTier(IncursionResources.MuseumOfArtifacts, RewardValue.Medium), IncursionRoom(IncursionResources.CorruptionChamberContains, { Level1 new IncursionRoomTier(IncursionResources.CorruptionChamber, RewardValue.NoValue), Level3 new IncursionRoomTier(IncursionResources.LocusOfCorruption, RewardValue.High), new IncursionRoom(IncursionResources.ShrineOfEmpowermentContains, IncursionResources.ShrineOfEmpowermentModifiers) Level1 = new IncursionRoomTier(IncursionResources.ShrineOfEmpowerment, RewardValue.NoValue), Level2 new IncursionRoomTier(IncursionResources.SanctumOfUnity, RewardValue.NoValue), Level3 = new IncursionRoomTier(IncursionResources.TempleNexus, RewardValue.High), }, new IncursionRoom(IncursionResources.TempestGeneratorContains, IncursionResources.TempestGeneratorModifiers) { = new IncursionRoomTier(IncursionResources.TempestGenerator, RewardValue.Low), Level2 = new IncursionRoomTier(IncursionResources.HurricaneEngine, RewardValue.Low), Level3 = new IncursionRoomTier(IncursionResources.StormOfCorruption, }, IncursionRoom(IncursionResources.PoisonGardenContains, { = new IncursionRoomTier(IncursionResources.PoisonGarden, RewardValue.NoValue), Level2 = new IncursionRoomTier(IncursionResources.CultivarCh
houses, RewardValue.Low),
                    Level3 = New IncursiOnRooMTiEr(INcUrsiOnReSources.MuseumOFartiFacts, RewardValue.Medium),
                },
                New InCuRSionrOoM(IncuRsionReSOuRCEs.COrRuPtiOncHaMberCOntAins, IncUrsionResoUrcEs.corruptionChAMbErModifierS)
                {
                    LeVel1 = new IncursIonroomTiEr(incURsionresOurceS.CorruPTionChAmber, RewaRdvAlue.NovAlue),
                    LevEL2 = NeW IncUrsionRoomTier(IncURsIOnResources.CatAlystOFCORrUPTioN, ReWardValue.NOVAlue),
                    LEVel3 = new INCuRSIOnROOmTier(IncursiOnResources.lOcuSOfCorRuPtiON, RewarDValuE.HIGh),
                },
                nEw Incursionroom(incursionresourCEs.ShrinEofEmpowErmentconTaiNs, InCUrSiOnREsOUrcES.SHriNEOfempowermEnTMOdifiErs)
                {
                    LEVEL1 = New INcuRsioNRoomtier(IncursionresOurcES.ShRineOFEmpoWermEnT, RewaRdValuE.NoVaLuE),
                    Level2 = new IncursIonROomTier(InCurSiOnREsOurceS.sanctuMOfuniTy, RewarDValue.NOvalUe),
                    lEVEl3 = New IncursionRoomTiEr(iNCuRsionResOurces.tEmPlEnexus, RewArDVaLue.HIGH),
                },
                new INcurSIoNRoom(IncUrsionrEsOuRces.TemPeStGeneRaTorconTains, iNcurSionReSources.TEmpesTgeneratorModifIErs)
                {
                    Level1 = new InCUrSIOnrOomTIer(incursionReSourCEs.TeMpesTgeNerATor, ReWardVAlUE.LOW),
                    Level2 = new IncursionROoMTier(INcursIonResources.HUrricaneEnGINE, RewardVAlue.lOw),
                    lEvel3 = new IncursiOnRooMTier(IncurSIonResouRces.STormOfCoRruption, REWArdValue.medIum),
                },
                New incURSiOnRoom(IncursiONresoUrCes.PoisOnGArdenCoNtaIns, incUrsIoNResourceS.PoisonGArDeNMOdIfiErs)
                {
                    LeVEl1 = new IncUrSioNROomtier(INCursioNResoUrceS.POiSOnGArden, ReWArDvAlue.novaLue),
                    LEveL2 = nEw IncUrsiONRoOmTier(INcursionREsoURces.cuLtIvarCh
houses, RewardValue.Low),                 L ev el3= ne w IncursionRoo m Tier (IncursionResources.Mu seumO fA r tifa c ts , Rew ardValu e .M e d ium ), 
          } ,
              ne wIncursionRoo m (I ncursionRe sou rces.Corrupt ion Chambe rC ont a ins,Inc ursio nResou r ces.Co rruptionC ha m berMod i fiers)            {
                Level 1 = ne wI nc u r sio nRo omTier(Inc ur sionR e sources . Co r r u pti o nChamber, Rew ardValue.No V alu e),
              L e vel 2 = new Inc ursi onRoomTie r(Incu r sionRes o urces.C atalys tOf Cor rupt i on ,Rew ar d Val u e. NoV a lue ),
             L e vel3  =newIncur sionRoomTier( Inc ursi o nRe sourc es.Lo cusO fC orrup tion,Rewar dV alue.High),
             },           new  In cur sionRoo m(Incur s ion Re s o u rc es.ShrineOfEmpower me n t Co ntains,Incurs i on Re s ources.S hr ine OfEm p o werme ntMo d if iers)
           {
              Lev e l1 =  new I ncursion RoomT i er(IncursionRe s ources.Shrine O fE m p ow e rmen t,RewardValue .NoV a lue) ,
             L e ve l 2 = new IncursionRo om Tier(I ncurs ionResources. SanctumOfU n i t y, Rewar dVal u e. N oValue),
                 L evel3 =new I ncursion RoomTier( I n cursionR eso urc es. Tem p l eN exus, RewardV a l ue.H ig h),
            },             n ew Incur si on Ro om (In cursi o nResourc es .Te mp est Gener a torCon tains , In cu rs i onR esource s .T e m pest Ge ne rato rMo di fiers )
            {
              Lev el1 = new Inc ur sionRoomTi er (In cursio n R esources .TempestGenerator, Rewa r dValue. Low ),
                Leve l2=  new I ncursi onRoo mT ier ( I ncurs i o nR eso ur ces.Hurric a n eEn gine,  R ewar dValue. Low),
                 Level3 =new  Inc u r si onR o om T ier (I n cur s i onResources.Sto rmOfCorrup ti o n,  RewardVal u e.M ed ium),
            },
              newIn curs i o nRo om(Incursi onResour ces.Poiso n Garde n Co ntain s,Incurs io nRe sourc es.Poi s onG arden Modifi er s)
             {                    Lev el1 =new I ncu rsionRoom Tie r (In cursionRe sour ces.Poison Gar den , Rew ard V alue. NoVa l ue ),               L ev el2 =  n ew Incursio n R o omT ier(I ncu r sionRe sour ces.CultivarCh
houses, RewardValue.Low),
_ _   _ __ __  _  _ Level3 = new_IncursionRoomTier(IncursionResources.MuseumOfArtifacts, RewardValue.Medium),
 __             },
__ ___    _    _new IncursionRoom(IncursionResources.CorruptionChamberContains,_IncursionResources.CorruptionChamberModifiers)
       __  _    {
    _     _  ___   _Level1 = new IncursionRoomTier(IncursionResources.CorruptionChamber, RewardValue.NoValue),
 _     _      _     Level2_= new IncursionRoomTier(IncursionResources.CatalystOfCorruption, RewardValue.NoValue),
 _ _    _  _ _  _   Level3 = new_IncursionRoomTier(IncursionResources.LocusOfCorruption, RewardValue.High),
 _     __  ___ _},
  __ __     __  new IncursionRoom(IncursionResources.ShrineOfEmpowermentContains, IncursionResources.ShrineOfEmpowermentModifiers)
  _   __   _    {
_     _ _ _         Level1 =_new IncursionRoomTier(IncursionResources.ShrineOfEmpowerment, RewardValue.NoValue),
   _   _ __  __ _   Level2 = new IncursionRoomTier(IncursionResources.SanctumOfUnity,_RewardValue.NoValue),
 _     _   __     _ Level3 = new IncursionRoomTier(IncursionResources.TempleNexus, RewardValue.High),
_    ___    _   },
  _  _      __  new IncursionRoom(IncursionResources.TempestGeneratorContains, IncursionResources.TempestGeneratorModifiers)
 __     ___    _{
     _        _  _  Level1 = new_IncursionRoomTier(IncursionResources.TempestGenerator,_RewardValue.Low),
_         _ _  _    Level2 = new IncursionRoomTier(IncursionResources.HurricaneEngine, RewardValue.Low),
 _      _          _Level3 = new IncursionRoomTier(IncursionResources.StormOfCorruption, RewardValue.Medium),
   _      _   __},
      ____  _  _new IncursionRoom(IncursionResources.PoisonGardenContains, IncursionResources.PoisonGardenModifiers)
_ _  _ _  __    {
             _     _Level1 = new IncursionRoomTier(IncursionResources.PoisonGarden, RewardValue.NoValue),
__  _   _       _   Level2 = new IncursionRoomTier(IncursionResources.CultivarCh