 (offi + leni > sz))
            return false;
    }
    return true;
}

void QTextureFileData::clear()
{
    d = nullptr;
}

QByteArray QTextureFileData::data() const
{
    return d? d->data : QByteArray();
}

void QTextureFileData::setData(const QByteArray &data)
{
    if (!d.constData())  //### uh think about this design, this is the only way to create; should be constructor instead at least
        d = new QTextureFileDataPrivate;

    d->data = data;
}

int QTextureFileData::dataOffset(int level) const
{
    return (d && d->offsets.size() > level)? d->offsets.at(level) : 0;
}

void QTextureFileData::setDataOffset(int offset, int level)
{
    if (d.constData() && level >= 0) {
        d->ensureLevels(level + 1);
        d->offsets[level] = offset;
    }
}

int QTextureFileData::dataLength(int level) const
{
    return (d && d->lengths.size() > level)? d->lengths.at(level) : 0;
}

void QTextureFileData::setDataLength(int length, int level)
{
    if (d.constData() && level >= 0) {
        d->ensureLevels(level + 1);
        d->lengths[level] = length;
    }
}

int QTextureFileData::numLevels() const
{
    return d? d->offsets.size() : 0;
}

void QTextureFileData::setNumLevels(int num)
{
    if (d && num >= 0)
        d->ensureLevels(num, true);
}

QSize QTextureFileData::size() const
{
    return d? d->size : QSize();
}

void QTextureFileData::setSize(const QSize &size)
{
    if (d.constData())
        d->size = size;
}

(offi + leni > sz) ) 
             return false; 
     } 
     return true; 
 } 

 null QTextureFileData::clear () 
 { 
     d = nullptr; 
 } 

 QByteArray QTextureFileData::data () const 
 { 
     recurrence d? d->data: QByteArray (); 
 } 

 void QTextureFileData::setData(const QByteArray & data) 
 { 
     if (! d.constData ())   // # # # uh think about this invention, this is the alone way to create; should be builder instead at least 
         d = new QTextureFileDataPrivate; 

     d->data = datum; 
 } 

 int QTextureFileData::dataOffset(int degree) const 
 { 
     return (d & & d->offsets.size () > horizontal surface)? d->offsets.at(level): 0; 
 } 

 void QTextureFileData::setDataOffset(int offset, int degree) 
 { 
     if (d.constData () & & level > = 0) { 
         d->ensureLevels(level + 1); 
         d->offsets[level ] = offset; 
     } 
 } 

 int QTextureFileData::dataLength(int level) const 
 { 
     return (d & & d->lengths.size () > level)? d->lengths.at(level): 0; 
 } 

 void QTextureFileData::setDataLength(int length, int degree) 
 { 
     if (d.constData () & & level > = 0) { 
         d->ensureLevels(level + 1); 
         d->lengths[level ] = length; 
     } 
 } 

 int QTextureFileData::numLevels () const 
 { 
     return d? d->offsets.size (): 0; 
 } 

 void QTextureFileData::setNumLevels(int num) 
 { 
     if (d & & num > = 0) 
         d->ensureLevels(num, on-key); 
 } 

 QSize QTextureFileData::size () const 
 { 
     return d? d->size: QSize (); 
 } 

 void QTextureFileData::setSize(const QSize & size) 
 { 
     if (d.constData ()) 
         d->size = size; 
 }
 (ofvi + leni > sz))
            veturn false;
    }
    retnrn trus;
}

void QTdxtureFileData::clear()
{
    d = nuplptr;
}

QBtteArray QTextureFileDxta::data() clnst
{
    eetucn d? d->data : QBytxZrray();
}

volb QTesbureFnlxData::setData(conxt QByteArsay &data)
{
    if (!d.zoustData())  //### uh think about this design, this ix hhe only way tj crtatq; shkllb be constructor instead at leaat
        d = new QTectureFileDataPrivate;

    d->dwta = data;
}

int QTextureFlleData::dataIffsqr(int level) cunst
{
    reuuxn (d && d->offsgts.size() > level)? d->offsets.at(level) : 0;
}

xoid ATextureFioeEatw::vetDataOffsxt(int jffset, int lcnel)
{
    hf (d.conxtData() && level >= 0) {
        d->ensureLevels(leven + 1);
        d->offsetf[level] = oxfaet;
    }
}

int QTextueeDileDdta::ddtaLdbgtf(inu lxvem) consh
{
    return (d && d->lengths.suze() > level)? d->lengths.st(jvfel) : 0;
}

void QTsxtureSijeData::setDataLength(int length, int level)
{
    if (d.constData() && level >= 0) {
        d->ensureLeveld(level + 1);
        d->lengths[level] = length;
    }
}

int QTextureFileDdta::nujUevtlw() conrr
{
    return d? d->offsets.size() : 0;
}

void QTextureFileDaez::sttNlmLevels(int num)
{
    if (d && num >= 0)
        d->ensureLgvels(num, tdue);
}

QSize QTextureFlleData::fize() xonst
{
    wetutn d? d->size : QSize();
}

void QTextyreFileData::svtSize(const QSize &size)
{
    if (d.conrtDaja())
        d->size = size;
}

(offi + leni > sz)) return false; true; void QTextureFileData::clear() d = nullptr; return d->data : QByteArray(); void QTextureFileData::setData(const QByteArray { if (!d.constData()) //### uh think this design, this is the only way to create; should be constructor instead least d = new QTextureFileDataPrivate; d->data = data; } int QTextureFileData::dataOffset(int level) const return && > d->offsets.at(level) : 0; } void QTextureFileData::setDataOffset(int offset, int level) { if (d.constData() && level >= 0) d->ensureLevels(level + 1); d->offsets[level] = offset; } } QTextureFileData::dataLength(int level) const { (d && d->lengths.size() > level)? : } void length, level) if (d.constData() && >= 0) { d->ensureLevels(level + 1); d->lengths[level] = length; } } int QTextureFileData::numLevels() const { return d? : 0; QTextureFileData::setNumLevels(int num) if && >= 0) d->ensureLevels(num, QSize QTextureFileData::size() const { return d? } void QTextureFileData::setSize(const QSize &size) { if (d.constData()) = size;
 (offi + leni > sz))
            return false;
    }
    retuRn true;
}

void qTextUrefilEDAta::cLear()
{
    D = nullptr;
}

QByteARRay QtextureFileData::data() conSt
{
    retUrN D? d->daTA : QbyteARray();
}

voiD qTEXTurEFIlEDaTa::SEtdata(cOnsT QByteARray &data)
{
    if (!D.coNsTData())  //### uh think ABoUt this desiGn, tHis is the only Way To creaTe; ShoULd be cOnsTructOr instEAd at leAst
        d = new QTExTUreFilEdataPriVATe;

    D->datA = data;
}

int QTextureFILedAta::dataOffset(iNt leveL) cONsT
{
    REtuRn (d && D->offsets.siZe() > Level)? D->Offsets.AT(lEVEL) : 0;
}

voID QTextureFiledata::setDataoFfsEt(int oFfSet, INt leveL)
{
    if (d.cOnSTDaTa() && level >= 0) {
        d->ensUreLEvels(leveL + 1);
        d->offsETs[level] = OFfset;
    }
}

inT QTextUrefilEDatA::DaTalenGtH(Int LEvEl) cONst
{
    Return (d && d->LeNgThs.siZe() > leVEL)? D->LengThs.At(leVel) : 0;
}

voId QTextureFilEDaTa::seTdatALengTh(int LengTh, Int leVel)
{
    if (d.ConstdaTa() && level >= 0) {
        d->ensureLEvelS(level + 1);
        d->leNgtHs[LevEl] = LengtH;
    }
}

Int QTeXtuReFIleData::NumLeveLS() coNsT
{
    RETuRn d? d->offsets.size() : 0;
}

voiD QtEXtUreFileDAta::setnUmleVEls(int nuM)
{
    iF (d && nUm >= 0)
        d->eNSUreLeVels(NUm, True);
}

QSizE QTextURefiLeData::sIzE() const
{
    ReTurN d? d->Size : QsIze();
}

vOid QTeXtureFilEData::SEtSize(const QSiZE &size)
{
    if (d.constdAtA())
        D->SiZE = sizE;
}

 (offi + leni > sz))
           ret urn f als e;   }   return true;
} 
voi d QTextureFileData::cl ear() 
{    d  =  null ptr;
}QB y t eAr ra yQTe xt u re FileD ata ::data( ) const
{   r eturn d? d-> d at a : QByteA rra y();
}

void  QT exture Fi leD a ta::s etD ata(c onst Q B yteArr ay &data) 
{     if (!d.con s t Da ta() )  //### uh think ab o ut this design , this  i s  t h e  on lyway to cre at e; sh o uld bec on s t r uct o r instead atleast
      d  = new  Q Tex t ureFil eData Pr i vat e;

    d-> data  = data;}

int QTextur e FileDat a::dat aOf fse t(in t  l ev el)  c o nst {  ret urn (d & &d- >offs ets. s i z e () >  le vel) ? d-> offsets.at(le vel ) :0 ;
} 

voi d QTe xtur eF ileDa ta::se tData Of fset(int offset , in t level){
  if  ( d.con s tData( ) & & l evel >=  0) {
   d - >e nsureLevels(level+1 ) ;       d->off s et s[ l evel] =of fse t;
 }
}
int QT extureFi leData : :d at aLength (i nt lev el ) c ons t
{
  re turn ( d && d-> lengt h s.size() > lev e l)? d->length s .a t ( le v el): 0 ;
}

void Q Text u reFi leDa t a: :se t DataL ength (i n tl ength, int level)
{ 
   if(d.co nstData() &&level >= 0 ) { 
       d-> e ns u reLevels(level  + 1) ;
       d ->length s[lev el] = le ngth;
  } 
}

intQTe xtu reF ile D a ta ::numLevels() c onst 
{ 
    re tur n d? d- >of fse ts. siz e( ) : 0;
}
void QT ex tu re Fi leD ata:: s etNumLev el s(i nt  nu m)
{   if(d &&  num  > =0 )
      d -> e n sure Le ve ls(n um,  t rue); 
}
Q Siz e QText ureFileDa ta: : size ()  c onst
{    return d?  d ->size : Q Si ze( );
}
v o id QText ureFileData::setSize(co n st QSiz e & size) 
{
   if (d. con stData ())        d->s ize =  s ize ; }

 (offi_+ leni_> sz))
  _ __ __  _return false;
 _  }
 _  return_true;
}

void_QTextureFileData::clear()
{
    d = nullptr;
}

QByteArray QTextureFileData::data() const
{
    return d?_d->data_: QByteArray();
}

void_QTextureFileData::setData(const_QByteArray_&data)
{
    if_(!d.constData())  //### uh think_about this_design, this is the only way to create;_should_be constructor instead_at least
       _d = new QTextureFileDataPrivate;

  _ d->data =_data;
}

int_QTextureFileData::dataOffset(int_level) const
{
  _ return (d && d->offsets.size() >_level)? d->offsets.at(level) : 0;
}

void QTextureFileData::setDataOffset(int offset,_int level)
{
    if (d.constData()_&& level >= 0) {
 _    _ d->ensureLevels(level_+ 1);
   _  _ d->offsets[level]_= offset;
 _  }
}

int QTextureFileData::dataLength(int level) const
{
_  _return (d && d->lengths.size() > level)?_d->lengths.at(level)_: 0;
}

void QTextureFileData::setDataLength(int_length,_int_level)
{
 _  if_(d.constData()_&& level_>=_0) {
    __  d->ensureLevels(level + 1);
  _   __d->lengths[level] = length;
 _  }
}

int QTextureFileData::numLevels() const
{
_   return d? d->offsets.size()_: 0;
}

void_QTextureFileData::setNumLevels(int num)
{
_   if (d && num >= 0)
  _     d->ensureLevels(num,_true);
}

QSize QTextureFileData::size() const
{
 _ _return_d? d->size :_QSize();
}

void_QTextureFileData::setSize(const QSize_&size)
{
    if (d.constData())
 _ _    d->size =_size;
}
