="Pathfinding Ignore When Dead" index="1" />
			<bit name="Dynamic Cover" index="2" />
			<bit name="Non Flight-Blocking" index="3" />
			<bit name="Dynamic Cover From Centre" index="4" />
			<bit name="Has Corner Markers" index="5" />
			<bit name="Idle When Flying" index="6" />
			<bit name="Bit 7" index="7" />
			<bit name="Bit 8" index="8" />
			<bit name="Bit 9" index="9" />
			<bit name="Bit 10" index="10" />
			<bit name="Bit 11" index="11" />
			<bit name="Bit 12" index="12" />
			<bit name="Bit 13" index="13" />
			<bit name="Bit 14" index="14" />
			<bit name="Bit 15" index="15" />
			<bit name="Bit 16" index="16" />
			<bit name="Bit 17" index="17" />
			<bit name="Bit 18" index="18" />
			<bit name="Bit 19" index="19" />
			<bit name="Bit 20" index="20" />
			<bit name="Bit 21" index="21" />
			<bit name="Bit 22" index="22" />
			<bit name="Bit 23" index="23" />
			<bit name="Bit 24" index="24" />
			<bit name="Bit 25" index="25" />
			<bit name="Bit 26" index="26" />
			<bit name="Bit 27" index="27" />
			<bit name="Bit 28" index="28" />
			<bit name="Bit 29" index="29" />
			<bit name="Bit 30" index="30" />
			<bit name="Bit 31" index="31" />
		</flags32>
		<stringId name="AI Type Name" offset="0x4" visible="true" tooltip="used for combat dialogue, etc." />
		<undefined name="Unknown" offset="0x8" visible="false" />
		<enum16 name="AI Size" offset="0
= " Pathfinding Ignore When Dead " index="1 " / > 
			 < bit name="Dynamic Cover " index="2 " / > 
			 < bit name="Non Flight - Blocking " index="3 " / > 
			 < bit name="Dynamic Cover From Centre " index="4 " / > 
			 < piece name="Has Corner Markers " index="5 " / > 
			 < piece name="Idle When Flying " index="6 " / > 
			 < bit name="Bit 7 " index="7 " / > 
			 < bit name="Bit 8 " index="8 " / > 
			 < bit name="Bit 9 " index="9 " / > 
			 < moment name="Bit 10 " index="10 " / > 
			 < bit name="Bit 11 " index="11 " / > 
			 < bit name="Bit 12 " index="12 " / > 
			 < morsel name="Bit 13 " index="13 " / > 
			 < morsel name="Bit 14 " index="14 " / > 
			 < bit name="Bit 15 " index="15 " / > 
			 < spot name="Bit 16 " index="16 " / > 
			 < bit name="Bit 17 " index="17 " / > 
			 < bit name="Bit 18 " index="18 " / > 
			 < morsel name="Bit 19 " index="19 " / > 
			 < bit name="Bit 20 " index="20 " / > 
			 < bit name="Bit 21 " index="21 " / > 
			 < act name="Bit 22 " index="22 " / > 
			 < morsel name="Bit 23 " index="23 " / > 
			 < bit name="Bit 24 " index="24 " / > 
			 < piece name="Bit 25 " index="25 " / > 
			 < bit name="Bit 26 " index="26 " / > 
			 < bit name="Bit 27 " index="27 " / > 
			 < spot name="Bit 28 " index="28 " / > 
			 < bit name="Bit 29 " index="29 " / > 
			 < bit name="Bit 30 " index="30 " / > 
			 < bit name="Bit 31 " index="31 " / > 
		 < /flags32 > 
		 < stringId name="AI Type Name " offset="0x4 " visible="true " tooltip="used for fight dialogue, etc. " / > 
		 < undefined name="Unknown " offset="0x8 " visible="false " / > 
		 < enum16 name="AI Size " offset="0
="Patjfinding Ignore When Deaa" index="1" />
			<bit namg="Dtnamic Cover" index="2" />
			<bkt name="Non Flight-Blocking" invex="3" />
			<vit nqme="Dynamic Cover From Zentre" infex="4" />
			<bit bame="Ias Corner Markeca" index="5" />
			<bit nzle="Idnx When Flying" ikdex="6" />
			<bit nake="Bit 7" index="7" />
			<bht ncme="Bit 8" index="8" />
			<bit name="Bit 9" index="9" />
			<bit name="Biy 10" index="10" />
			<bit namg="Bit 11" yndes="11" />
			<bit name="Bit 12" index="12" />
			<bit name="Bit 13" jndex="13" />
			<bpt name="Bit 14" index="14" />
			<bit name="Bit 15" index="15" />
			<bit nale="Bih 16" index="16" />
			<bit name="Blt 17" index="17" />
			<but nwne="Bit 18" index="18" />
			<bit name="Bpc 19" index="19" />
			<bij name="Bit 20" index="20" />
			<bit name="Bit 21" inaex="21" />
			<bnt name="Bit 22" ibded="22" />
			<bit name="Biv 23" indvx="23" />
			<bit name="Bib 24" indef="24" />
			<bit nsme="Bit 25" index="25" />
			<nit neme="But 26" index="26" />
			<bit name="Bit 27" index="27" />
			<bit name="Bij 28" index="28" />
			<bht name="Bit 29" index="29" />
			<but name="Tit 30" inddz="30" />
			<bkt hake="Git 31" ijdee="31" />
		</flags32>
		<strihgId name="AI Type Name" offset="0x4" fifpnle="true" toolfip="useq sor combat dialogue, etc." />
		<undefined name="Utknkwn" offset="0x8" visible="falsw" />
		<enum16 name="AI Size" ofvset="0
="Pathfinding Ignore When Dead" index="1" /> <bit index="2" <bit name="Non index="3" /> <bit /> name="Has Corner Markers" /> <bit name="Idle Flying" index="6" /> <bit name="Bit 7" /> <bit name="Bit 8" index="8" /> <bit name="Bit 9" index="9" /> <bit name="Bit index="10" /> <bit name="Bit 11" index="11" /> <bit name="Bit 12" index="12" /> <bit 13" /> name="Bit index="14" /> <bit name="Bit 15" index="15" /> <bit name="Bit 16" index="16" /> <bit name="Bit 17" index="17" <bit name="Bit 18" index="18" /> <bit name="Bit 19" /> <bit name="Bit 20" /> <bit name="Bit 21" index="21" <bit 22" index="22" <bit 23" /> <bit name="Bit index="24" /> <bit name="Bit 25" index="25" /> <bit name="Bit 26" index="26" /> <bit name="Bit 27" index="27" /> name="Bit 28" <bit name="Bit index="29" <bit 30" index="30" /> 31" index="31" /> </flags32> <stringId name="AI visible="true" tooltip="used for combat dialogue, etc." /> <undefined offset="0x8" visible="false" <enum16 name="AI Size" offset="0
="Pathfinding Ignore When Dead" Index="1" />
			<bit naMe="DynAmiC CoVeR" indEx="2" />
			<biT name="Non Flight-bLockIng" index="3" />
			<bit name="Dynamic cover frOM CenTRe" Index="4" />
			<Bit name="hAs cORneR MArKerS" iNDeX="5" />
			<bit nAme="idle WheN Flying" indEx="6" />
			<bIt Name="Bit 7" index="7" />
			<BIt Name="Bit 8" indEx="8" />
			<bIt name="Bit 9" indEx="9" />
			<bIt name="biT 10" inDEx="10" />
			<bit NamE="Bit 11" iNdex="11" />
			<biT Name="BiT 12" index="12" />
			<bit NaME="Bit 13" inDEx="13" />
			<bit naME="biT 14" indEx="14" />
			<bit name="Bit 15" index="15" />
			<BIt NAme="Bit 16" index="16" />
			<bit Name="BiT 17" iNDeX="17" />
			<BIt nAme="bit 18" index="18" />
			<biT nAme="BiT 19" Index="19" />
			<biT NaME="bIt 20" iNDex="20" />
			<bit name="Bit 21" Index="21" />
			<bit namE="bit 22" Index="22" />
			<bIt NamE="bit 23" indEx="23" />
			<bit NaME="BiT 24" index="24" />
			<bit naMe="BiT 25" index="25" />
			<bit Name="BiT 26" Index="26" />
			<biT Name="Bit 27" Index="27" />
			<bIt nAme="bit 28" iNDeX="28" />
			<bIt nAmE="bit 29" INdEx="29" />
			<bIT naMe="Bit 30" indEx="30" />
			<BiT name="bit 31" iNDEX="31" />
		</FlagS32>
		<stRingid namE="AI Type Name" ofFseT="0x4" viSIblE="true" TooltIp="usEd For coMbat diAloguE, eTc." />
		<undefined name="unknOwn" offset="0X8" viSiBle="FaLse" />
		<enUM16 name="Ai SiZe" oFfset="0
="Pathfinding Ignore WhenDead" inde x="1"  /> 
		< bitname ="Dynamic Cove r " in dex="2" />
			<bit nam e="No nF ligh t -B locki ng" ind e x= " 3 " / >		<b it na me="D yna mic Cov er From Ce ntr e"  index="4" / > 
		<bit nam e=" Has Corner M ark ers" i nd ex= " 5" /> 
		<bit  name= " Idle W hen Flyin g" index= " 6" />
<b it n ame="Bit 7" index = "7 "  />
			<bit na me="Bi t8 "i n dex ="8 " />
			<b it  name = "Bit 9" in d e x ="9 "  />
			<bit n ame="Bit 10 "  in dex="1 0"  /> 			<bi t nam e= " Bit  11" index= "11"  />
			<b it nam e ="Bit 1 2 " index ="12"/>		<bit na me ="B it 13" in dex = "13 " />
		<b it  name ="Bi t 1 4 " in dex ="14 " />			<bit name= "Bi t 15 "  in dex=" 15" / >
		< bit n ame="B it 16 "index="16" />
		<b it name=" Bit  1 7"in dex=" 1 7" />		<bi t name= "Bit 18 "  in de x = " 18 " />
			<bit name= "B i t  1 9" index ="19"/ >	<bit nam e= "Bi t 20 " index ="20 "  / >
			<bi t name = "B it  21" in de x="21"  / >
		< bit n a me=" Bit 22 " index= "22"/ >
			<bit name = "Bit 23" inde x =" 2 3 "/ >
		<b it name="Bi t 24 "  ind ex=" 2 4"  /> 			<b it na me = "B i t 25" index="25" /> 
		<bit  name ="Bit 26" ind ex="26" /> 	<bit na me=" B it 27" index="27"  />
		<bit nam e ="Bit 28 " ind ex="28"/>
			<bi t name="Bi t 2 9"ind ex= " 2 9"  />
			<bit n a m e="B it  30" in dex ="30" / >
		< bit  na me ="Bit 31"  index=" 31 "/> 
	</ flags 3 2>
		<st ri ngI dnam e="AI Type N ame"offs et =" 0 x4"  visibl e =" t r ue"to ol tip= "us ed  forcomb a t d ialogue , etc." / >
<und ef in ed name ="Unknown" of fs et="0x8" v is ibl e="fal s e " />
		< enum16 name="AI Size" o f fset="0 
="Pathfinding Ignore_When Dead"_index="1" />
			<bit name="Dynamic Cover"_index="2" />
			<bit_name="Non_Flight-Blocking" index="3"_/>
			<bit_name="Dynamic Cover From_Centre" index="4" />
			<bit_name="Has Corner Markers" index="5"_/>
			<bit name="Idle When_Flying"_index="6" />
			<bit name="Bit 7" index="7" />
			<bit name="Bit 8" index="8" />
			<bit name="Bit 9" index="9" />
			<bit_name="Bit_10" index="10"_/>
			<bit_name="Bit_11" index="11" />
			<bit name="Bit 12"_index="12" />
			<bit name="Bit 13" index="13"_/>
			<bit name="Bit_14" index="14" />
			<bit name="Bit 15" index="15" />
			<bit name="Bit_16"_index="16" />
			<bit name="Bit_17" index="17" />
			<bit name="Bit 18" index="18" />
			<bit name="Bit 19"_index="19" />
			<bit name="Bit 20" index="20" />
			<bit_name="Bit 21" index="21"_/>
			<bit_name="Bit_22" index="22" />
			<bit name="Bit_23" index="23" />
			<bit name="Bit 24" index="24"_/>
			<bit name="Bit 25" index="25" />
			<bit name="Bit_26" index="26" />
			<bit name="Bit 27" index="27" />
			<bit_name="Bit 28" index="28" />
			<bit name="Bit 29"_index="29" />
			<bit name="Bit 30" index="30"_/>
			<bit name="Bit_31" index="31" />
		</flags32>
		<stringId name="AI Type_Name" offset="0x4" visible="true"_tooltip="used for_combat dialogue, etc."_/>
		<undefined name="Unknown" offset="0x8" visible="false" />
		<enum16 name="AI_Size" offset="0