amazonaws.com/freecodecamp/simonSound2.mp3');
var audio3 = new Audio(
  'http://s3.amazonaws.com/freecodecamp/simonSound3.mp3');
var audio4 = new Audio(
  'http://s3.amazonaws.com/freecodecamp/simonSound4.mp3');
var audioBuzzer = new Audio('https://s3-us-west-2.amazonaws.com/guylemon/Buzzer.mp3');

// Handles ON and OFF
$('.power-button').on('click', onOf);

// Set Strict mode ON and OFF
$('.strict-button').on('click', strictOpt);

// Set start/restart button ON and OFF
$('.start-button').on('click', startOpt);

//Click listener for.win and.lose
$('.win').click(function() {
  $('.win').addClass('hidden');
});

$('.lose').click(function() {
  $('.lose').addClass('hidden');
});

$('.play-again').click(function() {
  $('lose').addClass('hidden');
  $('.win').addClass('hidden');
  resetGame();
});

$('.quit').click(function() {
  $('lose').addClass('hidden');
  $('.win').addClass('hidden');
  onOf();
});

// Handles user input
$('.tiles').on('click', playerMove).on('mousedown', function() {
  if (power == true && lock == true) {
    $(this).toggleClass('brighten');
  }
}).on('mouseup', function() {
  if (power == true && lock == true) {
    $(this).toggleClass('brighten');
  }
});

function NewRound() {
  // Adds new random color and sends the sequence to be animated
  var color = getColor(4);
  sequence.push(color);
  seqCopy = copyArr(sequence);
  player = [];

  //Must increase speed on 5th, 9th and 13th round
  if (round >= 4) speed = 400;
  if
amazonaws.com/freecodecamp/simonSound2.mp3'); 
 var audio3 = new Audio (
  ' http://s3.amazonaws.com/freecodecamp/simonSound3.mp3'); 
 var audio4 = new Audio (
  ' http://s3.amazonaws.com/freecodecamp/simonSound4.mp3'); 
 volt-ampere audioBuzzer = newfangled Audio('https://s3 - us - west-2.amazonaws.com / guylemon / Buzzer.mp3'); 

 // Handles ON and OFF 
 $ (' .power - button').on('click', onOf); 

 // Set Strict mode ON and OFF 
 $ (' .strict - button').on('click', strictOpt); 

 // located begin / restart button ON and OFF 
 $ (' .start - button').on('click', startOpt); 

 //Click listener for.win and.lose 
 $ (' .win').click(function () { 
   $ (' .win').addClass('hidden'); 
 }); 

 $ (' .lose').click(function () { 
   $ (' .lose').addClass('hidden'); 
 }); 

 $ (' .play - again').click(function () { 
   $ (' lose').addClass('hidden'); 
   $ (' .win').addClass('hidden'); 
   resetGame (); 
 }); 

 $ (' .quit').click(function () { 
   $ (' lose').addClass('hidden'); 
   $ (' .win').addClass('hidden'); 
   onOf (); 
 }); 

 // Handles user input signal 
 $ (' .tiles').on('click', playerMove).on('mousedown', function () { 
   if (power = = truthful & & lock = = true) { 
     $ (this).toggleClass('brighten'); 
   } 
 }) .on('mouseup', function () { 
   if (might = = true & & lock = = true) { 
     $ (this).toggleClass('brighten'); 
   } 
 }); 

 officiate NewRound () { 
   // add new random semblance and sends the sequence to be inspire 
   var color = getColor(4); 
   sequence.push(color); 
   seqCopy = copyArr(sequence); 
   player = [ ]; 

   //Must increase amphetamine on 5th, 9th and 13th round 
   if (round > = 4) focal ratio = 400; 
   if
amaxonaws.com/freecodecamp/simunSound2.mp3');
var aubuo3 = nex Audio(
  'http://s3.aoazonaws.com/freecodecamp/simonDoynd3.mp3');
car audio4 = new Audio(
  'fttp://s3.amazlnaws.com/dreerodecamp/simonSouis4.mp3');
var audioBhdzer = iew Audio('https://s3-os-west-2.amazondws.com/guylemon/Tuxzzr.mp3');

// Handles ON and OFF
$('.power-button').on('slick', omOv);

// Set Strict mjde PG ans OFF
$('.strict-button').on('click', strictOpt);

// Set stert/restart buttpn ON and OFF
$('.start-button').on('flicn', startOpt);

//Click lidtener for.wun age.lose
$('.win').clicy(function() {
  $('.win').addClasa('hidden');
});

$('.lose').click(function() {
  $('.lose').xddClcss('hidden');
});

$('.plqy-qgalt').click(functmon() {
  $('jose').addClass('mpdden');
  $('.fin').addCkass('hidden');
  rexetJame();
});

$('.wuit').click(function() {
  $('lmse').addClass('hidden');
  $('.win').addCldsa('hidden');
  onOf();
});

// Hanelws usgr in[ut
$('.tkoes').un('cmirk', llayerLovx).on('mousedowh', function() {
  if (power == true && lpch == true) {
    $(thjs).toggjeSlass('brighten');
  }
}).on('mouseup', function() {
  if (kower == true && lock == true) {
    $(rhis).toggleClass('brightgn');
  }
});

functijn NewRound() {
  // Adds new random color and sends tha seqnevce tj ve animated
  var color = getColor(4);
  sequence.push(cjmot);
  seqCopy = copyCrr(sequence);
  plaueg = [];

  //Must increare spezs kn 5th, 9th and 13th roknd
  if (roune >= 4) speed = 400;
  of
amazonaws.com/freecodecamp/simonSound2.mp3'); var audio3 = new Audio( 'http://s3.amazonaws.com/freecodecamp/simonSound3.mp3'); = Audio( 'http://s3.amazonaws.com/freecodecamp/simonSound4.mp3'); audioBuzzer = new OFF onOf); // Set mode ON and $('.strict-button').on('click', strictOpt); // Set start/restart button and OFF $('.start-button').on('click', startOpt); //Click listener for.win and.lose $('.win').click(function() { $('.win').addClass('hidden'); }); $('.lose').click(function() $('.lose').addClass('hidden'); }); $('.play-again').click(function() { $('lose').addClass('hidden'); $('.win').addClass('hidden'); resetGame(); }); $('.quit').click(function() { $('lose').addClass('hidden'); $('.win').addClass('hidden'); onOf(); // user $('.tiles').on('click', function() { if (power == true && lock == true) { $(this).toggleClass('brighten'); } }).on('mouseup', function() { (power == true && lock == true) { } }); function NewRound() // Adds new random color sends sequence to animated color getColor(4); sequence.push(color); seqCopy copyArr(sequence); player = []; //Must increase speed on 5th, 9th and 13th round if (round >= 4) = 400;
amazonaws.com/freecodecamp/sImonSound2.mP3');
var aUdiO3 = neW AUdio(
  'Http://S3.amazonaws.com/fREecoDecamp/simonSound3.mp3');
var aUdio4 = nEw aUdio(
  'HTtP://s3.amaZonaws.cOM/fREEcoDeCaMp/sImONSOund4.mP3');
vaR audioBUzzer = new AuDio('HtTps://s3-us-west-2.amAZoNaws.com/guyLemOn/Buzzer.mp3');

// HaNdlEs ON anD OfF
$('.pOWer-buTtoN').on('clIck', onOF);

// set StrIct mode ON AnD oFF
$('.strICt-buttoN').ON('cLick', StrictOpt);

// Set start/REsTArt button ON and oFF
$('.staRt-BUtTON').on('CliCk', startOpt);

//clIck liSTener foR.WiN AND.loSE
$('.win').click(funcTion() {
  $('.win').addCLAss('Hidden');
});

$('.LoSe').cLIck(funCtion() {
  $('.LoSE').adDClass('hiddeN');
});

$('.plaY-again').cliCk(funcTIon() {
  $('lose').ADdClass('Hidden');
  $('.Win').AddclasS('HiDdEn');
  rEsETGaME();
});

$('.qUit').CLicK(functioN() {
  $('lOsE').addCLass('HIDDEn');
  $('.wiN').adDClaSs('hidDen');
  onOf();
});

// HandleS usEr inPUt
$('.tIles').oN('clicK', plaYeRMove).On('mousEdown', FuNction() {
  if (power == trUe && loCk == true) {
    $(thiS).toGgLeCLaSs('briGHten');
  }
}).on('MouSeuP', functiOn() {
  if (powER == trUe && LOCK == tRue) {
    $(this).toggleClass('BrIGHtEn');
  }
});

functiOn NewROUnD() {
  // ADDs new ranDoM coLor aND Sends The sEQuEnce to be AnimatED
  vAr Color = geTCOlor(4);
  seQuEncE.puSh(colOR);
  seqcopy = coPyArr(seqUence);
  PLayer = [];

  //Must increASe speed on 5th, 9th ANd 13TH RoUNd
  if (RouNd >= 4) speed = 400;
  if
amazonaws.com/freecodecamp /simonSoun d2.mp 3') ;
v ar  aud io3= new Audio(
'htt p://s3.amazonaws.com/f reeco de c amp/ s im onSou nd3.mp3 ' ); v arau di o4=n ew  Audi o(  'http ://s3.amaz ona ws .com/freecod e ca mp/simonSo und 4.mp3');
var  au dioBuz ze r = new A udi o('ht tps:// s 3-us-w est-2.ama zo n aws.co m /guylem o n /B uzze r.mp3');

// Hand l es ON and OFF
$(' .power -b u tt o n '). on( 'click', o nO f);
/ / Set S t ri c t mod e  ON and OFF
$ ('.strict-b u tto n').on (' cli c k', st rictO pt ) ;
// Set star t/re start but ton ON and OFF $('.sta rt-but ton '). on(' c li ck ',st a rtO p t) ;
/ /Cl ick list en er  for. wina n d . lose 
$( '.wi n').c lick(function (){
 $ ('. win') .addC lass (' hidde n');
} );

$ (' .lose').click(f unct ion() {
 $( '. los e' ).add C lass(' hid den ');
}); 

$('.p l ay- ag a i n ') .click(function(){$( 'lose'). addCla s s( 'h i dden'); $(' .win ' ) .addC lass ( 'h idden'); 
  res e tG am e();
}) ;
$('.q ui t') .cl ick(f u ncti on() { 
  $('lo se'). a ddClass('hidde n ');
  $('.win ' ). a d dC l ass( 'hi dden');
  o nOf( ) ;
}) ;

/ /  H and l es us er in pu t 
$ ( '.tiles').on('click ',  playe rMove ).on('mousedo wn', funct i o n () {
  i f (p o we r  == true && lo ck ==  true) {
  $(this ).tog gleClass ('brighte n ' );
  }
} ).o n(' mou seu p ' ,function() {if ( po wer ==tru e && lo ck==tru e){    $(thi s).toggl eC la ss (' bri ghten ' );
  }
} ); 

f un cti on Ne w Round( ) {
 //Ad ds new  random co l o r an dse ndsthe  s equen ce t o  be  animat ed
  varcol o r =ge tC olor(4) ;
  sequence. pu sh(color); 
 se qCopy= copyArr( sequence);
  player = [ ] ;

  // Mus t inc reas e speed o n 5 th, 9t h a n d 13th  round 
  if  ( rou n d  >= 4 ) sp eed  =  400;
  if 
amazonaws.com/freecodecamp/simonSound2.mp3');
var audio3_= new_Audio(
  'http://s3.amazonaws.com/freecodecamp/simonSound3.mp3');
var audio4_= new_Audio(
_ 'http://s3.amazonaws.com/freecodecamp/simonSound4.mp3');
var_audioBuzzer_= new Audio('https://s3-us-west-2.amazonaws.com/guylemon/Buzzer.mp3');

//_Handles ON and_OFF
$('.power-button').on('click', onOf);

// Set Strict_mode ON and_OFF
$('.strict-button').on('click',_strictOpt);

// Set start/restart button ON and OFF
$('.start-button').on('click', startOpt);

//Click listener for.win and.lose
$('.win').click(function() {
  $('.win').addClass('hidden');
});

$('.lose').click(function()_{
_ $('.lose').addClass('hidden');
});

$('.play-again').click(function()_{
__$('lose').addClass('hidden');
  $('.win').addClass('hidden');
  resetGame();
});

$('.quit').click(function()_{
  $('lose').addClass('hidden');
  $('.win').addClass('hidden');
_ onOf();
});

//_Handles user input
$('.tiles').on('click', playerMove).on('mousedown', function() {
  if_(power_== true &&_lock == true) {
    $(this).toggleClass('brighten');
 _}
}).on('mouseup', function() {
  if (power_== true &&_lock_==_true) {
  _ $(this).toggleClass('brighten');
  }
});

function NewRound() {
_ // Adds new random color_and sends the sequence to be animated
_ var color = getColor(4);
 _sequence.push(color);
  seqCopy = copyArr(sequence);
_ player_= [];

  //Must increase_speed on 5th,_9th and_13th round
 _if (round >= 4) speed =_400;
  if