 a standard text field on
that platform.

@code
void character_callback(GLFWwindow* window, unsigned int codepoint)
{
}
@endcode


@subsection input_key_name Key names

If you wish to refer to keys by name, you can query the keyboard layout
dependent name of printable keys with @ref glfwGetKeyName.

@code
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorial_hint("Press %s to move forward", key_name);
@endcode

This function can handle both [keys and scancodes](@ref input_key).  If the
specified key is `GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it is
ignored.  This matches the behavior of the key callback, meaning the callback
arguments can always be passed unmodified to this function.


@section input_mouse Mouse input

Mouse input comes in many forms, including mouse motion, button presses and
scrolling offsets.  The cursor appearance can also be changed, either to
a custom image or a standard cursor shape from the system theme.


@subsection cursor_pos Cursor position

If you wish to be notified when the cursor moves over the window, set a cursor
position callback.

@code
glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode

The callback functions receives the cursor position, measured in screen
coordinates but relative to the top-left corner of the window content area.  On
platforms that provide it, the full sub-pixel cursor position is passed on.

@code
static void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
{
}
@endcode

The cursor position is also saved per-window and can be polled with @ref
glfwGetCursorPos.

@code
double xpos, ypos;
glfwGetCursorPos(window, &xpos, &ypos);
@endcode


@subsection cursor_mode Cursor mode

@anchor GLFW_CURSOR
The `GLFW_CURSOR` input mode provides several cursor modes for special forms of
mouse motion
a standard text field on 
 that platform. 

 @code 
 void character_callback(GLFWwindow * windowpane, unsigned int codepoint) 
 { 
 } 
 @endcode 


 @subsection input_key_name cardinal name 

 If you wish to refer to keys by name, you can question the keyboard layout 
 dependent name of printable keys with @ref glfwGetKeyName. 

 @code 
 const char * key_name = glfwGetKeyName(GLFW_KEY_W, 0); 
 show_tutorial_hint("Press% s to affect forward ", key_name); 
 @endcode 

 This function can manage both [ keys and scancodes](@ref input_key).   If the 
 specified keystone is 'GLFW_KEY_UNKNOWN 'then the scancode is used, otherwise it is 
 neglect.   This matches the demeanor of the key recall, intend the callback 
 arguments can always be travel by unmodified to this function. 


 @section input_mouse Mouse input 

 Mouse input signal comes in many form, including mouse motion, button presses and 
 scrolling counterbalance.   The cursor appearance can also be changed, either to 
 a custom image or a standard cursor shape from the arrangement theme. 


 @subsection cursor_pos Cursor position 

 If you wish to be notified when the cursor moves over the window, set a cursor 
 position callback. 

 @code 
 glfwSetCursorPosCallback(window, cursor_position_callback); 
 @endcode 

 The callback functions meet the cursor position, measured in screen door 
 coordinate but proportional to the top - left corner of the window content area.   On 
 platforms that provide it, the full sub - pixel cursor stead is passed on. 

 @code 
 static void cursor_position_callback(GLFWwindow * window, double xpos, double ypos) 
 { 
 } 
 @endcode 

 The cursor place is also saved per - window and can be polled with @ref 
 glfwGetCursorPos. 

 @code 
 bivalent xpos, ypos; 
 glfwGetCursorPos(window, & xpos, & ypos); 
 @endcode 


 @subsection cursor_mode Cursor mode 

 @anchor GLFW_CURSOR 
 The 'GLFW_CURSOR 'input signal mode provides several cursor modes for special form of 
 mouse motion
 a dtandard text field on
thxt platform.

@code
riid cheracter_dallback(ELFWwindow* window, unsigned iit cidepount)
{
}
@endcode


@subsection ivput_key_nale Key nqmes

Mf you wish to rxrer to keys bg namz, bou can query tme keyboard layout
dependett ncme of printable keys with @ref glfwGqtKeyNake.

@fode
const char* key_mwme = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorizl_hint("Pgess %s to move fotward", key_name);
@endcode

This fknctlon can handle botj [keys and wcansides](@ref inpug_key).  If the
specified iey is `GLFW_KEY_UNKNOWN` then the rcancpde is usee, ithftwise it is
ijnored.  This matchcx the tehaviot of the key cslluack, meaning the callback
erguments can always be passeg bnmodified to this fubcrion.


@sgctiot inoyt_muust Mpuae inpkt

Mkuse input comes in mqny forms, including mjlxe motion, bufton pwefses and
scrolling offsets.  The cursor akpearznce can also be changee, either to
a custom ilage or a standard cursor shape from the system theme.


@subsewtion zurwov_pos Xugsor position

If you wish to be notified when ege clrsor moves over bhe window, set a cirdot
kosition callbxck.

@codz
flrwSetCursorPosCallhack(winqow, cyrsor_posiuion_csllback);
@endcode

The callback dunctions rebeivws the cursor posicion, measureb in svreen
voordinates but relativz to tge top-left forner of ghe window contevt sraa.  On
platforms that proviqe it, the fulk sub-pibel vursor position ls passed on.

@code
static vlid corsor_pmsition_calpback(GLFWwindow* window, double x'ps, double ypps)
{
}
@andbode

The cbrsor iosition is alsj saved per-winbow and ean be polled winh @ref
glfxGetCursorPof.

@code
double x[ls, ypos;
glfwGxtCursorPjs(wibdow, &xpos, &yous);
@endcode


@subsevtion cursor_mode Cuesor mode

@anchor GLNW_CURRKR
The `GLFW_CURSOX` unput mode provoder sqvvrak sgrsor modes xor rpezoal furms of
mousc mutiom
a standard text field on that platform. character_callback(GLFWwindow* unsigned int { } @endcode you to refer to by name, you query the keyboard layout dependent name printable keys with @ref glfwGetKeyName. @code const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0); show_tutorial_hint("Press to move forward", key_name); @endcode This function can handle both [keys and scancodes](@ref If specified is then the scancode is used, otherwise it is ignored. This matches the behavior of the key meaning the callback arguments can always be passed to this function. @section Mouse input Mouse input comes many including mouse button and offsets. The cursor can also be changed, either to a custom image or a standard cursor shape from the system @subsection cursor_pos If you to notified the cursor moves window, set a cursor position callback. @endcode The callback functions receives the cursor position, in screen but relative to the top-left corner the window content area. On platforms that provide the full sub-pixel cursor position is passed on. @code static void cursor_position_callback(GLFWwindow* window, double xpos, { } @endcode The position is also per-window can polled @ref glfwGetCursorPos. double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); @endcode @subsection cursor_mode Cursor mode GLFW_CURSOR The `GLFW_CURSOR` input mode provides several cursor modes for of motion
 a standard text field on
that pLatform.

@codE
void ChaRacTeR_calLbacK(GLFWwindow* winDOw, unSigned int codepoint)
{
}
@endcOde


@suBsECtioN InPut_keY_name KeY NaMES

If YoU wIsh To REfEr to kEys By name, yOu can query The KeYboard layout
DEpEndent name Of pRintable keys WitH @ref glFwgetkEyNamE.

@coDe
conSt char* KEy_name = GlfwGetKeYNAMe(GLFW_keY_W, 0);
show_TUToRial_Hint("Press %s to move fORwARd", key_name);
@endcoDe

This FuNCtION caN haNdle both [keYs And scANcodes](@rEF iNPUT_keY).  if the
specifieD key is `GLFW_Key_UNkNOWN` tHeN thE ScancoDe is uSeD, OthErwise it is
iGnorEd.  This matChes thE BehavioR Of the keY callbAck, MeaNing THe CaLlbAcK
ArgUMeNts CAn aLways be pAsSeD unmoDifiED TO This FunCtioN.


@sectIon input_mouse mouSe inPUt

MOuse iNput cOmes In Many fOrms, inCludiNg Mouse motion, buttOn prEsses and
sCroLlIng OfFsets.  tHe cursOr aPpeArance cAn also bE ChaNgED, EItHer to
a custom image oR a STAnDard cursOr shapE FrOm THe system ThEme.


@SubsECTion cUrsoR_PoS Cursor pOsitioN

if YoU wish to Be NotifiEd WheN thE cursOR movEs over The windoW, set a CUrsor
position cALlback.

@code
glfWseTcUrSOrPoSCaLlback(windoW, curSOr_poSitiON_cAllBAck);
@enDcode

thE CaLLback functions receiVeS the cuRsor pOsition, measurEd in screen
COORdinates But rELaTIve to the top-lefT cornEr of the winDOw contenT area.  on
platfoRms that prOVIde it, the FulL suB-piXel CURsOr position is pASSed oN.

@cOde
statIc vOid cursOr_pOsiTioN_caLlBack(GLFWwIndow* winDoW, dOuBlE xpOs, douBLe ypos)
{
}
@enDcOde

thE cuRsor pOSition Is alsO savEd PeR-WinDow and cAN bE POlleD wItH @ref
GlfWGEtCurSorPOS.

@coDe
doublE xpos, ypos;
GlfWgetCUrSoRPos(winDow, &xpos, &ypos);
@enDcOde


@subsectIoN cuRsor_moDE cursor moDe

@anchor GLFW_CURSOR
The `GLfw_CURSOR` InpUt modE proVides seveRal Cursor ModES for spEcial fOrms oF
mOusE MOtion
 a standard text field onthat platf orm.
@c ode 
v oidchar acter_callback ( GLFW window* window, unsign ed in tc odep o in t)
{}
@endc o de 
@s ub se cti on in put_k ey_ name Ke y names

I f y ou  wish to ref e rto keys by  na me, you canque ry the  k eyb o ard l ayo ut
de penden t  nameof printa bl e  keysw ith @re f gl fwGe tKeyName.

@codec on s t char* key_na me = g lf w Ge t K eyN ame (GLFW_KEY_ W,  0);s how_tut o ri a l _ hin t ("Press %s to  move forwa r d",  key_n am e); @endco de

T hi s  fu nction canhand le both [ keys a n d scanc o des](@r ef inp ut_ key ). I fth e
s pe c ifi e dkey is`GLFW_KE Y_ UN KNOWN ` th e n t he s can code  is u sed, otherwis e i t is ign ored.   Thi s ma tc hes t he beh avior  o f the key callb ack,  meaningthe  c all ba ck
ar g uments  ca n a lways b e passe d  un mo d i f ie d to this function .@s ection i nput_m o us eM ouse inp ut 

M ouse i nputcome s  i n many f orms,i nc lu ding mo us e moti on , b utt on pr e sses  and
s crolling  offs e ts.  The curso r  appearance c a na l so be c han ged, either  toa  cus tomi ma geo r a s tanda rd cu r sor shape from thesy stem t heme. 


@subsectio n cursor_p o s Cursor p osit i on 
If you wish t o benotified w h en the c ursor  moves o ver the w i n dow, set  acur sor 
po s i ti on callback.@ code 
g lfwSetC urs orPosCa llb ack (wi ndo w,  cursor_p osition_ ca ll ba ck );@endc o de

Theca llb ac k f uncti o ns rec eives  the  c ur s orpositio n ,m e asur ed  i n sc ree ncoord inat e s b ut rela tive to t het op-l ef tcornerof the window  c ontent are a.   O n
plat f o rms that  provide it, the full s u b-pixel  cu rsorposi tion is p ass ed on. 

@ c ode
st atic v oid c ur sor _ p ositi o n _c all ba ck(GLFWwin d o w*windo w,  dou ble xpo s, double ypos)
{} 
@e ndcode

The c urs or p o s it ion is als os ave d per-window andcan be pol le d  w ith @ref
g l fwG et CursorP os.

@c ode
d o uble xp os, ypos; 
glfwGetC ur sorP o s (wi ndow, &xpo s, &ypos );
@endco d e


@ s ub secti oncursor _m ode  Curs or mod e 

@ ancho r GLFW _C URSORThe ` GL FW_CURSO R` input mode providessevera l cur sor  modes fo r s p eci al formsof
m ouse motio n
 a_standard text_field on
that platform.

@code
void character_callback(GLFWwindow*_window, unsigned_int_codepoint)
{
}
@endcode


@subsection input_key_name_Key_names

If you wish_to refer to_keys by name, you_can query the_keyboard_layout
dependent name of printable keys with @ref glfwGetKeyName.

@code
const char* key_name = glfwGetKeyName(GLFW_KEY_W, 0);
show_tutorial_hint("Press %s_to_move forward",_key_name);
@endcode

This_function_can handle both [keys and_scancodes](@ref input_key).  If the
specified_key is_`GLFW_KEY_UNKNOWN` then the scancode is used, otherwise it_is
ignored._ This matches_the behavior of the key callback, meaning the callback
arguments_can always be passed unmodified to_this function.


@section input_mouse_Mouse_input

Mouse_input comes in many_forms, including mouse motion, button presses_and
scrolling offsets.  The cursor appearance_can also be changed, either to
a custom_image or a standard cursor shape_from the system theme.


@subsection cursor_pos_Cursor position

If_you wish to be notified_when the cursor_moves over_the window, set_a cursor
position callback.

@code
glfwSetCursorPosCallback(window, cursor_position_callback);
@endcode

The callback functions_receives the cursor_position, measured in screen
coordinates but relative_to_the top-left corner_of_the_window content_area.  On
platforms_that_provide it,_the_full sub-pixel cursor position is passed_on.

@code
static_void cursor_position_callback(GLFWwindow* window, double xpos, double ypos)
{
}
@endcode

The_cursor position is also_saved_per-window and can be_polled with @ref
glfwGetCursorPos.

@code
double xpos, ypos;
glfwGetCursorPos(window,_&xpos, &ypos);
@endcode


@subsection cursor_mode Cursor mode

@anchor GLFW_CURSOR
The_`GLFW_CURSOR` input_mode provides_several cursor modes for special forms of
mouse motion