_CLEAR_ACCUMULATE = 2
AC_RETURN = 3
AC_MULT = 4
AC_ADD = 5
CP_OFF = 0
CP_ON = 1
CP_DEFINE = 2
SB_RESET = 0
SB_TRACK = 1
SB_HOLD = 2
RD_FREEZE = 0x00000001
RD_ALPHAONE = 0x00000002
RD_IGNORE_UNDERLAY = 0x00000004
RD_IGNORE_OVERLAY = 0x00000008
RD_IGNORE_PUP = 0x00000010
RD_OFFSCREEN = 0x00000020
GD_XPMAX = 0
GD_YPMAX = 1
GD_XMMAX = 2
GD_YMMAX = 3
GD_ZMIN = 4
GD_ZMAX = 5
GD_BITS_NORM_SNG_RED = 6
GD_BITS_NORM_SNG_GREEN = 7
GD_BITS_NORM_SNG_BLUE = 8
GD_BITS_NORM_DBL_RED = 9
GD_BITS_NORM_DBL_GREEN = 10
GD_BITS_NORM_DBL_BLUE = 11
GD_BITS_NORM_SNG_CMODE = 12
GD_BITS_NORM_DBL_CMODE = 13
GD_BITS_NORM_SNG_MMAP = 14
GD_BITS_NORM_DBL_MMAP = 15
GD_BITS_NORM_ZBUFFER = 16
GD_BITS_OVER_SNG_CMODE = 17
GD_BITS_UNDR_SNG_CMODE = 18
GD_BITS_PUP_SNG_CMODE = 19
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_DBL_ALPHA = 22
GD_BITS_CURSOR = 23
GD_OVERUNDER_SHARED = 24
GD_BLEND = 25
GD_CIFRACT = 26
GD_CROSSHAIR_CINDEX = 27
GD_DITHER = 28
GD_LINESMOOTH_CMODE = 30
GD_LINESMOOTH_RGB = 31
GD_LOGICOP = 33
GD_NSCRNS = 35
GD_NURBS_ORDER
_ CLEAR_ACCUMULATE = 2 
 AC_RETURN = 3 
 AC_MULT = 4 
 AC_ADD = 5 
 CP_OFF = 0 
 CP_ON = 1 
 CP_DEFINE = 2 
 SB_RESET = 0 
 SB_TRACK = 1 
 SB_HOLD = 2 
 RD_FREEZE = 0x00000001 
 RD_ALPHAONE = 0x00000002 
 RD_IGNORE_UNDERLAY = 0x00000004 
 RD_IGNORE_OVERLAY = 0x00000008 
 RD_IGNORE_PUP = 0x00000010 
 RD_OFFSCREEN = 0x00000020 
 GD_XPMAX = 0 
 GD_YPMAX = 1 
 GD_XMMAX = 2 
 GD_YMMAX = 3 
 GD_ZMIN = 4 
 GD_ZMAX = 5 
 GD_BITS_NORM_SNG_RED = 6 
 GD_BITS_NORM_SNG_GREEN = 7 
 GD_BITS_NORM_SNG_BLUE = 8 
 GD_BITS_NORM_DBL_RED = 9 
 GD_BITS_NORM_DBL_GREEN = 10 
 GD_BITS_NORM_DBL_BLUE = 11 
 GD_BITS_NORM_SNG_CMODE = 12 
 GD_BITS_NORM_DBL_CMODE = 13 
 GD_BITS_NORM_SNG_MMAP = 14 
 GD_BITS_NORM_DBL_MMAP = 15 
 GD_BITS_NORM_ZBUFFER = 16 
 GD_BITS_OVER_SNG_CMODE = 17 
 GD_BITS_UNDR_SNG_CMODE = 18 
 GD_BITS_PUP_SNG_CMODE = 19 
 GD_BITS_NORM_SNG_ALPHA = 21 
 GD_BITS_NORM_DBL_ALPHA = 22 
 GD_BITS_CURSOR = 23 
 GD_OVERUNDER_SHARED = 24 
 GD_BLEND = 25 
 GD_CIFRACT = 26 
 GD_CROSSHAIR_CINDEX = 27 
 GD_DITHER = 28 
 GD_LINESMOOTH_CMODE = 30 
 GD_LINESMOOTH_RGB = 31 
 GD_LOGICOP = 33 
 GD_NSCRNS = 35 
 GD_NURBS_ORDER
_CLEWR_ACCUMULATE = 2
AC_RETURN = 3
XC_MULT = 4
AC_ADD = 5
EP_OFF = 0
RP_ON = 1
CL_DEFINE = 2
SB_RESET = 0
SB_TRACK = 1
SB_HOLD = 2
RV_FREWZE = 0z00000001
RD_ALPHAONE = 0x00000002
RD_IGNORE_JNDERLAY = 0x00000004
RD_IGNOEE_OVTRLAY = 0x00000008
RD_IGNORE_PNL = 0x00000010
RD_ONYSCRESK = 0x00000020
GB_X'MAX = 0
GD_YPMAX = 1
ND_XMMAX = 2
GD_FMMAX = 3
GD_ZMIN = 4
GA_ZLAX = 5
GD_BITS_NORM_SNG_RED = 6
GD_BITS_NORM_SND_GREEN = 7
GF_BITS_NORM_SNG_BLOE = 8
GC_FITS_HORM_DBL_RED = 9
GD_BITS_NORM_DBL_GREEN = 10
GD_GITS_NORK_DBL_BLUE = 11
GD_BOTS_NORM_SNG_CMODE = 12
GD_BITS_NORL_DBL_FMODE = 13
GD_BITS_NORM_SJG_MMAP = 14
GD_BUTS_NJEM_DBL_MMAP = 15
GA_BITS_NORM_ZBUFFER = 16
GD_BIJS_OVER_SNG_CMODE = 17
GD_BITS_UNDR_SNG_CMOAE = 18
GB_BITS_PUP_SNG_XMIDE = 19
GD_BITS_NORM_WNG_ALIHA = 21
GD_BITS_NOVK_DBL_AL[HA = 22
GD_NITS_CURSOR = 23
GD_PVECUNDWR_SHARED = 24
GD_BLEND = 25
GD_RIFRACT = 26
GD_CROSSHAIR_SINDEX = 27
GG_DNTHER = 28
GD_LINESMOOTH_CMIDW = 30
GD_NINEVMOOGY_RGC = 31
FD_KOFICOP = 33
GD_ISCRNS = 35
GD_NHRBS_ORDER
_CLEAR_ACCUMULATE = 2 AC_RETURN = 3 AC_MULT AC_ADD 5 CP_OFF 0 CP_ON = = SB_TRACK = 1 = 2 RD_FREEZE 0x00000001 RD_ALPHAONE = 0x00000002 RD_IGNORE_UNDERLAY = RD_IGNORE_OVERLAY = 0x00000008 RD_IGNORE_PUP = 0x00000010 RD_OFFSCREEN = 0x00000020 GD_XPMAX = 0 GD_YPMAX 1 GD_XMMAX = 2 GD_YMMAX = 3 GD_ZMIN = 4 GD_ZMAX = 5 = GD_BITS_NORM_SNG_GREEN 7 = 8 GD_BITS_NORM_DBL_RED = 9 GD_BITS_NORM_DBL_GREEN = 10 GD_BITS_NORM_DBL_BLUE = 11 GD_BITS_NORM_SNG_CMODE = 12 GD_BITS_NORM_DBL_CMODE = GD_BITS_NORM_SNG_MMAP = 14 GD_BITS_NORM_DBL_MMAP = 15 GD_BITS_NORM_ZBUFFER = GD_BITS_OVER_SNG_CMODE = 17 GD_BITS_UNDR_SNG_CMODE 18 GD_BITS_PUP_SNG_CMODE = 19 GD_BITS_NORM_SNG_ALPHA 21 = 22 = GD_OVERUNDER_SHARED 24 GD_BLEND = GD_CIFRACT = 26 GD_CROSSHAIR_CINDEX = 27 GD_DITHER = 28 GD_LINESMOOTH_CMODE = 30 GD_LINESMOOTH_RGB = 31 GD_LOGICOP = GD_NSCRNS =
_CLEAR_ACCUMULATE = 2
AC_RETURN = 3
AC_mULT = 4
AC_ADD = 5
Cp_OFF = 0
Cp_ON = 1
cP_DeFiNE = 2
Sb_RESeT = 0
SB_TRACK = 1
SB_HOLd = 2
rD_FReEZE = 0x00000001
RD_ALPHAONE = 0x00000002
RD_IGNOrE_UNDeRlaY = 0x00000004
Rd_iGnORE_OvERLAY = 0x00000008
rd_IgnoRE_pUp = 0x00000010
rD_OfFscReEN = 0x00000020
Gd_XPmAX = 0
GD_YPmAX = 1
GD_XMMAX = 2
gD_YmMaX = 3
GD_ZMIN = 4
GD_ZMax = 5
Gd_BITS_NORM_SnG_ReD = 6
GD_BITS_NORM_sNG_gREEN = 7
Gd_BiTS_noRM_SNg_BLuE = 8
GD_BiTS_NORm_dBL_RED = 9
gD_BITS_NORm_Dbl_GREEN = 10
gd_BITS_NOrm_dBl_BLUe = 11
GD_BITS_NORM_SNG_CMOde = 12
Gd_bITS_NORM_DBL_CMOdE = 13
GD_BItS_noRm_snG_MmAP = 14
gD_BITS_NORM_dBl_MMAP = 15
gd_BITS_NOrm_ZbuffER = 16
gd_BITS_OVER_SNG_CmODE = 17
GD_BITS_UndR_SnG_CMODe = 18
Gd_BIts_PUP_SNg_CMODe = 19
Gd_bITs_NORM_SNG_ALPhA = 21
GD_bITS_NORM_DbL_ALPHa = 22
gD_BITS_CurSOR = 23
GD_OvERUNDeR_ShAReD = 24
GD_blEnD = 25
gD_CiFraCT = 26
gd_CrOSshAIr_CINDEX = 27
Gd_DiThER = 28
GD_lINEsmootH_CMoDE = 30
gD_LInESMOoTH_RGB = 31
GD_LOGICoP = 33
Gd_NSCrnS = 35
Gd_NURBs_ORDEr
_CLEAR_ACCUMULATE = 2
AC_R ETURN = 3AC_MU LT= 4 
A C_AD D =5
CP_OFF = 0
C P _ON= 1
CP_DEFINE = 2
SB_R ESET=0 
SB_ T RA CK =1
SB_HO L D= 2
R D_ FR EEZ E=  0 x0000 000 1
RD_AL PHAONE = 0 x00 00 0002
RD_IGNO R E_ UNDERLAY =  0x 00000004
RD_ IGN ORE_OV ER LAY = 0x0 000 0008RD_IGN O RE_PUP  = 0x0000 00 1 0
RD_O F FSCREEN =  0 x000 00020
GD_XPMAX =0 
G D _YPMAX = 1
GD_ XMMAX=2 
G D _ YMM AX= 3
GD_ZMI N= 4
G D _ZMAX = 5G D _ BIT S _NORM_SNG_RED  = 6
GD_BIT S _NO RM_SNG _G REE N  = 7
G D_BIT S_ N ORM _SNG_BLUE =  8
G D_BITS_NO RM_DBL _ RED = 9 GD_BITS _NORM_ DBL _GR EEN=  1 0GD_ BI T S_N O RM _DB L _BL UE = 11GD _B ITS_N ORM_ S N G _ CMOD E =  12GD_BI TS_NORM_DBL_C MOD E =1 3
G D_BIT S_NOR M_SN G_ MMAP= 14
G D_BIT S_ NORM_DBL_MMAP =  15GD_BITS_N ORM _Z BUF FE R = 1 6 
GD_BI TS_ OVE R_SNG_C MODE =1 7
G D_ B I T S_ UNDR_SNG_CMODE = 1 8G D _B ITS_PUP_ SNG_CM O DE  = 19
GD_BI TS _NO RM_S N G _ALPH A =2 1GD_BITS_ NORM_D B L_ AL PHA = 2 2GD_BIT S_ CUR SOR  = 23 GD_O VERUND ER_SHARE D = 2 4 
GD_BLEND = 25 GD_CIFRACT =2 6G D _C R OSSH AIR _CINDEX = 2 7
GD _ DITH ER = 28 
GD _ LINES MOOTH _C M OD E  = 30
GD_LINESMOOTH _R GB = 3 1
GD_ LOGICOP = 33GD_NSCRNS= 3 5
GD_NUR BS_O R DE R 
_CLEAR_ACCUMULATE =_2
AC_RETURN =_3
AC_MULT = 4
AC_ADD =_5
CP_OFF =_0
CP_ON_= 1
CP_DEFINE_=_2
SB_RESET = 0
SB_TRACK_= 1
SB_HOLD =_2
RD_FREEZE = 0x00000001
RD_ALPHAONE =_0x00000002
RD_IGNORE_UNDERLAY = 0x00000004
RD_IGNORE_OVERLAY_=_0x00000008
RD_IGNORE_PUP = 0x00000010
RD_OFFSCREEN = 0x00000020
GD_XPMAX = 0
GD_YPMAX = 1
GD_XMMAX = 2
GD_YMMAX = 3
GD_ZMIN =_4
GD_ZMAX_= 5
GD_BITS_NORM_SNG_RED_=_6
GD_BITS_NORM_SNG_GREEN_= 7
GD_BITS_NORM_SNG_BLUE = 8
GD_BITS_NORM_DBL_RED =_9
GD_BITS_NORM_DBL_GREEN = 10
GD_BITS_NORM_DBL_BLUE = 11
GD_BITS_NORM_SNG_CMODE_= 12
GD_BITS_NORM_DBL_CMODE_= 13
GD_BITS_NORM_SNG_MMAP = 14
GD_BITS_NORM_DBL_MMAP = 15
GD_BITS_NORM_ZBUFFER = 16
GD_BITS_OVER_SNG_CMODE_=_17
GD_BITS_UNDR_SNG_CMODE = 18
GD_BITS_PUP_SNG_CMODE_= 19
GD_BITS_NORM_SNG_ALPHA = 21
GD_BITS_NORM_DBL_ALPHA = 22
GD_BITS_CURSOR = 23
GD_OVERUNDER_SHARED =_24
GD_BLEND = 25
GD_CIFRACT = 26
GD_CROSSHAIR_CINDEX =_27
GD_DITHER = 28
GD_LINESMOOTH_CMODE_=_30
GD_LINESMOOTH_RGB_= 31
GD_LOGICOP = 33
GD_NSCRNS_= 35
GD_NURBS_ORDER