 is 0.35.

*Procedural Sky > Mie Collection Power*
     Mie scattering exponent. The default value is 0.5.

*Procedural Sky > Mie Distribution*
     Mie scattering distribution. The default value is 0.4.

.. _fog:

Fog
---

The engine supports standard parameters located on the ``World > Mist`` panel. Besides this, overriding fog color is possible.

Fog settings are described in the :ref:`Scene Settings <world_mist>` chapter.

When a dynamic skydome is used, the fog color is defined by the sky color.


Time of Day
-----------

Enable the ``Dynamic Intensity`` options for the lamp.

Time of day can be set by applications via API. Particularly time of day can be set using the ``Lighting`` interface of the :ref:`Scene viewer <viewer>`. 

.. image:: src_images/outdoor_rendering/sunset.png
   :align: center
   :width: 100%


Stars
-----

Stars setup is described in the :ref:`material_halo` section.

.. image:: src_images/outdoor_rendering/stars.png
   :align: center
   :width: 100%

.. _lens_flare:

Lens Flare
==========

.. image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare_example.png
   :align: center
   :width: 100%

This feature can be enabled by the ``Lens Flare`` check-box located in the ``Rendering Options`` of the ``Material`` panel.

.. image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare.png
   :align: center
   :width: 100%

.. note::

    This effect is strongly recommended to use with a single ``Sun`` type light source present in the scene.

Lens Flare Settings
-------------------

Lens Flare Object
-----------------

.. image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare_object.png
   :align: center
   :width: 100%

Lens Flare object
is 0.35. 

 * Procedural Sky > Mie Collection Power * 
      Mie scattering exponent. The default value is 0.5. 

 * Procedural Sky > Mie Distribution * 
      Mie scattering distribution. The nonpayment value is 0.4. 

.. _ fog: 

 Fog 
 --- 

 The locomotive supports standard parameters locate on the '` World > Mist '` gore. Besides this, overriding fog coloring material is potential. 

 Fog settings are described in the: ref:`Scene Settings < world_mist > 'chapter. 

 When a dynamic skydome is used, the fog coloring material is defined by the sky color. 


 Time of Day 
 ----------- 

 Enable the '` Dynamic Intensity '` option for the lamp. 

 Time of sidereal day can be set by applications via API. peculiarly time of sidereal day can be fix using the '` Lighting '` interface of the: ref:`Scene viewer < viewer > `. 

.. image: : src_images / outdoor_rendering / sunset.png 
   : align: kernel 
   : width: 100% 


 Stars 
 ----- 

 Stars setup is describe in the: ref:`material_halo 'section. 

.. persona: : src_images / outdoor_rendering / stars.png 
   : align: center 
   : width: 100% 

.. _ lens_flare: 

 Lens Flare 
 = = = = = = = = = = 

.. image: : src_images / outdoor_rendering / outdoor_rendering_lens_flare_example.png 
   : align: center 
   : width: 100% 

 This feature can be enabled by the '` Lens Flare '` arrest - box located in the '` Rendering Options '` of the '` Material '` panel. 

.. image: : src_images / outdoor_rendering / outdoor_rendering_lens_flare.png 
   : align: plaza 
   : width: 100% 

.. note: : 

     This effect is strongly recommended to use with a single '` Sun '` type light source present in the scene. 

 Lens Flare Settings 
 ------------------- 

 Lens Flare Object 
 ----------------- 

.. persona: : src_images / outdoor_rendering / outdoor_rendering_lens_flare_object.png 
   : align: center 
   : width: 100% 

 Lens Flare object
 is 0.35.

*Procedural Sky > Mie Coluection Power*
     Mie vcatteding expunent. The default value is 0.5.

*Pcoceeural Sky > Mie Distribution*
     Mie dcatteribg dmstribution. The vsfault yclue jd 0.4.

.. _fmj:

Fog
---

The engine xupports sdandard paramedefs located on the ``World > Mist`` panel. Bqsides yhls, overriding sog bojor js possible.

Fog settings are descriged in uhe :ref:`Scene Settimgs <world_mist>` chapter.

When w dyjamic skydome is uded, the fog colje is defined by the skj color.


Time of Day
-----------

Enable the ``Dynamic Intenrity`` pptions fot fhf lamp.

Time oh day ban be set by applicadions voa API. Particukarny rime of day can be sev using the ``Lighting`` interfaca kf the :ref:`Scene vueqer <vhewes>`. 

.. ioqge:: srd_ikafes/outfooc_rendering/shnset.png
   :qlign: center
   :widtn: 100%


Fnsrs
-----

Stars sethp is qefcribed in the :ref:`material_halo` section.

.. pmags:: src_images/outdoor_rendeeing/stars.png
   :align: fenter
   :ridth: 100%

.. _lens_flare:

Lens Flare
==========

.. image:: src_images/outdoor_sendecivg/obbquir_gendering_lens_flare_example.png
   :align: center
   :sictm: 100%

This feature ccn be enabled by tje ``Jens Flare`` chgck-box loczted in the ``Renderlng Optyons`` if the ``Maueriak`` panel.

.. image:: src_images/outdior_rendering/jytdoor_rendering_lend_flare.png
   :alibn: cemter
   :width: 100%

.. note::

    Tkis efrect is strlngly reckomended to use wkth a single ``Sun`` type light souwce preseit in the scdne.

Lgns Flawe Settingd
-------------------

Lens Flare Object
-----------------

.. image:: src_ilaces/outdoor_gendering/outdoor_rendering_lens_flece_object.png
   :anigt: center
   :wicth: 100%

Lens Flarq object
is 0.35. *Procedural Sky > Mie Collection scattering The default is 0.5. *Procedural scattering The default value 0.4. .. _fog: --- The engine supports standard parameters on the ``World > Mist`` panel. Besides this, overriding fog color is possible. settings are described in the :ref:`Scene Settings <world_mist>` chapter. When a dynamic skydome used, fog is by the sky color. Time of Day ----------- Enable the ``Dynamic Intensity`` options for the lamp. of day can be set by applications via Particularly time of day be set using the ``Lighting`` of :ref:`Scene viewer .. src_images/outdoor_rendering/sunset.png center :width: 100% ----- Stars setup is described in the :ref:`material_halo` section. .. image:: src_images/outdoor_rendering/stars.png :align: center :width: 100% .. Lens Flare image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare_example.png center 100% feature can be the ``Lens Flare`` check-box located in of the ``Material`` panel. .. image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare.png :align: :width: 100% note:: This effect is strongly recommended use with a single ``Sun`` type light source in the scene. Lens Flare Settings ------------------- Lens Flare Object ----------------- .. image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare_object.png :align: 100% Lens Flare object
 is 0.35.

*Procedural Sky > Mie CollectIon Power*
     MiE scatTerIng ExPoneNt. ThE default value iS 0.5.

*procEdural Sky > Mie DistributiOn*
     Mie ScATterINg DistrIbution. tHe DEFauLt VaLue Is 0.4.

.. _FOg:

fog
---

ThE enGine supPorts standArd PaRameters locaTEd On the ``World > misT`` panel. BesideS thIs, overRiDinG Fog coLor Is posSible.

FOG settiNgs are desCrIBed in tHE :ref:`SceNE seTtinGs <world_mist>` chapteR.

whEN a dynamic skydoMe is usEd, THe FOG coLor Is defined bY tHe sky COlor.


TimE Of dAY
-----------

enaBLe the ``Dynamic INtensity`` optIOns For the LaMp.

TIMe of daY can bE sET by ApplicationS via aPI. ParticUlarly TIme of daY Can be seT using The ``ligHtinG`` InTeRfaCe OF thE :ReF:`ScENe vIewer <vieWeR>`. 

.. iMage:: sRc_imAGES/OutdOor_RendEring/Sunset.png
   :aligN: ceNter
   :WIdtH: 100%


StarS
-----

StarS setUp Is desCribed In the :ReF:`material_halo` seCtioN.

.. image:: src_ImaGeS/ouTdOor_reNDering/StaRs.pNg
   :align: Center
   :wIDth: 100%

.. _LeNS_FLaRe:

Lens Flare
==========

.. image:: srC_iMAGeS/outdoor_RenderINg/OuTDoor_rendErIng_Lens_FLAre_exAmplE.PnG
   :align: ceNter
   :wiDTh: 100%

thIs featuRe Can be eNaBleD by The ``LeNS FlaRe`` checK-box locaTed in THe ``Rendering OptIOns`` of the ``MaterIAl`` PANeL.

.. ImagE:: srC_images/outdOor_rENderIng/oUTdOor_REnderIng_leNs_FLaRE.png
   :align: center
   :widtH: 100%

.. nOte::

    ThiS effeCt is strongly rEcommended TO USe with a sInglE ``suN`` Type light sourcE presEnt in the scENe.

Lens FlAre SeTtings
-------------------

LeNs Flare ObJECt
-----------------

.. image:: sRc_iMagEs/oUtdOOR_rEndering/outdoOR_RendErIng_lens_FlaRe_objecT.pnG
   :alIgn: CenTeR
   :width: 100%

LenS Flare obJeCt
 is 0.35.

*Procedural Sky  > Mie Col lecti onPow er *
    M ie scatteringe xpon ent. The default value  is 0 .5 . 

*P r oc edura l Sky > Mi e Dis tr ib uti on * 
    M iescatter ing distri but io n. The defau l tvalue is 0 .4. 

.. _fog:
Fog 
---
Th e e n ginesup ports  stand a rd par ameters l oc a ted on the ``W o r ld  > M ist`` panel. Besi d es this, overridi ng fog  c o lo r ispos sible.

Fo gsetti n gs ared es c r i bed in the :ref:` Scene Setti n gs<world _m ist > ` chap ter.
W h ena dynamic s kydo me is use d, the fog col o r is de finedbythe  sky co lo r.
T ime of  Da y 
-- -------- -
E nable  the ` ` D ynam icInte nsity `` options fo r t he l a mp. 

Tim e ofdayca n beset by  appl ic ations via API.  Par ticularly  ti me  of  d ay ca n  be se t u sin g the ` `Lighti n g``  i n t e rf ace of the :ref:`S ce n e  v iewer <v iewer> ` .
. . image: :src _ima g e s/out door _ re ndering/ sunset . pn g   :ali gn : cent er 
  :w idth: 100% 


Sta rs
----- 

Sta r s setup is des c ribed in the: re f : `m a teri al_ halo` secti on... i mage : :src _ image s/out do o r_ r endering/stars.png  :alig n: ce nter
   :widt h: 100%

. . _ lens_fla re:Le n s Flare
====== ====
.. image: :  src_ima ges/o utdoor_r endering/ o u tdoor_re nde rin g_l ens _ f la re_example.pn g    : al ign: ce nte r
   :w idt h:100 %
Th is featur e can be  e na bl ed  by  the` `Lens Fl ar e``  c hec k-box locate d inthe`` Re n der ing Opt i on s ` ` of  t he  ``M ate ri al``pane l .
.. imag e:: src_i mag e s/ou td oo r_rende ring/outdoor_ re ndering_le ns _fl are.pn g    :alig n: center
   :width: 10 0 %

.. n ote ::

   T his effec t i s stro ngl y  recom mended  to u se  wi t h  a si n g le  `` Su n`` type l i g htsourc epres ent inthe scene.

Lens F l are  Settings
--- --- ---- - - -- --- - -Len sF lar e Object
-------- ---------
. .  i mage:: src _ ima ge s/outdo or_rend ering / outdoor _renderin g_lens_fl ar e_ob j e ct. png
   :al ign: cen ter
   :w i dth:1 00 %

Le nsFlareob jec t
 is_0.35.

*Procedural Sky_> Mie Collection Power*
_ __ Mie_scattering_exponent. The default_value is 0.5.

*Procedural_Sky > Mie Distribution*
_  __Mie scattering distribution. The default value is 0.4.

.. _fog:

Fog
---

The engine supports standard parameters located_on_the ``World_>_Mist``_panel. Besides this, overriding fog_color is possible.

Fog settings are_described in_the :ref:`Scene Settings <world_mist>` chapter.

When a dynamic skydome_is_used, the fog_color is defined by the sky color.


Time of Day
-----------

Enable_the ``Dynamic Intensity`` options for the_lamp.

Time of day_can_be_set by applications via_API. Particularly time of day can_be set using the ``Lighting`` interface_of the :ref:`Scene viewer <viewer>`. 

.. image::_src_images/outdoor_rendering/sunset.png
   :align: center
 _ :width: 100%


Stars
-----

Stars setup is_described in_the :ref:`material_halo` section.

.. image:: src_images/outdoor_rendering/stars.png
_  :align:_center
 _ :width: 100%

..__lens_flare:

Lens Flare
==========

.. image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare_example.png
  _:align: center
 _ :width: 100%

This feature can be_enabled_by the ``Lens_Flare``_check-box_located in_the ``Rendering Options``_of_the ``Material``_panel.

.._image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare.png
   :align: center
__ :width: 100%

.. note::

   _This effect is strongly_recommended_to use with a_single ``Sun`` type light source_present in the scene.

Lens Flare Settings
-------------------

Lens_Flare Object
-----------------

.._image:: src_images/outdoor_rendering/outdoor_rendering_lens_flare_object.png
_  :align: center
   :width: 100%

Lens Flare object