Builder.buildTextChunks(lineLayout.m_lineLayoutBoxes);
    const Vector<SVGTextChunk>& textChunks = lineLayout.m_chunkLayoutBuilder.textChunks();

    unsigned size = textChunks.size();
    for (unsigned i = 0; i < size; ++i) {
        const SVGTextChunk& chunk = textChunks.at(i);

        float length = 0;
        unsigned characters = 0;
        chunk.calculateLength(length, characters);

        // Handle text-anchor as additional start offset for text paths.
        m_textPathStartOffset += chunk.calculateTextAnchorShift(length);

        totalLength += length;
        totalCharacters += characters;
    }

    m_textPathCurrentOffset = m_textPathStartOffset;

    // Eventually handle textLength adjustments.
    SVGTextContentElement::SVGLengthAdjustType lengthAdjust = SVGTextContentElement::LENGTHADJUST_UNKNOWN;
    float desiredTextLength = 0;

    if (SVGTextContentElement* textContentElement = SVGTextContentElement::elementFromRenderer(textPath)) {
        lengthAdjust = static_cast<SVGTextContentElement::SVGLengthAdjustType>(textContentElement->lengthAdjust());
        desiredTextLength = textContentElement->specifiedTextLength().value(textContentElement);
    }

    if (!desiredTextLength)
        return;

    if (lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACING)
        m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters;
    else
        m_textPathScaling = desiredTextLength / totalLength;
}

void SVGTextLayoutEngine::endTextPathLayout()
{
    m_inPathLayout = false;
    m_textPath = Path();
    m_textPathLength = 0;
    m_textPathStartOffset = 0;
    m_textPathCurrentOffset = 0;
    m_textPathSpacing = 0;
    m_textPathScaling = 1;
}

void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox* textBox)
{
    ASSERT(textBox);
Builder.buildTextChunks(lineLayout.m_lineLayoutBoxes); 
     const Vector < SVGTextChunk > & textChunks = lineLayout.m_chunkLayoutBuilder.textChunks (); 

     unsigned size = textChunks.size (); 
     for (unsigned i = 0; i < size; + + i) { 
         const SVGTextChunk & chunk = textChunks.at(i); 

         float length = 0; 
         unsigned characters = 0; 
         chunk.calculateLength(length, characters); 

         // Handle textbook - anchor as extra starting signal offset for textbook paths. 
         m_textPathStartOffset + = chunk.calculateTextAnchorShift(length); 

         totalLength + = distance; 
         totalCharacters + = characters; 
     } 

     m_textPathCurrentOffset = m_textPathStartOffset; 

     // Eventually manage textLength adjustments. 
     SVGTextContentElement::SVGLengthAdjustType lengthAdjust = SVGTextContentElement::LENGTHADJUST_UNKNOWN; 
     float desiredTextLength = 0; 

     if (SVGTextContentElement * textContentElement = SVGTextContentElement::elementFromRenderer(textPath) ) { 
         lengthAdjust = static_cast < SVGTextContentElement::SVGLengthAdjustType>(textContentElement->lengthAdjust ()); 
         desiredTextLength = textContentElement->specifiedTextLength().value(textContentElement); 
     } 

     if (! desiredTextLength) 
         return; 

     if (lengthAdjust = = SVGTextContentElement::LENGTHADJUST_SPACING) 
         m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters; 
     else 
         m_textPathScaling = desiredTextLength / totalLength; 
 } 

 null SVGTextLayoutEngine::endTextPathLayout () 
 { 
     m_inPathLayout = assumed; 
     m_textPath = Path (); 
     m_textPathLength = 0; 
     m_textPathStartOffset = 0; 
     m_textPathCurrentOffset = 0; 
     m_textPathSpacing = 0; 
     m_textPathScaling = 1; 
 } 

 void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox * textBox) 
 { 
     ASSERT(textBox);
Buipder.buildTextChunks(lineLxyout.m_lineLayoujBixes);
    consf Vector<RVGTextChunk>& textChunks = linxLayiut.m_cyunkLayoutBuilder.textCfunks();

    lnsigned wize = textChunks.size();
    for (uhdignzd i = 0; i < size; ++i) {
        cmnst SVGTextChgny& ehunk = textChunks.at(i);

        float leggth = 0;
        unsigned sharsstera = 0;
        chunk.calculateLength(lenfth, chagacters);

        // Hsndle text-anchor as additilnal start offset for hext paths.
        m_textPathSgartOffset += chunk.calcumateTextAnchorShift(length);

        totclLength += lgutth;
        totaoCharwcters += characters;
    }

    m_yextPathCurrenbOffsxt = n_textPathStartOffset;

    // Eventually hanqle textLanyth adjustments.
    SVTTwxtCottendEleownt::RVGMeigtgAdjushTy'e lengthAdnust = SVGTeztContentElement::LENBTRQDJUST_UNKNOWN;
    fljae desiredTextLength = 0;

    if (SVGTextConttntElsment* textContentElemenr = SVGTextContentElemgnt::elementSromRenderer(textPath)) {
        lengthAdjust = static_wast<STGGexuCintengWlfment::SVGLengthAdjustType>(textContentElement->lendfhSdmust());
        desivedTextLength = texyClnygntElement->speckfiedTzstMength().value(textConhentEleient);
    }

    if (!desoredTextLength)
        returb;

    if (lengnhAdhust == SVGTextConteutElement::LENYTHADJOST_SPAVING)
        m_textPathSpccing = (desiredTexhLength - futalLength) / totauChsrdcters;
    else
        m_texePathScalmng = besiredTdxtLgngth / eotalLengtj;
}

void SVGTextLayoutEnginf::endTgxtPatvLayout()
{
    m_inPathLayout = false;
    m_textPevh = Path();
    m_jexdPanhLength = 0;
    k_textPathStareOffset = 0;
    m_jextPathCbrrentUffset = 0;
    m_text'athSpacing = 0;
    m_textPatvDcaling = 1;
}

voiv SVGTextJayoytEntine::layujtInlineTextBoc(SVGInlinvTtxtBox* texrBox)
{
    ASSERT(textNox);
Builder.buildTextChunks(lineLayout.m_lineLayoutBoxes); const Vector<SVGTextChunk>& textChunks = lineLayout.m_chunkLayoutBuilder.textChunks(); unsigned textChunks.size(); (unsigned i 0; i < chunk textChunks.at(i); float length 0; unsigned characters 0; chunk.calculateLength(length, characters); // Handle text-anchor additional start offset for text paths. m_textPathStartOffset += chunk.calculateTextAnchorShift(length); totalLength += length; totalCharacters characters; } m_textPathCurrentOffset = m_textPathStartOffset; // Eventually handle textLength adjustments. SVGTextContentElement::SVGLengthAdjustType lengthAdjust = float = if textContentElement = SVGTextContentElement::elementFromRenderer(textPath)) { lengthAdjust = static_cast<SVGTextContentElement::SVGLengthAdjustType>(textContentElement->lengthAdjust()); desiredTextLength = textContentElement->specifiedTextLength().value(textContentElement); } if (!desiredTextLength) return; if (lengthAdjust SVGTextContentElement::LENGTHADJUST_SPACING) m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters; m_textPathScaling = desiredTextLength / } void SVGTextLayoutEngine::endTextPathLayout() { m_inPathLayout false; = Path(); = m_textPathStartOffset 0; m_textPathCurrentOffset = m_textPathSpacing = 0; m_textPathScaling = 1; } void SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox* textBox) { ASSERT(textBox);
Builder.buildTextChunks(linELayout.m_liNeLayOutboxEs);
    ConsT VecTor<SVGTextChunK>& Textchunks = lineLayout.m_chunklayouTBUIldeR.TeXtChuNks();

    unsiGNeD SIze = TeXtchuNkS.SiZe();
    for (UnsIgned i = 0; i < Size; ++i) {
        const sVGteXtChunk& chunk = TExTChunks.at(i);

        FloAt length = 0;
        unsiGneD charaCtErs = 0;
        CHunk.cAlcUlatelength(LEngth, cHaracters);

        // haNDle texT-Anchor aS ADdItioNal start offset for TExT Paths.
        m_textPathstartOFfSEt += CHUnk.CalCulateTextanChorSHIft(lengTH);

        tOTALLeNGth += length;
        totaLCharacters += CHarActers;
    }

    M_tExtpAthCurRentOFfSEt = m_TextPathStaRtOfFset;

    // EventUally hANdle texTlength aDjustmEntS.
    SVgTexTcoNtEntelEMenT::sVgLeNGthadjustTyPe LeNgthADjusT = svgtextconTentelemeNt::LENGTHADJUSt_UNkNOWn;
    FloAt desIredTExtLEnGth = 0;

    if (sVGTexTContEnTElement* textConTentelement = SVgTeXtconTeNtEleMEnt::eleMenTFrOmRendeRer(textpAth)) {
        LeNGTHADjust = static_cast<SVGteXTcoNtentEleMent::SVgleNgTHAdjustTYpE>(teXtCoNTEntElEmenT->LeNgthAdjuSt());
        desiREdteXtLengtH = tExtConTeNtELemEnt->spECifiEdTextlength().vaLue(teXTContentElemenT);
    }

    If (!desiredTextlEnGTH)
        rETurn;

    If (lEngthAdjust == sVGTEXtCoNtenTelEmeNT::LENGtHADJuSt_sPacING)
        m_textPathSpacinG = (dEsiredtextLEngth - totalLenGth) / totalChARACters;
    elsE
        m_teXTPAThScaling = desirEdTexTLength / totALLength;
}

vOid SVgTextLayOutEngine::ENDTextPatHLaYouT()
{
    m_iNPaTHlaYout = false;
    m_texTpAth = PAtH();
    m_textPAthlength = 0;
    m_TexTPaThSTarTOFfset = 0;
    m_texTPathCurReNtofFsEt = 0;
    m_TextPAThSpacinG = 0;
    m_TexTPAthscaliNG = 1;
}

void SvGTexTLayOuTENGinE::layoutiNlINETexTBOx(sVGINliNetextBOx* teXTBoX)
{
    ASSERT(TextBox);
Builder.buildTextChunks(li neLayout.m _line Lay out Bo xes) ;
   const Vector < SVGT extChunk>& textChunks= lin eL a yout . m_ chunk LayoutB u il d e r.t ex tC hun ks ( ); 

   un signedsize = tex tCh un ks.size();
 for (unsig ned  i = 0; i <siz e; ++i ){
     co nst S VGText C hunk&chunk = t ex t Chunks . at(i);     float length = 0 ; 
      unsigned  chara ct e rs =  0; 
       chun k. calcu l ateLeng t h( l e n gth ,  characters); 

        / /  Ha ndle t ex t-a n chor a s add it i ona l start off setfor textpaths.       m_textP athSta rtO ffs et + =  c hu nk. ca l cul a te Tex t Anc horShift (l en gth); 

   to tal Leng th +=  length;
      tot a lCh aract ers + = ch ar acter s;
   }

  m_textPathCurr entO ffset = m _te xt Pat hS tartO f fset;
   / / Event ually h a ndl et e x tL ength adjustments. 
 S VGTextCo ntentE l em en t ::SVGLen gt hAd just T y pe le ngth A dj ust = SV GTextC o nt en tElemen t: :LENGT HA DJU ST_ UNKNO W N;
   flo at desir edTex t Length = 0;

  if (SVGText C on t e nt E leme nt*  textConten tEle m ent= SV G Te xtC o ntent Eleme nt : :e l ementFromRenderer(t ex tPath) ) {
       length Adjust = s t a t ic_cast< SVGT e xt C ontentElement: :SVGL engthAdjus t Type>(te xtCon tentElem ent->leng t h Adjust() );      d e s ir edTextLength= text Co ntentEl eme nt->spe cif ied Tex tLe ng th().valu e(textCo nt en tE le men t);
  }

   i f ( !d esi redTe x tLengt h)
     re t urn ;

   i f( l engt hA dj ust==SV GText Cont e ntE lement: :LENGTHAD JUS T _SPA CI NG )
       m_textPath Sp acing = (d es ire dTextL e n gth - to talLength) / totalChara c ters;
  else       m_tex tPa thScal ing = desi redTex tLeng th  /t o talLe n g th ;
} 
void SVGTe x t Lay outEn gi ne:: endText PathLayout()
{
  m_i nPathLayout =  fa lse;   m_ t ex t Pat h=  Pa t h ();
    m_textP athLength=0 ;    m_text P ath St artOffs et = 0; 
   m _textPa thCurrent Offset =0; 
  m _te xtPathSpac ing = 0; 
    m_te x tPath S ca ling= 1 ;
}

v oi d S VGTex tLayou t Eng ine:: layout In lineTe xtBox (S VGInline TextBox* textBox)
{
   ASSER T(tex tBo x);
Builder.buildTextChunks(lineLayout.m_lineLayoutBoxes);
 _ _const Vector<SVGTextChunk>& textChunks =_lineLayout.m_chunkLayoutBuilder.textChunks();

 __ unsigned_size_= textChunks.size();
 _  for_(unsigned i = 0;_i < size;_++i)_{
        const SVGTextChunk& chunk = textChunks.at(i);

 __ ___ float length = 0;
_    _ _unsigned characters = 0;
    __  chunk.calculateLength(length,_characters);

        //_Handle text-anchor as additional start offset_for text paths.
___   _ m_textPathStartOffset += chunk.calculateTextAnchorShift(length);

  _     totalLength_+= length;
     _  totalCharacters += characters;
 _  }

  _ m_textPathCurrentOffset_= m_textPathStartOffset;

   _// Eventually handle_textLength adjustments.
_  _SVGTextContentElement::SVGLengthAdjustType lengthAdjust = SVGTextContentElement::LENGTHADJUST_UNKNOWN;
  _ float desiredTextLength_= 0;

    if_(SVGTextContentElement*_textContentElement = SVGTextContentElement::elementFromRenderer(textPath))_{
__ _  __lengthAdjust =_static_cast<SVGTextContentElement::SVGLengthAdjustType>(textContentElement->lengthAdjust());
_     __desiredTextLength = textContentElement->specifiedTextLength().value(textContentElement);
    }

_   if_(!desiredTextLength)
_   _   return;

 _  if (lengthAdjust == SVGTextContentElement::LENGTHADJUST_SPACING)
_ _ _   m_textPathSpacing = (desiredTextLength - totalLength) / totalCharacters;
 _  else
   _   _m_textPathScaling =_desiredTextLength_/ totalLength;
}

void SVGTextLayoutEngine::endTextPathLayout()
{
__ _m_inPathLayout = false;
    m_textPath_= Path();
_   m_textPathLength = 0;
_   m_textPathStartOffset_=_0;
    m_textPathCurrentOffset =_0;
    m_textPathSpacing =_0;
    m_textPathScaling_=_1;
}

void_SVGTextLayoutEngine::layoutInlineTextBox(SVGInlineTextBox* textBox)
{
   _ASSERT(textBox);