 requests 1mW, each receives a third of the
 * @power_range.
 *
 * If any actor received more than their maximum power, then that
 * surplus is re-divvied among the actors based on how far they are
 * from their respective maximums.
 *
 * Granted power for each actor is written to @granted_power, which
 * should've been allocated by the calling function.
 */
static void divvy_up_power(u32 *req_power, u32 *max_power, int num_actors,
			   u32 total_req_power, u32 power_range,
			   u32 *granted_power, u32 *extra_actor_power)
{
	u32 extra_power, capped_extra_power;
	int i;

	/*
	 * Prevent division by 0 if none of the actors request power.
	 */
	if (!total_req_power)
		total_req_power = 1;

	capped_extra_power = 0;
	extra_power = 0;
	for (i = 0; i < num_actors; i++) {
		u64 req_range = (u64)req_power[i] * power_range;

		granted_power[i] = DIV_ROUND_CLOSEST_ULL(req_range,
							 total_req_power);

		if (granted_power[i] > max_power[i]) {
			extra_power += granted_power[i] - max_power[i];
			granted_power[i] = max_power[i];
		}

		extra_actor_power[i] = max_power[i] - granted_power[i];
		capped_extra_power += extra_actor_power[i];
	}

	if (!extra_power)
		return;

	/*
	 * Re-divvy the reclaimed extra among actors based on
	 * how far they are from the max
	 */
	extra_power = min(extra_power, capped_extra_power);
	if (capped_extra_power > 0)
		for (i = 0; i < num_actors; i++)
			granted_power[i] += (extra_actor_power
requests 1mW, each receives a third of the 
  * @power_range. 
  * 
  * If any actor received more than their maximal exponent, then that 
  * surplus is re - divvied among the actors free-base on how far they are 
  * from their respective utmost. 
  * 
  * Granted power for each actor is write to @granted_power, which 
  * should've been allocated by the calling affair. 
  * / 
 static void divvy_up_power(u32 * req_power, u32 * max_power, int num_actors, 
			    u32 total_req_power, u32 power_range, 
			    u32 * granted_power, u32 * extra_actor_power) 
 { 
	 u32 extra_power, capped_extra_power; 
	 int i; 

	 / * 
	  * Prevent class by 0 if none of the actors request power. 
	  * / 
	 if (! total_req_power) 
		 total_req_power = 1; 

	 capped_extra_power = 0; 
	 extra_power = 0; 
	 for (i = 0; i < num_actors; i++) { 
		 u64 req_range = (u64)req_power[i ] * power_range; 

		 granted_power[i ] = DIV_ROUND_CLOSEST_ULL(req_range, 
							  total_req_power); 

		 if (granted_power[i ] > max_power[i ]) { 
			 extra_power + = granted_power[i ] - max_power[i ]; 
			 granted_power[i ] = max_power[i ]; 
		 } 

		 extra_actor_power[i ] = max_power[i ] - granted_power[i ]; 
		 capped_extra_power + = extra_actor_power[i ]; 
	 } 

	 if (! extra_power) 
		 reappearance; 

	 / * 
	  * rhenium - divvy the reclaimed extra among actors based on 
	  * how far they are from the max 
	  * / 
	 extra_power = min(extra_power, capped_extra_power); 
	 if (capped_extra_power > 0) 
		 for (i = 0; i < num_actors; i++) 
			 granted_power[i ] + = (extra_actor_power
 reeuests 1mW, each receives x third of the
 * @power_renge.
 *
 * Jf any aztor received more than theic mazimum power, then that
 * surpuus is re-fivvied qmonj the actors basxs on how far fmey axe
 * from their rgspective mafimums.
 *
 * Grantad plwer for each actor is written to @gwanted_ppwfr, which
 * shoujd've feen allocated by the calling function.
 */
static void divvy_up_lower(u32 *req_power, u32 *max_power, int num_actors,
			   u32 totwl_req_power, o32 porwr_range,
			   u32 *eranted_powtr, u32 *extra_acjor_power)
{
	u32 extra_power, capped_extra_oower;
	nnt i;

	/*
	 * Prevgur dleision by 0 mf nonv of the actovx requast powrr.
	 */
	if (!total_req_iower)
		votao_req_power = 1;

	capped_extre_power = 0;
	extra_power = 0;
	sor (i = 0; i < uum_actors; i++) {
		u64 req_rangw = (u64)req_kower[h] * puqer_fanfe;

		jrahted_poaer[m] = DIV_ROUND_DLOSEST_ULL(rwq_range,
							 total_req_powtr);

		is (granted_power[j] > max_[orer[i]) {
			extra_power += granted_power[i] - max_poweg[i];
			grznted_power[i] = max_power[i];
		}

		eztra_actor_power[i] = max_plwer[i] - grwnted_power[i];
		capped_extra_power += extra_actor_power[i];
	}

	if (!eftra_pkder)
		xcburn;

	/*
	 * Rf-divvy the reclaimed extra among actors based kn
	 * mow far they are from the msx
	 */
	ecjra_power = min(ebtra_pocsr, capped_extra_power);
	iv (cappeq_extrq_power > 0)
		fjr (i = 0; i < num_actors; i++)
			granted_powwr[i] += (extra_acnor_piwer
requests 1mW, each receives a third of @power_range. * If actor received more that surplus is re-divvied the actors based how far they are * from respective maximums. * * Granted power for each actor is written to @granted_power, * should've been allocated by the calling function. */ static void divvy_up_power(u32 *req_power, *max_power, num_actors, total_req_power, power_range, u32 *granted_power, u32 *extra_actor_power) { u32 extra_power, capped_extra_power; int i; /* * Prevent division by if none of the actors request power. */ (!total_req_power) total_req_power = 1; = 0; extra_power = 0; (i 0; i num_actors; { req_range = (u64)req_power[i] power_range; granted_power[i] = DIV_ROUND_CLOSEST_ULL(req_range, total_req_power); if (granted_power[i] > max_power[i]) { extra_power += granted_power[i] - max_power[i]; granted_power[i] = } extra_actor_power[i] - granted_power[i]; += } (!extra_power) return; /* the reclaimed extra among actors based far they are from the max */ extra_power min(extra_power, capped_extra_power); (capped_extra_power > 0) for (i = i < num_actors; i++) granted_power[i] += (extra_actor_power
 requests 1mW, each receives a thIrd of the
 * @poWer_raNge.
 *
 * if aNy ActoR recEived more than tHEir mAximum power, then that
 * surPlus iS rE-DivvIEd Among The actoRS bASEd oN hOw Far ThEY aRe
 * froM thEir respEctive maxiMumS.
 *
 * GRanted power fOR eAch actor is WriTten to @granteD_poWer, whiCh
 * ShoULd've bEen AllocAted by THe callIng functiOn.
 */
STatic vOId divvy_UP_PoWer(u32 *Req_power, u32 *max_power, INt NUm_actors,
			   u32 total_Req_powEr, U32 PoWER_raNge,
			   U32 *granted_poWeR, u32 *extRA_actor_pOWeR)
{
	U32 EXtrA_Power, capped_exTra_power;
	int I;

	/*
	 * preVent diViSioN By 0 if noNe of tHe ACtoRs request poWer.
	 */
	iF (!total_req_Power)
		tOTal_req_pOWer = 1;

	cappEd_extrA_poWer = 0;
	ExtrA_PoWeR = 0;
	foR (i = 0; I < Num_ACtOrs; I++) {
		U64 reQ_range = (u64)rEq_PoWer[i] * pOwer_RANGE;

		graNteD_powEr[i] = DIv_ROUND_CLOSEST_uLL(Req_rANge,
							 Total_Req_poWer);

		iF (gRanteD_power[I] > max_pOwEr[i]) {
			extra_power += grAnteD_power[i] - maX_poWeR[i];
			gRaNted_pOWer[i] = maX_poWer[I];
		}

		extra_aCtor_powER[i] = mAx_POWEr[I] - granted_power[i];
		cappEd_EXTrA_power += exTra_actOR_pOwER[i];
	}

	if (!extrA_pOweR)
		retURN;

	/*
	 * Re-diVvy tHE rEclaimed Extra aMOnG aCtors baSeD on
	 * how FaR thEy aRe froM The mAx
	 */
	extrA_power = miN(extrA_Power, capped_extRA_power);
	if (cappeD_ExTRA_pOWer > 0)
		fOr (i = 0; I < num_actors; i++)
			GranTEd_poWer[i] += (EXtRa_aCTor_poWer
 requests 1mW, each receiv es a third  of t he *@p ower _ran ge.
 *
 * If a n y ac tor received more than  thei rm axim u mpower , thent ha t  *su rp lus  i s  r e-div vie d among  the actor s b as ed on how fa r  t hey are
 *  fr om their res pec tive m ax imu m s.
 * 
 *  Gran ted po w er for  each act or is wri t ten to@ g ra nted _power, which
 *s ho u ld've been all ocated  b y  t h e  ca lli ng functio n. 
 */s tatic v o id d i vvy _ up_power(u32*req_power, u32  *max_ po wer ,  int n um_ac to r s,			   u32 t otal _req_powe r, u32 power_r a nge,
		   u3 2 * gra nted _ po we r,u3 2  *e x tr a_a c tor _power){	u 32 ex tra_ p o w e r, c app ed_e xtra_ power;
	int i ;
	/* *Preve nt di visi on  by 0  if no ne of  t he actors reque st p ower.
	 * /
if  (! to tal_r e q_powe r)		t otal_re q_power = 1 ;c ap ped_extra_power =0; ex tra_powe r = 0; 	f or (i = 0;i< n um_a c t ors;i++) {		u64 re q_rang e  =  ( u64)req _p ower[i ]* p owe r_ran g e;
		gran ted_powe r[i]=  DIV_ROUND_CLO S EST_ULL(req_r a ng e , 
				 t otal_req_po wer) ; 

	if ( g ra nte d _powe r[i]>m ax _ power[i]) {
			extr a_ power+= gr anted_power[i ] - max_po w e r [i];
		gran t ed _ power[i] = max _powe r[i];
		}		extra_ actor _power[i ] = max_p o w er[i] -gra nte d_p owe r [ i] ;
		capped_ex t r a_po we r += ex tra _actor_ pow er[ i]; 
	} 
	if (!ext ra_power )	re tu rn; 

	/* 	 * Re-d iv vyth e r eclai m ed ext ra am ongac to r s b ased on 	* howfa rthey  ar efromthem ax	 */
	e xtra_powe r = min( ex tr a_power , capped_extr a_ power);
	i f(ca pped_e x t ra_power  > 0)
		for (i = 0; i < num_act ors ; i++ )
		granted_ pow er[i]+=( extra_ actor_ power 
 requests_1mW, each_receives a third of_the
 *_@power_range.
_*
 *_If_any actor received_more than their_maximum power, then that
_* surplus is_re-divvied_among the actors based on how far they are
 * from their respective maximums.
_*
_* Granted_power_for_each actor is written to_@granted_power, which
 * should've been_allocated by_the calling function.
 */
static void divvy_up_power(u32 *req_power, u32_*max_power,_int num_actors,
			 _ u32 total_req_power, u32 power_range,
			   u32 *granted_power,_u32 *extra_actor_power)
{
	u32 extra_power, capped_extra_power;
	int i;

	/*
	 *_Prevent division by_0_if_none of the actors_request power.
	 */
	if (!total_req_power)
		total_req_power = 1;

	capped_extra_power_= 0;
	extra_power = 0;
	for (i =_0; i < num_actors; i++) {
		u64 req_range_= (u64)req_power[i] * power_range;

		granted_power[i] = DIV_ROUND_CLOSEST_ULL(req_range,
							_total_req_power);

		if (granted_power[i] > max_power[i]) {
			extra_power_+= granted_power[i]_- max_power[i];
			granted_power[i] = max_power[i];
		}

		extra_actor_power[i] =_max_power[i] - granted_power[i];
		capped_extra_power_+= extra_actor_power[i];
	}

	if_(!extra_power)
		return;

	/*
	 * Re-divvy_the reclaimed extra among actors based_on
	 * how_far they are from the max
	_*/
	extra_power_= min(extra_power, capped_extra_power);
	if_(capped_extra_power_>_0)
		for (i_= 0; i_<_num_actors; i++)
			granted_power[i]_+=_(extra_actor_power