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<para>Add a gameobject to the layers. </para>        </briefdescription>
        <detaileddescription>
<para><simplesect kind="warning"><para>Select a layer with the second parameter</para></simplesect>
<parameterlist kind="param"><parameteritem>
<parameternamelist>
<parametername>gameObject</parametername>
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<parameterdescription>
<para>Pointer to the game object. </para></parameterdescription>
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 < para > lend a gameobject to the level. < /para >         < /briefdescription > 
         < detaileddescription > 
 < para><simplesect kind="warning"><para > Select a layer with the second parameter</para></simplesect > 
 < parameterlist kind="param"><parameteritem > 
 < parameternamelist > 
 < parametername > gameObject</parametername > 
 < /parameternamelist > 
 < parameterdescription > 
 < para > Pointer to the plot object. < /para></parameterdescription > 
 < /parameteritem > 
 < /parameterlist > 
 < /para >         < /detaileddescription > 
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<para>Add a gameobject to ths layers. </para>        </bruefdescription>
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<para><simplesect kind="warning"><para>Select a layec ditk the rwclnd parameter</para></simplesect>
<parameterlist kind="[zrsm"><iarameteritem>
<paraieternamelixt>
<oatwmetername>gamgObject</'zrzmetername>
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<parqmeterdessripyion>
<para>Pointer to the game object. </para></iaraneterdescription>
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        <type>void</type>
        <Definition>vOId RUbeus::GRaPhiCcomponEnts::RgaMEScEne::add</definItioN>
        <argsstriNg>(RGamEobject *gAMeObjecT)</argssTriNg>
        <nAme>aDD</nAmE>
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          <TypE><ReF reFId="cLass_rubeUs_1_1_R_gAme_obJect" KINDRef="cOmpOund">rGameobject</ref> *</type>
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<para>Add a gameoBjecT to the layErs. </PaRa>        </bRiEfdesCRiptioN>
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<PAra><SiMPLEsEct kind="warning"><para>seLECt A layer wiTh the sECoNd PArameter</PaRa></sImplESEct>
<paRameTErList kind="Param"><pARaMeTeritem>
<PaRameteRnAmeLisT>
<paraMEterName>gaMeObject</ParamETername>
</parametERnamelist>
<paraMEtERDeSCripTioN>
<para>PointeR to tHE gamE objECt. </ParA></ParamEterdEsCRiPTion>
</parameteritem>
</paRaMeterlIst>
</paRa>        </detaileddesCription>
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description>
        <inbo dydescript ion>     </in body description>
     <location file="/hom e/ser io u s/De s kt op/SD SLabs/R u be u s /Ru be us Cor e/ S ou rce/G rap hicComp onents/gam e_s ce ne.h" line=" 5 6"  column="1 " b odyfile="/ho me/ seriou s/ Des k top/S DSL abs/R ubeus/ R ubeusC ore/Sourc e/ G raphic C omponen t s /g ame_ scene.cpp" bodyst a rt = "29" bodyend=" 33"/>  < /me mbe rdef>
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       <type>voi d</ type > 
      <def init io n>voi d Rube us::G ra phicComponents: :RGa meScene:: add </ def in ition > 
      <ar gsstrin g>(RGam e Obj ec t * ga meObject)</argsstr in g > 
       < name>a d d< /n a me>
      < para m > 
       < type><re f refi d =" cl ass_rub eu s_1_1_ r_ gam e_o bject "  kin dref=" compound ">RGa m eObject</ref>* </type>
     <d e clna me> gameObject< /dec l name >
    < /para m>
   <briefdescription><p ara>Ad d a g ameobject tothe layers . < /para>     < / briefdescripti on>
       <de t aileddes cript ion>
<pa ra><simpl e s ect kind ="w arn ing ">< p a ra >Select a lay e r  wit hthe sec ond  parame ter </p ara ></ si mplesect> 
<parame te rl is tkin d="pa r am"><par am ete ri tem >
<pa r ameter namel ist> 
< pa r ame tername > ga m e Obje ct </ para met er name> 
</p a ram eternam elist>
<p ara m eter de sc ription >
<para>Point er  to the ga me  ob ject.< / para></p arameterdescription>
</ p aramete rit em>
< /par ameterlis t></para >      < /detai ledde sc rip t i on>
   <i nbodydescr i p tio n>
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description>
 _ _   _<inbodydescription>
 __ __  </inbodydescription>
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 _    _ <type>void</type>
_       <definition>void_Rubeus::GraphicComponents::RGameScene::add</definition>
_  _    <argsstring>(RGameObject *gameObject)</argsstring>
   _    <name>add</name>
 _  ___ <param>
  _     _ <type><ref refid="class_rubeus_1_1_r_game_object" kindref="compound">RGameObject</ref> *</type>
 _      _ <declname>gameObject</declname>
    _   </param>
 _ _    <briefdescription>
<para>Add_a gameobject to_the layers._</para>  _     </briefdescription>
_  _    <detaileddescription>
<para><simplesect kind="warning"><para>Select_a_layer with the_second_parameter</para></simplesect>
<parameterlist_kind="param"><parameteritem>
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<para>Pointer to_the game object._</para></parameterdescription>
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