 are randomly selected for each difficultly level & can have random modifiers to block certain tower squares from use. This adds new challenges for existing maps. There are also some unique boss levels where you have a set amount to build & take down a large enemy - those are fun!

There are a LOT of different towers you can build up in your deck. For tower defense veterans, most of the common suspects are there in some form (guns, flamers, slowers, long range), plus some other more unique configurations. Not sure exactly how many tower types there are but would estimate at least 20. The quality of the card determines how far you can upgrade, with each upgrade generally improving DPS/Range/Efficiency etc.

For those who like a strong mazing component to their tower defense, then this game might not be for you. There is some maps with a smaller level of mazing but most have a set path design. The strategic importance in PW:D is with your card selection to match the incoming enemies & what you put your limited upgrades earned towards. Better choices will make moving up the levels much easier (unlike my poor effort of a play through lol!), & bad choices will make the game feel next to impossible to beat.

The HD support (or lack of) I found a bit disappointing. Running PW:D in full screen ends up stretching the desktop down to 1280x720 - windows like the Steam window open in the background always get shrunk down & I need to resize. It looks fine at the lower resolution just a minor frustration. Again, a minor frustation I found was the menus between games. There is a lot of going in and out of different sections to get your upgrades done, check your towers etc. This could have been simplified to fit more cards on one page, and have main functions and browsing together to save going back and forth.

Overall, I have really been enjoying this one. Its a challenging & addictive tower defense game with a card twist! Lots of achievements & one that is well suited to load up for a quick 10-20min TD session.

This game feels suspiciously like a mobile IAP-based game that was translated to PC...

First though, the good -- the game looks very nice indeed for a tower defense game. Very high production values when it comes to visuals and overall presentation.

But back to the mobile app part -- unlike your typical tower defense game, which focuses on strategy and
are randomly selected for each difficultly level & can have random modifiers to stop sealed tower squares from habit. This add new challenges for exist function. There are besides some alone boss level where you have a set measure to build up & take down a large enemy - those are fun! 

 There are a LOT of different tower you can build up in your deck. For tower defensive structure veterans, most of the common suspects are there in some form (gun, flamers, slowers, long range), plus some other more unique configurations. Not certain exactly how many tower types there are but would estimate at least 20. The timbre of the wag determines how far you can upgrade, with each upgrade generally improving DPS / Range / Efficiency etc. 

 For those who like a strong mazing component to their tower defense mechanism, then this game might not be for you. There is some function with a little level of mazing but most have a set way design. The strategic importance in PW :D is with your wag selection to match the incoming enemy & what you put your limited upgrades earned towards. Better choices will make moving up the levels much easier (unlike my hapless effort of a playing period through lol !), & regretful choices will make the game feel next to impossible to beat. 

 The HD support (or lack of) I found a bit disappointing. guide PW :D in full screen ends up stretch the desktop down to 1280x720 - windows like the Steam window open in the background constantly get shrunk down & I necessitate to resize. It looks all right at the lower resolution just a minor frustration. Again, a minor frustation I discover was the menus between plot. There is a lot of going in and out of different sections to get your upgrades done, see your towers etc. This could have been simplified to suit more cards on one page, and have main functions and browsing together to spare going back and forth. 

 Overall, I have really been enjoying this one. Its a challenging & addictive tower defense game with a card kink! Lots of achievements & one that is well suited to load up for a quick 10 - 20min TD session. 

 This game feels suspiciously like a fluid IAP - based game that was translated to PC... 

 First though, the good -- the game looks very nice indeed for a tower defensive structure game. Very high production value when it comes to visuals and overall presentation. 

 But back to the fluid app part -- unlike your typical tower defense game, which focuses on strategy and
 arf randomly selected for tach difficultly level & ran havs random modifiers to block certain vowee squqres from use. This addr new chaplenges dor txisting maps. Thecs are also sojc unixne boss levels ehere you vave a set amogng co build & take down a large enemy - trose arr vun!

There are a LOT jf djfferent towers you can build up ih your veck. For tower cefense veterans, most of tje clmmon suspects are there in sime sirm (guns, flaoers, slowegv, long ranfe), plus some other more unique zonfiyurations. Nit sugg exactly hox many tower types there ase but eould estimate at leqst 20. The quality of tie card determines hjw far yog ean upgrade, with each upgradg genaralut ioprkvmng DPS/Rajge/Xfficiency stc.

For thosw who like a strong mwdong componenf to treyr tower defense, then this game might nmt ge for you. There is somw maps with a smaller level of mazing but most have a set path design. The stratagic mmooruakge iv PA:D is with your card selection to match the igdokikg enemies & what you put yoir loiited upgrader earnzs fowards. Better cholces wijl maje moving up yhe levels much easier (unlije my poor eyfoet of a play throuyh lol!), & bad ehoicex wilk make the game feel nert to jmpossible ho beat.

Ths HD support (or lxck ox) I found a bit disappointyng. Runniig PW:B in fulu scteen enqs up strehchinn the desktop down ho 1280x720 - whndows likf the Steam window open in the ueckground alwsyv gvt shrunk down & I need to rqsize. It looks fine ac the uower resomution oust a minor frustration. Dhain, a minor frustatyon U foynd was ghe menus betwren games. There is q lot of going in end uht of different sextions to get ypur updrwdxs doga, check your towdrs rtc. Tfis could hcvd bern simplified to fit mors cards on one pagr, wnd have main fugctions and btowsing together tl savx goinj back anq forth.

Overall, I have really bsen enjoylng this one. Itf a ghaljenging & abdictive tower defense game with a card vwist! Lots of achievemgnts & one that is welk suited to koad tp for a xuick 10-20min TD session.

Rhis game feels smspiciously like a mobjle IA[-basef game that was translated to PC...

First though, the good -- the game looks vert nice indeed for z toeer dvfeuse game. Dery iigh production vslues when it comes to visuals end overaln 'resentation.

But back to the mpbkle app part -- unlike your typical towsr defenxe game, which focuses on strateby and
are randomly selected for each difficultly level have modifiers to certain tower squares challenges existing maps. There also some unique levels where you have a set to build & take down a large enemy - those are fun! There a LOT of different towers you can build up in your deck. For defense most the suspects are there in some form (guns, flamers, slowers, long range), plus some other more unique Not sure exactly how many tower types there but would estimate at 20. The quality of the determines far you upgrade, each generally improving DPS/Range/Efficiency For those who like a strong mazing component to their tower defense, then this game might not for you. some maps a level mazing but most set path design. The strategic importance with your card selection to match the incoming & what put your limited upgrades earned towards. choices will make moving up the levels much (unlike my poor effort of a play through lol!), & bad choices will make the next to impossible to The HD support lack I a disappointing. Running in full screen ends up stretching the desktop down to 1280x720 windows like the Steam window open in the background always down I need to It looks fine at lower just a minor frustration. minor I menus games. is a lot of in and out of different to get your upgrades This could have been simplified to fit more on one page, and have main functions browsing together to save going back and forth. Overall, I have really enjoying this a challenging & addictive tower defense game with card twist! Lots of & one that is well suited to load up a 10-20min TD This game feels like a mobile game that was PC... First the -- very nice indeed for a tower game. high production values when it to overall presentation. But back to the mobile app part -- unlike your typical tower defense focuses on strategy and
 are randomly selected for eacH difficultLy levEl & cAn hAvE ranDom mOdifiers to blocK CertAin tower squares from use. this aDdS New cHAlLengeS for exiSTiNG MapS. THeRe aRe ALsO some UniQue boss Levels wherE yoU hAve a set amounT To Build & take dOwn A large enemy - tHosE are fuN!

THerE Are a LoT oF diffErent tOWers yoU can build Up IN your dECk. For toWER dEfenSe veterans, most of tHE cOMmon suspects arE there In SOmE FOrm (GunS, flamers, slOwErs, loNG range), pLUs SOME otHEr more unique cOnfiguratioNS. NoT sure eXaCtlY How manY toweR tYPes There are but WoulD estimate At leasT 20. the qualITy of the Card deTerMinEs hoW FaR yOu cAn UPgrADe, WitH EacH upgrade GeNeRally ImprOVING DPS/ranGe/EfFicieNcy etc.

For thosE whO likE A stRong mAzing CompOnEnt to Their tOwer dEfEnse, then this gamE migHt not be foR yoU. THerE iS some MAps witH a sMalLer leveL of maziNG buT mOST HaVe a set path design. ThE sTRAtEgic impoRtance IN Pw:D IS with youR cArd SeleCTIon to MatcH ThE incominG enemiES & wHaT you put YoUr limiTeD upGraDes eaRNed tOwards. better chOices WIll make moving uP The levels much EAsIER (uNLike My pOor effort of A plaY ThroUgh lOL!), & bAd cHOices Will mAkE ThE Game feel next to imposSiBle to bEat.

ThE HD support (or lAck of) I founD A BIt disappOintINg. rUnning PW:D in fulL screEn ends up stREtching tHe desKtop down To 1280x720 - windowS LIke the StEam WinDow OpeN IN tHe background aLWAys gEt Shrunk dOwn & i need to ResIze. it lOokS fIne at the lOwer resoLuTiOn JuSt a Minor FRustratiOn. agaIn, A miNor frUStatioN I fouNd waS tHe MEnuS betweeN GaMES. TheRe Is A lot Of gOiNg in aNd ouT Of dIfferenT sections To gET youR uPgRades doNe, check your toWeRs etc. This cOuLd hAve beeN SImplifieD to fit more cards on one pagE, And have MaiN funcTionS and browsIng TogethEr tO Save goIng bacK and fOrTh.

OVERall, I HAVe ReaLlY been enjoyING thIs one. itS a chAllengiNg & addictive tower deFEnsE game with a carD twIst! LOTS oF acHIeVEmeNtS & One THAt is well suited tO load up for A qUIcK 10-20min TD sessIOn.

THiS game feEls suspIciouSLy like a Mobile IAP-Based game ThAt waS TRanSlated to PC...

first thoUgh, the gooD -- The gaME lOoks vEry Nice inDeEd fOr a toWer defENse Game. VEry higH pRoductIon vaLuEs when it Comes to visuals and overalL preseNtatiOn.

BUt back to tHe mOBilE app part -- uNlikE your typicAl tOweR defeNse GAme, whIch fOCuSes ON straTegy ANd
 are randomly selected for  each diff icult lylev el  & c an h ave random mod i fier s to block certain tow er sq ua r es f r om  use.  This a d ds n ewch al len ge s  f or ex ist ing map s. There a real so some uniq u eboss level s w here you hav e a  set a mo unt to bu ild  & ta ke dow n  a lar ge enemy-t hose a r e fun!T he re a re a LOT of diffe r en t  towers you ca n buil du pi n  yo urdeck. Forto wer d e fense v e te r a n s,m ost of the co mmon suspec t s a re the re  in some f orm ( gu n s,flamers, sl ower s, long r ange), plus so m e other  moreuni que  con f ig ur ati on s . N o tsur e  ex actly ho wma ny to wert y p e s th ere  are  butwould estimat e a t le a st20. T he qu alit yof th e card  dete rm ines how far yo u ca n upgrade , w it h e ac h upg r ade ge ner all y impro ving DP S /Ra ng e / E ff iciency etc.

Forth o s ewho like  a str o ng  m a zing com po nen t to t heirtowe r  d efense,then t h is  g ame mig ht  not b efor  yo u. Th e re i s some  maps wi th as maller level o f  mazing but m o st h av e  a s etpath design . Th e  str ateg i cimp o rtanc e inPW : Di s with your card se le ctionto ma tch the incom ing enemie s &  what yo u pu t  y o ur limited upg rades  earned to w ards. Be tterchoiceswill make m oving up  th e l eve lsm u ch  easier (unli k e  mypo or effo rtof a pl aythr oug h l ol !), & bad  choices  w il lma kethe g a me feelne xtto  im possi b le tobeat. 

Th eHD sup port (o r  l a c k of )Ifoun d a  b it di sapp o int ing. Ru nning PW: D i n  ful lsc reen en ds up stretch in g the desk to p d own to 1 280x720- windows like the Stea m  window  op en in  the  backgrou ndalways  ge t  shrun k down  & Ine edt o  resi z e .Itlo oks fine a t the  lowe rreso lutionjust a minor frust r ati on. Again, amin or f r u st ati o nI  fo un d  wa s the menus betwe en games.Th e re  is a loto f g oi ng in a nd outof di f ferentsectionsto get yo ur  upg r a des  done, che ck yourtowers et c . Thi s  c ouldhav e been  s imp lifie d to f i t m ore c ards o none pa ge, a nd  have ma in functions and browsi ng tog ether  to  save goi ngb ack  and fort h.
Overall, I  ha vereall y b e en en joyi n gthi s  one.  Its a challen g in g & a dd ictive towe r d efe nse g ame with a  car d twist! Lots ofa chievements &onet h atisw ellsu ited to load u p f or a  quick 1 0- 20min TD se ssion.
Th i s gam e feel s susp iciousl y li k e a mo bile  IA P-based g ame  t h at wastr an s latedto P C. ..

Fi rst th o ugh, t he good -- the g ame l o o ks ve r y n ice i nd eed for a to wer defens e game. Ver y high  pro ducti on valu es  whenitco mes to vis u als and o veral l prese nt atio n.
But b ackt o  themobi le  ap p part -- u nl i ke  y o urtypi cal t ow er d efense ga m e, which  fo c uses on  s tra t e gy and 
 are_randomly selected_for each difficultly level_& can_have_random modifiers_to_block certain tower_squares from use._This adds new challenges_for existing maps._There_are also some unique boss levels where you have a set amount to build_&_take down_a_large_enemy - those are fun!

There_are a LOT of different_towers you_can build up in your deck. For tower_defense_veterans, most of_the common suspects are there in some form (guns,_flamers, slowers, long range), plus some_other more unique_configurations._Not_sure exactly how many_tower types there are but would_estimate at least 20. The quality_of the card determines how far you_can upgrade, with each upgrade generally_improving DPS/Range/Efficiency etc.

For those who_like a_strong mazing component to their_tower defense, then_this game_might not be_for you. There is some maps_with a smaller_level of mazing but most have_a_set path design._The_strategic_importance in_PW:D is with_your_card selection_to_match the incoming enemies & what_you_put your limited upgrades earned towards. Better_choices will make moving_up_the levels much easier_(unlike my poor effort of_a play through lol!), & bad_choices will_make the_game feel next to impossible to beat.

The HD support (or lack_of) I found a bit disappointing._Running PW:D in full_screen ends_up_stretching the desktop_down_to 1280x720_- windows like the Steam window open_in the_background always get shrunk down &_I need to resize._It_looks fine at the lower resolution_just a minor frustration. Again, a_minor frustation I found was_the_menus_between games. There is a_lot of going in and out_of different sections_to get your upgrades done, check your_towers_etc. This could have been simplified_to_fit more cards on one page,_and_have_main functions and browsing together_to save going back and forth.

Overall,_I have really been enjoying this one. Its a_challenging & addictive_tower defense game with a_card_twist!_Lots of achievements & one that is well suited to_load up_for a quick_10-20min TD session.

This game feels suspiciously like a mobile IAP-based_game that was translated to PC...

First though,_the good -- the game looks very nice indeed for a_tower defense game. Very high production values when_it comes to visuals and overall presentation.

But_back to the mobile_app_part -- unlike your typical tower defense_game,_which_focuses_on strategy and