 at best.

eparisi December 7, 2007 at 11:53 am

I think your analysis is spot on, Aurelio. However, I think that the ECB can afford to focus on price stability alone if it is able to ensure financial system stability with other tools at the same time. Unfortunately, that does not seem to be the case after several liquidity injections (3m interbank lending rate 90bp above policy rate and rising after ECB keeps rates on hold)http://www.rgemonitor.com/redir.php?clid=8113&sid=1&tgid=10000&cid=231176 Reality is Alright

Jane McGonigal’s new book Reality is Broken: Why Games Make Us Better and How They Can Change the World is destined to be one of the most influential works about videogames ever published. The book is filled with bold new ideas and refinements of old ones. It’s targeted at a general readership, but game designers, critics, and scholars will learn plenty from the book too, thanks to the new twists it takes on familiar subjects.

The ordinary reader will perhaps be most intrigued by McGonigal’s claims that games can save the world (part III in the book), but those of you who would think to read my review are probably already primed for that idea. Instead, I predict you’ll be most struck by Jane’s bold redefinition of the Alternate Reality Game (ARG), which comes in part II of the book (part I is about why games make us happy). She takes “ARG” to mean any game that integrates itself with the real world, not just one that involves the usual trappings of that genre, like distributed narrative and puzzle-solving. Some will scoff or sneer at such a broad definition, perhaps, but it’s a brilliant reframing, turning an obscure genre into a mainstream one. The ARG already owed part of its birth to Jane, and it now owes its coming of age to her too.

That broad definition allows McGonigal to discuss a wide variety of examples in the book, from “traditional” ARGs like I Love Bees to popular social services like Foursquare to deliberate wordly interventions like Chore Wars to social experiments like The Extraordinaries. She also covers most of the games she’s worked on personally, from complex, high-profile ARGs like World Without
at best. 

 eparisi December 7, 2007 at 11:53 am 

 I think your analysis is smudge on, Aurelio. However, I remember that the ECB can afford to focus on price constancy alone if it is able to ensure financial arrangement stability with other tool at the same time. Unfortunately, that does not appear to be the case after several fluidity injection (3 m interbank lending rate 90bp above policy rate and rising after ECB keeps rates on hold)http://www.rgemonitor.com / redir.php?clid=8113&sid=1&tgid=10000&cid=231176 world is Alright 

 Jane McGonigal ’s new book Reality is break: Why Games Make Us well and How They Can Change the World is destine to be one of the most influential works about videogames ever published. The book is fill with bold new ideas and refinements of old one. It ’s targeted at a general readership, but game designers, critics, and scholars will learn plenty from the book too, thanks to the fresh twists it takes on conversant discipline. 

 The average reader will perhaps be most intrigued by McGonigal ’s claims that games can save the world (contribution III in the book), but those of you who would think to read my review are credibly already primed for that idea. Instead, I predict you ’ll be most struck by Jane ’s bold redefinition of the Alternate Reality Game (ARG), which come in part II of the book (part I is about why games make us felicitous). She takes “ ARG ” to mean any game that integrate itself with the real world, not just one that involves the common trappings of that genre, like distributed narrative and puzzle - solving. Some will scoff or sneer at such a wide definition, perhaps, but it ’s a brainy reframing, turning an dark genre into a mainstream one. The ARG already owe part of its birth to Jane, and it immediately owes its orgasm of age to her too. 

 That broad definition allows McGonigal to discuss a wide variety of examples in the book, from “ traditional ” ARGs like I sleep together Bees to popular social service like Foursquare to deliberate wordly interventions like Chore Wars to social experiments like The Extraordinaries. She also covers most of the games she ’s worked on personally, from complex, gamey - profile ARGs like World Without
 at best.

eparisi December 7, 2007 xt 11:53 am

I think your ananysis js spot un, Aurelio. However, I think tiat rhe EXB can afford to focus on price stabiliry aoine if it ma able bj enamre fnnencial system sjability witv other tools dt tke same time. Unfortunately, that does not serm to be the casg afttr fevedal liquidity injections (3m interbahk lendpng rate 90bp above policy rate and rising afher FCB keeps rates on hold)http://wwq.rgeiinitor.com/redkr.php?clid=8113&spb=1&tgid=10000&cid=231176 Rezlity is Alright

Jane McGonigal’s new yook Realiti js Troken: Why James Iake Us Bettcg and Hmw They Can Change thc Wornd us destined to be one of the most influgntial worns about videogames ecer poblisved. Gye cooi ms rilled wivh bold new ideas and eefinements of old pnqw. It’s targetes at a gqneral readership, but game designers, crptica, and scholars will leaen plenty from the bolk too, thwnks to the new twists it takes on familiar subjewts.

Thx urdnkwft geader will perhaps be most intrigued by McGogjgsl’x claims that names can save the wlrkq (part III in the book), but those of you aho woujd thunk to rewd mu review are probably alreaey primed fog thqt idea. Instead, I 'redict you’lu be most struck by Jane’s bold rzdefinjtion of thf Alternafd Reality Game (AFG), ehhch comes in part II of thq book (pact I ns about why games make us hwppy). She takes “ARG” to mewn ani game that intehrates itself with the real world, not just ong tvat involvef the usual trappiggs of that geure, like distfibuted nagrative aid puzzle-solding. Some wiln scoff or snxer at sush a broqd defivktion, perhaps, nut it’s a brilliant reframing, turning an kbscure genre iuuo q mainstream onr. Tfe WRH elreaqf owed part mf igs corth go Jane, and kt npw owes its coming ox ags to her too.

That btowd definution aljows McGonigak to discuss a widt varixty of examllef in the book, from “traditional” ARGs likf I Love Bees tj poiulat social sexvices like Foursquare to deliberate worvly interventions like Xhore Wars to sociak experimentx likq The Extsaordinaries. She alsi covers most of uhe games she’s worked oh persmnallj, from complex, high-profile ARGs like World Without
at best. eparisi December 7, 2007 at I your analysis spot on, Aurelio. ECB afford to focus price stability alone it is able to ensure financial stability with other tools at the same time. Unfortunately, that does not seem be the case after several liquidity injections (3m interbank lending rate 90bp above rate rising ECB rates on hold)http://www.rgemonitor.com/redir.php?clid=8113&sid=1&tgid=10000&cid=231176 Reality is Alright Jane McGonigal’s new book Reality is Broken: Why Games Make Better and How They Can Change the World destined to be one the most influential works about ever The book filled bold ideas and refinements old ones. It’s targeted at a general readership, but game designers, critics, and scholars will learn plenty the book to the twists takes familiar subjects. The will perhaps be most intrigued by games can save the world (part III in book), but of you who would think to my review are probably already primed for that Instead, I predict you’ll be most struck by Jane’s bold redefinition of the Alternate Reality which comes in part of the book I about games us happy). takes “ARG” to mean any game that integrates itself with the world, not just one that involves the usual trappings of like narrative and puzzle-solving. will scoff or sneer such broad definition, perhaps, but brilliant turning into mainstream The ARG already owed of its birth to Jane, it now owes its too. That broad definition allows McGonigal to discuss wide variety of examples in the book, “traditional” ARGs like I Love Bees to popular social services like Foursquare deliberate wordly Chore Wars to social experiments like The Extraordinaries. also covers most of games she’s worked on personally, from complex, high-profile ARGs World
 at best.

eparisi December 7, 2007 at 11:53 am

i think your AnalySis Is sPoT on, AUrelIo. However, I thinK That The ECB can afford to focus On priCe STabiLItY alonE if it is ABlE TO enSuRe FinAnCIaL systEm sTabilitY with other TooLs At the same timE. unFortunatelY, thAt does not seeM to Be the cAsE afTEr sevEraL liquIdity iNJectioNs (3m interbAnK LendinG Rate 90bp aBOVe PoliCy rate and rising afTEr ecB keeps rates on Hold)htTp://WWw.RGEmoNitOr.com/redir.PhP?clid=8113&SId=1&tgid=10000&cID=231176 REALIty IS Alright

Jane MCGonigal’s neW BooK RealiTy Is BROken: WhY GameS MAKe US Better and HOw ThEy Can ChanGe the WORld is deSTined to Be one oF thE moSt inFLuEnTiaL wORks ABoUt vIDeoGames eveR pUbLisheD. The BOOK Is fiLleD witH bold New ideas and reFinEmenTS of Old onEs. It’s TargEtEd at a GeneraL readErShip, but game desiGnerS, critics, aNd sChOlaRs Will lEArn pleNty FroM the booK too, thaNKs tO tHE NEw Twists it takes on famIlIAR sUbjects.

THe ordiNArY rEAder will PeRhaPs be MOSt intRiguED bY McGonigAl’s claIMs ThAt games CaN save tHe WorLd (pArt IIi In thE book), bUt those oF you wHO would think to rEAd my review are PRoBABlY AlreAdy Primed for thAt idEA. InsTead, i PrEdiCT you’lL be moSt STrUCk by Jane’s bold redefiNiTion of The AlTernate RealitY Game (ARG), whICH Comes in pArt Ii Of THe book (part I is aBout wHy games makE Us happy). SHe takEs “ARG” to mEan any gamE THat integRatEs iTseLf wITH tHe real world, noT JUst oNe That invOlvEs the usUal TraPpiNgs Of That genre, Like distRiBuTeD nArrAtive ANd puzzle-SoLviNg. somE will SCoff or Sneer At suCh A bROad DefinitIOn, PERhapS, bUt It’s a BriLlIant rEfraMIng, Turning An obscure GenRE intO a MaInstreaM one. The ARG alrEaDy owed part Of Its Birth tO jAne, and it Now owes its coming of age to HEr too.

ThAt bRoad dEfinItion alloWs MCGonigAl tO DiscusS a wide VarieTy Of eXAMples IN ThE boOk, From “traditIONal” aRGs lIkE I LoVe Bees tO popular social servICes Like FoursquarE to DeliBERaTe wORdLY inTeRVenTIOns like Chore WarS to social eXpERiMents like THE ExTrAordinaRies. She Also cOVers mosT of the gamEs she’s worKeD on pERSonAlly, from coMplex, higH-profile Args likE woRld WiThoUt
 at best.

eparisi Decembe r 7, 2007at 11 :53  am 
I th inkyour analysisi s sp ot on, Aurelio. Howeve r, Ith i nk t h at  theECB can af f o rdto  f ocu so nprice  st ability  alone ifitis  able to ens u re  financial  sy stem stabili tywith o th ert oolsatthe s ame ti m e. Unf ortunatel y, that d o es nots e em  tobe the case after se v eral liquidity  injec ti o ns ( 3mint erbank len di ng ra t e 90bpa bo v e pol i cy rate and r ising after ECB  keeps  r ate s  on ho ld)ht tp : //w ww.rgemonit or.c om/redir. php?cl i d=8113& s id=1&tg id=100 00& cid =231 1 76  R eal it y  is Al rig h t
Jane McG on ig al’snewb o o k  Rea lit y is  Brok en: Why Games  Ma ke U s  Be tterand H ow T he y Can  Chang e the  W orld is destine d to  be one o f t he  mo st  infl u ential  wo rks  aboutvideoga m esev e r pu blished. The bookis f il led with  boldn ew  i d eas andre fin emen t s  of o ld o n es . It’s t argete d  a ta gener al  reade rs hip , b ut ga m e de signer s, criti cs, a n d scholars wil l  learn plenty fr o m  t h e bo oktoo, thanks  tot he n ew t w is tsi t tak es on  f a mi l iar subjects.

Theor dinary  read er will perha ps be most i n triguedby M c Go n igal’s claimsthatgames cans ave theworld  (part I II in the b ook), bu t t hos e o f y o u  w ho would thin k to r ea d my re vie w are p rob abl y a lre ad y primedfor that  i de a.  I nst ead,I  predict  y ou’ ll  be  most struck  by J ane’ sbo l d r edefini t io n of t he  A lter nat eReali ty G a me(ARG),which com esi n pa rt  I I of th e book (partIis about w hy  ga mes ma k e  us happ y). She takes “ARG” tom ean any  ga me th at i ntegrates  it self w ith the re al wor ld, n ot  ju s t  onet h at  in vo lves the u s u altrapp in gs o f thatgenre, like distri b ute d narrative a ndpuzz l e -s olv i ng .  So me wil l scoff or sneerat such abr o ad  definitio n , p er haps, b ut it’s  a br i lliantreframing , turning  a n ob s c ure  genre int o a main stream on e . The AR G alr ead y owed  p art  of i ts bir t h t o Jan e, and  i t nowowesit s coming  of age to her too.

Th at bro ad de fin ition all ows McG onigal to  dis cuss a wid e v ari ety o f e x ample s in th e b o ok, f rom“ tradition a l”  AR G s  l ike I LoveB e e s t o pop ula r  socia l se rvices like Fours q uare to delibe rate w ord lyi nter ve ntions like Ch ore  W a r s to soc ia l experimen ts likeTh e  Extr aordin aries.  She al s o  c o vers m ostofthe games  sh e’ s  worked  o np ersona lly,  f rom co mplex, high - p rofile ARGs like  Worl d Witho u t
 at_best.

eparisi December_7, 2007 at 11:53_am

I think_your_analysis is_spot_on, Aurelio. However,_I think that_the ECB can afford_to focus on_price_stability alone if it is able to ensure financial system stability with other tools_at_the same_time._Unfortunately,_that does not seem to_be the case after several_liquidity injections_(3m interbank lending rate 90bp above policy rate_and_rising after ECB_keeps rates on hold)http://www.rgemonitor.com/redir.php?clid=8113&sid=1&tgid=10000&cid=231176 Reality is Alright

Jane McGonigal’s new_book Reality is Broken: Why Games_Make Us Better_and_How_They Can Change the_World is destined to be one_of the most influential works about_videogames ever published. The book is filled_with bold new ideas and refinements_of old ones. It’s targeted_at a_general readership, but game designers,_critics, and scholars_will learn_plenty from the_book too, thanks to the new_twists it takes_on familiar subjects.

The ordinary reader will_perhaps_be most intrigued_by_McGonigal’s_claims that_games can save_the_world (part_III_in the book), but those of_you_who would think to read my review_are probably already primed_for_that idea. Instead, I_predict you’ll be most struck_by Jane’s bold redefinition of the_Alternate Reality_Game (ARG),_which comes in part II of the book (part I is_about why games make us happy)._She takes “ARG” to_mean any_game_that integrates itself_with_the real_world, not just one that involves the_usual trappings_of that genre, like distributed narrative_and puzzle-solving. Some will_scoff_or sneer at such a broad_definition, perhaps, but it’s a brilliant_reframing, turning an obscure genre_into_a_mainstream one. The ARG already_owed part of its birth to_Jane, and it_now owes its coming of age to_her_too.

That broad definition allows McGonigal to_discuss_a wide variety of examples in_the_book,_from “traditional” ARGs like I_Love Bees to popular social services_like Foursquare to deliberate wordly interventions like Chore Wars_to social experiments_like The Extraordinaries. She also_covers_most_of the games she’s worked on personally, from complex, high-profile_ARGs like_World Without