 Max directly to *.bsp. BSP is a data structure rather than just a file-dump. This means the contents of a working file are analysed and broken down into a series of structures that are optimised in a way that removes some material. This isn't possible through a simple 'export' mechanism, so content has to exported to another format. However, it's not possible to simply export the contents of a Scene to a single model because the way those are handled in game would result in an unusable level (models are processes and culled based on bounding-box not surfaces). That being said models can still be used...

SolutionThe general solution to exporting volume based content from 3DS Max is essentially two-fold;

use a *.map export script.

section the level and export a series of models.

If a *.map export script exists divide the level into simple 'convex' shapes and complex molded structures, i.e. flat walls, floors and other architectural features that describe the level versus statues, shaped fittings and features. Export the former group to *.map and the latter to a supported mesh format such as *.ase, *.obj etc. Both can then be opened in a level-editor like GtkRadiant and once rebuilt as the content was originally in Max, can then be properly compiled to BSP using a MAP2BSP compiler (dmap, q3map2 etc.).

An alternative to the above is to export content from Max to *.3ds which can then be opened and processed in Gmax before being compiled using the BSP compiler included with the Tempest Gamepack. This approach woul typically mean rebuilding certain elements of the level and retagging content so the Tempest gamepack knows what to do with certain structures.

KatsBits provides freely available game and content making tutorials and resources, helping Visitors build their own games, or go further, Game Design Studios!. At KatsBits we strive to bring relevant material to our Readers and forefront Blender as a general game development tool. what's best for a one acre garden

veggievicki(7b)November 24, 2012

Hubby and I are trying to figure out what to do for a large garden that we might eventually enlarge enough to do some farmer's market sales with. We have a brand new John Deere 110. There is a different brand tiller you can get for it, but not much else you can do with it
Max directly to * .bsp. BSP is a data structure rather than barely a file - shit. This means the contents of a work file are analyze and broken down into a series of structure that are optimize in a way that removes some material. This isn't possible through a dim-witted' export' mechanism, so content has to export to another format. However, it's not potential to simply export the contents of a Scene to a individual model because the way those are manage in game would result in an unusable horizontal surface (models are processes and culled based on bounding - box not surface). That being said models can still be used... 

 SolutionThe general solution to export volume based content from 3DS Max is essentially two - fold; 

 use a * .map export script. 

 section the level and export a series of models. 

 If a * .map export script exists divide the level into simple' convex' shapes and complex model structures, i.e. flat rampart, floor and other architectural features that describe the grade versus statue, shaped fittings and features. Export the erstwhile group to * .map and the latter to a supported mesh format such as * .ase, * .obj etc. Both can then be opened in a level - editor like GtkRadiant and once rebuilt as the content was originally in Max, can then be properly compiled to BSP using a MAP2BSP compiler (dmap, q3map2 etc .). 

 An option to the above is to export content from Max to * .3ds which can then be open and serve in Gmax before being compiled using the BSP compiler included with the Tempest Gamepack. This overture woul typically mean rebuilding certain chemical element of the level and retagging content so the Tempest gamepack knows what to do with sealed structures. 

 KatsBits provides freely available game and content making tutorial and resources, helping Visitors build their own game, or go far, Game Design Studios! . At KatsBits we strive to bring relevant fabric to our Readers and forefront Blender as a general game development tool. what's best for a one acre garden 

 veggievicki(7b)November 24, 2012 

 Hubby and I are trying to figure out what to do for a large garden that we might eventually blow up enough to do some farmer's market gross sales with. We have a brand new John Deere 110. There is a different brand cultivator you can get for it, but not much else you can do with it
 Mad directly to *.bsp. BSP is a data structute rathec than nust a fkle-dump. This means the conteits if a qorking file are analyred and bgoken dowb inuo a series of stchctures that zve opcinised in a way that remoees some materhau. Chis isn't possible through a simple 'qxport' kefhanism, so conjent nws tk exported to another format. Howevsr, it's iot possible to simply export the contentd of a Scene to a singpe model bexausq the way thore are handled in game would result in an unusable lexel (mpdels are kxicedves and culoed bwsed on bounding-box tot surgaces). That beikg samd midels can still be usxd...

SolutionThe generaj solutiot co exporting volume bqswd cottend frun 3DR Mzx ia essejtielly two-fols;

use a *.map wxport script.

sectiom eye level and sxport a series of models.

If a *.map export script exjsts divide the level ibto simple 'convex' shakes and coiplex molded structures, i.e. flat walls, floors and mther xrcklbectjeap features that describe the level versus staehex, xhaped fittingf and featuted. Rvport the foroer group to *.map and the lahter to a supported mtsh fprmat such as *.ase, *.obj etc. Bith can then ve opened in a levzl-editor likz GtkRsdiany and once rebuilt as tke confent was orlginally jv Max, can then bd pgopesly compiled to BSP using w MAP2BSP rompiker (dmao, q3msp2 etc.).

Wn alternahive bm the above is to fxporj contant from Mwx to *.3ds which can then be openxv and processgd hn Cmax befjre bcing compiled ufing the BSP cpmpiler incljded with nhe Tempevt Gamepack. This approacv woul typicanly mean rebyildung cergxin elements og the levvl and retagging content so fhe Tempest gamzkacj knows what to do wieh cxrtaig structures.

KdtsBkts lroviaes fretjy xvaikable game and contett mzking tutorials anc vesources, helping Visitors buikd their own games, or gm fnrther, Gaie Design Studios!. At KatsBits se strive to bring relevwnt naterial to pur Readers and forefront Blender as a jeneral game developmenr tool. what's best fpv a one acre gardqn

veggievhcki(7b)November 24, 2012

Hubby and I are trying to figure out what tk do fmr a parge garden that we might eventually enlarge enough to do some farmer's mqrket sales with. Ws hafe a trcnd new Jjhn Vexre 110. There is a dpfferent brand tiller you can gev for it, bgt not much else you can do wiyh it
Max directly to *.bsp. BSP is a rather just a This means the are and broken down a series of that are optimised in a way removes some material. This isn't possible through a simple 'export' mechanism, so content to exported to another format. However, it's not possible to simply export the of Scene a model because the way those are handled in game would result in an unusable level (models processes and culled based on bounding-box not surfaces). being said models can be used... SolutionThe general solution exporting based content 3DS is two-fold; use a export script. section the level and export a series of models. If a *.map export script exists the level 'convex' shapes complex structures, flat walls, floors architectural features that describe the level fittings and features. Export the former group to and the to a supported mesh format such *.ase, *.obj etc. Both can then be opened a level-editor like GtkRadiant and once rebuilt as the content was originally in Max, can properly compiled to BSP a MAP2BSP compiler q3map2 An to above is export content from Max to *.3ds which can then be opened processed in Gmax before being compiled using the BSP compiler the Gamepack. This approach typically mean rebuilding certain of level and retagging content Tempest knows with structures. provides freely available game content making tutorials and resources, Visitors build their own Design Studios!. At KatsBits we strive to bring material to our Readers and forefront Blender a general game development tool. what's best for a one acre garden 24, 2012 I are trying to figure out what to for a large garden we might eventually enlarge enough to do some farmer's sales We have brand new John 110. There is different brand tiller get for but much do with it
 Max directly to *.bsp. BSP is a datA structure RatheR thAn jUsT a fiLe-duMp. This means the COnteNts of a working file are anAlyseD aND broKEn Down iNto a serIEs OF StrUcTuRes ThAT aRe optImiSed in a wAy that remoVes SoMe material. ThIS iSn't possiblE thRough a simple 'ExpOrt' mecHaNisM, So conTenT has tO exporTEd to anOther formAt. hOwever, IT's not poSSIbLe to Simply export the coNTeNTs of a Scene to a sIngle mOdEL bECAusE thE way those aRe HandlED in game WOuLD REsuLT in an unusable Level (models ARe pRocessEs And CUlled bAsed oN bOUndIng-box not suRfacEs). That beiNg said MOdels caN Still be Used...

SoLutIonthe gENeRaL soLuTIon TO eXpoRTinG volume bAsEd ConteNt frOM 3ds max iS esSentIally Two-fold;

use a *.maP exPort SCriPt.

secTion tHe leVeL and eXport a SerieS oF models.

If a *.map exPort Script exiSts DiVidE tHe levEL into sImpLe 'cOnvex' shApes and COmpLeX MOLdEd structures, i.e. flat WaLLS, fLoors and Other aRChItECtural feAtUreS thaT DEscriBe thE LeVel versuS statuES, sHaPed fittInGs and fEaTurEs. EXport THe foRmer grOup to *.map And thE Latter to a suppoRTed mesh format SUcH AS *.aSE, *.obj Etc. both can then Be opENed iN a leVEl-EdiTOr likE GtkRAdIAnT And once rebuilt as the CoNtent wAs oriGinally in Max, cAn then be prOPERly compiLed tO bSp Using a MAP2BSP coMpileR (dmap, q3map2 eTC.).

An alterNativE to the abOve is to exPORt contenT frOm MAx tO *.3ds WHIcH can then be opeNED and PrOcessed In GMax befoRe bEinG coMpiLeD using the bSP compiLeR iNcLuDed With tHE Tempest gaMepAcK. ThIs appROach woUl typIcalLy MeAN reBuildinG CeRTAin eLeMeNts oF thE lEvel aNd reTAggIng contEnt so the TEmpESt gaMePaCk knows What to do with cErTain structUrEs.

KAtsBitS PRovides fReely available game and coNTent makIng TutorIals And resourCes, HelpinG ViSItors bUild thEir owN gAmeS, OR go fuRTHeR, GaMe design StudIOS!. At katsBItS we sTrive to Bring relevant materIAl tO our Readers anD foRefrONT BLenDEr AS a gEnERal GAMe development toOl. what's besT fOR a One acre garDEn

vEgGievickI(7b)NovemBer 24, 2012

HuBBy and I aRe trying tO figure ouT wHat tO DO foR a large garDen that wE might eveNTuallY EnLarge EnoUgh to dO sOme FarmeR's markET saLes wiTh. We haVe A brand New JoHn deere 110. TheRe is a different brand tillEr you cAn get For It, but not mUch ELse You can do wIth iT
 Max directly to *.bsp. BS P is a dat a str uct ure  r athe r th an just a file - dump . This means the conte nts o fa  wor k in g fil e are a n al y s edan dbro ke n  d own i nto  a seri es of stru ctu re s that are o p ti mised in a  wa y that remov essome m at eri a l. Th isisn't  possi b le thr ough a si mp l e 'exp o rt' mec h a ni sm,so content has to ex p orted to anoth er for ma t .H o wev er,  it's notpo ssibl e  to sim p ly e x por t  the contents  of a Scene toa sing le  mo d el bec auseth e  wa y those are  han dled in g ame wo u ld resu l t in an  unusa ble  le vel( mo de lsar e  pr o ce sse s  an d culled  b as ed on  bou n d i n g-bo x n ot s urfac es). That bei ngsaid mod els c an st illbe  used ...

S oluti on The general sol utio n to expo rti ng  vo lu me ba s ed con ten t f rom 3DS  Max is ess en t i a ll y two-fold;

use a  * . m ap  exportscript . 
se c tion the  l eve l an d expor t as er ies of m odels. 
I fa *.map  e xportsc rip t e xists divi de the  level i nto s i mple 'convex's hapes and com p le x mo l dedstr uctures, i. e. f l at w alls ,  f loo r s and  othe ra rc h itectural featuresth at des cribe  the level ve rsus statu e s ,  shapedfitt i ng s  and features.  Expo rt the for m er group  to * .map and  the latt e r  to a su ppo rte d m esh f or mat such as * . a se,*. obj etc . B oth can  th enbeope ne d in a le vel-edit or  l ik eGtk Radia n t and on ce  re bu ilt  as t h e cont ent w as o ri gi n all y in Ma x ,c a n th en  b e pr ope rl y com pile d  to  BSP us ing a MAP 2BS P  com pi le r (dmap , q3map2 etc. ). 

An alter na tiv e to t h e  above i s to export content fro m  Max to  *. 3ds w hich  can then  be  opene d a n d proc essedin Gm ax  be f o re be i n gcom pi led usingt h e B SP co mp iler  includ ed with the Tempes t  Ga mepack. Thisapp roac h wo ult yp i cal ly mea n rebuilding cert ain elemen ts of  the level and  r etaggin g conte nt so the Tem pest game pack know swhat t o d o with cer tain str uctures.KatsB i ts  prov ide s free ly  av ailab le gam e  an d con tent m ak ing tu toria ls  and res ources, helping Visitor s buil d the irown games , o r  go  further,  Gam e Design S tud ios !. At  Ka t sBits  wes tr ive to br ingr elevant m a te ria l to  our Reader s a ndforef ron t  Blend er a s a general gamed evelopment too l. w h a t's  be s t fo ra one acre gar den 
v e ggievick i( 7b)November  24, 201 2Hubby  and I  are t rying t o fi g ure ou t wh atto do for  ala r ge gard en  t h at wemigh teventu ally e n larg e enough to do som e far m e r's m a rke t sal es  with.W e ha ve a brand  new John D eere 1 10.There  is a d if ferent  br an d tiller y o u can get  forit, but  n ot m uch  elseyouc a n dowith  i t
 Max_directly to_*.bsp. BSP is a_data structure_rather_than just_a_file-dump. This means_the contents of_a working file are_analysed and broken_down_into a series of structures that are optimised in a way that removes some_material._This isn't_possible_through_a simple 'export' mechanism, so_content has to exported to_another format._However, it's not possible to simply export the_contents_of a Scene_to a single model because the way those are_handled in game would result in_an unusable level_(models_are_processes and culled based_on bounding-box not surfaces). That being_said models can still be used...

SolutionThe_general solution to exporting volume based content_from 3DS Max is essentially two-fold;

use_a *.map export script.

section the_level and_export a series of models.

If_a *.map export_script exists_divide the level_into simple 'convex' shapes and complex_molded structures, i.e._flat walls, floors and other architectural_features_that describe the_level_versus_statues, shaped_fittings and features._Export_the former_group_to *.map and the latter to_a_supported mesh format such as *.ase, *.obj_etc. Both can then_be_opened in a level-editor_like GtkRadiant and once rebuilt_as the content was originally in_Max, can_then be_properly compiled to BSP using a MAP2BSP compiler (dmap, q3map2 etc.).

An_alternative to the above is to_export content from Max_to *.3ds_which_can then be_opened_and processed_in Gmax before being compiled using the_BSP compiler_included with the Tempest Gamepack. This_approach woul typically mean_rebuilding_certain elements of the level and_retagging content so the Tempest gamepack_knows what to do with_certain_structures.

KatsBits_provides freely available game and_content making tutorials and resources, helping_Visitors build their_own games, or go further, Game Design_Studios!._At KatsBits we strive to bring_relevant_material to our Readers and forefront_Blender_as_a general game development tool._what's best for a one acre_garden

veggievicki(7b)November 24, 2012

Hubby and I are trying to figure_out what to_do for a large garden_that_we_might eventually enlarge enough to do some farmer's market sales_with. We_have a brand_new John Deere 110. There is a different brand tiller_you can get for it, but not_much else you can do with it