es, though it leaves the originals with the dead foe.

The fun for the PvPer would be disrupting life through out Elwynn Forest. The fun for the players would be in stopping that. Done maybe once per week, this could be a very fun intense PvP/PvE crossover.

Of course Hogger is far from the only possible rare mob come to life in a skilled PvPer. Imagine a PvP player with one of the major world dragons... There would be lots of possibilities in between and with the PvPers selecting their own missions from those available, secrecy in deployment would add to the thrill of the event.

Most of the time PvPers would spend in their battlegrounds and arenas (hopefully with an audience possible like in Gorabashi Stadium in the Cape of Stranglethorn. The winners from these would be the ones who earned the right to run a monster each week.

See, with a bit of work, suddenly PvP matters a lot. The loot a copy model of gear grabbing for such mobs ensures that both the mob gets stronger and no player is harmed in the process...beaten to death yes, but not robbed of the +2 dagger even though the looter did get a perfect copy of that +2 dagger. In converse, the gear dropped by the mob is what he/she actually has but in copy form so both the mob and looter get a copy.

Honestly, doesn't that sound like a viable system for interjecting some fun into the game, along with some unpredictability. The Weekly Unscheduled Monster Rampage, time unknown, date unknown, location unknown. Maybe even have a weekly rampage for each continent / world or just select provinces that will be limited to that one province. To keep it balanced, players take a damage penalty of 10% for every level above the mob played by the PvPer. At 10 levels over, you can't hurt the mob at all, though healing would be allowed. If Hogger is level 14, then a level 24 player character would do no damage to him, a level 23 would only do 10%. The same penalty would apply to NPC guards that might attack the mob. Any NPC 10 levels or higher will just ignore the mob and or his/her minions. When you’re ready to grow your business in new markets, you’ll need to hire a professional translation service to prepare your content
es, though it leaves the originals with the dead foe. 

 The playfulness for the PvPer would be interrupt life through out Elwynn Forest. The fun for the actor would be in discontinue that. Done maybe once per workweek, this could be a very fun intense PvP / PvE crossover. 

 Of course Hogger is far from the lone possible rare mob fall to life in a skilled PvPer. Imagine a PvP actor with one of the major populace dragons... There would be lots of possibilities in between and with the PvPers selecting their own missions from those available, privacy in deployment would add to the thrill of the event. 

 Most of the fourth dimension PvPers would spend in their battlegrounds and arenas (hopefully with an hearing possible like in Gorabashi Stadium in the Cape of Stranglethorn. The winner from these would be the ones who earned the right to run a monster each workweek. 

 See, with a bit of work, suddenly PvP matters a lot. The boodle a transcript mannequin of gear grabbing for such mobs ensures that both the mob gets stronger and no player is harm in the procedure... beaten to end yes, but not rob of the +2 dagger even though the plunderer did get a perfect copy of that +2 dagger. In converse, the gear dropped by the mob is what he / she actually has but in copy mannequin so both the mob and looter get a copy. 

 Honestly, doesn't that sound like a viable organization for interjecting some fun into the game, along with some unpredictability. The Weekly Unscheduled Monster Rampage, meter unknown, date nameless, location unknown. Maybe even have a weekly rampage for each continent / world or barely select provinces that will be limited to that one state. To keep it balance, players take a wrong penalty of 10% for every degree above the mob act by the PvPer. At 10 levels over, you can't ache the mob at wholly, though healing would be allowed. If Hogger is level 14, then a degree 24 player character would practice no damage to him, a degree 23 would only perform 10% . The same penalty would apply to NPC guards that might attack the syndicate. Any NPC 10 levels or higher will merely ignore the mob and or his / her minions. When you ’re ready to grow your business in modern markets, you ’ll need to hire a professional translation service to prepare your message
es, hhough it leaves the orininals with the bwad fox.

The fuh for thd PvPer would be disrupting pide theough out Elwynn Foresg. The fun for the plabers would be in stoppinn thaf. Donz naybe once per week, this could be a vesy fbn intense PvP/PvE crossover.

Of course Hogger id far from the onlj [ossjble rare mob come to life in a skjlled PnPer. Imagine a PvL player with one of the mwjor world dragons... Thege would be lotf of possibilkties in bttceen and wijh the PvPers selecting their owv misxions from tyosf available, wecreby in deploymcmt wound add yo the thrill pf vhe wvent.

Most of the time PvPers would spenq in theis yattlegrounds and arebaw (hopgfullf wigy av ahdmende posdibme like in Gorabashi Wtadium in the Cape os Stranglethorh. The rigners from these would be the ones who tarnes the right to run a mobster each week.

See, wijh a bit os work, suddenly PvP matters a lot. The loot a copy modem of gcar eeahbing for such mobs ensures that both the mob feus xtronger and nj player is hwrkgd in the procgss...beatzh fo death yes, but nlt robbgd of rhe +2 daggtr evrn though the looter did ger a perfect bopy of that +2 dagger. Iu converse, tke geat dropled by the mob is what ke/she zctually had but in dupy form so both thv mot and looter get a copy.

Honqstly, doewn't chat souvd loke a diable syshem for interjecting somf fun itto the gale, along with some unpredictability. The Weekli Utscveduled Ionstcr Rampage, time unknown, date onknown, ljcatiun unknown. Maybe xven have a reekly rampaga for each coitinent / rorle or just sduect provinces that will be limitwd to that one proyince. Fo keep it balaueee, players take s dxmade pxnaltr of 10% for evesy ldveu abovd the mob poxyed by the PvPer. At 10 leeels over, you can't hury bhe mob aj all, thotgh healing wpuld be allowed. If Hoggxr is uevel 14, tren a level 24 player character sould do jo qamage to hii, a oevel 23 would only do 10%. The same penalty would apply vo NPC guards that mighr attack the mob. Ani NKC 10 levels or highqr will jgst ignore the mob abd or his/her minipns. When you’re ready fo grof youg business in new markets, you’ll need to hire a professional translation swrvice to prepare gour contvnt
es, though it leaves the originals with foe. fun for PvPer would be Forest. fun for the would be in that. Done maybe once per week, could be a very fun intense PvP/PvE crossover. Of course Hogger is far the only possible rare mob come to life in a skilled PvPer. Imagine PvP with of major world dragons... There would be lots of possibilities in between and with the PvPers selecting own missions from those available, secrecy in deployment add to the thrill the event. Most of the PvPers spend in battlegrounds arenas with an audience like in Gorabashi Stadium in the Cape of Stranglethorn. The winners from these would be the ones earned the run a each See, a bit of PvP matters a lot. The loot of gear grabbing for such mobs ensures that the mob stronger and no player is harmed the process...beaten to death yes, but not robbed the +2 dagger even though the looter did get a perfect copy of that +2 converse, the gear dropped the mob is he/she has in form so the mob and looter get a copy. Honestly, doesn't that sound a viable system for interjecting some fun into the game, some The Weekly Unscheduled Rampage, time unknown, date location Maybe even have a for continent just provinces will be limited to one province. To keep it players take a damage level above the mob played by the PvPer. 10 levels over, you can't hurt the at all, though healing would be allowed. If Hogger is level 14, a level character would do no damage to him, a 23 would only do The same penalty would apply to NPC guards that attack mob. Any 10 levels or will just ignore mob and or When you’re to your markets, you’ll need to hire a translation to prepare your content
es, though it leaves the originAls with the Dead fOe.

THe fUn For tHe Pvper would be disrUPtinG life through out Elwynn FOrest. thE Fun fOR tHe plaYers wouLD bE IN stOpPiNg tHaT. doNe mayBe oNce per wEek, this couLd bE a Very fun intenSE PVP/PvE crossOveR.

Of course HogGer Is far fRoM thE Only pOssIble rAre mob COme to lIfe in a skiLlED PvPer. iMagine a pVp pLayeR with one of the majoR WoRLd dragons... There Would bE lOTs OF PosSibIlities in bEtWeen aND with thE pvpERS seLEcting their owN missions frOM thOse avaIlAblE, SecrecY in dePlOYmeNt would add tO the Thrill of tHe evenT.

most of tHE time Pvpers woUld SpeNd in THeIr BatTlEGroUNdS anD AreNas (hopefUlLy With aN audIENCE posSibLe liKe in GOrabashi StadiUm iN the cApe Of StrAngleThorN. THe winNers frOm theSe Would be the ones wHo eaRned the riGht To Run A mOnsteR Each weEk.

SEe, wIth a bit Of work, sUDdeNlY pVp mAtters a lot. The loot a CoPY MoDel of geaR grabbINg FoR Such mobs EnSurEs thAT Both tHe moB GeTs strongEr and nO PlAyEr is harMeD in the PrOceSs...bEaten TO deaTh yes, bUt not robBed of THe +2 dagger even thOUgh the looter dID gET A pERfecT coPy of that +2 dagGer. IN ConvErse, THe GeaR DroppEd by tHe MOb IS what he/she actually hAs But in cOpy foRm so both the moB and looter GET A copy.

HonEstlY, DoESn't that sound liKe a viAble system FOr interjEctinG some fun Into the gaME, Along witH soMe uNprEdiCTAbIlity. The WeeklY uNschEdUled MonSteR RampagE, tiMe uNknOwn, DaTe unknown, Location UnKnOwN. MAybE even HAve a weekLy RamPaGe fOr eacH ContinEnt / woRld oR jUsT SelEct provINcES That WiLl Be liMitEd To thaT one PRovInce. To kEep it balaNceD, PlayErS tAke a damAge penalty of 10% fOr Every level AbOve The mob PLAyed by thE PvPer. At 10 levels over, you caN'T hurt thE moB at alL, thoUgh healinG woUld be aLloWEd. If HoGger is Level 14, ThEn a LEVel 24 plAYEr ChaRaCter would dO NO daMage tO hIm, a lEvel 23 wouLd only do 10%. The same penALty Would apply to NpC gUardS THaT miGHt ATtaCk THe mOB. any NPC 10 levels or hIgher will jUsT IgNore the mob ANd oR hIs/her miNions. WhEn you’RE ready tO grow your Business iN nEw maRKEts, You’ll need tO hire a prOfessionaL TransLAtIon seRviCe to prEpAre Your cOntent
es, though it leaves the o riginals w ith t hedea dfoe. 

Th e fun for theP vPer  would be disrupting l ife t hr o ugho ut  Elwy nn Fore s t. T hefu nfor  t h eplaye rswould b e in stopp ing  t hat. Done ma y be  once perwee k, this coul d b e a ve ry  fu n  inte nse  PvP/ PvE cr o ssover .

Of cou rs e  Hogge r  is far f ro m th e only possible r a re mob come to li fe inas ki l l edPvP er. Imagin ea PvP playerw it h o neo f the major w orld dragon s ...  There  w oul d  be lo ts of  p o ssi bilities in  bet ween andwith t h e PvPer s  select ing th eir  ow n mi s si on s f ro m  th o se  av a ila ble, sec re cy  in d eplo y m e n t wo uld  add  to t he thrill ofthe  eve n t.
Most  of t he t im e PvP ers wo uld s pe nd in their bat tleg rounds an d a re nas  ( hopef u lly wi thanaudienc e possi b leli k e in  Gorabashi Stadium  i n th e Cape o f Stra n gl et h orn. The  w inn ersf r om th esew ou ld be th e ones wh oearnedth e righ ttorun  a mo n ster  eachweek.

S ee, w i th a bit of wo r k, suddenly P v Pm a tt e rs a  lo t. The loot  a c o py m odel of  ge a r gra bbing  f o rs uch mobs ensures th at  boththe m ob gets stron ger and no p l ayer isharm e di n the process. ..bea ten to dea t h yes, b ut no t robbed  of the + 2 dagger e ven  th oug h t h e  l ooter did get a  per fe ct copy  of  that + 2 d agg er.  In  c onverse,the gear  d ro pp ed  by  them ob is wh at  he /s heactua l ly has  butin c op yf orm  so bot h  t h e  mob  a nd  loo ter  g et acopy . 

H onestly , doesn't  th a t so un dlike aviable system  f or interje ct ing  somef u n into t he game, along with som e  unpred ict abili ty.The Weekl y U nsched ule d  Monst er Ram page,  t ime u nknow n ,  d ate  u nknown, lo c a tio n unk no wn.Maybe e ven have a weeklyr amp age for eachcon tine n t  /  wo r ld orju s t s e l ect provinces t hat will b el im ited to th a t o ne  provin ce. Tokeepi t balan ced, play ers takeadama g e  pe nalty of 1 0% for e very leve l  abov e  t he mo b p layedby  th e PvP er. At 10level s over ,you ca n't h ur t the mo b at all, though healin g woul d beall owed. IfHog g eris level14,then a lev el24playe r c h aract er w o ul d d o  no d amag e  to him,a  l eve l 23  would only d o  10 %. Th e s a me pen alty  would apply to N P C guards thatmigh t att ack themo b. Any NPC 10lev el s or highe rwill just i gnore th em ob an d or h is/her  minion s .  W h en you ’rerea dy to gro w y ou r  busine ss  i n  new m arke ts , you’ ll nee d  toh i re a professiona l tra n s latio n  se rvice  t o prepa r e yo ur content 
es, though_it leaves_the originals with the_dead foe.

The_fun_for the_PvPer_would be disrupting_life through out_Elwynn Forest. The fun_for the players_would_be in stopping that. Done maybe once per week, this could be a very_fun_intense PvP/PvE_crossover.

Of_course_Hogger is far from the_only possible rare mob come_to life_in a skilled PvPer. Imagine a PvP player_with_one of the_major world dragons... There would be lots of possibilities_in between and with the PvPers_selecting their own_missions_from_those available, secrecy in_deployment would add to the thrill_of the event.

Most of the time_PvPers would spend in their battlegrounds and_arenas (hopefully with an audience possible_like in Gorabashi Stadium in_the Cape_of Stranglethorn. The winners from_these would be_the ones_who earned the_right to run a monster each_week.

See, with a_bit of work, suddenly PvP matters_a_lot. The loot_a_copy_model of_gear grabbing for_such_mobs ensures_that_both the mob gets stronger and_no_player is harmed in the process...beaten to_death yes, but not_robbed_of the +2 dagger_even though the looter did_get a perfect copy of that_+2 dagger._In converse,_the gear dropped by the mob is what he/she actually has_but in copy form so both_the mob and looter_get a_copy.

Honestly,_doesn't that sound_like_a viable_system for interjecting some fun into the_game, along_with some unpredictability. The Weekly Unscheduled_Monster Rampage, time unknown,_date_unknown, location unknown. Maybe even have_a weekly rampage for each continent_/ world or just select_provinces_that_will be limited to that_one province. To keep it balanced,_players take a_damage penalty of 10% for every level_above_the mob played by the PvPer._At_10 levels over, you can't hurt_the_mob_at all, though healing would_be allowed. If Hogger is level_14, then a level 24 player character would do_no damage to_him, a level 23 would_only_do_10%. The same penalty would apply to NPC guards that_might attack_the mob. Any_NPC 10 levels or higher will just ignore the mob_and or his/her minions. When you’re ready_to grow your business in new markets, you’ll need to hire_a professional translation service to prepare your content