 ‘listening’ to the unique voice of your game is very important. To use an example for button mapping, precedents have been set in many game genres for certain actions; FPS games usually associate ‘fire weapon’ with the Left Mouse Button on PC, but it’s important to think of the unique qualities of your game when deciding on button mapping. Make the correct decisions for the type of game you’re making and don’t be crushed under the weight of tradition. If people agree it feels better to have a much longer anticipation to the character’s jump animation… do it. If people agree that the Left Mouse Button should have the player jump… do it. Again, the key is testing and getting as many people as you can to try out the game and make specific comments about the 3C’s.

When to Change Things up

So you’re happy with your inputs. You like how your character moves around the screen, and you like how it feels. It has some intangible qualities that make it feel great. Sometimes modifying those values you have set for all your inputs can be valuable in certain situations. Maybe there’s a section of your game in low gravity? Maybe a section that is underwater? Changing how the controls react with your player’s inputs keeps them learning, interested and can even increase the sense of ‘Flow’, if used properly.

Conclusion

Creating quality 3C’s means that your game will have a solid foundation. If you’ve succeeded, players will be able to move past thinking about ‘what button to push’ and think more about strategy, and overcoming the more complex obstacles you have set up for them. It’s a major factor in the ability to achieve a state of ‘Flow’ with your game. Even when you have this figured out, sometimes breaking your own rules can add a richness to your game that you otherwise wouldn’t be able to achieve. The occasional overspill of thoughts and spleen ventings from www.youtube.com/user/noelplum99

Sunday, 12 October 2014

Ophelia Benson or Sam Harris: Who is the Real Sexist?

So Sam Harris' latest blog gives us his glowing feelings on Malala Yousafzai, recent winner of the Nobel Peace Prize.Here is the title and first line of his blog:

Malala's Incredible Contribution

From time to time one discovers a person so good at her role
‘ listening ’ to the unique voice of your game is very authoritative. To practice an example for button function, precedents have been typeset in many game genres for sealed action; FPS games usually associate ‘ fire weapon ’ with the Left Mouse Button on PC, but it ’s authoritative to think of the unique timbre of your game when decide on button mapping. lay down the correct decisions for the character of game you ’re making and do n’t be crush under the weight of custom. If people harmonize it feels better to have a a lot longer anticipation to the character ’s jump animation … do it. If citizenry agree that the Left Mouse Button should have the player jump … do it. Again, the key is testing and getting as many people as you can to test out the game and make specific gossip about the 3C ’s. 

 When to Change Things up 

 So you ’re happy with your stimulation. You like how your character moves around the screen, and you like how it feel. It has some intangible qualities that make it feel great. Sometimes modifying those value you have set for all your inputs can be valuable in certain situations. possibly there ’s a section of your plot in low gravity? Maybe a section that is underwater? Changing how the restraint react with your player ’s inputs keeps them memorize, interested and can even increase the sense of ‘ Flow ’, if used by rights. 

 Conclusion 

 Creating quality 3C ’s means that your game will have a hearty foundation. If you ’ve succeed, players will be able to affect past thinking about ‘ what release to push ’ and think more about scheme, and overcoming the more complex obstacles you have set up for them. It ’s a major factor in the ability to achieve a state of ‘ Flow ’ with your game. Even when you have this figured out, sometimes breaking your own rules can add a profusion to your game that you otherwise would n’t be able to achieve. The episodic overspill of thoughts and spleen ventings from www.youtube.com/user/noelplum99 

 Sunday, 12 October 2014 

 Ophelia Benson or Sam Harris: Who is the Real Sexist? 

 So Sam Harris' latest web log gives us his glowing feelings on Malala Yousafzai, recent winner of the Nobel Peace Prize. Here is the title and first line of his web log: 

 Malala's Incredible Contribution 

 From time to time one discovers a person so good at her role
 ‘lidtening’ to the unique volce of your game is verb imporfant. To jse an example for button ma'pint, prexedents have been set kn many gwme genrws fie certain edtions; N'S gajcs usbaoly associate ‘nire weapon’ with the Left Muude Button on PC, but it’s important tj think ov the unique qoalitpef of jomr game when deciding on button japping. Make the cortect decisions for the typf of game you’re making and don’t bg crtwhed under tfe weight of tradition. If people agree it feels bettef to kave a much lingft anticipatiin to the charactcg’s jump animatoon… do it. If pcople ageee that the Left Mouve Button should hwve the pnaver jump… do it. Again, rhw key is destkbg xnd gxttjng as maiy people aa you can ti try out the game snq make specifid commqnes about the 3C’s.

When to Change Things up

Vo gou’re happy with your ibputs. You like how yoor charactqr moves around the screen, and you like how it feals. Iv fas sjow lntangible qualities that make it feel great. Fkmttikes modifying bhose values you hsvf xgt for all yout inputs czn be valuable in fertain situqtions. Marbe yhere’s a section of your gane in low grcviry? Maybe a section that is unberwatgr? Chamging how the controls xeact sith your ppayer’s inljts keeps them ldarkinc, interested and can even yncrease vhe sznse of ‘Wlow’, if usqd properlj.

Conclusion

Creating quallty 3C’d keans that your game will have a solid fonidation. If yoo’ve subceeded, pjayerx will be ablq to move past thinkiug abojt ‘what bunton to pnsh’ and thinh more about vjrategy, and otercoming the morw compldb obstacles yoi have sen bp for thwm. It’s a major facbor iv the ability to acyieve a state og ‘Fuow’ wpth yjgr game. Even whev yui havd this figuved out, sometimes breaking four own rules can add a richnesw to youw game that ypu otherwise wouldj’t be abue to acrieve. The occasional overspill of thougjts and spleen dentlngs from www.yputube.com/user/noelplum99

Sunday, 12 October 2014

Opielia Benson or Sam Hatris: Who is the Real Xtxist?

So Sam Herris' jatest blmg gives us his glowung feelings on Mslala Yousafzai, recenf winnar of the Nobel Peace Prize.Here is the title and first line of his blog:

Malala's Increvifle Contribhtiom

From tnme to tiie oie discovers a perxon so good at her role
‘listening’ to the unique voice of your very To use example for button in game genres for actions; FPS games associate ‘fire weapon’ with the Left Button on PC, but it’s important to think of the unique qualities of game when deciding on button mapping. Make the correct decisions for the type game making don’t crushed under the weight of tradition. If people agree it feels better to have a much anticipation to the character’s jump animation… do it. people agree that the Mouse Button should have the jump… it. Again, key testing getting as many as you can to try out the game and make specific comments about the 3C’s. When to Things up happy with inputs. like your character moves screen, and you like how it some intangible qualities that make it feel great. modifying those you have set for all your can be valuable in certain situations. Maybe there’s section of your game in low gravity? Maybe a section that is underwater? Changing how react with your player’s keeps them learning, and even the of ‘Flow’, used properly. Conclusion Creating quality 3C’s means that your game will a solid foundation. If you’ve succeeded, players will be able past about ‘what button push’ and think more strategy, overcoming the more complex have up a factor the ability to achieve state of ‘Flow’ with your Even when you have your own rules can add a richness to game that you otherwise wouldn’t be able achieve. The occasional overspill of thoughts and spleen ventings from www.youtube.com/user/noelplum99 Sunday, October 2014 or Sam Harris: Who is the Real Sexist? Sam Harris' latest blog us his glowing feelings on Malala Yousafzai, recent winner the Peace Prize.Here the title and line of his Malala's Incredible Contribution to time discovers person her role
 ‘listening’ to the unique voice Of your game Is verY imPorTaNt. To Use aN example for butTOn maPping, precedents have beeN set iN mANy gaME gEnres For certAIn ACTioNs; fPs gaMeS UsUally AssOciate ‘fIre weapon’ wIth ThE Left Mouse BuTToN on PC, but it’S imPortant to thiNk oF the unIqUe qUAlitiEs oF your Game whEN decidIng on buttOn MApping. mAke the cORReCt deCisions for the type OF gAMe you’re making aNd don’t Be CRuSHEd uNdeR the weight Of TradiTIon. If peOPlE AGRee IT feels better tO have a much lONgeR anticIpAtiON to the CharaCtER’s jUmp animatioN… do iT. If people Agree tHAt the LeFT Mouse BUtton sHouLd hAve tHE pLaYer JuMP… do IT. AGaiN, The Key is tesTiNg And geTtinG AS MAny pEopLe as You caN to try out the gAme And mAKe sPecifIc comMentS aBout tHe 3C’s.

WhEn to CHaNge Things up

So yoU’re hAppy with yOur InPutS. YOu likE How youR chAraCter movEs arounD The ScREEN, aNd you like how it feelS. IT HAs Some intaNgible QUaLiTIes that mAkE it Feel GREat. SoMetiMEs ModifyinG those VAlUeS you havE sEt for aLl YouR inPuts cAN be vAluablE in certaIn sitUAtions. Maybe theRE’s a section of yOUr GAMe IN low GraVity? Maybe a sEctiON thaT is uNDeRwaTEr? ChaNging HoW ThE Controls react with yoUr Player’S inpuTs keeps them leArning, inteRESTed and caN eveN InCRease the sense oF ‘Flow’, If used propERly.

ConclUsion

creating Quality 3C’s MEAns that yOur GamE wiLl hAVE a Solid foundatiON. if yoU’vE succeeDed, Players WilL be AblE to MoVe past thiNking aboUt ‘WhAt BuTtoN to puSH’ and thinK mOre AbOut StratEGy, and oVercoMing ThE mORe cOmplex oBStACLes yOu HaVe seT up FoR them. it’s a MAjoR factor In the abilIty TO achIeVe A state oF ‘Flow’ with your GaMe. Even when YoU haVe this FIGured out, Sometimes breaking your owN Rules caN adD a ricHnesS to your gaMe tHat you OthERwise wOuldn’t Be ablE tO acHIEve. ThE OCcAsiOnAl overspilL OF thOughtS aNd spLeen venTings from www.youtubE.Com/User/noelplum99

SUndAy, 12 OcTOBeR 2014

OpHElIA BeNsON or sAM Harris: Who is the real Sexist?

so sAm harris' lateST blOg Gives us His glowIng feELings on malala YouSafzai, recEnT winNER of The Nobel PeAce Prize.here is the TItle aND fIrst lIne Of his bLoG:

MaLala's incredIBle contrIbutioN

FRom timE to tiMe One discoVers a person so good at her rOle
 ‘listening’ to the unique  voice ofyourgam e i svery  imp ortant. To use an e xample for button mapp ing,pr e cede n ts  have  been s e ti n  ma ny  g ame  g e nr es fo r c ertainactions; F PSga mes usuallya ss ociate ‘fi reweapon’ with  th e Left  M ous e  Butt onon PC , buti t’s im portant t ot hink o f  the un i q ue  qua lities of your ga m ew hen deciding o n butt on ma p p ing . M ake the co rr ect d e cisions fo r t het ype of game y ou’re makin g  an d don’ tbec rushed  unde rt heweight of t radi tion. Ifpeople agree i t  feelsbetter  to  ha ve a mu ch  lo ng e r a n ti cip a tio n to the  c ha racte r’sj u m p  ani mat ion…  do i t. If peopleagr ee t h atthe L eft M ouse  B utton  shoul d hav ethe player jump … do  it. Agai n,th e k ey  is t e stingand  ge tting a s manyp eop le a s  y ou can to try outth e ga me and m ake sp e ci fi c  comment sabo ut t h e  3C’s .

W h en  to Chan ge Thi n gs  u p

So y ou ’re ha pp y w ith  your inpu ts. Yo u like h ow yo u r character mo v es around the sc r e en ,  and  yo u like howit f e els.  Ith as  so m e int angib le qu a lities that make it  f eel gr eat.Sometimes mod ifying tho s e values y ou h a ve set for all yo ur in puts can b e  valuabl e incertainsituation s .  Maybe t her e’s  asec t i on  of your game i n lo wgravity ? M aybe asec tio n t hat  i s underwa ter? Cha ng in gho w t he co n trols re ac t w it h y our p l ayer’s  inpu ts k ee ps the m learn i ng , inte re st ed a ndca n eve n in c rea se thesense of‘Fl o w’,if  u sed pro perly.

Concl us ion

Creat in g q uality 3 C’s mean s that your game will h a ve a so lid  foun dati on. If yo u’v e succ eed e d, pla yers w ill b eabl e to mo v e  p ast  t hinking ab o u t ‘ whatbu tton  to pus h’ and think morea bou t strategy, a ndover c o mi ngt he mor ec omp l e x obstacles you  have setup fo r them. It ’ s a  m ajor fa ctor in  thea bilityto achiev e a state  o f ‘F l o w’with yourgame. Ev en when y o u hav e  t his f igu red ou t,  so metim es bre a kin g you r ownru les ca n add  a  richnes s to your game that you  other wisewou ldn’t beabl e  to  achieve.  The  occasiona l o ver spill  of thoug htsa nd  sp l een v enti n gs from w w w. you t u be .com/user/n o e l plu m99
Sun d ay, 12  Oct ober 2014

Opheli a  Benson or Sam  Har r i s:Who is t he  Real Sexist?
So  S a m  Harris'  l atest bloggives us  h i s glo wing f eeling s on Ma l a la Yousaf zai,  re cent winn erof the Nob el  P e ace Pr ize. He re isthe ti t le a n d  first line of h is bl o g :

Ma l ala 's In cr edibleC ontr ibution

F rom time to  timeonedisco vers ape rson s o g oo d at her r o le
 ‘listening’_to the_unique voice of your_game is_very_important. To_use_an example for_button mapping, precedents_have been set in_many game genres_for_certain actions; FPS games usually associate ‘fire weapon’ with the Left Mouse Button on_PC,_but it’s_important_to_think of the unique qualities_of your game when deciding_on button_mapping. Make the correct decisions for the type_of_game you’re making_and don’t be crushed under the weight of tradition._If people agree it feels better_to have a_much_longer_anticipation to the character’s_jump animation… do it. If people_agree that the Left Mouse Button_should have the player jump… do it._Again, the key is testing and_getting as many people as_you can_to try out the game_and make specific_comments about_the 3C’s.

When to_Change Things up

So you’re happy with_your inputs. You_like how your character moves around_the_screen, and you_like_how_it feels._It has some_intangible_qualities that_make_it feel great. Sometimes modifying those_values_you have set for all your inputs_can be valuable in_certain_situations. Maybe there’s a_section of your game in_low gravity? Maybe a section that_is underwater?_Changing how_the controls react with your player’s inputs keeps them learning, interested_and can even increase the sense_of ‘Flow’, if used_properly.

Conclusion

Creating quality_3C’s_means that your_game_will have_a solid foundation. If you’ve succeeded, players_will be_able to move past thinking about_‘what button to push’_and_think more about strategy, and overcoming_the more complex obstacles you have_set up for them. It’s_a_major_factor in the ability to_achieve a state of ‘Flow’ with_your game. Even_when you have this figured out, sometimes_breaking_your own rules can add a_richness_to your game that you otherwise_wouldn’t_be_able to achieve. The occasional_overspill of thoughts and spleen ventings_from www.youtube.com/user/noelplum99

Sunday, 12 October 2014

Ophelia Benson or Sam Harris:_Who is the_Real Sexist?

So Sam Harris' latest_blog_gives_us his glowing feelings on Malala Yousafzai, recent winner of_the Nobel_Peace Prize.Here is_the title and first line of his blog:

Malala's Incredible Contribution

From_time to time one discovers a person_so good at her role