 games from time to time with my family, and of all the online games, I only play Minesweeper, and even that less than a handful of times a year.

The most popular books on gamification are written by gamers who are also game designers, often of video games. I am neither a gamer nor a game designer. I last played a video game probably twenty years ago, and I don’t feel compelled to play one anytime soon. I would play if someone invited me, but only to enjoy their company, rather than from a keenness to play games. And even upon the repeated requests mentioned above, I’ve never wanted to play Candy Crush, although I do enjoy its bright colors and cheerful design, occasionally stopping to watch my son playing it.

So this book also has a unique perspective. It is written by someone with no great passion for games themselves, but who is keen to play games and have fun with everything else there is to do: both things to get excited about, and those one might find tedious.

How you can help me shape my book:

The book will show how various activities can be gamified and my lessons learned from them. So far, the notes I’ve made and articles I’ve written have concentrated on the projects from my gamified life as a writer, consultant, business owner, mother, wife, daughter, sister, aunt, and friend. So far I’ve addressed and plan to address writing, dealing with edits and feedback from someone else, self-editing, editing and revising someone else’s work, household, attending to family matters, structuring and managing a project, learning languages, helping a child gamify and complete his homework assignment, and more.

You as a reader can help me by identifying other topics to address, providing more ideas for gamification using the approach shown in the book (which in the spirit of Candy Crush I’ve started to think of as “Project Crush”).

About the author:

Victoria Ichizli-Bartels is a writer and specialist in business development, information technology, semiconductor physics, and electronic engineering. She is the founder of Optimist Writer, a writing, publishing and consulting business. She grew up in Moldova, lived in Germany for twelve years, and now lives in Aalborg, Denmark, with her husband and two children. Since 2015 Victoria has published an array of books, both fiction and
games from time to time with my family, and of all the on-line game, I only play Minesweeper, and even that less than a handful of times a class. 

 The most popular books on gamification are write by gamers who are also game interior designer, often of video game. I am neither a gamer nor a game designer. I last played a video game credibly twenty years ago, and I do n’t feel compelled to act one anytime soon. I would play if someone invited me, but merely to enjoy their caller, rather than from a keenness to play games. And even upon the repeated request mentioned above, I ’ve never wanted to play Candy Crush, although I do enjoy its bright colors and cheerful design, occasionally stopping to watch my son playing it. 

 So this book also has a unique perspective. It is written by someone with no bang-up passion for games themselves, but who is cutting to toy games and have fun with everything else there constitute to do: both things to get excited about, and those one might rule tedious. 

 How you can help me shape my book: 

 The book will show how respective activities can be gamified and my lessons learned from them. So far, the note I ’ve cook and articles I ’ve written have concentrated on the undertaking from my gamified life as a writer, consultant, business owner, mother, wife, daughter, baby, aunt, and friend. then far I ’ve addressed and plan to cover writing, dealing with edits and feedback from someone else, self - editing, editing and revising someone else ’s work, household, attending to class matters, structure and managing a project, learning languages, help a child gamify and complete his homework assignment, and more. 

 You as a reader can help me by identifying early topics to address, providing more mind for gamification using the approach shown in the book (which in the spirit of Candy Crush I ’ve get down to think of as “ Project Crush ”). 

 About the author: 

 Victoria Ichizli - Bartels is a writer and specialist in commercial enterprise development, information technology, semiconductor physics, and electronic engineering. She is the laminitis of Optimist Writer, a writing, publishing and consulting business. She grew up in Moldova, lived in Germany for twelve years, and now lives in Aalborg, Denmark, with her husband and two children. Since 2015 Victoria has publish an array of record, both fiction and
 gales from time to time wiuh my family, and of all vhe onljne gamer, I only play Minesweeper, anv evwn thqt less than a handful of times a year.

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So this book alsp rqs a unique psrspeceide. It is written by someone with no gredt lassion for games themswlves, but who is keen to play dames and have fun with everything else there is do do: cotk thinew ho get excited about, and those one might find fecipus.

How you can help me shspf ki book:

The book will shos how various actigities san bw gamifieq anc my lessons learned from tyem. So far, tke botes I’ve made and articles I’re wrijten hsve concentrated on the pronects from ly gamifisa life as a writdr, bonsgltant, business owner, mothqr, wife, deughtzr, sistef, aumt, and friend. So far L’ee addressed and ppan tl dddress wrlting, dealing with edits and fexvback from sokemne else, sejf-edibing, editing anq revising somgone else’f wory, househols, attenving to famijy matters, stsocturing and kanaging a peojext, learvkng languages, nelping a child gamufy and complete hls hooswork assignmenc, qnd more.

You as s rdadqr cen hej[ me by idendifykng pther topics to cdaresx, providing more ideds fkr gamification usonn the apptoach shorn in the bool (which in the spigit oh Candb Crusn I’de started to think of as “Projsct Crush”).

Wbomt the author:

Dictiria Ichizli-Yartels is a writer and specialist in buwiness developmenj, information technolpny, semicondurtor prysics, ang electronic engineeeing. She is the fpunder of Optimist Wrjter, a writlng, publishing and consulting business. She grew up in Moldova, lived in Geemany how twelve yezrs, snd nmw kives yn Aeluorg, Denmark, with her husband and two children. Smnce 2015 Victmrna has published an array of nouks, both fictkon and
games from time to time with my of the online I only play than handful of times year. The most books on gamification are written by who are also game designers, often of video games. I am neither a nor a game designer. I last played a video game probably twenty years and don’t compelled play one anytime soon. I would play if someone invited me, but only to enjoy their rather than from a keenness to play games. even upon the repeated mentioned above, I’ve never wanted play Crush, although do its colors and cheerful occasionally stopping to watch my son playing it. So this book also has a unique perspective. It written by no great for themselves, who is keen games and have fun with everything to do: both things to get excited about, those one find tedious. How you can help shape my book: The book will show how activities can be gamified and my lessons learned from them. So far, the notes I’ve articles I’ve written have on the projects my life a consultant, business mother, wife, daughter, sister, aunt, and friend. So far I’ve addressed plan to address writing, dealing with edits and feedback from self-editing, and revising someone work, household, attending to matters, and managing a project, helping child his assignment, more. You as a can help me by identifying topics to address, providing the approach shown in the book (which in spirit of Candy Crush I’ve started to of as “Project Crush”). About the author: Victoria Ichizli-Bartels is a writer specialist in information technology, semiconductor physics, and electronic engineering. She the founder of Optimist a writing, publishing and consulting business. She grew up Moldova, in Germany twelve years, and lives in Aalborg, with her husband children. Since Victoria published books, both fiction and
 games from time to time with my Family, and oF all tHe oNliNe GameS, I onLy play MinesweePEr, anD even that less than a handFul of TiMEs a yEAr.

the moSt populAR bOOKs oN gAmIfiCaTIoN are wRitTen by gaMers who are AlsO gAme designers, OFtEn of video gAmeS. I am neither a GamEr nor a GaMe dESigneR. I lAst plAyed a vIDeo gamE probably TwENty yeaRS ago, and i DOn’T feeL compelled to play oNE aNYtime soon. I woulD play iF sOMeONE inVitEd me, but onlY tO enjoY Their coMPaNY, RAthER than from a keeNness to play GAmeS. And evEn UpoN The repEated ReQUesTs mentioned AbovE, I’ve never Wanted TO play CaNDy Crush, AlthouGh I Do eNjoy ITs BrIghT cOLorS AnD chEErfUl design, OcCaSionaLly sTOPPIng tO waTch mY son pLaying it.

So thiS boOk alSO haS a uniQue peRspeCtIve. It Is writTen by SoMeone with no greaT pasSion for gaMes ThEmsElVes, buT Who is kEen To pLay gameS and havE Fun WiTH EVeRything else there is To DO: BoTh things To get eXCiTeD About, and ThOse One mIGHt finD tedIOuS.

How you cAn help ME sHaPe my booK:

THe book WiLl sHow How vaRIous ActiviTies can bE gamiFIed and my lessonS Learned from thEM. SO FAr, THe noTes i’ve made and aRticLEs I’vE wriTTeN haVE concEntraTeD On THe projects from my gamIfIed lifE as a wRiter, consultaNt, business OWNEr, mother, Wife, DAuGHter, sister, aunt, And frIend. So far I’VE addressEd and Plan to adDress writING, dealing WitH edIts And FEEdBack from someoNE Else, SeLf-editiNg, eDiting aNd rEviSinG soMeOne else’s wOrk, houseHoLd, AtTeNdiNg to fAMily mattErS, stRuCtuRing aND managIng a pRojeCt, LeARniNg languAGeS, HElpiNg A cHild GamIfY and cOmplETe hIs homewOrk assignMenT, And mOrE.

YOu as a reAder can help me By IdentifyinG oTheR topicS TO address, Providing more ideas for gaMIficatiOn uSing tHe apProach shoWn iN the boOk (wHIch in tHe spirIt of CAnDy CRUSh I’ve STArTed To Think of as “PROJecT CrusH”).

ABout The authOr:

Victoria Ichizli-BARteLs is a writer anD spEciaLISt In bUSiNEss DeVEloPMEnt, information tEchnology, sEmICoNductor phySIcs, AnD electrOnic engIneerINg. She is The foundeR of OptimiSt writER, A wrIting, publiShing and ConsultinG BusinESs. she grEw uP in MolDoVa, lIved iN GermaNY foR twelVe yearS, aNd now lIves iN AAlborg, DeNmark, with her husband and tWo chilDren. SIncE 2015 Victoria Has PUblIshed an arRay oF books, both FicTioN and
 games from time to time w ith my fam ily,and  of  a ll t he o nline games, I only  play Minesweeper, and  even  t h at l e ss  than  a hand f ul o f t im es  aye a r. 

The  mo st popu lar booksonga mification a r ewritten by  ga mers who are  al so gam edes i gners , o ftenof vid e o game s. I am n ei t her ag amer no r agame  designer. I last pl a yed a video ga me pro ba b ly t wen tyyears ago,  a nd Id on’t fe e lc o m pel l ed to play on e anytime s o on.  I wou ld  pl a y if s omeon ei nvi ted me, but  onl y to enjo y thei r  compan y , rathe r than  fr oma ke e nn es s t op lay ga mes .  An d even u po nthe r epea t e d requ est s me ntion ed above, I’v e n ever wan ted t o pla y Ca nd y Cru sh, al thoug hI do enjoy itsbrig ht colors  an dche er ful d e sign,occ asi onallystoppin g  to  w a t c hmy son playing it. 
S o  t his book  alsoh as  a unique p er spe ctiv e .  It i s wr i tt en by so meonew it hno grea tpassio nfor  ga mes t h emse lves,but whois ke e n to play game s  and have fun wi t h  e v eryt hin g else ther e is to d o: b o th  th i ngs t o get  e x ci t ed about, and those  o ne mig ht fi nd tedious.
How you ca n h elp me s hape my book:

The boo k wil l show how variousactiv ities ca n be gami f i ed and m y l ess ons  le a r ne d from them.S o  far ,the not esI’ve ma deand  ar tic le s I’ve wr itten ha ve  c on ce ntr atedo n the pr oj ect sfro m myg amifie d lif e as  a  w r ite r, cons u lt a n t, b us in essown er , mot her, wif e, daug hter, sis ter ,  aun t,  a nd frie nd. So far I’ ve  addressed  a ndplan t o addresswriting, dealing with e d its and  fe edbac k fr om someon e e lse, s elf - editin g, edi tingan d r e v ising s om eon eelse’s wor k ,  ho useho ld , at tending  to family matters ,  st ructuring and  ma nagi n g  a  pr o je c t,le a rni n g  languages, hel ping a chi ld ga mify and c o mpl et e his h omework  assi g nment,and more. 

You asaread e r  ca n help meby ident ifying ot h er to p ic s toadd ress,pr ovi dingmore i d eas  forgamifi ca tion u singth e approa ch shown in the book (w hich i n the  sp irit of C and y  Cr ush I’vestar ted to thi nkofas “P roj e ct Cr ush” ) .
Ab o ut th e au t hor:

Vic t or iaI c hi zli-Bartels i s  awrite r a n d spec iali st in business de v elopment, info rmat i o n t ech n olog y,  semiconductor  ph ys i c s, and e le ctronic eng ineering .S he is  the f ounder  of Opt i m is t  Write r, a  wr iting, pu bli sh i ng andco ns u ltingbusi ne ss. Sh e grew up i n Moldova, lived i n Ger m a ny fo r  tw elveye ars, an d  now  lives inAalborg, De nmark,  wit h her  husban dand tw o c hi ldren. Sin c e 2015 Vi ctori a has p ub lish edan arr ay o f books , bo th  fi ction and 
 games_from time_to time with my_family, and_of_all the_online_games, I only_play Minesweeper, and_even that less than_a handful of_times_a year.

The most popular books on gamification are written by gamers who are also_game_designers, often_of_video_games. I am neither a_gamer nor a game designer._I last_played a video game probably twenty years ago,_and_I don’t feel_compelled to play one anytime soon. I would play_if someone invited me, but only_to enjoy their_company,_rather_than from a keenness_to play games. And even upon_the repeated requests mentioned above, I’ve_never wanted to play Candy Crush, although_I do enjoy its bright colors_and cheerful design, occasionally stopping_to watch_my son playing it.

So this_book also has_a unique_perspective. It is_written by someone with no great_passion for games_themselves, but who is keen to_play_games and have_fun_with_everything else_there is to_do:_both things_to_get excited about, and those one_might_find tedious.

How you can help me shape_my book:

The book will_show_how various activities can_be gamified and my lessons_learned from them. So far, the_notes I’ve_made and_articles I’ve written have concentrated on the projects from my gamified_life as a writer, consultant, business_owner, mother, wife, daughter,_sister, aunt,_and_friend. So far_I’ve_addressed and_plan to address writing, dealing with edits_and feedback_from someone else, self-editing, editing and_revising someone else’s work,_household,_attending to family matters, structuring and_managing a project, learning languages, helping_a child gamify and complete_his_homework_assignment, and more.

You as a_reader can help me by identifying_other topics to_address, providing more ideas for gamification using_the_approach shown in the book (which_in_the spirit of Candy Crush I’ve_started_to_think of as “Project Crush”).

About_the author:

Victoria Ichizli-Bartels is a writer_and specialist in business development, information technology, semiconductor physics,_and electronic engineering._She is the founder of_Optimist_Writer,_a writing, publishing and consulting business. She grew up in_Moldova, lived_in Germany for_twelve years, and now lives in Aalborg, Denmark, with her_husband and two children. Since 2015 Victoria_has published an array of books, both fiction and