 post about this on my blog. Tanking stats (if anything) are not getting simpler. With dodge and parry behaving very differently in 4.0, tanking gear choices will be getting a lot more interesting, particularly once we get some information on how the new parry -50% damage buff will work. Will it be multiplicative if you parry or block the second hit? What if you avoid the second hit – does the buff carry? Would you rather have the raw mitigation of dodge or the smoother damage curve of parry?

Considering how Blizzard also stated that they want to make talents “more interesting” I think that what they are doing is moving parts of the complexity to the talent trees.

Add this to the new Path of the Titans stuff they’re adding and I doubt the game will be any less dumbed down, I would think it only makes the game even more complex, with at least three wildly different things to juggle, all which are complex enough on their own.

People tend to look too much at one single aspect of the game at a time so they forget that everything in an MMO is interconnected to a certain degree. Stats are not everything that make up a character.

I’m really not very positive about what I’ve read so far as it apears its an exercise in change for changes sake. However I could be wrong and I’ll certainly give Blizz the opertunity to prove me wrong. Overall I’ve enjoyed WoTLK a lot, warts and all. So I’ll give Cata the go around. Then have a good hard look at the end game and see if I want in. I guess thats different from WotLK as I was out of the starting blocks like a greased weasle with my eyes on the end game right from release day. This time….not so much.

I have a minor in mathematics and have delved superficially into some of the fascinating calculations to figure out gear upgrades, and you know what?

Since I got the Gear Score addon, I use that single number to figure out quickly what to “need” on for my alts.

Of course I will look closer at stats if I’m having specific issues like poor mana regen or something, but please spare us the need to compare 5 numbers between existing/potential gear when the tank has already pulled the next mob.

Simplifying
post about this on my blog. Tanking stats (if anything) are not getting bare. With contrivance and parry behaving very differently in 4.0, tanking gearing choices will be catch a lot more interesting, particularly once we get down some information on how the new counterpunch -50% price buff will work. Will it be multiplicative if you hedge or block the second hit? What if you avoid the second hit – does the buff dribble? Would you rather have the raw mitigation of dodge or the smooth damage curve of parry? 

 consider how Blizzard also stated that they want to make endowment “ more interesting ” I think that what they are doing is moving parts of the complexity to the talent tree. 

 Add this to the new Path of the Titans stuff they ’re adding and I doubt the game will be any less dumbed down, I would think it only makes the game even more complex, with at least three wildly different things to juggle, all which are complex enough on their own. 

 People tend to look too much at one single aspect of the plot at a clock time so they forget that everything in an MMO is interconnected to a sealed academic degree. Stats are not everything that make up a character. 

 I ’m really not very positive about what I ’ve understand so far as it apears its an exercise in change for changes sake. However I could be faulty and I ’ll certainly give Blizz the opertunity to prove me wrong. Overall I ’ve love WoTLK a lot, warts and all. So I ’ll give Cata the go around. Then get a effective hard look at the end plot and see if I want in. I guess that s different from WotLK as I was out of the starting blocks like a greased weasle with my eyes on the end plot right from release day. This time….not so much. 

 I suffer a minor in mathematics and have dig superficially into some of the fascinating calculations to figure out gear upgrade, and you know what? 

 Since I got the Gear Score addon, I practice that single number to figure out quickly what to “ need ” on for my alts. 

 Of course I will look closer at stats if I ’m having specific issues like poor mana regen or something, but please spare us the motivation to compare 5 numbers between existing / likely gear when the tank has already pulled the next mob. 

 Simplifying
 podt about this on my blog. Tanking stats (nd anytiing) ars not gegting simpler. With dodge and pqrry vehaving very differengly in 4.0, twnking gwar rhoices will be jstting a lot jlre nnveresting, partigularly onca we get some hnwoxmation on how the new parry -50% damage buff wolp work. Will it be ktltillicative if you parry or block ths seconv hit? What if ypu avoid the second hit – dles hhe buff carry? Woupd you rathgd hwce the raw mktigation of dodge or jhe smoother damage curve of parfy?

Conxidering hiw Bllezard also svated nhat they wanb to mane talemts “more intercstinj” I rhink that what they ere doing is moving karts of tve complexity to thw ralenj treas.

Ada thks uo vhe new Pwth of the Tifans stuff rhey’re adding and I djlnt the game sill bq wny less dumbed down, I would think it otly makes the game even moee complex, with at lewst three wildly different things to juggle, all which are womplxx eniunh ov tjeir own.

People tend to look too much at one syhgke aspect of the game at a yile fo they forgej that zbedything in an MMO ls intetconnexted to a ceryain degree. Stats are not ecerything thct nake up a charactex.

I’m really nut vgry poxitive about what I’ve rzad so far as it wpears ita an exercise in zhakge for changes sake. However Y could bx wroug and I’ul cgrtainlr give Blixz thc opertunity to proge me wsong. Overapl I’ve enjoyed WoTLK a lot, warts and all. So I’kl gine Cata tke go sround. Then hwve a good harb look ac the dnd game ahd see mf I want in. I guess thatv different fcom WotLK as U waw out ow the starting nlocks like a greaswd weasle with my cyes uh the end game xngyt from release dah. Trid vime….njd so much.

I hdve x mkmor iv mathematigs xnd nave delved superfichallg into some of the fwscinatibg calcujations to fibure out gear upgrwdes, end yon know whwt?

Since I got the Gear Score asdon, I usf tmat single nuiber to figure obt quickly what to “need” on for my alts.

Of course I will looj closer at stats iy L’m having spxcific issues lhke poor mana regen ir something, but klease spare us the nees to cmmparf 5 numbers between existing/potential gear when the tank has already pullee the ievt mob.

Simpljfyimg
post about this on my blog. Tanking anything) not getting With dodge and 4.0, gear choices will getting a lot interesting, particularly once we get some on how the new parry -50% damage buff will work. Will it be if you parry or block the second hit? What if you avoid the hit does buff Would you rather have the raw mitigation of dodge or the smoother damage curve of parry? how Blizzard also stated that they want to talents “more interesting” I that what they are doing moving of the to talent Add this to new Path of the Titans stuff they’re adding and I doubt the game will be any less down, I it only the even complex, with at wildly different things to juggle, all enough on their own. People tend to look much at single aspect of the game at time so they forget that everything in an is interconnected to a certain degree. Stats are not everything that make up a character. not very positive about I’ve read so as apears an in change changes sake. However I could be wrong and I’ll certainly give the opertunity to prove me wrong. Overall I’ve enjoyed WoTLK warts all. So I’ll Cata the go around. have good hard look at game see in. guess different from WotLK as was out of the starting like a greased weasle end game right from release day. This time….not much. I have a minor in mathematics have delved superficially into some of the fascinating calculations to figure out upgrades, and what? Since I got the Gear Score addon, use that single number figure out quickly what to “need” on for my Of I will closer at stats I’m having specific like poor mana something, but spare the 5 numbers between existing/potential gear when tank already pulled the next mob.
 post about this on my blog. TankIng stats (if AnythIng) Are NoT getTing Simpler. With dodGE and Parry behaving very diffeRentlY iN 4.0, TankINg Gear cHoices wILl BE GetTiNg A loT mORe InterEstIng, partIcularly onCe wE gEt some informATiOn on how the New Parry -50% damage bUff Will woRk. wilL It be mUltIplicAtive iF You parRy or block ThE Second HIt? What iF YOu AvoiD the second hit – does THe BUff carry? Would yOu rathEr HAvE THe rAw mItigation oF dOdge oR The smooTHeR DAMagE Curve of parry?

COnsidering hOW BlIzzard AlSo sTAted thAt theY wANt tO make talentS “morE interestIng” I thINk that wHAt they aRe doinG is MovIng pARtS oF thE cOMplEXiTy tO The Talent trEeS.

ADd thiS to tHE NEW PatH of The TItans Stuff they’re adDinG and i DouBt the Game wIll bE aNy lesS dumbeD down, i wOuld think it only MakeS the game eVen MoRe cOmPlex, wITh at leAst ThrEe wildlY differENt tHiNGS To Juggle, all which are cOmPLEx Enough on Their oWN.

PEoPLe tend to LoOk tOo muCH At one SingLE aSpect of tHe game AT a TiMe so theY fOrget tHaT evEryThing IN an MmO is inTerconneCted tO A certain degree. sTats are not eveRYtHINg THat mAke Up a characteR.

I’m rEAlly Not vERy PosITive aBout wHaT i’vE Read so far as it apears ItS an exeRcise In change for chAnges sake. HOWEVer I coulD be wROnG And I’ll certainlY give blizz the opERtunity tO provE me wrong. overall I’vE ENjoyed WotLK A loT, waRts AND aLl. So I’ll give CaTA The gO aRound. ThEn hAve a gooD haRd lOok At tHe End game anD see if I wAnT iN. I GuEss Thats DIfferent FrOm WOtlK aS I was OUt of thE starTing BlOcKS liKe a greaSEd WEAsle WiTh My eyEs oN tHe end Game RIghT from reLease day. THis TIme….nOt So Much.

I haVe a minor in matHeMatics and hAvE deLved suPERficiallY into some of the fascinatiNG calculAtiOns to FiguRe out gear UpgRades, aNd yOU know wHat?

SinCe I goT tHe GEAR ScorE ADdOn, I UsE that singlE NUmbEr to fIgUre oUt quickLy what to “need” on for mY AltS.

Of course I wilL loOk clOSEr At sTAtS If I’M hAVinG SPecific issues liKe poor mana ReGEn Or somethinG, But PlEase spaRe us the Need tO Compare 5 Numbers beTween exisTiNg/poTENtiAl gear when The tank hAs already PUlled THe Next mOb.

SImplifYiNg
 post about this on my blo g. Tanking  stat s ( ifan ythi ng)are not gettin g  sim pler. With dodge and p arrybe h avin g  v ery d ifferen t ly i n 4 .0 ,tan ki n ggearcho ices wi ll be gett ing  a  lot more in t er esting, pa rti cularly once  we  get s om e i n forma tio n onhow th e  new p arry -50%  d a mage b u ff will w or k. W ill it be multipl i ca t ive if you par ry orbl o ck t hesec ond hit? W ha t ify ou avoi d  t h e sec o nd hit – does  the buff c a rry ? Woul dyou rather  have  t h e r aw mitigati on o f dodge o r thes moother damagecurveofpar ry?Co ns ide ri n g h o wBli z zar d also s ta te d tha t th e y w anttomake  tale nts “more int ere stin g ” I  thin k tha t wh at  they  are d oingis  moving parts o f th e complex ity  t o t he  tale n t tree s.
Ad d thisto then ewPa t h of  the Titans stuffth e y ’r e adding  and I do ub t  the gam ewil l be a ny le ss d u mb ed down,  I wou l dth ink iton ly mak es  th e g ame e v en m ore co mplex, w ith a t  least three w i ldly differen t  t h i ng s  tojug gle, all wh icha re c ompl e xeno u gh on  thei ro wn . 

People tend to lo ok  too m uch a t one singleaspect oft h e  game at  a t i me so they forget  that  everythin g  in an M MO is  interco nnected t o a certai n d egr ee.  St a t sare not every t h ingth at make  up  a char act er. 

I ’mre ally notvery pos it iv eab out  what I’ve rea dsofa r a s ita pearsits a n ex er ci s e i n chang e  f o r  cha ng es  sak e.Ho wever  I c o uld  be wro ng and I’ llc erta in ly  give B lizz the oper tu nity to pr ov e m e wron g .  Overall  I’ve enjoyed WoTLK a l o t, wart s a nd al l. S o I’ll gi veCata t heg o arou nd. Th en ha ve  ag o od ha r d  l ook  a t the endg a meand s ee  ifI wantin. I guess thatsd iff erent from Wo tLK  asI wa s o u to f t he sta r t ing blocks like  a greased  w e as le with my eye son theend gam e rig h t fromrelease d ay. Thisti me…. n o t s o much.

I  have aminor inm athem a ti cs an d h ave de lv edsuper ficial l y i nto s ome of  t he fas cinat in g calcul ations to figure out ge ar upg rades , a nd you kn oww hat ?

SinceI go t the Gear  Sc ore  addo n,I  usethat si ngl e  numb er t o  figure o u tqui c k ly  what to “n e e d ” o n for  my alts.
Ofcourse I will loo k  closer at sta ts i f I’m  ha v ingsp ecific issueslik ep o or manare gen or some thing, b ut pleas e spar e us t he need t oc ompare  5 n umb ers betwe enex i sting/p ot en t ial ge ar w he n thetank h a s al r e ady pulled the n ext m o b .

Si m pli fying 
 post_about this_on my blog. Tanking_stats (if_anything)_are not_getting_simpler. With dodge_and parry behaving_very differently in 4.0,_tanking gear choices_will_be getting a lot more interesting, particularly once we get some information on how_the_new parry_-50%_damage_buff will work. Will it_be multiplicative if you parry_or block_the second hit? What if you avoid the_second_hit – does_the buff carry? Would you rather have the raw_mitigation of dodge or the smoother_damage curve of_parry?

Considering_how_Blizzard also stated that_they want to make talents “more_interesting” I think that what they_are doing is moving parts of the_complexity to the talent trees.

Add this_to the new Path of_the Titans_stuff they’re adding and I_doubt the game_will be_any less dumbed_down, I would think it only_makes the game_even more complex, with at least_three_wildly different things_to_juggle,_all which_are complex enough_on_their own.

People_tend_to look too much at one_single_aspect of the game at a time_so they forget that_everything_in an MMO is_interconnected to a certain degree._Stats are not everything that make_up a_character.

I’m really_not very positive about what I’ve read so far as it_apears its an exercise in change_for changes sake. However_I could_be_wrong and I’ll_certainly_give Blizz_the opertunity to prove me wrong. Overall_I’ve enjoyed_WoTLK a lot, warts and all._So I’ll give Cata_the_go around. Then have a good_hard look at the end game_and see if I want_in._I_guess thats different from WotLK_as I was out of the_starting blocks like_a greased weasle with my eyes on_the_end game right from release day._This_time….not so much.

I have a minor_in_mathematics_and have delved superficially into_some of the fascinating calculations to_figure out gear upgrades, and you know what?

Since I_got the Gear_Score addon, I use that_single_number_to figure out quickly what to “need” on for my_alts.

Of course_I will look_closer at stats if I’m having specific issues like poor_mana regen or something, but please spare_us the need to compare 5 numbers between existing/potential gear when_the tank has already pulled the next mob.

Simplifying