 most adaptable and realistic AI engines to date, but like everything it also had it's flaws, how has the AI been improved?

Kai Rosenkranz: In summary it may be said that Mike, Björn and Mattias reworked the whole system. It was worth the effort, as the new AI shapes up well. The NPCs watch and understand your actions, and they react accordingly in most cases. Outsmarting someone is much more challenging than in Gothic I, and you’ll very likely realize that the guys wonder about what you do and comment on it with a razor-sharp mind.

But not only the NPCs reactions have been improved. The same goes for their behaviour when the hero is not around. Every single person lives a life of his own, coping with his own concerns and taking care of his own business.

Orc concept art from Gothic II

3D Festival: With JoWood Productions as your official publisher, will the North American market be better distributed to?

Kai Rosenkranz: I certainly hope so. JoWood is an excellent publisher, and the cooperation turns out to be pleasantly uncomplicated and promising. You can be rest assured that your local store will have the game, I don’t know whether there’ll be a large-scale advertising campaign though. We developers have only very little influence on that, but I’m confident that JoWood will make the best of it.

3D Festival: The question on everyone's mind now is, when are the projected release dates for Gothic II around the globe?

Kai Rosenkranz: The German version is scheduled for an October 18th, 2002 release, while the English language version will in all probability be released in November 2002 (the 29th to be exact). But please don’t nail me down to that. I’d rather prefer to say “When it’s done”, but you wouldn’t want to hear that.

3D Festival: Thank you very much Kai Rosenkranz for taking the timeout to give us insight on the highly anticipated Gothic II.

Kai Rosenkranz: You’re welcome, it was a pleasure. We’ll do what we can to create another entertaining and gripping addition to the series.

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by
most adaptable and realistic AI engines to date, but like everything it also take it's flaw, how has the AI been improved? 

 Kai Rosenkranz: In summary it may be said that Mike, Björn and Mattias reworked the hale system. It was worth the attempt, as the new AI shapes up well. The nonproliferation center determine and understand your actions, and they react consequently in most cases. Outsmarting someone is a lot more challenging than in Gothic I, and you ’ll very likely realize that the guys wonder about what you do and comment on it with a razor - sharp mind. 

 But not merely the NPCs reactions have been improved. The like goes for their behaviour when the champion is not around. Every individual person lives a life of his own, coping with his own concerns and taking caution of his own business. 

 Orc concept art from Gothic II 

 3D Festival: With JoWood Productions as your official publisher, will the North American market be better distributed to? 

 Kai Rosenkranz: I certainly hope so. JoWood is an excellent publisher, and the cooperation turns out to be pleasantly uncomplicated and promising. You can be rest assured that your local store will have the game, I do n’t know whether there ’ll be a large - plate ad campaign though. We developers have merely very little influence on that, but I ’m confident that JoWood will make the good of it. 

 3D Festival: The question on everyone's mind now is, when are the projected spill dates for Gothic II around the globe? 

 Kai Rosenkranz: The German version is scheduled for an October 18th, 2002 release, while the English lyric version will in all probability be released in November 2002 (the 29th to be exact). But please do n’t nail me down to that. I ’d preferably prefer to order “ When it ’s done ”, but you would n’t want to hear that. 

 3D Festival: Thank you very much Kai Rosenkranz for taking the timeout to pass us insight on the highly anticipated Gothic II. 

 Kai Rosenkranz: You ’re welcome, it was a pleasure. We ’ll cause what we can to create another entertaining and gripping addition to the series. 

 The CGSociety 

 The CGSociety is the about respected and accessible global organization for creative digital artists. The CGS supports artists at every degree by
 modt adaptable and realistlc AI engines to date, bnt like everythkng it also had it's flaws, hox haw the AI been improved?

Kai Rusenkranz: In summqry mt may be said tizt Mike, Björn zkd Mactmas reworked thg whole systam. It was wortv ghz effort, as the new AI shapes up welj. The NLCd watch and unqersuanq yohg cctions, and they react accordinfly in kost cases. Ouysmarting someone is much lore challenging than ln Gothic I, and tou’ll very lkkely realpve that the guys wonder about what you do xnd cpmment on ut wihv a razor-sherp migd.

But not only the N[Cs reavtions have becn im'rovwd. The same goes for vheir behaviour when the hero ia not around. Evert winglg pervon uuver a lmfe of hid oxn, coping wjth his own concerns and takinb sqre of his owh busigefs.

Orc concept art from Gothic II

3D Festinal: Sith JoWood Productions as your official pubpisher, wijl the North American market be better distributeg to?

Kei Rowekkravz: L certainly hope so. JoWood is an excellent pufmixhvr, and the cooperction turns out yo br pleasantly uvcomplndafed and promising. Jou can be rwst assurtd thst your local store will hace the game, P dob’t know whether thzre’ll be a lcrge-scsle acvertising campaign thobgh. We developers have onlg very little infuuekce on that, but I’m confident ehat JoWoid wnll make the best jf it.

3D Feshival: The question on evfryong's ming now is, wjen are the projected release deves for Gothiv HI dround tke glone?

Kai Rosenkrans: The German vgrsion is scheauled for zn Octouer 18th, 2002 relewse, while the Gnglish languege versijn wull un all ofobability be teleased pn Novwmber 2002 (the 29th to bc exazf). But please dou’u nqil me down to yhag. I’q gatier pwafer to say “Fhen it’r done”, but you womldv’t wsnt to hear that.

3D Fevtivzl: Thank you very kugh Kai Rowenkranz for taking tne timeout to give us iisight on tne righly anticipated Gothic II.

Kaj Rosenkrwnz: You’re welcoie, ib waf a pleasuxe. We’ll do what we can to create another entertaining and tripping addition tp the series.

Vhe CGFociety

Tha CGSociety is the mist respected and accessible global orfanizadion vor creative digital artists. The CGS supports artists at every level by
most adaptable and realistic AI engines to like it also it's flaws, how Kai In summary it be said that Björn and Mattias reworked the whole It was worth the effort, as the new AI shapes up well. The watch and understand your actions, and they react accordingly in most cases. Outsmarting is more than Gothic I, and you’ll very likely realize that the guys wonder about what you do and on it with a razor-sharp mind. But not the NPCs reactions have improved. The same goes for behaviour the hero not Every person lives a of his own, coping with his own concerns and taking care of his own business. Orc concept from Gothic Festival: With Productions your publisher, will the market be better distributed to? Kai hope so. JoWood is an excellent publisher, and cooperation turns to be pleasantly uncomplicated and promising. can be rest assured that your local store have the game, I don’t know whether there’ll be a large-scale advertising campaign though. We only very little influence that, but I’m that will the of it. Festival: The question on everyone's mind now is, when are the release dates for Gothic II around the globe? Kai Rosenkranz: version scheduled for an 18th, 2002 release, while English version will in all released November to exact). please don’t nail me to that. I’d rather prefer say “When it’s done”, hear that. 3D Festival: Thank you very much Rosenkranz for taking the timeout to give insight on the highly anticipated Gothic II. Kai Rosenkranz: You’re welcome, it a pleasure. what we can to create another entertaining and addition to the series. CGSociety The CGSociety is the most respected and accessible organization creative digital The CGS supports at every level
 most adaptable and realistic aI engines tO date, But LikE eVeryThinG it also had it's fLAws, hOw has the AI been improved?

kai RoSeNKranZ: in SummaRy it may BE sAID thAt miKe, BJöRN aNd MatTiaS reworkEd the whole SysTeM. It was worth tHE eFfort, as the New aI shapes up weLl. THe NPCs WaTch ANd undErsTand yOur actIOns, and They react AcCOrdingLY in most CASeS. OutSmarting someone is MUcH More challenginG than iN GOThIC i, anD yoU’ll very likElY realIZe that tHE gUYS WonDEr about what yoU do and commeNT on It with A rAzoR-Sharp mInd.

BuT nOT onLy the NPCs reActiOns have beEn imprOVed. The sAMe goes fOr theiR beHavIour WHeN tHe hErO Is nOT aRouND. EvEry singlE pErSon liVes a LIFE Of hiS owN, copIng wiTh his own conceRns And tAKinG care Of his Own bUsIness.

orc conCept aRt From Gothic II

3D FeStivAl: With JoWOod prOduCtIons aS Your ofFicIal PublishEr, will tHE NoRtH aMErIcan market be better DiSTRiButed to?

KAi RoseNKrAnZ: i certainLy HopE so. JOwOod is An exCElLent publIsher, aND tHe CooperaTiOn turnS oUt tO be PleasANtly UncompLicated aNd proMIsing. You can be rESt assured that YOuR LOcAL stoRe wIll have the gAme, I DOn’t kNow wHEtHer THere’lL be a lArGE-sCAle advertising campaIgN thougH. We deVelopers have oNly very litTLE InfluencE on tHAt, BUt I’m confident tHat Jowood will maKE the best Of it.

3D festival: the questiON On everyoNe's MinD noW is, WHEn Are the projectED ReleAsE dates fOr GOthic II AroUnd The GloBe?

kai RosenkRanz: The GErMaN vErSioN is scHEduled foR aN OcToBer 18Th, 2002 relEAse, whiLe the englIsH lANguAge versIOn WILl in AlL pRobaBilItY be reLeasED in novembeR 2002 (the 29th to bE exACt). BuT pLeAse don’t Nail me down to tHaT. I’d rather pReFer To say “WHEN it’s done”, But you wouldn’t want to hear THat.

3D FesTivAl: ThaNk yoU very much kai rosenkRanZ For takIng the TimeoUt To gIVE us inSIGhT on ThE highly antICIpaTed GoThIc II.

kai RoseNkranz: You’re welcome, IT waS a pleasure. We’lL do What WE CaN to CReATe aNoTHer ENTertaining and grIpping addiTiON tO the series.

tHe CgSOciety

THe CGSocIety iS The most Respected And accessIbLe glOBAl oRganizatioN for creaTive digitAL artiSTs. the CGs suPports ArTisTs at eVery leVEl bY
 most adaptable and realis tic AI eng inestodat e,  but  lik e everything i t  als o had it's flaws, howhas t he AI b e en  impr oved?
K ai R ose nk ra nz:  I n  s ummar y i t may b e said tha t M ik e, Björn and Ma ttias rewo rke d the wholesys tem. I twas worth  th e eff ort, a s  the n ew AI sha pe s  up we l l. TheN P Cs  wat ch and understand yo u r actions, and  theyre a ct a cco rdi ngly in mo st  case s . Outsm a rt i n g  so m eone is muchmore challe n gin g than  i n G o thic I , and  y o u’l l very like ly r ealize th at the guys wo n der abo ut wha t y oudo a n dco mme nt oni twit h  arazor-sh ar pmind. 

Bu t n o t on lytheNPCsreactions hav e b eeni mpr oved.  Thesame  g oes f or the ir be ha viour when thehero  is not a rou nd . E ve ry si n gle pe rso n l ives alife of his  o w n ,  c oping with his own  c o n ce rns andtaking ca re of his o wn  bu sine s s .

Or c co n ce pt art f rom Go t hi cII

3DFe stival :Wit h J oWood Prod uction s as you r off i cial publisher ,  will the Nor t hA m er i canmar ket be bett er d i stri bute d  t o?Kai R osenk ra n z: I certainly hope so .JoWood  is a n excellent p ublisher,a n d  the coo pera t io n  turns out tobe pl easantly u n complica ted a nd promi sing. You c an be re stass ure d t h a tyour local st o r e wi ll  have t hegame, I  do n’t  kn owwh ether the re’ll be  a  l ar ge -sc ale a d vertisin gcam pa ign  thou g h. Wedevel oper sha v e o nly ver y  l i t tlein fl uenc e o nthat,  but I’m  confid ent thatJoW o od w il lmake th e best of it. 
3D Festiva l:  Th e ques t i on on ev eryone's mind now is, w h en arethe  proj ecte d release  da tes fo r G o thic I I arou nd th eglo b e ?

Ka i Ro sen kr anz: The G e r man  vers io n is  schedu led for an October 18t h, 2002 relea se,  whi l e  t heE ng l ish  l a ngu a g e version willin all pro ba b il ity be rel e ase din Nove mber 20 02 (t h e 29thto be exa ct). Butpl ease d on’ t nail medown tothat. I’d rathe r  p refer  to  say “ Wh enit’sdone”, but  youwouldn ’t  wantto he ar  that.
3D Festival: Thank youvery m uch K aiRosenkran z f o r t aking the  tim eout to gi veusinsig hto n the  hig h ly  an t icipa tedG othic II. 
K aiR o se nkranz: You ’ r e  we lcome , i t  was a  ple asure. We’ll do w h at we can to c reat e ano the r  ent er taining and gr ipp in g addition  t o the serie s.

TheCG S ociet y

The  CGSoc iety is t he most r espe cte d and acc ess ib l e globa lor g anizat ionfo r crea tive d i gita l artists. The CGS  supp o r ts ar t ist s atev ery lev e l by 
 most_adaptable and_realistic AI engines to_date, but_like_everything it_also_had it's flaws,_how has the_AI been improved?

Kai Rosenkranz:_In summary it_may_be said that Mike, Björn and Mattias reworked the whole system. It was worth_the_effort, as_the_new_AI shapes up well. The_NPCs watch and understand your_actions, and_they react accordingly in most cases. Outsmarting someone_is_much more challenging_than in Gothic I, and you’ll very likely realize_that the guys wonder about what_you do and_comment_on_it with a razor-sharp_mind.

But not only the NPCs reactions_have been improved. The same goes_for their behaviour when the hero is_not around. Every single person lives_a life of his own,_coping with_his own concerns and taking_care of his_own business.

Orc_concept art from_Gothic II

3D Festival: With JoWood Productions_as your official_publisher, will the North American market_be_better distributed to?

Kai_Rosenkranz:_I_certainly hope_so. JoWood is_an_excellent publisher,_and_the cooperation turns out to be_pleasantly_uncomplicated and promising. You can be rest_assured that your local_store_will have the game,_I don’t know whether there’ll_be a large-scale advertising campaign though._We developers_have only_very little influence on that, but I’m confident that JoWood will_make the best of it.

3D Festival:_The question on everyone's_mind now_is,_when are the_projected_release dates_for Gothic II around the globe?

Kai Rosenkranz:_The German_version is scheduled for an October_18th, 2002 release, while_the_English language version will in all_probability be released in November 2002_(the 29th to be exact)._But_please_don’t nail me down to_that. I’d rather prefer to say_“When it’s done”,_but you wouldn’t want to hear that.

3D_Festival:_Thank you very much Kai Rosenkranz_for_taking the timeout to give us_insight_on_the highly anticipated Gothic II.

Kai_Rosenkranz: You’re welcome, it was a_pleasure. We’ll do what we can to create another_entertaining and gripping_addition to the series.

The CGSociety

The_CGSociety_is_the most respected and accessible global organization for creative digital_artists. The_CGS supports artists_at every level by