's a lot of characters, weapons, and costumes to earn later on in the mode. The later missions get so annoying or unfair that I don't care to finish them, so there is just some content I won't get to without putting myself through a lot of annoying gameplay.

So I'd like to get back to the main topic of this series: does this game teach you how to play it well? Could a newbie get into this game and do well? The answer to that is a strong “maybe”.

The tutorial mode of the game isn't on the main menu, but it is the first mission in Weapon Master. This teaches you that Horizontal Attacks are good for hitting circling opponents, vertical attacks are good for hitting opponents in low stances, and kicks are really fast and weak, to catch opponents off guard.

It teaches you how to guard, but not the difference between high and low guards. So without experimenting, you can't tell which types of attacks will hit crouching or standing opponents. It doesn't teach you how to visually recognize Unblockable Attacks, or about special moves with Guard Break or Guard Impact properties. It doesn't teach you how to crouch or jump.

To put it simply, the tutorial gives you enough tools to be mediocre at the game. So I jumped into Practice to see if there is Command Training. There isn't.

I say this far too often, but every fighting game needs Command Training. Especially if you have 100+ moves per character like Soul Calibur 2 does. Virtua Fighter 5 Final Showdown nailed Command Training the best: it puts the command on top of the screen and you can't advance to the next move until you do it.

In Soul Calibur 2, you can't even make a selected move stick to the top of the screen! You have to pause, go to the Command List, scroll to the move you want to see, and click on it to view a demonstration. It's nice to have a video of every move, but I'd rather have it work like Virtua Fighter's system. So I did far too much of this:

1. Pause

2. Go to Command List.

3. Scroll to the move I wanted to see and click it. Watch the video a few times.

4. Unpause and try to move for myself.

This could have been handled much better.


's a lot of characters, weapons, and costumes to gain subsequently on in the mode. The belated mission get so annoying or unfair that I don't wish to finish them, so there is merely some content I won't get to without frame myself through a lot of annoying gameplay. 

 So I'd like to get back to the main topic of this serial: does this game teach you how to play it well? Could a newbie receive into this game and do well? The solution to that is a strong “ possibly ”. 

 The tutorial mode of the game isn't on the main menu, but it is the first mission in Weapon Master. This teaches you that Horizontal Attacks are effective for hitting circling opponents, vertical attacks are good for hitting opponents in low stances, and kicks are really fast and weak, to catch opponents off guard. 

 It teach you how to guard, but not the difference between gamey and depleted guards. So without experimenting, you can't assure which types of attacks will hit crouching or stand opponents. It doesn't teach you how to visually recognize Unblockable Attacks, or about special moves with Guard Break or Guard Impact properties. It doesn't teach you how to crouch or jumpstart. 

 To put it simply, the tutorial gives you enough creature to be mediocre at the plot. therefore I jumped into Practice to see if there is Command Training. There isn't. 

 I order this far too often, but every fighting game needs Command Training. Especially if you have 100 + moves per quality like Soul Calibur 2 does. Virtua champion 5 Final Showdown nailed Command Training the good: it puts the command on top of the blind and you can't advance to the future move until you do it. 

 In Soul Calibur 2, you can't even have a selected motion stick to the top of the screen! You have to pause, go to the Command List, scroll to the move you want to understand, and click on it to view a presentation. It's nice to have a video of every move, but I'd rather have it work like Virtua Fighter's organization. So I did far too much of this: 

 1. Pause 

 2. Go to Command List. 

 3. Scroll to the move I desire to examine and snap it. Watch the video a few times. 

 4. Unpause and try to move for myself. 

 This could have been handled a lot better.
's a lot of characters, weapoks, and costumes jo earn nater kn in thd mode. The later missions gev so annoting or unfair that I aon't care to finiwh tiem, so there is ohst somc confcnt I xon't get to witmout puttinc myself throuch a lot of annoying gameplay.

So I'd like to get bwck to the maig tokic of fhis series: does this game teach yku how uo play it well? Coild a newbie get into this gamf and do well? The wnswer to tyat yw a strong “mxybe”.

The tuuoxial mode or the game isn't on the main menj, but it is the fursh mission in Weapjn Master. Thlx teacves you that Horizontsl Ettaxks are good for hittmng circling opponenjs, vertican cttacks are good for yirting oppmnengw iv lkw sfances, anv kicks are really fasr and weak, to catch o[ipnents off ghard.

It tqaches you how to guard, but not the difxersnce between high and liw guards. So without gxperimentyng, you can't tell which types of attacks will hit crourhkng ov stxbdlng opponents. It doesn't teach you how to visuwmlu gecognize Unblockcble Attacks, or sbluy special mover with Guzrd Break or Guard Impact propwrties. It doexn't teach you how to crouch or jump.

To plt ir simply, the tutornal gives yob enoubh topls to be mediocre at tke gams. So I jumpfd into Pdxctice to see if thvre hs Command Training. There ysn't.

I say thix far tuo ogten, btt every flghtikc game needs Commajd Trcininc. Especialpy if you have 100+ moves per chararver like Soul Cdlitur 2 doef. Virbua Fighter 5 Figal Showdown nciled Coimand Training nhe best: mt puts the sommand on to[ of the screxn and yot cab't aevance gu the next movr until you do it.

In Soul Calibur 2, you cav'f even make a szutcred move stick to thq nop os the screen! Fou favd to pxuse, go to bhe Comkand List, scroll to dhe jove you want to sre, and clixk on it to view a dekonstration. It's nife to hate a vodej of every move, but I'd rather gave it wlrk like Virtua Figmter'f system. Sp I did far too much of this:

1. Pause

2. Go ti Command List.

3. Sctoll to the move I wauttd to see and clich it. Watcv the video a few tines.

4. Unpause and tvy to move for myself.

Tgis cogld hwve been handled much better.


's a lot of characters, weapons, and earn on in mode. The later unfair I don't care finish them, so is just some content I won't to without putting myself through a lot of annoying gameplay. So I'd like get back to the main topic of this series: does this game teach how play well? a newbie get into this game and do well? The answer to that is a strong The tutorial mode of the game isn't on main menu, but it the first mission in Weapon This you that Attacks good hitting circling opponents, attacks are good for hitting opponents in low stances, and kicks are really fast and weak, to opponents off teaches you to but the difference between low guards. So without experimenting, you types of attacks will hit crouching or standing It doesn't you how to visually recognize Unblockable or about special moves with Guard Break or Impact properties. It doesn't teach you how to crouch or jump. To put it simply, gives you enough tools be mediocre at game. I into to see there is Command Training. There isn't. I say this far too but every fighting game needs Command Training. Especially if you moves character like Soul 2 does. Virtua Fighter Final nailed Command Training the puts command the and can't advance to the move until you do it. Soul Calibur 2, you move stick to the top of the screen! have to pause, go to the Command scroll to the move you want to see, and click on it view a nice to have a video of every move, I'd rather have it like Virtua Fighter's system. So I did far too of 1. Pause Go to Command 3. Scroll to move I wanted and click Watch video 4. Unpause and try to move myself. could have been handled much
's a lot of characters, weapons, aNd costumes To earN laTer On In thE modE. The later missiONs geT so annoying or unfair thaT I don'T cARe to FInIsh thEm, so theRE iS JUst SoMe ConTeNT I Won't gEt tO withouT putting mySelF tHrough a lot of ANnOying gamepLay.

so I'd like to geT baCk to thE mAin TOpic oF thIs serIes: doeS This gaMe teach yoU hOW to plaY It well? COULd A newBie get into this gamE AnD Do well? The answeR to thaT iS A sTROng “MayBe”.

The tutorIaL mode OF the gamE IsN'T ON thE Main menu, but it Is the first mISsiOn in WeApOn MASter. ThIs teaChES yoU that HorizoNtal attacks arE good fOR hittinG CirclinG opponEntS, veRticAL aTtAckS aRE goOD fOr hITtiNg opponeNtS iN low sTancES, AND kicKs aRe reAlly fAst and weak, to cAtcH oppONenTs off Guard.

it teAcHes yoU how to Guard, BuT not the differenCe beTween high And LoW guArDs. So wIThout eXpeRimEnting, yOu can't tELl wHiCH TYpEs of attacks will hit CrOUChIng or staNding oPPoNeNTs. It doesN't TeaCh yoU HOw to vIsuaLLy RecognizE UnbloCKaBlE AttackS, oR about SpEciAl mOves wITh GuArd BreAk or GuarD ImpaCT properties. It dOEsn't teach you hOW tO CRoUCh or JumP.

To put it simPly, tHE tutOriaL GiVes YOu enoUgh toOlS To BE mediocre at the game. SO I Jumped Into PRactice to see iF there is CoMMANd TrainiNg. ThERe ISn't.

I say this far Too ofTen, but everY Fighting Game nEeds CommAnd TrainiNG. especialLy iF yoU haVe 100+ mOVEs Per character lIKE SouL CAlibur 2 dOes. virtua FIghTer 5 finAl SHoWdown nailEd CommanD TRaInInG thE best: IT puts the CoMmaNd On tOp of tHE screeN and yOu caN't AdVAncE to the nEXt MOVe unTiL yOu do It.

IN SOul CaLibuR 2, You Can't eveN make a selEctED movE sTiCk to the Top of the screeN! YOu have to paUsE, go To the COMMand List, Scroll to the move you want tO See, and cLicK on it To viEw a demonsTraTion. It'S niCE to havE a videO of evErY moVE, But I'd RAThEr hAvE it work likE vIrtUa FigHtEr's sYstem. So i did far too much of thIS:

1. PaUse

2. Go to CommanD LiSt.

3. ScROLl To tHE mOVe I WaNTed TO See and click it. WaTch the videO a FEw Times.

4. UnpauSE anD tRy to movE for mysElf.

ThIS could hAve been haNdled much BeTter.


's a lot of characters, we apons, and  cost ume s t oearn  lat er on in the m o de.The later missions get  so a nn o ying or  unfa ir that Id o n't  c ar e t of in ish t hem , so th ere is jus t s om e content Iw on 't get towit hout putting  my self t hr oug h  a lo t o f ann oyingg amepla y.

So I' dl ike to get bac k to  the  main topic of th i ss eries: does th is gam et ea c h  yo u h ow to play  i t wel l ? Could an e w bie get into this  game and d o  we ll? Th eans w er tothatis a s trong “mayb e”.
The tuto rial m o de of t h e gameisn'tonthe  mai n  m en u,bu t  it is  th e  fi rst miss io nin We apon M a s ter.  Th is t eache s you that Ho riz onta l  At tacks  aregood  f or hi ttingcircl in g opponents, ve rtic al attack s a re  go od  forh itting  op pon ents in  low st a nce s, a n dkicks are really f as t an d weak,to cat c hop p onents o ff  gu ard. It te ache s  y ou how t o guar d ,bu t not t he  diffe re nce  be tween high  and l ow guard s. So without experi m enting, you c a n' t te l l wh ich  types of a ttac k s wi ll h i tcro u ching  or s ta n di n g opponents. It doe sn 't tea ch yo u how to visu ally recog n i z e Unbloc kabl e  A t tacks, or abou t spe cial moves with Gua rd Br eak or G uard Impa c t  propert ies . I t d oes n ' tteach you how t o cr ou ch or j ump .

To p utitsim ply ,the tutor ial give syo uen oug h too l s to beme dio cr e a t the game.So Ijump ed  i n toPractic e  t o seeif  t here  is  C omman d Tr a ini ng. The re isn't. 

I sayth is  far to o often, butev ery fighti ng  ga me nee d s  Command  Training. Especially i f  you ha ve100+move s per cha rac ter li keS oul Ca libur2 doe s.  Vi r t ua Fi g h te r 5  F inal Showd o w n n ailed  C omma nd Trai ning the best: itp uts  the commandontopo f  t hes cr e enan d  yo u can't advance t o the next  m o ve  until you doit .

In S oul Cal ibur2 , you c an't even  make a s el ecte d mov e stick to  the top  of the s c reen! Yo u hav e t o paus e,  go  to t he Com m and  List , scro ll  to th e mov eyou want  to see, and click on i t to v iew a  de monstrati on. It' s nice to  hav e a videoofeve ry mo ve, but I 'd r a th erh ave i t wo r k like Vi r tu a F i g ht er's system . S o I  didfar too mu ch o f this:

1. Pause 
2. Go to Comm andL i st. 

3 .  Scr ol l to the moveI w an t e d to see  a nd click it . Watchth e  vide o a fe w time s.

4.U n pa u se and  try  to  move for  my se l f.

Thi sco u ld hav e be en  handl ed muc h  bet t e r.


's a_lot of_characters, weapons, and costumes_to earn_later_on in_the_mode. The later_missions get so_annoying or unfair that_I don't care_to_finish them, so there is just some content I won't get to without putting_myself_through a_lot_of_annoying gameplay.

So I'd like to_get back to the main_topic of_this series: does this game teach you how_to_play it well?_Could a newbie get into this game and do_well? The answer to that is_a strong “maybe”.

The_tutorial_mode_of the game isn't_on the main menu, but it_is the first mission in Weapon_Master. This teaches you that Horizontal Attacks_are good for hitting circling opponents,_vertical attacks are good for_hitting opponents_in low stances, and kicks_are really fast_and weak,_to catch opponents_off guard.

It teaches you how to_guard, but not_the difference between high and low_guards._So without experimenting,_you_can't_tell which_types of attacks_will_hit crouching_or_standing opponents. It doesn't teach you_how_to visually recognize Unblockable Attacks, or about_special moves with Guard_Break_or Guard Impact properties._It doesn't teach you how_to crouch or jump.

To put it_simply, the_tutorial gives_you enough tools to be mediocre at the game. So I_jumped into Practice to see if_there is Command Training._There isn't.

I_say_this far too_often,_but every_fighting game needs Command Training. Especially if_you have_100+ moves per character like Soul_Calibur 2 does. Virtua_Fighter_5 Final Showdown nailed Command Training_the best: it puts the command_on top of the screen_and_you_can't advance to the next_move until you do it.

In Soul_Calibur 2, you_can't even make a selected move stick_to_the top of the screen! You_have_to pause, go to the Command_List,_scroll_to the move you want_to see, and click on it_to view a demonstration. It's nice to have a_video of every_move, but I'd rather have_it_work_like Virtua Fighter's system. So I did far too much_of this:

1._Pause

2. Go to_Command List.

3. Scroll to the move I wanted to see_and click it. Watch the video a_few times.

4. Unpause and try to move for myself.

This could have_been handled much better.

