 skills change in Guild Wars 1 to PvP versions of themselves why not do the same for Guild Wars 2 if not just for the sake of balancing the PvP so it isn't a zerg fest 24/7 in WvWvW

I do not post this to insult you. But, I would strongly disagree with you. Maybe in the development stage of GWs2 right now, this is not on the forefront. If we are going off of Anet's track record for skill balancing; I would say PvP is why 75-90% of the reason skills get changed/nerfed. I can count dozens if not hundred of skill (if I cared to research) that were changed because of the current metagame/ overpowered. Few examples: Aegis, Gale, Burst of Aggression, Iway just to name a few.

Anet will change skills people do not use often, and make them more powerful so people will use them. And after everyone in PvP uses them, they nerf them a little to make them balanced. Ex: All of the Conjures, Primal Rage, WoH, SoD, SoR

There has been PvE changes: Biggest one that comes to mind is the early 55 days. But, they more changed the whole AI instead of a lot of skills. I believe they changed Protective bond.

I am not trying to act all high and mighty. I am sure many, many people know more then I do. I have not played much in the last 4 years. When I did play I did not do a lot of PvE.

Like I said, not to insult you, but Anet takes PvP skill balancing very serious... And that is why I come to love Guild Wars PvP! The best PvP I have ever played!! -Labatts

I was a huge PvP guy for the first 2.5 years after GWs1 launch. Guild Wars KNOWS how to balance and have very, very, strategic/ skilled base PvP. For all of the concerns I am reading DON'T WORRY!!!!

I am reading a lot about thieves being OP/imbalanced because of stealth. For everyone that does not know Anet very well, they are very quick on changing skills/ classes quickly (some people do not like this). But, I do not foresee this being an issue
skills change in Guild Wars 1 to PvP versions of themselves why not do the like for Guild Wars 2 if not barely for the sake of balancing the PvP so it isn't a zerg fest 24/7 in WvWvW 

 I do not post this to diss you. But, I would strongly disagree with you. possibly in the development stage of GWs2 correctly immediately, this is not on the forefront. If we are go off of Anet's track record for skill reconciliation; I would say PvP is why 75 - 90% of the reason skills get changed / nerfed. I can consider dozens if not hundred of skill (if I cared to research) that were changed because of the current metagame/ overpowered. Few example: Aegis, Gale, Burst of Aggression, Iway just to name a few. 

 Anet will change skill people do not use often, and make them more knock-down so people will use them. And after everyone in PvP uses them, they nerf them a little to make them balanced. x: All of the Conjures, Primal Rage, WoH, SoD, SoR 

 There has been PvE changes: Biggest one that comes to mind is the early 55 days. But, they more changed the whole AI instead of a lot of skills. I believe they changed Protective bond. 

 I am not trying to work all high and mighty. I am sure many, many multitude acknowledge more then I do. I have not played much in the final 4 years. When I did play I did not do a lot of PvE. 

 Like I say, not to insult you, but Anet takes PvP skill balancing very serious... And that is why I come to love Guild Wars PvP! The good PvP I have ever played! ! -Labatts 

 I was a huge PvP guy for the first 2.5 years after GWs1 launching. Guild Wars KNOWS how to poise and have very, very, strategic/ skilled base PvP. For all of the concerns I am reading DON'T WORRY! !! ! 

 I am reading a lot about thief being OP / imbalanced because of stealth. For everyone that does not know Anet very well, they are very quick on changing skills/ classes quickly (some people do not like this). But, I do not foresee this being an issue
 skllls change in Guild Warr 1 to PvP versions of vhemselbes why vot do the same for Guild Wacs 2 uf nou just for the sake of balanbing the PvP wi it isn't e zerg fcft 24/7 jk WvWrW

M do not post tmis to insunt you. But, I wmuud strongly disagree with you. Maybe ig the drvflopment stage of BRs2 rjght now, this is not on the forefrknt. If xe are going ofg of Anet's track record fog sklll balancing; I wokld say PvP is ryy 75-90% of the rdason skills get changgd/nerfed. I can count dozens if nut huudred of skulo (iv I cared to resewrch) that wevv changad becaise of the curvent ketqgame/ overpowered. Few examples: Aegis, Gaje, Burst mf Aggression, Iway huwt to nama a www.

Avet wmll changf siills peopme do not uwe often, and make tnei more powerfum so pqo[le will use them. And after everyone in PvL uses them, they nerf tyem a little to make jhem balansed. Ex: All of the Conjures, Primal Rage, WoH, SoD, SoS

Therx fas bcen OcE changes: Biggest one that comes to mind is thq esrky 55 days. But, tmey more changed tne wnjle AI insteaa of a lof of skills. I belifve thei chanted Protestivr bond.

I am not trying to acr all high aud nighty. I am sure mcny, many peo'le knpw mote then I do. I have not plaged much in the last 4 years. When I dia pkaf I did not do a lot of PvQ.

Like I seid, npt to ivsulj you, btt Anet tanes Py[ skill balancing gery desious... And hhat is why I come to love Guilv Wars PvP! Thg bast PvP I hcve evcr played!! -Labates

I was a huge PvP guv for ghe first 2.5 years efter GWs1 latnch. Guild Wasd KNOWS how vo balancq ane hace very, xery, strategic/ skilled ycse PvP. Fir all of the conccrns K am reading DON'C QORRY!!!!

I am readimg x ljt auout evieves being OP/iobausnced becaust on sgealyh. For everyone that doea not know Anet vety well, thgy are vewy quick on cnanging skills/ cladses xuirkly (spme people do not like this). But, I do not flrefee this beigg ak isfue
skills change in Guild Wars 1 to of why not the same for just the sake of the PvP so isn't a zerg fest 24/7 in I do not post this to insult you. But, I would strongly disagree you. Maybe in the development stage of GWs2 right now, this is not the If are off of Anet's track record for skill balancing; I would say PvP is why 75-90% of reason skills get changed/nerfed. I can count dozens not hundred of skill I cared to research) that changed of the metagame/ Few Aegis, Gale, Burst Aggression, Iway just to name a few. Anet will change skills people do not use often, and them more people will them. after in PvP uses nerf them a little to make All of the Conjures, Primal Rage, WoH, SoD, There has PvE changes: Biggest one that comes mind is the early 55 days. But, they changed the whole AI instead of a lot of skills. I believe they changed Protective am not trying to all high and I sure many know more I do. I have not played much in the last 4 When I did play I did not do a lot Like said, not to you, but Anet takes skill very serious... And that I to PvP! best I have ever played!! I was a huge PvP for the first 2.5 Wars KNOWS how to balance and have very, strategic/ skilled base PvP. For all of concerns I am reading DON'T WORRY!!!! I am reading a lot about being OP/imbalanced stealth. For everyone that does not know Anet well, they are very on changing skills/ classes quickly (some people do not this). I do foresee this being issue
 skills change in Guild Wars 1 to pvP versionS of thEmsElvEs Why nOt do The same for GuilD wars 2 If not just for the sake of bAlancInG The PVp sO it isN't a zerg FEsT 24/7 IN Wvwvw

I Do nOt POsT this To iNsult yoU. But, I would StrOnGly disagree wITh You. Maybe in The Development sTagE of GWs2 RiGht NOw, thiS is Not on The forEFront. IF we are goiNg OFf of AnET's track RECoRd foR skill balancing; I wOUlD Say PvP is why 75-90% of tHe reasOn SKiLLS geT chAnged/nerfeD. I Can coUNt dozenS If NOT HunDRed of skill (if I Cared to reseARch) That weRe ChaNGed becAuse oF tHE cuRrent metagaMe/ ovErpowered. few exaMPles: AegIS, Gale, BuRst of AGgrEssIon, IWAy JuSt tO nAMe a FEw.

aneT WilL change sKiLlS peopLe do NOT USe ofTen, And mAke thEm more powerfuL so PeopLE wiLl use Them. ANd afTeR everYone in pvP usEs Them, they nerf theM a liTtle to makE thEm BalAnCed. Ex: aLl of thE CoNjuRes, PrimAl Rage, WOh, Sod, SOr

tHeRe has been PvE changeS: BIGGeSt one thaT comes TO mInD Is the earLy 55 DayS. But, THEy morE chaNGeD the wholE AI insTEaD oF a lot of SkIlls. I bElIevE thEy chaNGed PRotectIve bond.

I Am not TRying to act all hIGh and mighty. I aM SuRE MaNY, manY peOple know morE theN i do. I Have NOt PlaYEd mucH in thE lASt 4 YEars. When I did play I diD nOt do a lOt of PVE.

Like I said, noT to insult yOU, BUt Anet taKes PVp sKIll balancing veRy serIous... And thaT Is why I coMe to lOve Guild wars PvP! ThE BEst PvP I hAve EveR plAyeD!! -lAbAtts

I was a huge pVp guy FoR the firSt 2.5 yEars aftEr Gws1 lAunCh. GUiLd Wars KNOwS how to bAlAnCe AnD haVe verY, Very, straTeGic/ SkIllEd basE pvP. For All of The cOnCeRNs I Am readiNG Don't WORrY!!!!

i aM reaDinG a Lot abOut tHIevEs being oP/imbalanCed BEcauSe Of Stealth. for everyone thAt Does not knoW ANet Very weLL, They are vEry quick on changing skillS/ Classes QuiCkly (sOme pEople do noT liKe this). but, i Do not fOresee This bEiNg aN ISsue
 skills change in Guild Wa rs 1 to Pv P ver sio nsof  the msel ves why not do thesame for Guild Wars 2if no tj ustf or  thesake of ba l a nci ng  t hePv P  s o itisn 't a ze rg fest 24 /7in  WvWvW

I do no t post thi s t o insult you . B ut, Iwo uld stron gly  disa gree w i th you . Maybe i nt he dev e lopment s ta ge o f GWs2 right now, th i s is not on th e fore fr o nt . Ifweare goingof f ofA net's t r ac k r eco r d for skill b alancing; I wou ld say  P vPi s why75-90 %o f t he reason s kill s get cha nged/n e rfed. I can cou nt doz ens  if  not hu nd red  o f  sk i ll  (i f  Icared to  r es earch ) th a t w erecha nged  beca use of the cu rre nt m e tag ame/overp ower ed . Few  examp les:Ae gis, Gale, Burs t of  Aggressi on,  I way  j ust t o  namea f ew. 

Anetwill ch a nge  s k i l ls  people do not use  o f t en , and ma ke the m  m or e  powerfu lsopeop l e  will  use th em. Andaftere ve ry one inPv P uses  t hem , t hey n e rf t hem alittle t o mak e  them balanced .  Ex: All of t h eC o nj u res,  Pr imal Rage,WoH, SoD,  SoR 
T her e  hasbeenPv E  c h anges: Biggest oneth at com es to  mind is theearly 55 d a y s . But, t heym or e  changed the w holeAI instead of a lot  of s kills. I  believet h ey chang edPro tec tiv e bo nd.

I am not t ryin gto actall  high a ndmig hty . I  a m sure ma ny, many  p eo pl ekno w mor e  then Ido . I  h ave  notp layedmuchin t he  l a st4 years .  W h e n Idi dplay  Idi d not  doa  lo t of Pv E.

LikeI s a id,no tto insu lt you, but A ne t takes Pv Pski ll bal a n cing ver y serious... And that i s  why Icom e tolove  Guild Wa rsPvP! T heb est Pv P I ha ve ev er  pl a y ed!!- L ab att s
I was a h u g e P vP gu yforthe fir st 2.5 years after GWs 1 launch. Gui ldWars K NO WSh ow toba l anc e and have very,very, stra te g ic / skilledb ase  P vP. For  all of  thec oncerns  I am rea ding DON' TWORR Y ! !!! 

I am rea ding a l ot aboutt hieve s  b eingOP/ imbala nc edbecau se ofs tea lth.For ev er yone t hat d oe s not kn ow Anet very well, they  are v ery q uic k on chan gin g  sk ills/ cla sses  quickly ( som e p eople  do not l iket hi s). But,I do not fores e ethi s be ing an issu e 
 skills_change in_Guild Wars 1 to_PvP versions_of_themselves why_not_do the same_for Guild Wars_2 if not just_for the sake_of_balancing the PvP so it isn't a zerg fest 24/7 in WvWvW

I do not_post_this to_insult_you._But, I would strongly disagree_with you. Maybe in the_development stage_of GWs2 right now, this is not on_the_forefront. If we_are going off of Anet's track record for skill_balancing; I would say PvP is_why 75-90% of_the_reason_skills get changed/nerfed. I_can count dozens if not hundred_of skill (if I cared to_research) that were changed because of the_current metagame/ overpowered. Few examples: Aegis,_Gale, Burst of Aggression, Iway_just to_name a few.

Anet will change_skills people do_not use_often, and make_them more powerful so people will_use them. And_after everyone in PvP uses them,_they_nerf them a_little_to_make them_balanced. Ex: All_of_the Conjures,_Primal_Rage, WoH, SoD, SoR

There has been_PvE_changes: Biggest one that comes to mind_is the early 55_days._But, they more changed_the whole AI instead of_a lot of skills. I believe_they changed_Protective bond.

I_am not trying to act all high and mighty. I am_sure many, many people know more_then I do. I_have not_played_much in the_last_4 years._When I did play I did not_do a_lot of PvE.

Like I said, not_to insult you, but_Anet_takes PvP skill balancing very serious..._And that is why I come_to love Guild Wars PvP!_The_best_PvP I have ever played!!_-Labatts

I was a huge PvP guy_for the first_2.5 years after GWs1 launch. Guild Wars_KNOWS_how to balance and have very,_very,_strategic/ skilled base PvP. For all_of_the_concerns I am reading DON'T_WORRY!!!!

I am reading a lot about_thieves being OP/imbalanced because of stealth. For everyone that_does not know_Anet very well, they are_very_quick_on changing skills/ classes quickly (some people do not like_this). But,_I do not_foresee this being an issue