<http://brainden.com/forum/topic/16096-high-school-mafia-game-thread/page/8/#comment-331188>
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"Host comments: \n  \nAbout players: \nI was incredibly impressed by how well everyone did in this game, especially considering the fact that this was the first mafia for many of you. My only comment towards you as a whole is to pay more attention to actions in the night posts and role hints throughout the game so you can more easily deduce who each person's role is. \nMy commendation goes to Kikacat123, who was so easily able to figure out who had what role (or she was just really good at guessing). \n  \nAbout Mentors: \nThe mentors during this game, Plasmid (for Kikacat123) and araver (for vcvcvc12), were absolutely incredible. They were willing to answer questions and did so in ways that made everything crystal clear. I would not have been able to answer their questions as adeptly as they did. \n  \nAbout Hosts: \nI have a lot for this section... \n  \n1. Auramyna and I realized immediately after Night 1 that we wanted to change the rule from \"NKs have a carrier and are blockable/redirectable\" to \"NKs do not have a carrier and are not blockable/redirectable.\" The reason I did not mention it in Day 1 was because I did not want to mess with lynch because everyone would (correctly) assume that Flamebirde was the Chorus. In hindsight, however, I realize that I should have shared this information as soon as we decided it so as not to give the Baddies an advantage. \n  \n2. I personally do not think we should have given the Baddies a block, since the NK was already blocking. Instead, they should have had a spy. \n     2a. The NK should not have been blocking, either. On N1, akaslickster saved himself, but because the NK was blocking, he died. As the whole point of a save is to save a person from the NK, he should not have died. \n  \n3. Numbers 1 and 2 made the Baddies entirely too strong. They were able to interfere with a large majority of the actions each night, even getting to the point on the final night where only the Baddies and Indy were the only ones who successfully acted. \n  \n4. A few errors were made by me throughout the game: \n     4a. I should have mentioned earlier that the rule about the NK not having a carrier had changed. \n     4b. Araver said this in a PM: \n  \n\nQuestion to hosts: \n  \nOriginal post states: \"Day 2 onwards - all in tie roll randomly\". When I read this, I first understood that each in the tie roll have an independent chance of being lynched. \nD3 post shows: \"Finally, the majority of the people decided it was either dyalDragon or Nana. [...] Tails. Nana77 was suddenly swept up by the students and ejected from the school\". The Day post suggests a different rule set: the one where exactly ONE in the tie will be lynched. Was this the intent of the rule from the OP? \n\n  \n  \nThis caused me to have an error in the post for D3, which could have ended up changing the game. \n  \nAnyways, game is a learning experience for everyone. If anyone has any comments/criticism for me, please share it with me. I would be more than happy to know how I can improve  \nIf you did not enjoy this game, do not fret! There are many different types of mafia out in the world of the interweb, so please do not be discouraged if you feel as though you did not like this or you weren't good at it. \n  \nThanks, \nBrainiac100  "
<http://brainden.com/forum/topic/16096-high-school-mafia-game-thread/page/8/#comment-331247>