_:n850aaadbd53441a19739a675801f4a4exb0
<http://schema.org/qualifications>
"For a Technical Artist position, a high level of technical knowledge combined with strong creative and visual instincts is critical. An excellent candidate has a thorough understanding of many different parts of the game development process and can effectively communicate with all departments.<br />\nWe strongly encourage interested applicants to apply, even if they feel they do not meet enough of the following criteria!\n<ul>\n\t<li>Strong overall familiarity with Unreal Engine.</li>\n\t<li>Detail-oriented with strong, systematic problem-solving skills.</li>\n\t<li>At least 2 years of professional experience working with Unreal Engine.</li>\n\t<li>Worked on at least one shipped game project for a full production cycle in a technical art or related role.</li>\n\t<li>Good understanding of a majority of these Unreal Engine subsystems:\n\t<ul>\n\t\t<li>Materials</li>\n\t\t<li>Blueprints</li>\n\t\t<li>Profiling &amp; optimization</li>\n\t\t<li>Editor scripting &amp; extension</li>\n\t\t<li>Automation</li>\n\t\t<li>Niagara</li>\n\t\t<li>Scene organization</li>\n\t\t<li>Animation</li>\n\t</ul>\n\t</li>\n\t<li>Ability to self-manage, provide realistic time estimations, meet deadlines, and responsibly react to unexpected complications.</li>\n\t<li>English language proficiency and very good communication skills, both verbal and written, are required.</li>\n</ul>\n&nbsp;<br />\n&nbsp;<strong>Bonus Skills</strong>\n\n<ul>\n\t<li>Experience working in one or more 3D packages such as 3dsMax, Maya, ZBrush, or Blender</li>\n\t<li>Houdini experience, e.g. as part of a game production pipeline or for simulation/VFX</li>\n\t<li>Experience developing for modern consoles</li>\n\t<li>Experience with Substance Designer to create realistic PBR materials</li>\n\t<li>Scripting experience in Python or comparable scripting languages.</li>\n\t<li>Technical background with hands-on experience in programming, preferably in C++</li>\n\t<li>Academic degree or work experience in art, architecture, interior design or industrial design</li>\n\t<li>Experience with other game engines such as Unity, CryEngine, Frostbite, or Snowdrop</li>\n\t<li>A strong eye for composition and cinematography</li>\n</ul>\n&nbsp;<br />\n<strong>Please supply us with a portfolio or work samples which demonstrate your level of expertise in technical art!</strong><br />\n<br />\n&nbsp;"
<https://jobs.plaion.com//Lead-Technical-Artist-mfd-de-j308.html?sid=2e6cfd1eafdfdc1808fc3a15ec00e6e9>