_:n850aaadbd53441a19739a675801f4a4exb0
<http://schema.org/responsibilities>
"You love tackling new and interesting technical challenges head-on. You are bursting with ideas to push the boundaries of what is possible on current and next generation hardware. Sometimes you get unreasonably excited about bar charts. Your passion for creating cool visuals drives you to constantly learn or even develop new techniques.<br />\nAs Lead Technical Artist at Deep Silver Fishlabs, you play a pivotal role in our game development process. You are the primary connection point between the programmers, designers, and artists to help align the technical requirements with the visual goals of the project.<br />\n&nbsp;<br />\n<strong>Your Responsibilities&nbsp;</strong><br />\n&nbsp;\n<ul>\n\t<li>Lead a team of technical artists, support their professional development, mentor and motivate them to bring their best selves to work every day</li>\n\t<li>Use your knowledge of technical constraints, risks, and opportunities to guide the team in making sensible decisions</li>\n\t<li>Work directly with the Art Director, Technical Director, and other stakeholders to realize the project’s artistic and creative vision</li>\n\t<li>Find and develop creative solutions to complex and varied technical challenges.</li>\n\t<li>Support artists, designers, and other team members by creating tools, defining conventions, support art with shaders and material creation, rapid prototyping, and troubleshooting technical issues in Unreal Engine.</li>\n\t<li>Oversee the creation and maintenance of art pipelines with tools and documentation.</li>\n\t<li>Work with the art and engineering teams to establish visual &amp; performance benchmarks, define scene budgets and supervise</li>\n\t<li>Understand complex technical issues and communicate them to technical and non-technical stakeholders.</li>\n</ul>\n"
<https://jobs.plaion.com//Lead-Technical-Artist-mfd-de-j308.html?sid=2e6cfd1eafdfdc1808fc3a15ec00e6e9>