_:n6fd2a3230ec74b9f8764a9345b77b32cxb0
<http://schema.org/description>
"The 3D Art QA and Ingestion Artist is responsible for providing clear assessment to ensure visual targets are met and improve the quality of the assets being delivered. You will work with both internal and external development partners to support the creation, polish, and release of custom Avatar assets. You&#39;re excited about solving novel problems driven by user-centric principles. Our creative teams, spread across several locations, are focused on creating content that invites users to engage in immersive, real-time experiences. If you&#39;re excited about forging into new territory, and working with the mightiest in the industry, this may be just the role you&#39;re looking for.<br />Responsibilities<br />Manage the creative pipeline from vendor hand-off to publishing.<br /> Become an expert in the art pipeline and be able to train and mentor team members in moving work through the pipeline.<br /> Review high-resolution models in Maya, Blendery, Zbrush, or Mudbox<br /> Work within multi-disciplinary design teams to increase the expressiveness, customization, and diversity of avatars<br /> Actively participating in artistic, creative, and technical, problem-solving<br /> General 3D asset content polish including modeling, texturing, materials, and lighting, at both mobile and high-end specs.<br /> Iterate and polish assets in engine (Unity) and publish complete assets *<br /> Contribute directly to both the conceptual thinking behind and the physical creation of detailed, high-quality products<br />Minimum Qualifications<br />3+ years professional content development experience in either game or film industries, including shipping one or more titles<br /> Experience leading and mentoring other artists, including strong communications skills to clearly express objectives and processes<br /> Experience communicating in a multi-disciplinary team, including engineers, artists, and designers<br /> Experience with one or more commercial game engines (e.g. Unreal or Unity)<br /> Expert knowledge of 3D modeling and asset creation packages Maya, ZBrush, and Photoshop. *<br /> Experience locating and resolving content and asset performance bottlenecks through performance profiling and optimization<br />Preferred Qualifications<br />Virtual or augmented reality experience<br /> Knowledge of emerging technologies<br /> Shader development experience<br />Client DescriptionBased in Menlo Park, California, this top social media company builds technologies that help people connect. Their mission is to give people the power to build community and bring the world closer together.<br />With a culture of constantly iterating, solving problems and working together to connect people all over the world, it&#39;s important that their workforce reflects the diversity of the people they serve. Hiring people with different backgrounds and points of view helps make better decisions, build better products and create better experiences for everyone.<br />Working here, you&#39;ll:<br /> Be part of their mission of community building<br /> Work on the most visible apps and services in the social media industry<br /> Work in an Agile environment, in constant iteration and problem-solving mode<br /> Have a hand in developing products that empower more than 3 billion people around the world to share ideas, offer support and make a difference<br />Why work with AQUENT? Check out our awesome benefits: https://aquent.com/find-work/talent-benefits<br />Aquent is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, veteran status, and other legally protected characteristics.<br /> PDN-97426368-056d-4ae4-8459-e93abef493ae"
<http://sanjosejobsnow.com/job/3d-art-qa-and-ingestion-artist/>