_:n6aa4aedb447a4912974d41f886cecc31xb50
<http://schema.org/text>
"Look, its a thing. What you describe here is becoming normal. You found yourself isolated and hunted down, with everyone on the team BEGGING (in caps) for the DDs to do this and that.\n\n\n\n\tExcept, they weren't begging, were they? They were demanding. They were giving orders, telling the DDs how to play the game. Telling them to go into harm's way to \"Spot\" for them, so that they can fire their guns at targets and farm damage, earning XP and credits. For themselves.\n\n\n\n\tI want to draw your attention to two sentence in this post. In the first, you claim that you saw an opening, and went to \"ping a cap\" (ping a cap? what is that?) so that the enemy would \"back off\", and also to get the attention of the CV. In the second, you say you died because all the enemy cruisers, the CV and the DDs knew where you were, and so they collectively hunted you down. You say \"they had nothing else to do\".\n\n\n\n\tThis raise the question, how did the mission to \"ping the cap\" work out for you? You died. You were targeted by focused fire, and you died.\n\n\n\n\tHerein lies a small clue, with regard to the play style of the other DDs. They were sitting back and spamming torps that have very little chance of hitting anything. Yes, this happens. This happens more and more. It is very ineffective, and the DDs that do it contribute very little to the team. You are absolutely correct to note this phenomena. In fact, it is even present in Clan Battles, which is why we are very seldom seeing teams with more than 1 dd this season.\n\n\n\n\tThe truth is, DDs are very weak right now. They are weak for two reasons, offensive and defensive.\n\n\n\n\tFirstly, offensively, torps have been nerfed into the ground, in multiple ways. Hydro is everywhere, at the high tiers. CVs also spot torps and act as group hydro. These two things allow folks to see torps incoming and avoid them most of the time, and very easily. The torps that do a lot of damage have massive detection. The torps that have low detection do little damage, and are generally slow. Flooding has been nerfed.\n\n\n\n\tSecondly, defensively, DDs have no way to engage and disengage from a gunfight without entering radar range. Radar is now everywhere, at high tiers. It is very common now to have multiple radars on caps. Very high velocity guns, and ultra rapid firing guns, are both designed to hurt DDs. And they are everywhere now. When you add CV pressure to radar, you have a death trap for DDs, if the close to engage at high tiers. Smoke is effectively useless.\n\n\n\n\tPut simply, every change in the game adds gimmicks that hurt DDs. Fast guns, fast projectiles, hydro, radar, fighters, .... it all adds up. It leaves the DDs with only long range torps, and these have been nerfed into oblivion.\n\n\n\n\tI love DDs, in the mid tiers. I did like tier 8, before every match was putting me against tier X. Now tier 8 is largely a waste of my time.\n\n\n\n\tI have the Shima and the Gearing, but I don't play them much. I don't like playing them. It isn't fun. I just get yelled at by sad cases who think they own me, on my own team, and spend the entire game trying to deal with the myriad ways the enemy have of deleting me.\n\n\n\n\tDDs have become a spectator ship, a ship you play if you want to send long range torps at the enemy, and sit back, waiting to see if they hit. That is what they have become, and that is what you describe.\n\n\n\n\tYou are clearly frustrated with DDs. Your post is full of frustration at the way they are played, but also at your own fate, trying to play them in another way.\n\n\n\n\tI hear you. That is why I don't think DDs at high tiers are viable.\n\n\n\n\tWG design team are not going to win any prizes for excellence, is the thing. There are problems with the game mechanics that have never been address, and instead we see more and more features being added to the game.\n\n\n\n\t \n\n"
<https://forum.worldofwarships.com/topic/216487-seriously-what-are-people-thinking/>